FALLOUT 4: Trinity Tower Settlement - "Oasis Tower"

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  • Опубліковано 1 лип 2024
  • Today, we're converting the top of Trinity Tower into a beautiful oasis. Let's Go!
    JOIN MY DISCORD.
    / discord
    Mods used (PC)
    - Static objects and Buildings: www.nexusmods.com/fallout4/mo...
    - Conquest: www.nexusmods.com/fallout4/mo...
    - CVC: www.nexusmods.com/fallout4/mo...
    - Snappy Housekit (builds): www.nexusmods.com/fallout4/mo...
    - Snap'N Build: www.nexusmods.com/fallout4/mo...
    - Place Everywhere: www.nexusmods.com/fallout4/mo...
    #fallout4 #bethesda #fallout #fallout4gameplay #fo4 #building #tutorial
    #fallout4settlementbuilding #settlementbuilding
    #gaming #settlementtutorial
    #howtobuildsettlementfallout 4
  • Ігри

КОМЕНТАРІ • 103

  • @Genesis_Lightbringer
    @Genesis_Lightbringer 10 днів тому +9

    With a single toilet for the whole settlement, its no wonder there's stains everywhere😂😂😂. Great build anyway, its like those green urban building concept.

  • @The_CoomSlayer
    @The_CoomSlayer 14 днів тому +30

    Incredible, with every build you just keep outdoing yourself. Don't recall anyone building on Trinity tower either, Cordless did a skyscraper build back in the day, but the concept is very underused. Oh and the dirty texture is just a thing in the vanilla game, and to my knowledge, you can't really do anything about it. The bloodstains in Taffington boathouse also cover everything you build, and there's probably a bunch more instances I don't know about.

  • @WheatyPete
    @WheatyPete 14 днів тому +29

    yea man, despite all the bird poop incidents, this is my favorite so far

    • @JabberGames
      @JabberGames  14 днів тому +2

      😂. Thanks wheaty! Love your channel btw!

    • @WheatyPete
      @WheatyPete 14 днів тому

      @@JabberGames Thanks bro! let me siphon your fan base like a man siphons fuel with a hose 👍

    • @JabberGames
      @JabberGames  14 днів тому +2

      @@WheatyPete be my guest

    • @WheatyPete
      @WheatyPete 14 днів тому

      @@JabberGames thank you ((bro))

  • @dwarf_nz483
    @dwarf_nz483 14 днів тому +13

    Your builds just get more amazing with every new release! This is a fantastic idea, executed to perfection!!!
    As for the texture... There are similar textures at Starlight (notably on the north face of the Projection tower walls; though thankfully not near as extreme as here at Trini.. sorry Oasis Tower.) and at Taffington Boathouse (the blood on the upper floor). Unfortunately there is no way of getting rid of any of it as it can't be "selected" for scrapping or disabling. In this case I would wonder if the devs put it on the walls before they destroyed them, so that it has reappeared once you have done such a good job of rebuilding them.

    • @JabberGames
      @JabberGames  14 днів тому +2

      Thank you and good point. Yeah I tried console commands but just ended up deleting the floor/walls behind them lol.

  • @vorelordjr9019
    @vorelordjr9019 12 днів тому

    This has got to be one of the coolest ideas for a settlement I have ever seen apart from the plane one

  • @ロンドン
    @ロンドン 11 днів тому

    Fantastic. I love that. I remember Fury Road's The Citadel.

  • @PeterB144
    @PeterB144 10 днів тому

    Very nice location. My respect for that huge work U've done!👌

  • @yerite2521
    @yerite2521 14 днів тому +6

    This is probably the best settlement build ive ever seen god damn! Also pretty sure the poop looking stuff is decals. No idea if theres just a mod to get rid of decals in build mode but in Creation Kit it definetly should be possible

    • @JabberGames
      @JabberGames  14 днів тому

      Thank you. I'll do some research into that

    • @user-pg9vr3ce4i
      @user-pg9vr3ce4i 10 днів тому

      ​@JabberGames There's a mod for removing decals for sure, at least on Xbox. If it's on console, it should be easily available for PC. Unfortunately, my game is borked after the update, so I can't look it up.

  • @xansolskjr8628
    @xansolskjr8628 7 днів тому

    I had no idea that this was a settlement option! Incredible build, totally unique. 👍

  • @Anderson1992
    @Anderson1992 13 днів тому

    Awesome building this one 🎉😮❤, I’ve never seen this one being rebuild. Jabber, you’ve got a new subscriber. Thank you 🙏 WOW.

    • @JabberGames
      @JabberGames  13 днів тому

      Appreciate it. Thanks for following along!

  • @Jason97
    @Jason97 14 днів тому

    That is badass!

  • @Senator-Wary
    @Senator-Wary 14 днів тому

    This gave me some inspiration for a studio apartment building 2X2 foundation with a bathroom and shower, maybe for an institute theme showing some of the consequences of siding with them youll have luxuries and safety but you'll be packed like sardines

  • @xyvxyethe5584
    @xyvxyethe5584 13 днів тому

    nicely done

  • @BlueBeetle1939
    @BlueBeetle1939 12 днів тому

    Great build

  • @brentforrest123
    @brentforrest123 11 днів тому

    That grimey stuff reminds me of the freaker nests in days gone lmfao

  • @Hezon1
    @Hezon1 14 днів тому +11

    I think this is my favourite build of yours so far, I also had that problem with the textures appearing on other items. I don’t think there’s anything you can do about it.

    • @JabberGames
      @JabberGames  14 днів тому +1

      Thank you. It's super weird, because at the start of the video, the textures don't appear to be there...then they pop in later on. Very strange

    • @rscu8706
      @rscu8706 12 днів тому

      @@JabberGamesThose decals are "invisible" in game, but any object within it's sphere of influence will get the designated texture. One way to fix those decals from popping up is to open the creation kit and remove them from that cell. The decals are attached to markers (invisible in the CK too) that's view can be toggled on, along with many other hidden markers. Typically, the icon for these decals will appear as an arrow (whichever way it faces indicates the direction of where objects in front of it will receive the decal's texture). Simply delete these decal markers and the textures will be gone. Then you just have to save your edits in the CK as a plugin/mod and enable it in your load order. Hope this helps, and keep on building o7

    • @JabberGames
      @JabberGames  12 днів тому +1

      @@rscu8706 Thank you! That sounds like a feasible plan!

  • @soul-on-lean
    @soul-on-lean 14 днів тому +1

    Hell yeah jabber video 🔥

  • @loganbrown6441
    @loganbrown6441 11 днів тому

    How far from the structure does the texture project? Would suspending a prop off the surface a minimum distance prevent the texture from spreading? Great set up regardless!

  • @sTinger12300
    @sTinger12300 14 днів тому

    Greetings Mr. Jabber! I am totally in awe...Hanging Gardens of Babylon, move over--Jabber RULES now!!
    It's very difficult to chose, but I must say that I fancy your selection of flora, and especially the waterfall features, and your choice of windows. And again I must remark on your ingenious use of space.
    I do hope that there is a tool to clear the evidence of the hardy bird party, since it tends to camouflage all of your hard and artistically dedicated work. ;)
    The over-all effect is nothing short of magnificent, and I hope you have rental spaces because I should like very much to reserve one at the Oasis Tower for my next visit to the urban area of the Commonwealth!
    I won't even try to guess where you might build next; but in the meantime I will revisit this location, I am sure. Thank you for the delightful tour, Mr. Jabber!

  • @dalecotton3195
    @dalecotton3195 11 днів тому

    the ship that crashes in to a BIG building would be a settlement

  • @niccgreen5680
    @niccgreen5680 14 днів тому

    Longneck Ludkowksi's?
    The bus station?
    The cave in the crater where the death claw is?

  • @Arkantrol
    @Arkantrol 9 днів тому

    Are there not any mods to remove the projected texture splattering?
    Amazing build by the way, so cool to see such a unique and personalized build in such an awesome location.

    • @JabberGames
      @JabberGames  9 днів тому +1

      Apparently, it needs to be done in the Creation Kit.

  • @ZenSei03042
    @ZenSei03042 13 днів тому +1

    You can upload "conquest" settlement with "transfer settlements" aswell btw.

  • @Edward_Gurly
    @Edward_Gurly 5 днів тому

    the grunge is actually an opacity, aka "alpha map" in your textures. Thats why you cannot select it. There is no actual mesh. Thus, impossible to scrap.
    Not sure the exact one, but if you load it up in Photoshop, and erase all of the texture, and make it a purely transparent plane and save it,
    that grunge would still be called in the textures call-out in the game, but the texture is actually invisible. Just keep in mind it would do that to the whole game, and not just 1 place. That would be the only draw back, but who knows maybe the world wouldn't be such an eye sore if a few of those alpha's didnt show up. lol

  • @Doz1986
    @Doz1986 7 днів тому

    This is awesome. Do you plan on releasing this on nexus mods?

    • @JabberGames
      @JabberGames  7 днів тому

      I've had a few people ask. Honestly never done it before. I'm sure when I get some time I might look into it. I'll probably make a community post if I do

  • @witness4Him
    @witness4Him 9 днів тому

    Must be on pc with mods because I don't remember this as a settlement area but it's so cool.

  • @irishshamrock320
    @irishshamrock320 4 дні тому

    So weird how we’re all back on 4 I even just bought all dlc’s and some customs 😅after watching fallout the show. I probably haven’t played it in 5 years it seems like.😊

  • @Lewis-jt9cq
    @Lewis-jt9cq 2 дні тому

    The “accidents” are vanilla grime sadly, you could replace the texture with a transparent version, then it would be gone everywhere tho. or maybe remove it with the Creation kit in the spots that are affected

  • @mitchmegaw7201
    @mitchmegaw7201 13 днів тому +1

    Maybe in Fallout 5 we will be able to build everywhere. 🤞

  • @Stormpriest
    @Stormpriest 14 днів тому

    There's a mod that I don't use very often because it has so many assets that it basically plugs up my workshop menu, but, one of the things it adds is a full version of the pridwin.
    I know that's spelled incorrectly, but I'm using voice to text and I'm too lazy to look up the actual spelling. 🙂
    When I saw that antenna on top of the building I first thought was basically roping the pridwin model to it🙂

    • @JabberGames
      @JabberGames  14 днів тому

      Yooo...you might be onto something there

  • @wastelander138
    @wastelander138 13 днів тому

    Looks great. Though I tend to avoid anywhere that has had enemies in it as they respawn after 30 in game days from what I remember.

    • @JabberGames
      @JabberGames  13 днів тому

      The settlers can't have it too easy. Danger is the spice of life.

  • @jero0ome152
    @jero0ome152 9 днів тому

    That looks so good. but like how?

  • @Pyskiper
    @Pyskiper 13 днів тому

    I think the texture might just be part of the location, since its not an original settlement it doesnt go well with having all the rubble removed and it keeps these dirt-decals which show up on anything else that you put in these locations
    This also happens sometimes in other places when you scrap something with a scrap mod thats normally not scrappable i think but this extreme is also new to me. If it is this issue i think you‘d only be able to get rid of it with the a mod i think…, could go into the creation kit yourself, remove only the decals and load it into the game, could be enough to fix it
    Could of course also be an issue with a another texture mod or something like that though

  • @Stormpriest
    @Stormpriest 14 днів тому +1

    Question, are you using conquest to build these or.... Something else?

    • @JabberGames
      @JabberGames  14 днів тому +2

      I believe this one is GECK Project. Gives a bunch of new locations and they're very large build areas

    • @Stormpriest
      @Stormpriest 14 днів тому

      @@JabberGames I've come across that one before but I couldn't figure it out at the time. I may have to swing back around on that one

  • @CountessKek
    @CountessKek 12 днів тому

    What mod are you using that allows you to build there?? This is badazz but sorry for the black poo streaks everywhere😢

  • @YUTASAJI
    @YUTASAJI 13 днів тому

    めっちゃ生活感あってたまらない
    レックスとかストロングもここで暮らしててほしいなあ

  • @polysatinpantyslapper4672
    @polysatinpantyslapper4672 11 днів тому

    Damn! I can't even get to "Trinity Tower" on my game. 😢

  • @marcfaulk
    @marcfaulk 7 днів тому

    Have you tried the Scrap Everything mod to get rid of the textures?

    • @JabberGames
      @JabberGames  7 днів тому

      Yep. I also tried console commands

  • @junatah5903
    @junatah5903 13 днів тому +1

    My only issue with the build is that the floor and walls are too clean to be post apocalyptic.

  • @Mazy-hh6ux
    @Mazy-hh6ux 14 днів тому

    Great bold

  • @MW-nb7yy
    @MW-nb7yy 11 днів тому

    What mod allows you to build at Trinity Tower?

    • @JabberGames
      @JabberGames  11 днів тому

      GECK Project. You can build there and the surrounding blocks.

  • @t.hplays
    @t.hplays 7 днів тому

    How did you build up there? I have place anywhere mod and conquest but i cant get it to work

  • @elmoonfire
    @elmoonfire 14 днів тому

    Which mod are the string lights that blink from!?! I Have the mods youve listed, and have not come across them!

    • @JabberGames
      @JabberGames  13 днів тому +1

      oop. Sorry. That's Settlement Objects Expanded. www.nexusmods.com/fallout4/mods/10075

    • @elmoonfire
      @elmoonfire 13 днів тому

      @@JabberGames Doooope, im always looking for more lights! Sick build too, it's got a real nice vibe to it.

    • @JabberGames
      @JabberGames  13 днів тому

      @@elmoonfire thank you

  • @ml8443
    @ml8443 13 днів тому

    I made my house the small lighthouse 🌊

  • @Stormpriest
    @Stormpriest 14 днів тому

    I don't know what your load order is, but usually when you have superimposed grunge or any other effect like that, look through your models and textures folder. Specifically areas or mods rather that are listed as overhauls. Because they will affect the entire map with said you know "feature".
    There's an old mod called photo rooms. It gave you the choice of different locations of said photo room for doing screen archery.
    What it doesn't tell you is that the overall temperature and color of certain items in the game throughout the entire map will be affected by this choice.
    I had a mod that added a silver harness. The color is obvious right? Because of a bad choice on that mod. All those silver items. Anything steel or silver colored was suddenly copper colored... Drove me freaking nuts.

    • @JabberGames
      @JabberGames  14 днів тому +1

      Haha. Yeah I'll have to look at everything I got. Tbh, it's a bit of chore. Was hoping some smarty pants out there already knows which one if it's a mod haha

  • @stache2272
    @stache2272 10 днів тому

    What mod did you use to remove the debris from the tower?

    • @JabberGames
      @JabberGames  10 днів тому

      Scrap Everything and console commands

    • @stache2272
      @stache2272 10 днів тому

      @@JabberGames I've tried both but some debris piles I still can't delete. What commands did you use to delete the debris?

  • @rich925cal1
    @rich925cal1 7 днів тому

    wait isn’t this where you rescue Strong…? you can make that tower a settlement?

  • @4llerz
    @4llerz 13 днів тому +5

    Should've used galvanized square steel for the extensions

  • @flameguy3416
    @flameguy3416 13 днів тому

    How did you scrap the junk piles and bodies?

    • @JabberGames
      @JabberGames  12 днів тому

      Scrap Everything mod and console commands

  • @buckrowley1506
    @buckrowley1506 13 днів тому

    i feel like a noob after watching some of these i started a junk fence around red rocket im half way around it

    • @JabberGames
      @JabberGames  12 днів тому +1

      We all start with the junk fences. I'm 1,300+hours deep into settlement building.

    • @buckrowley1506
      @buckrowley1506 12 днів тому

      @@JabberGames me too! haha i started over a dozen times at level 70 and 80 and i never once used rad x or vats lol

  • @DavidMiller-dt8mx
    @DavidMiller-dt8mx 14 днів тому +1

    Umm...wow.

  • @dalecotton3195
    @dalecotton3195 11 днів тому

    can you put that trading post up threre and will they come there

    • @JabberGames
      @JabberGames  11 днів тому +1

      Good question. They might, The settlers use the elevator to access the ground floor.

    • @dalecotton3195
      @dalecotton3195 11 днів тому

      @@JabberGames probably would work then

  • @axelhopfinger533
    @axelhopfinger533 11 днів тому

    Something tells me that making the top levels of a ramshackle, heavily damaged and decaying skyscraper your home isn't the most wise or safe choice.

    • @JabberGames
      @JabberGames  11 днів тому

      Hey... it's survived this long....

  • @user-jn9qw2qh5j
    @user-jn9qw2qh5j 12 днів тому

    Mods?

  • @bad1954
    @bad1954 14 днів тому

    i love you

  • @brentforrest123
    @brentforrest123 11 днів тому

    Can we see it at night?

    • @JabberGames
      @JabberGames  11 днів тому

      You can see night pics on reddit here: www.reddit.com/r/falloutsettlements/comments/1dublqr/i_converted_trinity_tower_into_oasis_tower/

    • @brentforrest123
      @brentforrest123 11 днів тому

      @@JabberGames no like a video bro

    • @JabberGames
      @JabberGames  11 днів тому

      @@brentforrest123 Gimmie a little bit and I'll upload a video with some night shots for ya...

  • @big_bird8597
    @big_bird8597 11 днів тому

    Shame Bethesda is to lazy to allow this without mods pathetic ass company