I am surprised you didn't include the Uldaman Disks as an unfinished plotline. You get a quest around 45 or so to go to what will be the border of Uldum, but nothing really comes of it in Classic.
The quest i thinking about being unfinished is "hidden enemies" started by Thrall. You find infiltration in orgrimmar, which include Neeru Fireblade, you get his allegiance, then he say something like "got guys in barrens and ashenvale, so stay tunded". And that how it ends, with the insignia from this quest in the bank for the rest of your life.
@iriswaldenburger2315 it does, but if you read quest text, Neeru and Thrall talks about next parts that didn't happened. And the dungeon is ragefire chasm.
@ ah riiiiight, you get the blue reward at the end there. IIRC that quest is “continued” in TBC and LK and Cata under different guises when we investigate all sorts of cultists and acolytes of various forms. But never really concluded. And I thought it’s THAT that leads you to the blasted lands to all the altars. I don’t know if that was in Vanilla or added later though
Depending on whether you manage to find a dropped quest starter item, there's another quest with Neeru where he sends you to the Barrens to "destroy" the demon soul, unfortunately that's where it hits a brick wall
A Horde players first dungeon quest chain also awkwardly ends. In the quest chain Hidden Enemies you are tasked by Neeru Fireblade, an orc warlock loyal to the Shadow Councilto chalenge the demon cultists of the Burning Blade to test their strength, thanks to some subterfuge by Thrall this "friendly invitation" becomes a full blown assasination of the leaders of the Burning Blade. At the end of the chain Neeru is distraught with the assumption this storyline will continue. In Cataclysm Neeru is a Warlock loyal to the Horde with no mention of the Shadow Council and in MOP Neeru is killed and strung up in the Cleft of Shadows during Siege of Orgrimmar
The Draenei in vanilla were based on the Draenei from Warcraft 3. Back then they were just another race from draenor that were almost wiped out before Warcraft 1. Everything about Draenei being uncorrupted Eredar and their modern blue non-demon demon people look was come up with in TBC and the original Draenei were retconned into being a mutated form of the main race. Akama was actually the first named Draenei character in lore.
I recall an incomplete quest line involving the poison trinket you get from Sunken Temple. It's Eranikus' spirit stuck inside the trinket and you can turn it in to some emerald dragon in elf form in the Swamp of Sorrows. Then I think he sends you to Winterspring where the quest just abruptly ends. I know there's some event involving Eranikus in Moonglade but I don't know if that's connected.
Eranikus event in Moonglade is part of the shifting sands questline, that takes you to Sunken Temple beforehand to speak to spirit of Malfurion, although it's not really continuation of that poison trinket quest.
Same for the Burned Inn in Dustwallow Marsh. You go through all this shit to find who actually burned the Inn down, and then the quest just abruptly ends at Mosarn in Thunder Bluff cos it's not finished. The Dustwallow quest is finished in Cataclysm, and the end was really anticlimactic. Whoever wrote the quest for Vanilla had a really cool mystery set up, and then whoever took it over for Cats just couldn't be bothered and was like "ah the Grimtotems did it. The end"
@@christophermccutcheon2143 Was actually added during Burning Crusade, along with the goblin town in Dustwallow and a continuation of the Missing Diplomat that didn't really resolve anything (besides pointing to Alcaz Island). Your point stands though--the ending for the Shady Rest Inn was... not good, nor fit the intrigue of the rest of the storyline.
It's absolutely connected...in a Classic WoW kind of way. There's no direct breadcrumb, but the end of Eranikus' story is in the Scepter of the Shifting Sands questline, so many players did not see it. The event you are referencing is when they pull Eranikus' tormented shade from the Nightmare to purify it, and is the aforementioned part of the questline.
@@christophermccutcheon2143 This is quite a tangent... but reminds me of "Myth" series. (Strategy game by Bungie, later famous for creating Halo.) In his video about the series, MandaloreGaming (who is admittedly my only source of knowledge) points out how well the first game sets up "Myrkridia" as this eldritch alien horror. Only their "elaborate skull piles" and "battle standard" are featured in the game. The sequel's starts building up a storyline that they're being summoned back, with a help of an ancient artifact. Then they appear... While not generic in design, they're just a race of humanoids with heavy bestial features. They become a rather basic unit in enemy armies. That was it? Of course in this example, were dealing with something (at least seemingly) inspired by Lovecraft's mythos. Trying to answer something, like the sequel did with "Myrkridia" is basically antithetical. The "Shady Rest Inn" could absolutely have a satisfactory ending with sufficient writing effort. Basically, the "Grimtotems did it" is simultaneously the obvious answer, and too obvious of an answer. Unless you establish that everyone investigating the ruins is a moron, you need 100% watertight proof for some reason, this should've been the conclusion already back in Vanilla. Even "random centaur warband did it, and planted evidence to make it look like it was Grimtotems (ie. "false flag" -attack) would've been more interesting. Would have to somehow explain why Theramore Deserters are somehow involved in it. And what was the deal with "Lieutenant Caldwell" who kills a key witness instead of taking him to custody?
The one that always interested me was the Horde questline in Arathi Highlands where you basically kill Prince Galen Trollbane (Royal family of Arathor) and take the legandary sword Trol'kalar (Trollslayer) from Thoras Trollbane's tomb so this random troll can use it to kill the trolls of Zul'gurub. He kinda just thanks you and that's it story over. They did touch back up on it in Cata briefly and then again in Legion where you resurrect Thoras as one of the four riders of the apocalypse. The sword just vanishes though lmao.
I may remember wrong, but didn't the Cataclysm basically pull "Poochie died on the way back to his home planet" by establishing that after you completed the entire chain, said random troll was ambushed and killed while traveling to Stranglethorn. Then it's time to rehash the old questline and recover Trol'Kalar for the second time?
Thoras Trollbane gets his revenge on Prince Gelen in Legion, when he is awakened in his tomb by the Death Lord (DK player character) and turned into one of the 4 horsemen.
I remember how hillsbrad foothills was filled with mysteries in vanilla. One of them being a quest where you had to recover some bloodstones that were stolen from Sylvanas and when you killed some npcs you can recover a journal that implies that these bloodstones are related to the old gods. Also there being a group within the syndicate call the Argus Wake related to the burning legion (according to some notes inside the game) was apparently forgotten
@@rolfstalker2986 Yeah, i always wondered why they didn´t continue with the bloodstones story considering that they belonged to Sylvanas and the old gods hints. Then I started questing in arathi highlands and the syndicate npc dropped bloodstone amulets, it seemed like they were going for something, but nothing came out
It's almost like the ideas you had years ago just weren't as great as you thought they were once they get fleshed out and an entire story branches out. The only thing worse is being so stubborn you refuse to change your shitty thoughts from all those years ago.
I still remember finding the King of Stormwind during one of my many exploration rounds. I had no idea why he was there. I was a Troll, it's not like I was apprised of the situation. But I did hear from alliance friends that the story was the king was kidnapped. When they redid the island for AQ I was pretty bummed to see him gone, but it made sense since he shouldn't have been in the world anyway.
Would 100% love to hear more. I remember one quest where you get the chained essence of Eranikus trinket. And you can optionally turn it in to some completely random dude in Wintersping. And it just ends there.
I finished Scythe of Elune just a few days ago. I try to do it on each of my Night Elf chars as I go to Duskwood at some point anyway, so at least for me it's a well known questline.
These unfinished stories are exactly what classic plus should be expanding on. Blizz could easily have them conclude in some of the obviously unfinished zones or even use updated dungeons from future expansions - e.g. have the original versions of SFK and Deadmines in early levels and updated versions at max Level. Thank you for sharing!
The vanilla Draenei looked like the Draenei in Warcraft 3, and I remember my mind was blown when they showed us the Broken and eventual playable Draenei that were effectively Eredar in Burning Crusade.
2:39 I did that complete questline on at least 4 characters. Always barely reached the required level in Ashenvale, then took it as inspiration to go to the Barrens, unlock Ratchet/Booty Bay and continue questing into Duskwood and Northern Stranglethorn. Probably not optimal, but felt very smooth.
Blizz didn't swap things to put players into the Reginald Windsor stuff, they swapped things in the comics to shove Lo'gosh where the players already were. That's why people were upset.
17:20 so, wait. The player - AGAIN - actually made things worse by helping the bad guys?!? Lol .. we really should stop doing quests for everyone offering a reward 🤣🤣
I know its not an incomplete story line, and to some, they absolutely HATED how long of a grind it was; But I think the dungeon t0.5 quest chain was one of the greatest experiences ive ever had in a mmo when it came to 'reward' (both material and lore wise) for going around quite literally the entire of Azeroth. Being a more casual gamer, I knew I was never going to realistically get a full raid set so I sat out on a month journey to do that quest chain and the final feeling of equipping that final piece still eclipses any modern quest chain ive done in current WoW or any mmo for that matter.
Classic is superior to much of retail because so many of the stories aren't massive centralized stories - but instead, a story of 'this is what it is like in this world'.
I am just leveling my HC character and I am trying to finish both the Scythe of Elune Questchain and the Missing diplomat, it is interesting that they are both around the same level range. In Vanilla when playing Aliance it seems like Duskwood is the zone with the longest most complex quest chains.
17:00 Amazing how I never put that together because despite finding that camp I never managed to complete that quest. I probably couldn't find the shadow panthers.
The diplomat chain was originally intended to have a load of pvp in it after the point at which it stops in vanilla. Apparently the next steps would have had you killing taurens and going into the horde base in Dustwallow but early players didn’t like the enforced pvp
Honestly TBC kinda ruined wow lore, it retconed the Draenei and had the horde had a race that they literally would never allow to join the horde. It was the beginning of a very long trend of bad changes and ruined world building
For the varian questline I would love to see us rescue varian (who going off the comics is the more civil side of the 2 halves) and he then sits in stormwind as king. We go on to do the marshal windsor questline for onyxia attunement which sees her revealed and after she is killed varian is restored to is whole form and gets his wrath model.
I may be mistaken, but im 80% sure the Scythe of Elune is present during the Worgen intro questline. You take it from Sylvanis’s dark rangers and bring it to the Night elves. They use it to restore humanity to the worgen.
I think a few unfinished quest chains make the world feel more realistic. Mysteries and deadends happen IRL. When I didn't see the end of the gold discs quest line, it felt like a true archeological quest.
I would love to see some of these stories play out in a Warcraft format. Warcraft IV if you will, maybe even a Warcraft V and VI or even VII eventually. Retelling the main plotlines of World of Warcraft in a single player, RTS format. Or even a (small scale) multiplayer Warcraft game, just something with more of a focus on the linear story. WoW is great for exploring the world and enjoying playing with large groups of people, but Warcraft III was a great story telling, single player experience with an optional online play that was not tied to the story. You could even mix the two to a small degree.
Will there be a second part? How about the Essence of Eranikus? How about the Centaur Pariah who is supposed to unite all the centaur clans with the Amulet of the Union?
@10:58 Yeah, no way Jaina would’ve legit just been ok with letting the Varian questchain drop off at this point cause she was def looking to mon keyb ranch after Arthas became the Lich King… she’s all about that “King” D 😂
9:10 ,but wasn't there a 2000s Comic book on the disappearance of King Varian? I thought he was used as an arena Gladiator and a slave to an Orc Shaman .
So are you telling me Velinde wanted to meet Archmage Arugal in Silverpine forest, so she sailed to Booty Bay? It is like if an American wanted to travel to Paris from New York and he/she boarded a ship to Cape Town, South Africa, to cross the Atlantic Ocean and travel all the way from South Africa to France on land. Big brain.
I love this guys videos about classic wow. Hes definitely the best in the genre on youtube right now IMO... And the upload schedule is the cherry on the jelly. Dope stuff Willie! Keep it comming
Hold up, the Draenei in SoS ARE in TBC. They are the Lost Ones in Zangar Marsh. Same model and everything. The draenei left behind by the exodar become the broken, and the broken eventually become the Lost Ones - basic tribalistic creatures not unlike the gnolls or kobolds.
I wish blizz had the balls to actually have the forsaken actually break apart from the Horde as a 3rd faction temporarily while leveling. Would be so cool.
Why did you not cover the ending of the ShadyRest in that was in BC and Wrath? It was revealed that Sylvanas had used a mediator to hire the Grim Totem to burn the in and risk the Horde Alliance cease fire in the area. Is it because this quest is now inaccessible because there is no BC or Wrath classic anymore?
Talk slower or make these more story driven ways of framing and pacing. I am trying to absorb the cool stories and hear what you are saying but I cannot keep up. Comes off as a rushed info dump. Nonetheless good work.
Is it worth going back to Era on EU at the moment? Does it have a healthy player base. I know there is rumours of so called "fresh" so maybe it would be safer to wait but this has been the case for a while so I'll believe it when i see it.
I don't agree with the Varian story entirely. Seems like it was developed in the comics that he was split apart and slayed Onyxia etc etc The comics came after vanilla so they're a retcon at best. So the real story is that the player rescues Windsor and slays Onyxia imo. Anything that happens in the comics should be disregarded. I hate the new "bad-ass" king anyway
Varian taking what WE the players did was a low blow. I headcannon it as not happening ofc. 😂 Also i think the third example was just a foreshadowing right? Atleast that is how i read it.
Wille I'm ngl that's a low quality sponsor that I don't believe you even believe in being a good game. Not only did it look cheap; but the performance of it inside of it's own ad looked like it ran terribly.
After 20 years, multiple expansions, shuffling of writers and tons of stuff only existing in books ( that really should be in the game ) it's not too surprising that WoW is full of unfinished quests and plots. Unsurprising, but really annoying.
I love you dude but the content pump is too real. Your voice almost feels like AI and I can't hear any soul in these videos outside of the Sponsor Advertisements. Come back WillE
What you guys don't know, is that Velinde is raised as a death knight after her death in Duskwood. She breaks free of the Lich King's grasp, defeats the Shade of Arugal in Grizzly Hills, joins the charge at ICC and after wotlk is done, she searches for the scythe. This leads her, after some time, to join in the liberation of Gilneas.
Check out Tarisland Season 1 today! 👉 click.fan/Tarisland_WilleS1
Hell nah, tarisland is boring AF 😅
WillE, there are Grim totem level 45 in Feralas, so that's likely where the quest would of led.
I am surprised you didn't include the Uldaman Disks as an unfinished plotline. You get a quest around 45 or so to go to what will be the border of Uldum, but nothing really comes of it in Classic.
He already talked about it in another video.
@@krakaneti Got a link?
@@krakanetihe touches on it lightly years ago, but nothing in depth like in this video
The quest i thinking about being unfinished is "hidden enemies" started by Thrall.
You find infiltration in orgrimmar, which include Neeru Fireblade, you get his allegiance, then he say something like "got guys in barrens and ashenvale, so stay tunded".
And that how it ends, with the insignia from this quest in the bank for the rest of your life.
I thought this eventually ends with you going into the (forgot the name) dungeon under orgrimmar and killing the cultists …?
@iriswaldenburger2315 it does, but if you read quest text, Neeru and Thrall talks about next parts that didn't happened.
And the dungeon is ragefire chasm.
@ ah riiiiight, you get the blue reward at the end there. IIRC that quest is “continued” in TBC and LK and Cata under different guises when we investigate all sorts of cultists and acolytes of various forms. But never really concluded.
And I thought it’s THAT that leads you to the blasted lands to all the altars. I don’t know if that was in Vanilla or added later though
Depending on whether you manage to find a dropped quest starter item, there's another quest with Neeru where he sends you to the Barrens to "destroy" the demon soul, unfortunately that's where it hits a brick wall
A Horde players first dungeon quest chain also awkwardly ends. In the quest chain Hidden Enemies you are tasked by Neeru Fireblade, an orc warlock loyal to the Shadow Councilto chalenge the demon cultists of the Burning Blade to test their strength, thanks to some subterfuge by Thrall this "friendly invitation" becomes a full blown assasination of the leaders of the Burning Blade. At the end of the chain Neeru is distraught with the assumption this storyline will continue.
In Cataclysm Neeru is a Warlock loyal to the Horde with no mention of the Shadow Council and in MOP Neeru is killed and strung up in the Cleft of Shadows during Siege of Orgrimmar
Yeah I’m actually very surprised hidden enemies didn’t make the list
The Draenei in vanilla were based on the Draenei from Warcraft 3. Back then they were just another race from draenor that were almost wiped out before Warcraft 1. Everything about Draenei being uncorrupted Eredar and their modern blue non-demon demon people look was come up with in TBC and the original Draenei were retconned into being a mutated form of the main race. Akama was actually the first named Draenei character in lore.
I recall an incomplete quest line involving the poison trinket you get from Sunken Temple. It's Eranikus' spirit stuck inside the trinket and you can turn it in to some emerald dragon in elf form in the Swamp of Sorrows. Then I think he sends you to Winterspring where the quest just abruptly ends.
I know there's some event involving Eranikus in Moonglade but I don't know if that's connected.
Eranikus event in Moonglade is part of the shifting sands questline, that takes you to Sunken Temple beforehand to speak to spirit of Malfurion, although it's not really continuation of that poison trinket quest.
Same for the Burned Inn in Dustwallow Marsh. You go through all this shit to find who actually burned the Inn down, and then the quest just abruptly ends at Mosarn in Thunder Bluff cos it's not finished.
The Dustwallow quest is finished in Cataclysm, and the end was really anticlimactic. Whoever wrote the quest for Vanilla had a really cool mystery set up, and then whoever took it over for Cats just couldn't be bothered and was like "ah the Grimtotems did it. The end"
@@christophermccutcheon2143 Was actually added during Burning Crusade, along with the goblin town in Dustwallow and a continuation of the Missing Diplomat that didn't really resolve anything (besides pointing to Alcaz Island). Your point stands though--the ending for the Shady Rest Inn was... not good, nor fit the intrigue of the rest of the storyline.
It's absolutely connected...in a Classic WoW kind of way. There's no direct breadcrumb, but the end of Eranikus' story is in the Scepter of the Shifting Sands questline, so many players did not see it. The event you are referencing is when they pull Eranikus' tormented shade from the Nightmare to purify it, and is the aforementioned part of the questline.
@@christophermccutcheon2143 This is quite a tangent... but reminds me of "Myth" series. (Strategy game by Bungie, later famous for creating Halo.) In his video about the series, MandaloreGaming (who is admittedly my only source of knowledge) points out how well the first game sets up "Myrkridia" as this eldritch alien horror. Only their "elaborate skull piles" and "battle standard" are featured in the game.
The sequel's starts building up a storyline that they're being summoned back, with a help of an ancient artifact. Then they appear... While not generic in design, they're just a race of humanoids with heavy bestial features. They become a rather basic unit in enemy armies. That was it?
Of course in this example, were dealing with something (at least seemingly) inspired by Lovecraft's mythos. Trying to answer something, like the sequel did with "Myrkridia" is basically antithetical. The "Shady Rest Inn" could absolutely have a satisfactory ending with sufficient writing effort.
Basically, the "Grimtotems did it" is simultaneously the obvious answer, and too obvious of an answer. Unless you establish that everyone investigating the ruins is a moron, you need 100% watertight proof for some reason, this should've been the conclusion already back in Vanilla. Even "random centaur warband did it, and planted evidence to make it look like it was Grimtotems (ie. "false flag" -attack) would've been more interesting. Would have to somehow explain why Theramore Deserters are somehow involved in it. And what was the deal with "Lieutenant Caldwell" who kills a key witness instead of taking him to custody?
The one that always interested me was the Horde questline in Arathi Highlands where you basically kill Prince Galen Trollbane (Royal family of Arathor) and take the legandary sword Trol'kalar (Trollslayer) from Thoras Trollbane's tomb so this random troll can use it to kill the trolls of Zul'gurub. He kinda just thanks you and that's it story over.
They did touch back up on it in Cata briefly and then again in Legion where you resurrect Thoras as one of the four riders of the apocalypse. The sword just vanishes though lmao.
I may remember wrong, but didn't the Cataclysm basically pull "Poochie died on the way back to his home planet" by establishing that after you completed the entire chain, said random troll was ambushed and killed while traveling to Stranglethorn. Then it's time to rehash the old questline and recover Trol'Kalar for the second time?
God I hate horde
Thoras Trollbane gets his revenge on Prince Gelen in Legion, when he is awakened in his tomb by the Death Lord (DK player character) and turned into one of the 4 horsemen.
I remember how hillsbrad foothills was filled with mysteries in vanilla. One of them being a quest where you had to recover some bloodstones that were stolen from Sylvanas and when you killed some npcs you can recover a journal that implies that these bloodstones are related to the old gods. Also there being a group within the syndicate call the Argus Wake related to the burning legion (according to some notes inside the game) was apparently forgotten
Oh my god the bloodstones!
I found it so interesting and was really confused that it just ended.
@@rolfstalker2986 Yeah, i always wondered why they didn´t continue with the bloodstones story considering that they belonged to Sylvanas and the old gods hints. Then I started questing in arathi highlands and the syndicate npc dropped bloodstone amulets, it seemed like they were going for something, but nothing came out
I remember doing a couple of these and at the end going 'that's it? Man I hope they follow up on this.'
Good thing they continued with them instead of retconning almost every single one!
Right...?
It's almost like the ideas you had years ago just weren't as great as you thought they were once they get fleshed out and an entire story branches out. The only thing worse is being so stubborn you refuse to change your shitty thoughts from all those years ago.
I still remember finding the King of Stormwind during one of my many exploration rounds. I had no idea why he was there. I was a Troll, it's not like I was apprised of the situation. But I did hear from alliance friends that the story was the king was kidnapped. When they redid the island for AQ I was pretty bummed to see him gone, but it made sense since he shouldn't have been in the world anyway.
Nice one!
Now i want to quest for lore again.
Thank you haha xD
Would 100% love to hear more. I remember one quest where you get the chained essence of Eranikus trinket. And you can optionally turn it in to some completely random dude in Wintersping. And it just ends there.
I finished Scythe of Elune just a few days ago. I try to do it on each of my Night Elf chars as I go to Duskwood at some point anyway, so at least for me it's a well known questline.
These unfinished stories are exactly what classic plus should be expanding on. Blizz could easily have them conclude in some of the obviously unfinished zones or even use updated dungeons from future expansions - e.g. have the original versions of SFK and Deadmines in early levels and updated versions at max Level.
Thank you for sharing!
The vanilla Draenei looked like the Draenei in Warcraft 3, and I remember my mind was blown when they showed us the Broken and eventual playable Draenei that were effectively Eredar in Burning Crusade.
2:39 I did that complete questline on at least 4 characters. Always barely reached the required level in Ashenvale, then took it as inspiration to go to the Barrens, unlock Ratchet/Booty Bay and continue questing into Duskwood and Northern Stranglethorn. Probably not optimal, but felt very smooth.
Blizz didn't swap things to put players into the Reginald Windsor stuff, they swapped things in the comics to shove Lo'gosh where the players already were. That's why people were upset.
guess its kind of okay tho, the argent dawn attacking morgraine and taking up ashbringer , instead of the players also became the DK starting quest
17:20 so, wait. The player - AGAIN - actually made things worse by helping the bad guys?!? Lol .. we really should stop doing quests for everyone offering a reward 🤣🤣
This video should be trending among the wow community
"Community"
@@tehjamerz Common corporate entertainment enjoyers
Okay?
Maybe for people who dig the more intimidating vanilla "Old School Worgen" , would like this quest line and lore
@@tehjamerz some of y'all are exhausting lol
There are more unfinished Vanilla stories in this video than you can shake your WillE at!!!
👃
I know its not an incomplete story line, and to some, they absolutely HATED how long of a grind it was; But I think the dungeon t0.5 quest chain was one of the greatest experiences ive ever had in a mmo when it came to 'reward' (both material and lore wise) for going around quite literally the entire of Azeroth. Being a more casual gamer, I knew I was never going to realistically get a full raid set so I sat out on a month journey to do that quest chain and the final feeling of equipping that final piece still eclipses any modern quest chain ive done in current WoW or any mmo for that matter.
Classic is superior to much of retail because so many of the stories aren't massive centralized stories - but instead, a story of 'this is what it is like in this world'.
i love these quest lore videos. please do more. maybe do essence of eranikus story next
The Scythe is in my bank, and it's power was sapped to help contain the power of Sargeras' sword in Silithis
Yeah did we just forget that legion happened?
“What is that you hold Druid!” 😭😂 I miss legion
Gonna shill Turtle WoW and just say a lot of these quests are expanded on for the server. Its pretty cool
Nicee glad to hear lol
Definitely going to try turtle on my next day off, it sounds really interesting and what I wanted SOD to be
Well could be because the Turtle WOW Devs had 7 years to do so 😅
@@zerodas3293 blizzard has had 20 years, no excuses
The scythe of elune quest expansion so far for the new legendary holds up really well to the alliance chain.
This was a lot of fun, please make a follow up with additional quests
The dustallow update is legit amazing and I would love it to be included in Classic +
The Scythe of Elune is part of the worgen starting quests (the quest Take Back What’s Ours)
Loved the video Will, great work
Thank you for this lore video, I really enjoyed it!
I am just leveling my HC character and I am trying to finish both the Scythe of Elune Questchain and the Missing diplomat, it is interesting that they are both around the same level range. In Vanilla when playing Aliance it seems like Duskwood is the zone with the longest most complex quest chains.
17:00 Amazing how I never put that together because despite finding that camp I never managed to complete that quest. I probably couldn't find the shadow panthers.
Many quests were meant to be done along with other quests, like doing the Missing Diplomat, which takes you everywhere over about 10 levels
Great video. Do more of this please :)
The diplomat chain was originally intended to have a load of pvp in it after the point at which it stops in vanilla. Apparently the next steps would have had you killing taurens and going into the horde base in Dustwallow but early players didn’t like the enforced pvp
The most famous unfinished quest is probably the Emerald Dream sorta questline where you turn in your Eranikus trinket to a guy in Winterspring
rly enjoyed this one, very good job!
Those are real Draenei, pre-Metzen Eredar retcon for TBC.
Honestly TBC kinda ruined wow lore, it retconed the Draenei and had the horde had a race that they literally would never allow to join the horde. It was the beginning of a very long trend of bad changes and ruined world building
Varian had such a badass backstory in the novels, it made him feel invincible, so seeing him die in Legion really hit 😔
For the varian questline I would love to see us rescue varian (who going off the comics is the more civil side of the 2 halves) and he then sits in stormwind as king. We go on to do the marshal windsor questline for onyxia attunement which sees her revealed and after she is killed varian is restored to is whole form and gets his wrath model.
I may be mistaken, but im 80% sure the Scythe of Elune is present during the Worgen intro questline. You take it from Sylvanis’s dark rangers and bring it to the Night elves. They use it to restore humanity to the worgen.
I think a few unfinished quest chains make the world feel more realistic. Mysteries and deadends happen IRL. When I didn't see the end of the gold discs quest line, it felt like a true archeological quest.
You do meet the Broken draenei again who appear in the Argus patch of Legion.
Thanks I was actually looking for a video like this.
Great video ❤
They look like the Draenei from WC3, they were basing it off Akama who looked exactly like them(Bounty Hunter model in DotA).
I would love to see some of these stories play out in a Warcraft format. Warcraft IV if you will, maybe even a Warcraft V and VI or even VII eventually. Retelling the main plotlines of World of Warcraft in a single player, RTS format. Or even a (small scale) multiplayer Warcraft game, just something with more of a focus on the linear story.
WoW is great for exploring the world and enjoying playing with large groups of people, but Warcraft III was a great story telling, single player experience with an optional online play that was not tied to the story. You could even mix the two to a small degree.
I have a tattoo because of the Onyxia quest chain and the Defias Brotherhood... its so sad. Its so sad...
This is why i love classic wow. The depth!
11:25 Somehow, the King has returned.
Before starting this, I hope the Chained Essence is a part of this or the Lieutenant’s insignia. It still bothers me that it never went anywhere
Theres also the warlock rebellion in orgrimar that i dont recall going anywhere
More of this content asap!!!
Will there be a second part? How about the Essence of Eranikus? How about the Centaur Pariah who is supposed to unite all the centaur clans with the Amulet of the Union?
@10:58 Yeah, no way Jaina would’ve legit just been ok with letting the Varian questchain drop off at this point cause she was def looking to mon keyb ranch after Arthas became the Lich King… she’s all about that “King” D 😂
9:10 ,but wasn't there a 2000s Comic book on the disappearance of King Varian? I thought he was used as an arena Gladiator and a slave to an Orc Shaman .
@@joezar33 rehgar his gladiator 2s
Holy bot comments batman
True
So are you telling me Velinde wanted to meet Archmage Arugal in Silverpine forest, so she sailed to Booty Bay?
It is like if an American wanted to travel to Paris from New York and he/she boarded a ship to Cape Town, South Africa, to cross the Atlantic Ocean and travel all the way from South Africa to France on land. Big brain.
What about the The Syndicate quest for Rogues
I love this guys videos about classic wow. Hes definitely the best in the genre on youtube right now IMO... And the upload schedule is the cherry on the jelly. Dope stuff Willie! Keep it comming
Hi Will!
I’m a simple man.. WillE post a wow video, I watch
Hold up, the Draenei in SoS ARE in TBC. They are the Lost Ones in Zangar Marsh. Same model and everything. The draenei left behind by the exodar become the broken, and the broken eventually become the Lost Ones - basic tribalistic creatures not unlike the gnolls or kobolds.
pls more of this!
"Mankrik's Wife" felt like a dead end (no, no pun intended).
But where is she? Nobody knows
Not really. You find her, kill quilboar to avenge her, and then he parts ways with you. Doesn't need much more lore than that.
I do like that this game has a story but you have to seek it out instead of having it spoon fed to you.
Yeah people got pretty upset with those comics where they basically retconned everything the Alliance players did to be done by Varian.
“The scythe of elune , requirements… Stormpike Battle Charger” ??
Started playing turtle wow last week and so far it’s been amazing! SOD is such a let down
I wish blizz had the balls to actually have the forsaken actually break apart from the Horde as a 3rd faction temporarily while leveling. Would be so cool.
forsaken should have never even been a player race imo
@@SEN3-1they're the biggest cunts when trying to level on a PVP server
@@SEN3-1 If a player dies what race remains? "Death to the living, long live the forsaken."
@@SEN3-1 shit take
And how do you call it factoin with just one race? They will be crash with othe alliance of many race
Why did you not cover the ending of the ShadyRest in that was in BC and Wrath? It was revealed that Sylvanas had used a mediator to hire the Grim Totem to burn the in and risk the Horde Alliance cease fire in the area. Is it because this quest is now inaccessible because there is no BC or Wrath classic anymore?
I'll admit, never heard about this supposed Sylvanas connection before.🤔
This is news to me.
@@dylanramsey5817 Apothecary Cylla was in the Grimtotem camp during BC and Warth but removed in Cata.
I love that every video about how Blizzard could better handled Warcraft lore immediately become veiled promotion of Turtle WoW.
Talk slower or make these more story driven ways of framing and pacing. I am trying to absorb the cool stories and hear what you are saying but I cannot keep up. Comes off as a rushed info dump. Nonetheless good work.
Defias brotherhood though its used alot in classic, it could have been so much more.
Pretty sure Varian killing Onyxia isn't canon, as Chronicles says it was adventurers who killed her.
the Varian version is alliance propaganda
yeah do more!
Is it worth going back to Era on EU at the moment? Does it have a healthy player base. I know there is rumours of so called "fresh" so maybe it would be safer to wait but this has been the case for a while so I'll believe it when i see it.
I don't agree with the Varian story entirely. Seems like it was developed in the comics that he was split apart and slayed Onyxia etc etc The comics came after vanilla so they're a retcon at best. So the real story is that the player rescues Windsor and slays Onyxia imo. Anything that happens in the comics should be disregarded. I hate the new "bad-ass" king anyway
Varian taking what WE the players did was a low blow. I headcannon it as not happening ofc. 😂
Also i think the third example was just a foreshadowing right? Atleast that is how i read it.
18:33 was she always so...generous?
Bringing the Sythe to Arugal seems like a really awful idea tbh.
Wille I'm ngl that's a low quality sponsor that I don't believe you even believe in being a good game. Not only did it look cheap; but the performance of it inside of it's own ad looked like it ran terribly.
Deal with it
@@HamHamT It's a public forum, I'm allowed to give feedback; you gotta deal with that.
@@HamHamT Deal with him
@@Auroche wrong
@@zharyel9890 it's called the ignore button if I don't like I don't have to watch it kid
TBC really was classic+ all along haha
The mount reminded why I quit so many years ago. Greed had destroyed the game.
After 20 years, multiple expansions, shuffling of writers and tons of stuff only existing in books ( that really should be in the game ) it's not too surprising that WoW is full of unfinished quests and plots. Unsurprising, but really annoying.
We want Classic+
I stopped playing wow. I will always miss the lore.
wow classic+ pls
More!!!!
You
Should definitely do a part 2 of this Great Video
I love you dude but the content pump is too real. Your voice almost feels like AI and I can't hear any soul in these videos outside of the Sponsor Advertisements.
Come back WillE
Man the Varian comics were so bad
WoW is made by people with ADHD. soooo many unfinished quests and things left unanswered.
All the way to Rat Shit
How many times can you make a video about the same thing?
Yes
Sup
What you guys don't know, is that Velinde is raised as a death knight after her death in Duskwood. She breaks free of the Lich King's grasp, defeats the Shade of Arugal in Grizzly Hills, joins the charge at ICC and after wotlk is done, she searches for the scythe. This leads her, after some time, to join in the liberation of Gilneas.
Did I miss this? Where was all of this?
@@brandoncastellano1858he made it up.
First
Blue shell.