I really love this series! I've been using 3ds max professionally for over 20 years, but I always learn something new from your videos. ❤ Awesome content.👍 Thanks for sharing your knowledge. 🙏
Oh my God. I have been wasting so much time doing this in a roundabout way. I was taking the spline and extruding, symmetry, cleanup, repeat. This is so much faster. Godsend.
This Series harkens back to when I first came upon the channel years ago and what made me dive into 3DS Max and fall in love with it. Those videos made what seemed complex into a more intelligent way to go about learning 3D Modelling as well as a very Intuitive way. Thank You for the years of content that have turned into a Library of Priceless Knowledge for me. Cheers! Stay Healthy and Stay Sane!
Nice to learn stuff about the good old shell modifier . To make complex shapes i had to buy a plugin, because default modifier don't manage corners which results in a lot of overlap and bugs. What would be cool is to have a shell of a group of geometry in one shot. Without boolean...🤔
This is such a great series! You should check out Sir Unique too - Definitely creates some cool stuff and could be inspiring for new content. Particularly with using splines and booleans - a work flow I think is quite underused - There's a great video too by Raul Aparicio in Maya (Level Blockout Part 1) where he uses live splines to edit a model - would love to know if this is possible in Max
Awesome, I just learnt something new as I never bothered to check the other options in the shell modifier.
I really love this series!
I've been using 3ds max professionally for over 20 years, but I always learn something new from your videos. ❤
Awesome content.👍 Thanks for sharing your knowledge. 🙏
Oh my God. I have been wasting so much time doing this in a roundabout way. I was taking the spline and extruding, symmetry, cleanup, repeat. This is so much faster. Godsend.
This is the series i needed the most, Thank you so much for teaching us please don't stop this series
This was such a fantastic easy to watch tutorial.
Keep up the solid content!
I love Max Splines workflow so much but didn't know you could use it this way. Thanks for yet another great tip!
This Series harkens back to when I first came upon the channel years ago and what made me dive into 3DS Max and fall in love with it. Those videos made what seemed complex into a more intelligent way to go about learning 3D Modelling as well as a very Intuitive way. Thank You for the years of content that have turned into a Library of Priceless Knowledge for me. Cheers! Stay Healthy and Stay Sane!
Thanks for slowly reuploading stuff to your great UA-cam channel. It is a great addition to your udemy courses.
Thank you Arrimus!!! ❤
Very useful, keep going!
Thank you Arrimus for These Useful Tutorials. I learned a lot from you. Keep Going 😍✌🏼🌸
You got the footprint of the house you also have the molding and drainage! Thanks
6:25 OMG if i would have knew this earlier 😭😭😭
Mind blown!
Awesome tutorial, thanks.
Thank you
Nice to learn stuff about the good old shell modifier . To make complex shapes i had to buy a plugin, because default modifier don't manage corners which results in a lot of overlap and bugs.
What would be cool is to have a shell of a group of geometry in one shot. Without boolean...🤔
LMAO haha I was just wondering yesterday if you were gonna make a tutorial or instruction on using 3ds max Shells
i enjoy watching you 💯
WOW! Thank you!!!!!!!!!!!!!
I actually use shell, and I'm going to use it even more.
Used the shell modifier many times, but didn't know you could link it to a spline.
Hello bro. I don't how to create basic strap in 5:23, I mean like you create quickly connet edge from plane. thank you
And thank you for teach us!!!
I think it's Swift Loop tool :D but look you create shortcut with this?
very usefull and thanks
face palm for not using straighten corners ALL THESE YEARS
Wtf never knew you could "keep" the uv using shell. That's game changer thanks!! Also why is not a default option it seems so obvious.
What's the equivalent to this in blender?
This is such a great series! You should check out Sir Unique too - Definitely creates some cool stuff and could be inspiring for new content. Particularly with using splines and booleans - a work flow I think is quite underused - There's a great video too by Raul Aparicio in Maya (Level Blockout Part 1) where he uses live splines to edit a model - would love to know if this is possible in Max
Anyone knows if those can be applied to Blender's solidify ?
it doesn't work for me. what can be wrong?
don't make you line become close spline
Hi