Hello! At the 7:08 minute mark you aligned the selection and made a hard edge in one click. Before that you did zero bevel. You must have pressed a hot key. I don't understand, how did you do that? I couldn't do it again. "Make planar" doesn't align like that and you have to move and rotate everything after it. Please tell me how you did it. I know the "Make planar advanced" script, but it doesn't do that in 0.1 second.
Hey Arrimus, How did you make it planar on minute 7:08 after you bevel edges ? When i do it my polygons are sunk into the geometry and not aligned on the surface like yours. I see you have no constrains selected. Please help. Thank you!
An essential tool for sure. I use it for fixing cylinder ends that may occasionally become distorted. Or if I increase the side segment count from rectangular boxes into cylinders
This script does not work for me on additional editable poly modifiers added in the stack. I have every time to collapse it to editable poly in order to make it work. Am I missing something?
At 7:07 Arrimus bevels at 0.0 value and then selects those edges. What is being done the next moment for the planar result? Thank you, keep up the good work
Would love to see how to work with animation like position, orientation and ik limb solvers and constraints in a detail, in your udemy course, arrimus. I wish you would make that, if possible. Thanks!
If you mean how it displays two columns, you just place the mouse between the viewport and the context menu, a little two sided arrow will substitute your regular mouse thingy, then leftclick and drag to get as much space as you like. But, I think you meant the buttons, right? For that, you go into the rightmost little image below the modifier stack but above the vertex/edge/face symbols, it looks like a notebook and a pen to me. It is called "Configure Modifier Sets". So, you click that and select "Show Buttons". Some default nonsense will appear, just click again, configure modifier sets, a new window will appear and you can just drag and drop the modifiers you want in order, adding as many as you like, you are not restricted to the default 7, you jsut have to change it manually. I hope this helps!
Go to Customize (at the top of your screen) --> Hotkey Editor, look for Regularize Edge Loop (EditPoly), and assign they hotkey. It should not give any problems
Thank you Arrimus for all your teachings. Your expertise and generosity have been invaluable in my learning journey
Thanks. I get great aesthetic pleasure when watching and studying your lessons.
Hello! At the 7:08 minute mark you aligned the selection and made a hard edge in one click. Before that you did zero bevel. You must have pressed a hot key. I don't understand, how did you do that? I couldn't do it again. "Make planar" doesn't align like that and you have to move and rotate everything after it. Please tell me how you did it. I know the "Make planar advanced" script, but it doesn't do that in 0.1 second.
@@nvmskullworks4794 Thanks, friend! That's what I thought he was using a plugin in this case.
He use " straight " in the Loop Tools.
Fantastic overview, as always. Thanks!
7:08 how you do this ??
So useful! I've been telling people about this lately :)
Hey Arrimus, How did you make it planar on minute 7:08 after you bevel edges ? When i do it my polygons are sunk into the geometry and not aligned on the surface like yours. I see you have no constrains selected. Please help. Thank you!
click " straight" in the Loop Tools to get the result.
Remember the first tutorial you had on this script, i use it all the time... However, WOW you've gotten really fast at it compared to back then.
An essential tool for sure. I use it for fixing cylinder ends that may occasionally become distorted. Or if I increase the side segment count from rectangular boxes into cylinders
Regularize loop script does not work in 3ds max 2025. Can you help?
you are such legend
This script does not work for me on additional editable poly modifiers added in the stack. I have every time to collapse it to editable poly in order to make it work. Am I missing something?
@@sturm3d thank you sir. I'll give it a look!
At 7:07 Arrimus bevels at 0.0 value and then selects those edges. What is being done the next moment for the planar result?
Thank you, keep up the good work
Straight at LOOP Tools, he probably made a hotkey for that
WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOW
Would love to see how to work with animation like position, orientation and ik limb solvers and constraints in a detail, in your udemy course, arrimus. I wish you would make that, if possible. Thanks!
Hi, is your script still available? cause the link does not work for me
Thanks!
Great video as usual, unfortunately, the download link doesn't work. Any kind soul may please provide a different link. google drive maybe? thank you.
hello. i am kinda new in plug ins and im having trouble installing regularizer for 3ds 2023. Is it because im using 2023?
Does RapidTools' regularizer also work with constraints?
Awesome tool!
Awesome video!
How do you get that bigger sub-menu when you want to apply the modifiers?
If you mean how it displays two columns, you just place the mouse between the viewport and the context menu, a little two sided arrow will substitute your regular mouse thingy, then leftclick and drag to get as much space as you like.
But, I think you meant the buttons, right? For that, you go into the rightmost little image below the modifier stack but above the vertex/edge/face symbols, it looks like a notebook and a pen to me. It is called "Configure Modifier Sets". So, you click that and select "Show Buttons". Some default nonsense will appear, just click again, configure modifier sets, a new window will appear and you can just drag and drop the modifiers you want in order, adding as many as you like, you are not restricted to the default 7, you jsut have to change it manually. I hope this helps!
It seems like I can't assign a hotkey for this tool. Any tips?
Go to Customize (at the top of your screen) --> Hotkey Editor, look for Regularize Edge Loop (EditPoly), and assign they hotkey. It should not give any problems
how do i create that quick menu above your modifier list?
Thank so much. God bless.
Not works in 3ds max 2024 :/
I whish I could model like you
Not working in 2025