At first glance at the thumbnail, I mistook the handgunner for a guy with an electric guitar. This was good. Rock on, soldier, become a god of thunder!
@Turin are Handgunners firing at Bull Centaur Renders fixed? IIRC they always aim at a spot somewhere to the top of the unit. Seemed like there were always several volleys where entire Handgun volleys to the Bull Centaur Renders were not doing anything. And a lot of shots seemed to outright miss. What about Bull Centaurs renders their targeting so finicky??
Stirland patrol archers would be OP with their -35% permanent slow effect. Hochland longcannons would be much more interesting than regular handgunners, cos they can melt shielded units like no tomorrow. And of cos I think eldrich bodyguard will be interesting with their high armor, instapick almost all battles
Not to mention the stubborn bulls which would be a new unit of greatsword wielding knights with anti-infantry I think I'll be very interesting as a fast reaction great sword unit I think it's certainly needed in some cases. And also another OP unit would be the bordermen they have armor piercing grenades and fire on the move. They would shred anything they fired at and would probably be banned from any tournaments.
What an absolutely beautiful Empire build! War Wagons are cool and all, but I feel like a lot of Empire builds are way to dependent on them these days. It's great that they are viable but they shouldn't be a staple unit. I would like to see a bit more applications for the other Empire war machines though, maybe they'll be made more viable when the Nuln dlc with the Master Engineer arrives.
@@scrapinator8910 Yeah, they've been jumping between too strong and completely useless for quite a while. I think that compared to all the previous attempts they are currently the closest to being well balanced.
I feel like they could probably increase the impact area of the magma cannon slightly to make it more relevant. At least for campaign, it just feels like it doesnt hit much, even in a blob
The fact that Demis barely managed to beat standard Renders despite being a dedicated anti-large that also got the charge off shows how Chorfs still need nerfs. Ridiculous.
The problem of normal greatcannons vs HoW is the matter of accuracy, at least at maximum range. Tier 9 unit have waaaay much more accuracy and it's give it to work on a real fight, being about 1.5-1.9 times better than normal greatcannon, and of cos cheaper than 2 of them
@@forrestmcgee7631it’s really the only viable arty peice chaos dwarves have after the nerf of the magma cannon and the other arty prices price increases.
@@adustygreasyandsweatybonnet Hahaha that cracked me up mate, it's like saying the regular war wagon is the 'only viable war wagon', yeah cause it's the best and no other version needs to exist... New factions have always had powercreep but man it's so frustrating and boring it's so telling there's no actual talent to make a varied faction instead of an OP one...
@@tobiasL1991 well saying as chiefs rely on strong arty and strong heavy units a core pieces of their faction identity I don’t really see a problem with their specialty pieces punching above their weight class. It’s like complaining that the Skaven chaff is too cheap even though it’s what their faction is all about cheap chaff inf supported by deadly weapon teams and monsters
@@adustygreasyandsweatybonnet What are you even saying? They also have strong infantry on top of that, and skaven chaff too cheap? If anything skaven chaff sucks, it's why their weapon teams and arty is so incredibly overtuned always have been, they are better than empire and dwarf stuff without their table top drawback...
@@tobiasL1991 most Skaven inf other than their assassin units are meant to be cheaper and subpar in combat ability their faction identity is supported by that. What I’m saying is the chorf faction identity revolves around low numbers of strong elite inf units supplemented with cheap chaff and backed up by terrifying arty and a few weapon teams. Their no need to complain about a factions units being op when that is exactly what they were designed to be chorf arty is meant be low model count expensive but deadly all the same.
Using that Skaljandirs Fall ability you brought with Ulrika before/ after the nets on the cd lord would have brought him down earlier, as the blind does slow down.
infernal guard are better. They can fight off large units like horsemen which is usually what kills range. Blunderbusses would just die and for only 300 more its worth it.
Pleasing to see some sword and board infernal guards being used instead of the ironsworns. Granted the sworns are very good infantries but their higher cost usually meant way less quality infantry in almost all replays i've seen so far so it was basically spamming gobbos to no end alongside those elites. At least there is a mix match of orks gobbos normal chworf infantry and then infernals.
Range problem(( But I wonder to bring luminarc after the battle start, somehow hided to the last moment. And then BOOM, eat the blessing of sigmar, chaos scum!)
By the way, the Dwarf and Elf artillery is much more resistant to the anti infantry rockets, so you’d be able to ward deathshrieks off with them. The empire pieces seem to get wrecked in like one volley.
Any faction that can bring fast cheap cavalry/dogs/spiders/etc make blunderbusses about nearly impractical, they need to much time and too SHORT range to make shit. So... any faction except dawi counter the blunderbusses))
I agree Ca nerfed the shite out of the chaos dwarves across the board they only did the power creep stuff to make people buy there overpriced faction dlc.
The cannons were nerfed a little, but it was probably more because magma cannons used to be so good no one really tried the Rockets.. Then it was nerfed and they did and BOOM. Its completely broken.
6:37 I love your vids dude, but can you get a pop filter in the future plz :( you handle the microphone professionally, but without a pop filter these exhaling sounds hit the microphone hard, and folks with decent headphones get sonically assaulted, it's physics and isn't your fault. But please get a filter sometime, they're as cheap as 11 bucks and it'll save my ears next video.
I see handgunners. I click.
Always happy to see some gunlines.
Nothing brings more satisfaction than an empire win with troopers and handguns vs big monsters lol
Bringing Empire Total war to Warhammer in style
At first glance at the thumbnail, I mistook the handgunner for a guy with an electric guitar. This was good. Rock on, soldier, become a god of thunder!
You've been...THUNDERSTRUCK!
Oh no, the state troops found sonic weaponry!
I wanna see an Empire vs Chaos game.
With Ulrika, Gotrek, and Felix, defeating the servants of the dark gods. Turin please bless this ravaged body.
10:50 SHORRRRT?!
@Turin are Handgunners firing at Bull Centaur Renders fixed? IIRC they always aim at a spot somewhere to the top of the unit. Seemed like there were always several volleys where entire Handgun volleys to the Bull Centaur Renders were not doing anything. And a lot of shots seemed to outright miss. What about Bull Centaurs renders their targeting so finicky??
A fun thing for Empire in Multiplayer would be to allow elector counts units to be played. They're basically RoR without the rank9 experience
Stirland patrol archers would be OP with their -35% permanent slow effect.
Hochland longcannons would be much more interesting than regular handgunners, cos they can melt shielded units like no tomorrow.
And of cos I think eldrich bodyguard will be interesting with their high armor, instapick almost all battles
Not to mention the stubborn bulls which would be a new unit of greatsword wielding knights with anti-infantry I think I'll be very interesting as a fast reaction great sword unit I think it's certainly needed in some cases. And also another OP unit would be the bordermen they have armor piercing grenades and fire on the move. They would shred anything they fired at and would probably be banned from any tournaments.
What an absolutely beautiful Empire build!
War Wagons are cool and all, but I feel like a lot of Empire builds are way to dependent on them these days. It's great that they are viable but they shouldn't be a staple unit.
I would like to see a bit more applications for the other Empire war machines though, maybe they'll be made more viable when the Nuln dlc with the Master Engineer arrives.
It’s funny to compare how useful they are now to the absolute state they were in when first released.
@@scrapinator8910 Yeah, they've been jumping between too strong and completely useless for quite a while. I think that compared to all the previous attempts they are currently the closest to being well balanced.
How do yo uuse em?
what about those spearmen with full health and 176 kills at the end screen?
Chadmarites
resummon does not erase kills
Bro, I watch your videos every day after work to unwind. Good shit man.
I feel like they could probably increase the impact area of the magma cannon slightly to make it more relevant.
At least for campaign, it just feels like it doesnt hit much, even in a blob
The fact that Demis barely managed to beat standard Renders despite being a dedicated anti-large that also got the charge off shows how Chorfs still need nerfs. Ridiculous.
I think the new Cathay drum RoR is more durable than Karl Franz... poor guy
Empire needs a bayonet equipped gun line unit . Something better than free company. The black spots for the vampire coast are an example
Amazing match, great video as always Turin!!
They really didn't want to give you those cinematic shots
Somehow, the ordertide has returned.
Infernal castellan: SHORT!?
And proceeds immediately retreat, cos that is a fact))
For sigmar! Out of curiosity, how well do normal cannons trade into rockets? Maybe go for numbers rather than quality?
The problem of normal greatcannons vs HoW is the matter of accuracy, at least at maximum range. Tier 9 unit have waaaay much more accuracy and it's give it to work on a real fight, being about 1.5-1.9 times better than normal greatcannon, and of cos cheaper than 2 of them
Man seeing death shrieks counter both cav and inf, seeing bullcentaurs with silver shields and trade upwards vs demis, it's just silly really.
@@forrestmcgee7631it’s really the only viable arty peice chaos dwarves have after the nerf of the magma cannon and the other arty prices price increases.
@@adustygreasyandsweatybonnet Hahaha that cracked me up mate, it's like saying the regular war wagon is the 'only viable war wagon', yeah cause it's the best and no other version needs to exist...
New factions have always had powercreep but man it's so frustrating and boring it's so telling there's no actual talent to make a varied faction instead of an OP one...
@@tobiasL1991 well saying as chiefs rely on strong arty and strong heavy units a core pieces of their faction identity I don’t really see a problem with their specialty pieces punching above their weight class. It’s like complaining that the Skaven chaff is too cheap even though it’s what their faction is all about cheap chaff inf supported by deadly weapon teams and monsters
@@adustygreasyandsweatybonnet What are you even saying? They also have strong infantry on top of that, and skaven chaff too cheap? If anything skaven chaff sucks, it's why their weapon teams and arty is so incredibly overtuned always have been, they are better than empire and dwarf stuff without their table top drawback...
@@tobiasL1991 most Skaven inf other than their assassin units are meant to be cheaper and subpar in combat ability their faction identity is supported by that. What I’m saying is the chorf faction identity revolves around low numbers of strong elite inf units supplemented with cheap chaff and backed up by terrifying arty and a few weapon teams. Their no need to complain about a factions units being op when that is exactly what they were designed to be chorf arty is meant be low model count expensive but deadly all the same.
Using that Skaljandirs Fall ability you brought with Ulrika before/ after the nets on the cd lord would have brought him down earlier, as the blind does slow down.
Steel, faith, gunpowder. Simple as
I would like to see more blunderbusses. I feel like all those chaos dwarf infantry sent into enemy blobs are missing blunderbusses at their back.
infernal guard are better. They can fight off large units like horsemen which is usually what kills range. Blunderbusses would just die and for only 300 more its worth it.
Pleasing to see some sword and board infernal guards being used instead of the ironsworns. Granted the sworns are very good infantries but their higher cost usually meant way less quality infantry in almost all replays i've seen so far so it was basically spamming gobbos to no end alongside those elites.
At least there is a mix match of orks gobbos normal chworf infantry and then infernals.
Must be nice to have an artillery unit that is good at nuking both infantry, large targets AND other artillery pieces. Skillshriek rocket much?
I wonder if luminarc is a good tech against rocketlaunchers
Range problem((
But I wonder to bring luminarc after the battle start, somehow hided to the last moment. And then BOOM, eat the blessing of sigmar, chaos scum!)
Surprised the deathshriekers didnt get more value considering they erased hammer of the witches and can two shot your entire infantry and gun line.
Not by each shot
Turin always brings demis and they get wrecked every time, give up on them brother
Fun game!
By the way, the Dwarf and Elf artillery is much more resistant to the anti infantry rockets, so you’d be able to ward deathshrieks off with them. The empire pieces seem to get wrecked in like one volley.
Omg the silver bullets ambush!
I see Markus 🐺 & I just have to click.!
Still wishing he had snipe...
Why You didnt finish the Castellan of with markus and Ulrika, looked like it would take about 10-15 more seconds???
Are Fireglaives and Blunderbusses bad for domination? I rarely see them in your videos but maybe it is just matchup specific
Any faction that can bring fast cheap cavalry/dogs/spiders/etc make blunderbusses about nearly impractical, they need to much time and too SHORT range to make shit.
So... any faction except dawi counter the blunderbusses))
Chaos Dwarfs no longer having cost effective point takers really screwed them.
I agree Ca nerfed the shite out of the chaos dwarves across the board they only did the power creep stuff to make people buy there overpriced faction dlc.
Is it my eyes or have the demi gryphs lost their halberd?
It astounds me that Magma Cannons just aren't the way to go anymore. I remember back near the Chorfs release it was the other way around😂
The cannons were nerfed a little, but it was probably more because magma cannons used to be so good no one really tried the Rockets.. Then it was nerfed and they did and BOOM. Its completely broken.
@@IIIJG52 rockets were also buffed.
Ahhhh yeah!
Outstanding game!
God I hate Chaos Dwarfs so much. They still feel so op and unfun to play against
Should have taken mememark instead of the cannon, it was useless :0.
I see an Empire game insta view and like
GG
For Sigmar!
Deathshrieks two shotting infantry units is just obscene to watch. Hope you don't get demonetized. I hope that gets toned down.
Wooo almost 2 min. in before you cried about Franz this time ;)
6:37 I love your vids dude, but can you get a pop filter in the future plz :( you handle the microphone professionally, but without a pop filter these exhaling sounds hit the microphone hard, and folks with decent headphones get sonically assaulted, it's physics and isn't your fault. But please get a filter sometime, they're as cheap as 11 bucks and it'll save my ears next video.
It's easier to pronounce if you pretend the k is a h.
CA needs to nerf the lauchers, they are too good against anything, they should remove their spreadshot
im really pissed at ca
capitalism yeaa
What a suprise! Multiplayers whining that the magma cannon was op now say why even take it and chaos dwarfs are bottom tier. What a suprise!