fantastic tutorial so far, threw 1:47 into chatGPT: The *Anisotropy value* in the Volume Scatter node in Blender affects the directionality of the scatter. In simpler terms, it controls whether the scattering of light is isotropic (equal in all directions) or anisotropic (different in different directions). • If Anisotropy is 0, the scattering is completely isotropic, meaning the light scatters equally in all directions. • If Anisotropy is 1 or -1, the scattering is fully anisotropic, either entirely forward (1) or backward (-1) oriented. This is used to simulate materials where light doesn't scatter evenly, such as certain types of skin, cloud, fog, smoke, liquid, or other volumetric substances.
The snow on the ground looks insanly good. Working on my portfolio right now and your videos are realy helpfull. Thanks for your effort and keep up the good work!
This is sick bro. I also like to create the environment with little bit of animation to the environment. And this video is helping me a lot thanks man. Please make more of this kind of videos.👐💯
Beautiful tutorial, just a quick suggestion instead of the color ramp for quick adjustments to the density without changing the shape of the noise use a math node set to multiply :)
The reason it feels wrong that the fig goes indefinetly up is thats not how fog behaves in the real world.. it stops a certain way up and flows like water. Fog is allways a certain debsity close to a surface than quicky transitions into clear air
I love what you did, thanks for sharing. Have you tried having subframe positions for particles so that you get beautiful curved motion blur in the snow? Is it possible in Blender?
Thanks for this tutorial. I have a question about snow... Would it be possible to drop it on a bear (for example) and have the snow particles fly off when it snorts? I've tried to apply the same trick I used with leaves by making instances real but it doesn't work as expected... And my computer is dying doing the calculations. 😅 Thanks
I just finished a snowstorm render yesterday and your layered volumetrics trick was exactly what I couldn't figure out! Great video
fantastic tutorial so far, threw 1:47 into chatGPT:
The *Anisotropy value* in the Volume Scatter node in Blender affects the directionality of the scatter.
In simpler terms, it controls whether the scattering of light is isotropic (equal in all directions) or anisotropic (different in different directions).
• If Anisotropy is 0, the scattering is completely isotropic, meaning the light scatters equally in all directions.
• If Anisotropy is 1 or -1, the scattering is fully anisotropic, either entirely forward (1) or backward (-1) oriented.
This is used to simulate materials where light doesn't scatter evenly, such as certain types of skin, cloud, fog, smoke, liquid, or other volumetric substances.
I was so happy to see this absolutely blow up on instagram!
The snow on the ground looks insanly good. Working on my portfolio right now and your videos are realy helpfull. Thanks for your effort and keep up the good work!
as a beginner, your tutorial is really mindblowing for me my man, awesome
The way the snow looked so good so fast. :O
Cool, I love How you make it easy
You are a true Blender Master! Wow the scene looks really good dude!
This is sick bro. I also like to create the environment with little bit of animation to the environment. And this video is helping me a lot thanks man. Please make more of this kind of videos.👐💯
Beautiful tutorial, just a quick suggestion instead of the color ramp for quick adjustments to the density without changing the shape of the noise use a math node set to multiply :)
This is what I m searching for .... Thanks ❤😊
Thanks. Very concise and helpful.
Man this really help me. Thanks! 🙌
Wait i like just set up I.N.V.E.R.N.O for stalker gamma, which makes everything snowy, decide to watch some yt, and its blender snowy
Man of culture
The reason it feels wrong that the fig goes indefinetly up is thats not how fog behaves in the real world.. it stops a certain way up and flows like water. Fog is allways a certain debsity close to a surface than quicky transitions into clear air
I love what you did, thanks for sharing. Have you tried having subframe positions for particles so that you get beautiful curved motion blur in the snow? Is it possible in Blender?
Wait that’s insane, I was spending ages yesterday trying to create a snowstorm effect and environment…
Thank god for people like max who are willing to teach
nice, well on the way to 100k! \o/
haw did you made thoes walls or buildings by the side
Thanks for this tutorial. I have a question about snow...
Would it be possible to drop it on a bear (for example) and have the snow particles fly off when it snorts?
I've tried to apply the same trick I used with leaves by making instances real but it doesn't work as expected... And my computer is dying doing the calculations. 😅
Thanks
Where do you get your concrete textures? I cant seem to find any good ones for the life of me 😅
I wish there was a discount code :( the price to join the course is a bit high for me
❤❤
pc specs?
can i know your computer spec?
Кто знает е, есть ли у Макса патреон?
pls make more content🙏
Макс, привет, хочу купить твой курс , подскажи пожалуйста, можно ли его смотреть как-нибудь на русском языке ?
i just like ur hacks