Amazing Technique for Fast Cool Details!

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  • Опубліковано 8 сер 2023
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    In this video I will show you the frame mesh technique in 3DS Max. Giving me a thumbs up and subscribing and clicking the bell shows you find my videos helpful. If you want to support me check out my Patreon visible in the last 20 seconds of the video. Thanks.
    Ending Music: Bensound

КОМЕНТАРІ • 34

  • @FictionCautious
    @FictionCautious 9 місяців тому +4

    Layering is always an excellent approach.

  • @joshkbai
    @joshkbai Рік тому +8

    Awesome video!
    I would love to see your process for cleanup. Do you do most of it by hand, or do you utilize any remesh operations in 3DS or other programs to make it easier?

  • @MistaKittyKat
    @MistaKittyKat 11 місяців тому

    honestly, I get excited when you release a new video

  • @NuViewDesign
    @NuViewDesign Рік тому +3

    Great stuff! 🎉 👍👍

  • @miladelemental3474
    @miladelemental3474 Рік тому

    Always teaching sth nice!👌

  • @cobalfrostwyrm
    @cobalfrostwyrm Рік тому

    Literally modelling a gun right now, one with ridiculous barrel details.
    good timing this vid.

  • @bachutiemphim
    @bachutiemphim Рік тому

    Always great!

  • @Gipcodi
    @Gipcodi 8 місяців тому

    Dear Arrimus 3D, I dare you to draw an equilateral 80 sides polygon inscribed within an ellipse😀

  • @jhonpulecio9817
    @jhonpulecio9817 8 місяців тому

    Amazing, thanks 👍

  • @christiandaly8847
    @christiandaly8847 Рік тому

    Amazing!

  • @nesipapo
    @nesipapo 11 місяців тому

    Very cool!

  • @root0062
    @root0062 11 місяців тому +3

    3D max is such a powerful tool. Its just a shame it's so expensive, but I mean you get what you pay for

    • @Biru_to
      @Biru_to 11 місяців тому +2

      I mean, the Indie license ie 350 yearly. Sure, not for free, but not that bad compared to the normal commercial license.

    • @coloradoing9172
      @coloradoing9172 11 місяців тому

      You can do all of this in Blender.

    • @Biru_to
      @Biru_to 11 місяців тому

      @@coloradoing9172 You can not. You can a lot, but not everything. If you claim you can, you are not experienced enough with both software to know their limitations.

    • @conatcha
      @conatcha Місяць тому

      @@coloradoing9172 Blender is painfully much more difficult.

  • @Gipcodi
    @Gipcodi 8 місяців тому

    I bet you're the only person able to do that!

  • @g0me2z
    @g0me2z 11 місяців тому

    Would be grate if you use screencast to show what you clicking and shortcuts yo uuse next time :)

  • @fernandocriativo3d74
    @fernandocriativo3d74 10 місяців тому

    Hi Arrimus love your tutorials and also I have bought your Udemy course, one thing is cooking my noodles is that the UI of your modifiers, like chanfer, bevel...etc are different from my MAX 2024...is that a script? thanks and keep posting! cheers!

  • @marcossouzajr1711
    @marcossouzajr1711 2 місяці тому

    Hello Arrimus! Is there an option in 3DS Max to slide edges or vertex keeping the same space like the options E and F in Blender? Thanks!

  • @DavidTronix808
    @DavidTronix808 11 місяців тому +1

    Thanks for the tip. Does push modifier allow the outside to remain the gray color and the inside the green color after the proboolean? Or is it the effect of the proboolean? Guess I'll have to watch it again. LOL

    • @michaelarby
      @michaelarby 6 місяців тому +1

      I think he made a copy of the inner green cylinder, then used push on the duplicate.

    • @DavidTronix808
      @DavidTronix808 6 місяців тому +1

      @@michaelarby Thanks. I missed that part. LOL

  • @saulescalona7155
    @saulescalona7155 Рік тому +1

    Do you use the new booleans modifier in your workflow?

  • @johnnycasas1
    @johnnycasas1 11 місяців тому

    Can u put the convex edges script video back on please

  • @pokenolle4464
    @pokenolle4464 Рік тому +1

    what about the n-gons that were created using boolean?

    • @CWCreationZ
      @CWCreationZ Рік тому

      yeah same question

    • @SimoneBattaglia94
      @SimoneBattaglia94 11 місяців тому +2

      I think this is not meant to be a sub-d model, but maybe the best way to have a sub-D model is auto retopo. Otherwise It's a lot of manual cleanup, I mean, it's probably even better to use another approach for subD like knife, fix topology and extrude, detach, whatever. Still a long process.

    • @conatcha
      @conatcha Місяць тому

      In other videos, he uses Retopology tools or in case of simpler topology manual topology editing.

  • @artifica0
    @artifica0 Рік тому

    What do you guy call this it should have a name I see it often

    • @R.Y.Z.N
      @R.Y.Z.N Рік тому +2

      its pretty much a boolean workflow, it will require some cleanup if you want to subd it though

  • @igorzuckermann3382
    @igorzuckermann3382 11 місяців тому

    have you switced over to 2024?

  • @FlowerPower3000
    @FlowerPower3000 11 місяців тому

    Very cool!