I Found The ULTIMATE 3D Modeling Software!!

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  • Опубліковано 29 вер 2024

КОМЕНТАРІ • 743

  • @everlastingmedia
    @everlastingmedia Рік тому +57

    It is entirely possible to do these things in Blender, and get good shading, but Plasticity does have some bleeding-edge methods for getting it done, where Blender takes quite a few more steps to achieve what you did in a few clicks.
    So it's inaccurate to say "impossible"... although it may *seem* impossible, because it does take more effort to achieve those effects in Blender in its current state.
    You did a good job at highlighting some of the things Blender struggles with. Blender is constantly being updated and improved, so hopefully the awesome devs learn from Plasticity, Womp, and the people putting in the effort to create SDFs in Blender and they give us these tools out of the box soon.

  • @rapatski
    @rapatski Рік тому +74

    Shouldn't you clarify that this video was sponsored by Plasticity?

  • @rafaelbaffini
    @rafaelbaffini Рік тому +57

    Despite the limitations, we can’t beat “free” when choosing a cost effective piece of software unless the paid option really adds to your productivity.
    I am fine with Blender so far (it has been over 20 years already!)

    • @akeel_1701
      @akeel_1701 Рік тому +3

      I only discovered Blender last year an I am amazed that it's been out for so long

  • @michasornat6672
    @michasornat6672 Рік тому +2

    Ever thought about Plasticity tutorials down the line, Josh? I really like the way you show/explain things, so that would be a tasty treat!

  • @nokiaairtel5311
    @nokiaairtel5311 Рік тому +3

    Predatory pricing policy for a newbie company/individual.
    $299 for a license, that too have updates included only for 1 year. So after 1 year you have to buy again.

    • @Hohmies86
      @Hohmies86 8 місяців тому +1

      What’s better? I’m buying a printer with my tax return.
      Thought I would have to buy a workstation pc but starting to realize that’s probably not too necessary.
      I have many ideas
      Many

  • @ragnarhrodgarson1952
    @ragnarhrodgarson1952 Рік тому +3

    funny that you say that these things are not possible in Blender, I do them mostly all the time, but between your examples and me is one difference I know of these Problems and avoid them from the beginning so I never enconter these Problems since my Models gets created with that in mind ^^

  • @NathanEllery
    @NathanEllery Рік тому +1

    CAD is a very general term. Computer Aided Design.
    That's all. You use it like it has a specific tool set list or software.
    AUTOCAD is CAD however it can't do much of the things that Blender can do let alone Plasticity.

  • @electrivirestudios4945
    @electrivirestudios4945 Рік тому +1

    I think you need to read the Blender Documentation on NURBS Curves and NURBS Surfaces.

  • @Dina_tankar_mina_ord
    @Dina_tankar_mina_ord Рік тому +2

    I´ve watched the progress of plasticity and it caught my eye mostly because the workflow setup is very similar to blender. Imagine having both programs running in tandem for every object an dynamically change the tools back and forth.

  • @neoneil9377
    @neoneil9377 Рік тому +1

    I am in love with this sotfware, its a hard surface modleing heaven, although there are so many professional and artist friendly cad softwares out there but this thing is a beast, its smooth like butter, once u get a grip on this u can never go back to ploygon hard surface modeling, i learnt this in a week or so there are tons of tutorials already on YT.
    THe good thing is I can import STP file in 3ds max so there is no issue in surface.
    Thank u Josh fo highlighting this software.

  • @mykaru3553
    @mykaru3553 Рік тому +1

    Is this not just comparing polygon based modeling vs CAD modeling? Ofc it doesn't run into issues causes by polygons, but once you export it, it will.

  • @jasonwilde5335
    @jasonwilde5335 Рік тому +1

    Ive just started using it and love it. There's not many good in-depth Plasticity tutorials available out here - would be brilliant if you started making some.

  • @sassuskrassus3166
    @sassuskrassus3166 Рік тому +2

    I worked with several different CAD softwares like (Inventor, Catia, AutoCAD, Solid Works, Cimatron) and almost all of them can achieve those kind of geometries without any problems
    most of them use Nurbs and not Polygons and therfore booleans problems, shading issues or terms like Ngons are not even a thing
    non the less Plasticity looks really interesting and I will probably have a look into it

    • @TheKevphil
      @TheKevphil Рік тому

      It IS worth noting that Plasticity can be purchased for $100, a whole lot less than the apps you mention above.

  • @shepardschannel-UA
    @shepardschannel-UA Рік тому +5

    Plasticity is absoluterly for you if you want to focus on modeling and concepting without any mind about shading and topology. No annoying and routine crap, just pure art!

  •  Рік тому +5

    You can do the same things in Fusion 360, the free version. But as always, the exported model will be nasty and not ready for TV series or movies. I prefer use something like Fluent to do my prototype and after retopo. Slowest but full quad is the rules for TV series and movies (sometime for set, ngon is ok if no subD but it's rare).

  • @GrimK77
    @GrimK77 Рік тому +2

    When you see title "better than Blender" it's always paid promotion for plasticity.
    What a f****** dishonest chore to see.

  • @onerawartist
    @onerawartist Рік тому +1

    Rhino 3d is almost free, if you wanna work with CAD

  • @christopherwilliams3293
    @christopherwilliams3293 Рік тому

    I was just about to get on you. One is way better for creating cartoon characters and the other is better for engineering needs. I see where you went though. We can use Plasticity to model some things and export them to Blender. I'll look into it.

  • @CosplayZine
    @CosplayZine Рік тому +1

    One of the easier programs to model in my opinion is c4d. Though I don't use it bc it is so expensive. While this costs money it isn't too high in comparison. However w/ blender if you already own hard ops and box cutter this is sort of a hard sell unless you like the workflow. But even w/out hard ops, in blender if I want to cut the default cube I can simply add a plane with a solidify modifier and resize it a bit. Then hold Ctrl and minus to cut the shape. If I want to separate it as two pieces I can press p for part. I know this is a destructive method but w/ box cutter I can edit the boolean at any time. So not sure what I would be getting other than saving a few extra steps only to have extra steps by exporting and UV unwrapping in another program. I think once it streamlines the cutter in a way that doesn't make it unnecessarily confusing and if you add the ability to add textures than it will be worth the investment if not more. For modelers I feel that's what it is, not about what is a better mouse trap but the investment must be worth the time saved.

  • @imclueless9875
    @imclueless9875 Рік тому +4

    You left out the $100+ pricetag that comes with this software....

  • @FighterDoken
    @FighterDoken Рік тому +1

    You're comparing free software to paid software? Cool, great job.

  • @OneFromEasternFinland
    @OneFromEasternFinland Рік тому +2

    Nevertheless, I think I'll stay with Blender: it's free, open source - and most importantly: I've just graduated a video game designer, and when I was studying game graphics, we used Blender as a graphics software - so I'm familiar with Blender. I've also studied a number of Blender tutorials found in UA-cam on my own, so I think Blender is good enough for me. Once I find a job, they (employer) might have some other software - but until then, I'll make my 3D with Blender

  • @animgreat2719
    @animgreat2719 Рік тому

    Josh thanks for bringing more info and options to the hard surface pipeline, Its always handy to have more options at our disposal.

  • @Emmanuel72
    @Emmanuel72 Рік тому +5

    Plasticity, is it kind of a "Rhino" software but with a cleaner and simpler UI ? look's nice to use, does it has an alternative to geometry node / grasshopper ?

    • @ImFastrnU
      @ImFastrnU Рік тому +1

      Yeah, I use Rhino but it can be finicky at times. It's powerful though.

  • @primitivefish5167
    @primitivefish5167 Рік тому +2

    Great software, but it's not free. Given time, Blender will incorporate these features into it's set.

  • @dzibanart8521
    @dzibanart8521 Рік тому

    In blender, If encounter the issues shown with your boolean example what I do is to bevel 'cutter' instead of the shape. Instead of using a cylinder I would use a bolt shaped cutter, and just bevel where the two radius meet.

  • @swordsdboss
    @swordsdboss Рік тому

    This is what blender hardops is for. Blender isnt cad but hardops gets it pretty dam close

  • @OnigoroshiZero
    @OnigoroshiZero 7 місяців тому

    Plasticity is amazing for specific cases, but for general 3d modeling, Blender is far better, and it also has a ton of extra features.

  • @elpedomasgrande1
    @elpedomasgrande1 11 місяців тому

    Amazing, you discovered CAD, Columbus!!! 😂

  • @ic3d-structuraldetailing695

    Cool and thanks Josh. Any plans for Blender/Plasticity workflow Courses?

  • @williambell4591
    @williambell4591 Рік тому

    Clickbait, but I do LOVE Plasticity!
    This is the second video w\the same (unfair) comparison - Blender is so MUCH MORE than just a modeler, but I appreciate all the attention Plasticity is receiving at this point in time! 👍

  • @FittoFit-eb4wq
    @FittoFit-eb4wq 6 місяців тому

    The question is it's free to use ? Also can be run in a low pc?

  • @Dyako_010
    @Dyako_010 11 місяців тому +1

    i switched from blender to plasticity for hard modeling , really easy and awesome and much better than blender

  • @felipevece
    @felipevece 11 місяців тому

    use nurbs instead of mesh, rhino freecad inventor or solidworks works with the same issue

  • @Albert_Riseal
    @Albert_Riseal Рік тому

    CAD is awesome for that kind of complicated shapes.

  • @hugomejia7826
    @hugomejia7826 Рік тому +1

    Can't compete with Fusion 360, which is free BTW.

  • @mrdonetx
    @mrdonetx Рік тому +1

    So Plasticity does a few things "better" than Blender. Blender does many many things that Plasticity "can't" do. The stuff Plasticity does better as far as shading based mathematical coordinates can easily be faked in Blender with the same rendered quality that 99% of people would never notice. Beware the UA-cam video with words like "Ultimate", Killer, the end of, etc. High probability they are a paid sponsor of whatever they are pushing on the video. Otherwise they would just make videos using that software because they like it. They wouldn't be making videos talking about how it's the (insert buzz word here) of something else.

  • @antwango
    @antwango Рік тому

    Jesus!!!! Im just starting Blender! and now i find out there is modelling functions that Blender isnt capable of!!??? And we should all go to Plasticity!?

  • @BERG-Blog
    @BERG-Blog Рік тому +1

    Like comparing apples to oranges.

  • @neo_tunes
    @neo_tunes Рік тому

    Blender is way better due to the fact that it is free. Plasticity can never beat the price.

  • @bobsteven2363
    @bobsteven2363 Рік тому +1

    Is it the ultimate 3d modeling software? It got atrocious 2d sketch tools and those are hyper important for cad modeling. And there are hundreds of other cad programs. What I do like about plasticity, is the superior auto snaps on objects. It also has object origin points (object origins points make everything lighting fast since in other cad programs, you don’t have origin points and have to specify points/axis for each rotation, movement, scale and mirror operation) It also has amazing left click context operations, click on a face, opens extrude, click on an edge, opens both chamfer and fillet. You can work really fast with simple shapes and arrays. But it’s still lacking in more complex operations that are present in other cad tools. Also the developer I already don’t like. Plasticity is an “open source program” that is not open source. I’n other words, the dev is a lier and I honestly can’t trust that. $100 for v1, okay, what counts has v2? Program is missing important features and I’m positive that any addition of important features, it will get pumped up to v2. And yet again, you will have to rebuy in order to get critical upgrades. In other words, it still feels like a beta that you will probably have to purchase like a subscription until it finally reaches polished levels like substance painter. A program that is worth buying once since it has all the necessary features, and you don’t need the future upgrades.

  • @alekjwrgnwekfgn
    @alekjwrgnwekfgn Рік тому

    If they could make a really good quad-remesher like rhino3D it would be perfect.

  • @merkhava
    @merkhava Рік тому +2

    Blender its King 😊

  • @the2cguy
    @the2cguy Рік тому +3

    I laughed so hard at this thing haha, you can't even model properly in cad and blender is FOSS

  • @est8793
    @est8793 9 місяців тому +1

    Blender is free, the other last time I checked a few hundred bucks

  • @patwood7745
    @patwood7745 Рік тому

    Doing this video proves that you are into teaching folks about the best way to do solid modeling and that you are not just selling products but instead finding the best tool for the job. Thanks to your video, I have been looking at Plasticity and see it as a wonderful add-on to Blender, with its own engine. I cannot wait to see how you incorporate this into your workflow. Many thanks for the wonderful content you have provided for us all.

  • @CROUNYMOUS-TECH
    @CROUNYMOUS-TECH 7 місяців тому

    bro your book is not available on your site page shows "not found"

  • @rushboardtechuk
    @rushboardtechuk Рік тому

    I would definitely love to see a plugin or bridge with Blender. If not, there is still CAD Sketcher for Blender, until I can afford something like SolidWorks.

  • @victorstepanov3588
    @victorstepanov3588 Рік тому +1

    I can't understand why Plasticity is being compared to Blender. Blender is free, Plasticity is not. So they are completely different categories. Then compare Plasticity with Maya or Inverntor and Plasticity will lose.

    • @JoshGambrell
      @JoshGambrell  Рік тому

      Nope. The free vs. paid argument has nothing to do with the audience I prefer to appeal to. People who value their time will use ALL tools in their arsenal to achieve the best possible result, whether it’s Plasticity, Blender, or in my preferred case, both.

  • @onename8071
    @onename8071 5 місяців тому

    But what about Conjure SDF?

  • @tracy_d
    @tracy_d Рік тому +1

    Rhino + blender

  • @Mranshumansinghr
    @Mranshumansinghr Рік тому +205

    Plasticity is based on Nurbs and Blender is based on Polygons. Back in my time in 2001 there were special tools in 3dsMax to do Nurbs modelling. Catia and Solidworks have always been Nurbs based as they were used for CAD and CAM (Cost more than a Car). But now the two worlds are merging. I think we underestimate the power of Blender, but you should try creating Booleans in 3dsmax Version 4 and 5. You will in 2001 2002 and you will never be able to do more than one Boolean. Plasticity is definitely the future for Nurbs and 3d printing. But it will not replace Blender.

    • @Panboy2k
      @Panboy2k Рік тому +18

      Blender has nurbs too, the tools are not as deep as the poly tools, but blender does support nurbs , this video confused me.

    • @Mranshumansinghr
      @Mranshumansinghr Рік тому +9

      Nurbs Surfaces lack UV Mapping properly like Poly surfaces. That is why you have to convert them to poly and retopologies before doing UVW unwrap. They are good for 3D printing as they are more precise in the form. But they are not great for Virtual space.

    • @3dMistri
      @3dMistri Рік тому +3

      @@Mranshumansinghr you are fundamentally wrong. if you done nurbs modelling right way then the UVs automatically follows the surface and there is no need to do extra retopology work which is must in polygonal modelling work.

    • @amigodesigns
      @amigodesigns Рік тому +4

      Fusion360? You have NURBs TSplines, and pretty much anything.

    • @Mranshumansinghr
      @Mranshumansinghr Рік тому +2

      @@amigodesigns Yeah but Fusion 360 is not as good as Plasticity and it is very expensive for commercial use.

  • @imdumped
    @imdumped Рік тому +326

    for the price I prefer 2000% blender, at least those who don't have money can create and not always let those who can afford softwares to express themselves and we can be very grateful to everyone who worked on this software to make it free.

    • @everlastingmedia
      @everlastingmedia Рік тому +5

      If your bread and butter is 3D modeling something FAST then Plasticity is the way to go...
      If you have the time to learn the processes for achieving the same things in Blender, there's no reason not to save the money.

    • @SteveJones-uf9hs
      @SteveJones-uf9hs Рік тому +10

      of course you do if you are a free loading grifter

    • @imdumped
      @imdumped Рік тому +17

      @@SteveJones-uf9hs what do you mean about grifter....like those who are using others creations with some AI's without paying anything to the creators except a few bucks to the AI service ?

    • @joshuaborner
      @joshuaborner Рік тому +23

      I think 100$ for a one time payment is fair compared to other software these days. Some stuff in 3d costs way more than that on a monthly basis

    • @Axiassart
      @Axiassart Рік тому +4

      @@joshuabornerthat’s not about if it’s fair or not free will always be more accessible than paid and blender is good enough for most amateurish works and for those going pro they will be more interested in industry standards instead

  • @user-wo9lf-tl4bg
    @user-wo9lf-tl4bg Рік тому +3

    Plasticity has hired so many UA-camrs to sell their product as I can see the "promotional" videos everywhere on UA-cam. Nope, I'll stay with Blender :p

  • @peppersiegel7636
    @peppersiegel7636 Рік тому +202

    So… your saying CAD is better than blender?? They are completely different things! Poly modeling and vector modeling have their own ups and downs, there is no best ever choice. I swear you must be sponsored by plasticity😂 edit: yes, i watched the video to the end.

    • @Bruwulf
      @Bruwulf Рік тому +48

      Yeah. This whole video is "Non-polygonal modeling program does some things better than polygonal modeling software". "Spoons are better for eating soup than forks, so spoons are the ultimate utensil!". And despite the repeated use of the word "impossible", nothing int his video is *impossible* in Blender, it's just more difficult.

    • @peppersiegel7636
      @peppersiegel7636 Рік тому +14

      Absolutely! Although some things he used as an example are actually really easy to do in blender once you know how.

    • @JoshGambrell
      @JoshGambrell  Рік тому +10

      Watch the video next time.

    • @peppersiegel7636
      @peppersiegel7636 Рік тому +43

      @@JoshGambrell i did dude, you can loft in blender easily

    • @peppersiegel7636
      @peppersiegel7636 Рік тому +18

      You called it the “ultimate” 3D software even from the start.

  • @matslarsson5988
    @matslarsson5988 Рік тому +86

    Plasticity is fantastic but exports most often require a lot of cleaning up and manual work. Att least if you need to texture the objects.

    • @ray3dx661
      @ray3dx661 Рік тому +14

      Recommend keeping NGONs as you will get a mesh similar to BoxCutter/Hops. You can then remove edges to make a low-poly for baking and UV-ing.

    • @cyano3d
      @cyano3d Рік тому +1

      What if i zremesh it

    • @JoshGambrell
      @JoshGambrell  Рік тому +19

      You can texture easily with ngons, FYI. This is a common misconception and completely false. The only thing us you need clean quad-based geo if for UVing sometimes.

    • @neoneil9377
      @neoneil9377 Рік тому

      If u r using 3ds max just import it in STP file and thrrough modifier increase the product quality of the surface of each object to production. And u will have a flawless surface.

    • @MetalGearMk3
      @MetalGearMk3 Рік тому +3

      You don't need to cleanup the mesh, just UV unwrap it and texture it.

  • @TheLenin93
    @TheLenin93 Рік тому +2

    Maybe you should do simple tutorial about cleaning final mess? cause it's not finalized low poly model, and...what's about shading?))) here your downvote, great, that you do so much with thumbnail, vfx and so much fun name for the video. Afraid, what's before your _low, _high...

  • @ianmcglasham
    @ianmcglasham Рік тому +131

    I can model literally everything in this video in blender. Not only can i give the resulting models a significantly better topology than plasticity can, I can add controls and nuance to every shape here that plasticity cannot. There is no such thing as an impossible shape in blender. If it is manifold - it can be made. Ill go head to head with plasticity anytime. Let anyone decide which version of a shape they would rather use - Mine or plasticity's.

    • @JedHurricane
      @JedHurricane Рік тому +10

      Teach me your ways 😮

    • @unclemonty9506
      @unclemonty9506 Рік тому +3

      in the virtual world...try manufacturing it and you will be laughed at. The digital realm is going to be dominated by AI and you will be obsolete

    • @unclemonty9506
      @unclemonty9506 Рік тому +9

      @@weplaywax you think this very average 3d UA-camr got compensated to push Plasticity? LOL, nah, he just found some amazing software that's all. Company 'behind' Plasticity? It's one man...that's it...

    • @ryxrr7207
      @ryxrr7207 Рік тому +1

      ​@@unclemonty9506 "try manufacturing it" bitch please.
      You sound like a digital boomer trying to look modern for the younglings by using AI randomly in your comment.
      Get outta here.

    • @Kknewkles
      @Kknewkles Рік тому

      @@unclemonty9506 the sadistic glee of people like you saying shit like that always gets me. You've never possessed a skill somebody else would envy, so now you think you're getting even.
      You're not. You're still a jealous little cunt.

  • @Shiva4D
    @Shiva4D Рік тому +4

    Any CAD program work same good as Plasticity. So why Plasticity? Why not Moi 3D or Autodesk Fusion? Its not the best. Its different. Try not get good topoly object from that. You will fail.

    • @JoshGambrell
      @JoshGambrell  Рік тому

      I have tutorials on MoI. They are both fantastic.

  • @fallogingl
    @fallogingl Рік тому +5

    I personally fail to see anything that's new in Plasticity vs Hardops/MeshMachine/Boxcutter. You do have to clean up the export from Plasticity anyways no?

    • @JoshGambrell
      @JoshGambrell  Рік тому

      No. Why would you clean the export? Depends on your pipeline and if you need clean topology.

  • @invisiblevfx
    @invisiblevfx Рік тому +19

    Quit playing with baby toys and get Houdini.

    • @spookymunky1
      @spookymunky1 2 місяці тому

      😅

    • @Aaqil_3D
      @Aaqil_3D Місяць тому

      Let's be nice... Let's be nice...
      I mean you're not but you don't have to say it.
      Ob my god 😂

  • @lohithburra5353
    @lohithburra5353 Рік тому +4

    But blender’s free

  • @jerickslair
    @jerickslair Рік тому +3

    Its node-locked BS (locked to however many computers). Thats reason enough to pass on this and just get better at Blender.

  • @olivergorzellik2403
    @olivergorzellik2403 Рік тому +6

    Conparing a free open source software against a paid software and claim it is better is just scam.

    • @33rdframe
      @33rdframe 11 днів тому

      not a scam... this is the state of youtube... they are all paid shills

  • @Bravo-ry9st
    @Bravo-ry9st Рік тому +3

    Is it FREE like Blender? If no, then how better it functions is NOT the point. I'm broke!!!!!

  • @olusanjodamilola3507
    @olusanjodamilola3507 Рік тому +2

    Blender is free and is improving every blessed day

  • @marcosmanilla9383
    @marcosmanilla9383 Рік тому +3

    There is no software like Blender and all it"s functions.

  • @cekuhnen
    @cekuhnen Рік тому +2

    Josh whole plasticity is much better than Rhino for model however I would rather use Fusion360 which has also the ability to use polygon subD geometry and convert to BREPS.
    ;)
    You should call your video being about hard surface modeling - the title is misleading.

  • @kenw8875
    @kenw8875 Рік тому +4

    early adopter of Plasticity. the Parasolid geo kernel and near class A surfacing flow is rocket fuel. F360 + Plasticity + Blender - - > WarHammer 🚀 🔥

  • @jozsefk9
    @jozsefk9 Рік тому +3

    Blender is free

  • @boy_ka84
    @boy_ka84 Рік тому +5

    There's no way I'm switching to plasticity after using blender. Plus I'm beginning to get fond of using blender and now this video pop up.

  • @Nylnezz
    @Nylnezz Рік тому +2

    as a blender user, i HATE the fanatical behavior of the community....
    jesus christ im scrolling through the comments and its unreal how many blender users are allergic to the IDEA of using another software in their workflow...
    guys blender isnt perfect nor the second coming of jesus in software form FAR from it, you call everyone else elitists but you're doing THE EXACT SAME THING
    other software can help you achieve better and faster results AND knowing multiple programs is amazing it makes you into a absolute weapon in whatever you want to do
    and as for the price if that is really an issue like.... you're on the internet im sure theres a way matey ;) especially for the most outrageous ones ( looking at you autodesk and maxon )

  • @hartjd
    @hartjd Рік тому +2

    unsubscribe, Stop saying something is impossible in blender, There are work arounds. The phrase you're looking for isn't "impossible" but "not native in blender" . Impossible denotes that the operation or end result is impossible with Blender... >_>

  • @DesignInsightofficial
    @DesignInsightofficial Рік тому +2

    I'm a mechanical engineering and way better aware of CAD softwares...
    But it's not fair to compare a CAD software with a polygon modeling software.

  • @TobeasJ
    @TobeasJ Рік тому +14

    To me, this just highlights how awesome Blender is for a free software.

  • @KanzakiZD
    @KanzakiZD Рік тому +5

    still, nobody talks about nurbs in blender...

    • @DamianMathew
      @DamianMathew Рік тому

      Cause they are useless

    • @spaceman-pe5je
      @spaceman-pe5je Рік тому

      have you used nurbs in blender? they aren't exactly capable of doing much easily

    • @KanzakiZD
      @KanzakiZD Рік тому

      @@spaceman-pe5je it's not that ez, i know it. but in softwares like rhino, it is extremely handy for CAD modelling, unlike blender which only had extremely basic nurbs modelling

    • @spaceman-pe5je
      @spaceman-pe5je Рік тому

      @@KanzakiZD yeah but you were talking about blender not rhino 😭

    • @KanzakiZD
      @KanzakiZD Рік тому

      @@spaceman-pe5je well that's why... everyone should care more about nurbs in blender

  • @ElHongoVerde
    @ElHongoVerde Рік тому +2

    You know you have to tell your suscribers when a video is sposored, right?

  • @davexbit
    @davexbit Рік тому +2

    Nurbs versus Poly's. Alias has both now. Very expensive. Blender is free and Plasticity is $100. MOI is also Nurbs and under $400.

    • @umairasif15
      @umairasif15 Рік тому +1

      Yup For a new indi developed software with uncertain future with no export for cad on $100 licence is expensive. The full version is $300 which makes It more expensive than adobe modeler on steam. I played with it, i liked it, but I don't feel like it's worth $100

  • @mynewan
    @mynewan Рік тому +2

    OMG what a display of ignorance. He just discovered CAD 😂

  • @Fotenks
    @Fotenks Рік тому +9

    I've been using plasticity for a few months now and absolutely love it. Blender still has it's place and its very good and useful, but like 80% of my modeling time is in plasticity now.

  • @chrisprenn
    @chrisprenn Рік тому +1

    Looks like you just discovered CAD? Been using Fusion 360 (which is FREE BTW) for years now and once you see how wonderful booleans can be you will never do this kind of thing in Blender ever again. And of course there are so many other amazing things in Fusion/CAD for hard surface models that I suggest everyone just watch some tutorials...

  • @juutuub0
    @juutuub0 Рік тому +2

    Already paid $0 for Blender, can't spend another $99 on this.

  • @k-8844
    @k-8844 Рік тому +2

    changing programs that your channel was built on? not a good move...

  • @RuffRaider69
    @RuffRaider69 Рік тому +2

    Welp, if you gotta compare some software to Blender in order to argue that software is better aaaaaand you gotta pay for it, you are just setting yourself up for ridicule :x
    Blender is one of the most powerful pieces of software i've ever worked with and its completely free! Its just amazing in this day and age where everything is monetized!

    • @JoshGambrell
      @JoshGambrell  Рік тому +1

      I agree with you - but I wasn’t arguing anything was better. In fact, the video suggested the exact opposite. They are both unique pieces of software.

  • @Throndronis
    @Throndronis Рік тому +11

    2:20 Sweeps and Lofts *are* actually achievable inside Blender:
    For sweeps you can use curves with custom profiles from other curves.
    For Lofts you can use the "Bridge Edge Loops" action in the edge menu or the Loop Tools addon that comes built in to bridge between faces. You can tweak the number of cuts and twists between each form.

    • @jackpaynevc
      @jackpaynevc Рік тому +4

      Square + Circle + Triangle + Rectangle. In Blender, there is no way you can achieve this with "Brigde Edge Loops" like Plasticity does. I never heard of this software before seeing this video, but I've tried for a few moments after that. I am not sure about the software's quality but the program in it's behind, looks promising. I believe eventually, 3D world will change it's algorithm from Polygons to something else. This can be a start.

    • @Throndronis
      @Throndronis Рік тому +3

      @@jackpaynevc problem is, this is not a new invention, it has just been applied to classic polymodeling techniques.
      things like NURBS curves and surfaces have been a thing for a while now, even catmull-clark subdivision could be basically considered similar
      i sort of doubt this would make a difference outside of modeling, it'd be a LONG way before polygons are dropped, since they're the basis of the entire rendering pipeline, from z-test to object shaders, they're all based on vertices
      this is a really interesting topic though, i kind of see a resemblance to the comparison between raster and vector images, but in 3d. Still, i'm very new to this

    • @neuroblossom
      @neuroblossom Рік тому

      @@Throndronis i would love to see what you come up with replicating the loft between multiple shapes like in the video, in blender.

    • @joshhockey9
      @joshhockey9 10 місяців тому

      @@neuroblossom It's no problem at all. Make those shapes, line them up, give them the same number of vertices. With loop tools just click loft.

    • @s.patterson5698
      @s.patterson5698 5 місяців тому

      ​@neuroblossom Create the individual shapes by using a circle and then determine the segments for each shape. Then join them and then bridge loop them. That is how it's done in Blender. I am a newbie but I learned that 2 weeks ago.

  • @joshua42777
    @joshua42777 Рік тому +7

    A plasticity and blender workflow looks like a huge time saver! Thank you for covering this.

  • @cerebralvision
    @cerebralvision Рік тому +2

    $300 a year is def not worth it when comparing it to Blender.

  • @moonstrobe
    @moonstrobe Рік тому +2

    Bait title. Hardly ultimate modeling software. Does it have geometry nodes? How about sculpting? It does do booleans really well though.

  • @khalatelomara
    @khalatelomara Рік тому +1

    Wait for blender 4 … it will crush the cad modeling as. They are reconstructing the mesh algorithm since last September, so you might find this bevel problem gone to dust

  • @leonardbenzies6374
    @leonardbenzies6374 Рік тому +1

    Being a games programmer, at one time you could pay a one off price for modeling Software like $200 but now some companies want $200 a month and the product is NEVER yours. Blender and Sketchup is no use for solid models unless you spend hours fixing your model. I have just started on 3d printing and have not decided on a good product yet.

  • @Nicolobos77
    @Nicolobos77 Рік тому +2

    But, it's not free, and it's expensive I can't afford it.

  • @danialsoozani
    @danialsoozani Рік тому +9

    The fact that we see too many plasticity users say "it's better than blender" instead of sayin "hey this is so cool" shows the popularity of blender over these years. I'm not a cad modeler so I'm using blender and 3d max. but for cad users there are tons of options available.
    IT"S NOT A CORRECT COMPARISION!
    u should compare it with solidworks or autodesk invention. u see where I'm going with it?

  • @nefrace
    @nefrace Рік тому +1

    It's not "ultimate" 3D modelling software. It's just different based on different principles.
    And also not as free as blender. Kinda worth to try it out but not much more for me. And "node-locked" licenses should really go into the void.

  • @hardtools3d
    @hardtools3d Рік тому +5

    It's true, Plasticity is very good, quite easy to use, but its problem is when exporting, the topology of its models is not very good, there are times when it superimposes polygons and this is somewhat complex when it comes to maps UVs

  • @matejmalenka4736
    @matejmalenka4736 Рік тому +1

    Hello, I am still confused why you compare mesh modeling to nurb modeling in the first place? Both principles have their strong and weak points and they have their proper application, but this comparison seems to me misleading in therms of "new ULTIMATE software" that is basically just another CAD.. And if it is not another CAD, than maybe It would make more sense to compare it to FUSION360, FreeCAD or any other CAD to show where it stands out. Plus the price: Blender is free so there is no comparison. On the other hand, OneTime payment with 99USD is a great thing amongst other paid CAD alternatives, that require monthly subscription. This was not even mentioned. Plus the import/export of Parasolids is quite rare in my opinion. But now, when I think of it, if this video was ment to create simple controversy, in order to boost views, than GOOD JOB👌

  • @inflamethetreehouse
    @inflamethetreehouse Рік тому +1

    Yeah but the topology sucks big time. All the cleaning you would have to do just to get something decent isn't worth it...
    And using N-Gons for export? Are you serious?? You wrote a document about topology and you're cool with using N-Gons? lol
    Also saying 'creating IMPOSSIBLE shapes in plasticity..' haha you sure know a lot about topology man

  • @b4h455
    @b4h455 Рік тому +1

    This is such no video. You are trying to say by title, pase of video and with thumbnail this one is better then other. Then you compare like 3 super neesh mechanics that noone expect blender to do and everyone expect the CAD to do. Is this about difference in different types of hard surface modeling? did you just wanted to clickbait the shit out of it? you said that you prefer blender but use cad time to time when you are stuck. So this is solution for no small money to fix like 2% of the workflow? I hate nowdsy youtube, everything starts look good because everyone can do it but substance of videos drop down hard

  • @Ragmon1
    @Ragmon1 9 місяців тому +1

    Blender is a free, open source, much lager community, infinitely more features... no reason to move to plasticity. Its a nice toy.
    I will use Inventor or Solidworks if I want a Nurbs based workflow.
    Wouldent be surprised if Blender added a Nurbs based modeling process at some point.

  • @dbcomm
    @dbcomm Рік тому +1

    Plasticity looks like a great product and the buy for life is a good method at a decent price, but the $99USD model only includes 1.x releases, you need the $299 to get the 2.x updates which means that you would have to pay per version, which I think is still prohibative especially early in the products lifetime. Too wasy for the company to add a pile of needed cahnges and gate it to 2.x to force purchases again...and again.......and again

  • @michaelantonio6643
    @michaelantonio6643 9 місяців тому +1

    Its like comparing Blender with Rhinoceros dude. Two totally different focuses ✌️... Anyway, great channel for hard surface modellers