I cannot tell you, how long I have been looking for a tutorial like this. I have been working on a character of mine for MONTHS now and I finally get to see her walk, I'm almost actually crying because I have put so much effort into it and I get to see my character walk. Thank you so much for this tutorial, 40/10
This is exactly the kind of tutorial I was hoping to find, absolutely straight forward, gives the right amount of info with little tips and tricks sprinkled throughout it to make the overall experience much easier. Absolutely love it!
I've actually watched several videos for tutorials for a simple walking animation with rigs. I don't know but I finished them all but I wasn't still able to do it. But this one, for some reason, I was able to do it almost right away. I was able to figure it out instantly.
Thank you! This really helps someone like me who doesn’t have prior animation experience. Blender can be a little weird with keyframes, like you have to make sure you have deselected everything before inserting again, as you can accidentally overwrite previous frames, other than that, this tutorial is by far the fastest and easiest way to start getting into animation.
You said it was rough and not looking great at the end. I would love to see you finish it until it was finished and you were satisfied. Please create the last part! :)
@@ordinarynerdofficial check if you named your bones corretly with the L for Left or R for Right prefix. It is needed for the mirror paste to work. I.e. hand.L and hand.R.
very helpful. my only one note would be, it would've been nice to help the user set up the initial pose you already had. Luckily this is not my first tutorial so i know about some of the subtleties like dropping the hip etc but a newbie wouldn't know that. Besides that it was a very helpful video.
Yeah, this was one of my first videos, trying to make sure not to have it in the way of anything important in the future. Or just removing it altogether.
@MarkMastersAnim haha. The rest was good. There were some parts where I wasn't sure if you changed what frame you're working on. Sorry about calling your head redundant. Haha. I think intro, outro, and explaining things that don't need visuals are enough.
thanks for this. Luckily for me the non refined version of my walk cycle worked better for my monster. The way it would subtly jitter made it look creepier.
I love your art, beautiful character and outfit. My walk cycle is nice in blender but when I render its very stiff. How do you interpolate keyframes or whatnot, and how to change frame rate? No idea. Can you please do a "render animation" video? I hope someone sees this.
Very Nice Mark!!! Thanks for sharing!!! I am also a maya user character animator. Could you please make a video about setup reference footage in blender, about best layout for animation, about graph editor of blender, about creating playblast etc. I mean all of the pipeline of maya. I hope, this is not a big trouble for you to make.
yes. i got the walk cycle down. but PLEASE make a tutorial on walking in a path now. i have had trouble for this for years and i still have my character look like their sliding on ice
My face every time I correctly follow a step and it works: :O Edit: Is it possible for me to take the animation I made and then import to into another project?
that was good, but there is a small problem in idk my armature, It is that the leg bones are easily paste flip but when i flip the arm bones it automatically switches to the idle T pose.
i am stumped. i have looked up like 3 different tutorials now and they all pretty much say the same. have a start pose, copy it and paste it at the end and lastly paste it reversed in the middle. ez game. But for some reason my character just slightly contorts up and down the leg doesn't switch at all it's still the same leg forward even though i press A and copy reverse paste it... what am i doing wrong?
Are you making sure that everything has fresh key frames before copying and making sure the mouse is in the viewport while copy pasting the pose? Not sure if it’s the same thing Ive run across doing this.
Might be too late but it's probably because your bone are not named properly, they have to have a suffix (L or R) so blender know what should be symmetrized on the other side.
Thank you for this tutorial! Really helped a lot. But please get your webcam out of the way of what youre doing. can be confusing when you explain something but we cant see what you are doing.
Thanks for your vid! is there a way to make it use the same animation but walk the opposite direction? not reverse the animation but walk forward the opposite direction?
Hmmm... very nice, but that's actually a 25 frames cycle, not 24, right? Of course, makes sense to be able to put the pass pose in the middle. I believe it would be better to then start at frame 1, not 0. Not a big deal, but this might confuse beginners a bit.
hello i was wondering how you have it so that once you set down a key frame it just auto accepts whatever you put in with me i always have to do it at the end and go through a menu of what part of the animation i want to keep Rotation, scale, etc. Thanks so much if you respond or if any other commenter can answer my question.
everytime I press "i" to create a keyframe, it just gives me a whole list of stuff (Available, location, rotation, scale, location and rotation, visual location, visual rotation, etc.) what am I even supposed to select?
i don't know if you will reply to this message but, i really wanted to know. what is that circle down her foot with the pointy arrow around, how to i get that things
Can someone help me my pose does not change as I flip it after copying it, it flips but then it does not flip back over if i go back to the frames. basically after I flip it, it does not change back over and takes a fixed position.
@@Noobplays6969 i actually got it haha When making the first keyframe press “i” (if ur using blender keys) and save it as location rotation and scale. i did that and it started working
@@matiasferreira4640 ohh yeah I forgot to tell you that but I did get the solution location, rotation and scale is not mandatory there has to be a keyframe there
I cannot tell you, how long I have been looking for a tutorial like this. I have been working on a character of mine for MONTHS now and I finally get to see her walk, I'm almost actually crying because I have put so much effort into it and I get to see my character walk. Thank you so much for this tutorial, 40/10
It is almost like being a parent to a degree.
This is exactly the kind of tutorial I was hoping to find, absolutely straight forward, gives the right amount of info with little tips and tricks sprinkled throughout it to make the overall experience much easier. Absolutely love it!
U gotta get ur webcam out the way dawg
Yeah dude
thats right
youtube user mark masters i owe you my life.......i'm 100% a 2D person but had to do this for a portfolio, thank god i came across this video
I've actually watched several videos for tutorials for a simple walking animation with rigs. I don't know but I finished them all but I wasn't still able to do it. But this one, for some reason, I was able to do it almost right away. I was able to figure it out instantly.
Thank you! This really helps someone like me who doesn’t have prior animation experience.
Blender can be a little weird with keyframes, like you have to make sure you have deselected everything before inserting again, as you can accidentally overwrite previous frames, other than that, this tutorial is by far the fastest and easiest way to start getting into animation.
wow this changes everything for me
You said it was rough and not looking great at the end. I would love to see you finish it until it was finished and you were satisfied. Please create the last part! :)
It looks so easy how you do it. Will take me another 4 hours to figure out one step.
FIIINALLY BRO
I've been looking for a walk cycle tutorial that i can actually understand, thank you!
Dang you could've stopped at Paste Pose Flipped and I would have been impressed. This is great.
Thanks for this, I made an great walk cycle after just a tiny bit of tweaking.
thank god you put your webcam right on top of the timeline!
Damn this saves me so much time making walk animations
good stuff!
thank you so much this is an easy 10/10 tutorial and the best one I have seen
This was a great tutorial! I love how calm and slowly you walk us through the process of making a walk cycle
love the dauntless intro lol
Extremely helpful tutorial!
Thanks man! Really helped me speed up a lot 💚
Holy shit! I always dread walk cycle animation but now I'll give it another go thank you so much!!!
Thank you this is my first Walk Cycle.. i quit multiple tutorial and courses bc i couldn´t figure it out! Really motivates me now haha
it really helps having your webcam right on where the timeline is. thanks dude.
thank you so much for this video! really helped me to understand walk cycles better!
This was super helpful! Never thought it would be so simple! Thanks for sharing!
Great idea, to block the timeline in a animation tutorial
Crushed this tutorial!
imagine doing a whole video about animation on a software where timeline is so fucking important, then putting your camera on it
It's worthy to note, at 7:00 you can also copy paste poses directly in the timeline.
when i paste my pose flipped it doesnt flip it stays the same and just pastes normally how do i fix this?
@@darkstar3116 i think i was only doing shift + v
@@ordinarynerdofficial check if you named your bones corretly with the L for Left or R for Right prefix. It is needed for the mirror paste to work. I.e. hand.L and hand.R.
they are@@FleMoo
thank you for sharing your knowledge with us!
Hello and thanks for this video and wow have been 1 hour trying to figure out how to import a picture ! :)
Insightful 💡🔥🤩
you deserve so many more subscribers than you have
loved it
Helpful video, Thanks!
This was so helpful thank you!
Love your tutorials man !!!
thanks for the tutorial , now ima going to practice making it sexier
you're a savior
great tutorial!
I love those Halo kotobukiyas
Very well explained! Simple and precise.
Ohhh he worked on Dauntless, was not expecting that intro at all BAHAHAHAHA, that game took over my life
fantastic :) learned to trust the blender interp and helped make some basic stuff!!!
What a fantastic tutorial. Thanks a lot.
Nice to see you animating
Thanks for the tip
Thankyou sir please make more videos for beginners in full details about short animation
very helpful. my only one note would be, it would've been nice to help the user set up the initial pose you already had. Luckily this is not my first tutorial so i know about some of the subtleties like dropping the hip etc but a newbie wouldn't know that. Besides that it was a very helpful video.
the video was very Good just a suggestion kindly make your backgroud transperant so we can clearly see what you have done on the first frames .
I love how the redundant head is covering half of what you're doing.
Yeah, this was one of my first videos, trying to make sure not to have it in the way of anything important in the future. Or just removing it altogether.
@MarkMastersAnim haha. The rest was good. There were some parts where I wasn't sure if you changed what frame you're working on. Sorry about calling your head redundant. Haha. I think intro, outro, and explaining things that don't need visuals are enough.
@@BombsAwayMusic Hahah no problem, I get that same complaint a lot in most of my older videos.
bro thank you omg 100/10
Thank you!!
Awesome, Thanks a lot, though next tutorial I dont need to see your face, I want to see the interface
Thank u! This is what i needed,
Don't forget to make the naming convention of the bones L.Leg and R.Leg respectively. I almost forgot this. :P
thanks man !!!
Thanks .
3:08 Congratulations, you made a Scott Cawthon style animation
Dude, THANKS!
WUNDABAR! Great tutorial! But what about walking backwards and strafing?
Brother i have a suggestion. please keep your video on the righthand side on the outliner so that we can have clear view of the timeline. Thank you.
thank for thiss
you are amazing
thank you
thanks for this. Luckily for me the non refined version of my walk cycle worked better for my monster. The way it would subtly jitter made it look creepier.
Super helpful video! Maybe move the facecam up a little, it's hiding the timeline :)
I would love to see how you set up a rig.
I love your art, beautiful character and outfit. My walk cycle is nice in blender but when I render its very stiff. How do you interpolate keyframes or whatnot, and how to change frame rate? No idea. Can you please do a "render animation" video? I hope someone sees this.
thanks man
Paste pose flipped changes my original pose to the flipped one for some reason. I am unsure as to why.
Very Nice Mark!!! Thanks for sharing!!! I am also a maya user character animator. Could you please make a video about setup reference footage in blender, about best layout for animation, about graph editor of blender, about creating playblast etc. I mean all of the pipeline of maya. I hope, this is not a big trouble for you to make.
thx
yes. i got the walk cycle down. but PLEASE make a tutorial on walking in a path now. i have had trouble for this for years and i still have my character look like their sliding on ice
Could you make a tutorial on setting up that rig?
thanks subscribing
FYI, you can just control C, control shift V to mirror the pose
My face every time I correctly follow a step and it works: :O
Edit: Is it possible for me to take the animation I made and then import to into another project?
Awesome 😊👍🏻
that was good, but there is a small problem in idk my armature, It is that the leg bones are easily paste flip but when i flip the arm bones it automatically switches to the idle T pose.
Are you leaving it in bezier interpolation?
Awesome! Thank you!))
i am stumped. i have looked up like 3 different tutorials now and they all pretty much say the same. have a start pose, copy it and paste it at the end and lastly paste it reversed in the middle. ez game. But for some reason my character just slightly contorts up and down the leg doesn't switch at all it's still the same leg forward even though i press A and copy reverse paste it... what am i doing wrong?
Same I’m stuck on that one!
May be you should try adding keyframes
Are you making sure that everything has fresh key frames before copying and making sure the mouse is in the viewport while copy pasting the pose?
Not sure if it’s the same thing Ive run across doing this.
@Intramotive Jones good tip I used to get try copy and past in the dope sheet. But to reverse pose you gotta be in viewport.
Might be too late but it's probably because your bone are not named properly, they have to have a suffix (L or R) so blender know what should be symmetrized on the other side.
if could remove you face of front of the video
Do you have any video about rigging? Like in this video.
Nice tutorial! I just wish there was a way to copy & flip multiple poses simultaneously instead of having to do them one by one.
Thank you for this tutorial! Really helped a lot. But please get your webcam out of the way of what youre doing. can be confusing when you explain something but we cant see what you are doing.
3:00 is the main part . It is when you get the idea
Really great tutorial, I hope to see more from you!
Thanks for your vid! is there a way to make it use the same animation but walk the opposite direction? not reverse the animation but walk forward the opposite direction?
Rotate the root bone 180⁰
Hmmm... very nice, but that's actually a 25 frames cycle, not 24, right? Of course, makes sense to be able to put the pass pose in the middle. I believe it would be better to then start at frame 1, not 0. Not a big deal, but this might confuse beginners a bit.
need some help my character is flipping on an opposite direction
hello i was wondering how you have it so that once you set down a key frame it just auto accepts whatever you put in with me i always have to do it at the end and go through a menu of what part of the animation i want to keep Rotation, scale, etc. Thanks so much if you respond or if any other commenter can answer my question.
Hey! My latest video should walk through this process to simplify setting keyframes. ua-cam.com/video/60SsA2wBJh0/v-deo.html
Awesome video, please make more like this! you got subscribe from me ;)
Hi I need help asap, can I animate this one the same spot, and then use the animation on a path
wow
can you suggest me some website where i can download free rigs because i am animating in Maya and just started learning blender
everytime I press "i" to create a keyframe, it just gives me a whole list of stuff (Available, location, rotation, scale, location and rotation, visual location, visual rotation, etc.) what am I even supposed to select?
i don't know if you will reply to this message but, i really wanted to know. what is that circle down her foot with the pointy arrow around, how to i get that things
watch out for quakes in your area - the facepalm i did when seeing the mirror flip option...
Can someone help me my pose does not change as I flip it after copying it, it flips but then it does not flip back over if i go back to the frames. basically after I flip it, it does not change back over and takes a fixed position.
same exact thing is happening to me rn, did you find a way to make it work?
@@matiasferreira4640 not yet
@@matiasferreira4640 but still trying
@@Noobplays6969 i actually got it haha
When making the first keyframe press “i” (if ur using blender keys) and save it as location rotation and scale. i did that and it started working
@@matiasferreira4640 ohh yeah I forgot to tell you that but I did get the solution location, rotation and scale is not mandatory there has to be a keyframe there