3 Overlooked Tips For Outdoor Lighting in 3D
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- Опубліковано 15 чер 2024
- 3 tips to achieve more cinematic and realistic outdoor lighting.
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You make the best tutorials and Unreal content on YT, hands down. Thanks for taking the time to do what you do.
Wow thank you so much for that. I really appreciate it. Made my day.
You have some of the best Unreal Engine content on UA-cam today. Always interesting and informative, delivered in a way easy to understand and follow 👍.
Wow high praise, thank you very much! This made my day! I love digital art and I love teaching, so I am so glad to be able to share that.
I found a gem Subbed my brother
Very informative, thank you so much 🙏🏻🙏🏻🙏🏻✅
could u please make a cave lighting tutorial more like indoor lighting with only sky and directional light
Great idea! I will add it to the list.
Hey Aziel, I like your tuts, well organizes well put together. Great job. By the way, do you use Ray Tracing or Lumen?
Thanks so much!!!
For my own projects, I tend to use Lumen GI and reflations, and Raytraced shadows
@@azielarts i am learning UE, can Raytrace be only used for shadows but Lumen for other, are both complimenting each other without tech issues?
Yeah great question@@FireballVFX . You can pick and choose which type you want to use and they work seamlessly together. I would stick to Lumen on everything starting out because you will get good results right away. Raytraced shadows or reflections give a little higher quality but need more fiddling to work right, so I tend to use those later on in the process. But like I said they work interchangeably so sometimes you need to pick and choose the right type for the right render.
@@azielarts thank you for confirming it! : )
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