You are a God living amongst us mere mortals. Your command of 3D is astounding. If I was a millionaire, I would fly you to Australia and throw money at you until I achieved even 1/10th the proficiency you have. Huge respect.
First i would like to say your content has Never been low Quality.. It has always been Excellent which is why we come here.. Thank you for explaining why you deleted the other videos and updating as your knowledge on these subjects increases...
I have been using 3ds max for 30 years. Its name was 3d studio and it was running on Ms-Dos, not windows. 30 years of usage and I am still learning from you.
Hands down one of the best modeling tutor on UA-cam, appreciate your effort and keep uploading free content for the community. Your modeling and teaching skill are amazing! (Your music taste as well :D )
you are grand Arrimus, have followed your channel for so long that don't even remember when) bought your Udemy course and love it! cheers, your are my modeling guru same as dude from chamferzone, you two guys just rock!
What do you mean by low quality content? For me, with your tutorials I have pushed my modeling in 3 months from strugling to pro! That were some awesome lessons, especialy for Zbrush, which I have learned and understood only with your guidance! Michael Pavlovich is good, but you are so detailed in what and why! And REQUESTs playlist is one of the best and usefull I have ever watched with explaining how to aproach any problem!
I'm still a little confused. While it is better to use operands of similar density when using in booleans operations, It is better to use more o less dense operands? It looks that if you use denser objects you can obtain both high-poly and also low-poly results afterwards with retopology tools. But if you use less dense objects it looks that's easier to repair the results by hand as seen in the vid...
Wonderful video. As technology changes so to must our techniques adapt, or change, with it to make the most of it. There are some amazing videos with the techniques shown in the beginning of this video on your other channel but it would take me forever to search through them. Not to mention I would need to have them at the ready if I happened to forget something. Tabs on Tabs on Tabs (no thanks). But this 1 video has a lot of information from still valid videos in 1 place in addition to some new stuff due to new features within 3DS Max. Honestly ...I love it. Cheers! Stay Healthy and Stay Sane!
I'm loving this master your tools series more than the simple modelling requests - I'd just love to watch you build complex shapes and advanced models using interesting and creative modelling techniques similar to how @sirunique creates their work/content. It's WAY more rewarding I think.
4:20 But if you do not initially insert support loops, then extra points do not appear after the Boolean. What is it connected with? Is it because of too much information? And yes, at what point did it become possible in 3dmax to insert loops with the wrong topology? _______________ Но если изначально не вставлять петли поддержки, то после булеана не появляются лишние точки. С чем это связано? Неужели из-за излишней информации. И да, в какой момент в 3dmax появилась возможность вставлять лупы при неправильной топологии?
I have a theory for the loop at around 6.00 .when we have a cylindrical boolean on a flat surface max creates an hidden edge from one of the cylinder to one of the edges, which can be found by edge selection, it is there but invisible. That hidden edge is breaking the loop selection
You have to trick max by CTRL+A selecting all edges and converting it to editable mesh, then the invisible edge will be selected. Scroll down in the mesh editing menu and check "visible." This can be done for all the other invisible edges too.
@@ozzyhattermann8307 I've came across that problem while working with splines and adding edit poly on top, I simply look for it manually and add my own edge along axis to create a better topology rather than collapsing to mesh. Not that it's a better solution but a personal one
Hey arrimus thank you for giving us all these quality lessons! I bought your udemy course as well! Request you to upload the video for cylindrical holes and details video, much needed thanks!
Tip for Good Booleans - use Blender, as this mess at 4:20 not "sometimes", but always when you select "no edge removal", and "sometimes" (rather often) when you do not select this option.
You are a God living amongst us mere mortals. Your command of 3D is astounding. If I was a millionaire, I would fly you to Australia and throw money at you until I achieved even 1/10th the proficiency you have. Huge respect.
First i would like to say your content has Never been low Quality.. It has always been Excellent which is why we come here.. Thank you for explaining why you deleted the other videos and updating as your knowledge on these subjects increases...
I have been using 3ds max for 30 years. Its name was 3d studio and it was running on Ms-Dos, not windows. 30 years of usage and I am still learning from you.
You're back, good!
Without his content i wouldn't had good understanding of modeling . Thank so much. I am folliowing you since 2020
Hands down one of the best modeling tutor on UA-cam, appreciate your effort and keep uploading free content for the community. Your modeling and teaching skill are amazing! (Your music taste as well :D )
Really great. That No Edge Removal check box actually fixe my issue 100%!!! God bless you!!!
The beauty in here is that lessons apply to all 3D software. Except some specifics related to 3ds max retopology modifier.
We miss your techniques!!! The Best Ever
you are grand Arrimus, have followed your channel for so long that don't even remember when) bought your Udemy course and love it! cheers, your are my modeling guru same as dude from chamferzone, you two guys just rock!
Hello. I just want to say that you are the best content creator ever.
I'm just happy that you're back and in good health. :)
love you dude! thank you very much for the explanation of what happened to the videos 🙏🙏
good luck sir!
Your weapon modeling tuts were so good, hoping for more on those!
Great as always.
Im so glad you are back in business and give these free tips for us.
Im big fan of your work.
Your content was never bad, just saying. It was not quality vs quantity, it was rather a high quantity with high quality.
I am starting to get what you meant under quality content. This video is amazing
i understand. you live and learn and we profit from your updated knowledge
I have been watching your videos for the last 10 years. Thank you for so much for your high quality content Arrimus 3D, You are my modelling sensei!
What do you mean by low quality content? For me, with your tutorials I have pushed my modeling in 3 months from strugling to pro! That were some awesome lessons, especialy for Zbrush, which I have learned and understood only with your guidance! Michael Pavlovich is good, but you are so detailed in what and why!
And REQUESTs playlist is one of the best and usefull I have ever watched with explaining how to aproach any problem!
I'm still a little confused. While it is better to use operands of similar density when using in booleans operations, It is better to use more o less dense operands? It looks that if you use denser objects you can obtain both high-poly and also low-poly results afterwards with retopology tools. But if you use less dense objects it looks that's easier to repair the results by hand as seen in the vid...
Wonderful video. As technology changes so to must our techniques adapt, or change, with it to make the most of it. There are some amazing videos with the techniques shown in the beginning of this video on your other channel but it would take me forever to search through them. Not to mention I would need to have them at the ready if I happened to forget something. Tabs on Tabs on Tabs (no thanks). But this 1 video has a lot of information from still valid videos in 1 place in addition to some new stuff due to new features within 3DS Max. Honestly ...I love it. Cheers! Stay Healthy and Stay Sane!
Thank you for all you do. Your teaching is legendary and it has helped me very much learn 3DS Max to it's fullest.
I'm loving this master your tools series more than the simple modelling requests - I'd just love to watch you build complex shapes and advanced models using interesting and creative modelling techniques similar to how @sirunique creates their work/content. It's WAY more rewarding I think.
Another Spectacular video!!!! btw I realised ur voice is similar the Triple H
Love the video but why doesn't the ctrl+alt+leftclick work for me when evening out swift loops?
Never mind I think its because I did other things after the swift loop
I still think leaving history for history sake is important especially if people are using older versions of software.
Thank you for your efforts 🎩
Perfect! THank You VERY MUCH.
Just wanna chime in here and say you're a legend.
is there any video explaining how to get rapidTools? and how do you have your setup with the modifiers already displayed there?
4:20
But if you do not initially insert support loops, then extra points do not appear after the Boolean. What is it connected with? Is it because of too much information? And yes, at what point did it become possible in 3dmax to insert loops with the wrong topology?
_______________
Но если изначально не вставлять петли поддержки, то после булеана не появляются лишние точки. С чем это связано? Неужели из-за излишней информации. И да, в какой момент в 3dmax появилась возможность вставлять лупы при неправильной топологии?
On what version of Max is the Re topology in Modifier?
thanks bro 👍
Why do you use the proboolean compound tool instead of the (new) boolean stack modifier?
thank you man thank you so much
I have a theory for the loop at around 6.00 .when we have a cylindrical boolean on a flat surface max creates an hidden edge from one of the cylinder to one of the edges, which can be found by edge selection, it is there but invisible. That hidden edge is breaking the loop selection
You have to trick max by CTRL+A selecting all edges and converting it to editable mesh, then the invisible edge will be selected. Scroll down in the mesh editing menu and check "visible." This can be done for all the other invisible edges too.
@@ozzyhattermann8307 I've came across that problem while working with splines and adding edit poly on top, I simply look for it manually and add my own edge along axis to create a better topology rather than collapsing to mesh. Not that it's a better solution but a personal one
Hey arrimus thank you for giving us all these quality lessons! I bought your udemy course as well! Request you to upload the video for cylindrical holes and details video, much needed thanks!
Thank you very much.
What are you gaining by using Pro Boolean over Boolean ? Pro Boolean is older IIRC.
Super tricks 🎉✌️💖💖
Hi Arrimus. I love your content. By the release of boolean modifier, probably in max 2024, all these approaches will belong in the past!!!
👏👏👏👏 muito bom, como sempre!
Thank you so much CNN for good insight. I trust your decisions and whatever you provide. I admire you deeply. Keep on going
thank you
When I use boolean or pro boleean i sometimes get garbage or outright doesn't work
why ur UI is different? im using 3ds max 2020 does it make any differences?
Hero
Hi, is Rapid Tool support 3ds max 2023?
❤❤❤
Ничего не понял, но очень интересно)
Tip for Good Booleans - use Blender, as this mess at 4:20 not "sometimes", but always when you select "no edge removal", and "sometimes" (rather often) when you do not select this option.
you are so nice!
Arrimus puts out FREE content guys and if he wants to take them down it's his channel.
:)
Thank you