Since I focus more on the endgame content in PvZ2, I'll drop in some thoughts from my experience since I am not a 'casual' player per se. Apologies in advance if I repeat what someone else mentioned, but I just want to be thorough since the answer isn't really all that simple. 1) Scaredy Shroom is pretty good in Arena since of its powerful PF effect (it isn't as terrible in that sense as one may initially assume) 2) Arena is def weird. A lot of people think its P2W and the best strategies involving killing zombies as fast as possible with the zombie 'spam,' but this is not the case most of the time. There is something we call score decay, where you need to keep killing zombies at a constant rate to keep the difficulty level of zombies as high as possible so they drop more points. Killing a wave of zombies too fast means that this constant rate is lost, and the difficulty level drops, resulting in less points. 2a) You really do not need a lot of high mastery plants (Aka it isn't really P2W). You can still score high with high level or even low-mid level plants; it just comes down to optimizing your strategy and understaning how arena works (like understanding score decay, but that isn't so much of a concern with lower level plants where your damage output is lower).. 2b) For the most part, the zombie layout in each tournament and the map layout is slightly different, though they do rerun older tournaments. 2c) Unlocking the new plant at 500 crowns is a bit tedious, and long ago, this amount was lower. But, if you can win consistently (even with low level plants) and use your free plays every day, you should be able to reach 500 crowns by the end of the arena season. 3) Plant of the week lines up with the plant family featured in the ongoing arena season. For example, as of me writing this comment, the current arena season features the Conceal-Mint family, and the 4 POTW are all conceal-mint plants. They are sorta random, but we datamined these plants; Check the PvZ2info wiki if you want to see this. 4) Penny's Pursuit can be quite difficult, even with max mastery plants (in partiuclar, the begouled blitz levels), but given how the gamemode alongside Arena is designed for higher level post endgame content, this isn't too surprising. You can watch Darren-G if you want to see some guides with level 1 plants. 5) You can easily unlock new plants by playing Penny's Pursuit with the zomboss fights. You get less seed packets with an easier difficulty, but you can easily get enough to just unlock a plant. You could also unlock plants with the Rent-A-Plant feature by replaying adventure levels over and over, so waiting for it to be featured isnt a concern. 6) Overall viability of new seediums is def inconsistent. Some plants are just outright better than others, so I don't really have anything to 'argue' against this. Though I will say, once you level up primal potato mine, its range can hit all 5 rows if you place it in the center row, so that can be very strong versus teleportato mine.
No casual player is gonna waste weeks to get a plant that has shitty animations and some lame power just to grind even more to get more seedpacks and level it up, and its like every month, its repetitive, boring, and brain smother
Question: is their any method to farm certain premium plants without arena and plant of the week/penny pursuit events? Reason I ask this is because that often I find the POTW to be something I’m just not at all interested in unlocking, so most of the time it’s just waiting for the plants I actually have an interest in to come by and be featured.
ok so I believe the reason why the new plants look so off is because of the lack of easing. Its an animation term for how, in real life, when living things move, its not at a constant rate. for example, if you move your arm, right as the movement ends, your arm starts slows down to prepare to stop. That, i believe, is whats causing these new plants to look badly animated
So you’re basically saying the reason why the animation feels off, is because it’s a sudden stop in animation. like it’s not slowing down as it naturally should, so it looks kinda uncanny compared to plants back when the game was new.
As someone who uses flash/adobe animate (the same program the PVZ2 plants are animated in. I THINK!) it’s definitely because they didn’t add any easing… which is awful considering that, in flash. you can add an ease to a tween in your animation within the span of 3 seconds or less. I’m not joking.
Erm, actually, the reason the animation is different from the older animations is because the original animators from Popcap left. 🤓👆 But that can also be a reason too.
In arena mode, you’re not fighting an actual player or a bot you’re just fighting someone shadow stats. Meaning that you’re trying to beat the score they had gotten before
I always had that suspicion that it was shadow stats. Especially since you can just pause in the middle of a match. It was too suspicious to believe you are fighting other players in real time
There are some modern plants that I do really like, such as the heath seeker. I do mostly agree that most plants are just unfitting. They're either way too broken or severely underpowered with rarely a middle ground.
many of the plants that were made prior to arena (as well as a small selection of arena plants) were animated by Liam Robinson. He actually has a youtube channel called Liam Automated Animator. Seeing all of the quality animations done by him and then looking at the crappy animations of the modern plants is like night and day.
Dude the effort and quality of the new premiums are decreasing so much you can literally tell with no effort. Like for example, if we look at the animations from the old premiums like homing thistle or shadow pea, we can see it that the animation actually looks natural and unique. Then we look at electric peal. The animation is even an animation. They just fucking streatch the plants out and call it a day. And for their abilities, they copy the ability from an adventure plant and then buff the absolute hell out of it
In my view, the plant that should be back is Umbrella Leaf. Because its function is simple but useful. Can deal with multiple projectiles and zombies. It's sad they don't care about this plant
@@CreeperPlayesMCDoom Shroom is the perfect example of what an Arena plant is like, and yet they don't do anything with it. Umbrella Leaf would work amazing too, mostly because screw the octo zombie. They're both great candidates, but we all know PopCap is just gonna make a dumb 0 sun insta that destroys the whole map instead of doing things well
two plants are currently shown to be released at some point, the Guard Shroom and the Aqua Vine the Guard Shroom is probably the strangest plant to look at, animation and design, even mechanically its so strange while the Aqua Vine is well, a new vine (which tbh i’m happy for cause we do need some new vines after a while after Shine Vine) and it looks decent
My main gripe with newer plants is that their animations reek of lesser quality. Compare how most newer plants are animated (in general) to how the older plants are, you might see what I'm trying to say. As for balance, lol idk I haven't touched the game in 4 years
There is actually a reason for the animation quality completely differing from older plants to new ones. In Danerade’s video about PvZ as a whole, he mentions how major team members of the art direction for PvZ 2 left the project, so Popcap had to get more guys for it. And they did not even TRY to recreate the old artstyle as you can see.
I’m an animator, and the reason the new plants look so badly animated is because of a few reasons. One reason is the lack of anticipation and timing before they fire their shot and do their idle animation. With a plant like Peashooter, you can see him swing back and forth with a small slow down as his swing comes to a peak for around half a second, and then he speeds up to swing backwards. For a plant like Scaredy Shroom, however, he swings around at a constant speed. Another reason is the lack of easing. I’ve seen another comment talk about this, but there is a heavy lack of easing. For that Dragon Fruit plant, they swing their head around, reach a peak in their swing, and then immediately swings his head back around with no buildup to it at all. The last thing is that I think they’re too scared to have really fast animations, like with that one bamboo plant. He thrusts his spear forward like he’s poking something with a toothpick and not stabbing a zombie heroically. i did not mean to write an entire essay for this
About writing the essay. Dont be ashamed, i am guessing you are an animator, I'm an animator too and we are passionate and should express the technicality of such things, its really nice for people to understand these things, and you explained it well in a short manner.
The plants they added after MD finish simply dont serve no real purpose, they are either OP or simply useless or redundant additions eating up your precious storage.
Yeah i agree that Vamporcini is terrible and imo it deserves a buff by making the health drain more consistent and that on higher levels it can drain the HP of the zombies much more faster and get much more health but especially when on defensive mode it should start swallowing their HP if it’s getting low on health and the plant food should be that it swallows all the HP from the zombies around it and gets a defense boost.
I think scaredy shroom is pretty powerful because it's plant food effect, all 9 scaredy shroom plant food simultaneously can melt almost any zombie in 3 lanes.
Seed packet unlocks are definitely FAR worse than paid plants. It’s pretty obvious that they make them hard to unlock as bait for you to buy seed packets in the shop, which end up being incredibly expensive, to the point where it might cost 20 dollars to get a plant rather than 5. Sure, you can technically unlock plants for free, but I don’t think that’s how they really designed it.
Also a big problem for me is, once i get the plant, *what do i do?* The only gamemodes are arena, penny’s pursuit and campaign (which I’ve already completed). The game turns pointless. What’s the point in getting that plant?
@@tpfoxCastroadd new difficulties for adventure bronze level two zombies gives a bronze star next to level when completed silver level 3 zombies gives silver star. Gold level 4 zombies and veterans gold star. Mastery no leveling no premium gemiums seediums or mints no power ups and no mowers with level 4 zombies. Gives a taco and 10 seed packets related to the word.
It does suck when some of the new plants like Pokra and Ice Shroom are overpowered like the Metal Blade from MM2 which makes old plants obsolete. I still like them but I only use them because I haven’t tried them in a while and give them a break by using different plants so it won’t become stale. Great and valid video dude.👍
I agree with you on arena because at max it gives you only 1 plant in a month and you have to work for it really hard that it's not worth it. But I definitely disagree with you on Penny's pursuit. It's way easier method of unlocking plants. It changes every week so you can get a new plant more frequently. The way you obtain it is through getting 250 seed packets. All you need is fight dr. Zomboss 3 times on level difficulty 2 which will give in total 45 seeds (15 seeds each fight). Overall, it's just 6 by 3 fights with Zomboss. You just have to use a good strategy to win him all the time. You can update bowling bulb till level 3 and pile turnip and take them. This combo generates lots of dmg because bowls usually reach the boss. As a defensive plant you can take explod-o-nut.
Fun Fact, Scaredy Shroom actually had a Pv2 design that actually looked like the other shrooms, I believe it was in a now defunct Chinese game called PvZ All-Stars, In that game he actually looked good and was the middle evolution (Yes you read that right) of the Puff Shroom/Scaredy Shroom/Fume Shroom line.
Ok, I understand your point, but honestly, I love the return of sea shrom I love her in the first game and I will love her in the second, I don't care if sea shroom does the same or if she is useless (also, her design is so cute) GO AHEAD SEA SHROOM🥺!
The fact that in the background gameplay I can't name half of the plants and/or their effects tells about how much unecessary plants they're shoving in it
The main reason why i prefer modded version od pvz2 like PvZ Reflourished isn't because of new worlds or different zombie AI it is because in Reflourished you have some levels on worlds after Zombos and you can unlock premium plants like Electric pea and etc. Everything is free 2 play and it gives vibe like pvz1. Edit: And you can actually play it in 60fps like in the good old times instead of locked 30fps.
I wish that PVZ2 could have you make a feature The feature is, you can choose the level of your plants but you can make your max level bigger by collecting seed packets. This means that if you have a plant at level one, you can only have it at level one. But, if you have your plant at level eleven, you can choose the level of it between one and eleven. It's like you can upgrade you max level but still choose it to be level one because it makes the game more fun. This is probably going to make PVZ2 fun because it allows experienced players to be able to feel the spice of difficulty in the game everybody loves.
I do agree with most of the problems you've described in the video, especially the ones where getting a new plant is getting too difficult for the amount of points you have to get in the Arena and plus a crazy amount of seed packets just for only unlocking one and upgrading it but it’s more easier getting seed packets on Penny’s Pursuit against Zomboss depending which one is the plant of the week and i'm honestly very glad they made more OP plants and both Levitater and Tomb Tangler even got buffed because they now have a 50% chance to get rid of the zombies completely when before they had only 10% chance. But yeah besides the lacking of new worlds they really should nerf the amount of zombies that you get on Penny’s Pursuit because there's seriously too much of them and there’s nothing you can really do if the levels have the conveyor belt since it does give you the worst plants against the worst freaking zombies ever and even some of the Powerups aren’t worth maxing out at all, and in my honest opinion they should absolutely buff more plants such as Zoybean Pod by making new types of Zomboids randomly and an Anti-Machine one that has a pumpkin or pineapple as protection, plus they need to fix the Zomboid Gargantuar's range because it’s seriously too short that he easily takes a lot of damage and gets killed before he can do anything against the zombies that are high leveled on Penny’s Pursuit but what actually annoys me is that with the recent update i cannot rent any plant i've missed and because of this i'm struggling so much to unlock them and plus the game is still very buggy with the sounds and many other things. But yeah after all this game is still very awesome but they should also revert back the reward from completing the extra levels of the worlds from 25 gems to 80 cuz i really hated that change so much and the daily gems from the videos must go back to 15 instead of only 9.
My main problem with game is a fact what it's weird arena-penny pursuit cycle, because where is no others gamemodes there you even can use theese plants, i suppose most players just leaving game right after completing adventure
the thing is popcap has a "another location" in the world located in hydrabad this is because ea layed more off of the seattle studio completely making 20 in a half people in the studio so thats why
I think instead of reworking pennys persuit they can add a feature to under level your plants when you upgrade a plant the plant ti level 2 they can add a bottom to make it to level 1
Hell yea! I went back to gaming it these days, but brooo the list of plants we need hell to acess is so huge. A shame they focus on quantity over quality
5:10 its not a bot, its the ghost data of someone else who played arena. also nice im not the only person who refuses to levelup my plants from pure spite! :D
People really dont appreciate the scaredy shroom plant food, put two tile turnips on row 2 and 4, column 2 and then a 3x3 of scardey shrooms over it. Then feed one of the scaredys on the power tiles a plant food and then you can wipe the entire board
@@TheMistermastermario Well yeah but the scared shroom plant food activates for the other scared shrooms as well. Also tile turnip tiles have a slight delay after the first plant food activates so the scaredy shrooms will chain activate
@@phantominway that typically doesnt matter.. 9X of *any* plantfood is op the fact this is quite litterally just peashooter with slight KB is not worth it no matter the context to something like fume shroom or ice melon
@@light6666 Think about it this way. Each tile activates after the plant on it ends its plant fooding. Then all corresponding tiles activate resulting in the second plant food blast. However, if the scaredy shroom also activates other scaredy shrooms then placing a scaredy shroom on a tile next to another scaredy shroom on a tile will result in a loop of scaredy shroom planting fooding.
@@phantominway you *wish* it worked like that.. but nope its just like puff shroom.. meaning it wont work.. besides even if it did its still outclassed by.. litterally everything
To me it feels like arena would be so much better if you didn't have endless lawnmovers and the difficulty increased overtime. The winner would not be decided by points, but how long the player lasts the onslaught. Once one player loses the match ends simple as that.
I thought they "stole" the plants from chiness version cause the animation when I just replay this game after 1 year ago.I also get shocked when the first time I saw chili pepper, tomb tangler, bean sprout...... This is absolutely a horoor game now.
quite a well made video but the script (if you even used one) felt a bit too improvised, but keep it up! i love seeing smaller creators get some videos that do well, and seeing how your views on this vid is already on the 6 digit mark, that's really good
I think that many new plants just do not have purpose. Some of them don't help to beat the levels, while others are way too powerful making the old ones useless. Take shadow-peashooter, for example. It damages all the zombies on a line like lazer bean but makes more damage, slows the zombies, can swallow 2 zombies into the ground when powered and costs cheaper by 75 suns. Even with moon-sunflower, they will cost 175 which is less than 200. Or grapes that, in addition to doing an area damage as cherry bomb, also throws these grapes. What the point of the cherry bomb then? Basic plants, like peashooter, aren't used at all. Mints are broken. You can plant 1 spear-mint and summon 5 spikerocks each of which will have 5th level. Then why do you need spikerock itself which costs 225 on level 1 when you can take 1 spear-mint for 0 which will give you 5 of them? This is way too broken.
I'm just glad Mega Gatling Pea isn't animated like the most recent plants, since it's just a Peashooter copy, and yes, a Peashooter, not Repeater, Peashooter
for sea shroom and scaredy shroom, they simply dont fit the game, sun is much more plentiful with 50 sun being the base, and scaredy shroom was meant to work with a 25 sun meta when the sky didnt drop sun, its a budget plant in a game where sun spam is so rampant its worse in all cases. also sea shroom, it could have theoretically worked if they were drop dead easy to unlock, or in big wave beach, but the same issue stands, if they add more worlds then it could work better, and i think they try to do this with events but it more ends up shoving stuff down your throat also if seediums were 100 packets instead of 250 it would be MUCH better imo and pennys pursuit shouldnt have been built around leveled plants, i can do 1-2 usually, occasionally difficulty 3 if i get lucky, but you can do pennys pursuit over and over for the plant, or buy plant of the week packets in the shop, i think pennys would be fun without leveling (and zombie spam being replaced with something fun) but a good way to deal with treadmill zombie is 2 mega gatling peas and a plant fooded torchwood. which is stupid, 950 sun and a plant food to kill a track zombie over a fair bit of time! all of that just to one lane! its very stupid. also different scaredy vs fume and puff could be up to og pvz1 team being behind fume and puff, but not og pvz1 team being behind scaredy
Back when i was 9 , i used to get so excited when they announce new plants or new other contents. Then suddenly everything went downfall after modern day
whats worse about arena is that they completely removed gauntlets from the awards so free to play players are either forced to watch several ads or wait for a free turn, not to mention candies are completely useless now you can’t buy anything with them and serve no purpose
Just gonna say this, out of the mordern PVZ2 plants, I like one of very fondly: Meteor Flower They are pretty balanced like, yeah if you have a row of them... yeah that will anhilate any zombie, but that aplies to most plants, and still for a post game point of view, pretty balanced I'd say Also their design is great, and even if the animation is a bit weird, I do think it doesn't matter too much, their size is a little too big, I will adimit it Meteor Flower is probably the best seed packet plant we are getting for a while, and I very happy it is them
@@leomassafm160 And it enrages me when I'm forced to upgrade peashooter to level 2 cuz tutorial. xtroyr, try planting your sun producers often and on the right and your attackers on the left.
It just sucks how many of these plants would have made perfectly fine world plants. Like imagine a second night world (that actually doesn’t give you sun, I’m looking at you, Neon Mistake Tour) that’s a water world, like the night pool levels in PvZ1. It could include Sea Shroom, Scaredy Shroom, and a couple other water and shroom plants like Nightcap and SeaFlora. Maybe it could be based on the Viking Age or something
BTD 6: We aren't bringing back Bloonchipper because it's so unbalanced. PVZ 2: Scaredy-Shroom. Ice-Shroom. Sea-Shroom. You want it? It's yours my friend. As long as you have enough money.
premium plants need to be considered in a lot of aspects. with mods some premium plants are very helpful. but I'm talking vanilla. vanilla game you literally only rely on the plants you've earned. up until arena and penny's pursuit. its annoying how some bad plants are behind a pay wall/gem wall and its also annoying to grind for them because winning these plants is you're only option in getting any mints or seed packets for any plant
Fun fact: the reason new plants look different from old plants are because the old plants are drawn using shape tools, while new plants are drawn with strokes
I also feel like another problem is that either the arena plant is trash or the plant is too op, seashroom and scaredy shroom are the first and dragonbruit is the 2nd, one dragonbruit pellet at lvl 1 can easily 2 shot a basic zombie, if u have one to two rows of them they just take down a gargantuar in like 6 shots. Also for the hard ones to get that u have to grind, the easier way is actually to buy the early access now. Its just ridiculous, I miss the old arena
There is nothing to use them on. No new maps. No new zombies. No new mechanics that juxtapose with new plant mechanics. There’s no feedback. It’s DLC to help you finish a game… that’s already done.
Scaredy Shroom is actually not that bad. I use it very often in the Arena when there's no jester zombie. The plant food power is so powerful when paired with tile turnip. 2 tile turnips is enough to get high score in the Arena
With arena I am fairly sure that the other person is always a bot, because you are able to rent a plant beforehand in the planting phase, you can pause mid match and it actually pauses, and you would be unable to do they with a real player
@@CreeperPlayesMC only reason I play it is to get the plants, because some of them are genuinely busted. I came back to the game this year for nostalgia, and I had not played since you could access every world for free. And I was very surprised how many premiums I missed, and I was very confused about not being able to go to every world. Also there are so many fucking ads now
Many people are complaining about the new plant's animations and I perfectly agree but there's a detail I want to focus on more...The new plants just DON'T fit the game's artstyle. Like, look at the adventure plants or old premium/seedium plants, they look perfectly normal and. Now, majority of the plants look so...Weird. I don't know how to explain, the porpotions are weird, the thickness of the lines is weird, eyes and so much more. Mega gattling Pea is one of the few recent plants that is saved from that and the reason seems obvious
I love that seedium plants are insane and op, but.. - Premium Plants (Paid Ones) are sometimes worse than Seedium Plants -Seedium Plants are WAYY to hard to get; miss that plant during arena, take months to get one plant.
i actually think arenas one of the things holding the game together also it might sound weird but as a relitivley new player myself arena is very welcoming towards newbies and if you put enough time and effort it becomes really fun and the only realistic way for me to get gemiums cus lets be honest im not watching adds every day just for like 10 gems per day
The worst experience I have ever had is losing save data, it won't save on google play, won't save on EA registered, the game got crash and lost everything, second play again got update lost again and crash. I hope the third won't happen again
3:46 Dark Ages expansion does not translate well with PvZ 2 Dark Ages,but Scaredy Shroom also does not translate well with Adventure mode so screw it,in unison they work.
there is an internal reason why the animations are looking off, and it was shown in a long pvz documentary with the old and current devs being interviewed. its due to EA as a whole using more contractors to work. in the case of pvz alot of them came from overseas, so some of these people are doing this for the first time with a new environment. and contractors are meant to be short term workers, so with new people coming in and experienced people leaving, your bound to be stuck at a certain standard. but theres also no insentive to improve either because of the amount of money the plants make reguardless
Ngl scaredy shroom is for me very usefull for penny and arena like even at lvl 1 on arena when you fill 5x3 and you add tile turnip in midlle 2 4 line and use plant food on tile it do so much damage. At arena boss figth eazy 26m points
Cant wait for a plant that needs 500 seed packets to be unlocked and has the same purpose as peashooter but with a different art style and an animation where it barely moves
@@SheranTraplock Iceberg lettuce’s plant food is literally an ice shroom effect. And it costs…. NOTHING. Even with scaredy shroom’s plant food effect, there are many other plants who have far better plant foods that can cheese levels. Scaredy shroom should absolutely never be used.
@@ARandomUserOnlinewhat? You have an idea to make it usefull bc for me if it useless let it be useless i will try to make it usefull im just appreciate what people make
your video looks a little off, maybe if u edit more and cut these spaces i. between your sentences it would be better, like, you speak slowly and if u cut these pauses the video would be more fluid, you sound like "we dont get premium or gemium.......... only arena plants......... if[...]" (just feedback, im not hating, the video is good, but it could be great)
i always thought the new oremiums look like ass, except... im actually kind of intrigued by electric peel, i think it looks actually decent, not as good as the older plants but still prtty good
Since I focus more on the endgame content in PvZ2, I'll drop in some thoughts from my experience since I am not a 'casual' player per se. Apologies in advance if I repeat what someone else mentioned, but I just want to be thorough since the answer isn't really all that simple.
1) Scaredy Shroom is pretty good in Arena since of its powerful PF effect (it isn't as terrible in that sense as one may initially assume)
2) Arena is def weird. A lot of people think its P2W and the best strategies involving killing zombies as fast as possible with the zombie 'spam,' but this is not the case most of the time. There is something we call score decay, where you need to keep killing zombies at a constant rate to keep the difficulty level of zombies as high as possible so they drop more points. Killing a wave of zombies too fast means that this constant rate is lost, and the difficulty level drops, resulting in less points.
2a) You really do not need a lot of high mastery plants (Aka it isn't really P2W). You can still score high with high level or even low-mid level plants; it just comes down to optimizing your strategy and understaning how arena works (like understanding score decay, but that isn't so much of a concern with lower level plants where your damage output is lower)..
2b) For the most part, the zombie layout in each tournament and the map layout is slightly different, though they do rerun older tournaments.
2c) Unlocking the new plant at 500 crowns is a bit tedious, and long ago, this amount was lower. But, if you can win consistently (even with low level plants) and use your free plays every day, you should be able to reach 500 crowns by the end of the arena season.
3) Plant of the week lines up with the plant family featured in the ongoing arena season. For example, as of me writing this comment, the current arena season features the Conceal-Mint family, and the 4 POTW are all conceal-mint plants. They are sorta random, but we datamined these plants; Check the PvZ2info wiki if you want to see this.
4) Penny's Pursuit can be quite difficult, even with max mastery plants (in partiuclar, the begouled blitz levels), but given how the gamemode alongside Arena is designed for higher level post endgame content, this isn't too surprising. You can watch Darren-G if you want to see some guides with level 1 plants.
5) You can easily unlock new plants by playing Penny's Pursuit with the zomboss fights. You get less seed packets with an easier difficulty, but you can easily get enough to just unlock a plant. You could also unlock plants with the Rent-A-Plant feature by replaying adventure levels over and over, so waiting for it to be featured isnt a concern.
6) Overall viability of new seediums is def inconsistent. Some plants are just outright better than others, so I don't really have anything to 'argue' against this. Though I will say, once you level up primal potato mine, its range can hit all 5 rows if you place it in the center row, so that can be very strong versus teleportato mine.
How long did this message take?
Telepotato mine cant be spammed in boosterama
No casual player is gonna waste weeks to get a plant that has shitty animations and some lame power just to grind even more to get more seedpacks and level it up, and its like every month, its repetitive, boring, and brain smother
Question: is their any method to farm certain premium plants without arena and plant of the week/penny pursuit events? Reason I ask this is because that often I find the POTW to be something I’m just not at all interested in unlocking, so most of the time it’s just waiting for the plants I actually have an interest in to come by and be featured.
@@shapshapshapshap2829
Theres other ways which are very slow
ok so I believe the reason why the new plants look so off is because of the lack of easing. Its an animation term for how, in real life, when living things move, its not at a constant rate. for example, if you move your arm, right as the movement ends, your arm starts slows down to prepare to stop. That, i believe, is whats causing these new plants to look badly animated
So you’re basically saying the reason why the animation feels off, is because it’s a sudden stop in animation. like it’s not slowing down as it naturally should, so it looks kinda uncanny compared to plants back when the game was new.
As someone who uses flash/adobe animate (the same program the PVZ2 plants are animated in. I THINK!) it’s definitely because they didn’t add any easing… which is awful considering that, in flash. you can add an ease to a tween in your animation within the span of 3 seconds or less. I’m not joking.
So, yeah. Mediocre animation
Right on the mark
Erm, actually, the reason the animation is different from the older animations is because the original animators from Popcap left. 🤓👆
But that can also be a reason too.
In arena mode, you’re not fighting an actual player or a bot you’re just fighting someone shadow stats. Meaning that you’re trying to beat the score they had gotten before
OHH! See these are why I love comments, sometimes I get more information then what I get on Google, lmao
Im pretty sure its the average of all their scores fro that arena cycle@@CreeperPlayesMC
I always had that suspicion that it was shadow stats. Especially since you can just pause in the middle of a match. It was too suspicious to believe you are fighting other players in real time
Oh well i huess that explains how a guy that i eas fighting against arena mode LITERALLY GOT NEARLY 2 MILLION SCORE IN A KINDA SHORT TIME
@@filizcivan2485 that is a hacker or a very pro player...
There are some modern plants that I do really like, such as the heath seeker. I do mostly agree that most plants are just unfitting. They're either way too broken or severely underpowered with rarely a middle ground.
There's no consistent power levels... It's very strange. And with the leveling system it's absolutely insane how broken some of them are...
@@CreeperPlayesMCmy pokra is level 5 and it deals 150 damage PER SHOT 😭
many of the plants that were made prior to arena (as well as a small selection of arena plants) were animated by Liam Robinson. He actually has a youtube channel called Liam Automated Animator. Seeing all of the quality animations done by him and then looking at the crappy animations of the modern plants is like night and day.
Why did they stop hiring him?
@@CreeperPlayesMC
M
O
N
E
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MONEY! :D
@@CreeperPlayesMC idk
@@CreeperPlayesMChis contract ended with pop cap at blockoli I think
Dude the effort and quality of the new premiums are decreasing so much you can literally tell with no effort. Like for example, if we look at the animations from the old premiums like homing thistle or shadow pea, we can see it that the animation actually looks natural and unique. Then we look at electric peal. The animation is even an animation. They just fucking streatch the plants out and call it a day. And for their abilities, they copy the ability from an adventure plant and then buff the absolute hell out of it
I know right? It's so sad to see the decline...
If their adding back old plants, there's a lot of other better plants like umbrella or doom shroom for gameplay mechanics
In my view, the plant that should be back is Umbrella Leaf. Because its function is simple but useful. Can deal with multiple projectiles and zombies. It's sad they don't care about this plant
I for sure agree on umbrella. It would make sense that they would bring it back, Doom shroom on the other hand, I don't think so.
@@CreeperPlayesMCDoom Shroom is the perfect example of what an Arena plant is like, and yet they don't do anything with it. Umbrella Leaf would work amazing too, mostly because screw the octo zombie.
They're both great candidates, but we all know PopCap is just gonna make a dumb 0 sun insta that destroys the whole map instead of doing things well
@@Luperecio Unfortunately, There is no way, they would reasonably return a Gimmick Plant as a Premium, Without some added abilities
They actually did
two plants are currently shown to be released at some point, the Guard Shroom and the Aqua Vine
the Guard Shroom is probably the strangest plant to look at, animation and design, even mechanically its so strange
while the Aqua Vine is well, a new vine (which tbh i’m happy for cause we do need some new vines after a while after Shine Vine) and it looks decent
My main gripe with newer plants is that their animations reek of lesser quality. Compare how most newer plants are animated (in general) to how the older plants are, you might see what I'm trying to say.
As for balance, lol idk I haven't touched the game in 4 years
Arena plants like pokra exist in the same boat scaredy shroom does
OG animators left Popcap
@@Potato-so6zr I already knew that but I doubt that's an excuse to do a half assed job on animations for new plants.
@@8xviktor Probably focused on PVZ3 instead of PVZ2 so animations are rushed
They shouldn't be rushing animations at all, it's absolutely dumb.... :/
There is actually a reason for the animation quality completely differing from older plants to new ones. In Danerade’s video about PvZ as a whole, he mentions how major team members of the art direction for PvZ 2 left the project, so Popcap had to get more guys for it. And they did not even TRY to recreate the old artstyle as you can see.
I thought it was outsourcing to Asia or something
They literally look like clickbait art.
Real
Lmao
Still waiting for that one gatling pea
Your account sir, is a work of art. YOU WILL BE MY NFT
@@ཞ̇̉Verminator NFTs coming in the year 2042
I’m an animator, and the reason the new plants look so badly animated is because of a few reasons.
One reason is the lack of anticipation and timing before they fire their shot and do their idle animation. With a plant like Peashooter, you can see him swing back and forth with a small slow down as his swing comes to a peak for around half a second, and then he speeds up to swing backwards. For a plant like Scaredy Shroom, however, he swings around at a constant speed.
Another reason is the lack of easing. I’ve seen another comment talk about this, but there is a heavy lack of easing. For that Dragon Fruit plant, they swing their head around, reach a peak in their swing, and then immediately swings his head back around with no buildup to it at all.
The last thing is that I think they’re too scared to have really fast animations, like with that one bamboo plant. He thrusts his spear forward like he’s poking something with a toothpick and not stabbing a zombie heroically.
i did not mean to write an entire essay for this
ah so no wonder shit looks like pvz 2 china plants(cause of the bad animation and designs but some pvz2c plants are well animated)
I swear these new plants feel like their from pvz heros and were drawn and animated by the pvz Chinese devs. @@ba6tatz
About writing the essay. Dont be ashamed, i am guessing you are an animator, I'm an animator too and we are passionate and should express the technicality of such things, its really nice for people to understand these things, and you explained it well in a short manner.
The plants they added after MD finish simply dont serve no real purpose, they are either OP or simply useless or redundant additions eating up your precious storage.
They're there just for people to play more
(Not to be rude) Scaredy shroom is DEFINITELY better than tomb tangler or vampire wall nut (I don't know the name)
vamporichi?
yeah the plant is lowkey the most useless plant to ever exist. the life drain isnt that good
Yeah i agree that Vamporcini is terrible and imo it deserves a buff by making the health drain more consistent and that on higher levels it can drain the HP of the zombies much more faster and get much more health but especially when on defensive mode it should start swallowing their HP if it’s getting low on health and the plant food should be that it swallows all the HP from the zombies around it and gets a defense boost.
I think scaredy shroom is pretty powerful because it's plant food effect, all 9 scaredy shroom plant food simultaneously can melt almost any zombie in 3 lanes.
Tombtangler is to bad imo
I'll say this once and stand by it
Vamporchini is the plant of all time 🔥🔥
Seed packet unlocks are definitely FAR worse than paid plants. It’s pretty obvious that they make them hard to unlock as bait for you to buy seed packets in the shop, which end up being incredibly expensive, to the point where it might cost 20 dollars to get a plant rather than 5. Sure, you can technically unlock plants for free, but I don’t think that’s how they really designed it.
I swear the biggest problem with modern plants is just the lifeless animations
Also a big problem for me is, once i get the plant, *what do i do?* The only gamemodes are arena, penny’s pursuit and campaign (which I’ve already completed). The game turns pointless. What’s the point in getting that plant?
I mean, I replay adventure in pvz 1 a lot
Exactly. They need to incorporate these premium plants in a much more useful environment.
@@Sploobicious Because there's still a challenge both levels and plant power creep make using new plants on adventure very boring
@@CreeperPlayesMCendless mode exists as a 4th game mode and some of them are balenced better than the campaign there.
@@tpfoxCastroadd new difficulties for adventure bronze level two zombies gives a bronze star next to level when completed silver level 3 zombies gives silver star. Gold level 4 zombies and veterans gold star. Mastery no leveling no premium gemiums seediums or mints no power ups and no mowers with level 4 zombies. Gives a taco and 10 seed packets related to the word.
1:34 you accidentally put 25 sun for peashooter
It does suck when some of the new plants like Pokra and Ice Shroom are overpowered like the Metal Blade from MM2 which makes old plants obsolete. I still like them but I only use them because I haven’t tried them in a while and give them a break by using different plants so it won’t become stale. Great and valid video dude.👍
Thanks! And I agree on the whole scenario where they pretty much make the old plants useless
Pokra is not a new plant. It's definitely 3 years since Pokra released. It was one of the plants that needed 100 seed packets instead of 250
I agree with you on arena because at max it gives you only 1 plant in a month and you have to work for it really hard that it's not worth it. But I definitely disagree with you on Penny's pursuit. It's way easier method of unlocking plants. It changes every week so you can get a new plant more frequently. The way you obtain it is through getting 250 seed packets. All you need is fight dr. Zomboss 3 times on level difficulty 2 which will give in total 45 seeds (15 seeds each fight). Overall, it's just 6 by 3 fights with Zomboss. You just have to use a good strategy to win him all the time. You can update bowling bulb till level 3 and pile turnip and take them. This combo generates lots of dmg because bowls usually reach the boss. As a defensive plant you can take explod-o-nut.
Although you make good points, I have a weird agenda with leveling up so I refuse to do it at all. Although I see where you're coming from!
they should make another version of arena where its like the one console minigame on the og game where one person is zombies one is plants
Fun Fact, Scaredy Shroom actually had a Pv2 design that actually looked like the other shrooms, I believe it was in a now defunct Chinese game called PvZ All-Stars, In that game he actually looked good and was the middle evolution (Yes you read that right) of the Puff Shroom/Scaredy Shroom/Fume Shroom line.
Ok, I understand your point, but honestly, I love the return of sea shrom
I love her in the first game and I will love her in the second, I don't care if sea shroom does the same or if she is useless (also, her design is so cute)
GO AHEAD SEA SHROOM🥺!
Понял, ты какой то изгой.
In the arena section, I was crazy enough to play and play to get blastberry vine
Sadly Scaredy-Shroom was originally going to come out in Dark Ages Part 2.
3:46 heck no
we dont need to suffer anymore than we already have to get to modern day
skill issue
Skill issue lmao
The fact that in the background gameplay I can't name half of the plants and/or their effects tells about how much unecessary plants they're shoving in it
Exactly. There's nothing unique or special to them anymore
The main reason why i prefer modded version od pvz2 like PvZ Reflourished isn't because of new worlds or different zombie AI it is because in Reflourished you have some levels on worlds after Zombos and you can unlock premium plants like Electric pea and etc. Everything is free 2 play and it gives vibe like pvz1.
Edit: And you can actually play it in 60fps like in the good old times instead of locked 30fps.
I wish that PVZ2 could have you make a feature
The feature is, you can choose the level of your plants but you can make your max level bigger by collecting seed packets. This means that if you have a plant at level one, you can only have it at level one. But, if you have your plant at level eleven, you can choose the level of it between one and eleven. It's like you can upgrade you max level but still choose it to be level one because it makes the game more fun. This is probably going to make PVZ2 fun because it allows experienced players to be able to feel the spice of difficulty in the game everybody loves.
I do agree with most of the problems you've described in the video, especially the ones where getting a new plant is getting too difficult for the amount of points you have to get in the Arena and plus a crazy amount of seed packets just for only unlocking one and upgrading it but it’s more easier getting seed packets on Penny’s Pursuit against Zomboss depending which one is the plant of the week and i'm honestly very glad they made more OP plants and both Levitater and Tomb Tangler even got buffed because they now have a 50% chance to get rid of the zombies completely when before they had only 10% chance. But yeah besides the lacking of new worlds they really should nerf the amount of zombies that you get on Penny’s Pursuit because there's seriously too much of them and there’s nothing you can really do if the levels have the conveyor belt since it does give you the worst plants against the worst freaking zombies ever and even some of the Powerups aren’t worth maxing out at all, and in my honest opinion they should absolutely buff more plants such as Zoybean Pod by making new types of Zomboids randomly and an Anti-Machine one that has a pumpkin or pineapple as protection, plus they need to fix the Zomboid Gargantuar's range because it’s seriously too short that he easily takes a lot of damage and gets killed before he can do anything against the zombies that are high leveled on Penny’s Pursuit but what actually annoys me is that with the recent update i cannot rent any plant i've missed and because of this i'm struggling so much to unlock them and plus the game is still very buggy with the sounds and many other things. But yeah after all this game is still very awesome but they should also revert back the reward from completing the extra levels of the worlds from 25 gems to 80 cuz i really hated that change so much and the daily gems from the videos must go back to 15 instead of only 9.
I think the game wants/expects you to level up plants, thus the spam of zombies. It's almost like they're forcing you to level them up in a way
@@CreeperPlayesMC Indeed and this is why there are even levels where you need high leveled perks to be able to beat them.
My main problem with game is a fact what it's weird arena-penny pursuit cycle, because where is no others gamemodes there you even can use theese plants, i suppose most players just leaving game right after completing adventure
Sometimes i wish some of the more powerful plants had way higher price
There's Nightcap that costs 300 suns and the cost doesn’t even get cheaper and Ice Shroom has a slow recharge.
@@BlackAntoITA yeah she is the one exception
It really depends on the plant!
@@CreeperPlayesMC plants like pokra are way too cheap for their power it is 25 sun extra for a better version of bonk choy in every way
Oh man I had bad news.
Remember Doom Shroom?
Well sh*t
that stomped black goomba?
@@StarHellJumperyfydydushshshsos Yep
the thing is
popcap has a "another location" in the world located in hydrabad this is because ea layed more off of the seattle studio completely making 20 in a half people in the studio so thats why
What makes me shocked is max level Ice Shroom does 2,000 damage per hit, which 2 shots a garg..
I think instead of reworking pennys persuit they can add a feature to under level your plants when you upgrade a plant the plant ti level 2 they can add a bottom to make it to level 1
Hell yea! I went back to gaming it these days, but brooo the list of plants we need hell to acess is so huge. A shame they focus on quantity over quality
5:10 its not a bot, its the ghost data of someone else who played arena.
also nice im not the only person who refuses to levelup my plants from pure spite! :D
This video showed me that the Dragon Brute is a shadow plant
I genuinely did not know this information
14:40 absolutely everyone has forgotten about the existence of pea pod
People really dont appreciate the scaredy shroom plant food, put two tile turnips on row 2 and 4, column 2 and then a 3x3 of scardey shrooms over it. Then feed one of the scaredys on the power tiles a plant food and then you can wipe the entire board
doesn't this apply to basically any good plant food with tile turnip though?
@@TheMistermastermario Well yeah but the scared shroom plant food activates for the other scared shrooms as well. Also tile turnip tiles have a slight delay after the first plant food activates so the scaredy shrooms will chain activate
@@phantominway that typically doesnt matter.. 9X of *any* plantfood is op the fact this is quite litterally just peashooter with slight KB is not worth it no matter the context to something like fume shroom or ice melon
@@light6666 Think about it this way. Each tile activates after the plant on it ends its plant fooding. Then all corresponding tiles activate resulting in the second plant food blast. However, if the scaredy shroom also activates other scaredy shrooms then placing a scaredy shroom on a tile next to another scaredy shroom on a tile will result in a loop of scaredy shroom planting fooding.
@@phantominway you *wish* it worked like that.. but nope its just like puff shroom.. meaning it wont work.. besides even if it did its still outclassed by.. litterally everything
To me it feels like arena would be so much better if you didn't have endless lawnmovers and the difficulty increased overtime. The winner would not be decided by points, but how long the player lasts the onslaught. Once one player loses the match ends simple as that.
Lovely video dude you have done a great job on it.
I appreciate it!
@CreeperPlayesMC No problem, I always appreciate a good and well-made video.
Scary shroom would be so good if when he was hiding he’s was invincible while he was hiding
That'd be too op and ppl would prob abuse it
I thought they "stole" the plants from chiness version cause the animation when I just replay this game after 1 year ago.I also get shocked when the first time I saw chili pepper, tomb tangler, bean sprout...... This is absolutely a horoor game now.
Same lol
quite a well made video but the script (if you even used one) felt a bit too improvised, but keep it up! i love seeing smaller creators get some videos that do well, and seeing how your views on this vid is already on the 6 digit mark, that's really good
Admittedly it was all improvised! But tysm.
I think that many new plants just do not have purpose. Some of them don't help to beat the levels, while others are way too powerful making the old ones useless. Take shadow-peashooter, for example. It damages all the zombies on a line like lazer bean but makes more damage, slows the zombies, can swallow 2 zombies into the ground when powered and costs cheaper by 75 suns. Even with moon-sunflower, they will cost 175 which is less than 200. Or grapes that, in addition to doing an area damage as cherry bomb, also throws these grapes. What the point of the cherry bomb then? Basic plants, like peashooter, aren't used at all. Mints are broken. You can plant 1 spear-mint and summon 5 spikerocks each of which will have 5th level. Then why do you need spikerock itself which costs 225 on level 1 when you can take 1 spear-mint for 0 which will give you 5 of them? This is way too broken.
good part about scaredy shroom: placing in the back and using sun shroom 1 column over him
Haven't played for a bit so I can't speak for other new plants, but sea shroom for 5 bucks isn't too bad if you don't want to grind arena.
I'm just glad Mega Gatling Pea isn't animated like the most recent plants, since it's just a Peashooter copy, and yes, a Peashooter, not Repeater, Peashooter
for sea shroom and scaredy shroom, they simply dont fit the game, sun is much more plentiful with 50 sun being the base, and scaredy shroom was meant to work with a 25 sun meta when the sky didnt drop sun, its a budget plant in a game where sun spam is so rampant its worse in all cases. also sea shroom, it could have theoretically worked if they were drop dead easy to unlock, or in big wave beach, but the same issue stands, if they add more worlds then it could work better, and i think they try to do this with events but it more ends up shoving stuff down your throat
also if seediums were 100 packets instead of 250 it would be MUCH better imo
and pennys pursuit shouldnt have been built around leveled plants, i can do 1-2 usually, occasionally difficulty 3 if i get lucky, but you can do pennys pursuit over and over for the plant, or buy plant of the week packets in the shop, i think pennys would be fun without leveling (and zombie spam being replaced with something fun) but a good way to deal with treadmill zombie is 2 mega gatling peas and a plant fooded torchwood. which is stupid, 950 sun and a plant food to kill a track zombie over a fair bit of time! all of that just to one lane! its very stupid.
also different scaredy vs fume and puff could be up to og pvz1 team being behind fume and puff, but not og pvz1 team being behind scaredy
Hey so did the game change where you can’t buy the 8th slot anymore?… or has it always been renting that 8th seed slot?…
It changed, but if you bought the 8th slot on an older version, you get to keep it.
@@techmark3665 gosh darn it😭😭😭😭
Back when i was 9 , i used to get so excited when they announce new plants or new other contents. Then suddenly everything went downfall after modern day
It's not the same feeling ):
whats worse about arena is that they completely removed gauntlets from the awards so free to play players are either forced to watch several ads or wait for a free turn, not to mention candies are completely useless now you can’t buy anything with them and serve no purpose
Who's watching ads just buy them in the shop 150 gems = 35 gauntlets
Just gonna say this, out of the mordern PVZ2 plants, I like one of very fondly:
Meteor Flower
They are pretty balanced like, yeah if you have a row of them... yeah that will anhilate any zombie, but that aplies to most plants, and still for a post game point of view, pretty balanced I'd say
Also their design is great, and even if the animation is a bit weird, I do think it doesn't matter too much, their size is a little too big, I will adimit it
Meteor Flower is probably the best seed packet plant we are getting for a while, and I very happy it is them
You win with only lv 1 plants? Bro thats crazy, I got them to like five to have some chance. You amazing
Leveling breaks the game in half. And I refuse to engage with a bad game mechanic.
@@leomassafm160 And it enrages me when I'm forced to upgrade peashooter to level 2 cuz tutorial.
xtroyr, try planting your sun producers often and on the right and your attackers on the left.
It just sucks how many of these plants would have made perfectly fine world plants. Like imagine a second night world (that actually doesn’t give you sun, I’m looking at you, Neon Mistake Tour) that’s a water world, like the night pool levels in PvZ1. It could include Sea Shroom, Scaredy Shroom, and a couple other water and shroom plants like Nightcap and SeaFlora. Maybe it could be based on the Viking Age or something
But PopCap is lazy to make one world
They fired the employees was, because they didn't want to put in game purchases
BTD 6: We aren't bringing back Bloonchipper because it's so unbalanced.
PVZ 2: Scaredy-Shroom. Ice-Shroom. Sea-Shroom. You want it? It's yours my friend. As long as you have enough money.
premium plants need to be considered in a lot of aspects. with mods some premium plants are very helpful. but I'm talking vanilla. vanilla game you literally only rely on the plants you've earned. up until arena and penny's pursuit. its annoying how some bad plants are behind a pay wall/gem wall and its also annoying to grind for them because winning these plants is you're only option in getting any mints or seed packets for any plant
Fun fact: the reason new plants look different from old plants are because the old plants are drawn using shape tools, while new plants are drawn with strokes
I just abuse the "rent a plant" option and got enough seed packet to unlock and level up pea vine to level 5.
I also feel like another problem is that either the arena plant is trash or the plant is too op, seashroom and scaredy shroom are the first and dragonbruit is the 2nd, one dragonbruit pellet at lvl 1 can easily 2 shot a basic zombie, if u have one to two rows of them they just take down a gargantuar in like 6 shots. Also for the hard ones to get that u have to grind, the easier way is actually to buy the early access now. Its just ridiculous, I miss the old arena
They have a small team dude course the animations are gonna change I think it’s great that they are actually still updating in the first place
I REALLY wish scaredy shroom had his design from before dark ages
Seeing the dev team almost remove the easing for the animations of the new plants makes me think that they are focusing on quantity more than quality
I like how no one mentions that the Chinese version got the OG gatling pea, cob cannon and Cattail and they yet have to add them internationally
What is Walter White Jr doing in PVZ2 dawg😭💯
missed the golden era when levels for plants and zombies werent a thing yet
There is nothing to use them on. No new maps. No new zombies. No new mechanics that juxtapose with new plant mechanics. There’s no feedback. It’s DLC to help you finish a game… that’s already done.
The answer to this is creating a survival endless mode for every world so that they can all be useful
Scaredy Shroom is actually not that bad. I use it very often in the Arena when there's no jester zombie. The plant food power is so powerful when paired with tile turnip. 2 tile turnips is enough to get high score in the Arena
"NOSTALGIA BAIT" or maybe they just wanted to include every plant from the original game Bertha ❤
With arena I am fairly sure that the other person is always a bot, because you are able to rent a plant beforehand in the planting phase, you can pause mid match and it actually pauses, and you would be unable to do they with a real player
@@Firecat962 I should've elaborated more, but arena is genuinely bullshit.
@@CreeperPlayesMC only reason I play it is to get the plants, because some of them are genuinely busted. I came back to the game this year for nostalgia, and I had not played since you could access every world for free. And I was very surprised how many premiums I missed, and I was very confused about not being able to go to every world. Also there are so many fucking ads now
Many people are complaining about the new plant's animations and I perfectly agree but there's a detail I want to focus on more...The new plants just DON'T fit the game's artstyle. Like, look at the adventure plants or old premium/seedium plants, they look perfectly normal and. Now, majority of the plants look so...Weird. I don't know how to explain, the porpotions are weird, the thickness of the lines is weird, eyes and so much more. Mega gattling Pea is one of the few recent plants that is saved from that and the reason seems obvious
Wait that added sea-shroom already?
I love that seedium plants are insane and op, but..
- Premium Plants (Paid Ones) are sometimes worse than Seedium Plants
-Seedium Plants are WAYY to hard to get; miss that plant during arena, take months to get one plant.
Hey, presume and sea Shroom are basically the same thing, but one can be planted in water one can’t
Apparently I am the only PvZ2 Scaredy Shroom enthusiast on earth.
i actually think arenas one of the things holding the game together also it might sound weird but as a relitivley new player myself arena is very welcoming towards newbies and if you put enough time and effort it becomes really fun and the only realistic way for me to get gemiums cus lets be honest im not watching adds every day just for like 10 gems per day
When Scaredy shroom was newly introduced in PvZ2 I asked my friend what's the difference of it from the first game and his answer is "WORSE"
They literally removed two of the best soundtracks in the franchise in attempt to market off pay-to-win plants.
In order to be successful and get far in pennys persuit and arena you pretty much have to level your plants
sea shroom is actually buyable and is different from before, so I think it's fine
The worst experience I have ever had is losing save data, it won't save on google play, won't save on EA registered, the game got crash and lost everything, second play again got update lost again and crash. I hope the third won't happen again
I recently lost my data too, hence why I haven't uploaded
From my eyes. They are just upgrades and different versions of previous plants. A literal; upgrade!!! Button.
the thumbnail is clickbait. sea-shroom isnt a premium plant (somehow)
It is or I'm just dumb which me being dumb is 9999999999999% is
Seedium i think?
What’s even worse is that you pretty much NEED premium plants to win in the arena
Erm no one using premium plants in arena bud we use seedium plants 🤓☝☝
The problem is that they take forever to unlock like these things cost 250 seed packets💀
one letter: P, pokra, power creep, powering (levelling) etc
6:22 Zombies slightly gain health and eat dps depending on your league ranking
3:46 Dark Ages expansion does not translate well with PvZ 2 Dark Ages,but Scaredy Shroom also does not translate well with Adventure mode so screw it,in unison they work.
there is an internal reason why the animations are looking off, and it was shown in a long pvz documentary with the old and current devs being interviewed. its due to EA as a whole using more contractors to work. in the case of pvz alot of them came from overseas, so some of these people are doing this for the first time with a new environment. and contractors are meant to be short term workers, so with new people coming in and experienced people leaving, your bound to be stuck at a certain standard. but theres also no insentive to improve either because of the amount of money the plants make reguardless
Ngl scaredy shroom is for me very usefull for penny and arena like even at lvl 1 on arena when you fill 5x3 and you add tile turnip in midlle 2 4 line and use plant food on tile it do so much damage. At arena boss figth eazy 26m points
Cant wait for a plant that needs 500 seed packets to be unlocked and has the same purpose as peashooter but with a different art style and an animation where it barely moves
My complaint is just how long they take to get
So many people say scaredy shroom are useless use him at last stand level he with plant food will cheese the level
Many plants can cheese the level with plant food
@@CreeperPlayesMC but with less sun
@@SheranTraplock Iceberg lettuce’s plant food is literally an ice shroom effect. And it costs…. NOTHING. Even with scaredy shroom’s plant food effect, there are many other plants who have far better plant foods that can cheese levels. Scaredy shroom should absolutely never be used.
@@ARandomUserOnlinewhat? You have an idea to make it usefull bc for me if it useless let it be useless i will try to make it usefull im just appreciate what people make
I agree with you...and i use scaredy shroom in arenas combo with tile turnip...
what emulator do you use to play pvz2?
your video looks a little off, maybe if u edit more and cut these spaces i. between your sentences it would be better, like, you speak slowly and if u cut these pauses the video would be more fluid, you sound like "we dont get premium or gemium.......... only arena plants......... if[...]"
(just feedback, im not hating, the video is good, but it could be great)
i always thought the new oremiums look like ass, except... im actually kind of intrigued by electric peel, i think it looks actually decent, not as good as the older plants but still prtty good