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Siege of niuzao temple is by far the worst. Throw bombs, wait ages. Repeat like 9 times. The encounter bugged on you. Do it all again. You wiped, do the entire event again. Ridiculous design.
In case you didn’t know, you can ring the gong on the upper platform to immediately start the next wave of adds. It’s still annoying, but was a neat trick I learned about in MoP Remix
This dungeon did have one of the best experiences I've ever had. As an elemental shaman, I was spamming chain lightning on the way to the first boss, and picked up the first few buff stacks from killing the trash. This only made it even more likely that I was the one to kill the remaining trash, which renewed the buff and it continued to stack. When we got to the boss, I popped Transcendence and the boss just fell over. I queued as both healer and DPS so it was rare to play as DPS, so I never managed to be able to do this more than the one time.
@@FreakyGremlinDK It was originally there in challenge mode only but sometime after SoO came out they added it to heroic (unsure about normal) as well. So it wasn't there most of MoP.
In TBC I'd say that escorting Thrall in the Old Hillsbrad Foothills was the worst. In Cataclysm I'd say Deadmines is the worst. It's so long. And then there's the boss that vanishes for ages. Then you have to do the whole thing again.
@@mariogallego5513 Not to mention aaaall the people who didnt get to turn in the next part, before the escort. I leveled way to many chars by now and whenever i get Durnholde, i always tell people to hold their horses before we start the escort. Almost without fail, 9/10 times --- someone freaking starts it before people can turn in their quest xD F F F
Wrath was the oculus. People would queue for random dungeons and would immediately bail even after waiting for an hour for the queue to pop. I still see people bail out of the Oculus during wrath time walking😂
The worst dungeon in Mists was Scholomance, since it removed the original brilliant and atmospheric dungeon from classic and replaced it with a boring corridor with uninteresting bosses and an NPC that left everyone cold.
MOP: "Its Temple of Jade Serpent because I hate backtracking and it makes you do that 1 time" SL: "It's Mists of Tirna Scithe because I cant solve a puzzle and not De Other Side which has you backtrack 3 times"
@@albertboom7870 ToP iirc had you clear in a loop for the majority of the back track. DoS had you walk the whole way with nothing to fight and do with the travel. some parts had a shortcut or mini flight path, but it was way more walking and not doing anything vs Theater where you cleared 3/4 of the way and 1/4 was walking to the middle. you also didn't have to walk around that middle each time. granted Theater felt shittier as a dungeon, but it did not have worse dead walking times.
I always saw Violet Hold as a free daily just because there was no real chance of someone doing something stupid and ruining it. That being said, there was one boss, the Arrakoa that was totally non-threatening to any tank unless it was a "this is my first heroic" type of tank that would get instantly one shot by his only ability. I remember doing it as a daily on a near BIS resto druid and the tank in blues would die so quickly that my HoTs wouldn't even pop in the window that he died.
Sunken Temple being ugly is an asset, what are you even on about lol. However, I agree it was confusing, tought and not rewarding enough. Just add a better reward and it's a top tier dungeon.
Sunken Temple, Blackrock Depths are amazing dungeons in their own way. They are very different from a lot of other dungeons, in that they can be a confusing mess. They are epic in size, and they feel like actual dungeon crawling. Yes they are horrible if we look from a loot piñata perspective, but if we look at which times we felt the most marvel in the game, i would reckon it is when it is amazingly big, and not just a linear experience.
wasn't the quest chain for Diamond Flask in Sunken Temple?...pretty sure there was an agi trinket or ring in there as well that was pre raid bis for a few classes...although i will say the actual loot it dropped directly was pretty poor. It did drop an epic sword that spawned a dragon. Wasn't bis but a cool little proc and nice to have the chance of an epic pre level 60.
Classic :Sunken TBC:Old Hillsbrad Wotlk:Culling of Straholme (if you also dident do the quest..took 2x longer) Cata:deadmines Mist:Nizao temple.. Wod:Upper Blackrock Legion :Seat of the triumvirate BFA:Shrine of the storm (still have bitter taste..) SL:Tazavesh DF:Down of the Infin WWT:City of Threads
Oculus defender here, I thought it was fun and even if you hated it it was at least interesting and unique. Azjol Nerub however was hella boring. One boss standing around waiting for the spider to do its thing with another underground for half the fight.
Agreed. Azjol'Nerub, Halls of Stone and Violet Hold just don't work in a game where you press random buttons to nuke every mob on whatever dungeon difficulty. Oculus is fine and it looks good too.
hardly disagree on your cata choice. It is for sure deadmines. Takes with the RP event way too long to finish and no part is skippable. I am pretty sure it is the dungeon where people leaving the most on cata classic
Are we seeing the same deadmines? What rp? There’s only like two scenes where you stand around and that’s glubtok talking for 10 seconds before dying and the worgen’s disappearing. Do you mean the heroic version with Vanessa?
@@celestialdancer6293there are mild RPs / waiting post or pre boss for each boss in that dungeon I think minus the goblin. Vanessa’s gauntlet is something that gets old pretty quick, ripsnarl being effectively a forced waiting game, Vanessa also herself being a forced wait, the ogre in the beginning forcing you to wait after you kill him, the mechanical forcing you to wait after the shredders die to power up, it’s all annoying. But realistically the most annoying thing about it, are just the players going into it when you’re fresh 85, as the mobs do hit decently hard, and the avoidable dmg is very likely not avoided/interrupted/not used to your benefit. I definitely dont know many guildies that would stay for the whole thing after we farmed pre bis for race for world first, and having Pre BIs being strictly from there from Vanessa for a lot of classes, also sucked. Ran that dungeon too many times just to not get my raid raid BiS bracers from Vanessa at the very end
dude ur tripping balls if u think dawnbreaker is the worst tww one,the meadery one is way more annoying,idk how it will even be done in m+ unless some things change
Darkflame Cleft is my stinker because of the candle gauntlet and the last boss. Everything before that is fine but everything after that is just miserable and I dread the moment it becomes an M+ dungeon because popping your CDs on the boss just as somebody moves the candle is unironically the worst feeling in wow period.
@@randomrandom7208 Dawnbreaker being the worst is completely reliant on people not being impatient and flying around like a spaz after the first boss. You lierally jsut land in 3 specirfic spots and kill 3 packs of trash. Its not remotely hard but drooling WoW players cant do it
@@DraphEnjoyer Actually has nothing to do with that for me, it's the fact that the airship disappears, the floor disappears, pets don't work, some skills don't work, the physics is super wonky, the last boss is a total mess of mechanics, it's just buggy, and shit.
@@Klaital1 The worst two are very clearly RFC and Stockades, with RFK the significantly worse non-exclusive option (even as a horde main). If it wasn't for corpsemaker, i don't think anybody would do it. Mara is close to the top for me. There's so much that you can do to get yourself killed in stupid ways, and it's designed to be tackled multiple times, with a bit of a level difference between the early and late parts of it. That's adventure! And due to the different wings with different enemies the variety is fantastic, while it still feels cohesive. The pre-dungeon and the quest to create the scepter for the teleport is more fantastic adventure. If you need to farm a specific boss for a drop, you can easily do that, since so much of it is optional. ST has some of the same strengths, but suffers too much from all cardinal direction being the same. It's cool to get lost in as you learn, but when the north-west stair is the exact same as the west stair, and north stair, and north-east stair and.... it feels padded. Still, I really like how you figure out the snake-statue order, and how it pushes you to co-ordinate a group to click in order. You can do it solo, but it is much better if you co-operate. Perfect social MMO design. Gnomeregan's strength is twofold, but both play to the same strength. First, it's easy to get lost, but once you know it you can skip quite a bit if you wish. Secondly, the severity of patrolling mobs and high damage mines makes it easy to die, but also very easy to save the group by playing well and killing the alarm-o-bot, and not stepping on the mines. Both contribute to feeling overwhelmed at the beginning, but after a few tries, you can easily attain a mastery over the dungeon. The experience of gnomeregan is "figuring out how it ticks", fittingly enough. How RFD got onto the list is beyond me though. Probably because WillE is an Alliance main? As kalimdor horde, you've been fighting invading quillboars since the starting zone, and in RFK you learn there is something driving them away from their native stomping ground, and finally, in RFD, you see for yourself, how the forces of the undead are weilding them as a weapon against the horde. The worst part, the escort and wave-battle are optional. And even if you do them, the waves are balanced to where they can get hectic, unless your group comp is optimal, or you're overleveled. (meaning it is just right). Honorable mention to letting you summon the waves of mobs yourself for Tuten-krash. Best way to do a wave-battle. It allows you to mess with people as well, so that's another pluss.
@@UaintDoxinme nostalgia, myself and many others look back on the absolute slog very fondly. Also it was a unique and fun dungeon with a lot of interesting lore and with the right group could be one of the most rewarding experiences in classic
Gnomeragan by far is the worst dungeon imo. Literally I would shut the sound of the game off whenever I did it because the music was so annoying. Not to mention the wipes from not hugging the wall
for sure man. Gnomer became a nightmare if you didnt use the parachute at the beginning to fly down. And if Locks and Hunters forgot to dismiss their pets before jumping down. Big Yikes
Oh how many times over the years has a random hunter or warlock forgotten to dismiss their pet before jumping. 3 minutes later an entire zone's worth of NPCs come charging towards us.
Gnomeregan was one of those larger scope dungeons but unlike BRD/UBRS it really didn't have much. Feels like they wanted to turn it into a city but scraped the idea over and over
I would have chosen Classic - Sunken Temple, disgustingly long and in the MOP remake horrifically short, it's kinda incredible there's 2 iterations of this dungeon, 1 sucks for 1 reason and the other sucks for the exact opposite reason, there is no definitive version of this dungeon because they are both just downright awful. Wrath - Halls of Stone, a 2 boss dungeon with 2 EXTREMELY LAZY reskinned optional TBC bosses, probably the most mind numbing add boss in the entire game and a final boss with probably the most annoying gimmick if it's not dead in 5 seconds. When they first released Titan Rune dungeons you would never see this dungeon because the initial scaling made the Brann add fight miserable and the last boss virtually impossible without a perfectly planned strategy. Cata- Halls of Origination, an 8 boss dungeon that people only do 3 of. Objectively this has to be the most poorly executed dungeon in the entire game right? BFA- Temple of Sethrallis, the only non Violet Hold dungeon to ever not be released into Mythic+ since M+ was created because of, honestly the entire dungeon. The council fight, the basketball section and the only dungeon boss you have to heal to full Runner up Siege of Boralus for being the only dungeon with a legitimately right faction to play and the buggiest most nonfunctional bosses to ever exist. Shadowlands- Spires of Ascension all the trash in this dungeon is obnoxious and the last boss is pure misery Dragonflight- Halls of Infusion, garbage respawns, probably the worst respawns of any dungeon and I believe the only dungeon to ever have a boss completely deleted and reworked in a non remake dungeon? War Within- Darkflame Cleft, You take candle and throw it in the fucking bin please
@@empire0 I would be willing to bet money that the least played dungeon in classic was sunken temple and the first dungeon to become impossible content on a dying server is Sunken Temple because BRD is right there and infinitely more rewarding.
Whatever wing of DM it was where if you didnt talk to the imp at the beginning of the dungeon, someone had to run all the way back to the entrance to do so lmao
That dungeon is hella amazing - the availability of skips and multiple entrances, the fact that you can solo farm it for gold as a mage, i even got a pussilin's key as lvl 60 hunter alone(well i did have some raid gear by then tho). If you had a friend or two you can do jump runs. If any of DM suck it is definitely DM west(with the crystal pillars).
Oh Dire Maul...so annoying, yet surprisingly enjoyable. I think West was my favorite with the pylon deactiving, the big demon, the library ending. It was cool. East was dull & back-tracky. North was overly complicated and I hated the whole body suit maybe? Part. But okay overall.
The heroic version is so bad that on classic cata you can expect most of your group to drop after the second to last boss if not immediately upon zoning in.
Grimrail Depot already was brought back as a M+ dungeon, during season 4 of Shadowlands. But not a big deal that was overlooked, it was like me and 14 other people total still logging in at that point.
Go in RFK, get a Corpsemaker and a cheeky helm, bang out a couple levels, go solo WW axe quest, go SM Armory and Cathedral and get a Scarlet set, go RFD get a cheeky PLATE helmet. I fucking love 30-60 in Vanilla, it's such an absolute joy every time I do it.
Pre-writing that oculus is not the worst wrath dungeon, and it's not even close before watching. edit: also stopped the video during the ad to do this myself. Vanilla: Gnomergon from a design perspective, if people skip like 80% of the dungeon, it's probably not designed well. Maybe stockades from a gameplay perspective, but probably still gnomergon tbh. TBC: Old Hillsbrad, this is maybe the worst dungeon in the game. (oops thought this was a wrath dungeon) Wrath: Culling of Stratholme, awful execution, infinite RP. Violet Hold second place. Cata: I really like almost all these dungeons, my least favorite is probably Halls of Origination. Mists: Siege is long, but my least favorite has to be Mogu'shan Palace. WoD: So much time of my life was wasted either trying to jump up, or waiting for someone to jump up in the everbloom. Legion: Halls of Valor probably? none of these really stick out to me. Maybe the decision to bring back Violet Hold. BFA: Tol Dagor, for no real reason. The bosses are annoying maybe. Shadowlands: Hated sanguine depths. Dragonflight: did a very little amount of dungeon running in DF, but probably neltharus, was annoying. TWW: Haven't played any TWW yet but probably a dungeon from a previous expansion that they tuned poorly for M+ :)
Vanilla: Sunken Temple (Where am I again?) TBC: Heroic Blood Furnace (Having no CC makes this dungeon borderline impossible) WotLK: Hall of Stone (6min , unskippable Tribunal makes me want to gouge out my eyes) Cata: New Deadmines (Sure love unskippable RP taking up 5+ minutes) MoP: Siege of Niuzao (Another pointlessly drawn out dungeon) WoD: Upper Blackrock Legion: Triumvirate BFA: Shrine of the storm SL: Didn't play DF: Didn't play WWT: Didn't play
I don’t get the dawnbreaker hate, it’s the most unique dungeon they’ve done in ages and it’s actually pretty fun, if you really hate the flying because dragon riding isn’t your jam just change flight style classic flying is buffed heavily in the dungeon so that it’s dragon riding speed.
I remember being a college student with a lot of free time when Wrath came out, and I leveled pretty quickly and did the Oculus with competent people a decent number of times, the first time not even understanding what was going on, but being willing to work it out. Plus, we didn't queue randomly to it, because that wasn't a thing at the beginning of the expansion. So I got what I needed from it, didn't think it was a huge issue. Trying to do it with pugs who got randomed into it once LFD came out - yeah, that wasn't a great experience.
I just want to provide a bit of a different perspective on the first one. Outside mechagon as a tank player was actually one of my favorite dungeons. Most dungeons are just straight shots that provides basically zero room for doing anything other than the meta pulls. Outside mechagon had tons of different routes, and based on pats you could actually tweak the route on the go in many cases. And the 3 different starting spots for the event would make the dungeon a bit of a different experience each time. Making it less monotonous to run every week. I personally really liked the dungeon. . That said. All of those same factors that I loved about it are probably factors some people hated. So to each their own I guess.
Yeah I was thinking the same thing, I didn't get it on a 20 but I knew we had it in one of the seasons. And it was also awful on Sanguine lol. It was an avoid on that week dungeon just like Tol Dagor.
For Wrath mine is easily UP or Gundrak. Getting randoms to do Skadi and not die to the breath and the rest of the bosses having super long boring RP was awful. No one could seem to do the snake boss in Gundrak and with the healing affix later on for the gammas and such it was just a snoozefest.
Vanilla - Gnomeregan Tbc - Escape from Durnholde Wotlk - Oculus Cata - all good Mop - the Tree dungeon WoD - all good Legion - ? BFA - ? SL - All are shit DF - the one with flying TWW - the one with flying
Honestly, all the worst dungeons in WoW really aren't that bad with a good group. The ones I think are irredeemable are black morass, violet hold, and siege of niuzao temple
I wouldn't have picked Throne of Tides for Cata. I agree with you that the design was pretty bad but it gave me one of my favourite Dungeon memories ever. Towards the end of the expansion I was doing it with some guildmates who were probably using some weaker alts. For that reason I'd gone with them on my heroic BiS geared DK which pretty much made everything a piece of cake, at least until we decided to do the optional boss. I don't remember how the chain of events went exactly but I do remember the mind control squid jumping from the boss to me and then my guildmates terrifying screams as I went about and massacred each and every single one of them. I don't know if I outdamaged the healer, if I death gripped them over to me and murdered them or if it was something else but the group was entirely powerless to stop me. It became clear that the fight would be impossible if the mind control targeted me and though we managed to clear it the attempt after people were afraid of me bringing my DK to that dungeon for the rest of the expansion. I think memory alone made the place bearable for me.
In my personal opinion... I like both Razorfren dungeons. The vanilla dungeon I hate most... Maraudon. EASILY, far and away Mauradon. Not even because the dungeon itself is horrendously bad, it's not-- but because now, if you pick Classic to level in, after level 35 or so the dungeon finder seems to have an 80% chance of chucking your in Maraudon. Classic has SEVERAL extremely good dungeons, in my opinion, and getting tossed into dull-as-drywall Maraudon over, and over, and over, and over, and over, is more than a little maddening.
Dawnbreaker is the most free dungeon right now in m+ rotation aside from Mists. Both of those dungeons you can easily time on a 10. With mists usually the healer will do the maze or just download an addon helper. The maze isn't hard at all just look for the odd one out and go in that direction. Unfilled Leaf - Unfilled Leaf with a circle around it - Filled Leaf - Flower with a circle around it. Well there you go the flower is the odd one out go in that direction. The addons make it a bit faster as you put in the information as it comes up (stand next to the tree stumps to reveal the symbol) and it will automatically tell you which one is the correct one. The "worst" dungeon would imply the hardest ones with the most difficult mechanics. But these are all personalised bs "I don't like it because i find it annoying - i'm bad at it - theres this one small inconvenience - I never took the time to learn or understand what i'm supposed to do so I'm just gonna say its the dungeons fault for being bad."
Abyssal maw wasn't supposed to be a raid, it was just a dungeon It was planned for rage of the firelands, but it got two issues : - Vashjir was hated fiercely by part of the playerbase because of the swimming - Rage of the FIRElands was a weird choice of settings for an underwater dungeon - Halfway through the planning they realized it was bad, not interesting So they scrapped it, and the end of the story as well, which was a shame
Currently at Cata classic, Vortex Pinnacle keeps drinking my blood the most, especially people there. They always wanna skip the mobs before the last boss and keep jumping down from the terrace. People rarely use their interrupts for the Greater Heal from those Tolvir healers. I've been queued with a few shamans/rogues who straight just refused to use hex/sap after being asked to do so. It's flabberggasting me that so many people don't wanna use their free abilities and prefer to rather jump down and let everyone wait for them through whole dungeon, not realizing they can mount there. Also it's a long ass dungeon with only 3 bosses, so low JP gain. Whenever I see its loading screen, something turns upside down inside if me.
I can't comment on every expansion, but from a classic player's perspective my nominations would be: Vanilla / Classic: Sunken Temple for it's bewilderingly confusing layout. RFD is fine (although there was always someone who missed getting the escort quest). RFK also pretty confusing, but as Alliance you only went there if you were dragged by your warrior friend. TBC: Would probably agree on Black Morass. A lot of the TBC Heroics were just brutal when you first did them in levelling gear. Wrath: Wrath didn't have any really terrible dungeons. Even Occulus was okay if people knew how to use the dragon abilities on the last boss. It had some nasty trash packs at the start with the caster whelps that refused to group up, but otherwise wasn't doing bad. Cata: Hard disagree on Throne of Tides. You basically only have to do bosses, and the last one is absurdly easy. It's quick to complete and generally inoffensive. Heroic Deadmines on the other hand: that is the dungeon people bail on in random dungeon finder and it's almost entirely down to Ripsnarl and Vanessa Van Cleef. Ripsnarl - you can only attack the boss half the time because the other you're killing ghosts in a fog. Van Cleef is probably the most annoying dungeon boss in the entire history of warcraft to that point: First she makes you fight through literally half the instance *again*, then she'll put up a shield to parry all attacks for 10 seconds, then she'll make you grab the ropes or stand on the edge of the boat to avoid the fires. It's a boss fight that feels like it's doing everything in it's power to waste your time.
You can switch your flight mode in dawn breaker and it still sets you to +800% flight speed, so you can control and navigate better shile still flying at dragonriding speeds, makes it way easier.
It's hard, not bad. You do need to control the large packs, so you are 100% dependent on having either multiple AOE slows, or multiple hard CCs, but that's not hard to get in a group. If you want to shit on a TBC dungeon for unfairly wrecking pub groups, then BF heroic is the one. non-CCable mobs that multihit the tank for most of their health, and one-shot even quite geared warlocks, they spawn in groups on a timer, and that start accumulating threat on the healer before they can be attacked. Shattered Halls has nothing on that. But difficulty or even unfairness isn't the biggest factor in making a dungeon bad. Difficult/unfair is at least interesting. The worst a dungeon can be is Dull. And there is no duller TBC dungeon than Auchenai Crypts.
Classic - Sunken Temple. Far too much, but the cut down version is a boring hollow shell. BC - Black Morass but honestly any of them can fit here, hard hitting mobs and tons of CC isnt fun to deal with. WotLK - Oculus, 100%, but CoS is a close 2nd. Cata - Its probably a tie between the redeveloped dungeons. They arent 'bad', i guess, but I hate they did that to DM SFK ZA ZG MoP - same thing, why the hell did they mess with scarlet monastery dungeons and scholomance??? WoD - Tbh I liked all of the dungeons but yeah Grimrail giving you zero camera view was awful. If it was more open then it would be fine. Legion - VH was really bad but it wasnt a keystone so a part of me thinks I shouldnt count it. they left the kara raid alone so those dungeons existing is fine, so id maybe put cathedral of eternal night. BFA - Siege or Tol Dagor SL - Mists, yeah, fuck the maze. Every time I went there id be like "okay i get the puzzle" but then realize no i still dont DF - Nokhud Offensive, yeah, just, awful. Flying in dungeons just isnt a good idea. WW - Dawnbreaker, again, flying in a dungeon is just awful. Its also strange how we go up, down, then back up. It would make more sense to me if we entered the city, it got attacked, we did the nerubian boss first, then got called to help with the ship, and flew up to then deal with the human lady and then rasharan shows up. Like maybe im missing something but im not sure why we even board the dawnbreaker to begin with. Like why save the ship, save the city, then save the ship again. Or if they really wanted, we board the ship, then the attack happens. We do the lady and rash first, then fly down to save the city and do the nerubian as the last boss.
For me, the worst of the heroic TBC dungeons was Blood Furnace. The dungeon _itself_ is fine, but during during phase one when everybody is still running it for their prebis, the number of ways for everyone to instantly die is _insane._
@@GodOfWar05100 for WW theres a weakaura that opens up a little map but its still not super clear, and doesnt function correctly until youre like 3 rooms in. at least the version i have works that way, but ive tried a couple and theyre all the same
@ramones1314 IDK about TWW, i didn't try anything, but in SL, there was an addon, and all it needed was to reveal all the icons, and it would automatically say the solution in chat
For Cata,I'd say Well of Eternity is the worst. To get to the first boss you have to wait for Illidan to drag his buttcheeks to the trash so you could clear them. And the first boss is the dmg check,if you don't have enough of it,you wipe. But if you manage to clear the first boss,you may finish the dungeon. To get to second boss is easy,just walk the corridor,clearing trash(technically,you could skip it if tank is NE,you let the tank die at the end or hunter kite the trash and just feint death at the end). Second boss is just tank and spank,unless your team don't know how to kick the Azshara's big cast. And to get to the last boss,again wait for Illidan to drag his buttcheeks. Last boss is easy,unless no one forgets to throw sword at the big guy and tank actually picks up the adds,but once you get to the demon faze,it's over,you won...Second worst would be End Time,only cause of one encounter,Tyranda,better say,the 5 minutes unskippable gauntlet before her(technically you can just leave hunter laying there for 5 minutes,but you cannot skip it).
Vanilla: Maraudon TBC: Durnholde WotLK: Oculus Cata: Grim Batol Pandaria: Scholomance Rework WoD: Everbloom (Still good just the worse of all, WoD Dungeons are peak) Legion: Seat of the Triumvirate BfA: Mechagon SL: Necrotic Wake DF: Halls of Infusion TWW: Dunno, stopped playing
Oh man...Oculus...those were the days....brings back memories of all of the tanks that instantly left as soon as we zoned in. For me.. Classic...Stockades. (just a boring dungeon...) TBC... H Black Morass (if group wipes then it disbands bc portals wont start spawning again) Durnholde comes in a close 2nd due to escort easily started before everyone gets quest Wrath...Halls of Reflection (more boring than oculus imo) Cata...throne of the tides (groups always mess up on third boss) mop...Shado'pan Monastery (Trash after gu cloudstrike and before master snowdrift) wod..grimrail depot (nuf said in video) legion...vault of the wardens (searching for stuff to light the room, and final boss) Below are mainly due to the mythic + versions. bfa...shrine of the storm legion...vault of the wardens shadowlands...plaguefall dragonflight...brackenhide hollow war within...priory of the sacred flame (so...much....trash) kill me when this comes in a mythic season.
My main alliance character during TBC was a Gnome Warrior. It was fundamentally impossible to for me to do the Black Morass, because gnomes would get dismounted in the water. I don't think any other race was affected. If you're DPS, which all other gnome classes were since they had no healers then, it's fine to get to the portal guardian a bit later than everyone else. It was not acceptable for the tank.
The problem with the nokhud offensive was specifically when you were on your way to the last boss so many times at least one person got stuck behind a ton of mobs because they didn't go the right way
Dawnbringer, the worst Dungeon? Thats a REALLY strange oppinion... But okay. Classic: Maraudon ALL of them! BC: Black Morast WotLK: Halls of Stones! Cataclysm: Throne of Tides Pandaria: Siege of Niuzaotemple WoD: Everbloom Legion: Violet Hold (cause it was the only dungeon which did NOT have a M+ version) BFA: MOTHERLOAD Shadowlands: Tirna Dragonflight: Ruby Lifepool War Within: "Momenteraly not any dungeon, cause they are brand new... so No clue!"
Dude junkyard was amazing because it wasn’t linear. That was one of the best dungeons of the entire expansion. You’re Trippin hard. Bro, you were just baiting people to flame the comment section.
So, wow's been made accessible to those of us who are completely blind through addons, and it's interesting to hear some of your choices. To me, it's seeming like dungeon design is in some ways going backwards in terms of being completable by someone with little to no vision. I'd probably go like this: Vanilla: Sunken Temple just because it's too long. There weren't too many things to mess with someone who's blind, just corners that can mess us up when we're going through, since we have to have a /follow target for navigation through instances, but simply dungeons with a snag or two aren't too bad. TBC: Mana Tombs, simply because of the sections of the dungeon where the mobs were too damn loud to hear anything, imagine a section of a dungeon where you had to play with a black screen for a bunch of trash packs...yep, that's mana tombs for me. Wrath: Occulus, because once you get on the vehicle, the /follow command was broken, so pugging was impossible, and guild runs were tedious, 'cause of literally having to be directed where to go on a voice chat platform like discord...fuck the occulus. Cata: Throne of the Tides, because during season 3 of dragonflight, it was a m+ dungeon, and it was almost as bad as Dawn of the Infinite, and that clean the floor mechanic sucks, and the first boss with the stupid gravity crap...nope. Mists: Jade Serpent, because the first boss had stupid adds that spawned, and shit on the ground you could just die to which for someone with little to no vision, was hard to get out of. Warlords: Tbh, haven't played the dungeons enough to make a decision, only started playing retail during s3 of dragonflight, and haven't done too much WOD TW so i'll have to pass. Legion: Court of Stars, the damn find the demon event isn't accessible at all, and unfortunately a dh's spectral sight doesn't increase irl vision, so... BFA: Hard to decide, the BFA dungeons were the most easily puggable dungeons for blind players because they didn't seem to have many spots where you could get stuck if you just used /follow on a target to get through. I'd have to say the temple, because of the basketball bridges, sometimes you just couldn't get across without being sent back. Dragonflight: If you're doing dungeons with a group, the Nokud Offensive, because most people don't know about the whelp feature, so you're just left in the dust, however, if you do a follower dungeon, they take you to the flight masters, so it's not a problem, on follower, the worst is the academy, after that second boss, that jump through the wind thing just buggs the hell out with the followers. So, that's a blind player's worst dungeon list.
Ahh, forgot...the war within: You might think it's the dawnbreaker for me, but no, it's actually Ara-Kara, simply because of all the areas where you can just fall to your death without warning. Moving is just so hard there, and even if you're on follow, if a pug doesn't know, or a guild member isn't too careful, there you go, down to your death.
The Troll dungeons were easily the worst dungeons in Cata. Zul Gurub especially. It's the only dungeon I could remember playing where you actually had to think about class composition. The last boss was not doable with more than one mele dps for a very long time.
Definitely the worst cata dungeon, my personal favorite raid of all time, fun and interesting bosses and mechanics. And on a personal note, Blizzard made you bond with the raptor in STV questing and then made you kill it later, and also I did ZG twice a week every week for 3 or 4 years for the tiger mount and lost it over a dozen times and I'm still mad about it
1. Waycrest manor was far worse 2. I hate old sunken temple 3. Sanguine dephs 4. Agree with docks 5. Not played 6. Not played 7. Toc 8. Not played 9. Agree only because it was słów 10. Jade was fine, niuzao was tedious 11 yeah Agreement because long and boring
My picks are bit different: Vanilla - Dire Maul West. Long, hard, illogically overtuned considering its pretty insignificant loot value. Way harder than ST (2nd worst) TBC - Shattered Halls (HC). In TBC classic was nearly impossible to get a group for it. Zero artwork too - just a corridor, filled with huge mob of red orcs and more red orcs. WoTLK - Oculus indeed (agree with the author here). Cata - Stonecore. Stupidly overtuned, especially on HC, half things could 1-shot you (at least Throne was one of the easiest). Mists - Siege of Niuzao. Too long, exhausting and annoying, everyone hated it. WoD - Skyreach. I still shiver remembering these winds that could easily blow you off the cliffs. So annoying. Legion - will also pick VH here. BFA - Shrine of the Storm. Huge pain in the ass for M and M+. It was just too hard. Shadowlands - Plaguefall, especially M+ difficulty level. It's just annoyingly hard on top of looking disgusting and super ugly, hated it for real (and Tirna is actually the easiest). Left retail after SL (playing just Classic now), so can't rank any DF or TWW dungeons.
The only thing as bad as Heroic Shattered Halls was Heroic Blood Furnace. The orcs in Brogok's room threat drop, charge, and 5sec stun, AND enrage, come in waves of 4. Absolutely a fuck you fight if you have no CC, healers and casters often get slapped from a charge while the tank is perma stunned.
There's a bunch of dungeons on here I agree with wholeheartedly and others I go 'well I guess if you have to pick a bad one, it DOES have some bad parts..." but the one I have to disagree with is BFA. I remember Shrine of the Storm being the Oculus of BFA - you'd see the loading screen and inevitably someone would leave. You're not wrong in saying that having an outdoor area for dungeons is overall a bad idea, though. 'Hallway' dungeons may be boring, but open world are painful.
Did you quit in the first tier of BFA because Shrine got really good after they changed it 30 times. By Dazaralor it was probably upper half of dungeons and by Eternal Palace it was debatably one of the best dungeons in the rotation
Vanilla (haven't done the dungeons enough to have an opinion) TBC - agree with black Mora's Wotlk- oculus Cata - I'll be honest I didn't hate throne of tides till it came back as a m+ dungeon in dragon flight. Now I will agree. Let's see if I grow to hate grim batol just as much. Mists- siege of niuzao temple. I hate getting this dungeon in time walking to such a large degree that I usually will leave if I randomly get it. Warlords- maybe auchindoun. None of the dungeons really annoyed me even after they came back for m+ unlike throne of tides. (Iron docks, grim rail, shadow moon and everbloom all became m+ at some point) Legion- violet hold Bfa- maybe kings rest. No real opinion of the bfa dungeons Shadowlands- 3 way tie plaguefall, necrotic wake and sanguine depths. I just hate all 3 Dragon flight- azure vault. That place was hell season 1 as a evoker healer. Specifically the last boss with the slow and ranged DPS standing as far as possible. TWW- dawn breaker enough said.
I'd say Azjol-Nerub and Culling are also strong contenders for WotLK, which I was just reminded of again thanks to Timewalking. Or rather for Azjol-Nerub, specifically Anub-arak. I don't remember if it was that bad during the expansion it's now 1 second of damage and off he goes digging again for an eternity. Come to think of it, Ymiron is pretty similar with his stun, maybe Utgarde Pinnacle is another contender. And then Culling might be nostalgic, but good Lord, Arthas sure takes his sweet time.
Vanilla- Warpwood Quarter Dire Maul. The imp escort is misery. BC- Auchindoun Shadow Council. Awful map. Annoying trash. Lame bosses. Wrath- My vote is either Occulus or the last ICC dungeon where you run from Arthas. Both dungeons would just hemmorage players. Cata- Heroic Deadmines. It didn't love up to the original and was very annoying. But at least it's not broken like Throne of Tides... MoP- Siege of Niuzao is sooooooooooooooooooooooo long, just because of the 2nd boss. It's not fun. WoD- While I love the design, the most annoying was easily Shadowmoon Burial Grounds. So many traps and death mechanics that make random pugs a pain Legion- Arcway. I actually forgot this dungeon existed entirely. BFA- temple of Sethrallis is cancer. Shadowlands- Mists of Tirna Scythe. You know why. Dragonflight- Brackenhide Hollow. Too much trash. Literal swaths of the dungeon with trash mobs but no bosses or other interesting points. War- I really want to like Darkflame Cleft. I do. But it's poorly executed and kinda short. Could use an extra boss and a rework of the gathering light mechanic.
TWW: Haven't done many dungeons at all, I've gone solo for the most part in TWW, though I have seen the dawnbreaker and I agree for the same reasons DF: I agree with your pick for the same reasons SL: Agreed, wasn't a fan of the maze either BFA: Mechagon's fair, though I really disliked King's rest. Can't remember why, I just didn't like the place Legion: Violet hold is a pretty obvious pick as it was boring in wrath, still boring in legion WoD: I enjoyed both Iron docs and Grimrail, my pick on WoD is Skyreach. MoP: Don't remember much from 10 years ago when I was a noob in MoP, though I can't say I was a fan of Nizao temple at all. Cata: I do play the cata classic rerelease a lot these days, in an active raiding guild 13/13 in tier 11 heroic. So these are rather fresh in the memory. Don't really hate any of 'em, however The Vortex Pinnacle tends to be the most painful one on heroic. So that's my pick. The 3 trashpacks where you got a healer that has a pretty fast heal cast which heals the other mobs to full, and the root on the last boss. They're all relatively simple to deal with, but do it with a pug, where you're the only one interrupting, and the healer can't dispell the root on the last boss, and nobody can jump either to avoid getting rooted and it ends up being a pretty painful experience. Vortex Pinnacle takes the cake for cata dungeons Wrath: The spider dungeons. Azjol'Nerub and Ahn'kahet, the old kingdom. They're not too bad by themselves, however keep in mind the protocol alpha, beta and gamma versions of these dungeons. Ooooh boy the amount of times I've seen ranged dps die to being webbed for too long while nobody frees 'em, or tank gets webbed and all of a sudden mobs kill the rest of the group, jesus christ on a motorcycle, vehicle combat in oculus PALES in comparison to the pain of Ahn'kahet on protocol alpha, beta or gamma. Gundrak was pretty painful with those protocols too, due to Shad'ran's poison nova getting buffed hard, but if one had enough dps in the group, you could nuke Shad'ran down before nova became a problem. TBC: Hellfire dungeons on heroic. Yeah, not Black Morass although Black morass is painfull too. Hellfire dungeons for me are the worst in TBC, why? Well, because I remember that in TBC classic, I could do those dungeons as a tank in black temple/sunwell gear and STILL get nuked to death by non elite dogs in shattered halls, or other random trash mobs in Ramparts or Blood furnace. Not even due to overpulling, just pulling mobs normally. Sheesh, I get that TBC heroics are supposed to be "hard" but come on, at least have the regular trash mobs be TANKABLE! Classic: Wailing Caverns for me. Always that one guy who misses the jump over the gap.
Dire Maul west is a nightmare. I had a few items I wanted on my priest but could never find a group because it's so bad. Uldaman is also aids, possibly worse because it's a maze and the loot isn't that great
The worst dungeon in Midnight has to be the Amani Brush. The concept of bosses in non-fixed locations that are actively hunting you down is awesome until players work out that the optimal play is to stay in the same location throughout the whole dungeon.
2 entries are wrong imo - Old hilsbrad is so much worse than black morass. Cata's ToT isn't bad apart from week 1: - you never have a problem with the elevator, just big pace it before it goes up for the first time - one of the instances where you can actually chain pull trash - noone cares about the optional boss loot - all the other problems mentioned in the video are doubled the annoyance in Deadmines HC. The worst one is DM HC: - if you hate ToT lady vashir fight then werewolf spirits fight is the same but worse. - If you hate the meme of last boss of ToT, then you hate vanessa is the same but with deterrence spell. - Thrash is annoying as you have to be hella careful always(for stupid reasons) - and the rest of the bosses are plain boring - backtracking - you redo half the dungeon as visions - Lore? Vanessa the edgy teen-ish daughter of VanCleef.. Mr. Smite gone, but Cookie was kept?
Gnomeregan for Vanilla. Irritating to navigate, padded out questing experience; you don't need to go there more than once, and you don't want to anyway. Half the dungeon gets pulled if your subpixel position is wrong during the last stretch. The entire eastern kingdoms gets pulled if pet classes inevitably forget to dismiss (happens to the best of us).
I thought they skipped Abyssal Maw as people hated the underwater bits and it was meant to be a whole underwater raid, add to that the dungeon of throne of the tides was underwhelming and it left no one wanting it. Solid list, although the fact that Occulus, as you say, had people immediately dropping as they hated it so much to the point Blizzard brought in exact loot. It suggests that people would have ranked this top, personally played through tbc-MoP and Classic up until now and no other instances has had the same issue or has been as difficult to find a group manually in /lfg. Liked the fact you basically list the whole of MoP's new dungeons in the 'this could of been the worst'. You didn't mention that alot of MoP's BiS for people also no longer came from any specific dungeon either and was either from doing stupid dailies farming stuff or from just doing the daily dungeon a bunch of times...i might even be misremembering the daily dungeon being useful as well and was just the dailies.
RFD is not the worst instance in vanilla.There was great loot an event, a giant skeleton with a bunch of mini skeletons having a rock concert you got to kill a lich. It also explains why the quilboar are such a current problem for the tauren. If i had to say which one was the worst in vanilla it would most likely be bfd or DM east was terrible demons and plants like what? Night elf lore is trash most of the time. Entire race of men hating elfs some how made problems with everyone first they had beef with one of the other girls, she split off became naga. Then they had beef with their males, turned them all into furries. Then they had beef with the high elves and kicked them out of the area. Then they had beef again with demons, then they had beef with their own male night elf(who they locked in jail for probably not wanting to be a furry) for beating the demons. Then they had beef with the male high elf and the naga . so on and so on drama drama drama till the undead high elf was like alright fuck you guys and burned their tree down. The high elves were mad at the night elves for abusing magic and look how right they were they caused most of the problems on the fucking planet. They do nothing but cause drama and bring demons where are the only natural demons in azeroth? Night elf lands Satyrs. I just got on a whole other rant but still night elves stores usually suck. IMO anything related to the night elves in wow is going to be some kind of weak ass drama with over reaction until their druid men come and say chill the fuck out. Tell me im wrong lol Anyways I just got caught up for a moment but still the night elf lore/instances are always the worst and always will be.
Actually Abyssal Maw wasn’t made because hardly anybody liked the underwater zone and they spent more time on Firelands and nobody wanted to work on Abyssal Maw that they scrapped it. Also, in M+ for it to they retconned the dungeon so that the Kraken no longer takes Neptulon with him since it no longer made sense.
gotta love everyone hating on MoP dungeons ,,, but when they announce mop classic and willie makes a video of how good it was, everyone will love them again ...
Junkyard is still to this day my favourite dungeon. Doing mythic plus in that dungeon with the alarm bots buffing you was so much fun! Also in the 4th season you could get a stacking stat buff in BFA and do crazy damage. You had so many different ways of completing that dungeon with no set paths. Also when they were pushing a 36+ key in this dungeon in the great push, it was super exciting to watch them try and 1 phase the last boss (season 4 great push Bfa).
In Project Ascension, the portals in BM pop immediately once the last portal is closed. It really helps the pace of the dungeon, but it's still a slog. At least it doesn't cause auto disconnects like MGT
Black morass in tbc was easy badges. Heroic Old Hilsbrad is where the pain was at. People always starting Thrall escort before others were ready. And Shattered Halls was also much more unpleasant than BM imo
I have no issues with Occulus, I didn't even necessarily have a problem with wiping because of ppl with intellectual disabilities. I had a problem when everyone kept leaving, or charging in as I was trying to lay down what they were supposed to do, and making sure everyone got the instructions. 2nd time around I got to learn what it's like to have no guild members with you. I agreed with 2 of your choices thoroughly however: MOP in general, and that bloody lift in Throne of the Tides. Don't get me wrong though, I LOVED that dungeon (mostly because of the Mind Control creature in it that whispers "Is. This. Reality?"), but I HAAATED that fkn lift.
So I didn't play during Cata, but Throne of Tides was brought back for M+ in Dragonflight and I remember there was a boss after Lady Naz'jar, with quite interesting strats too. It wasn't just simply running back to the entrance. Was that made specifically for the M+ version or something?
My worst (in order of expansion with reasons why): Vanilla - Stockades (bland/boring) TBC - Dark Portal (I didn't hate it but had to pick one) Wrath - The Occulus (need I say more) Cata - Throne of the Tides (the dumb lift and backtracking) Panda - Shadow Pan Monestary (too long, too much RP) WoD - Iron Docks (just all around meh) Legion - Violet Hold (lame) BFA - Siege of Boralus (SUPER buggy, too punishing) Shadow - Theater of Pain (too punishing) Dragon - Nokud Offensive (flight gimmick) TWW - Dawn Breaker (flight gimmick)
Fun video - judging from the comments i might be alone / in the minority here, but for me the worst dungeon in vanilla was maraudon... boring enemies, confusing layout for first timers, felt like it was just generic corridor after generic corridor until the last few minutes, quests that could easily be missed or were a pain to do in a group setting (the 5 gems one and waiting for each individual person to trigger the RP for the staff towards the end) not to mention that for alliance it was out in the middle of nowhere. I just found it so long and boring compared to pretty much every other dungeon in vanilla.
I personally hate Old Kingdom from Wrath. When they introduced LFD, it didn't work properly for me for whatever reason, so my daily every day was Old Kingdom. Every. Single. Day. For a year. And of course Blizz was no help when I made a ticket, basically just got a corporate response telling me that I was over interpreting their perfect RNG system.
Everything mentioned before oculus is clearly not what I expected. Even oculus is fine to me compared to the waiting Brann asks you in stone halls or whatever the name of that dungeon is. Mists is the shortest dungeon in SL. Sure the maze can be confusing at first but once you read what is said before entering the maze or what is repeated everytime you're wrong then it's easy. The worst one for SL was the one in maldraxus with poison everywhere and one of my favorite was SD as a healer
It's not just the vanilla horde dungeons that were bad. Their zones were absolutely horrid. They provided 0 immersion whereas alliance had the beautiful forest zones for nelf and human. Some of the dwarf zones were good too.
Black Morass, what a hateful place. Not just mobs that can daze you but stealthed mobs that can daze you which didn't despawn when the final boss was killed coupled with the stupidly long hearthstone cooldowns of the era which frequently meant you had to either wait in order to get back out or attempt to run back to the portal through said stealthed things which daze you which you now have no help to fight because everyone else has hearthed or gone AFK.
Gnomeregan is definitely the worst classic dungeon imo. Too big, maze-like, bleed-resistant enemies and if a hunter or warlock leaves their pet out before dropping, it pulls half the dungeon and wipes. Pretty much every time I run it, there's drama and the group disbands for some reason or another, it's like nobody wants to be there so they turn on each other.
Classic: Gnomeregan. Terrible loot and neverending tunnel to the last boss TBC: Mana Tombs. Incredibly hard with lackluster loot. The first boss in Heroic requires tank with 250+ Shadow Resistance. Making it less popular. WoTLK: The Oculus. People don't understand the dragon mechanics
Violet Hold was especially bad because each wave took just long enough for Divine Plea to fall off making mana challenging for prot paladins. Definitely made it the most frequent dungeon I'd bail on at the beginning for my paladin.
I didn't like Nokhud because it was so massive and my groups nearly always got separated before the final boss because there was never an agreement on where to land.
For me, from Vanilla to DF: Sunken Temple - Black Morass - Violet Hold - Vortex Pinnacle - Jade Serpent Temple - Auchindoun - Violet Hold - Waycrest Manor - [Didn't play Shadowlands] - Nokhud Offensive I've played Warmane and grown to HATE how quick people leave Oculus. I loved how unique it was and enjoyed the layout, but I rarely got to do the damn thing because people just hate it.
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That shrimp dish makes me hungry.
Siege of niuzao temple is by far the worst. Throw bombs, wait ages. Repeat like 9 times. The encounter bugged on you. Do it all again. You wiped, do the entire event again. Ridiculous design.
In case you didn’t know, you can ring the gong on the upper platform to immediately start the next wave of adds. It’s still annoying, but was a neat trick I learned about in MoP Remix
@@Biffbifflinhuh really? I had No idea. I'm gonna spam that damn gong next time
This dungeon did have one of the best experiences I've ever had. As an elemental shaman, I was spamming chain lightning on the way to the first boss, and picked up the first few buff stacks from killing the trash. This only made it even more likely that I was the one to kill the remaining trash, which renewed the buff and it continued to stack. When we got to the boss, I popped Transcendence and the boss just fell over. I queued as both healer and DPS so it was rare to play as DPS, so I never managed to be able to do this more than the one time.
@@FreakyGremlinDK It was originally there in challenge mode only but sometime after SoO came out they added it to heroic (unsure about normal) as well. So it wasn't there most of MoP.
It's just long af.
Old hillsbrad. The fact that they still haven’t sped up thrall to epic riding speed is just ridiculous.
I... I really liked old hillsbrad
@@MrSnake9419 mine too. probably up to this date. something magical about wow taking you back to the days of wc2/wc1
omg. so many memories. 😢
Not picking Siege of Niuzao Temple for worst in MoP is INSANE. You could do 3 dungeons in the time it takes to wait for the boss with the waves.
Tbf that dungeon was rarely ever run outside of challenge modes.
@@OWlsfordshire That's not the impetus of the video mate. It's which was the worst and it's no-contest Siege of Niuzao.
In TBC I'd say that escorting Thrall in the Old Hillsbrad Foothills was the worst.
In Cataclysm I'd say Deadmines is the worst. It's so long. And then there's the boss that vanishes for ages. Then you have to do the whole thing again.
God that Thrall escort part went so slow
Agree 100% lol fuck cata's deadmines
I still have flashbacks to original TBC where Thrall would just charge recklessly ahead and get himself (and then us) all killed. Awful dungeon.
@@mariogallego5513
Not to mention aaaall the people who didnt get to turn in the next part, before the escort. I leveled way to many chars by now and whenever i get Durnholde, i always tell people to hold their horses before we start the escort. Almost without fail, 9/10 times --- someone freaking starts it before people can turn in their quest xD
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Yeah Old Hillsbrad Foothills was a big nope for me too.
Deadmines was an okay remake. But yes, too long.
Wrath was the oculus. People would queue for random dungeons and would immediately bail even after waiting for an hour for the queue to pop. I still see people bail out of the Oculus during wrath time walking😂
I love Oculus honestly. It's basically a free dungeon run.
That sp staff and trinket are great to have from there
Oculus was my favorite dungeon!
It wasn't the worst imo. It was mostly a case of not liking the mechanics of vehicles. It's probably the fastest wrath dungeon
Oculus was the best If everyone knew what to do, however getting people that knew what to do was an almost impossible thing 😂
The worst dungeon in Mists was Scholomance, since it removed the original brilliant and atmospheric dungeon from classic and replaced it with a boring corridor with uninteresting bosses and an NPC that left everyone cold.
WHAT!
Siege of Nizao is definitely worst
Blood Furnace Heroic is the worst of TBC i’d say
I honestly hate Scholomance regardless of expansion.
It's long, tedious and boring.
The same with Temple of Atal'Hakkar: I understand they wanted to make it more clear and faster to do. But why change the story?
5:28 Well Grimrail Depot was actually in the m+ rotation in Shadowlands so in fact there was sanguine in that dungeon
Beat me to this comment 😂
With Sanguine it was the absolute worst
The non m+ trolled the people playing it once people were concerned how it would work. And it didn't work
First week of the season, I remember it all too well... 😒
I was constantly cursing the guys who voted for that dungeon to be in the m+ rotation
this vid seems really out of date, other dungeons on the list are changed
MOP: "Its Temple of Jade Serpent because I hate backtracking and it makes you do that 1 time"
SL: "It's Mists of Tirna Scithe because I cant solve a puzzle and not De Other Side which has you backtrack 3 times"
theater of pain was worse
@@albertboom7870 ToP iirc had you clear in a loop for the majority of the back track. DoS had you walk the whole way with nothing to fight and do with the travel. some parts had a shortcut or mini flight path, but it was way more walking and not doing anything vs Theater where you cleared 3/4 of the way and 1/4 was walking to the middle. you also didn't have to walk around that middle each time. granted Theater felt shittier as a dungeon, but it did not have worse dead walking times.
You also didn't have to backtrack in tojs, you could do a circle and then go through middle to the final boss
@@albertboom7870 I went hardcore on M+ in Shadowlands and Theater of Pain was rough.
I always saw Violet Hold as a free daily just because there was no real chance of someone doing something stupid and ruining it. That being said, there was one boss, the Arrakoa that was totally non-threatening to any tank unless it was a "this is my first heroic" type of tank that would get instantly one shot by his only ability. I remember doing it as a daily on a near BIS resto druid and the tank in blues would die so quickly that my HoTs wouldn't even pop in the window that he died.
Sunken Temple for classic was ugly, confusing and bloody tough whilst also not rewarding. the Scarlet Monastery remake in MoP was a complete shambles
Sunken Temple being ugly is an asset, what are you even on about lol. However, I agree it was confusing, tought and not rewarding enough. Just add a better reward and it's a top tier dungeon.
Hate Sunken Temple this much i didnt even bother to enter it in Classic.
Sunken temple classic should have been a raid
Sunken Temple, Blackrock Depths are amazing dungeons in their own way. They are very different from a lot of other dungeons, in that they can be a confusing mess. They are epic in size, and they feel like actual dungeon crawling. Yes they are horrible if we look from a loot piñata perspective, but if we look at which times we felt the most marvel in the game, i would reckon it is when it is amazingly big, and not just a linear experience.
wasn't the quest chain for Diamond Flask in Sunken Temple?...pretty sure there was an agi trinket or ring in there as well that was pre raid bis for a few classes...although i will say the actual loot it dropped directly was pretty poor. It did drop an epic sword that spawned a dragon. Wasn't bis but a cool little proc and nice to have the chance of an epic pre level 60.
Classic :Sunken
TBC:Old Hillsbrad
Wotlk:Culling of Straholme (if you also dident do the quest..took 2x longer)
Cata:deadmines
Mist:Nizao temple..
Wod:Upper Blackrock
Legion :Seat of the triumvirate
BFA:Shrine of the storm (still have bitter taste..)
SL:Tazavesh
DF:Down of the Infin
WWT:City of Threads
Oculus defender here, I thought it was fun and even if you hated it it was at least interesting and unique. Azjol Nerub however was hella boring. One boss standing around waiting for the spider to do its thing with another underground for half the fight.
I also actually like Oculus, but as it's pointed out in this video, the main problem with it is other players.
You know what year agree
Agreed. Azjol'Nerub, Halls of Stone and Violet Hold just don't work in a game where you press random buttons to nuke every mob on whatever dungeon difficulty. Oculus is fine and it looks good too.
Such insolence...such arrogance...MUST BE PUNISHED! (I always loved that voiceline, lol)
AN was alright but once the beta dungeon version of it was released in WotLK classic, I would just skip those days.
hardly disagree on your cata choice. It is for sure deadmines. Takes with the RP event way too long to finish and no part is skippable. I am pretty sure it is the dungeon where people leaving the most on cata classic
Cata Deadmines is *awful.* I would definitely rate it worse than Throne of the Tides, although that one is pretty bad too.
Honestly I can't pick up any of the cata dungeons as being truly bad. Imo violet hold is way worse than any of the cata dungeons
Are we seeing the same deadmines? What rp? There’s only like two scenes where you stand around and that’s glubtok talking for 10 seconds before dying and the worgen’s disappearing. Do you mean the heroic version with Vanessa?
@@celestialdancer6293there are mild RPs / waiting post or pre boss for each boss in that dungeon I think minus the goblin. Vanessa’s gauntlet is something that gets old pretty quick, ripsnarl being effectively a forced waiting game, Vanessa also herself being a forced wait, the ogre in the beginning forcing you to wait after you kill him, the mechanical forcing you to wait after the shredders die to power up, it’s all annoying. But realistically the most annoying thing about it, are just the players going into it when you’re fresh 85, as the mobs do hit decently hard, and the avoidable dmg is very likely not avoided/interrupted/not used to your benefit. I definitely dont know many guildies that would stay for the whole thing after we farmed pre bis for race for world first, and having Pre BIs being strictly from there from Vanessa for a lot of classes, also sucked. Ran that dungeon too many times just to not get my raid raid BiS bracers from Vanessa at the very end
cata deadmines was still a great dungeon..... it was just long which made it inefficient for grinding. but the actual dungeons is nice.
dude ur tripping balls if u think dawnbreaker is the worst tww one,the meadery one is way more annoying,idk how it will even be done in m+ unless some things change
No, he is right dawnbreaker is absolute worst, in meadery you at least cant ladn in a wrong spot and pull 3 more packs of trash
Darkflame Cleft is my stinker because of the candle gauntlet and the last boss. Everything before that is fine but everything after that is just miserable and I dread the moment it becomes an M+ dungeon because popping your CDs on the boss just as somebody moves the candle is unironically the worst feeling in wow period.
@@Evan-mt7bcOh yeah, this one is terrible too.
@@randomrandom7208 Dawnbreaker being the worst is completely reliant on people not being impatient and flying around like a spaz after the first boss. You lierally jsut land in 3 specirfic spots and kill 3 packs of trash. Its not remotely hard but drooling WoW players cant do it
@@DraphEnjoyer Actually has nothing to do with that for me, it's the fact that the airship disappears, the floor disappears, pets don't work, some skills don't work, the physics is super wonky, the last boss is a total mess of mechanics, it's just buggy, and shit.
I was surprised you didn't bring up vanilla sunken temple, took for ever to get to, had way to much trash and took forever to clear.
ST is the best dungeon in vanilla. It's long, complicated, confusing, and everything a dungeon *should be* from the old RPG perspective.
Not to mention back in the day with a lack of guides some of the things you had to do were just obscure as hell.
I was totally expecting him to pick either Gnomeregan or Maraudon for Vanilla.
@@Klaital1 The worst two are very clearly RFC and Stockades, with RFK the significantly worse non-exclusive option (even as a horde main). If it wasn't for corpsemaker, i don't think anybody would do it.
Mara is close to the top for me. There's so much that you can do to get yourself killed in stupid ways, and it's designed to be tackled multiple times, with a bit of a level difference between the early and late parts of it. That's adventure!
And due to the different wings with different enemies the variety is fantastic, while it still feels cohesive. The pre-dungeon and the quest to create the scepter for the teleport is more fantastic adventure. If you need to farm a specific boss for a drop, you can easily do that, since so much of it is optional.
ST has some of the same strengths, but suffers too much from all cardinal direction being the same. It's cool to get lost in as you learn, but when the north-west stair is the exact same as the west stair, and north stair, and north-east stair and.... it feels padded. Still, I really like how you figure out the snake-statue order, and how it pushes you to co-ordinate a group to click in order. You can do it solo, but it is much better if you co-operate. Perfect social MMO design.
Gnomeregan's strength is twofold, but both play to the same strength. First, it's easy to get lost, but once you know it you can skip quite a bit if you wish. Secondly, the severity of patrolling mobs and high damage mines makes it easy to die, but also very easy to save the group by playing well and killing the alarm-o-bot, and not stepping on the mines. Both contribute to feeling overwhelmed at the beginning, but after a few tries, you can easily attain a mastery over the dungeon. The experience of gnomeregan is "figuring out how it ticks", fittingly enough.
How RFD got onto the list is beyond me though. Probably because WillE is an Alliance main? As kalimdor horde, you've been fighting invading quillboars since the starting zone, and in RFK you learn there is something driving them away from their native stomping ground, and finally, in RFD, you see for yourself, how the forces of the undead are weilding them as a weapon against the horde.
The worst part, the escort and wave-battle are optional. And even if you do them, the waves are balanced to where they can get hectic, unless your group comp is optimal, or you're overleveled. (meaning it is just right). Honorable mention to letting you summon the waves of mobs yourself for Tuten-krash. Best way to do a wave-battle. It allows you to mess with people as well, so that's another pluss.
@@General12th BRD is the best dungeon, ST is not even close.
As far as vanilla, RFK is a respectable choice for the worst dungeon, but RFD was actually peak.
RFK is no longer a candidate since he hopped on the Trump train.
ST without guides a maze and a puzzle
How is full brd not the worst for vanilla?
@@UaintDoxinme nostalgia, myself and many others look back on the absolute slog very fondly. Also it was a unique and fun dungeon with a lot of interesting lore and with the right group could be one of the most rewarding experiences in classic
@@gunnarwheeler6394 yeah bro no I'm not trying trying to spend 2 hours for 1 dungeon including the hour for everyone to get inside
Gnomeragan by far is the worst dungeon imo. Literally I would shut the sound of the game off whenever I did it because the music was so annoying. Not to mention the wipes from not hugging the wall
for sure man. Gnomer became a nightmare if you didnt use the parachute at the beginning to fly down. And if Locks and Hunters forgot to dismiss their pets before jumping down. Big Yikes
Oh how many times over the years has a random hunter or warlock forgotten to dismiss their pet before jumping. 3 minutes later an entire zone's worth of NPCs come charging towards us.
Gnomeregan was one of those larger scope dungeons but unlike BRD/UBRS it really didn't have much. Feels like they wanted to turn it into a city but scraped the idea over and over
gnomers literally one of the best dungeons :X
I would have chosen
Classic - Sunken Temple, disgustingly long and in the MOP remake horrifically short, it's kinda incredible there's 2 iterations of this dungeon, 1 sucks for 1 reason and the other sucks for the exact opposite reason, there is no definitive version of this dungeon because they are both just downright awful.
Wrath - Halls of Stone, a 2 boss dungeon with 2 EXTREMELY LAZY reskinned optional TBC bosses, probably the most mind numbing add boss in the entire game and a final boss with probably the most annoying gimmick if it's not dead in 5 seconds. When they first released Titan Rune dungeons you would never see this dungeon because the initial scaling made the Brann add fight miserable and the last boss virtually impossible without a perfectly planned strategy.
Cata- Halls of Origination, an 8 boss dungeon that people only do 3 of. Objectively this has to be the most poorly executed dungeon in the entire game right?
BFA- Temple of Sethrallis, the only non Violet Hold dungeon to ever not be released into Mythic+ since M+ was created because of, honestly the entire dungeon. The council fight, the basketball section and the only dungeon boss you have to heal to full
Runner up Siege of Boralus for being the only dungeon with a legitimately right faction to play and the buggiest most nonfunctional bosses to ever exist.
Shadowlands- Spires of Ascension all the trash in this dungeon is obnoxious and the last boss is pure misery
Dragonflight- Halls of Infusion, garbage respawns, probably the worst respawns of any dungeon and I believe the only dungeon to ever have a boss completely deleted and reworked in a non remake dungeon?
War Within- Darkflame Cleft, You take candle and throw it in the fucking bin please
Have to mention tol dagor still because the ridiculous bugs
Temple of Sethrallis without invis skip also had like 200% trash count.
ST was awesome in vanilla. It was long, yes, but it was a good instance
@@empire0 I would be willing to bet money that the least played dungeon in classic was sunken temple and the first dungeon to become impossible content on a dying server is Sunken Temple because BRD is right there and infinitely more rewarding.
@@empire0 it was actually one of my favorites from vanilla
2:06 ill save everyone a click
Exactly what I was about to do
Hero.
Whatever wing of DM it was where if you didnt talk to the imp at the beginning of the dungeon, someone had to run all the way back to the entrance to do so lmao
This.
That dungeon is hella amazing - the availability of skips and multiple entrances, the fact that you can solo farm it for gold as a mage, i even got a pussilin's key as lvl 60 hunter alone(well i did have some raid gear by then tho). If you had a friend or two you can do jump runs. If any of DM suck it is definitely DM west(with the crystal pillars).
You didn't need to do the imp quest to clear DM east, it was just how you got the key
@@supposetobenick nah DM is the worst POS in vanilla.
Oh Dire Maul...so annoying, yet surprisingly enjoyable.
I think West was my favorite with the pylon deactiving, the big demon, the library ending. It was cool.
East was dull & back-tracky.
North was overly complicated and I hated the whole body suit maybe? Part. But okay overall.
Throne of tides? The dungeon I hate the most is deadmines... It´s fun for the very first time, but after that... No, just sooo much RP...
The heroic version is so bad that on classic cata you can expect most of your group to drop after the second to last boss if not immediately upon zoning in.
@@King_Vallard When in a full group I always say "nope, anybody really WANTS to do that one?" Yeah, most of the time it´s a straight up 5/5 = no...
Throne of the Tides is definitely the result of the smashing the dungeon and canned raid together.
The worst dungeon in BFA was Shrine by a thousand miles.
Grimrail Depot already was brought back as a M+ dungeon, during season 4 of Shadowlands. But not a big deal that was overlooked, it was like me and 14 other people total still logging in at that point.
Go in RFK, get a Corpsemaker and a cheeky helm, bang out a couple levels, go solo WW axe quest, go SM Armory and Cathedral and get a Scarlet set, go RFD get a cheeky PLATE helmet. I fucking love 30-60 in Vanilla, it's such an absolute joy every time I do it.
Pre-writing that oculus is not the worst wrath dungeon, and it's not even close before watching.
edit: also stopped the video during the ad to do this myself.
Vanilla: Gnomergon from a design perspective, if people skip like 80% of the dungeon, it's probably not designed well. Maybe stockades from a gameplay perspective, but probably still gnomergon tbh.
TBC: Old Hillsbrad, this is maybe the worst dungeon in the game. (oops thought this was a wrath dungeon)
Wrath: Culling of Stratholme, awful execution, infinite RP. Violet Hold second place.
Cata: I really like almost all these dungeons, my least favorite is probably Halls of Origination.
Mists: Siege is long, but my least favorite has to be Mogu'shan Palace.
WoD: So much time of my life was wasted either trying to jump up, or waiting for someone to jump up in the everbloom.
Legion: Halls of Valor probably? none of these really stick out to me. Maybe the decision to bring back Violet Hold.
BFA: Tol Dagor, for no real reason. The bosses are annoying maybe.
Shadowlands: Hated sanguine depths.
Dragonflight: did a very little amount of dungeon running in DF, but probably neltharus, was annoying.
TWW: Haven't played any TWW yet but probably a dungeon from a previous expansion that they tuned poorly for M+ :)
This is a wild tier list that I almost disagree with almost every choice
Vanilla: Sunken Temple (Where am I again?)
TBC: Heroic Blood Furnace (Having no CC makes this dungeon borderline impossible)
WotLK: Hall of Stone (6min , unskippable Tribunal makes me want to gouge out my eyes)
Cata: New Deadmines (Sure love unskippable RP taking up 5+ minutes)
MoP: Siege of Niuzao (Another pointlessly drawn out dungeon)
WoD: Upper Blackrock
Legion: Triumvirate
BFA: Shrine of the storm
SL: Didn't play
DF: Didn't play
WWT: Didn't play
Saying dawnbreaker is better than black morass and deadmines wasn't the worst dungeon in cata are some wild takes 🤣
Dawnbreaker is 100% better than Waiting Morass
Dawnbreaker is exciting and new and Deadmines revamp was dope?
Black morass was sick! Is his the BC DUNGEON where waves come at you? Fuck those dungeons were sick back in the day what a time to be alive
I don’t get the dawnbreaker hate, it’s the most unique dungeon they’ve done in ages and it’s actually pretty fun, if you really hate the flying because dragon riding isn’t your jam just change flight style classic flying is buffed heavily in the dungeon so that it’s dragon riding speed.
For the 200k subscriber mark, it would be epic AF if you ranked every single dungeon ever released in WoW in a 2 hour video
Factor- gross overly persevered/fake food and micro plastics
Interesting, Temple of the Jade Serpent is my favourite dungeon in the whole game. TBF I'm a MoP fanboy, but I love TotJS
I remember being a college student with a lot of free time when Wrath came out, and I leveled pretty quickly and did the Oculus with competent people a decent number of times, the first time not even understanding what was going on, but being willing to work it out. Plus, we didn't queue randomly to it, because that wasn't a thing at the beginning of the expansion. So I got what I needed from it, didn't think it was a huge issue. Trying to do it with pugs who got randomed into it once LFD came out - yeah, that wasn't a great experience.
classic : uldaman sunken tempel or gnomeregan
TBC : Old Hillsbrad Foothills
cata : deadsmines
this 3 are big fails you not take
I just want to provide a bit of a different perspective on the first one. Outside mechagon as a tank player was actually one of my favorite dungeons. Most dungeons are just straight shots that provides basically zero room for doing anything other than the meta pulls. Outside mechagon had tons of different routes, and based on pats you could actually tweak the route on the go in many cases. And the 3 different starting spots for the event would make the dungeon a bit of a different experience each time. Making it less monotonous to run every week. I personally really liked the dungeon.
.
That said. All of those same factors that I loved about it are probably factors some people hated. So to each their own I guess.
Warlords Of Draenor's worst dungeon was the fucking shipyard mission table, a poke in the eye after the regular mission table
Well sanguine in grim rail was a thing
Yeah I was thinking the same thing, I didn't get it on a 20 but I knew we had it in one of the seasons. And it was also awful on Sanguine lol. It was an avoid on that week dungeon just like Tol Dagor.
For Wrath mine is easily UP or Gundrak. Getting randoms to do Skadi and not die to the breath and the rest of the bosses having super long boring RP was awful. No one could seem to do the snake boss in Gundrak and with the healing affix later on for the gammas and such it was just a snoozefest.
A "best dungeon of each expansion" would make a nice pair with this.
The lack of patrolling trash in TWW is such a nice relief from that anxiety
Vanilla - Gnomeregan
Tbc - Escape from Durnholde
Wotlk - Oculus
Cata - all good
Mop - the Tree dungeon
WoD - all good
Legion - ?
BFA - ?
SL - All are shit
DF - the one with flying
TWW - the one with flying
Flying into town trying your hardest to land the group in the same spot and trying not to aggro 3 random groups of mobs is annoying
Honestly, all the worst dungeons in WoW really aren't that bad with a good group. The ones I think are irredeemable are black morass, violet hold, and siege of niuzao temple
I wouldn't have picked Throne of Tides for Cata. I agree with you that the design was pretty bad but it gave me one of my favourite Dungeon memories ever.
Towards the end of the expansion I was doing it with some guildmates who were probably using some weaker alts. For that reason I'd gone with them on my heroic BiS geared DK which pretty much made everything a piece of cake, at least until we decided to do the optional boss.
I don't remember how the chain of events went exactly but I do remember the mind control squid jumping from the boss to me and then my guildmates terrifying screams as I went about and massacred each and every single one of them. I don't know if I outdamaged the healer, if I death gripped them over to me and murdered them or if it was something else but the group was entirely powerless to stop me. It became clear that the fight would be impossible if the mind control targeted me and though we managed to clear it the attempt after people were afraid of me bringing my DK to that dungeon for the rest of the expansion.
I think memory alone made the place bearable for me.
12:43 let’s not forget temple of the jade serpent having a bugged second boss that rotated so they stopped it from rotating
In my personal opinion... I like both Razorfren dungeons.
The vanilla dungeon I hate most...
Maraudon. EASILY, far and away Mauradon. Not even because the dungeon itself is horrendously bad, it's not-- but because now, if you pick Classic to level in, after level 35 or so the dungeon finder seems to have an 80% chance of chucking your in Maraudon.
Classic has SEVERAL extremely good dungeons, in my opinion, and getting tossed into dull-as-drywall Maraudon over, and over, and over, and over, and over, is more than a little maddening.
Dawnbreaker is the most free dungeon right now in m+ rotation aside from Mists. Both of those dungeons you can easily time on a 10. With mists usually the healer will do the maze or just download an addon helper. The maze isn't hard at all just look for the odd one out and go in that direction. Unfilled Leaf - Unfilled Leaf with a circle around it - Filled Leaf - Flower with a circle around it. Well there you go the flower is the odd one out go in that direction. The addons make it a bit faster as you put in the information as it comes up (stand next to the tree stumps to reveal the symbol) and it will automatically tell you which one is the correct one. The "worst" dungeon would imply the hardest ones with the most difficult mechanics. But these are all personalised bs "I don't like it because i find it annoying - i'm bad at it - theres this one small inconvenience - I never took the time to learn or understand what i'm supposed to do so I'm just gonna say its the dungeons fault for being bad."
Abyssal maw wasn't supposed to be a raid, it was just a dungeon
It was planned for rage of the firelands, but it got two issues :
- Vashjir was hated fiercely by part of the playerbase because of the swimming
- Rage of the FIRElands was a weird choice of settings for an underwater dungeon
- Halfway through the planning they realized it was bad, not interesting
So they scrapped it, and the end of the story as well, which was a shame
Currently at Cata classic, Vortex Pinnacle keeps drinking my blood the most, especially people there. They always wanna skip the mobs before the last boss and keep jumping down from the terrace. People rarely use their interrupts for the Greater Heal from those Tolvir healers. I've been queued with a few shamans/rogues who straight just refused to use hex/sap after being asked to do so.
It's flabberggasting me that so many people don't wanna use their free abilities and prefer to rather jump down and let everyone wait for them through whole dungeon, not realizing they can mount there.
Also it's a long ass dungeon with only 3 bosses, so low JP gain. Whenever I see its loading screen, something turns upside down inside if me.
BFA's worst was by far Motherlode. God I HATED that dungeon with a passion.
Don't you mean THE MOTHERLODE!!
That’s one of my favorite dungeons lol
You're one of those ppl that hates good things and loves bad things aren't you. That place was a bright spot in the mistake that was BFA.
I mean mechagon I think was worse but, it's got similar vibes, I also didn't like it at all.
I can't comment on every expansion, but from a classic player's perspective my nominations would be:
Vanilla / Classic: Sunken Temple for it's bewilderingly confusing layout. RFD is fine (although there was always someone who missed getting the escort quest). RFK also pretty confusing, but as Alliance you only went there if you were dragged by your warrior friend.
TBC: Would probably agree on Black Morass. A lot of the TBC Heroics were just brutal when you first did them in levelling gear.
Wrath: Wrath didn't have any really terrible dungeons. Even Occulus was okay if people knew how to use the dragon abilities on the last boss. It had some nasty trash packs at the start with the caster whelps that refused to group up, but otherwise wasn't doing bad.
Cata: Hard disagree on Throne of Tides. You basically only have to do bosses, and the last one is absurdly easy. It's quick to complete and generally inoffensive. Heroic Deadmines on the other hand: that is the dungeon people bail on in random dungeon finder and it's almost entirely down to Ripsnarl and Vanessa Van Cleef. Ripsnarl - you can only attack the boss half the time because the other you're killing ghosts in a fog. Van Cleef is probably the most annoying dungeon boss in the entire history of warcraft to that point: First she makes you fight through literally half the instance *again*, then she'll put up a shield to parry all attacks for 10 seconds, then she'll make you grab the ropes or stand on the edge of the boat to avoid the fires. It's a boss fight that feels like it's doing everything in it's power to waste your time.
You can switch your flight mode in dawn breaker and it still sets you to +800% flight speed, so you can control and navigate better shile still flying at dragonriding speeds, makes it way easier.
The fact that Shattered Halls wasn't on this list is a blasphemy tbh. That thing wrecked even the most competent pub groups.
How does it make it worse?
It's hard, not bad. You do need to control the large packs, so you are 100% dependent on having either multiple AOE slows, or multiple hard CCs, but that's not hard to get in a group. If you want to shit on a TBC dungeon for unfairly wrecking pub groups, then BF heroic is the one. non-CCable mobs that multihit the tank for most of their health, and one-shot even quite geared warlocks, they spawn in groups on a timer, and that start accumulating threat on the healer before they can be attacked. Shattered Halls has nothing on that.
But difficulty or even unfairness isn't the biggest factor in making a dungeon bad. Difficult/unfair is at least interesting. The worst a dungeon can be is Dull. And there is no duller TBC dungeon than Auchenai Crypts.
@@haldir108 I forgot that most people dont like to put a effort in dungeons and it shows when I see these new comments crying about what is bad.
difficulty doesn't = bad. It can be a factor of course but, shattered halls was a good dungeon really.
As much as I hated it as a Prot Warrior, it's not a bad dungeon and doing WotLK heroics made me want it back because I had to use my brain for it.
Classic - Sunken Temple. Far too much, but the cut down version is a boring hollow shell.
BC - Black Morass but honestly any of them can fit here, hard hitting mobs and tons of CC isnt fun to deal with.
WotLK - Oculus, 100%, but CoS is a close 2nd.
Cata - Its probably a tie between the redeveloped dungeons. They arent 'bad', i guess, but I hate they did that to DM SFK ZA ZG
MoP - same thing, why the hell did they mess with scarlet monastery dungeons and scholomance???
WoD - Tbh I liked all of the dungeons but yeah Grimrail giving you zero camera view was awful. If it was more open then it would be fine.
Legion - VH was really bad but it wasnt a keystone so a part of me thinks I shouldnt count it. they left the kara raid alone so those dungeons existing is fine, so id maybe put cathedral of eternal night.
BFA - Siege or Tol Dagor
SL - Mists, yeah, fuck the maze. Every time I went there id be like "okay i get the puzzle" but then realize no i still dont
DF - Nokhud Offensive, yeah, just, awful. Flying in dungeons just isnt a good idea.
WW - Dawnbreaker, again, flying in a dungeon is just awful. Its also strange how we go up, down, then back up. It would make more sense to me if we entered the city, it got attacked, we did the nerubian boss first, then got called to help with the ship, and flew up to then deal with the human lady and then rasharan shows up. Like maybe im missing something but im not sure why we even board the dawnbreaker to begin with. Like why save the ship, save the city, then save the ship again. Or if they really wanted, we board the ship, then the attack happens. We do the lady and rash first, then fly down to save the city and do the nerubian as the last boss.
For me, the worst of the heroic TBC dungeons was Blood Furnace. The dungeon _itself_ is fine, but during during phase one when everybody is still running it for their prebis, the number of ways for everyone to instantly die is _insane._
tbc heroics are peak wow dungeons with vanilla
There was an addon for the Mists maze that made it easier, still it's pretty bad game design if you need an addon but at least it was manageable
@@GodOfWar05100 for WW theres a weakaura that opens up a little map but its still not super clear, and doesnt function correctly until youre like 3 rooms in. at least the version i have works that way, but ive tried a couple and theyre all the same
@ramones1314 IDK about TWW, i didn't try anything, but in SL, there was an addon, and all it needed was to reveal all the icons, and it would automatically say the solution in chat
For Cata,I'd say Well of Eternity is the worst. To get to the first boss you have to wait for Illidan to drag his buttcheeks to the trash so you could clear them. And the first boss is the dmg check,if you don't have enough of it,you wipe. But if you manage to clear the first boss,you may finish the dungeon. To get to second boss is easy,just walk the corridor,clearing trash(technically,you could skip it if tank is NE,you let the tank die at the end or hunter kite the trash and just feint death at the end). Second boss is just tank and spank,unless your team don't know how to kick the Azshara's big cast. And to get to the last boss,again wait for Illidan to drag his buttcheeks. Last boss is easy,unless no one forgets to throw sword at the big guy and tank actually picks up the adds,but once you get to the demon faze,it's over,you won...Second worst would be End Time,only cause of one encounter,Tyranda,better say,the 5 minutes unskippable gauntlet before her(technically you can just leave hunter laying there for 5 minutes,but you cannot skip it).
Vanilla: Maraudon
TBC: Durnholde
WotLK: Oculus
Cata: Grim Batol
Pandaria: Scholomance Rework
WoD: Everbloom (Still good just the worse of all, WoD Dungeons are peak)
Legion: Seat of the Triumvirate
BfA: Mechagon
SL: Necrotic Wake
DF: Halls of Infusion
TWW: Dunno, stopped playing
Oh man...Oculus...those were the days....brings back memories of all of the tanks that instantly left as soon as we zoned in.
For me..
Classic...Stockades. (just a boring dungeon...)
TBC... H Black Morass (if group wipes then it disbands bc portals wont start spawning again) Durnholde comes in a close 2nd due to escort easily started before everyone gets quest
Wrath...Halls of Reflection (more boring than oculus imo)
Cata...throne of the tides (groups always mess up on third boss)
mop...Shado'pan Monastery (Trash after gu cloudstrike and before master snowdrift)
wod..grimrail depot (nuf said in video)
legion...vault of the wardens (searching for stuff to light the room, and final boss)
Below are mainly due to the mythic + versions.
bfa...shrine of the storm
legion...vault of the wardens
shadowlands...plaguefall
dragonflight...brackenhide hollow
war within...priory of the sacred flame (so...much....trash) kill me when this comes in a mythic season.
What a bad list…lol
My main alliance character during TBC was a Gnome Warrior. It was fundamentally impossible to for me to do the Black Morass, because gnomes would get dismounted in the water. I don't think any other race was affected. If you're DPS, which all other gnome classes were since they had no healers then, it's fine to get to the portal guardian a bit later than everyone else. It was not acceptable for the tank.
The problem with the nokhud offensive was specifically when you were on your way to the last boss so many times at least one person got stuck behind a ton of mobs because they didn't go the right way
Dawnbringer, the worst Dungeon?
Thats a REALLY strange oppinion... But okay.
Classic: Maraudon ALL of them!
BC: Black Morast
WotLK: Halls of Stones!
Cataclysm: Throne of Tides
Pandaria: Siege of Niuzaotemple
WoD: Everbloom
Legion: Violet Hold (cause it was the only dungeon which did NOT have a M+ version)
BFA: MOTHERLOAD
Shadowlands: Tirna
Dragonflight: Ruby Lifepool
War Within: "Momenteraly not any dungeon, cause they are brand new... so No clue!"
Dude junkyard was amazing because it wasn’t linear. That was one of the best dungeons of the entire expansion. You’re Trippin hard. Bro, you were just baiting people to flame the comment section.
So, wow's been made accessible to those of us who are completely blind through addons, and it's interesting to hear some of your choices. To me, it's seeming like dungeon design is in some ways going backwards in terms of being completable by someone with little to no vision. I'd probably go like this:
Vanilla: Sunken Temple just because it's too long. There weren't too many things to mess with someone who's blind, just corners that can mess us up when we're going through, since we have to have a /follow target for navigation through instances, but simply dungeons with a snag or two aren't too bad.
TBC: Mana Tombs, simply because of the sections of the dungeon where the mobs were too damn loud to hear anything, imagine a section of a dungeon where you had to play with a black screen for a bunch of trash packs...yep, that's mana tombs for me.
Wrath: Occulus, because once you get on the vehicle, the /follow command was broken, so pugging was impossible, and guild runs were tedious, 'cause of literally having to be directed where to go on a voice chat platform like discord...fuck the occulus.
Cata: Throne of the Tides, because during season 3 of dragonflight, it was a m+ dungeon, and it was almost as bad as Dawn of the Infinite, and that clean the floor mechanic sucks, and the first boss with the stupid gravity crap...nope.
Mists: Jade Serpent, because the first boss had stupid adds that spawned, and shit on the ground you could just die to which for someone with little to no vision, was hard to get out of.
Warlords: Tbh, haven't played the dungeons enough to make a decision, only started playing retail during s3 of dragonflight, and haven't done too much WOD TW so i'll have to pass.
Legion: Court of Stars, the damn find the demon event isn't accessible at all, and unfortunately a dh's spectral sight doesn't increase irl vision, so...
BFA: Hard to decide, the BFA dungeons were the most easily puggable dungeons for blind players because they didn't seem to have many spots where you could get stuck if you just used /follow on a target to get through. I'd have to say the temple, because of the basketball bridges, sometimes you just couldn't get across without being sent back.
Dragonflight: If you're doing dungeons with a group, the Nokud Offensive, because most people don't know about the whelp feature, so you're just left in the dust, however, if you do a follower dungeon, they take you to the flight masters, so it's not a problem, on follower, the worst is the academy, after that second boss, that jump through the wind thing just buggs the hell out with the followers.
So, that's a blind player's worst dungeon list.
Ahh, forgot...the war within: You might think it's the dawnbreaker for me, but no, it's actually Ara-Kara, simply because of all the areas where you can just fall to your death without warning. Moving is just so hard there, and even if you're on follow, if a pug doesn't know, or a guild member isn't too careful, there you go, down to your death.
The Oculus was basically a pug killer so many times you'd see it and you knew you'd lose at least half the group
The Troll dungeons were easily the worst dungeons in Cata. Zul Gurub especially. It's the only dungeon I could remember playing where you actually had to think about class composition. The last boss was not doable with more than one mele dps for a very long time.
Definitely the worst cata dungeon, my personal favorite raid of all time, fun and interesting bosses and mechanics. And on a personal note, Blizzard made you bond with the raptor in STV questing and then made you kill it later, and also I did ZG twice a week every week for 3 or 4 years for the tiger mount and lost it over a dozen times and I'm still mad about it
7:30 I like Oculus, you can solo it with the healing drake
1. Waycrest manor was far worse
2. I hate old sunken temple
3. Sanguine dephs
4. Agree with docks
5. Not played
6. Not played
7. Toc
8. Not played
9. Agree only because it was słów
10. Jade was fine, niuzao was tedious
11 yeah Agreement because long and boring
My picks are bit different:
Vanilla - Dire Maul West. Long, hard, illogically overtuned considering its pretty insignificant loot value. Way harder than ST (2nd worst)
TBC - Shattered Halls (HC). In TBC classic was nearly impossible to get a group for it. Zero artwork too - just a corridor, filled with huge mob of red orcs and more red orcs.
WoTLK - Oculus indeed (agree with the author here).
Cata - Stonecore. Stupidly overtuned, especially on HC, half things could 1-shot you (at least Throne was one of the easiest).
Mists - Siege of Niuzao. Too long, exhausting and annoying, everyone hated it.
WoD - Skyreach. I still shiver remembering these winds that could easily blow you off the cliffs. So annoying.
Legion - will also pick VH here.
BFA - Shrine of the Storm. Huge pain in the ass for M and M+. It was just too hard.
Shadowlands - Plaguefall, especially M+ difficulty level. It's just annoyingly hard on top of looking disgusting and super ugly, hated it for real (and Tirna is actually the easiest).
Left retail after SL (playing just Classic now), so can't rank any DF or TWW dungeons.
The only thing as bad as Heroic Shattered Halls was Heroic Blood Furnace. The orcs in Brogok's room threat drop, charge, and 5sec stun, AND enrage, come in waves of 4. Absolutely a fuck you fight if you have no CC, healers and casters often get slapped from a charge while the tank is perma stunned.
There's a bunch of dungeons on here I agree with wholeheartedly and others I go 'well I guess if you have to pick a bad one, it DOES have some bad parts..." but the one I have to disagree with is BFA. I remember Shrine of the Storm being the Oculus of BFA - you'd see the loading screen and inevitably someone would leave. You're not wrong in saying that having an outdoor area for dungeons is overall a bad idea, though. 'Hallway' dungeons may be boring, but open world are painful.
Did you quit in the first tier of BFA because Shrine got really good after they changed it 30 times. By Dazaralor it was probably upper half of dungeons and by Eternal Palace it was debatably one of the best dungeons in the rotation
Vanilla (haven't done the dungeons enough to have an opinion)
TBC - agree with black Mora's
Wotlk- oculus
Cata - I'll be honest I didn't hate throne of tides till it came back as a m+ dungeon in dragon flight. Now I will agree. Let's see if I grow to hate grim batol just as much.
Mists- siege of niuzao temple. I hate getting this dungeon in time walking to such a large degree that I usually will leave if I randomly get it.
Warlords- maybe auchindoun. None of the dungeons really annoyed me even after they came back for m+ unlike throne of tides. (Iron docks, grim rail, shadow moon and everbloom all became m+ at some point)
Legion- violet hold
Bfa- maybe kings rest. No real opinion of the bfa dungeons
Shadowlands- 3 way tie plaguefall, necrotic wake and sanguine depths. I just hate all 3
Dragon flight- azure vault. That place was hell season 1 as a evoker healer. Specifically the last boss with the slow and ranged DPS standing as far as possible.
TWW- dawn breaker enough said.
I'd say Azjol-Nerub and Culling are also strong contenders for WotLK, which I was just reminded of again thanks to Timewalking. Or rather for Azjol-Nerub, specifically Anub-arak. I don't remember if it was that bad during the expansion it's now 1 second of damage and off he goes digging again for an eternity. Come to think of it, Ymiron is pretty similar with his stun, maybe Utgarde Pinnacle is another contender. And then Culling might be nostalgic, but good Lord, Arthas sure takes his sweet time.
Overall I'd have to say, while the concept is very interesting, all of the CoT dungeons have major flaws.
Vanilla- Warpwood Quarter Dire Maul. The imp escort is misery.
BC- Auchindoun Shadow Council. Awful map. Annoying trash. Lame bosses.
Wrath- My vote is either Occulus or the last ICC dungeon where you run from Arthas. Both dungeons would just hemmorage players.
Cata- Heroic Deadmines. It didn't love up to the original and was very annoying. But at least it's not broken like Throne of Tides...
MoP- Siege of Niuzao is sooooooooooooooooooooooo long, just because of the 2nd boss. It's not fun.
WoD- While I love the design, the most annoying was easily Shadowmoon Burial Grounds. So many traps and death mechanics that make random pugs a pain
Legion- Arcway. I actually forgot this dungeon existed entirely.
BFA- temple of Sethrallis is cancer.
Shadowlands- Mists of Tirna Scythe. You know why.
Dragonflight- Brackenhide Hollow. Too much trash. Literal swaths of the dungeon with trash mobs but no bosses or other interesting points.
War- I really want to like Darkflame Cleft. I do. But it's poorly executed and kinda short. Could use an extra boss and a rework of the gathering light mechanic.
TWW: Haven't done many dungeons at all, I've gone solo for the most part in TWW, though I have seen the dawnbreaker and I agree for the same reasons
DF: I agree with your pick for the same reasons
SL: Agreed, wasn't a fan of the maze either
BFA: Mechagon's fair, though I really disliked King's rest. Can't remember why, I just didn't like the place
Legion: Violet hold is a pretty obvious pick as it was boring in wrath, still boring in legion
WoD: I enjoyed both Iron docs and Grimrail, my pick on WoD is Skyreach.
MoP: Don't remember much from 10 years ago when I was a noob in MoP, though I can't say I was a fan of Nizao temple at all.
Cata: I do play the cata classic rerelease a lot these days, in an active raiding guild 13/13 in tier 11 heroic. So these are rather fresh in the memory. Don't really hate any of 'em, however The Vortex Pinnacle tends to be the most painful one on heroic. So that's my pick. The 3 trashpacks where you got a healer that has a pretty fast heal cast which heals the other mobs to full, and the root on the last boss. They're all relatively simple to deal with, but do it with a pug, where you're the only one interrupting, and the healer can't dispell the root on the last boss, and nobody can jump either to avoid getting rooted and it ends up being a pretty painful experience. Vortex Pinnacle takes the cake for cata dungeons
Wrath: The spider dungeons. Azjol'Nerub and Ahn'kahet, the old kingdom. They're not too bad by themselves, however keep in mind the protocol alpha, beta and gamma versions of these dungeons. Ooooh boy the amount of times I've seen ranged dps die to being webbed for too long while nobody frees 'em, or tank gets webbed and all of a sudden mobs kill the rest of the group, jesus christ on a motorcycle, vehicle combat in oculus PALES in comparison to the pain of Ahn'kahet on protocol alpha, beta or gamma. Gundrak was pretty painful with those protocols too, due to Shad'ran's poison nova getting buffed hard, but if one had enough dps in the group, you could nuke Shad'ran down before nova became a problem.
TBC: Hellfire dungeons on heroic. Yeah, not Black Morass although Black morass is painfull too. Hellfire dungeons for me are the worst in TBC, why? Well, because I remember that in TBC classic, I could do those dungeons as a tank in black temple/sunwell gear and STILL get nuked to death by non elite dogs in shattered halls, or other random trash mobs in Ramparts or Blood furnace. Not even due to overpulling, just pulling mobs normally. Sheesh, I get that TBC heroics are supposed to be "hard" but come on, at least have the regular trash mobs be TANKABLE!
Classic: Wailing Caverns for me. Always that one guy who misses the jump over the gap.
Dire Maul west is a nightmare. I had a few items I wanted on my priest but could never find a group because it's so bad. Uldaman is also aids, possibly worse because it's a maze and the loot isn't that great
The worst dungeon in Midnight has to be the Amani Brush. The concept of bosses in non-fixed locations that are actively hunting you down is awesome until players work out that the optimal play is to stay in the same location throughout the whole dungeon.
2 entries are wrong imo - Old hilsbrad is so much worse than black morass.
Cata's ToT isn't bad apart from week 1:
- you never have a problem with the elevator, just big pace it before it goes up for the first time
- one of the instances where you can actually chain pull trash
- noone cares about the optional boss loot
- all the other problems mentioned in the video are doubled the annoyance in Deadmines HC.
The worst one is DM HC:
- if you hate ToT lady vashir fight then werewolf spirits fight is the same but worse.
- If you hate the meme of last boss of ToT, then you hate vanessa is the same but with deterrence spell.
- Thrash is annoying as you have to be hella careful always(for stupid reasons)
- and the rest of the bosses are plain boring
- backtracking - you redo half the dungeon as visions
- Lore? Vanessa the edgy teen-ish daughter of VanCleef.. Mr. Smite gone, but Cookie was kept?
Gnomeregan for Vanilla. Irritating to navigate, padded out questing experience; you don't need to go there more than once, and you don't want to anyway. Half the dungeon gets pulled if your subpixel position is wrong during the last stretch. The entire eastern kingdoms gets pulled if pet classes inevitably forget to dismiss (happens to the best of us).
I thought they skipped Abyssal Maw as people hated the underwater bits and it was meant to be a whole underwater raid, add to that the dungeon of throne of the tides was underwhelming and it left no one wanting it.
Solid list, although the fact that Occulus, as you say, had people immediately dropping as they hated it so much to the point Blizzard brought in exact loot. It suggests that people would have ranked this top, personally played through tbc-MoP and Classic up until now and no other instances has had the same issue or has been as difficult to find a group manually in /lfg.
Liked the fact you basically list the whole of MoP's new dungeons in the 'this could of been the worst'. You didn't mention that alot of MoP's BiS for people also no longer came from any specific dungeon either and was either from doing stupid dailies farming stuff or from just doing the daily dungeon a bunch of times...i might even be misremembering the daily dungeon being useful as well and was just the dailies.
RFD is not the worst instance in vanilla.There was great loot an event, a giant skeleton with a bunch of mini skeletons having a rock concert you got to kill a lich. It also explains why the quilboar are such a current problem for the tauren. If i had to say which one was the worst in vanilla it would most likely be bfd or DM east was terrible demons and plants like what? Night elf lore is trash most of the time. Entire race of men hating elfs some how made problems with everyone first they had beef with one of the other girls, she split off became naga. Then they had beef with their males, turned them all into furries. Then they had beef with the high elves and kicked them out of the area. Then they had beef again with demons, then they had beef with their own male night elf(who they locked in jail for probably not wanting to be a furry) for beating the demons. Then they had beef with the male high elf and the naga . so on and so on drama drama drama till the undead high elf was like alright fuck you guys and burned their tree down. The high elves were mad at the night elves for abusing magic and look how right they were they caused most of the problems on the fucking planet. They do nothing but cause drama and bring demons where are the only natural demons in azeroth? Night elf lands Satyrs. I just got on a whole other rant but still night elves stores usually suck. IMO anything related to the night elves in wow is going to be some kind of weak ass drama with over reaction until their druid men come and say chill the fuck out. Tell me im wrong lol Anyways I just got caught up for a moment but still the night elf lore/instances are always the worst and always will be.
Actually Abyssal Maw wasn’t made because hardly anybody liked the underwater zone and they spent more time on Firelands and nobody wanted to work on Abyssal Maw that they scrapped it. Also, in M+ for it to they retconned the dungeon so that the Kraken no longer takes Neptulon with him since it no longer made sense.
gotta love everyone hating on MoP dungeons ,,, but when they announce mop classic and willie makes a video of how good it was, everyone will love them again ...
Junkyard is still to this day my favourite dungeon. Doing mythic plus in that dungeon with the alarm bots buffing you was so much fun! Also in the 4th season you could get a stacking stat buff in BFA and do crazy damage. You had so many different ways of completing that dungeon with no set paths. Also when they were pushing a 36+ key in this dungeon in the great push, it was super exciting to watch them try and 1 phase the last boss (season 4 great push Bfa).
In Project Ascension, the portals in BM pop immediately once the last portal is closed. It really helps the pace of the dungeon, but it's still a slog.
At least it doesn't cause auto disconnects like MGT
Black morass in tbc was easy badges. Heroic Old Hilsbrad is where the pain was at. People always starting Thrall escort before others were ready. And Shattered Halls was also much more unpleasant than BM imo
I have no issues with Occulus, I didn't even necessarily have a problem with wiping because of ppl with intellectual disabilities. I had a problem when everyone kept leaving, or charging in as I was trying to lay down what they were supposed to do, and making sure everyone got the instructions. 2nd time around I got to learn what it's like to have no guild members with you.
I agreed with 2 of your choices thoroughly however: MOP in general, and that bloody lift in Throne of the Tides. Don't get me wrong though, I LOVED that dungeon (mostly because of the Mind Control creature in it that whispers "Is. This. Reality?"), but I HAAATED that fkn lift.
So I didn't play during Cata, but Throne of Tides was brought back for M+ in Dragonflight and I remember there was a boss after Lady Naz'jar, with quite interesting strats too. It wasn't just simply running back to the entrance. Was that made specifically for the M+ version or something?
My worst (in order of expansion with reasons why):
Vanilla - Stockades (bland/boring)
TBC - Dark Portal (I didn't hate it but had to pick one)
Wrath - The Occulus (need I say more)
Cata - Throne of the Tides (the dumb lift and backtracking)
Panda - Shadow Pan Monestary (too long, too much RP)
WoD - Iron Docks (just all around meh)
Legion - Violet Hold (lame)
BFA - Siege of Boralus (SUPER buggy, too punishing)
Shadow - Theater of Pain (too punishing)
Dragon - Nokud Offensive (flight gimmick)
TWW - Dawn Breaker (flight gimmick)
Fun video - judging from the comments i might be alone / in the minority here, but for me the worst dungeon in vanilla was maraudon... boring enemies, confusing layout for first timers, felt like it was just generic corridor after generic corridor until the last few minutes, quests that could easily be missed or were a pain to do in a group setting (the 5 gems one and waiting for each individual person to trigger the RP for the staff towards the end) not to mention that for alliance it was out in the middle of nowhere. I just found it so long and boring compared to pretty much every other dungeon in vanilla.
I personally hate Old Kingdom from Wrath. When they introduced LFD, it didn't work properly for me for whatever reason, so my daily every day was Old Kingdom. Every. Single. Day. For a year. And of course Blizz was no help when I made a ticket, basically just got a corporate response telling me that I was over interpreting their perfect RNG system.
Everything mentioned before oculus is clearly not what I expected. Even oculus is fine to me compared to the waiting Brann asks you in stone halls or whatever the name of that dungeon is. Mists is the shortest dungeon in SL. Sure the maze can be confusing at first but once you read what is said before entering the maze or what is repeated everytime you're wrong then it's easy. The worst one for SL was the one in maldraxus with poison everywhere and one of my favorite was SD as a healer
It's not just the vanilla horde dungeons that were bad. Their zones were absolutely horrid. They provided 0 immersion whereas alliance had the beautiful forest zones for nelf and human. Some of the dwarf zones were good too.
Black Morass, what a hateful place. Not just mobs that can daze you but stealthed mobs that can daze you which didn't despawn when the final boss was killed coupled with the stupidly long hearthstone cooldowns of the era which frequently meant you had to either wait in order to get back out or attempt to run back to the portal through said stealthed things which daze you which you now have no help to fight because everyone else has hearthed or gone AFK.
Gnomeregan is definitely the worst classic dungeon imo. Too big, maze-like, bleed-resistant enemies and if a hunter or warlock leaves their pet out before dropping, it pulls half the dungeon and wipes.
Pretty much every time I run it, there's drama and the group disbands for some reason or another, it's like nobody wants to be there so they turn on each other.
Classic: Gnomeregan. Terrible loot and neverending tunnel to the last boss
TBC: Mana Tombs. Incredibly hard with lackluster loot. The first boss in Heroic requires tank with 250+ Shadow Resistance. Making it less popular.
WoTLK: The Oculus. People don't understand the dragon mechanics
They never got the the Abyssal Maw because everybody hated the zone so they decided to not do a raid that revolved around swimming
Violet Hold was especially bad because each wave took just long enough for Divine Plea to fall off making mana challenging for prot paladins. Definitely made it the most frequent dungeon I'd bail on at the beginning for my paladin.
I didn't like Nokhud because it was so massive and my groups nearly always got separated before the final boss because there was never an agreement on where to land.
The outdoor dungeons almost always had shit routing. I hated them too.
For me, from Vanilla to DF: Sunken Temple - Black Morass - Violet Hold - Vortex Pinnacle - Jade Serpent Temple - Auchindoun - Violet Hold - Waycrest Manor - [Didn't play Shadowlands] - Nokhud Offensive
I've played Warmane and grown to HATE how quick people leave Oculus. I loved how unique it was and enjoyed the layout, but I rarely got to do the damn thing because people just hate it.