From Fusion 360 To Plasticity: Should I Stay Or Should I Go?

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  • Опубліковано 27 лис 2024

КОМЕНТАРІ • 85

  • @tensiondriven
    @tensiondriven 7 місяців тому +10

    I’ve been trying to love Plasticity, for basic 3D modeling for 3D printing. It’s Plasticity or Blender w/ CAD Sketcher. Your video was a great overview. I keep getting hung up in the details of getting plasticity to go what I want to do.
    A channel with a focus on Plasticity for solid modeling would be great.
    Keep it up!

    • @redbaronrc
      @redbaronrc  7 місяців тому

      Thanks for the suggestion!

  • @colinhare4722
    @colinhare4722 7 місяців тому +8

    Having used several CAD packages including CATIA, Nx and Fusion 360, I agree that Plasticity has an x factor. It's difficult to pin point exactly what it is but I will say that surface modelling in Plasticity is largely an enjoyable, stress free experience compared to many of the big names with their bloated menu's and inflexible commands.
    In short it feels like a program designed by a single focused body with clear vision rather than a committee trying to please a million customers quirky needs.

    • @redbaronrc
      @redbaronrc  7 місяців тому +1

      I think that's a great description.

  • @MetalGearMk3
    @MetalGearMk3 7 місяців тому +6

    Plasticity for the win! Welcome to the plasticity community.

  • @demowulf1486
    @demowulf1486 7 місяців тому +1

    Thank you so much for this review, because i am thinking to get these program for a while. So right now it looks plausible to get it - since i have a history of using blender for a long time and switched to Fusion 360.
    Again - thank you !

  • @gokhanersan8561
    @gokhanersan8561 Місяць тому +1

    I just discovered Plasticity on Monday. Fiddled with it for 5mins. Made stuff in 5mins I couldn’t in C4D, Fusion360, or Blender for 5 years. I hope Adobe doesn’t buy to kill it. That’s my only concern.

    • @redbaronrc
      @redbaronrc  Місяць тому

      @@gokhanersan8561 man I hope not too!

  • @bradtallis8968
    @bradtallis8968 7 місяців тому +3

    You mentioned the "cut" command and wished Fusion had that. In the example you showed in Plasticity, that exists in Fusion as "Split Body" (in the modify menu)

    • @redbaronrc
      @redbaronrc  7 місяців тому +1

      Thanks for the correction.

  • @RunningRunner
    @RunningRunner Місяць тому +1

    Fun fack if you add a use the hollow tool in plasticity and decides to undo that after a long run just extrude the inside. Remove chamfers? Just click the chamfer face and press x.
    Yes I'm a long fusion 360 user and now I'm very committed to switching to plasticity.

    • @redbaronrc
      @redbaronrc  Місяць тому

      Thanks for the tip! Thanks for watching.

  • @thomaswakefield6889
    @thomaswakefield6889 7 місяців тому +3

    you need to do a video on the Plasticity to Blender Bridge where you can do actual live modification updates to designs between the 2 softwares

    • @redbaronrc
      @redbaronrc  7 місяців тому +1

      Thanks for the suggestion! I'll add it to my list of next video Ideas.

  • @hippie-io7225
    @hippie-io7225 3 місяці тому

    Great discovery and introduction to this program. Is there a design flow where one could scan, use Revopoint Revoscan 5 to clean up the scan; and then import into Plasticity?

  • @type93thunder
    @type93thunder 7 місяців тому +1

    This is pretty cool! I mostly use fusion for mechanical things, less smooth surfaces, but I have experienced similar problems while working with meshes/faces/surfaces and can see why someone would make the switch.
    (P.S fusion does have a cut tool, it's called split face/body, although it may not be as powerful)

    • @redbaronrc
      @redbaronrc  7 місяців тому +1

      Thanks for the comments! Funny I use that tool all the time, but until this video I have always used it with a plane or object face, not a sketch. Glad to learn this tip. One difference is how easy I found it to set a plane from any camera view with a single click draw my sketch then cut.

  • @takerefuge3d
    @takerefuge3d 6 місяців тому +2

    Nice Video! and Welcome, got a bit of a fright when I was watching this before bed on the TV and my face popped up on the screen!

    • @redbaronrc
      @redbaronrc  6 місяців тому +1

      Oh, the website scroll! I went back to see. Well, hey you make great videos anyway. Thanks for watching mine.

    • @takerefuge3d
      @takerefuge3d 6 місяців тому

      Thanks as do you, subbed as a kiddo I made a lot of balsa wood might be time to turn my 3d printer back on

  • @goldenrich83
    @goldenrich83 11 днів тому

    is xnurbs feature just for subcription model ?

  • @Waffle4569
    @Waffle4569 7 місяців тому +2

    It'd be amazing if you did a Plasticity tutorial for the F16, there's not a lot of tutorials for real world aircraft.

    • @redbaronrc
      @redbaronrc  7 місяців тому +1

      That was a tough first project but I'll consider it.

    • @Waffle4569
      @Waffle4569 7 місяців тому

      @@redbaronrc You don't have to go in depth or be very complete, but quickly going over how you made the patches would help a lot. Most people in Plasticity only work with solids so there's less examples of this

  • @stratos2
    @stratos2 7 місяців тому +4

    Plasticity seems powerful for sketching. But, having learned true parametric design, it is extremely hard for me to go back to any program with a destructive workflow. It is just so frustrating to do a thing, do ten other things, and then realize that first thing was wrong and being unable to go back. Sadly making parametric design truly reliable and versatile is quite tough, and something I haven't fully mastered despite countless hours of learning. Some things may not even be possible in Fusion as is, for example quickly swapping out an aircraft wing profile from one to another.

    • @redbaronrc
      @redbaronrc  7 місяців тому +2

      Agree difficult but so cool when it actually works. Did a custom camera mount last week for a Beechcraft Baron. Had mount points wrong late in the job. Went back to original sketch to adjust. It cleanly updated all the way through the timeline. That's worth something for sure.

    • @Todestelzer
      @Todestelzer 7 місяців тому

      When I change anything after 2-4h of work on the beginning of the timeline, I’m sitting the next 30min on it to fix all the errors fusion throws on me 😂

    • @stratos2
      @stratos2 7 місяців тому +1

      @@TodestelzerIt's a skill to know how to use all of fusion's inbuilt features to avoid janky abuse of unintended features. If done right it can be awesome, but it certainly takes work learning how to get there.

    • @TAH1712
      @TAH1712 6 місяців тому

      @@stratos2 same with any associated linked geometry system.

  • @dudule1232
    @dudule1232 7 місяців тому +3

    after watching your video, I feel like plasticity is currently inferior to rhino3d. do you have a thought on that ?

    • @redbaronrc
      @redbaronrc  7 місяців тому

      I've honestly never used Rhino but have been very curious about it.

    • @dudule1232
      @dudule1232 7 місяців тому

      @@redbaronrc I'm a rhino power user so here are some strong selling points :
      1 : it's a one time purchase, and is even cheaper than plasticity studio.
      2 : it's a command based program, meaning you don't have to look for the tool, you just type the beginning of the word and rhino auto-fills th rest (kinda like plasticity as I can see)
      3 : it's PACKED with features, not only for CAD (you can do pretty much anything) but is also capable of producing technical plans and doing basic rendering
      4 : the list of supported formats for import and export is so long I'd be incapable of citing even 30%.
      5 : it's highly dimension oriented, meaning you can do very precise work.
      6 : it has a separate tool called "grasshopper" making rhino capable of doing parametric modelling. It has the capability of creating extremely complex geometries
      7 : you can write scripts ! there is an internal tool just for that

  • @vegasdealer777
    @vegasdealer777 6 місяців тому +1

    Thanks for the video. BTW ... I've loaded quite a few 500-pound bombs on those A6 Intruder B1RDs I'm seeing on your opening screen.

    • @redbaronrc
      @redbaronrc  6 місяців тому

      Thanks for watching! I did not know at the outset, but from the comments I've gotten that is quite a loved airplane by many people!

  • @aeywyn5230
    @aeywyn5230 7 місяців тому

    Seems like it would fit in just below Rhino with the nurbs surfacing?
    Doesn't change much if you work with styling models, you do the styling in a program thats actually good at surfacing (which fusion is not :D, nor is SW or Inventor) and then do the CAD part in Fusion, SW, SE or Inventor.

    • @redbaronrc
      @redbaronrc  7 місяців тому

      I think that might become my workflow.

    • @TAH1712
      @TAH1712 6 місяців тому

      @@redbaronrc it might become the workflow of many - but the downside is another program to buy / learn with the necessity to go back and forth between each program importing / exporting new bits for old bits. I'm not fully convinced on that workflow. For sure the shapes creation in Plasticity is incredible for the $$$.

  • @eddiexx
    @eddiexx 7 місяців тому +1

    is there a chance you could make a tutorial on modeling a Su-27/Su-35 fighter jet? In Plasticiy or Blender for 3d print? (not for lying only display) Have tried and the lines became to difficult for my modeling level. Thanks for a great channel.

    • @redbaronrc
      @redbaronrc  7 місяців тому +1

      I'll be happy to take a look

    • @eddiexx
      @eddiexx 7 місяців тому +1

      @@redbaronrc oh, fantastic, hope you find it interesting, they are the most beautiful jets ive ever seen. The 27 is the original from the 90s and then newer generations that have kept the same design profile, like the Su-35. (the SU-34 broke the classic figure and is not as interesting/elegant) Regards

  • @Strider1122
    @Strider1122 2 місяці тому

    Best answer stick to both that's THE only answer for me. Maybe about 2 years down the line who knows where Plasticity is going to be? I'm not keen on its userface I'm afraid, it is an absolutely awesome tool but I think it can do with a makeover. That's just my silly opinion. Fusions just too cool, I'm just a concept artist so I use it for different reasons and a totally different way I don't necessarily do parametric modelling I'm more free form so that's why plasticity is so cool but again I just don't like it ui lol. I'm also a ZBrush user so all three of them combined with blender or Keyshot (for rendering), really cool. Yep ui for plasticity gets my head knocking against the wall. Don't know how many times I can say it lol

    • @redbaronrc
      @redbaronrc  2 місяці тому +1

      @@Strider1122 yes I'm still using both. The interface doesn't bother me but I get what you are saying. It will be interesting to see how this program grows up over the next few years.

  • @erickcandanedo3210
    @erickcandanedo3210 9 днів тому

    can you do texture in plasticity. like you can in blender?

    • @redbaronrc
      @redbaronrc  8 днів тому

      You can make some simple materials adjustments but no, it is not a rendering package. This is why they created the plasticity to blender bridge. So that you can harness blenders rendering power.

  • @wildguardian
    @wildguardian 7 місяців тому

    Hey there, what a great video.. as someone who knows a bit of plasticity now and I'm 3d printing stuff.. I got a important question.. if I am, let's say, quoting a piece for CNC milling, would exporting a STEP file from plasticity be of any help for those manufacturing/quoting them for me?
    Or would that be completely useless, and I have somehow the need to send the step/stp file modelled in.. solidworks, or fusion, for them to be able to analyze the file for a quote?
    If the answer is "yes, it's useful" then I don't have a immediate need for learning or using solidworks or fusion 360.
    Of course, I'm talking about parts that are machinable.. solid forms that are feasable in cnc milling etc.. like gears.. or say, something like a fidget spinner.. modelled in plasticity.. not a airplane model..

    • @redbaronrc
      @redbaronrc  7 місяців тому +2

      I can take a step file from plasticity and import it into fusion 360. Once in fusion I can edit it as if it was a native file format. That means that I could then create a manufacturing routine in fusion for cnc milling. If that helps you get better quotes then the answer is yes. I will say that fusion has some awesome plug ins for gear design, or better yet for me, I can just download from mcmaster car library into fusion any gear they sell. Which means that you could also download their files and insert them into your plasticity models by going directly to their website........ Hmmmmmmm I think another quick video how to is in order.

    • @wildguardian
      @wildguardian 7 місяців тому

      @@redbaronrc that's awesome.. thanks.. it indeed works for me

  • @GonkOrange
    @GonkOrange 3 місяці тому +1

    Actually looks like rhino lite :D

  • @thelightsarebroken
    @thelightsarebroken Місяць тому

    finding it really hard to unlearn fusion 360 to use Plasticity fluidly.

    • @redbaronrc
      @redbaronrc  Місяць тому

      @@thelightsarebroken I understand. Done different approaches for sure but worth the effort.

  • @nikita.kapustin
    @nikita.kapustin 7 місяців тому +1

    Very very good video👍

    • @redbaronrc
      @redbaronrc  7 місяців тому +1

      Thanks for watching!

    • @redbaronrc
      @redbaronrc  7 місяців тому +1

      Love your videos! Thanks for the education!

  • @jacksons.9382
    @jacksons.9382 7 місяців тому

    Very nice, I think I'll give it a go now

  • @gmuk101
    @gmuk101 6 місяців тому +1

    Fusion for macOS is worse than windows version. Do you use plasticity on Mac?

    • @redbaronrc
      @redbaronrc  6 місяців тому

      I have not tried the Mac version.

  • @TAH1712
    @TAH1712 6 місяців тому +1

    Plasticity great for shape, shape, shape...other than that? Early days though.

    • @redbaronrc
      @redbaronrc  6 місяців тому

      True. I can always import it back in to fusion though.

  • @babyitsnatural
    @babyitsnatural 7 місяців тому

    Thanks sir. Can you please publish some tutorials ;)

    • @redbaronrc
      @redbaronrc  7 місяців тому

      Thanks for watching I have every intention of doing many.

  • @jacksons.9382
    @jacksons.9382 7 місяців тому +2

    I love the idea of no subscriptions!

    • @redbaronrc
      @redbaronrc  7 місяців тому +3

      Yeah I've grown tired of the software rental model.

    • @TAH1712
      @TAH1712 6 місяців тому

      and you love the purchasing requirement if wanting the next version? OK, you have the choice I agree.

  • @Kuechmeister
    @Kuechmeister 7 місяців тому

    Cool video

  • @lucasmontec
    @lucasmontec 7 місяців тому +10

    No timeline, no deal. No parameters, no deal.

  • @thomaswakefield6889
    @thomaswakefield6889 7 місяців тому +9

    I stopped using Fusion 360 the moment Autodesk screwed over hobbyists and small businesses with their restrictive bullshit and went to subscription theft. I know so many engineering companies that have completely stopped using Autodesk products and no longer support their monopoly in the industry.

    • @redbaronrc
      @redbaronrc  7 місяців тому

      I understand your frustration.

    • @Sirsoyuz
      @Sirsoyuz 7 місяців тому +1

      I work in Inventor for a living and I personally had a Fusion 360 license the past five years. But now its too much,..€700+ for a single license, last year I paid €390...so expensive!

    • @Strider1122
      @Strider1122 2 місяці тому

      But fusion still has a personal licence I know without cam etc but it's still cool

    • @unkatom
      @unkatom Місяць тому

      @@Strider1122 No assemblies on the “free” fusion program

  • @TheWhisleblower
    @TheWhisleblower 2 місяці тому +1

    Fusion is free plasticity will cost me

    • @redbaronrc
      @redbaronrc  2 місяці тому

      Yeah, they have a free version. Unfortunately I make money with mine. It's in no way free anymore.
      Thanks for the comment.

  • @StephenBoyd21
    @StephenBoyd21 7 місяців тому

    Is this a skinned version of Blender? It looks like one.

    • @redbaronrc
      @redbaronrc  7 місяців тому +1

      It shares a few similarities but the modeling approach is quite different.

    • @terryd8692
      @terryd8692 7 місяців тому +4

      It's nothing like Blender to be honest

  • @almonster2066
    @almonster2066 7 місяців тому +2

    The lack of a timeline in Placticity is a deal breaker. It's basically Blender+plugins.

    • @redbaronrc
      @redbaronrc  7 місяців тому +1

      Thanks for watching.