Saffron Farms for AoE2?

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  • Опубліковано 4 лип 2024
  • The developers made a terrain texture for saffron farms as part of an event mod, but never went as far as to make it a permanent addition, much less a new type of farm, so I'm picking up where they left off.
    #aoe2 #ageofempires2 #farming #saffron
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КОМЕНТАРІ • 66

  • @maxwallace9491
    @maxwallace9491 14 днів тому +21

    This is an interesting idea, but honestly I would be happy if they just made more terrain specific farms, like the rice paddy you mentioned. Something like grains would be a logical, although I imagine they would want to stick to low growing crops. Cabbages, squash, onions, soybeans, turnips, pineapple, peanuts, etc. realistically any civilization would grow what it can where it is so I would tie it to terrain type. Grass 1-3 could all have their own, and as long as they are all short crops that grow in rows I don't think this would affect gameplay at all.

    • @AdmiralWololo
      @AdmiralWololo  14 днів тому +2

      Terrain or region specific farms would be great and easier than many other additions.

    • @vladimirmarkovnikov8729
      @vladimirmarkovnikov8729 14 днів тому +1

      I like this idea, but do you think it would make sense since a lot of these veggies weren't available throughout the world, and aren't even native to a lot of places.

    • @AdmiralWololo
      @AdmiralWololo  14 днів тому +1

      @@vladimirmarkovnikov8729 Farms grouped by civilization/architecture set would be an alternative, I mention this at 1:03

    • @vladimirmarkovnikov8729
      @vladimirmarkovnikov8729 14 днів тому +1

      that sounds cool! I really hope we see that one coming! Wish we could have reskins for monks too

  • @robbylava
    @robbylava 14 днів тому +13

    "Liken... Subscriben" got me
    Such great content

  • @captainrumia2607
    @captainrumia2607 14 днів тому +6

    You know how there's a cracked ground terrain, which makes buildings built on it more vulnerable?
    I'd like to see a sort of Fertile Ground that would give farmers working on it a workrate boost and make them generate gold, as well as visually changing the farms, with different civ regions having different luxury crops, such as saffron, grapes, or cacao.

    • @AdmiralWololo
      @AdmiralWololo  13 днів тому

      Yep, I mentioned something similar to this in the wells/aqueducts video, but it'll have its own topic before long

  • @MauricioOsuna-et8et
    @MauricioOsuna-et8et 14 днів тому +4

    Potatoes have 4x the yield of wheat. Make that a regional bonus for American civs.
    And, YES, Saffron Farms as new alternative for gold income for specific civs 👌

    • @AdmiralWololo
      @AdmiralWololo  14 днів тому +1

      Yeah, between new world crops and farming methods (terraces, chinampas, etc), there's a lot of reason for them to have great farms, even accounting for lack of horses.

    • @MauricioOsuna-et8et
      @MauricioOsuna-et8et 14 днів тому +1

      @@AdmiralWololo Bonus for placing farms on slopes would be really adequate too.

  • @pillbox2079
    @pillbox2079 14 днів тому +3

    For the Bulgarians it should be rose fields for the rose oil. Also added to the Bulgarian bonuses should be
    something like generating gold from farms to represent that 80% of Rose oil in the world is produced in Bulgaria.

    • @kostadinpantev
      @kostadinpantev 14 днів тому +1

      Rose oil production in Bulgaria really became big in modern times. In the medieval period the largest crops would have probably been barley and millet.

  • @navinkumarpk86
    @navinkumarpk86 14 днів тому +4

    I agree! We need more types of farms. Vineyards are another thing to add. There is the Burgundian unique tech for this even. And olive groves. Rice paddies which look like the real deal and maize and millet/cotton/sugarcane/flax fields. Also pumpkins/melons and Mango/banana/coconut trees.

    • @AdmiralWololo
      @AdmiralWololo  14 днів тому +2

      Absolutely. New terrain textures wouldn't be that hard compared to new buildings with full destruction animations (but I want those too of course!). But it would add a lot to the very, very basic looking farm for all civs.

    • @navinkumarpk86
      @navinkumarpk86 14 днів тому +1

      @@AdmiralWololo I actually ported some graphics over from another game to AOE2 previously. Let me know how I can contact you. Happy to show you what I have made.

    • @AdmiralWololo
      @AdmiralWololo  13 днів тому

      @@navinkumarpk86 Sounds cool, I am admiralwololo on Discord. I don't have my own server (yet), but you can DM me.

  • @shangri-la-la-la
    @shangri-la-la-la 14 днів тому +3

    So having Saffron farms be built around a market to generate some gold but in lower yields than gold mines or limited number and limited to a few civs. Turks would greatly benefit from this given their high gold dependency.

    • @AdmiralWololo
      @AdmiralWololo  14 днів тому

      Yeah that's the idea to make it useful in TG, although they wouldn't necessarily have to be near the market (what I meant by "global") - the fact of you owning saffron farms anywhere would make your trade goods slightly more valuable.

    • @shangri-la-la-la
      @shangri-la-la-la 14 днів тому +1

      @@AdmiralWololo i was thinking build them near a market and have the market as the only drop off place for them providing about 60% of the work rate of a gold mine. They could then increase the gold you get from your trade units dropping off at that market as effectively profits from exporting the saffron.

    • @AdmiralWololo
      @AdmiralWololo  14 днів тому

      @@shangri-la-la-laAh, that makes sense. Different from my idea, but interesting and viable

  • @vladimirmarkovnikov8729
    @vladimirmarkovnikov8729 14 днів тому +2

    2:53 I missed this haha. Thank you for this creative insight admiral!

  • @Israelyguy14
    @Israelyguy14 12 днів тому +1

    I think there is a valid argument to made for many civs to have unique farms or farming bonuses that allow them to farm gold from other sources. Think Ember and Northern europe to allow Teutons, Vikings, and Lithuanians to slowly generate gold at lumbercamps, the british isles and it's famous wool industry to allow celts and Britons to generate gold by garrisoning sheep into mills, wine making for burgundians, french, Sicilians and Italians by having a vineyard or a wine press building etc. And as you mentioned in this video, Saffron farms for Persians and maybe Hindustanis?
    It ofcs would massively break balance but I still think its a neat concept.

  • @longbow857
    @longbow857 14 днів тому +1

    I don't know about a new farm type, but I love the idea of regional farms!

  • @chingamfong
    @chingamfong 14 днів тому +3

    2:59 why did you make it 1 tile wider than TC... It could have been a perfect fit uhhhh

    • @L3monsta
      @L3monsta 14 днів тому +3

      I think that was intentional. Similar to how the current farms also aren't a perfect fit

    • @AdmiralWololo
      @AdmiralWololo  14 днів тому +1

      Mainly for nefarious/sadistic balance reasons.
      But yes, 4x4 farms around a TC would look very satisfying.

  • @kevinabiwardani7550
    @kevinabiwardani7550 14 днів тому +1

    Not gonna lie, a very great idea not only for Saffron farm, but also different types of plants on farm. It'll look closer to the Age of Empires 3 Mill and Estate, or even Rice Paddies field.

  • @SteveNoBeard
    @SteveNoBeard 14 днів тому +5

    Oooh look at the fancy man using saffron in his rice! While I'm over here, relegated to using the known carcinogen Red dye no. 40. You've changed Admiral, all that Vipur attention's gone to your head /s

    • @youcanthandlethetruth5433
      @youcanthandlethetruth5433 14 днів тому +2

      Yo it's not too expensive. You get it for NZD 15 in some Indian stores. That's like 8 dollar US
      Don't eat crap. You just need a pinch for paella or biryani

    • @SteveNoBeard
      @SteveNoBeard 14 днів тому +1

      @@youcanthandlethetruth5433 For what, 2 grams? Plus, don't miss the /s

    • @AdmiralWololo
      @AdmiralWololo  14 днів тому +2

      Yes, as soon as I get monetized, I will put the money towards feeding my crippling saffron addiction. I will also use carcinogenic dyes of course, as is a time-honored custom in my country.

    • @youcanthandlethetruth5433
      @youcanthandlethetruth5433 14 днів тому +1

      @@SteveNoBeard yeah 2 grams but thats enough for 4 or 5 dishes. Just chuck a few strands in water or milk and pour in the mixture. A few strands flavors the whole thing

    • @SteveNoBeard
      @SteveNoBeard 14 днів тому +1

      @@AdmiralWololo Stay 'umble

  • @quaintserpent
    @quaintserpent 9 днів тому +1

    I think farms should be objects sensitive to step on. I mean if military units step on it then it would lose 1 tile of collectable food and as units go further it loses more and more food etc. That’s why I believe fences should be available to build.
    And with that what also comes to mind is pathfinding. Military units wouldn’t need to find the easiest way to be forced to cross the farms. If player clicked once on a place where he’d want the units to go then they could just go around the farm but if player double clicked instead then they would go the fastest way even across the farm.

  • @cloud_and_proud
    @cloud_and_proud 11 днів тому +1

    Maybe it could be a team bonus for one of the Middle Eastern civs, giving everyone on their team the ability to build saffron farms?

  • @CappnRob
    @CappnRob 3 дні тому +1

    The plantations of AoE3 do this and I think it’s a missed opportunity to not have AoE2 do the same!

  • @epicseadragon1692
    @epicseadragon1692 14 днів тому +1

    I really like this idea!

  • @lorddervish212quinterosara6
    @lorddervish212quinterosara6 10 днів тому +1

    I think instead of just saffron it should just be called "Cash Crop" and make different graphics depending on the map/civ region

  • @thomasfplm
    @thomasfplm 14 днів тому +1

    That's a cool idea.

  • @Pixelbuddha_
    @Pixelbuddha_ 14 днів тому +1

    Love the idea of different farm types, but I dislike them being an afterthought as that they only really make sense in the lategame when gold runs dry.
    My immediate idea is to make them 4x4, like a towncenter, enabling to place normale farmes to the side of the TC, and Saffron in the middle (so enabling another shape for farming).
    Then give normal farms and saffron farms an adjacency bonus if they are besides at least one of the other time of farm. (Simulating Diversity / Crop Rotation a little bit, helping the health of the crops and the land / less vulnerable to other problems of monocultures). I am thinking like 5-10% boost maybe (So less than slav bonus for sure, and you still have one slightly inefficient villager who could be working a gold mine instead). And the adjacency bonus only is active while the farms are being worked.
    This way, you can boost your Food eco somewhat while also giving you an incentive to get saffron farms earlier.
    Make Saffron farms available in Feudal age with a Market (makes sense, how else would generate gold than by selling the spice?) or by castle age, so you cant easily boost like 4-6 farms too early.
    Naturally as the game progresses they get more efficient anyways with more farm and wheelbarrow techs.

    • @AdmiralWololo
      @AdmiralWololo  14 днів тому +1

      Yeah they're kind of niche (but less so than the Caravanserai) and can fill a similar role to the Feitoria. I don't think they need to be useful in every situation, but I agree that they could have some mild additional buff that makes them worth getting into earlier. The proximity bonus for other farms could also refer to how saffron can act as a mild stimulant on top of the crop-rotation idea.

    • @Pixelbuddha_
      @Pixelbuddha_ 6 днів тому

      @@AdmiralWololo Uhh very cool, didnt know that!

  • @pandaprewmaster325
    @pandaprewmaster325 6 днів тому +1

    I think there needs to be a source of gold that is infinite to help 1v1 games where gold is of utmost importance late game becomes spamming trash units while I get this would have a lot of implications late game wise and I know there is relics but these generate gold so slow its painful...

  • @kbobkpop
    @kbobkpop 8 днів тому +1

    Love your content! This is a super interesting idea, and I think all your suggested ways of implementing it sounds reasonable. Not sure if a field of saffron would just appear in the wild like that though? I am curious if you know it if it could even be a new separate type of resource? Say luxuries, which could maybe give access to some upgrades, or be consumable for a temporary morale boost. E.g. a 10% increased movement and attack speed boost for 1 minute. Also, somewhat related, since the farms are terrain, do you know if it's possible to add modifiers such that movement speed or line of sight would be reduced when being on specific tiles? Movement speed being reduced on the water tiles where both land and water units can move would make sense to me. There could also be a swamp tile with movement reduction. Another idea for an interesting tile would be new wood-type, call it "heavy growth", which you could walk slowly through, but with much reduced movement speed and much reduced line of sight. These could then present alternative paths through wood lines for risky back door attacks.

    • @AdmiralWololo
      @AdmiralWololo  7 днів тому

      Thanks a bunch! If you've seen my video on aqueducts and wells, I allude to fertile and other types of terrain, and there will be an upcoming video on that. And I have a Roadbuilder video (and mod) which indeed makes units move faster on it, although ATM I don't think it's possible to reduce line of sight. Saffron in random scenarios could be seen as planted by your civilization's predecessors in an aura, like the old roman aqueducts and wells mentioned in that video, but of course there is room for other types of cash crops, luxury resources, terrain types, etc.

  • @Gracz87
    @Gracz87 14 днів тому +1

    Potatoes? POTATOES IN MEDIEVAL EUROPE?!?!?

    • @AdmiralWololo
      @AdmiralWololo  13 днів тому

      I'm starting to suspect this game may have taken one or two liberties with historical accuracy...

  • @andresperedo1275
    @andresperedo1275 12 днів тому +1

    What about a special type of terrain where the farms built there are safron automatically? That would be an important place to fight for in post-imperial

    • @andresperedo1275
      @andresperedo1275 11 днів тому

      Also, another reason to not make it civ specific is that saffron was cultivated in many many different places: England, Germany, all the mediterranean basin, Morocco, Egypt, Mesopotamia, Persia, India, China...

  • @graphitebendy
    @graphitebendy 14 днів тому +1

    0:46
    I died

    • @AdmiralWololo
      @AdmiralWololo  14 днів тому

      One sip of the Burgundian holy wine will revive you

  • @Mini90140
    @Mini90140 14 днів тому +1

    Hello Admiral.
    I think there is a existing building that can be added in the game to add more eco variety: the trade workshops. Maybe they can serve as worse version of factoria for every civs, and some civs can have bonus like trade workshops 20% cheaper or generate 20% more gold/stone. Another mechanism can be that enemy get resources when they destroy trade workshops and factoria, so there's a risk to build them.
    How will you design the trade workshops?

    • @AdmiralWololo
      @AdmiralWololo  14 днів тому +1

      My main issue with trade workshops is that they fill exactly the same role as a feitoria (but with higher resource gen), so that makes the Portuguese unique building less interesting if everyone has something like it. I have ideas for new buildings that might use the trade workshop graphics, but I'd want them to be more distinct from the feitoria.
      But one example of how something like this could work would be Workshops that can garrison 10 villagers (instead of taking up pop space), and the villagers work to produce a chosen resource. That's feitoria-like, but also different enough.

  • @C_ZU
    @C_ZU 14 днів тому +1

    I like it!

  • @guillermorobustelli2652
    @guillermorobustelli2652 14 днів тому +1

    But, but, but... --but but but but but but but but but but but-- having Saffron fields would imply that those farms can only yield Gold, no Food! No one eats spice alone and spice offers no subtenance. That's no brainer.

    • @AdmiralWololo
      @AdmiralWololo  14 днів тому

      Well yes, that's the premise of the whole video

  • @user-rx5bj9cn3v
    @user-rx5bj9cn3v 14 днів тому +2

    how did you get that town center to only have its upper part? 2:43

    • @AdmiralWololo
      @AdmiralWololo  14 днів тому

      TCs are composed of different parts, so you can use only a certain part, or only the graphics from a certain part with the Unit/Graphic ID.

  • @pb2959
    @pb2959 14 днів тому +6

    If you pin this comment, it will be pinned.

    • @AdmiralWololo
      @AdmiralWololo  14 днів тому

      The logic is solid, but the motivation needs work

  • @christopherupdike3357
    @christopherupdike3357 14 днів тому

    Sorry but the framerate on this video is horrible.

    • @AdmiralWololo
      @AdmiralWololo  14 днів тому

      The intro 28 seconds clip is choppy, the rest is fine. Wish I'd caught that before upload, but I don't know that it's worth deleting/reuploading a fix at this point.