Pathfinder: WotR - Difficulty Settings Breakdown
Вставка
- Опубліковано 5 вер 2024
- Presets, Custom, Extra Options: 1:08
Individual Elements: 2:37
Differences Between Presets: 10:05
In Game Examples (Norm V Unfair): 13:32
Talking about difficulty in Pathfinder: WotR and exactly what is affected by individual difficulty settings.
Thank You Members!
Nic Ebenal Paul Larman
Anastasia Sarycheva Roguenbauld
Tim Spijkerbosch Sam Brockmann
Arun Nair Dan
Vincent Sellno Singha
Matthew Laine Shikao87
Tslm Stephen Reader
Karl Winterling Bob Greiner
Sir De La Cupcake Neil BFC
Marcin Salamon Ted Russell
Vivvin Koluna
Vitruvius Yvette Sitlington
Rom RPG Bryan C
Elgar T.W. CanaPede
Mr. Sarcasm Joshua Sankman
G W semi gergüş
Music By Juan Andrés Matos, www.juanmatosmu...
Merch Shop: / @mortismalgaming
GreenManGaming Affiliate Link: www.greenmangam...
---------------------------------------------------------------------------
Support The Channel By Becoming A Member!
---------------------------------------------------------------------------
Become A Member!: / @mortismalgaming
------------------------------------------------------------------
Follow Me On Various Social Media
------------------------------------------------------------------
Steam Profile: steamcommunity...
My Facebook: / mortismalgaming
My Twitter: / jessebabcock18
#Pathfinder #WotR #Difficulty
I think, the MOST important thing with the difficulties is that you can change them on the fly at any time of your gameplay. You don't lose any progress, so if it's too easy - crank it up a bit. If it's too hard - tune it down. And have fun.
It just sucks when people say "You are playing wrong" when playing on lower difficulties. Like am i having fun the wrong way???
Yeah, that's brilliant. It's often really hard to get an idea of the effects a difficulty option really have until you actually start playing, and it's a pain to keep restarting to adjusting things.
It can also help alleviate a common issue in CRPGs (don't know if it applies to this game as I haven't played it yet, but I notice it often) where the early game is balls hard but the late game is way too easy. Never been fond of the upside down difficulty myself.
I actually HATE when developers do this. Sadly this is the industry standard right now.
Probably sounds stupid to a lot of people, but it totally kills the feel of challenge and achievement for me, if I am able to change it to a lower difficulty at any time.
I want to HAVE to push through, not be given the option to cheat.
@@crtnn If you can't resist the temptation to lower the difficulty and that kills your enjoyment that sounds like a you problem.
@@ChaosDraguss It definitely is, though I also know quite some people who feel the same way.
I have not said that the developer is bad for doing it, i just said that I (personally) hate it.
What was a really good middle ground for me was the way that did it in Dragon Quest 11. You could choose the hard difficulty at the beginning and could switch to a lower difficulty setting at any time, but you could not change it back up to hard. For me, this was perfect.
The fact that they did this also leads me to think that I am definitely not the only one who feels that way.
That the game is just hard, for everyone, without being able to switch down to easy, is also what I loved about Dark Souls the most.
Back in the good old times, no game had on-the-fly difficulty changing.
Playing whatever difficuty brings the most enjoyment is a great point to drive home.
Especially since people playing on higher difficulties are not on Last Azlanti and will save-scum the entire game with every skill check and every encounter. Thus tossing out any true-to-table top they can. Not all of them will chide you for playing on anything less than Core, but most of the time they're hypocritical when they act haughty for beating the game on core and higher for achievements whether Steam or personal. Really, just play the game on any difficulty.
I really enjoy Daring with slightly weaker enemies to start with and then regular ol' Daring after Act 1. Daring feels the most like a table top experience with a DM (+Deaths Door). Right balance of full damage and player-forgiveness (most DMs don't want to kill the players until encounter design becomes difficult)
@@paperred5128 Even Last Azlant can be save scummed. It is not Ironman, it is more of a Tinman.
My preferred difficulty is a Custom that starts from Core. But turns on Death's Door (to emulate that MOST DMs don't want to kill the party via a random encounter just because you got unlucky at the dice), turns on Respec (Because PFS allows respec, so I have no idea why Owlcat thinks it should be off by Core), and weight on movement (Because honestly, that's a QOL issue. As a DM in PnP, I never made the party track that nonsense unless they were being silly and trying to carry entire fortresses with them. Watching your party take 5mins to cross a map and exit is not my idea of fun :P ).
I started doing, but overtime I’ve started to feel like just turning it storymode. I’m not against difficult encounters or resource conservation, but Owlcat seems to actively design encounters around punishing them for not making min max builds and abusing save reloads. Drezen in particular has got to be one of the worst designed areas I’ve ever seen in a crpg. Encounters should be designed to provide interesting engagements, not endless waves of filler battles that actively designed to use dirty tricks to kill you.
@@trevordavis6830 I didn't have any problem in Drezen, and I wouldn't consider my build min/maxed. Now, I did recruit Arue out of the dungeon, and she's an Easy button in herself. Also, the cheat code to Owlcat games is pets to win. The best answer to the AI throwing waves at you is to have a horde of your own. In my case, Cavalier w/horse, Seelah w/ a paladin mount, Sylvan Sorcerer w/ Killodon, Lann crossed to Demonslayer w/ a Raptor Boon Companion. Then add summons. Also, on the long dungeon crawls, bring your best healer. Which is Daerun. Plus the game gives you short rest stations around the map. Using them isn't a cheat.
That said, I'm with Mort. Play the game the way that brings you joy. I don't play on Unfair, because hyper min-maxed builds and save scumming every fight isn't my idea of fun.
Same plus remove negative effects on rest
Carry entire fortresses? Does Pathfinder not have spells to create fortresses on the fly? I know base D&D goes that route; even in the simplified 5e.
@@cyberninjazero5659 I used that in Kingmaker for after Lost Sister fights. Because it was absolute cheese they could stat drain with no defense and the game doesn't give you the choice to avert gaze from gaze attack creatures. Which by rule you can.
Just to let people know, selecting "none" when it comes to enemy difficulty does not mean that they are pen and paper equivalents. Compared to tabletop, enemies have more AC and Attack Bonus.
In my experience, setting enemy difficulty to "Moderately Weaker" means that you can have an experience closer to the tabletop, that is, walking into fights unbuffed is not a huge issue. You still have to pay attention to enemy stats and play tactically sound, but you typically won't fall to small mistakes.
When I play on "None" or above, I often have to prebuff my party, use potions, basically do anything I can to power up. Not every fight on "None" will warrant this level of buffing, but enough that it becomes noticeable.
For example, I fought some Undead Smilodons early in act 2 which, on None, had +22 to hit, and could hit 4 times on a full attack, dealing about 20 damage each hit. This meant that my tank would likely go down or be near dying if any Smilodon got a full attack off on them.
Bump for this comment. No Enemy Stat Adjustments =/= Table Top Stats. It looks like Owlcat gave most enimies class levels so they're natural armor, Spell Resistance, and HP are bloated.
It’s also frustrating curbstombing some enemies and then suddenly getting curbstomped yourself. I hate the sudden and random difficulty spikes. I know that bosses need to be tough and challenging but there are betters ways of doing it.
@@SprayandPrayman22 I agree with you, that frustration is definitely there, especially if a player is new to Pathfinder (like me). On the flipside, all that frustration has led to a few memorable moments. For example, there were a few fights where no matter how much I buffed, I was still having a hard time. I thought about lowering the difficulty, but noticed that I hadn't tried using Dimension Door for better party placement. That one spell changed the entire flow of several fights.
Of course, there will be those fights where Dimension Dooring around still isn't an answer, haha.
100% correct, "Core" is NOT real pathfinder. The enemies in this game have RIDICULOUS stats. AC 40? Saves of +20? Give me a break
It still bugs me to no end that they call Core 'close to the table top'. Yes, the *rules* listed are, but the enemy stats are grossly inflated over the table top versions. If I recall correctly, Nulkineth's AC in the PnP version is 20, so here on normal, two steps below 'Core', they're already seeing significant increases. I'd love to see a difficulty setting that drastically reduced the amount of magic items you get and removes the nearly unlimited access to spell scrolls while lowering stats of enemies in-line with the tabletop version, so that you could have a fun experience that didn't have 'cast every buff spell in the game on your party before combat' as part of it's core gameplay loop.
The biggest problem I have with the difficulty is that it relies too heavily on AC and not on other survivability mechanics to make enemies more tough.
It can often turn to "waiting for a crit game". I'd much rather see the higher difficulties increase enemy DR and HP rather than just nonsensically high AC
And nocens strength 30 + to hitt when u are level 9 ore 10 makes av pointless
agree the amount of times I set the difficulty lower because i just find the AC so outrageous since it make all the fighter classes seem pointless. and SR makes magic Difficult to rely on. I like the increase Health and Damage but once I'm no longer able to deal damage that's a problem.
The end of Act 3 (specifically the Playful Darkness) was what made me turn the difficulty from Core down to Normal lol
Begining fore me and then up once more after miss scaly and mister throwy i do not areachiate that enemys get bufing turns in cutseens
As a fan of old school BG2+SCS, Core + additional enemy behaviors seems the most fun.
Increasing enemy stat adjustments just seems like a cheap way to increase difficulty and only increases the randomness of dice rolls, whereas additional enemy abilities actualy creates interesting gameplay.
i play on that too, just with respec turned on. I find the ac kinda ridiculous at times though. 70+ AC enemies dont really have counterplay that interacts with ac meaningfully. No matter what you do, if you arent switching to touch attacks, that just means roll a 20. May as well be 500 AC. Not fun, and kinda dumb.
Sooo much harder with additional enemy behaviours switched on! That was my preferred difficulty too... but I have to be honest and admit to turning the additional behaviours off in places I was getting owned
@@Wimpymind Magus and dimensional strike was a saving grace for me during these insane fights
Huh. Good idea for a video. Wouldn't have even thought about it, but WotR has a pretty complex difficulty system which can radically change the experience of playing the game. Thanks for making this video.
That was some really interesting information. I play on normal because I do not hate myself. I look forward to some more builds.
Awesome video Morti!
I like veteran difficulty in most rpgs, but something I couldn't do in pillars of eternity 2 was just simply adjust how many enemies spawned.
I just wish that regular enemies had an extra 20 to 30% extra health since they tend to quickly die even on core and adding more of them doesn't make it more enjoyable just more confusing and tiring to deal with.
@@clemrossi9054 I played around with mods that accomplished that kinda thing. Unfortunately, some of those nexus mods aren't very up to date any more.
Quick note about Core diffculty from a veteran DM: Enemy Stats in core are bloated compared to the tabletop, Particular Natural Armor, HP, and Spell Resistance. Without digging through my old 1e books it seams becuae Owlcat added class levels to most enemies Stats that scale directly off total level are higher then they should be. Just shouting out that Core=/=As close to the tabletop.
My observation too, it seems to me that normal is closer in terms of stats. I may be wrong though.
@@alnoobus1045 Word on the street is that Moderately reduced stats are tabletop stats. I havn't tested this so take that information with a grain of salt.
And the fact that sr is the same on story as unfair is just wird
@@stefanhansen8623 Levels too. Why would a player playing on STORY(aka "ultra easy") want to fight level 30+ enemies? Which, honestly, belong at least in Core, if not in Hard. I suspect that this weird thing could've been different if they had "more time". But could've should've...meh. Don't change how weird this is.
Awesome video. Thinking of buying and would be my first game in this genre. Thanks for sharing.
Technically the slightly weaker enemy is more similar to the table top rules, because Owlcat buffs a lot of the creatures' stats from the table top.
After going through the game several times up to Chapter 3, I've come to the conclusion that for me, playing on Story up until I get to my Rank 3 Mythic choice is ideal, then I turn it up. For me, the game really begins when you get your Mythic. Maybe after I beat the game I'll attempt Unfair.
Weather Effects these can have some detriments to you character? Do you mean like Killing you when you get hit by Lighting during a storm? As my "Very" unlucky bard found out.
I settled on Custom, going from Daring and using Increased Number of Enemies. I'm not interested in enemies getting a random 3x crit to instantly kill a party member, because the sheer number of dice rolls ensures that will happen at some point. Neither am I interested in bloated skill check DCs or randomly doubled enemy AC. Also, party speed being slowed by encumbrance is just not interesting to me. If it were tabletop I'd even hire a sidekick to grab and sell cheap but heavy loot.
That's called a pet companion in PWotR ^^' a smilodon with 38 strengh carry somethink like 3k of weight and if you bring him to 44 it becomes an absurd 10k.
@@clemrossi9054 Truckodon
I use a custom setting that starts from "daring". I changed only some QoL stuff, like controlling effects after combat, party speed, etc etc but sometimes i have to reduce the strength of the enemies by one cause i got mobs with 36-38 AC with insane saving throws while i was at lvl 6...
your attitude about this is absolutely the best
Other thing is that if will want to play a melee character is best to not play on unfair because you will not hit anything.
😆
Anything above Daring for the first five levels: Miss, miss, miss, (reduced damage), miss, 3dmg, miss...
First three levels are save scum city thanks to enemies constantly acting like chainsaws and just murdering melee.
This was my 1st pathfinder game and holy shit did I feel this
Was recommended I don't start on hard but I had to, the frustration in the beginning was real
How do people play above normal without constantly reloading saves. I tried on core and every fight is seems heavily weighed against me, Hosilla literally walked through my party one shotting everyone except Alan which I had to run around shooting at her to win. But than she summons the 2 quasits and one shots all my party members as soon as they stand which leads me back Lann running around while the quasits continue to just kill my downed characters. Mind I rested and completely buffed everyone before the fight. I literally had to rest after every fight in shield maze, just so I can buff up before fights again.
So that boss gets +16 AC on Unfair!? Wow, I was expecting more like +5. They call it unfair for a reason.
Even Core is unfair sometimes, I am having trouble with the drow ambush, had it beat, then the final drow spawned got initiative and 1 shot my rogue, Skeleton Archers are painful early on too.
this is what i need most, ill save all these til i get the game
I started with Daring pre set and enabled additional behaviour and increased number of enemies, because I want a bit of a challenge, but don't like the min max to take on the stat bloat with stupid high AC and such on core and higher, so its a nice compromise with slightly weaker stats. I am a bit confused though when you said core is the normal pathfinder rules. I read that the stats of enemies are a lot higher than in the actual tabletop on core.
I said it was the closest to the tabletop rules in general for this adaptation, not that it was exact or anything
The pnp is balanced around 2-6 pcs not a full six member party
@@andrewluscomb1519 you mean 2-4? because 2-6 would imply that it includes a full six member party
@@ashokrohan7232 yeah lol math not my strong suit
Difficulty settings are really good in both games. Default Normal,Hard, Easy settings are meh but the best thing is that you can customize it as you like. You can make it as hard as you want or as easy as you want. I tend to go for a middle ground but if some encouter was getting annoying or I was tired(in Kingmaker) with going through the trash mobs I simply tweaked some things so the small fry will drop in moments so I can go and fight the boss on some more enjoyable difficulty for me(because too easy is not fun, you have no time to use anything fun even in turn based because things simply die before it can be used.). Pathfinder games may be hella overwhelming for people unfamilliar with the system(me) but the difficulty settings are a sight to behold. I'd love to see more games have so much customization in this aspect.
I really don't understand how people play on Hard+. :( I am playing on Daring atm (this is my second playthrough, but it is my first crpg and I had never played D&D beforehand) and I got a roadside ambush. My characters were so backed into a corner that they couldn't move at all (the wizard in particular was so wedged that no movement was possible, not even movement that provokes attacks of opportunity). The enemy spawned directly on top of my party: Gibblet, Succubus, Gargoyle, and one of those beastmen guys I forget the name of. In the first round I had my Paladin main character and Regill go down before anyone could act. This was on Daring. I have no idea what I could've done differently :(
Once you know the game very well, Hard is actually really fun and you still have some flexibility with builds. Especially because of Mythic paths. Unfair is just stupid though.
@@Vahn421 Since posting my comment I did end up learning more about the game and tried on Hard. I ended up having a really good time with it, and I absolutely adore the flexibility in custom difficulty settings. My preferred difficulty is now Hard, but with "remove negative effects on rest", characters revive after death, and character retrain enabled.
@@SuperCosmicSpaceMagnet right on. Customization is fun. I totally get those settings especially act 1.
Doing a hard playthrough now about to finish said act. My ember would still be minus one level if I accidentally didn't rest when I swapped the difficulty to retrain a character.
I've always said a defining difference between pathfinder and 5th ed DnD is in 5th ed, as long as a character levels up, they will be effective. Pathfinder that is not not case, you can build a character wrong and wind up with an ineffective lvl 20 character
that's not true...well not as a whole.
Character effectiveness cannot be measured without context.
Session / campaign / game you play is the context .
And while computer game as mostly static , DM's sessions are not and they can make anything happen .
If you do not enjoy building your character 2 be as min/maxed as possible ... lover difficulty , talk 2 your Dungeon Master or change group etc
But if you do ... then you have option 2 do that.
Don't let your ego get in a way of enjoying RPG's ...
IIRC, Paizo's "official" stance is that the rules don't simply exist to facilitate the DM and players co-creating a narrative, so min-maxing is part of the game. Intermediate players are expected to know how to make a reasonably powerful character while minimizing costs or downsides. Hard and Unfair really exist for people who have characters that are so powerful that the core rules game feels boring or trivial.
What i dont understand is why they put skill check dc and enemy stats in one setting. I expect owlcat to change it in wotr, but alas
Yeah I hope they change the wording at least, it's confusing the way they have it now
Wasn't it separate in Kingmaker?
@@goransekulic3671 nope
I know it's not so smart to play on Core as a new player but I can't go down!
I need to suffer^^
p.s. thx for you vids
3.0 slider also put you in the hidden mode called : Glutton for Punishment.
Thanks for this
I do not know if you are still there !
But I was wondering (even tho I am late, lol) ..which difficulties grant better gear // other than // hard and unfair ??
Its refreshing to see someone who plays the game on Unfair mode not sit there and brag about how "uber powerful" their minmaxed monk-dipped monstrosity is, and actually admit that the only way you can possibly get through the game on that difficulty is to save skum to get lucky on rolls.
Thank you. I found some of the phrasing was a little poor in its explanation in parts.
i am here because difficulty is a thing of optimizing. You can't play what you wan't above Normal. Even on Core your party must be good. So Normal is what you wanna take even if you know the mechanics for roleplay. Super optimized Partys can even run trough hard or even Unfair. But this is a Roleplaying game - Go Normal or lower if you want to play your group as you want it. This game has a great Story with great Charaters don not loos it because you think you need a different difficulty. I know the game from Kingmaker and did that on hard after doing it on average. This i started on core (The clothest to tabletop) and i realy had bad times. Go the easyer ways (what you have to) if you do not wanna optimize your group. This game is great, super story and all, but go maybe with the easiet setting to have fun. Later you can optimize. you know what happpens get the potions and scrolls - the right companions - don't do it on the first try! Go maximum Normal on the first try. just a low percentige even have finished that great game. Don't do that - it is great!!
Loool I turned both Increased enemies + Additional enemy behaviors as i kept rest of it normal and I was kinda Surviving a lott & believed to be hard felt like shit later .. now i'm kool having done tht realizing i'm not shit in combat ~ i'm average lol
You forgot to mention that slightly weaker enemies means, stat bloated enemies 10 lvls above you compared to the actual table top game. So yeah, don't feel bad if you're missing or getting destroyed, the developers want to pander to l337 hardcore gamers. Also the encounters are designed so you will suffer poison, lvl or ability drain on every other encounter. Late game it's instant death effects from enemies who almost never miss. *edit: Found 'em in the comments.
this game is based on a mythic AP every diffculty has foes 10 or 20 plus stronger than you lol
Games not even that hard even on core
@@Mario46er bro mans madd that he cant play the game without learning how to use its system prob playing on story and still getting clapped....
@@heldzero117 bro I went to the steam reviews recently and all of the negative reviews were people complaining about getting clapped on normal difficulty saying you had to "min max" to win ON NORMAL 😂
@@Mario46er Facts i understand the pain in act 4 maybe but the game is still beatable
I'm wondering whether it's a bug or intended design to have to fight some story bosses twice on "Increased" number of enemies.
I had to fight twice that swarm that walk, once within the story and another once his end fight dialogue ended, happened once more later on with Delamere stating she dealt with some named cultist and, said cultist spawned after her dialogue (while still seeing their original bodies on the floor of the room) and fighting us anyway.
Besides that enemies tend to spawn on top of each other which is really weird to look at.
I honestly think that core is a nice experience in terms of gameplay since it evens the playing field between player and enemies where you somewhat need to outsmart it a bit instead of just steamrolling them (I can still one-shot some stack of cultists with lvl 9 spells but it feels more rewarding to see them blow up when it's quite unusual to be able to do so).
I just love death door to don't have to deal with bs nat20 scythe wielding foes (already cringing about the idea of deskari and his scythe on top of his swarm) but i think it's bearable (unlike bs swarm even now that they got patched) like stat drain and negative level once you have access to the proper tools and just add more stakes and flavor to your story, meaning that in one run you might murder some encounter and on other be unlucky and take epic nat20 in your face and lose a companion while the boss is two hits away from death. Hence the most enjoyable playthrough is probably to start on normal or daring, respec your companions as you see fit with mods to diversify the gameplay and increase to core and above once you hit level 8 to 10.
If you pick the evil option after the beating the swarm he starts the phase 2 as a desperate act of survival, if you don't he stays dead.
Love the game but I hate how on Core enemies can frequently have 60+ AC and 20+all saving throws, 500+HP not to mention 1-2 pages of buffs that cannot be dispelled.
They should make a source book accurate mode and let you up the difficulty from there and Core is not it see above.
They made the game from an extreme power gamer perspective just like king maker and it makes me a little sad even though I can abuse mechanics to win on any difficulty that is not how I want to play.
I feel Core difficulty with moderately weaker enemies gets you close to table top.
For me I use the mod toy box to tweak my characters so its still fun and I am not forced to take 2-3 spell focuses 3 spell penetrations on every magic user simply to play the game as every moderately hard creature has 25-35 spell rez and the 25+ to all saves as per above.
the main problem of stats bloat is that more than half of the spells become completely useless, so you are basically using the same spell every playthrough.
Lower the "stat adjustment"? I know, I know, it disables achievements! You can always return to Playful(or what have you), change difficulty, get the achievement and get on with your life. Imo, everything above "slightly weaker"(haha, good one!) enemies is NOT recommended. Anything between "much weaker" and "slightly weaker" is where you should be for a proper experience. Everything else is Owlcat rationalizing its decisions.
Sooner or later I want to 100% that game so that means a playthrough on unfair. I hope that by that time there are enough guides out because right now I am still overwhelmed of the Pathfinder system.
Based on 3.5 d&d, which was very rules heavy.
Unlike a lot of other modern crpg games unfair in pathfinder is a lot more rng based due to increasing returns on stacking stats and the critical mechanic. I go for the hardest difficulty for my first play-through on almost all games, solo if possible, but in pathfinder its more annoying than hard. Most games beating the hardest difficulty involves knowing mechanics and then meta knowledge. In Pathfinder you add spam reloads on top. Unfair becomes hard+ twice the time for reloads, hope you have a ssd.
@@stevenw2933 😒 I put it on my hdd, but am not very far into it yet. Seems good so far. Wife is farther along than me
Is Only active Party gets XP better for Unfair?
Damn the creatures touch ac is now higher than it's regular ac on normal lol.
I enjoyed Kingmaker the most when i played on core difficulty (custom settings) but with deathdoor. And i cheated a little more experience so i started at a higher level. No need to get wiped out by a random bunch of worgs 😅
Dont know about wrath of the righteous though.
So - the one thing I will say - is save save save- especially with before you level up.
I wouldn't be surprised if the devs added a hidden mechanic to hard and above - namely messing with the dice roller. I cannot understand how often I get
there's a glitch right now i can still retrain on core
The information I'm trying to get but can't find anywhere on the internet is the NUMBERS of the difficulty settings. WOTR doesn't even have a decent wiki it seems (fextralife is worthless BS, mostly pages with "insert in-game tooltip here")
I just started a game on Hard and the combat log tooltip told me "difficulty: +1". +1?? On Hard? That used to be a +4 in Kingmaker, not including the indirect bonuses from the boosted stats.
Are the difficulty numbers all different in WOTR or is this because I'm only in the prologue?
i just want to know, what are the flat bonuses to AC, attack rolls, etc, and what are the bonuses to stats?
There aren't flat numbers to give really, it varies, especially since you fight mostly the same types of demons as you go. It kind of scales around what is POSSIBLE to achieve in terms of attack rolls, AC, etc at any given point in the game.
@@MortismalGaming so it's very unlike kingmaker then where it was always the same flat bonus?
in kingmaker this flat bonus is, relatively speaking, massive at the start but becomes nearly unnoticeable later on. Is this still the same or does it scale throughout the game?
and if it scales, is it like in Divinity Original Sin 2, where the % keeps getting bigger the further in the game you are, or does it scale with something else (like creature type)?
@Mortismal Gaming, you should stream (UA-cam) an Unfair Last Azlanti Playthrough start to finish as Demon
Why Demon? B/c gotta make life that much harder
7:46 'Unfair only raises it to double damage' yeah okay, only double, you basically get oneshot every time you get hit
Note on Normal that a certain enemy you fight to become a Swarm did over 700 damage to the MC at one point with a single non-crit spell attack
Yeah difficulty modes usually just make things more repetitive and stressful. Games are balanced by the developers initial vision. Going beyond that is adding tedium. I usually do hard and even then sometimes its tedious. Is such a thing as too easy tho
I am not sure if it is a bug, but i can and have respeced my party many times on core + additional behavior. The Toggle is off, but I can still do it ingame.
Anyway to make enemy casters use their spells? On core, most just throw a spell or two then start attacking with their melee. Yes lv30 Ghost, i know your melee's drain 2 levels per attack, but my tank obviously got Death Ward on when fighting Undead. So maybe you should cast one of those lv9 spells you got lying around. At least cast polymorph on yourself before you decide to go into melee!
It feels like some are convenience...
Like removing negative effects on rest.
At some point in the game, I don't want to have to socket in restorations on my cleric, rest, cure the conditions, remove the restorations...
That's fair. On one hand it's a shortcut against a mechanic. But on the other hand an actual tabletop DM likely isn't going to throw two dozen enemies at you on the same day, all of which use ability drain. Usually the rule is 'a half dozen encounters, where encounters include non-combat segments like dealing with traps or puzzles or meeting people on the road, etc".
Hi. I played DOS 2 in tactician, and I like difficulty games, will hard be much more difficult then DOS2 tactician ?
It's very different
@@MortismalGaming but regarding the difficulty . Go hard or will have a bad time?
A big takeaway for me in this video is the enormous difficulty jump from story to casual, and then from hard to unfair. I feel like story and unfair difficulties deprive the player of agency and render most of their decisions meaningless.
In story mode nothing you do matters because enemies are too weak to pose a threat to even the most unoptimized parties.
Likewise, on unfair difficulty, your decision making is constrained by the need to perfectly optimize your party to avoid getting immediately annihilated. And a perfectly optimized party is still going to need a lot of help from the dice to win a lot of the fights on unfair.
I started the game on core difficulty which feels pretty good but I'll probably bump it up to hard once I get my feet under me. Unfair looks like a nightmare and doesn't seem fun at all.
i havent found a balanced difficulty. Regular mobs sewm easy to deal with and then comes a boss that totally fs me up.
my idea of fun in this game is when i can just fight on 10min/level buffs with trash enemies; 1min/lev buffs sub-boss enemies; 1 round/lev boss enemies
At this point, I have decided that Mathfinder is beyond me, but I still want to play, so I'm dropping the game to casual.
I put it on story mode because I didn't have raise dead, game gets much harder when you don't have a full party bc half are dead
Or you can keep the original difficulty and disable death, it'll eliminate the frustration of cheap deaths and TPK's are still not that uncommon on the first playthrough.
free comment.
Im playing on Daring and i can respec , and people playing on Core can respec to , must be a bug but i wish they dont remove , dont add nothing to the difficult of the game it's just annoying have to restart because you made a mistake on your build ....
At Core l can retrain. ldk.
Respec is currently bugged and you can respec on any difficulty as of 1.0.3
Yeah poor Cammy an't get a strike in edgeways because she's always using evil eye each round.
I legitimately don't believe someone can enjoy games journo... i mean story mode. What's even the point of winning when failure isn't a possibility?
I think it’s less about winning and more just getting exhausted from so many fights. If you’re mainly here for the story and role-play, having to do so many filler encounters gets really boring if not frustrating, especially on turn based mode or in areas like Drezen that are seemingly designed to annoy the player and use dirty tactics to kill them.
I’ve been playing on core for 98% of my play through and I eventually turned it down to storymode temporarily halfway through Areelu’s Lab in Act 3 because I just got sick and tired of having to fight the same 3 to 4 difficult filler mobs over and over again.
@@trevordavis6830 i think there are far more satisfying ways to get your story and rp fix than pathfinder.
TLDR : Play on core unless you want to turn your brain off. Get that achivement through hard work and determination