I found an automatic fix for the glitching feet: just check "front" in the shrinkwrap constraint’s "face cull" option. That way, the bone will exclude the front normals and will only look for the other side of the normals (the side which is under the ground, that the bone should not go through)
Pierrick, your tutorials are great. We need those slightly more advanced ones as often as possible ;) I also have to recommend your Advanced Rigging Tutorial for everyone - it's worth every penny.
Damn. I've been trying to learn animation in blender for almost a year now and this video just showed me just how little I know about blender's animation system. Thank you for the advanced content!! TLDR I'm probably going to have watch this video a dozen times or so before I grasp everything XD
Even if you never get the recognition your skills deserve, let me say without reserve, you are one of the most skilled riggers and animators I know. You are my long term role model in these areas.
I remember I came up with a similar and not so good approach as the procedural leaning method for my car animation in the Endless Engines challenge at the time. It did the job though. This was really informative and helpful. I am currently applying some of this in my current animation for my portfolio as I have a character running along the scene for a while. Thank you Pierrick for your tutorials, keep them up!
Certainly Highlights the fantastic possibility of Blender all this by a Masterclass from Pierrick I am very impressed in how you effortlessly convey high level information into the blender inner workings and how to utilize these features advantageously. Thank you very much for sharing.
Oh, the one I was waiting for! :3 Btw. that procedural leaning is neat, might be super useful creating more beliveable car animations without the need to fiddle with every frame. This is top quality content - how you still simmer at mere 22k subs is beyond my comprehension.
@@TommyLikeTom One could argue that there are not a lot of animators that use Blender because there are literally no resources out there that would teach anyone on the subject. SourceFilmMaker alone has proven that there are many people interested in the subject. Also I believe Pierrick mentioned that interest in his rigging course has surpassed his wildest expectations. The thing is that literally 99.9% Blender courses beat the dead horse of modeling, which, outside of maybe hard surface modeling and troubleshooting related issues, is a piece of cake comparing to pretty much ANY other Blender functionality. All Blender animators that I'm aware of are in fact self taught. It's same with motion graphics - Blender is more capable at it than After Effects will ever dream to be but noone does that because noone knows how and, surprise surprise, there aren't any resources out there going beyond the absolute basics. It's like with this meme art course: step 1) draw two elipses, step 2) draw the rest of the fucking owl. This right here is the embodiment of anything that isn't modeling in Blender: i.imgur.com/rCr9A.png There's SEVERE lack of resources covering process between steps 1 and 2.
I have often wondered and even tried this but my tech/logic reasoning never got me there; this is such a valuable contribution to the knowledge base, franchement il doit y avoir des "Pour le merite" pour ce genre de partage, je reste bouche bee une minute en reconnaissance de 1. ton effort et genie, 2, l'esprit de partage pour le bien de tous en deomonstration, et 3, la video qui explique de facon lucide. Merci.
Could you also use a transformation constraint on the empty instead of a driver, e.g. Translating rotation into x local movement? This way tweaking would be a bit more accessible as you could also keyframe influence values if you want to fine tweak along the animation (I guess is possible with drivers, too).
Yes, but it makes the curves super noisy. The goal of converting it is to smooth it as it drives the torso root of the robot. Otherwise the motion would be super jittery and light weight
Hey Pierrick, I bought the Alive! Animation COurse in Blender a while ago, and it's awesome. This week, for some reason, I can't seem to be able to access it. When I try to access the course via the link that was sent to my email after the purchase, the page is not loading. When I visit Teachable directly to search for the course, the website is unavailable. Is it a Teachable issue? Did you move the course? and Where can I find it?
Your tutorials are always what I need but always just a bit too advanced for me to follow. I lost confidence in my ability to follow you after the 5th minute or so haha
I just bought your rigging course and I love it, English is not my main language and I struggle listening but I saw the subtitles download when I was getting the course but don't know how to use them Secondly I don't get some things in the course cause I'm a beginner, I always rewind but Im always worried when I move on to the next video
Hi, when you open the video file. Just drag and drop the subtitle file in your player and it should display the subtitles on screen. If it doesn't work with your player, just use VLC, it's free and works very well
When you say "the empty" it sound like you are saying DMT. Great tutorial. I made my first blender tutorial on my channel explaining how to make 2D rigs and I'm gaining subs which is nice
ok this doesn't work at all with a quadruped animal character cause I have tried multiple times and I think its mainly cause the quadruped animal character has more toe bones and not just one toe bone like your robot character and the way I have the quadruped rig set up is like the dog rig you did and the technique you use in this video doesn't work with that quadruped rig.
Bonjour Pierrick. Ca peut peut-être vous intéresser 👉 ua-cam.com/video/rT8yTcnpq9g/v-deo.html L'avantage avec cette méthode c'est qu'elle fonctionne sans avoir besoin du modificateur shrinkwrap sur la courbe et elle peut rester complétement plate (tous les points à 0 en Z). L'inconvénient c'est que l'idée est très basique et qu'il faut encore trouver un moyen de garder les rotations des pieds quand le personnage se déplace autrement qu'en ligne droite mais si vous avez vous même une solution je prends. Merci pour vos vidéos, je suis devenu accro :)
I found an automatic fix for the glitching feet: just check "front" in the shrinkwrap constraint’s "face cull" option.
That way, the bone will exclude the front normals and will only look for the other side of the normals (the side which is under the ground, that the bone should not go through)
Pierrick, your tutorials are great. We need those slightly more advanced ones as often as possible ;) I also have to recommend your Advanced Rigging Tutorial for everyone - it's worth every penny.
Awesome and you seem to be one of the few tutorials who actually show how to make a walk cycle animation follow but also match the ground orientation!
Damn. I've been trying to learn animation in blender for almost a year now and this video just showed me just how little I know about blender's animation system. Thank you for the advanced content!! TLDR I'm probably going to have watch this video a dozen times or so before I grasp everything XD
The result looks amazing! hands down the best animator in blender.
Even if you never get the recognition your skills deserve, let me say without reserve, you are one of the most skilled riggers and animators I know. You are my long term role model in these areas.
I am simply awed by the final output. You earned a sub for your impeccable effort!!.
This is absolutely brilliant, I am in awe at the simplicity and effectivness of this method! Thank you a thousand times for this tutorial
your tutorials are awesome and insightful. I recommend them to everyone I know that want to do high-quality rig and animations.
I remember I came up with a similar and not so good approach as the procedural leaning method for my car animation in the Endless Engines challenge at the time. It did the job though.
This was really informative and helpful. I am currently applying some of this in my current animation for my portfolio as I have a character running along the scene for a while.
Thank you Pierrick for your tutorials, keep them up!
I will ! Thanks for your kind words
Woah this is huge! Idk why more people havent covered this topic, thank you!
wow. this is another level. Well done and thank you.
Amazing in-depth tutorial, keep up the great work!
This is really genius. Thanks for the great tutorial.
Certainly Highlights the fantastic possibility of Blender all this by a Masterclass from Pierrick I am very impressed in how you effortlessly convey high level information into the blender inner workings and how to utilize these features advantageously. Thank you very much for sharing.
Thanks
Thanks Pierrick!
Always awesome content. Just Great!
This my favourite channel for blender now, awesome video 👌✨
Your tutorials are amazing as always
I have been searching for days for this type of tutorial. Thanks!
WOW! Realy amazing mechanic! Thank you)
i think i need to watch it many time, but im still understand what u doing, just need to watch it again the way u doing it.. really good video
Absolutely brilliant!! I'm blown away
Oh, the one I was waiting for! :3 Btw. that procedural leaning is neat, might be super useful creating more beliveable car animations without the need to fiddle with every frame. This is top quality content - how you still simmer at mere 22k subs is beyond my comprehension.
because there are not many people who are animators and there are even less that use blender
@@TommyLikeTom One could argue that there are not a lot of animators that use Blender because there are literally no resources out there that would teach anyone on the subject. SourceFilmMaker alone has proven that there are many people interested in the subject. Also I believe Pierrick mentioned that interest in his rigging course has surpassed his wildest expectations. The thing is that literally 99.9% Blender courses beat the dead horse of modeling, which, outside of maybe hard surface modeling and troubleshooting related issues, is a piece of cake comparing to pretty much ANY other Blender functionality. All Blender animators that I'm aware of are in fact self taught. It's same with motion graphics - Blender is more capable at it than After Effects will ever dream to be but noone does that because noone knows how and, surprise surprise, there aren't any resources out there going beyond the absolute basics. It's like with this meme art course: step 1) draw two elipses, step 2) draw the rest of the fucking owl.
This right here is the embodiment of anything that isn't modeling in Blender:
i.imgur.com/rCr9A.png
There's SEVERE lack of resources covering process between steps 1 and 2.
Wow! Can't wait to try this!
I have often wondered and even tried this but my tech/logic reasoning never got me there; this is such a valuable contribution to the knowledge base, franchement il doit y avoir des "Pour le merite" pour ce genre de partage, je reste bouche bee une minute en reconnaissance de 1. ton effort et genie, 2, l'esprit de partage pour le bien de tous en deomonstration, et 3, la video qui explique de facon lucide. Merci.
Hé ben merci, dis donc ça t'as inspiré de bien gentilles paroles :)
Ravis que ça te plaise
Dang, this is incredible.
This is really advanced, but damn you do such a great job explaining everything! love it! thanks!
amazing
Great stuff thanks.
so useful, thank you!
This is amazing, thank you very much!
This is awesome! Thank you!!
Is there any Add-on to make this simple 🙄🤔 ?
Really fantastic...
good!!! 이거 찾고 있었는데 역시 영상이 있었군요... 혼자 열심히 shrinkwrap 해보고 난리쳤는데 ㅋㅋㅋ ㅠㅠ
1000th like! Thank you so much, this will be very helpful!
Thank you for your hard work..
Master, master, master...!!!
MAster of puppets I'm pulling your strings!!! 🎸🎸
Could you also use a transformation constraint on the empty instead of a driver, e.g. Translating rotation into x local movement? This way tweaking would be a bit more accessible as you could also keyframe influence values if you want to fine tweak along the animation (I guess is possible with drivers, too).
Sure! There are always other ways. I'm just more used to drivers to be honest, but the transform constraint can achieve everything too
Merci pour tout ce contenu c'est tellement enrichissant
Hi, thanks for your work! You can actually use the curve with the shrink wrap without converting it ;)
Yes, but it makes the curves super noisy. The goal of converting it is to smooth it as it drives the torso root of the robot.
Otherwise the motion would be super jittery and light weight
@@PierrickPicaut_P2DESIGN absolutely makes sense, thanks for pointing it out.
Merci beaucoup. Quelle technique merveilleusement utile.
I followed you cause this video thx ;)
I dont know why rigify is not working. Whenever I click generate rig it only provides a circle and no other controls. Pls help
Thx a lot
OMG this is so helpfull !!!!!!!!!
i think my brain just overheated... just what i was looking for... after the previous one about constraining rigify to motion capture,
Super nice
Hey Pierrick, I bought the Alive! Animation COurse in Blender a while ago, and it's awesome. This week, for some reason, I can't seem to be able to access it. When I try to access the course via the link that was sent to my email after the purchase, the page is not loading. When I visit Teachable directly to search for the course, the website is unavailable. Is it a Teachable issue? Did you move the course? and Where can I find it?
Execellent ^^^
Your tutorials are always what I need but always just a bit too advanced for me to follow. I lost confidence in my ability to follow you after the 5th minute or so haha
Wouldn't it be easier to just use a force constraint to react as the character's foot hits the ground mesh? Or am I missing something?
I just bought your rigging course and I love it, English is not my main language and I struggle listening but I saw the subtitles download when I was getting the course but don't know how to use them
Secondly I don't get some things in the course cause I'm a beginner, I always rewind but Im always worried when I move on to the next video
Hi, when you open the video file. Just drag and drop the subtitle file in your player and it should display the subtitles on screen.
If it doesn't work with your player, just use VLC, it's free and works very well
When you say "the empty" it sound like you are saying DMT. Great tutorial. I made my first blender tutorial on my channel explaining how to make 2D rigs and I'm gaining subs which is nice
Is this method supposed to work with single objects (i.e. a rock) If they are assigned as targets for the shrinkwrap ?
i have a rig thats FK, does the floor constraint method still work?
Where did you get the Titanfall model?
youre the guy who made a tutorial on flipped normals with that red devil guy right?
Yes, but it's actually my tutorial sold on flipped normal :)
It's also on the blender market, gumroad and arstation...
Epic work. Does anyone know if this would work for a walk cycle?
Yes it would.
10/10
Pity Blender can't do this dynamically
B.C. Rich Warbeast Extreme in the corner? :)
Warlock NJ series.
It’s 23 years old now 🥰
Do you plan on anymore paid tutorial?
Yes, Animation ccourse is in production
Pierrick is taking on animation classes himself to translate and pass that knowledge into Blender for us. Not all heroes wear capes 😍
Well even the master has to go to classes. :D
Jesus Christ, I don't think I'll ever get to that level! :(
IS THAT TITANFALL?
Yes, it's a model from titanfall
ok this doesn't work at all with a quadruped animal character cause I have tried multiple times and I think its mainly cause the quadruped animal character has more toe bones and not just one toe bone like your robot character and the way I have the quadruped rig set up is like the dog rig you did and the technique you use in this video doesn't work with that quadruped rig.
bro that's scorch
So brilliant tutorial, but I was tortured by his English accent, it really make me harder to understand the rig principle😂
Pololo
french accent?
Bonjour Pierrick.
Ca peut peut-être vous intéresser 👉 ua-cam.com/video/rT8yTcnpq9g/v-deo.html
L'avantage avec cette méthode c'est qu'elle fonctionne sans avoir besoin du modificateur shrinkwrap sur la courbe et elle peut rester complétement plate (tous les points à 0 en Z). L'inconvénient c'est que l'idée est très basique et qu'il faut encore trouver un moyen de garder les rotations des pieds quand le personnage se déplace autrement qu'en ligne droite mais si vous avez vous même une solution je prends.
Merci pour vos vidéos, je suis devenu accro :)