Just a tip with the Burning Wrath spell. It's actually much better at range. The overcast absolutely *nukes* infantry, even isolated units in their spread formation
DQ trains needs 2 hold fire options, one for main guns and one for the mortar, also needs to be a toggle for which you are aiming when declaring targets.
Lore of hashut just feels so suboptimal compared to lore of death and fire. Drazhoath on foot has only 100gp more base cost than the sorcerer prophet while having pretty good stats and item for melee grind. So he seems like an attractive option. But apart from hell hammer being good against armored infantry, everything the spell selection does other lores just do more efficiently. Ash storm utility can be clutch if you have like 5 fire damage ranged units to go with it, but you'd be just better off with Astragoth since he has kindleflame synergy.
You mentioned using double death shrieks instead, but only the dreaded tom cruise dread quake can scare the enemy into the trees while juking lightning
If you’re going to take a train and a dreadquake, you might as well attach it to the train. It costs the same and, in my anecdotal experience, drastically improves the efficiency of both halves of the unit
Yeah he was so down on Draz but he got 700-odd value with only a couple of casts, if he'd sat back a bit and used his magic he probably would have paid for himself. Having said that, the lizardmen player didn't bring colossadon hunters so the meta lord could have had a field day.
oh man. @ 6:57 I was staring directly at the saurus's to the left of the group you clicked with the mortar lmao Just werent feeling it huh? There was *so* much juicy damage to get RIGHT THERE
Dreadquake needs to be in a train format with a skullcrusher in melee. Up close the mortar is really accurate, however not sure if it's worth it for the extra cost.
I kinda feel if you’re not gonna get him on his mount, you go for the basic version instead. Even then, they’re so much cheaper and preform just as well. Lore of metal too, if the kroxigor are gonna blob with skinks, there’s a transmutation in store for them. And I dunno why, but I really do love goblin wolf riders.
i have noticed that often at the start of a campaing battle when the enemy is in range right away artillery just shots at what ever it wants, even if you pause befor they shot the first time and give them a order they still will shot what ever they want befor actually following your orders, this was not the case in game 2 and i wonder if the dreadquakemortar bug is tied to that...
if you turn off fire at will before you finish deployment, then select a target at the start of the match for the first shot it will listen (unless its the dq) you can turn fire at will back on later if you want
Please keep in mind that CA is just a small family company, we can't expect them to fix a unit breaking bug like this when there are so much more pressing matters, like yet another Lizardman update.
*dreadquake slowly inches out of the thunderbolt* "She's built like a steak house, but she handles like a bistro!|
*fires into a singular skink priest*
"She's out of control!"
The dodging with the dreadquake was so funny I wasted two bolts trying to hit that thing 😂
looked like a fun game, well played
Hilarious that artillery still target the end of the formation and not the centre. Goddamn is this game haggard.
It's been what, 15 years and it's still not fixed?
@@yuyuyu25 Eight.
Just a tip with the Burning Wrath spell. It's actually much better at range. The overcast absolutely *nukes* infantry, even isolated units in their spread formation
draz misses for a me a lot with artillery wraths, i get a lot of value out of overcasted point blanks tho
Amazing how CA managed to make hold fire not work on the most devastating artillery in the game
the "ladies and gentlemen" every video start is so comforting.
To be fair on Drazhoath, the dude just got surrounded at the very start of the game by Kroxugors and lived for most of the game
DQ trains needs 2 hold fire options, one for main guns and one for the mortar, also needs to be a toggle for which you are aiming when declaring targets.
Lol. Good luck with that pipe dream.
My brain read this as Dairy Queen trains and I don’t think I’ll ever call it a dreadquake again
Lore of hashut just feels so suboptimal compared to lore of death and fire. Drazhoath on foot has only 100gp more base cost than the sorcerer prophet while having pretty good stats and item for melee grind. So he seems like an attractive option. But apart from hell hammer being good against armored infantry, everything the spell selection does other lores just do more efficiently. Ash storm utility can be clutch if you have like 5 fire damage ranged units to go with it, but you'd be just better off with Astragoth since he has kindleflame synergy.
You mentioned using double death shrieks instead, but only the dreaded tom cruise dread quake can scare the enemy into the trees while juking lightning
If you’re going to take a train and a dreadquake, you might as well attach it to the train. It costs the same and, in my anecdotal experience, drastically improves the efficiency of both halves of the unit
That dreadquacke mortar is just the funkiest shit ever.
hehehe the dreadquake autoshooting - that's some serious old school RTS action
You lost an insane amount of value sitting on 55 winds. That's like a minimum 2 Saurus units worth of Burning wrath
Yeah he was so down on Draz but he got 700-odd value with only a couple of casts, if he'd sat back a bit and used his magic he probably would have paid for himself. Having said that, the lizardmen player didn't bring colossadon hunters so the meta lord could have had a field day.
I dont think it was Drazhoath's fault that you left him alone unsupported to get surrounded by ap monstrous infantry.
I love the dread quake playing red-light green-light
oh man. @ 6:57 I was staring directly at the saurus's to the left of the group you clicked with the mortar lmao Just werent feeling it huh? There was *so* much juicy damage to get RIGHT THERE
It seems like the Dreadquake's fire-at-will bug is fixed for now. I tested it in skirmish and it didn't fire until I gave an order.
Dreadquake needs to be in a train format with a skullcrusher in melee. Up close the mortar is really accurate, however not sure if it's worth it for the extra cost.
I think it still fires at will does it not? Anyway no way it's worth 3200 gold for a better skullcrusher. A regular skullcrusher is 1200
@@sandercohen9712 It does but you run it in and it wrecks infantry.
@@TheDavinatorQ alright but when you call it it in it will still fire on the way to the frontline
I kinda feel if you’re not gonna get him on his mount, you go for the basic version instead. Even then, they’re so much cheaper and preform just as well.
Lore of metal too, if the kroxigor are gonna blob with skinks, there’s a transmutation in store for them.
And I dunno why, but I really do love goblin wolf riders.
Its infuriating, how every time your blunderbusses would be ready to shoot, you pull a unit of laborers right in their LOS xd
Draz immediately got surrounded by large AP units :( he fought well even
To fix the dreadquake is CA's biggest battle as it seems.....
Chaos Dwarf is best Dwarf.
It's amazing how many months have passed since the release of CD and CA didn't fix the dreadquake until now.
Live videos are my fav :D
FUCK YEAH GO DUSTMAN!!!
i have noticed that often at the start of a campaing battle when the enemy is in range right away artillery just shots at what ever it wants, even if you pause befor they shot the first time and give them a order they still will shot what ever they want befor actually following your orders, this was not the case in game 2 and i wonder if the dreadquakemortar bug is tied to that...
if you turn off fire at will before you finish deployment, then select a target at the start of the match for the first shot it will listen (unless its the dq) you can turn fire at will back on later if you want
Didn’t realize the lizards still got a lot of fight, left in them
Just had a new patch out and still no fix for the DQ
Most accurate Dreadquake
I feel like this would have been a good map for the chorf flame cannons
I'm a simple man, I see lizards I like
Total lizardmen victory
i really hope they fix it its such a fun unit
CA, fixing a bug that hurts the player? Can’t you ask for something mroe realistic like a dragon?
dreadquake mortar only hitting the edges of units as usual...
take a shot everytime turin mispronounces drazhoath as draz-hoath
Never have I been so early to a turin video
I fell like the train is a bit of a liability against lizerdmen. They have too many units that are design from the ground up to rip them apart.
Love your vids man
Is it just me or are the lizardmen getting more popular again
The buff they got was pretty nice, and they were already a higher tier faction.
Turin memed too close to the sun: ua-cam.com/video/p4w2BZXL6Ss/v-deo.html
This map feels oversized? A lot of walking for reinforcements
It's kinda funny how Drazhorath is the best campaign Chorf lord, but crap in MP.
Face the corner and think about your actions young man!
You still had 40 WoM in the bank :(
Big amonguschungusmundi
Wouldn't it be better to use your Deathshrik to kill kroxies to free Astrogoth instead of killing Mazda?
Mazda was nuking his army with space rocks, so yeah killing him was the priority.
Probably the worst Chaos Dwarf player I've ever seen 😂
Please keep in mind that CA is just a small family company, we can't expect them to fix a unit breaking bug like this when there are so much more pressing matters, like yet another Lizardman update.
its been what, 6 months+. why is CA such a potato?
Ahah! First i think-