It is entirely possible to do these things in Blender, and get good shading, but Plasticity does have some bleeding-edge methods for getting it done, where Blender takes quite a few more steps to achieve what you did in a few clicks. So it's inaccurate to say "impossible"... although it may *seem* impossible, because it does take more effort to achieve those effects in Blender in its current state. You did a good job at highlighting some of the things Blender struggles with. Blender is constantly being updated and improved, so hopefully the awesome devs learn from Plasticity, Womp, and the people putting in the effort to create SDFs in Blender and they give us these tools out of the box soon.
Despite the limitations, we can’t beat “free” when choosing a cost effective piece of software unless the paid option really adds to your productivity. I am fine with Blender so far (it has been over 20 years already!)
Predatory pricing policy for a newbie company/individual. $299 for a license, that too have updates included only for 1 year. So after 1 year you have to buy again.
What’s better? I’m buying a printer with my tax return. Thought I would have to buy a workstation pc but starting to realize that’s probably not too necessary. I have many ideas Many
funny that you say that these things are not possible in Blender, I do them mostly all the time, but between your examples and me is one difference I know of these Problems and avoid them from the beginning so I never enconter these Problems since my Models gets created with that in mind ^^
CAD is a very general term. Computer Aided Design. That's all. You use it like it has a specific tool set list or software. AUTOCAD is CAD however it can't do much of the things that Blender can do let alone Plasticity.
I´ve watched the progress of plasticity and it caught my eye mostly because the workflow setup is very similar to blender. Imagine having both programs running in tandem for every object an dynamically change the tools back and forth.
I am in love with this sotfware, its a hard surface modleing heaven, although there are so many professional and artist friendly cad softwares out there but this thing is a beast, its smooth like butter, once u get a grip on this u can never go back to ploygon hard surface modeling, i learnt this in a week or so there are tons of tutorials already on YT. THe good thing is I can import STP file in 3ds max so there is no issue in surface. Thank u Josh fo highlighting this software.
Ive just started using it and love it. There's not many good in-depth Plasticity tutorials available out here - would be brilliant if you started making some.
I worked with several different CAD softwares like (Inventor, Catia, AutoCAD, Solid Works, Cimatron) and almost all of them can achieve those kind of geometries without any problems most of them use Nurbs and not Polygons and therfore booleans problems, shading issues or terms like Ngons are not even a thing non the less Plasticity looks really interesting and I will probably have a look into it
Plasticity is absoluterly for you if you want to focus on modeling and concepting without any mind about shading and topology. No annoying and routine crap, just pure art!
Рік тому+5
You can do the same things in Fusion 360, the free version. But as always, the exported model will be nasty and not ready for TV series or movies. I prefer use something like Fluent to do my prototype and after retopo. Slowest but full quad is the rules for TV series and movies (sometime for set, ngon is ok if no subD but it's rare).
I was just about to get on you. One is way better for creating cartoon characters and the other is better for engineering needs. I see where you went though. We can use Plasticity to model some things and export them to Blender. I'll look into it.
One of the easier programs to model in my opinion is c4d. Though I don't use it bc it is so expensive. While this costs money it isn't too high in comparison. However w/ blender if you already own hard ops and box cutter this is sort of a hard sell unless you like the workflow. But even w/out hard ops, in blender if I want to cut the default cube I can simply add a plane with a solidify modifier and resize it a bit. Then hold Ctrl and minus to cut the shape. If I want to separate it as two pieces I can press p for part. I know this is a destructive method but w/ box cutter I can edit the boolean at any time. So not sure what I would be getting other than saving a few extra steps only to have extra steps by exporting and UV unwrapping in another program. I think once it streamlines the cutter in a way that doesn't make it unnecessarily confusing and if you add the ability to add textures than it will be worth the investment if not more. For modelers I feel that's what it is, not about what is a better mouse trap but the investment must be worth the time saved.
Nevertheless, I think I'll stay with Blender: it's free, open source - and most importantly: I've just graduated a video game designer, and when I was studying game graphics, we used Blender as a graphics software - so I'm familiar with Blender. I've also studied a number of Blender tutorials found in UA-cam on my own, so I think Blender is good enough for me. Once I find a job, they (employer) might have some other software - but until then, I'll make my 3D with Blender
Plasticity, is it kind of a "Rhino" software but with a cleaner and simpler UI ? look's nice to use, does it has an alternative to geometry node / grasshopper ?
In blender, If encounter the issues shown with your boolean example what I do is to bevel 'cutter' instead of the shape. Instead of using a cylinder I would use a bolt shaped cutter, and just bevel where the two radius meet.
Clickbait, but I do LOVE Plasticity! This is the second video w\the same (unfair) comparison - Blender is so MUCH MORE than just a modeler, but I appreciate all the attention Plasticity is receiving at this point in time! 👍
So Plasticity does a few things "better" than Blender. Blender does many many things that Plasticity "can't" do. The stuff Plasticity does better as far as shading based mathematical coordinates can easily be faked in Blender with the same rendered quality that 99% of people would never notice. Beware the UA-cam video with words like "Ultimate", Killer, the end of, etc. High probability they are a paid sponsor of whatever they are pushing on the video. Otherwise they would just make videos using that software because they like it. They wouldn't be making videos talking about how it's the (insert buzz word here) of something else.
Jesus!!!! Im just starting Blender! and now i find out there is modelling functions that Blender isnt capable of!!??? And we should all go to Plasticity!?
Is it the ultimate 3d modeling software? It got atrocious 2d sketch tools and those are hyper important for cad modeling. And there are hundreds of other cad programs. What I do like about plasticity, is the superior auto snaps on objects. It also has object origin points (object origins points make everything lighting fast since in other cad programs, you don’t have origin points and have to specify points/axis for each rotation, movement, scale and mirror operation) It also has amazing left click context operations, click on a face, opens extrude, click on an edge, opens both chamfer and fillet. You can work really fast with simple shapes and arrays. But it’s still lacking in more complex operations that are present in other cad tools. Also the developer I already don’t like. Plasticity is an “open source program” that is not open source. I’n other words, the dev is a lier and I honestly can’t trust that. $100 for v1, okay, what counts has v2? Program is missing important features and I’m positive that any addition of important features, it will get pumped up to v2. And yet again, you will have to rebuy in order to get critical upgrades. In other words, it still feels like a beta that you will probably have to purchase like a subscription until it finally reaches polished levels like substance painter. A program that is worth buying once since it has all the necessary features, and you don’t need the future upgrades.
Doing this video proves that you are into teaching folks about the best way to do solid modeling and that you are not just selling products but instead finding the best tool for the job. Thanks to your video, I have been looking at Plasticity and see it as a wonderful add-on to Blender, with its own engine. I cannot wait to see how you incorporate this into your workflow. Many thanks for the wonderful content you have provided for us all.
I would definitely love to see a plugin or bridge with Blender. If not, there is still CAD Sketcher for Blender, until I can afford something like SolidWorks.
I can't understand why Plasticity is being compared to Blender. Blender is free, Plasticity is not. So they are completely different categories. Then compare Plasticity with Maya or Inverntor and Plasticity will lose.
Nope. The free vs. paid argument has nothing to do with the audience I prefer to appeal to. People who value their time will use ALL tools in their arsenal to achieve the best possible result, whether it’s Plasticity, Blender, or in my preferred case, both.
Plasticity is based on Nurbs and Blender is based on Polygons. Back in my time in 2001 there were special tools in 3dsMax to do Nurbs modelling. Catia and Solidworks have always been Nurbs based as they were used for CAD and CAM (Cost more than a Car). But now the two worlds are merging. I think we underestimate the power of Blender, but you should try creating Booleans in 3dsmax Version 4 and 5. You will in 2001 2002 and you will never be able to do more than one Boolean. Plasticity is definitely the future for Nurbs and 3d printing. But it will not replace Blender.
Nurbs Surfaces lack UV Mapping properly like Poly surfaces. That is why you have to convert them to poly and retopologies before doing UVW unwrap. They are good for 3D printing as they are more precise in the form. But they are not great for Virtual space.
@@Mranshumansinghr you are fundamentally wrong. if you done nurbs modelling right way then the UVs automatically follows the surface and there is no need to do extra retopology work which is must in polygonal modelling work.
for the price I prefer 2000% blender, at least those who don't have money can create and not always let those who can afford softwares to express themselves and we can be very grateful to everyone who worked on this software to make it free.
If your bread and butter is 3D modeling something FAST then Plasticity is the way to go... If you have the time to learn the processes for achieving the same things in Blender, there's no reason not to save the money.
@@SteveJones-uf9hs what do you mean about grifter....like those who are using others creations with some AI's without paying anything to the creators except a few bucks to the AI service ?
@@joshuabornerthat’s not about if it’s fair or not free will always be more accessible than paid and blender is good enough for most amateurish works and for those going pro they will be more interested in industry standards instead
Plasticity has hired so many UA-camrs to sell their product as I can see the "promotional" videos everywhere on UA-cam. Nope, I'll stay with Blender :p
So… your saying CAD is better than blender?? They are completely different things! Poly modeling and vector modeling have their own ups and downs, there is no best ever choice. I swear you must be sponsored by plasticity😂 edit: yes, i watched the video to the end.
Yeah. This whole video is "Non-polygonal modeling program does some things better than polygonal modeling software". "Spoons are better for eating soup than forks, so spoons are the ultimate utensil!". And despite the repeated use of the word "impossible", nothing int his video is *impossible* in Blender, it's just more difficult.
You can texture easily with ngons, FYI. This is a common misconception and completely false. The only thing us you need clean quad-based geo if for UVing sometimes.
If u r using 3ds max just import it in STP file and thrrough modifier increase the product quality of the surface of each object to production. And u will have a flawless surface.
Maybe you should do simple tutorial about cleaning final mess? cause it's not finalized low poly model, and...what's about shading?))) here your downvote, great, that you do so much with thumbnail, vfx and so much fun name for the video. Afraid, what's before your _low, _high...
I can model literally everything in this video in blender. Not only can i give the resulting models a significantly better topology than plasticity can, I can add controls and nuance to every shape here that plasticity cannot. There is no such thing as an impossible shape in blender. If it is manifold - it can be made. Ill go head to head with plasticity anytime. Let anyone decide which version of a shape they would rather use - Mine or plasticity's.
@@weplaywax you think this very average 3d UA-camr got compensated to push Plasticity? LOL, nah, he just found some amazing software that's all. Company 'behind' Plasticity? It's one man...that's it...
@@unclemonty9506 "try manufacturing it" bitch please. You sound like a digital boomer trying to look modern for the younglings by using AI randomly in your comment. Get outta here.
@@unclemonty9506 the sadistic glee of people like you saying shit like that always gets me. You've never possessed a skill somebody else would envy, so now you think you're getting even. You're not. You're still a jealous little cunt.
Any CAD program work same good as Plasticity. So why Plasticity? Why not Moi 3D or Autodesk Fusion? Its not the best. Its different. Try not get good topoly object from that. You will fail.
I personally fail to see anything that's new in Plasticity vs Hardops/MeshMachine/Boxcutter. You do have to clean up the export from Plasticity anyways no?
Josh whole plasticity is much better than Rhino for model however I would rather use Fusion360 which has also the ability to use polygon subD geometry and convert to BREPS. ;) You should call your video being about hard surface modeling - the title is misleading.
as a blender user, i HATE the fanatical behavior of the community.... jesus christ im scrolling through the comments and its unreal how many blender users are allergic to the IDEA of using another software in their workflow... guys blender isnt perfect nor the second coming of jesus in software form FAR from it, you call everyone else elitists but you're doing THE EXACT SAME THING other software can help you achieve better and faster results AND knowing multiple programs is amazing it makes you into a absolute weapon in whatever you want to do and as for the price if that is really an issue like.... you're on the internet im sure theres a way matey ;) especially for the most outrageous ones ( looking at you autodesk and maxon )
unsubscribe, Stop saying something is impossible in blender, There are work arounds. The phrase you're looking for isn't "impossible" but "not native in blender" . Impossible denotes that the operation or end result is impossible with Blender... >_>
@@spaceman-pe5je it's not that ez, i know it. but in softwares like rhino, it is extremely handy for CAD modelling, unlike blender which only had extremely basic nurbs modelling
Yup For a new indi developed software with uncertain future with no export for cad on $100 licence is expensive. The full version is $300 which makes It more expensive than adobe modeler on steam. I played with it, i liked it, but I don't feel like it's worth $100
I've been using plasticity for a few months now and absolutely love it. Blender still has it's place and its very good and useful, but like 80% of my modeling time is in plasticity now.
Looks like you just discovered CAD? Been using Fusion 360 (which is FREE BTW) for years now and once you see how wonderful booleans can be you will never do this kind of thing in Blender ever again. And of course there are so many other amazing things in Fusion/CAD for hard surface models that I suggest everyone just watch some tutorials...
Welp, if you gotta compare some software to Blender in order to argue that software is better aaaaaand you gotta pay for it, you are just setting yourself up for ridicule :x Blender is one of the most powerful pieces of software i've ever worked with and its completely free! Its just amazing in this day and age where everything is monetized!
2:20 Sweeps and Lofts *are* actually achievable inside Blender: For sweeps you can use curves with custom profiles from other curves. For Lofts you can use the "Bridge Edge Loops" action in the edge menu or the Loop Tools addon that comes built in to bridge between faces. You can tweak the number of cuts and twists between each form.
Square + Circle + Triangle + Rectangle. In Blender, there is no way you can achieve this with "Brigde Edge Loops" like Plasticity does. I never heard of this software before seeing this video, but I've tried for a few moments after that. I am not sure about the software's quality but the program in it's behind, looks promising. I believe eventually, 3D world will change it's algorithm from Polygons to something else. This can be a start.
@@jackpaynevc problem is, this is not a new invention, it has just been applied to classic polymodeling techniques. things like NURBS curves and surfaces have been a thing for a while now, even catmull-clark subdivision could be basically considered similar i sort of doubt this would make a difference outside of modeling, it'd be a LONG way before polygons are dropped, since they're the basis of the entire rendering pipeline, from z-test to object shaders, they're all based on vertices this is a really interesting topic though, i kind of see a resemblance to the comparison between raster and vector images, but in 3d. Still, i'm very new to this
@neuroblossom Create the individual shapes by using a circle and then determine the segments for each shape. Then join them and then bridge loop them. That is how it's done in Blender. I am a newbie but I learned that 2 weeks ago.
Wait for blender 4 … it will crush the cad modeling as. They are reconstructing the mesh algorithm since last September, so you might find this bevel problem gone to dust
Being a games programmer, at one time you could pay a one off price for modeling Software like $200 but now some companies want $200 a month and the product is NEVER yours. Blender and Sketchup is no use for solid models unless you spend hours fixing your model. I have just started on 3d printing and have not decided on a good product yet.
The fact that we see too many plasticity users say "it's better than blender" instead of sayin "hey this is so cool" shows the popularity of blender over these years. I'm not a cad modeler so I'm using blender and 3d max. but for cad users there are tons of options available. IT"S NOT A CORRECT COMPARISION! u should compare it with solidworks or autodesk invention. u see where I'm going with it?
It's not "ultimate" 3D modelling software. It's just different based on different principles. And also not as free as blender. Kinda worth to try it out but not much more for me. And "node-locked" licenses should really go into the void.
It's true, Plasticity is very good, quite easy to use, but its problem is when exporting, the topology of its models is not very good, there are times when it superimposes polygons and this is somewhat complex when it comes to maps UVs
Hello, I am still confused why you compare mesh modeling to nurb modeling in the first place? Both principles have their strong and weak points and they have their proper application, but this comparison seems to me misleading in therms of "new ULTIMATE software" that is basically just another CAD.. And if it is not another CAD, than maybe It would make more sense to compare it to FUSION360, FreeCAD or any other CAD to show where it stands out. Plus the price: Blender is free so there is no comparison. On the other hand, OneTime payment with 99USD is a great thing amongst other paid CAD alternatives, that require monthly subscription. This was not even mentioned. Plus the import/export of Parasolids is quite rare in my opinion. But now, when I think of it, if this video was ment to create simple controversy, in order to boost views, than GOOD JOB👌
Yeah but the topology sucks big time. All the cleaning you would have to do just to get something decent isn't worth it... And using N-Gons for export? Are you serious?? You wrote a document about topology and you're cool with using N-Gons? lol Also saying 'creating IMPOSSIBLE shapes in plasticity..' haha you sure know a lot about topology man
This is such no video. You are trying to say by title, pase of video and with thumbnail this one is better then other. Then you compare like 3 super neesh mechanics that noone expect blender to do and everyone expect the CAD to do. Is this about difference in different types of hard surface modeling? did you just wanted to clickbait the shit out of it? you said that you prefer blender but use cad time to time when you are stuck. So this is solution for no small money to fix like 2% of the workflow? I hate nowdsy youtube, everything starts look good because everyone can do it but substance of videos drop down hard
Blender is a free, open source, much lager community, infinitely more features... no reason to move to plasticity. Its a nice toy. I will use Inventor or Solidworks if I want a Nurbs based workflow. Wouldent be surprised if Blender added a Nurbs based modeling process at some point.
Plasticity looks like a great product and the buy for life is a good method at a decent price, but the $99USD model only includes 1.x releases, you need the $299 to get the 2.x updates which means that you would have to pay per version, which I think is still prohibative especially early in the products lifetime. Too wasy for the company to add a pile of needed cahnges and gate it to 2.x to force purchases again...and again.......and again
It is entirely possible to do these things in Blender, and get good shading, but Plasticity does have some bleeding-edge methods for getting it done, where Blender takes quite a few more steps to achieve what you did in a few clicks.
So it's inaccurate to say "impossible"... although it may *seem* impossible, because it does take more effort to achieve those effects in Blender in its current state.
You did a good job at highlighting some of the things Blender struggles with. Blender is constantly being updated and improved, so hopefully the awesome devs learn from Plasticity, Womp, and the people putting in the effort to create SDFs in Blender and they give us these tools out of the box soon.
Shouldn't you clarify that this video was sponsored by Plasticity?
Despite the limitations, we can’t beat “free” when choosing a cost effective piece of software unless the paid option really adds to your productivity.
I am fine with Blender so far (it has been over 20 years already!)
I only discovered Blender last year an I am amazed that it's been out for so long
Ever thought about Plasticity tutorials down the line, Josh? I really like the way you show/explain things, so that would be a tasty treat!
Predatory pricing policy for a newbie company/individual.
$299 for a license, that too have updates included only for 1 year. So after 1 year you have to buy again.
What’s better? I’m buying a printer with my tax return.
Thought I would have to buy a workstation pc but starting to realize that’s probably not too necessary.
I have many ideas
Many
funny that you say that these things are not possible in Blender, I do them mostly all the time, but between your examples and me is one difference I know of these Problems and avoid them from the beginning so I never enconter these Problems since my Models gets created with that in mind ^^
CAD is a very general term. Computer Aided Design.
That's all. You use it like it has a specific tool set list or software.
AUTOCAD is CAD however it can't do much of the things that Blender can do let alone Plasticity.
I think you need to read the Blender Documentation on NURBS Curves and NURBS Surfaces.
I´ve watched the progress of plasticity and it caught my eye mostly because the workflow setup is very similar to blender. Imagine having both programs running in tandem for every object an dynamically change the tools back and forth.
I am in love with this sotfware, its a hard surface modleing heaven, although there are so many professional and artist friendly cad softwares out there but this thing is a beast, its smooth like butter, once u get a grip on this u can never go back to ploygon hard surface modeling, i learnt this in a week or so there are tons of tutorials already on YT.
THe good thing is I can import STP file in 3ds max so there is no issue in surface.
Thank u Josh fo highlighting this software.
Is this not just comparing polygon based modeling vs CAD modeling? Ofc it doesn't run into issues causes by polygons, but once you export it, it will.
Ive just started using it and love it. There's not many good in-depth Plasticity tutorials available out here - would be brilliant if you started making some.
I worked with several different CAD softwares like (Inventor, Catia, AutoCAD, Solid Works, Cimatron) and almost all of them can achieve those kind of geometries without any problems
most of them use Nurbs and not Polygons and therfore booleans problems, shading issues or terms like Ngons are not even a thing
non the less Plasticity looks really interesting and I will probably have a look into it
It IS worth noting that Plasticity can be purchased for $100, a whole lot less than the apps you mention above.
Plasticity is absoluterly for you if you want to focus on modeling and concepting without any mind about shading and topology. No annoying and routine crap, just pure art!
You can do the same things in Fusion 360, the free version. But as always, the exported model will be nasty and not ready for TV series or movies. I prefer use something like Fluent to do my prototype and after retopo. Slowest but full quad is the rules for TV series and movies (sometime for set, ngon is ok if no subD but it's rare).
When you see title "better than Blender" it's always paid promotion for plasticity.
What a f****** dishonest chore to see.
Rhino 3d is almost free, if you wanna work with CAD
I was just about to get on you. One is way better for creating cartoon characters and the other is better for engineering needs. I see where you went though. We can use Plasticity to model some things and export them to Blender. I'll look into it.
One of the easier programs to model in my opinion is c4d. Though I don't use it bc it is so expensive. While this costs money it isn't too high in comparison. However w/ blender if you already own hard ops and box cutter this is sort of a hard sell unless you like the workflow. But even w/out hard ops, in blender if I want to cut the default cube I can simply add a plane with a solidify modifier and resize it a bit. Then hold Ctrl and minus to cut the shape. If I want to separate it as two pieces I can press p for part. I know this is a destructive method but w/ box cutter I can edit the boolean at any time. So not sure what I would be getting other than saving a few extra steps only to have extra steps by exporting and UV unwrapping in another program. I think once it streamlines the cutter in a way that doesn't make it unnecessarily confusing and if you add the ability to add textures than it will be worth the investment if not more. For modelers I feel that's what it is, not about what is a better mouse trap but the investment must be worth the time saved.
You left out the $100+ pricetag that comes with this software....
You're comparing free software to paid software? Cool, great job.
Nevertheless, I think I'll stay with Blender: it's free, open source - and most importantly: I've just graduated a video game designer, and when I was studying game graphics, we used Blender as a graphics software - so I'm familiar with Blender. I've also studied a number of Blender tutorials found in UA-cam on my own, so I think Blender is good enough for me. Once I find a job, they (employer) might have some other software - but until then, I'll make my 3D with Blender
Josh thanks for bringing more info and options to the hard surface pipeline, Its always handy to have more options at our disposal.
Plasticity, is it kind of a "Rhino" software but with a cleaner and simpler UI ? look's nice to use, does it has an alternative to geometry node / grasshopper ?
Yeah, I use Rhino but it can be finicky at times. It's powerful though.
Great software, but it's not free. Given time, Blender will incorporate these features into it's set.
In blender, If encounter the issues shown with your boolean example what I do is to bevel 'cutter' instead of the shape. Instead of using a cylinder I would use a bolt shaped cutter, and just bevel where the two radius meet.
This is what blender hardops is for. Blender isnt cad but hardops gets it pretty dam close
Plasticity is amazing for specific cases, but for general 3d modeling, Blender is far better, and it also has a ton of extra features.
Amazing, you discovered CAD, Columbus!!! 😂
Cool and thanks Josh. Any plans for Blender/Plasticity workflow Courses?
Clickbait, but I do LOVE Plasticity!
This is the second video w\the same (unfair) comparison - Blender is so MUCH MORE than just a modeler, but I appreciate all the attention Plasticity is receiving at this point in time! 👍
The question is it's free to use ? Also can be run in a low pc?
i switched from blender to plasticity for hard modeling , really easy and awesome and much better than blender
use nurbs instead of mesh, rhino freecad inventor or solidworks works with the same issue
CAD is awesome for that kind of complicated shapes.
Can't compete with Fusion 360, which is free BTW.
So Plasticity does a few things "better" than Blender. Blender does many many things that Plasticity "can't" do. The stuff Plasticity does better as far as shading based mathematical coordinates can easily be faked in Blender with the same rendered quality that 99% of people would never notice. Beware the UA-cam video with words like "Ultimate", Killer, the end of, etc. High probability they are a paid sponsor of whatever they are pushing on the video. Otherwise they would just make videos using that software because they like it. They wouldn't be making videos talking about how it's the (insert buzz word here) of something else.
Jesus!!!! Im just starting Blender! and now i find out there is modelling functions that Blender isnt capable of!!??? And we should all go to Plasticity!?
Like comparing apples to oranges.
Blender is way better due to the fact that it is free. Plasticity can never beat the price.
Is it the ultimate 3d modeling software? It got atrocious 2d sketch tools and those are hyper important for cad modeling. And there are hundreds of other cad programs. What I do like about plasticity, is the superior auto snaps on objects. It also has object origin points (object origins points make everything lighting fast since in other cad programs, you don’t have origin points and have to specify points/axis for each rotation, movement, scale and mirror operation) It also has amazing left click context operations, click on a face, opens extrude, click on an edge, opens both chamfer and fillet. You can work really fast with simple shapes and arrays. But it’s still lacking in more complex operations that are present in other cad tools. Also the developer I already don’t like. Plasticity is an “open source program” that is not open source. I’n other words, the dev is a lier and I honestly can’t trust that. $100 for v1, okay, what counts has v2? Program is missing important features and I’m positive that any addition of important features, it will get pumped up to v2. And yet again, you will have to rebuy in order to get critical upgrades. In other words, it still feels like a beta that you will probably have to purchase like a subscription until it finally reaches polished levels like substance painter. A program that is worth buying once since it has all the necessary features, and you don’t need the future upgrades.
If they could make a really good quad-remesher like rhino3D it would be perfect.
Blender its King 😊
I laughed so hard at this thing haha, you can't even model properly in cad and blender is FOSS
Blender is free, the other last time I checked a few hundred bucks
Doing this video proves that you are into teaching folks about the best way to do solid modeling and that you are not just selling products but instead finding the best tool for the job. Thanks to your video, I have been looking at Plasticity and see it as a wonderful add-on to Blender, with its own engine. I cannot wait to see how you incorporate this into your workflow. Many thanks for the wonderful content you have provided for us all.
bro your book is not available on your site page shows "not found"
I would definitely love to see a plugin or bridge with Blender. If not, there is still CAD Sketcher for Blender, until I can afford something like SolidWorks.
I can't understand why Plasticity is being compared to Blender. Blender is free, Plasticity is not. So they are completely different categories. Then compare Plasticity with Maya or Inverntor and Plasticity will lose.
Nope. The free vs. paid argument has nothing to do with the audience I prefer to appeal to. People who value their time will use ALL tools in their arsenal to achieve the best possible result, whether it’s Plasticity, Blender, or in my preferred case, both.
But what about Conjure SDF?
Rhino + blender
Plasticity is based on Nurbs and Blender is based on Polygons. Back in my time in 2001 there were special tools in 3dsMax to do Nurbs modelling. Catia and Solidworks have always been Nurbs based as they were used for CAD and CAM (Cost more than a Car). But now the two worlds are merging. I think we underestimate the power of Blender, but you should try creating Booleans in 3dsmax Version 4 and 5. You will in 2001 2002 and you will never be able to do more than one Boolean. Plasticity is definitely the future for Nurbs and 3d printing. But it will not replace Blender.
Blender has nurbs too, the tools are not as deep as the poly tools, but blender does support nurbs , this video confused me.
Nurbs Surfaces lack UV Mapping properly like Poly surfaces. That is why you have to convert them to poly and retopologies before doing UVW unwrap. They are good for 3D printing as they are more precise in the form. But they are not great for Virtual space.
@@Mranshumansinghr you are fundamentally wrong. if you done nurbs modelling right way then the UVs automatically follows the surface and there is no need to do extra retopology work which is must in polygonal modelling work.
Fusion360? You have NURBs TSplines, and pretty much anything.
@@amigodesigns Yeah but Fusion 360 is not as good as Plasticity and it is very expensive for commercial use.
for the price I prefer 2000% blender, at least those who don't have money can create and not always let those who can afford softwares to express themselves and we can be very grateful to everyone who worked on this software to make it free.
If your bread and butter is 3D modeling something FAST then Plasticity is the way to go...
If you have the time to learn the processes for achieving the same things in Blender, there's no reason not to save the money.
of course you do if you are a free loading grifter
@@SteveJones-uf9hs what do you mean about grifter....like those who are using others creations with some AI's without paying anything to the creators except a few bucks to the AI service ?
I think 100$ for a one time payment is fair compared to other software these days. Some stuff in 3d costs way more than that on a monthly basis
@@joshuabornerthat’s not about if it’s fair or not free will always be more accessible than paid and blender is good enough for most amateurish works and for those going pro they will be more interested in industry standards instead
Plasticity has hired so many UA-camrs to sell their product as I can see the "promotional" videos everywhere on UA-cam. Nope, I'll stay with Blender :p
So… your saying CAD is better than blender?? They are completely different things! Poly modeling and vector modeling have their own ups and downs, there is no best ever choice. I swear you must be sponsored by plasticity😂 edit: yes, i watched the video to the end.
Yeah. This whole video is "Non-polygonal modeling program does some things better than polygonal modeling software". "Spoons are better for eating soup than forks, so spoons are the ultimate utensil!". And despite the repeated use of the word "impossible", nothing int his video is *impossible* in Blender, it's just more difficult.
Absolutely! Although some things he used as an example are actually really easy to do in blender once you know how.
Watch the video next time.
@@JoshGambrell i did dude, you can loft in blender easily
You called it the “ultimate” 3D software even from the start.
Plasticity is fantastic but exports most often require a lot of cleaning up and manual work. Att least if you need to texture the objects.
Recommend keeping NGONs as you will get a mesh similar to BoxCutter/Hops. You can then remove edges to make a low-poly for baking and UV-ing.
What if i zremesh it
You can texture easily with ngons, FYI. This is a common misconception and completely false. The only thing us you need clean quad-based geo if for UVing sometimes.
If u r using 3ds max just import it in STP file and thrrough modifier increase the product quality of the surface of each object to production. And u will have a flawless surface.
You don't need to cleanup the mesh, just UV unwrap it and texture it.
Maybe you should do simple tutorial about cleaning final mess? cause it's not finalized low poly model, and...what's about shading?))) here your downvote, great, that you do so much with thumbnail, vfx and so much fun name for the video. Afraid, what's before your _low, _high...
I can model literally everything in this video in blender. Not only can i give the resulting models a significantly better topology than plasticity can, I can add controls and nuance to every shape here that plasticity cannot. There is no such thing as an impossible shape in blender. If it is manifold - it can be made. Ill go head to head with plasticity anytime. Let anyone decide which version of a shape they would rather use - Mine or plasticity's.
Teach me your ways 😮
in the virtual world...try manufacturing it and you will be laughed at. The digital realm is going to be dominated by AI and you will be obsolete
@@weplaywax you think this very average 3d UA-camr got compensated to push Plasticity? LOL, nah, he just found some amazing software that's all. Company 'behind' Plasticity? It's one man...that's it...
@@unclemonty9506 "try manufacturing it" bitch please.
You sound like a digital boomer trying to look modern for the younglings by using AI randomly in your comment.
Get outta here.
@@unclemonty9506 the sadistic glee of people like you saying shit like that always gets me. You've never possessed a skill somebody else would envy, so now you think you're getting even.
You're not. You're still a jealous little cunt.
Any CAD program work same good as Plasticity. So why Plasticity? Why not Moi 3D or Autodesk Fusion? Its not the best. Its different. Try not get good topoly object from that. You will fail.
I have tutorials on MoI. They are both fantastic.
I personally fail to see anything that's new in Plasticity vs Hardops/MeshMachine/Boxcutter. You do have to clean up the export from Plasticity anyways no?
No. Why would you clean the export? Depends on your pipeline and if you need clean topology.
Quit playing with baby toys and get Houdini.
😅
Let's be nice... Let's be nice...
I mean you're not but you don't have to say it.
Ob my god 😂
But blender’s free
Its node-locked BS (locked to however many computers). Thats reason enough to pass on this and just get better at Blender.
Conparing a free open source software against a paid software and claim it is better is just scam.
not a scam... this is the state of youtube... they are all paid shills
Is it FREE like Blender? If no, then how better it functions is NOT the point. I'm broke!!!!!
Blender is free and is improving every blessed day
There is no software like Blender and all it"s functions.
Josh whole plasticity is much better than Rhino for model however I would rather use Fusion360 which has also the ability to use polygon subD geometry and convert to BREPS.
;)
You should call your video being about hard surface modeling - the title is misleading.
early adopter of Plasticity. the Parasolid geo kernel and near class A surfacing flow is rocket fuel. F360 + Plasticity + Blender - - > WarHammer 🚀 🔥
Blender is free
There's no way I'm switching to plasticity after using blender. Plus I'm beginning to get fond of using blender and now this video pop up.
as a blender user, i HATE the fanatical behavior of the community....
jesus christ im scrolling through the comments and its unreal how many blender users are allergic to the IDEA of using another software in their workflow...
guys blender isnt perfect nor the second coming of jesus in software form FAR from it, you call everyone else elitists but you're doing THE EXACT SAME THING
other software can help you achieve better and faster results AND knowing multiple programs is amazing it makes you into a absolute weapon in whatever you want to do
and as for the price if that is really an issue like.... you're on the internet im sure theres a way matey ;) especially for the most outrageous ones ( looking at you autodesk and maxon )
unsubscribe, Stop saying something is impossible in blender, There are work arounds. The phrase you're looking for isn't "impossible" but "not native in blender" . Impossible denotes that the operation or end result is impossible with Blender... >_>
I'm a mechanical engineering and way better aware of CAD softwares...
But it's not fair to compare a CAD software with a polygon modeling software.
To me, this just highlights how awesome Blender is for a free software.
still, nobody talks about nurbs in blender...
Cause they are useless
have you used nurbs in blender? they aren't exactly capable of doing much easily
@@spaceman-pe5je it's not that ez, i know it. but in softwares like rhino, it is extremely handy for CAD modelling, unlike blender which only had extremely basic nurbs modelling
@@KanzakiZD yeah but you were talking about blender not rhino 😭
@@spaceman-pe5je well that's why... everyone should care more about nurbs in blender
You know you have to tell your suscribers when a video is sposored, right?
Nurbs versus Poly's. Alias has both now. Very expensive. Blender is free and Plasticity is $100. MOI is also Nurbs and under $400.
Yup For a new indi developed software with uncertain future with no export for cad on $100 licence is expensive. The full version is $300 which makes It more expensive than adobe modeler on steam. I played with it, i liked it, but I don't feel like it's worth $100
OMG what a display of ignorance. He just discovered CAD 😂
I've been using plasticity for a few months now and absolutely love it. Blender still has it's place and its very good and useful, but like 80% of my modeling time is in plasticity now.
Looks like you just discovered CAD? Been using Fusion 360 (which is FREE BTW) for years now and once you see how wonderful booleans can be you will never do this kind of thing in Blender ever again. And of course there are so many other amazing things in Fusion/CAD for hard surface models that I suggest everyone just watch some tutorials...
Already paid $0 for Blender, can't spend another $99 on this.
changing programs that your channel was built on? not a good move...
Welp, if you gotta compare some software to Blender in order to argue that software is better aaaaaand you gotta pay for it, you are just setting yourself up for ridicule :x
Blender is one of the most powerful pieces of software i've ever worked with and its completely free! Its just amazing in this day and age where everything is monetized!
I agree with you - but I wasn’t arguing anything was better. In fact, the video suggested the exact opposite. They are both unique pieces of software.
2:20 Sweeps and Lofts *are* actually achievable inside Blender:
For sweeps you can use curves with custom profiles from other curves.
For Lofts you can use the "Bridge Edge Loops" action in the edge menu or the Loop Tools addon that comes built in to bridge between faces. You can tweak the number of cuts and twists between each form.
Square + Circle + Triangle + Rectangle. In Blender, there is no way you can achieve this with "Brigde Edge Loops" like Plasticity does. I never heard of this software before seeing this video, but I've tried for a few moments after that. I am not sure about the software's quality but the program in it's behind, looks promising. I believe eventually, 3D world will change it's algorithm from Polygons to something else. This can be a start.
@@jackpaynevc problem is, this is not a new invention, it has just been applied to classic polymodeling techniques.
things like NURBS curves and surfaces have been a thing for a while now, even catmull-clark subdivision could be basically considered similar
i sort of doubt this would make a difference outside of modeling, it'd be a LONG way before polygons are dropped, since they're the basis of the entire rendering pipeline, from z-test to object shaders, they're all based on vertices
this is a really interesting topic though, i kind of see a resemblance to the comparison between raster and vector images, but in 3d. Still, i'm very new to this
@@Throndronis i would love to see what you come up with replicating the loft between multiple shapes like in the video, in blender.
@@neuroblossom It's no problem at all. Make those shapes, line them up, give them the same number of vertices. With loop tools just click loft.
@neuroblossom Create the individual shapes by using a circle and then determine the segments for each shape. Then join them and then bridge loop them. That is how it's done in Blender. I am a newbie but I learned that 2 weeks ago.
A plasticity and blender workflow looks like a huge time saver! Thank you for covering this.
$300 a year is def not worth it when comparing it to Blender.
Bait title. Hardly ultimate modeling software. Does it have geometry nodes? How about sculpting? It does do booleans really well though.
It does surfacing too .
Wait for blender 4 … it will crush the cad modeling as. They are reconstructing the mesh algorithm since last September, so you might find this bevel problem gone to dust
Being a games programmer, at one time you could pay a one off price for modeling Software like $200 but now some companies want $200 a month and the product is NEVER yours. Blender and Sketchup is no use for solid models unless you spend hours fixing your model. I have just started on 3d printing and have not decided on a good product yet.
But, it's not free, and it's expensive I can't afford it.
The fact that we see too many plasticity users say "it's better than blender" instead of sayin "hey this is so cool" shows the popularity of blender over these years. I'm not a cad modeler so I'm using blender and 3d max. but for cad users there are tons of options available.
IT"S NOT A CORRECT COMPARISION!
u should compare it with solidworks or autodesk invention. u see where I'm going with it?
It's not "ultimate" 3D modelling software. It's just different based on different principles.
And also not as free as blender. Kinda worth to try it out but not much more for me. And "node-locked" licenses should really go into the void.
It's true, Plasticity is very good, quite easy to use, but its problem is when exporting, the topology of its models is not very good, there are times when it superimposes polygons and this is somewhat complex when it comes to maps UVs
Hello, I am still confused why you compare mesh modeling to nurb modeling in the first place? Both principles have their strong and weak points and they have their proper application, but this comparison seems to me misleading in therms of "new ULTIMATE software" that is basically just another CAD.. And if it is not another CAD, than maybe It would make more sense to compare it to FUSION360, FreeCAD or any other CAD to show where it stands out. Plus the price: Blender is free so there is no comparison. On the other hand, OneTime payment with 99USD is a great thing amongst other paid CAD alternatives, that require monthly subscription. This was not even mentioned. Plus the import/export of Parasolids is quite rare in my opinion. But now, when I think of it, if this video was ment to create simple controversy, in order to boost views, than GOOD JOB👌
Yeah but the topology sucks big time. All the cleaning you would have to do just to get something decent isn't worth it...
And using N-Gons for export? Are you serious?? You wrote a document about topology and you're cool with using N-Gons? lol
Also saying 'creating IMPOSSIBLE shapes in plasticity..' haha you sure know a lot about topology man
This is such no video. You are trying to say by title, pase of video and with thumbnail this one is better then other. Then you compare like 3 super neesh mechanics that noone expect blender to do and everyone expect the CAD to do. Is this about difference in different types of hard surface modeling? did you just wanted to clickbait the shit out of it? you said that you prefer blender but use cad time to time when you are stuck. So this is solution for no small money to fix like 2% of the workflow? I hate nowdsy youtube, everything starts look good because everyone can do it but substance of videos drop down hard
Blender is a free, open source, much lager community, infinitely more features... no reason to move to plasticity. Its a nice toy.
I will use Inventor or Solidworks if I want a Nurbs based workflow.
Wouldent be surprised if Blender added a Nurbs based modeling process at some point.
Plasticity looks like a great product and the buy for life is a good method at a decent price, but the $99USD model only includes 1.x releases, you need the $299 to get the 2.x updates which means that you would have to pay per version, which I think is still prohibative especially early in the products lifetime. Too wasy for the company to add a pile of needed cahnges and gate it to 2.x to force purchases again...and again.......and again
Its like comparing Blender with Rhinoceros dude. Two totally different focuses ✌️... Anyway, great channel for hard surface modellers