Plasticity | 51 Essential Modeling Exercises

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 20

  • @mrmoneybagz
    @mrmoneybagz Місяць тому

    Every new software has that one guy who does a better job of helping beginners understand how to use it than the creator of the software. This man is that guy in the Plasticity3D community.

  • @rorybsimpson
    @rorybsimpson 11 днів тому

    Amazing, you make it look so easy. Thank you

  • @TheEtbetween
    @TheEtbetween 2 місяці тому

    You simply the Best! You the reason I purchased it!

  • @kfederico
    @kfederico Місяць тому

    As I watch your video I can feel my brain changing my understanding on how to create 3d shapes.

    • @Pixelfondue
      @Pixelfondue  Місяць тому

      @@kfederico that's great to hear

  • @snapo1750
    @snapo1750 4 місяці тому +1

    Is there a way to to create one gear and circle cut it out rotating at the same time from another block ? therefore having the ability to create custom gear sets (not just a gear) because the gear might have unique property or a unconventional form.

    • @Pixelfondue
      @Pixelfondue  4 місяці тому +1

      Not sure I follow the question. Can you share example?

    • @snapo1750
      @snapo1750 4 місяці тому +2

      @@Pixelfondue most simple example i can make is a worm gear, where i design for example the screw, after designing the screw i would create a round disk and rotate the screw and the round disc 360 degree around at the same time (2 axis movement) Here is a animation of it: ua-cam.com/video/S0iRsAEkF4Q/v-deo.html , the purple part is designed by hand, the pink part is the disc where the cut out is made.

  • @TheEtbetween
    @TheEtbetween 2 місяці тому

    How you get rid of the excessive lines?

  • @alaricmyson
    @alaricmyson 3 місяці тому

    @19:20 your revolving from the shape but I'm completely baffled as to how you do that. My revolve is all over the place, either to large a revolve or in the totally different direction. I'm really struggling to understand how the Revolve command works. Even your earlier small tut had a revolve command which I ended up frustrated with.

    • @Pixelfondue
      @Pixelfondue  3 місяці тому

      When you revolve you click and then 'swipe' to define the axis - like you're drawing a straight line. Does that help?

    • @alaricmyson
      @alaricmyson 3 місяці тому

      @@Pixelfondue I'll try that when I'm back home & let you know. Thanks for replying 🙂

  • @tomaszcz.6949
    @tomaszcz.6949 3 місяці тому

    how to achieve this kind of matcap material in plasticity?

    • @Pixelfondue
      @Pixelfondue  3 місяці тому

      The Pink Material?

    • @tomaszcz.6949
      @tomaszcz.6949 3 місяці тому

      @@Pixelfondue Yes the pink which looks similiar to standard zbrush material

    • @Pixelfondue
      @Pixelfondue  3 місяці тому

      @@tomaszcz.6949 Get my Free Matcaps in PNG and EXR format Here: www.pixelfondue.com/blog/30matcaps

  • @foam27
    @foam27 4 місяці тому

    very similar to rhinoceros 3d