I made an anime style action shot in Blender
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- Опубліковано 29 чер 2024
- It's pretty challenging to make anime style action shot with crazy camera motion and angles. Let me share some of the tricks I used to make this crazy animation in Blender.
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00:00 intro
00:30 The shot
01:08 Interpolation
01:46 The problem
02:03 Existing solutions
02:47 My animation process
03:12 My first trick
04:05 Cheating with camera view
05:30 Background
06:27 Speed lines and VFX
07:44 Final advise
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Thanks man!
Thanks for the info! Can you tell how many X hours & minutes did you render the gorilla animation?
‘What you see is all that matters…’ This is so true!!
cheating to camera is legitimately my favourite thing in animation, its always so fun to see what weird and whacky ways you can contort your character to get a nice silhouette lol
thank you for the awesome video! I'm definitely very guilty of bashing my head on a shot I'm working on rather than trying a new method 💀
Yeah, that's complicated to switch method when you're grinding something. I discovered the method afterward, and I was like I wished I knew it before. And some friends then told me they were using the same trick. 🤦♂️
Epic work as always man!
This is something that's really in line with my recent thoughts as I was watching ATLA. 2D artists distort space all the time to make the shot that they need, and I noticed a lot of "spatial inconsistencies" that actually don't break immersion, but they enhance the feeling of each shot. You know, stuff like "let's make the king's palace look like it's an insurmountable megacity" in the beginning of the fight, and make it look and feel smaller when you need to place characters inside/near it for a fight scene.
So for 2D artists the hard thing to do is to keep consistency, whereas for 3D artists it (should) kinda be the opposite - play around with your objects and scenes to enhance the perspective, to match the desired composition exactly, to make spaces and characters feel like something. I'm super digging your animations for this very reason and I hope I'll be able to do something in the same spirit one day
What's crazy is how useful and practical your advice is. Thanks a ton, Pierrick!
Love the breakdowns. Thank you so much for sharing!
I would like to purchase the Rigging and Animation course, but I am facing an issue. Your courses are only available with English subtitles, and my language is Arabic. Therefore, I kindly request your assistance in adding Arabic language support. I am very interested in buying your courses, but the translation being only in English is a problem for me as my language is Arabic. Could you please add Arabic so that I can purchase the Rigging and Animation course? I am in great need of these courses and would appreciate your help.
Comtact me ,,, I have his both course and I can teach you personally,, I live in Dubai too
I'm sorry but my courses are subtitled in 10 different languages and I can't afford to add more subtitles.
You can use google translate to automatically translate all the text on a webpage in real time. The subtitles will be in your native language.
@@PierrickPicaut_P2DESIGN My friend,
This is an excellent investment. There are around one billion Arabic speakers around the world, and many of them are interested in the field of 3D design. If you translate your courses into Arabic, I will be the first to buy two courses from you, and there are many other Arabs who will buy your courses as well.
Think about it carefully, you will benefit people and make a lot of money from the Arab market. In the Arab community, there is a significant lack of educational content related to animation and rigging. This lack presents a great opportunity for you.
So, take advantage of this opportunity. I wish you the best of luck.
@@GG-TP English is the language of the world, might as well learn it.
Comprehensive and masterfully summed up, well done !
You drive my mind crazy !! Your animations are awesome ! I walk around animating in my mind, I just have no patience sitting around animating :! Keep going on, I love your work.
Would loooove to hear more about this. You inspire me!!
This is amazing!!
Thank you so much for your lessons! ♥
"Stepped animation process?" Yes please.
I always did the opposite and I would parent the camera to the character rig. To do the exact opposite and parent the character to the camera changes everything. Holy crap, I can't believe I never thought of that. This really changes everything. Thanks Pierrick!
OMG! It's incredible!
Fantastic work as always!
Awesome work and thanks for the tut
I love these videos that go through your process in making that awesome animation. incredibly useful! :D
Thanks mate :)
I purchased the rigging course a few days ago and have been loving it! Can't wait to get through the course and then to the animation course!
Thanks for your support!
Amazing work! Thanks for sharing 😊
Love the videos. keep up the great work
Very impressed!
Great breakdown of your process. Awesome video! Thanks for sharing.
Thanks :)
I love your animation videos and your tips you are freaking awesome 👏
Thank you so much for the video and tips. Bought the course some time ago and feel inspired to give it a good try! Cheers!
Thanks for your support
This is really cool, made me wanna try stepped animation. More videos on that topic would be nice~
Thanks for the video!
Hello Pierrick. it´s amazing. Thank´s for inspiring me....Blessings. 🙏
nice job!!!!
Another great video! Thanks for the insight!
thanks
Yeah! awesome as always Bro
Thanks :)
Really love this video. My suggestion for next tutorial that COuld be amazing because is impossible find something very useful on YT:
- How to use camera for complex animation (When follow curve, when use Rig camera, when parent camera etc..)
- Trick to save time (Your trick to animate mountain rocks)
Looks Awesome, Mr Pierrick!
Thanks :)
may your channel and your career continue to thrive Pierrick
Thank you :)
your work awesome brother! keep going.....AOER2 looks AMAZING btw.......
You Rock man, this is premium content.
Thanks
I've got your animation course, (Which I am... still working on. Perfectionism got in the way) your first rigging course, (Which I completed and have been using some of the tricks even now) and the version 2 of your rigging course, (which I am working on now.)
That said, tying the root of the character to the camera is a wonderful thing. Even if you slow things down and just have a character walking through a street, having the character tied to the camera means you can care less about making the walk look right while also moving the camera and then focus more on the feel of the scene. Awesome stuff. Thank you for sharing this very useful trick for free. ^^
i love thesee
your videos are really great, thank u
Thanks :)
Thank you so much for this explanation,I am really interested is stylized animation style like spider verse and others, it will be amazing to explain more in depth the animating on 2s process especially with the camera movement due to the lack of tutorials out there .
Please make a more in depth video on your stepped animation process! love this
holy cow. i love it
Thank you :)
Great vidéo !
It's hard to cheat when you don't have enough experience, but moving the cliff/environment without moving the character and the main environment is a great idea and I'm going to use it for later !
That's the thing.... The more experienced, the more you cheat!
Would definitely love a video on your steooed animation process❤
Awesome job u must be expensive to hire...😊
Crazzy
I want a course in animating like this
Pierrick, another great video thank you! So you stuck to stepped for all the animation for the monkey? I actually think stepped is best for fight stuff and anime style sequences, so glad you are confirming what I am thinking 😊
You're the top blender youtuber Mr Pierrick! 🙌
Thank you :)
Merci de nous avoir apris à animer
Un tutoriel pour reproduire le muzzle flash des mitraillettes des robots serait une bonne idée, aussi, et serait un bon complément à celui sur les VFX stylisés.
C'est prévu :)
Super vidéo comme d'habitude! Est-ce que tu comptes faire une formation spécifique sur l'animation de ce film comme pour l'écureuil ou Trident?
Bravo, tu maitrise bien l'anglais. On y croirait presque. Toutefois merci pour le Tutoriel
We would most definitely like some tuts on how to approach an animated short, im still a beginner so some stuff like baking frames went over my head. But the technique of parenting the root bone to the camera blew my mind. Ofcourse im sure u used multiple cameras as most people do, Ive learned a bunch of stuff from Dillon Gu and just last year he revealed that he literally uses only one camera even for multiple shots, dont know if he sticks to that even now. But I definitely would like this updated workflow of yours in more detail. Since u said u dont use grease pencil for the vfx pass, that perplexed me, since i only ever use GP 😅
You should check this one : ua-cam.com/video/ZIOzRT0kFkc/v-deo.htmlsi=U0rVxGQLr6LUgQTD
wow....
Can you please cover how you plan for staging and camera when making Slow-motion? How you ramp in and out, plan for fx, and how you revise any of it if you need to change timing?? Awesome work as always!
Check this one, it might help : ua-cam.com/video/ZIOzRT0kFkc/v-deo.htmlsi=U0rVxGQLr6LUgQTD
@@PierrickPicaut_P2DESIGN Yes! I also did watch that one - great video!! I was hoping to understand your workflow around how you plan for slow motion "camera AND posing" for slow motion segments. What is your thought process as you decide which areas get slow motion treatment. And how do you manage retiming of all the character and camera elements as you experiment? I would LOVE to see a tutorial walkthrough video on that one! Cheers!!
Thank you for your response Pierrick!
@@donta42 honestly, I just try…. You can plan it definitely, when you have big action, but the thought process is like « a slow would be cool here ! » and I just offset the keys, spacing them. It gives you a raw look and then you polish the slow mo as a regular animation.
You can also do that with the NLA, cuting strips and changing their timing.
@@PierrickPicaut_P2DESIGN Thank you for sharing those insights! Looking forward to all your next videos - excellent work, brother!
Awesome as always! Do you have anything for learning face shapekeys or other expression animation techniques?
Not really, I would watch other people work and just try basically :)
I have your Rigging course and I wanna learn more about the mentioned stepped animation process. Thank you.
Pablo cameo!!??!!
Will you be releasing an updated animation course? Love your work❤❤
I will make new content for Alive!
Really good tutorial. If you don't mine can you make video about analytic action animation genshin Impact special Cyno vs shetos
On there a curious about how animating camera work for make that animation.
Yay! You showed the breakdown like you said you would 🥹 just curious how you made the animated cubes with array modifier? Like, did you input a random number and play with the Z location till it felt right? Was this a similar process in the shot when Kibali throws his blade and it spins like a boomerang?
Yep, just moving the cubes up till it feels right.
For the blade the camera and the blades move. But it was way easier to animate as it’s on ones… using the graph editor.
UA-cam is fkin weird. I commented on this youtube video but the comment was posted to a random video that I watched later. Wtf
Anyways thanks for showing your process, it was very eye-opening. ❤
thanks
0:47 jesus lord
I don't know if you see this but can you make a tutorial on how to animate spinning sword or staff like how Kibali spin the twinblade
C’est intéressant, pensez vous que c’est possible de faire de l’animation pour l’enseignement (histoire ,physique…) pour améliorer l’engagement et donner plus envie d’apprendre ?
Nice work, but there's a storyboard panel that got into the final cut 0:54, not sure it was intended.
It's a hit frame, a flash, with a subliminal angry gorilla XD
About the parenting of the character to the camera did constrain the whole rig or the root bone only?
😲
Great job Pierrick, you inspire me a lot, keep up the good work!!!!! Thanks to your training videos I got my first job as a 3d animator today, thanks again. If anyone is reading this and looking for information about 3d animation, buy the Alive course, you won't regret it, it's your best investment.😊😊😊
That's super cool to read! Congratulations
hi man your animation is awesome, but not able learn it. pls some one make a video good way to learn thanks
Pier whats the best way to rig a NeckTie the problem comes when u want to implement a wiggle simulation the last bone of the hierarchy is always parented to its previous so i dont have a way to set both sides of the chain to be linked to something so the simulation doesnt fall. I tried to constraints the location of the last bone related to the first bone but the simulation stills falls something is not adding up i know im doing something wrong and i came here to ask u if u know some kind of trick. Btw Sick video
You animate how I use to animate in 2D
Pier im still using the workflow from Blender 2.8 / 3.6 ver. Do you think is worth upgrading to Blender 4.0+?. Some addons are long gone and rigging is not an easy process thats why i feel like i should skip some versions and keep working in the old ones.
Well, You'll get use to it really quick I believe. I enjoy the new blender versions.
pleeeeeeeeease I want FULL TUTORIAL .. I'll give you all my money.. please take it...
is there physics based auto complete as that in cascadeur inside blender?
Hey pierric can you help me? When I move the root, it comes with the spear, but I want it to go separately. Can you help me? I'm a little bad at that. Can you help me, I don't understand the text very well? In the trident rig, when the root moves, the sword moves, but I only want the root to move and when the parent does 1, 2, I want it to snap to the hand.
Hey i'm facing straight slop problem in the graph editor of Blender 4.1 , it's interpolation is bezier but still it is straight. It is very difficult to polish the animation. Can you provide the solution?
step means constant?
Yep, that's the same thing
can you please check a game called zenless zone zero cutscene and analysis how they do the animation .
They look pretty cool indeed. But therre is nothing particular about the workflow as everything is in spline. But I guess they have a good animation director XD
Hey Pierrick, i want to ask that can i learn your ALIVE animation course in 4.0 or 4.1 if i purchase it
Sure!
00:17 What was the name of the 3rd inspiration? i'd like to see it.
Captain Laser hawk, it's on NEtflix. Absolute gold
why you dont make course for how you animate it with this all yips and tricks
Yo Pierrick tu peux te calmer stp tu es trop chaud la ca pique les yeux tellement c'est beau
animation course for this animation?
Nope
@@PierrickPicaut_P2DESIGN dang.. I took this rigging course twice already, feel more confident. What’s your next course you have in mind?
Now this what I’m talking about. You already know I’m ready to drop some cash on whatever 🤣. Do you show how to get this same look/textures?
0:20 What's the name of the 4th animation sample? That one that looks like 2D.
It is, Captain Laser hawk
@@PierrickPicaut_P2DESIGN Thank you!
wait, all of those moves you said you were inspired by weren't anime, right?
But the animation epic!!! no matter what
This comment is intended to be nice.
awesome
это очень хорошо, прямо очень
anime is a style and this is definately not an anime, you can't just make an animation and call it anime...........