Now, I understand the name behind your channel. Amazing work. Please keep it going. Coming from a Graphic Design background, these videos have helped me acquire a new skill set for my resume and portfolio. :D
Awesome!!! Thanks for sharing that. Graphic design skills will help you go FAR with the 3D stuff, especially motion graphics and framing for animation. I fully intend on keeping it going 😀. Good luck!!
I would love to be able to adjust / offset the sin wave. eg. instead of the values going from 0 - 1, allow for -1 to 1. its a simple way of animating branches swaying in the wind
You're welcome! I love this community as well. I have a growing list of tutorials to make and one on destruction and shattering is definitely on the list! My awesome subscribers have given me a years worth of videos to make haha! This is the last one of a series that I started a while ago and have been fixing. Thanks!
Thanks!! While you could do an ocean wave with some work, this is more of a sign wave type effect. This won’t rise and crash. Flip fluids could as an addon.
@@KevBinge I am trying to create weak wave. selected a plane. subdivided it. selected ocean. at Time, clicked i, moved play time line to 100 and again at Time clicked i. For some reason, found no animation in object mode. Can you figure out, what I am doing wrong.
In 3.1, sometimes it loops and sometimes it doesn't. I've tried it a dozen times and sometimes it works until I change a modifier setting ... then it stops looping. Sometimes it won't loop at all.
Update ... I misunderstood when you called this a loop. I found that setting the start frame at #23 makes it a true loop. But if the default modifier settings are changed, the start frame needs to be changed also.
What I understand here is the offset in the wave modifier is defined in terms of frames. With the follow path constraint the offset is defined as a value between 0 and 1? Is this correct?
Is there a way to pause the wave modifier? I'm using it to animate water in a bottle, and I want the tip of the wave constantly at the position of the empty that I've assigned it to already. The empty moves around a bezier circle but I dont want the sine wave to continue its own animation. Unless there's a better way to do this?
You are using this to “fake” water in a container... that’s tricky. As far as pausing the modifier, you can set it to not cycle and use damping and such, but it’s not easy. A good fluid sim would look more realistic but at the cost of simulation time. You can really keyframe the controls on the wave modifier and fake the look, but I’m not sure what approach would take longer... Good question with no great answer. Water is tough.
Yes. It works with rigid bodies at the very least. If you give the deforming grid a rigid body collision property and set it to deform, and mesh to deform or final, it will interact with whatever it's colliding with. Try it by dropping a sphere on it, it's fun!
Nice Video! Do you know solution to export this kind of animation in an FBX Format for the UE4? I'm struggling with it. (I think it is because I can't bake this kind of animation)
Good question. I think it will allow for it if you go into the graph editor, find the animation curves that control it, and reverse them. Otherwise, procedural displacement shaders could do this too, but are harder to set up.
I'm trying to create a huge realistic wave in blender. With all the foams and splashes. I'm trying to focus my camera on the waves itself. Can't seem to figure out how to do it... Is it possible to do it with this modifier? Is Blender capable of doing liquid simulation like in Houdini, Bifrost and Realflow...
It is, but with the FLIP Fluids addon. Mantflow is incorporated now but I still think FLIP will feel more like Houdini and Bifrost, Realflow with daemons, etc...
4 роки тому
How can i bake the animation of the modifier and export it as an fbx? when i tried to export it with the modifier the animation didnt export with it
@@KevBinge Oh wait sorry i think i had my width too high so it would only be able to fit one at a time and when i turn it down much lower then it can do the multiple waves.
@@KevBinge I think he's asking if you can apply the wave modifier to 3D text? Possibly 3D text that's dynamic - AKA you can still change what the text says, what font, etc. That's my guess at any rate. Also, I believe he's asking if you could put together a video on it in lieu of us figuring it out for ourselves. (though I could be wrong on that) Hope that helps. :)
Another clear, useful, detailed but not too long tutorial! Thank you so much!
Ben Long You’re welcome! Thanks for the kind words! I try to keep them short. Some things get really intricate so it’s always a challenge 😀
I'm loving your 2.8 tutorials!. Thank you for your time and effort, it's appreciated.
PukkaFactor You’re welcome, and thanks for watching, I appreciate that!
awesome video, you have a great way of teaching!
Thanks!!
Now, I understand the name behind your channel. Amazing work. Please keep it going. Coming from a Graphic Design background, these videos have helped me acquire a new skill set for my resume and portfolio. :D
Awesome!!! Thanks for sharing that. Graphic design skills will help you go FAR with the 3D stuff, especially motion graphics and framing for animation. I fully intend on keeping it going 😀. Good luck!!
You're explaining things that aren't normally covered in other tutorials :)
Thank you!
Nice clear video , too the point and no time wasted. Thanks, I will take a look at more of your videos.
Thank you! Let me know if you have questions, etc. 😀
I have hobestly watched a video and learnt what I needed to learn and even more. Amazing
That’s great!! I need to go back to doing these! Thanks!
Great tutorial. Specially using the empty that can be animated.
Thank you! Empties are awesome!
This is next level of "Really Cool Thing" thx
Thanks! It’s fun!
Teachers should take lessons from you😂😂😂am laughing and learning at the same time didn't know that was possible till know
Thanks!!! I do my best 😀😀
I love your videos dude. So fun and interesting. If you have something related to 3d printing it would be great to learn it from you. Thanks
Thanks!! I may go into that area and I’ll do my best to make it fun if I do 😀. It’s a great technology with lots of potential for sure!
Thanks!
You’re welcome.
This is great tutorial, nicely explained , 2021 and still up to date and helpful. Thank you;-)
I agree! just watched this 2021 too and still helpful :)
keep it up man. you inspire me.
I’ll do my best! Thanks!
reminds me of the little vue skit before every movie
Lol!
Awesome
I’m glad you like it. I’d sent you a reply on the inside.
awesome tutorial dude, exactly what i was looking for.Thanks a lot.
Thanks! You’re welcome 😀
@@KevBinge just made double slit interference pattern with your tute..:)
Nice! With volumes?
@@KevBinge just kept it simple used two wave modifier on single grid with different starting points and those waves are interfering beautifully..:)
@@KevBinge btw what is volumes? i'm just a beginner.
dude you are awesome!
Thanks!!
Oooooohhhhhhh! Thanx for posting..love it.
You’re welcome, and thanks!!
Very nice video.
Thanks Paul!
thanks for the tips!!!
You’re welcome 😀😀
Hey...that *is* awesome! Thanks so much! :D
You’re welcome! I love that modifier 😀
@@KevBinge There's advanced, SUPER advanced, and...The 😎Way 9:10...I love it now too
Lol! I always love the 😎 way. It’s more fun most of the time haha. Thanks!!
Very nice, thanks
Petr Smrtka You’re welcome! I just responded to your other comment as well. Thank you!! 😀
I would love to be able to adjust / offset the sin wave. eg. instead of the values going from 0 - 1, allow for -1 to 1. its a simple way of animating branches swaying in the wind
It can be done now in geometry nodes. It’s a math node and can go from -1 to 1, and even be combined with cos for real spherical trippy stuff 😀
thank u sir, i noted it 💖
You’re welcome.
Thanks buddy 👍
You’re welcome 😀
thank you very much !
You’re welcome 😀
with cyclic off, how would you have it trigger again?
I’d probably bake it out and use non-linear animation if I had to guess at the moment.
way more faster than reading manual, cool. that's silly sound when you demonstrate that speed parameter lol
Thanks!!! 😀😀
how can I delay the waves in an exponential way?
I upload blender tutorials to my channel. Feel free to visit it ;)
Thank you
You’re welcome. 😀😀
For me when i do it... At the end of the animation, it buffers back to the start animation... Is there a way i can make it smoother?
great tutorial
Thank you!!
i mix this with another tutorial and now i have a pucking air shockwave for explosion :))
Awesome!!
If you do it to suzanne it looks like when a cat is about to throw up
Mmm... puking Cats.... I’m getting ideas lol!!
Thanks Blender binge.I Love the Blender community.will u make a simulation tutorial on like (2.8 destroying things)
You're welcome! I love this community as well. I have a growing list of tutorials to make and one on destruction and shattering is definitely on the list! My awesome subscribers have given me a years worth of videos to make haha! This is the last one of a series that I started a while ago and have been fixing. Thanks!
@@KevBinge I will wait patiently for that one.
I'll have to make that one amazing! Thanks!
Can you make the waves go in reverse? Or make plain waves propogate from any angle instead of just the x and y direction?
Cool! I want do some corona shit, this rly helped with that!
You’re welcome! Use it to help beat this thing.
great tut direct to the point!
Thanks!!
I have a question.
Why does the wave motion stop animating when I apply the wave modifier?
Applying a modifier makes the mesh's actual shape reflect the current state of the modifier you apply
@@AtelierMcMuttonArt I see, thank you 👍🙂
Super cool tutorial.
Great way of explaining.
Can you please advise, how to make a ocean like wave, adding random to this animation.
Thanks
Thanks!! While you could do an ocean wave with some work, this is more of a sign wave type effect. This won’t rise and crash. Flip fluids could as an addon.
@@KevBinge Thanks a lot.
I just want weak sine wave with random movement, random direction. Can you please help?
@@KevBinge I am trying to create weak wave.
selected a plane. subdivided it. selected ocean. at Time, clicked i, moved play time line to 100 and again at Time clicked i.
For some reason, found no animation in object mode.
Can you figure out, what I am doing wrong.
;) My version, no WOW! 1:48, I have to press first the Spacebar ... but then WOW! WOW! WOW!
Lol!! 😂
Is there a way to create a randomized wave pattern?
You can mix them and they’ll appear that way, especially if you add an object to control it. Other than that, it seems pretty “hard coded.”
We need a way to reduce the frequency, means the velocity of the waves. (math waves, period, frequency)
I agree.
thank you for the video, it solve me a problem, but can i control waves quantity? Because in my animation i need only 3. Thank u!
Thanks. Yes, you can play with the width and narrowness, and uncheck “cyclic,” then play around until it works.
@@KevBinge tnks, will try 😎
Definitely! Just be patient, and good luck 😀
In 3.1, sometimes it loops and sometimes it doesn't.
I've tried it a dozen times and sometimes it works until I change a modifier setting ... then it stops looping.
Sometimes it won't loop at all.
Update ... I misunderstood when you called this a loop. I found that setting the start frame at #23 makes it a true loop.
But if the default modifier settings are changed, the start frame needs to be changed also.
Dope video , but what if you when the add the modifier, nothing happens ; I’m currently stuck .
Strange... have you given the grid or the plane subdivisions?
What I understand here is the offset in the wave modifier is defined in terms of frames. With the follow path constraint the offset is defined as a value between 0 and 1? Is this correct?
That’s about right in that instance.
Is there a way to pause the wave modifier? I'm using it to animate water in a bottle, and I want the tip of the wave constantly at the position of the empty that I've assigned it to already. The empty moves around a bezier circle but I dont want the sine wave to continue its own animation. Unless there's a better way to do this?
You are using this to “fake” water in a container... that’s tricky. As far as pausing the modifier, you can set it to not cycle and use damping and such, but it’s not easy. A good fluid sim would look more realistic but at the cost of simulation time. You can really keyframe the controls on the wave modifier and fake the look, but I’m not sure what approach would take longer... Good question with no great answer. Water is tough.
Thank you very much. I'm just wondering why 'apply' or 'apply as shapekey' not works for me. Can you confirm that?
Sorry for the question, I figured out by myself: apply takes into account of a single frame and not of the whole animation I expected
Awesome! This whole thing is all trial and error lol!!
Can you animate collisions with this?
Yes. It works with rigid bodies at the very least. If you give the deforming grid a rigid body collision property and set it to deform, and mesh to deform or final, it will interact with whatever it's colliding with. Try it by dropping a sphere on it, it's fun!
@@KevBinge Awesome thank you! :D
You're welcome!
can we bake animation from this modifier?
I have not found a way to bake out the vertex data yet. The workaround would be to render displacement maps.
@@KevBinge tq for your respon..hope you will make a tutorial if you found a way to bake it... thanks again..
Nice Video! Do you know solution to export this kind of animation in an FBX Format for the UE4? I'm struggling with it. (I think it is because I can't bake this kind of animation)
Good question. I need to try with Alembic.
can i invert the animation? i want the waves to go to the center of the object, is that possible?
Good question. I think it will allow for it if you go into the graph editor, find the animation curves that control it, and reverse them. Otherwise, procedural displacement shaders could do this too, but are harder to set up.
@@KevBinge wait it has keyframes? Alright ill try that thanks
It should have some kind of data in there. If not, you can keyframe it manually. I’m not near a computer or I’d try it.
@@KevBinge alright thanks
I'm trying to create a huge realistic wave in blender. With all the foams and splashes. I'm trying to focus my camera on the waves itself. Can't seem to figure out how to do it... Is it possible to do it with this modifier? Is Blender capable of doing liquid simulation like in Houdini, Bifrost and Realflow...
It is, but with the FLIP Fluids addon. Mantflow is incorporated now but I still think FLIP will feel more like Houdini and Bifrost, Realflow with daemons, etc...
How can i bake the animation of the modifier and export it as an fbx? when i tried to export it with the modifier the animation didnt export with it
That’s a good question. I’ll look into that.
@@KevBinge thank you very much. I haven't found any solution so far
what if i want one end of my wave to stay completely still?
I’d use dynamic paint instead for something like that. You’ll need a falloff as well. I need to revisit these videos.
It doesn’t repeat multiple times for me, and I have cyclic on. Like it repeats it but it won’t constantly wave quickly, even when I sped it up
Hmm... if you create a new scene and set it up again does it do the same thing?
@@KevBinge Oh wait sorry i think i had my width too high so it would only be able to fit one at a time and when i turn it down much lower then it can do the multiple waves.
Awesome! So it’s working for you now?
@@KevBinge Yup, thanks for the tutorial and help! :D
I wonder if you out that into text?
Any ideas?
I mean I can do that myself but ._.
I’m not sure I follow? Thanks!
@@KevBinge I think he's asking if you can apply the wave modifier to 3D text? Possibly 3D text that's dynamic - AKA you can still change what the text says, what font, etc. That's my guess at any rate. Also, I believe he's asking if you could put together a video on it in lieu of us figuring it out for ourselves. (though I could be wrong on that) Hope that helps. :)
can you make them loop?
Yes. It should automatically loop but look for the end points on the timeline. Geometry nodes are now better for this.
@@KevBinge thank you really simple and great video thanks again
You’re welcome Dr. Sleepy. Great name btw!
@@KevBinge thank you i really use it everywhere 😅
How to subdivide the layer??
Hit tab to go into edit mode, then go to edge, subdivide. Or, add in a subdivision surface modifier, or two.
@@KevBinge done
hi
Padmaja Kanuparthi Hello 😀
no
Talk to me like I talk to my wife. “It doesn’t matter right now, cuz here we go. Sex now”.
LOL!!