To illustrate how new I am to these types of games, my first character was a Dhampir, and it literally took me until over halfway through the game to realize why healing potions weren't working on me.
To be fair the game does an absolutely awful job of introducing all those way too complex classes at you. Massive text dumps are not a good way for that, so you can't really be blamed.
@@Tosnoob The game assumes most people are into Pathfinder and DnD already prior to playing. If you never played any of those games even the idea of a 1d6 damage gonna be completely alien as a term since most games would just say DMG:1-6. Most classes are self explanatory but even I have trouble with some of them.
I just started play a Dhamphir today for the first time and the game gave fairly good amounts of scrolls to heal with. That said it also did start with a Inflict Wound Potion. Not sure, but I imagine more will drop throughout the game.
Back when I played pathfinder, cavalier of the paw was the top tier cavalier archtype. And this was primarily due to the fact that you could take your mount into the dungeon with you, and ride around like a boss. Other cavalier's had to leave their mount outside of dungeons because taking a large sized creature in most dungeons was a bit far fetched. It's nice that there isn't that sort of problem with WotR.
It's still wonky in cutscenes, though. In one of Seelah's quests, for instance, it has her move in front of someone to block their attack but if you got her a mount she won't move from her position, but the animation will still play anyway.
thats the one thing completely retarded in wotr. i never play with any animal comp in this game it's the stupidest thing ever. A horse fighting... right.
Just wanted to toss something else in, base fighter 1 - 20 is a great beginner class that I'd recommend to anyone who's never played Pathfinder before. Lots of options with their 11 extra combat feats on top of your 10 regular feats, end up having great DPR thanks to their weapon training, fighter specific feats, and it's very hard to build a fighter wrong. I know this is more of a video highlighting archetypes but just felt this was a good thing to add too.
I agree, fighter is a great beginner class. But I always see the fighter get love for the extra feats, but a few other classes get nearly as many feats, including Rogue, Slayer, and Vivisectionist. At least in Wrath though, I feel as the Fighter class has enough flavor options to not be dull now.
Oh yeah for sure. Slayer is another great beginner class but they also get talents around sneak attacks and whatnot which is why I tend to recommend fighter. Slayer and fighter are both extremely hard to build poorly but I'd say it's just slightly easier to build a bad slayer than a bad fighter. Plus you can sometimes forget studied target (I've seen people do it) where as a fighter's abilities are just always on and they have their fighter specific feats like weapon specialization and penetrating strike.
I've never played pathfinder in my life until I downloaded Pathfinder:WotR yesterday. While I'm familiar with how a classic RPG works (I play tabletop DnD 5e, and I have played another digital cRPGs), I'm used to modern versions that are more streamlined and simple, so pathfinder did overhelm me a bit. After watching Mortismal video about important info/tips for beginners, my idea was to create a Sorcerer and go for the Demon Mythic path, and go for a hard damage character and such, but after thinking about what I want from this game, i changed my mind. I'm gonna play this mostly for the rpg and world imersion, I want to pay attention to the story and play it blindly, which is dificult when you are used to tryharding/mixmaxing. So I'm gonna just play a base fighter, go for the Angel mythic path (which is said to be the most integrated to the plot) and see what the game throw in my way. I'm in the maze right now and I'm already having a blast, just got FUCKED UP by a water elemental that I have no idea if i'm willing to try to kill again, hahha.
I absolutely love Deliverer with the True Aeon path. It really does feel like the class and Mythic path mesh especially well. A wandering sheriff of law absolutely deleting the forces of chaos and manipulating time and fate to set the cosmos right
As you noted, it's hard to do certain classes wrong, but I have a soft spot for Sylvan Sorcerer as a Sorc subtype. It does limit your bloodline to one that's not that great IMO, but a free animal companion goes a long way toward making up for that. The bloodline spells usually feel more like "nice to haves" anyway, I've rarely felt too limited by the available spell variety unless there's one in particular I wished I had access to.
I quite enjoy Thassilonian specialist. Reminds me of the classic baldur's gate wizard system(except without the race restrictions) where you pick a type of wizard and prevents you using the spell that type of wizard school they oppose.
One thing that is sortof irritating to me in Pathfinder in the late game are just how many buffs you need on everyone to do any damage to enemies, and for that reason Kineticist seems almost like a cheat code! As long as you pick Earth as one of your elements you're golden, and I feel like the base Kineticist is my favorite. I really like Primalist Bloodrager too, so much fun to play and has more depth than the typical Barbarian.
@@yaldabaoth2 I'm on my first playthrough and chose Core (achievements and expected it to be the closest to a tabletop experience). There's a lot of reloading, and tough fights usually mean I stack all sorts of buffs before going in. For future playthroughs I will probably just run on normal, or modify the difficulty on custom.
Armored Hulk and Dragonheir never seem to fan out well in the lists 😅. Still thinking about a Hulk/Two Handed fighter legend though. Good video, I'm super pumped for EE today!
That was my exact first build. I haven’t played since November but two handed hulk fighter legend was decent enough. Especially if you go legend path, your character becomes a monster lol
@@Eggsecuter the question is if this monster can go even more monstrous. And armored hulk specialist definitely says "NO". And there are more useful archetypes of fighter and barbarian, for example armiger/mutation warrior for fighter, and mad dog/instinctual warior for barbarian.
Don't overlook the Thug archetype for rogues. Being able to cause fear with your demoralize ability can be very powerful. It pairs well as a dip with dirge bard; the easiest I've ever had the gargoyle cave on unfair was with a thug-dipped dirge bard standing in the middle spamming dazzling display. The whole cave was perma-feared and I just had to range them down. Dirge bard is by far the best bard archetype, as it allows you to use all mind-affecting spells on undead, but this also includes abilities like dazzling display, demoralize, cornugon smash, etc. It also includes bard song effects, and is basically the only way you'll get any undead to be shaken, which is a mind-affecting effect they are usually immune to. Even though it's a game about demons, some of the harder fights are against undead, and frequently large swarms of them, so being able to use mind-affecting spells and abilities on them is a pretty strong ability. If you are taking a bard, there is no better choice than dirge bard.
Still not sure what class to pick for my main character for the new run which starts later today when the Enhanced Edition drops and (hopefully, bugs permitting) will be done entirely on the couch with controller. So this is pretty helpful in conjuring up some ideas!
I wish the game would tell in the class selection screen which of them are hybrid classes, and what they are hybrids of. This is far more informative than some flavour text. Also makes the screen less intimidating for new players.
I had posted in another video but I’ll say it again here. I’d love to see what you build in a “perfectly balanced” merc team. Like a team that covers all the bases. Good work alll around though
Wow, so much information. I need to understand the main classes still. When I started FRPGs as Pen&Paper there was basically only Fighter, Rogue, Mage and Cleric... Or actually (Dark Eye) Adventurer, Warrior, Dwarf, Elf, and Mage. (Priest, etc. came later when the Pantheon was developed further.) So, I need so much time to try out even the top 5 classes with one or two cool archetypes I find more interesting... The scope of Pathfinder is staggering.
I made a Sylvan sorcerer for the Pathfinder Kingmaker. Super strong class, especially on the early levels. Smilodon hard carried my party and it was awesome. On the later levels I chose to focus on the illusion school of magic to utilize "invocation" type of spells that provide a lot of flexibility + a lot of cool spells overall
Finishing my 3rd elden ring playthrough and can't wait to jump into EE after. Figure that will give owlcat enough time to smooth out any rough edges on such a large patch. As for the content of the video, grenadier alchemists are some of my favorite Blasters. 10d6 aoe per bomb vs touch AC is just bonkers.
Sword Saint Magus, built right, is by far the most OP thing in the game. By the end of the game with the legend mythic path is was obliterating everything and nothing could hit me, it's such a fun class once you get past the hurdle that is the first 8 or so levels.
Would be interesting a ranking for Through the Ashes. The nature of the DLC changes things quite a lot (milestone xp, the puzzles , etc.) and makes early game features super important
I just bought this amazing game thank you mort you have helped me out with my builds for years I can’t wait to hop on today, I’ve been playing grounded ,it’s going to be hard to get off that game today lol
I'm actually using to your videos to help me learn pf rules and build in general. I got Kingmaker recently and soon realized how vital it is that you plan your build so that you don't accedinentally kneecap yourself long-term.
I swear we need a strong like were animal class or shifter class or something. I wanted to be a druid just to wild shape but I hear that that’s not the best. Leaves me wanting strong transformation class like bloodhunter werewolf because these games typically lack that.
i would say Two-Handed fighter archetype is also very strong option. Can deal alot of dmg. My only dream if there was an archetype or option to dual wield two two handed weapons. That would be amazing
The Tabletop version of Pathfinder had a Feat called "Monkey Grip" that let you use a two-handed weapon in one hand in exchange for a hefty To-Hit penalty.
Thank you for this in depth video! As a newcomer to the game, I really appretiate how well you explained everything, makes me want to dive even deeper into the game! (Currently 50 hours in)
Awesome vid, Mortismal. I do agree with huge part of the content here, I'd like to share some of the few disagreements that I have: 1) Alchemist: Metamorph is not the best, but also not the worst. If you want to play a shapeshifter metamorph is by far one of the best options and certenly far better than a druid. I'd pick preservationist here as worst, since if we are looking for a healer alchemist is not something we will play. 2) Barbarian: is actually quite better than most ppl give it credit for. For example barbarian rage stacks with demonic rage, which makes for some crazy synergies. While you can't share your rage, you can still share reckless stance bonus to all party members and that is +6 dmg ant attack rols, which is bananas. The best barbarian subclass is Mad Dog by far. Instinctual warrior is actually not that great, since barbarians can not be lawful, which turns off a lot of wisdom based multiclass options. 3) Druid: Feyspeaker druid is grossly overrated. It is in fact almost as worst as defender of the true world. First and foremost the enchantment and illusion spells you pick will never be able to match a sorcerer build ever. Second fey pet is weaker for some reason. Third fey gets low BaB as opposed to medium BaB. Fourth fey gets delayed shapeshifter progression. So not only you are low BaB, but you also need more levels to get to your shapeshifting... And if that wasn't enough fey loses the spontaneous summon ability. Quite horrible to be honest. Also the CHA switch is not that amazing in Wrath, since we can get a background to receive wisdom to persuasion. I'd pick Drovier and Primal Druid as best options here. 4) Ranger: Everybody loves demon slayer ranger and for a good reason. Personally I think freebooter is superior. Sure you share smaller bonus, but that bonus works for all types of enemies and you don't have to spend your swift action on annoying instant enemy spell. Also in the case of melee oriented party free booter bane + the special freebooter flanking bonus actually is +7 to everybody flanking the same target. Any other ranger, demon slayer included would give +5... 5) Witch: Here I would pick the best subclass in the face of Witch of the Veil. Invisibility as a swift action as early as level 2 is absolutely insane. It is one of the few unfair viable classes, for full witch and/or multiclass dip for kineticist or any range touch attacker. Early game attacking flat-footed and touch AC is as good as it gets
One thing to note is that dragonheir scion does qualify for dragon disciple which is good it’s not worth the trade off of it all but it is a thing you can do
Shout out to Barbarian Pack Rager for the free 2 teamwork feats for party members (should be 3, but somehow I only able to activate 2). With the crit and attack of opportunity build, you can kill things in one turn. In the late game, you can even kill bosses in 1 turn as your 3-4 front liner each can get 3-7 attacks per turn if several of them crit. I remember killing the final bosses in each in 1 turn as the attacks crit and the AOO also crits.
Sad part about Eldritch Scoundrel. If you plan on going into arcane trickster (which you always should do if you are rogue/caster) then Eldritch Scoundrel is just straight up inferior to base rogue/Wizard multiclass, for both the rogue side of things, and the caster side of things. With that combo, even if you do not plan to take a single level in wizard beyond the 3 needed for Arcane Trickster, you still get 7th level casting at the end, unlike Eldritch Scoundrel which will have level 5 casting by the same point (and still be 2 class levels away from level 6 spells). Oh, and your sneak attack dice would also higher at the end. Only reason to ever pick Eldritch Scoundrel in my opinion is if your DM outright bans multiclassing.
Warpriest's main mechanic is Fervor, which was not mentioned here. It is not unusual for it to get missed, as it's explanation is freaking weird and makes it appear much worse than it actually is. It from a quick reading of the mechanic, it just looks like a lay on hands that can be switched to harm for evil warpriests. The real power of it though is that you can spend charges from it to Swiftcast any self targeting warpriest spells. So any buffs/healing you want, and those spells do not provoke AOO or require free hands (unlike the magus.) This makes warpriests very hard to kill, and they can buff on the fly instead of needing to pre-buff for specific encounters.
I love your WoTR videos. you've mentioned several times that clerics, Shamans, and Oracles have a lot of variety based on their chosen domain/spirit/mystery. Could you do a video talking about the best and worst choices there?
I've seen a number of build streams for WoTR, but I was curious what more seasoned players would advocate for an archetype with the best passive abilities.
From a pure game mechanics level, It is boring to always say "the pet class version", but pets are so overtuned in this game, relative to what classes give up to get them, that that is pretty much always the answer. Of note, cleric/inquisitor with animal domain can get pets at level 4, and nature mystery oracles can get a pet through a revelation as soon as level 1.
Thanks for the video. I have played tabletop for years, so a lot of these things make a lot more sense for the TTRPG than they do in the video game. Having the breakdown in the context of the video game is helpful.
I've been playing a flame dancer bard. I picked the archetype for RP reasons; it's not a big deal if it's underpowered. But so far (just finished act 2) I've been pleased with it. The only thing flame dancers lose that I would've used is Inspire Competence. And it is a shame, losing that, but being able to give my party fire resistance is well-worth it. It saved me so many healing spells and potions in the battle for Drezen.
vivicectionist is pretty good to take for mutagen and sneak attack in multiclassing. one level in it is all what you need when, for example, making Amber a trickster death ray of doom.
I was thinking about going for a halfling demon slayer and getting a raptor mount but I think now I'm gonna go for a paw cav as my first playthrough main character for the classic thematic. I also think I'm gonna do a second playthrough as a Magus, you swayed me on it.
I feel like you kinda sleep on vivisectionist? It gets full sneak attack progression, rogue talents in addition to discoveries, the mutagen, really good utility/self-buffing spells… it basically makes your alchemist into what a spellcasting rogue (or any rogue) wishes they were. If you want to, you can splash in some rogue for finesse training and the first debilitation. I guess the only problem with it is that it doesn’t *feel* a lot like the original class anymore.
Question: Does Elemental Specialist (Or even Elemental Bloodline Sorcerers) change the visuals of the spells? ie. Cold Fireball is blue, or an ice explosion? I feel like I saw a video where it does, but I wanted to know if someone could confirm. Debating on playing one for EE if so!
No, I don't think so. I believe Burning Hands and Scorching Ray, which you get from your bloodline have changed effects, but the rest don't. Maybe you saw another ability like Elemental Blast from the sorcerer bloodline or a kineticist ability.
I've made some companion builds, but with their first few levels being set there are really on a couple of good options for most of them which have pretty well been done already. I might do a sort of round up video about it though
A note about the Monk Zen Archer, they have been bugged for quite some time, and hopefully Owlcat will fix it. Where Monks normally get their trait to overcome Resistances and Immunities with their bare-hands, the Zen Archer doesn't get this even if the traits are there. Even if their Unarmed Strikes and Flurry of Blows works, the anti-resistance and immunity traits just doesn't apply to the bows in the game. Of course you can always get Silver Arrows, Enchanted Arrows, or Enchanted bows, but it is a huge downside to the class overall when you can't get those early on, or easily.
I feel like one can look at the super AC buffs two ways. You can cut those bonuses by half across the board. Just 1\2 plugged into each equation. Or,you can leave it as is. Sure +10 AC is pretty huge. But you do have to spend the points on the base stat and xp on class levels to get the buff. Plus,we're talking about the defense stat for a player protagonist.
The problem isn't +10 AC, it's taking 4 levels of dips(2 paladin, 1 nature oracle, 1 scaled fist monk) for +20 AC and +10 to every save, and then a mythic power for another +14 (archmage armor). On their own, all of the buffs are really not *that* bad, but they all stack together and make bathrobe tanking incredibly powerful compared to Joe Fighter with his 14 AC Full Plate+5 that also prevent him from walking or using any skills while wearing it. There's a lot of downsides to wearing armor and it's weaker than not wearing armor, so why would any character ever wear armor defensively? 4 levels of dips is also kinda the magic number where for *most* classes you don't lose anything important by taking it, so for nearly any build outside of a full Save-or-Suck DC caster you can afford to drop the 4 levels to become an untouchable god.
if you mean the double stacking cha to AC then here is the table top rule. You cant stack bonuses of the same type, a bonus to ac from cha is a cha bonus. if 2 sources say get your cha bonus to ac then those are both cha bonuses and done stack. sometimes feats will say get your stat bonus as an enhancement bonus or something, since that changes the bonus type it would allow them to stack. i personally would prefer the games rules to follow as closly as possible to the table top so i would prefer they remove the stacking. maybe it doesnt matter here but if owlcat are to keep making more adventures i want the underlying system to work like the table top game so it all jives and makes sense. that said i dont fault anyone for liking it as is.
@@Kandall05161 True,but that's a larger question about stacking overall. The game is sorta built to reward technical synergy. Though an easy out would be to place a couple of limits on multiclassing. 3 classes per character,even levels to acess all abilities,and all class restrictions apply.
@@LezCharming That change would absolutely cripple roleplaying potential and a lot of classes that rely on dips to even be viable. The problem has more to do with charisma to AC stacking not being coded right in the first place, honestly. Daniel is in the right that the 2 different CHA->AC bonuses shouldn't be stacking by the game's own rules, only one should apply. I think even Owlcat has said that this is unintended and they're working on a fix, but it's been a while and they haven't implemented it yet so it may have fallen through the cracks.
It should be mentioned that Witches can cast healing spells, which is something that very few arcane casters can do. The Thassilonian Specialist gets one extra spell slot for the school of magic they're specializing in. For example, a regular Wizard who specializes in Evocation would get one extra spell slot per spell level that they can use for Evocation spells. But a Thassilonian Specialist who specializes in Evocation would get two extra spell slot per spell level that they can use for Evocation spells. Being able to cast extra spells is very powerful. The drawback is that you don't get to pick the opposition schools, the opposition schools are set based on which school you specialize in. The Thassilonian Specialist is a good class if you're multiclassing into classes that lose caster levels since it can help make up for the lost spell slots.
Thanks a lot for your video , i starting to play pathfinder WOTR and i was so lost in the class and archetype. You make me want try class i never guess i try one day :D
Thank you for the class breakdown. There are so many in Pathfinder, it's hard to figure out the difference between them all, take the Arcanist for example.
For my first playthrough, I chose "Herald Caller". I like the fantasy of being a great summoner, but it was very underperforming for me in Core difficulty. Some summons chose to fight an enemy in the back line, provoked several AoO's and died before they could reach their target. So disappointing...
If you want to give summons another try, I'd suggest Monster Tactician over Herald Caller. Summons can be very finicky due to AI, but they are still incredibly powerful. The mistake I think people not familiar with Pathfinder make is that they think summons are for damage. They are to a point but not as a primary source. The main point of summons is to absorb damage, and to tip the action economy in your favour. Any turn that an enemy spends attacking a summon, is a turn they don't spend attacking your party. Combat in Pathfinder is all about actions. The more actions your side has, the more likely you are to win. Action quality is important, but action quality is still very powerful. Every time a summon attacks an enemy, they have a nonzero chance of dealing damage. Some summons have riders on their attacks, like trip maneuvers. They also have attacks of opportunity, which can interrupt spell casting.
Incredible Necro, but Enlightened Philosopher cap stone ability stacks with the paladin bonus of Cha to Saves or granted by the spell "Bestow Grace of the Champion", which can be fun. Made a Legend character with the tripple Cha to AC leading to AC over 120 with some buffs (that angels spells are kept when you go legend is just bonkers) and saves that hovered around the +100 (and the combo of classes I took somehow broke the attacks/round cap and he got 7 (excl. haste))
As long as you have the persuasion skill on someone you wont miss much, there's tiny stuff here and there but mostly your class doesnt play a significant role there
@@MortismalGaming I do indeed know that part, but the question still stands, as I am interested in what class+race combination actually does get the most extra content no matter how minor.
But there isn't really any reason to pick cross blooded sorc over the normal one, when you can take the mythic feat to get a full 2. bloodline with abilites and spells? My pick for the best one would be overhelming mage, since overcoming spell resistance is very useful against demons.
You’re just amazing ❤ I’ve never played this game cuz I play on ps4 but I’m considering getting it cuz you talked about it a lot, thank you for this beautiful video I’ll definitely come back to it once I get the game!
I personally loved Crossblood Sorcerer! I actually did a recent run where I went Elemental Specialist (Acid) 1, Crossblood Sorcerer (Black Dragon, Copper Dragon) 19, used the Extra Bloodline Mythic Feat (Green Dragon) so that all my spells were Acid and got +3 Damage per dice, and then I went Azata and got Zippy Magic. Also I personally feel that Warpriest suffers from having several of the Feats that supported it well not be implemented in WotR, *especially* Deadeye's Blessing (Required you to worship Erastil and be proficient in Longbows, but it let you use Wisdom for Accuracy and Damage instead of Dexterity and Strength respectively)
@@Matthias-pj6th Zen Archer gets Wis to attack rating with bows at level 3. Sensei gets at level 2 Wis to override str or dex to attack and CMB for unarmed attacks and monk weapons. What does SAD stand for? I like the sorc idea.
@@JarredPearman SAD = "Single Attribute Dependant", meaning that you can shove everything into a single stat and come out good... For example an Oracle with the Nature's Whispers Mystery is SAD because their AC, Spellcasting, and DCs are all determined by Charisma
@@Matthias-pj6th Ah ok. There are practically no choices for that. The monk ones still need another stat for +damage but they can knock out 1 stat at least. You could maybe do it with Str based characters but I suspect you are interested in casting too.
Sees a 50+ min Mortym video drop. "How?!" Alchemists were much better in Kingmaker, when elemental resistance was rare. But a lot of enemies needed an acid bomb to finish them off. And they are the ultimate swarm disperser. Archaeologist is a great archetype. Because it turns you from a buff-other bot to a 1 button buff-self bot. And Luck stacks with...everything. My Dex-based characters often pick up this at least as a dip. And had fun with them in both games. I ran a Dark Elementalist for Through the Ashes. At once embracing the theme of limited resources and evading the reason for those limited resources. Since *my* damage worked just fine and you don't need more than 15point buy to make a playable kineticist. Disagree on Stonelord being a bad trade for 1 key reason: Dwarves don't do Charisma. So you weren't going to get anything out of the things you trade anyway. Still doesn't answer why you make a Dwarven Paladin. But a dwarf is probably too stubborn to be argued out of it anyway. Thassalonian wizard is fun RP. Made a Greed wizard in Kingmaker and named his capital, "Acquisition." And as far as paladins being "eh" goes. If you mean "Amazing," sure. 😁 Even without Angel Shenanigans and going Legend, a Paladin is obscenely suited to cleaning house in this game. Especially since buffing isn't nearly as much an issue when your saves are untouchable. And I always push Charisma on a paladin. You get enough gear to support Strength, and when you need more, that's what Smite is for.
I really like Warpriest. It's one of the most underrated classes imo. I don't know if it's a bug, (because it isn't mentioned anywhere) but it let's you pick up feats with a BAB requirement as if your class gave you full BAB. For example it let's you pick up Vital Strike (which has a BAB requirement of 6) at level 6 despite your BAB only being 4, which synergizes really well with your Sacred Weapon. You can also pick up (Greater) Weapon Focus and Specialization. You get a ton of great buffs from the Cleric spelllist, including ones which only target youself, like angelic aspect and eagle soul. The blessings might not be as strong as domains, but some are really usefull, like "good", which can give your allies good aligned weapons at level 1, which really helps with all of the demons in the early game before you get Crusader's Edge. Fervor also let's you heal as a swift action and your Sacred Armor gives you defensive bonuses like AC and energy resistance making you very tough to kill. I went demon on my playthrough, so i could use Demonic Charge and Vital Strike every turn. The crits you get with +5 Scimitar, that has a 2d8 damage die and a 15-20*3 threat range at level 20 are really amazing. I believe a thrown weapon plus shield would also work really well, if you already have a good frontline, but you have to pick up a few extra feats, like point blank shot. It might not be as powerful as some other builds, but it was definitly viable on core, plus I never felt like I was exploiting certain dips. The only downside is that you only get 2 Skill points per level. Edit: I went with the base class on my build, since Vital Strike doesn't synergize with the Sneak Attack from Cult leader. Champion of the Faith also sounds strong, since you get Smite, but you have to stretch out your stats more, since Smite uses your Charisma bonus.
It's not really a bug. In the tabletop game you can do that with the bonus feats that the Warpriest gets every 3 levels - choose fighter specific feats or treat your BAB as your class level when selecting a feat. I'm assuming that didn't translate well in game so they just made it for all feats.
Cool video. Just recently acquired Pathfinder Kingmaker and WoR. I used to play Pathfinder pen and paper RPG campaigns years ago along with 3.5 E D & D so games like this really are my jam. Not really sure yet how it all plays out in this game but Warpriests were originally introduced in Pathfinder as an alternative to Paladins for people who wanted to play a Paladin of a different alignment and non lawful good deity. From a role playing standpoint the stereotypical fairytale goody goody knight could get really grating.
Dont know if its intended, a bug or if Im a noob, but for the Forester : Animal focus seem to stack with any belts. That means if, for example, you get yourself the belt of physical perfection +6, use the animal focus on yourself (which is permanent) of +2-4-6 (depending on how many levels you put) and use your animal's animal focus (which gives it to you for 1 min/level sicne Forester has no animal), you can easily get from +8 to +12 on 2 stats for enough minutes to clear many battles ....or at minimum a bonus on one stat permanently.
Great vid! I wonder what one would use for a party that did NOT use buffs? My memory is shot and I never remember to use the buffs. They are essentially useless for me. :/
Unfortunately buffs are an important part of the game. You have to remember to use them or you will struggle. Maybe try Bubbles Buff Bot mod if you're on PC
i dont tend to use mid combat buffs. but instead i will do what i call a "buffening" when i feel a big combat coming. i plan out several long lasting buffs (i never use ones that last only a few rounds EXCEPT haste) cast them all up, then finish with haste and run into combat
Not sure how easy the game gets on story mode or easiest difficulties but there are so many debuffs you can get like poisons, diseases, curses, negative levels, crowd controls, etc that you are going to have to put up with or dispel later using numerous spellslots. Good luck with that. Bards and Skalds can supply part-wide buffs in a more dynamic way. Buffs are literally more than 50% of your party's value if I had to estimate.
You can considder things like Scaled Fist monk stacking with Nature Oracle a bug since its not allowed in the TTRPG, there, if you replace an atribute with an other, you cannot then stack that atribute on top of itself. In the TTRPG there are a lot of things that does this, one of the old meme builds was a scaled fist + oracle + bard + paladin where you stacked charisma to everything, twice your Cha to reflex, twice your cha to AC, your cha to attack and twice your cha on damage.
Thank you for saying that at the beginning. I definitely am on that "Don't watch a review or anything" about the game before playing. Reviews do tend to ruin the gaming experience ( speaking for myself).
I don't think Feyspeaker can merge spell books with the angel mythic path- at least according to the wiki Feyspeaker is explicitly excluded from merging.
Hey Morty! I thought of a good video I would love to see you do. Could you do a WotR party comp video? Could be specific characters or comps you liked using at different difficulty levels or even as basic as key roles or classes to have in your party at all times
Spell Master + Fiery Weaver (Staff) allows you get to CL 25 for a couple of spells. Extended Haste + CL 25 + Greater Enduring spells = 24 haste on the entire party. Also - Cavalier Beast Rider (Leopard) is an excellent choice for Regill.
Not sure I see the appeal of Crossblooded Sorcs. Extra bloodline spells at the cost of spells known seems to be just losing the ability to pick which spells you learn later (having to lock them in at level one). You don't even get the bloodline features either so I don't see the point unless you want to go for the meme value of a sorcerer that technically has three bloodlines (the third gotten through the mythic ability).
Thanks for the advices. Do you know what are the devs plan about armor focused classes ? Cuz it's really a bummer to see anything related to heavy armor sucking so bad at tanking lol and one of the reasons I can't bring myself getting back at the game.
So something about sorcerer. I don't think it supposed to work like this but you can. you can simply pic a second blood line from magus. And leveling either with progress both of them. And sinds sorcerer has no lvl 20th perks outside from blood line. You can dip 1 point in to magus for a second bloodline. Essentially giving you the full bloodline feats for 1 caster lvl and stuff.
Would you say Blood Kineticist is fixed now in the Enhanced Edition? I started a playthrough last night with one, before watching your video, and I don't know if I should stick with it or respect. I don't really care about meta but I don't want to run into broken abilities either.
Currently monster tactician lich first playthrough, demons claws when I chose mythic caught my eye for next playthrough but dont know what to do to get the best out of its claws or if its a waste to play demon for claws
Here is a revised version that includes all the new archetypes and class added by the DLC: ua-cam.com/video/rBmb4N_EdBg/v-deo.html
To illustrate how new I am to these types of games, my first character was a Dhampir, and it literally took me until over halfway through the game to realize why healing potions weren't working on me.
You beautiful silly soul
To be fair the game does an absolutely awful job of introducing all those way too complex classes at you. Massive text dumps are not a good way for that, so you can't really be blamed.
go lich
@@Tosnoob The game assumes most people are into Pathfinder and DnD already prior to playing. If you never played any of those games even the idea of a 1d6 damage gonna be completely alien as a term since most games would just say DMG:1-6.
Most classes are self explanatory but even I have trouble with some of them.
I just started play a Dhamphir today for the first time and the game gave fairly good amounts of scrolls to heal with.
That said it also did start with a Inflict Wound Potion. Not sure, but I imagine more will drop throughout the game.
Back when I played pathfinder, cavalier of the paw was the top tier cavalier archtype. And this was primarily due to the fact that you could take your mount into the dungeon with you, and ride around like a boss. Other cavalier's had to leave their mount outside of dungeons because taking a large sized creature in most dungeons was a bit far fetched. It's nice that there isn't that sort of problem with WotR.
It's still wonky in cutscenes, though. In one of Seelah's quests, for instance, it has her move in front of someone to block their attack but if you got her a mount she won't move from her position, but the animation will still play anyway.
thats the one thing completely retarded in wotr. i never play with any animal comp in this game it's the stupidest thing ever. A horse fighting... right.
Just wanted to toss something else in, base fighter 1 - 20 is a great beginner class that I'd recommend to anyone who's never played Pathfinder before. Lots of options with their 11 extra combat feats on top of your 10 regular feats, end up having great DPR thanks to their weapon training, fighter specific feats, and it's very hard to build a fighter wrong. I know this is more of a video highlighting archetypes but just felt this was a good thing to add too.
I agree, fighter is a great beginner class. But I always see the fighter get love for the extra feats, but a few other classes get nearly as many feats, including Rogue, Slayer, and Vivisectionist. At least in Wrath though, I feel as the Fighter class has enough flavor options to not be dull now.
Oh yeah for sure. Slayer is another great beginner class but they also get talents around sneak attacks and whatnot which is why I tend to recommend fighter. Slayer and fighter are both extremely hard to build poorly but I'd say it's just slightly easier to build a bad slayer than a bad fighter. Plus you can sometimes forget studied target (I've seen people do it) where as a fighter's abilities are just always on and they have their fighter specific feats like weapon specialization and penetrating strike.
True facts, back when I started playing 3.5e pnp the recommendation for my first character was a fighter
I've never played pathfinder in my life until I downloaded Pathfinder:WotR yesterday. While I'm familiar with how a classic RPG works (I play tabletop DnD 5e, and I have played another digital cRPGs), I'm used to modern versions that are more streamlined and simple, so pathfinder did overhelm me a bit.
After watching Mortismal video about important info/tips for beginners, my idea was to create a Sorcerer and go for the Demon Mythic path, and go for a hard damage character and such, but after thinking about what I want from this game, i changed my mind.
I'm gonna play this mostly for the rpg and world imersion, I want to pay attention to the story and play it blindly, which is dificult when you are used to tryharding/mixmaxing. So I'm gonna just play a base fighter, go for the Angel mythic path (which is said to be the most integrated to the plot) and see what the game throw in my way. I'm in the maze right now and I'm already having a blast, just got FUCKED UP by a water elemental that I have no idea if i'm willing to try to kill again, hahha.
@@jhonzinsr that Water Elemental is my favorite early game scare.
I absolutely love Deliverer with the True Aeon path. It really does feel like the class and Mythic path mesh especially well. A wandering sheriff of law absolutely deleting the forces of chaos and manipulating time and fate to set the cosmos right
Which god makes the most sense for an Aeon in your opinion?
I'll try that on my next Aeon playthrough!!
@@sixseven404 Abadar or Asmodeus.
Loving all this pathfinder content. Got it at launch and was overwhelmed. Getting the confidence to maybe try again.
As you noted, it's hard to do certain classes wrong, but I have a soft spot for Sylvan Sorcerer as a Sorc subtype. It does limit your bloodline to one that's not that great IMO, but a free animal companion goes a long way toward making up for that. The bloodline spells usually feel more like "nice to haves" anyway, I've rarely felt too limited by the available spell variety unless there's one in particular I wished I had access to.
Love how your channel is still growing brother, keep up the good work. Look forward to the enhanced edition review.
Other than my Angel run, my Primalist Demon was probably my best experience. Just evil and stronk, and fit the narrative really well.
Primalist Demon was my first playthrough! Was ton of fun both in gameplay and RP!
I quite enjoy Thassilonian specialist. Reminds me of the classic baldur's gate wizard system(except without the race restrictions) where you pick a type of wizard and prevents you using the spell that type of wizard school they oppose.
New to the channel but thank you for these guides and breakdowns. It's making the dive into Pathfinder so much smoother🙏
One thing that is sortof irritating to me in Pathfinder in the late game are just how many buffs you need on everyone to do any damage to enemies, and for that reason Kineticist seems almost like a cheat code! As long as you pick Earth as one of your elements you're golden, and I feel like the base Kineticist is my favorite. I really like Primalist Bloodrager too, so much fun to play and has more depth than the typical Barbarian.
That's definitely false lol. You don't need a ton of buffs you need planning and brains.
@@yaldabaoth2 I'm on my first playthrough and chose Core (achievements and expected it to be the closest to a tabletop experience).
There's a lot of reloading, and tough fights usually mean I stack all sorts of buffs before going in. For future playthroughs I will probably just run on normal, or modify the difficulty on custom.
Glad you're still making wotr content. Just picked up a new play through since ee came out and like getting ideas from your channel
Armored Hulk and Dragonheir never seem to fan out well in the lists 😅. Still thinking about a Hulk/Two Handed fighter legend though. Good video, I'm super pumped for EE today!
That was my exact first build. I haven’t played since November but two handed hulk fighter legend was decent enough. Especially if you go legend path, your character becomes a monster lol
@@Eggsecuter the question is if this monster can go even more monstrous. And armored hulk specialist definitely says "NO". And there are more useful archetypes of fighter and barbarian, for example armiger/mutation warrior for fighter, and mad dog/instinctual warior for barbarian.
tbf though you can basically make any build good with legend path due to being level 40.😂
Awesome video idea ready for 56min of controversial goodness
Dude, I'm literally dying because of the part when you said "They're kind of like bards, but they use drugs...". I wasn't prepared for that
Don't overlook the Thug archetype for rogues. Being able to cause fear with your demoralize ability can be very powerful. It pairs well as a dip with dirge bard; the easiest I've ever had the gargoyle cave on unfair was with a thug-dipped dirge bard standing in the middle spamming dazzling display. The whole cave was perma-feared and I just had to range them down.
Dirge bard is by far the best bard archetype, as it allows you to use all mind-affecting spells on undead, but this also includes abilities like dazzling display, demoralize, cornugon smash, etc. It also includes bard song effects, and is basically the only way you'll get any undead to be shaken, which is a mind-affecting effect they are usually immune to. Even though it's a game about demons, some of the harder fights are against undead, and frequently large swarms of them, so being able to use mind-affecting spells and abilities on them is a pretty strong ability. If you are taking a bard, there is no better choice than dirge bard.
Would a crossblooded sorc dip do something undead/fey for dirge bard?
Still not sure what class to pick for my main character for the new run which starts later today when the Enhanced Edition drops and (hopefully, bugs permitting) will be done entirely on the couch with controller. So this is pretty helpful in conjuring up some ideas!
Loving this WOTR and review content you pump out! Awesome stuff and I hope your channel keeps growing
I wish the game would tell in the class selection screen which of them are hybrid classes, and what they are hybrids of. This is far more informative than some flavour text. Also makes the screen less intimidating for new players.
Everything is written there. What is the problem with reading before clicking? There are localizations too.
Gentlemen, I introduce you to the sheer unbridled power... of the Mutagen fighter.
Don't you mean a Witcher?
I had posted in another video but I’ll say it again here. I’d love to see what you build in a “perfectly balanced” merc team. Like a team that covers all the bases. Good work alll around though
this is a run I want to do one day, just the perfect team, no fun allowed (as in, min max to the max)
I don't need mercenaries, my perfect Brownfur Transmuter team already has Woljif, Seelah, Daeran, Lann, and Ember with pets and summons included.
@@jamesbrice3267 yea and after my third run I’m tired of seeing the same party. Mercenaries with custom portraits make the game fun for longer for me
Wow, so much information. I need to understand the main classes still. When I started FRPGs as Pen&Paper there was basically only Fighter, Rogue, Mage and Cleric... Or actually (Dark Eye) Adventurer, Warrior, Dwarf, Elf, and Mage. (Priest, etc. came later when the Pantheon was developed further.)
So, I need so much time to try out even the top 5 classes with one or two cool archetypes I find more interesting... The scope of Pathfinder is staggering.
I made a Sylvan sorcerer for the Pathfinder Kingmaker. Super strong class, especially on the early levels. Smilodon hard carried my party and it was awesome. On the later levels I chose to focus on the illusion school of magic to utilize "invocation" type of spells that provide a lot of flexibility + a lot of cool spells overall
Finishing my 3rd elden ring playthrough and can't wait to jump into EE after. Figure that will give owlcat enough time to smooth out any rough edges on such a large patch.
As for the content of the video, grenadier alchemists are some of my favorite Blasters. 10d6 aoe per bomb vs touch AC is just bonkers.
Sword Saint Magus, built right, is by far the most OP thing in the game. By the end of the game with the legend mythic path is was obliterating everything and nothing could hit me, it's such a fun class once you get past the hurdle that is the first 8 or so levels.
You are a frickin G for doing this, for real
Would be interesting a ranking for Through the Ashes. The nature of the DLC changes things quite a lot (milestone xp, the puzzles , etc.) and makes early game features super important
Weapon focus is almost useless, since one can't find good weapons. Monks and all weaponless classes are great.
unironically, flame dancer bard. DLC caps at level 5, right when it stops getting new stuff.
I just bought this amazing game thank you mort you have helped me out with my builds for years I can’t wait to hop on today, I’ve been playing grounded ,it’s going to be hard to get off that game today lol
Awesome! This is sooooo useful when you try the game for the first time. Thank you so much. This video needs to be PINNED somewhere.
My man is ready for this enhanced edition so hard
I'm actually using to your videos to help me learn pf rules and build in general. I got Kingmaker recently and soon realized how vital it is that you plan your build so that you don't accedinentally kneecap yourself long-term.
I swear we need a strong like were animal class or shifter class or something. I wanted to be a druid just to wild shape but I hear that that’s not the best. Leaves me wanting strong transformation class like bloodhunter werewolf because these games typically lack that.
I see you took the Aeon Mythic Path in real life.. Traveling around time to make sure you get what you want. : P Congrats on Shifter coming soon!
i would say Two-Handed fighter archetype is also very strong option. Can deal alot of dmg. My only dream if there was an archetype or option to dual wield two two handed weapons. That would be amazing
The Tabletop version of Pathfinder had a Feat called "Monkey Grip" that let you use a two-handed weapon in one hand in exchange for a hefty To-Hit penalty.
Thank you for your thoughts and analysis, I always try to watch or read a little about a game like this before I get into it.
I initially found your channel because I wanted to try pathfinder, and now I think I'm playing pathfinder so I can watch more videos.
This channel deserves way more views. Keep up the great videos.🙏🙏
Thank you for this in depth video! As a newcomer to the game, I really appretiate how well you explained everything, makes me want to dive even deeper into the game! (Currently 50 hours in)
Can't imagine playing any other archetype other than mad dog Barbarian. Having a pet synergizes well with the natural attacks you get from totems etc.
Imagine the Beastskin Berserker ... u are the pet now !
@@TheGrunaldi in tabletop you can be both Beastkin and Mad Dog Barbarian since they replace different things
@@maxmach4361 kiryu-chan!!!!
Funnily enough just today I created a half-orc mad dog and I really like the idea of it. Will see how it plays out.
@@maxmach4361 Following Kyriu to the Abyss and back just to mess with him is such a Majima thing to do
Awesome vid, Mortismal. I do agree with huge part of the content here, I'd like to share some of the few disagreements that I have:
1) Alchemist: Metamorph is not the best, but also not the worst. If you want to play a shapeshifter metamorph is by far one of the best options and certenly far better than a druid. I'd pick preservationist here as worst, since if we are looking for a healer alchemist is not something we will play.
2) Barbarian: is actually quite better than most ppl give it credit for. For example barbarian rage stacks with demonic rage, which makes for some crazy synergies. While you can't share your rage, you can still share reckless stance bonus to all party members and that is +6 dmg ant attack rols, which is bananas. The best barbarian subclass is Mad Dog by far. Instinctual warrior is actually not that great, since barbarians can not be lawful, which turns off a lot of wisdom based multiclass options.
3) Druid: Feyspeaker druid is grossly overrated. It is in fact almost as worst as defender of the true world. First and foremost the enchantment and illusion spells you pick will never be able to match a sorcerer build ever. Second fey pet is weaker for some reason. Third fey gets low BaB as opposed to medium BaB. Fourth fey gets delayed shapeshifter progression. So not only you are low BaB, but you also need more levels to get to your shapeshifting... And if that wasn't enough fey loses the spontaneous summon ability. Quite horrible to be honest. Also the CHA switch is not that amazing in Wrath, since we can get a background to receive wisdom to persuasion. I'd pick Drovier and Primal Druid as best options here.
4) Ranger: Everybody loves demon slayer ranger and for a good reason. Personally I think freebooter is superior. Sure you share smaller bonus, but that bonus works for all types of enemies and you don't have to spend your swift action on annoying instant enemy spell. Also in the case of melee oriented party free booter bane + the special freebooter flanking bonus actually is +7 to everybody flanking the same target. Any other ranger, demon slayer included would give +5...
5) Witch: Here I would pick the best subclass in the face of Witch of the Veil. Invisibility as a swift action as early as level 2 is absolutely insane. It is one of the few unfair viable classes, for full witch and/or multiclass dip for kineticist or any range touch attacker. Early game attacking flat-footed and touch AC is as good as it gets
One thing to note is that dragonheir scion does qualify for dragon disciple which is good it’s not worth the trade off of it all but it is a thing you can do
Shout out to Barbarian Pack Rager for the free 2 teamwork feats for party members (should be 3, but somehow I only able to activate 2). With the crit and attack of opportunity build, you can kill things in one turn. In the late game, you can even kill bosses in 1 turn as your 3-4 front liner each can get 3-7 attacks per turn if several of them crit. I remember killing the final bosses in each in 1 turn as the attacks crit and the AOO also crits.
"And that brings us to..."
I love your idiosyncratic expressions 😅
Super useful. Awesome video. Thanks.
Sad part about Eldritch Scoundrel. If you plan on going into arcane trickster (which you always should do if you are rogue/caster) then Eldritch Scoundrel is just straight up inferior to base rogue/Wizard multiclass, for both the rogue side of things, and the caster side of things. With that combo, even if you do not plan to take a single level in wizard beyond the 3 needed for Arcane Trickster, you still get 7th level casting at the end, unlike Eldritch Scoundrel which will have level 5 casting by the same point (and still be 2 class levels away from level 6 spells). Oh, and your sneak attack dice would also higher at the end. Only reason to ever pick Eldritch Scoundrel in my opinion is if your DM outright bans multiclassing.
Warpriest's main mechanic is Fervor, which was not mentioned here. It is not unusual for it to get missed, as it's explanation is freaking weird and makes it appear much worse than it actually is.
It from a quick reading of the mechanic, it just looks like a lay on hands that can be switched to harm for evil warpriests. The real power of it though is that you can spend charges from it to Swiftcast any self targeting warpriest spells. So any buffs/healing you want, and those spells do not provoke AOO or require free hands (unlike the magus.) This makes warpriests very hard to kill, and they can buff on the fly instead of needing to pre-buff for specific encounters.
Thank you for this and your other videos on WOTR. A very useful guide for me, coming in from DnD 3.5
I love your WoTR videos. you've mentioned several times that clerics, Shamans, and Oracles have a lot of variety based on their chosen domain/spirit/mystery. Could you do a video talking about the best and worst choices there?
Thank you for this. I have just started playing and your channel is a great help.
I've seen a number of build streams for WoTR, but I was curious what more seasoned players would advocate for an archetype with the best passive abilities.
Hi ! Great video as always ! You didn't say anithing about two-handed fighter, is it good or bad ? How to make him work on high difficulty ?
From a pure game mechanics level, It is boring to always say "the pet class version", but pets are so overtuned in this game, relative to what classes give up to get them, that that is pretty much always the answer. Of note, cleric/inquisitor with animal domain can get pets at level 4, and nature mystery oracles can get a pet through a revelation as soon as level 1.
Wow wow wow.... wow 56 minutes about a game I love from a creator I enjoy the most atm.
Thanks for the video. I have played tabletop for years, so a lot of these things make a lot more sense for the TTRPG than they do in the video game. Having the breakdown in the context of the video game is helpful.
I've been playing a flame dancer bard. I picked the archetype for RP reasons; it's not a big deal if it's underpowered. But so far (just finished act 2) I've been pleased with it. The only thing flame dancers lose that I would've used is Inspire Competence. And it is a shame, losing that, but being able to give my party fire resistance is well-worth it. It saved me so many healing spells and potions in the battle for Drezen.
vivicectionist is pretty good to take for mutagen and sneak attack in multiclassing. one level in it is all what you need when, for example, making Amber a trickster death ray of doom.
Thank you so much for putting this together.
Great video! Thanks for taking the time
I was thinking about going for a halfling demon slayer and getting a raptor mount but I think now I'm gonna go for a paw cav as my first playthrough main character for the classic thematic. I also think I'm gonna do a second playthrough as a Magus, you swayed me on it.
I feel like you kinda sleep on vivisectionist?
It gets full sneak attack progression, rogue talents in addition to discoveries, the mutagen, really good utility/self-buffing spells… it basically makes your alchemist into what a spellcasting rogue (or any rogue) wishes they were. If you want to, you can splash in some rogue for finesse training and the first debilitation.
I guess the only problem with it is that it doesn’t *feel* a lot like the original class anymore.
Question: Does Elemental Specialist (Or even Elemental Bloodline Sorcerers) change the visuals of the spells? ie. Cold Fireball is blue, or an ice explosion?
I feel like I saw a video where it does, but I wanted to know if someone could confirm. Debating on playing one for EE if so!
No, I don't think so. I believe Burning Hands and Scorching Ray, which you get from your bloodline have changed effects, but the rest don't. Maybe you saw another ability like Elemental Blast from the sorcerer bloodline or a kineticist ability.
Too bad Angelfire Apostle doesnt get the spellbook merge from angel, it kinda stuffed up my angel playthrough until I respecd into Ecclesitheurge
Vegeta, what does the scouter say about mort's upload level?
Any chance for an updated guide on how to utilize your companions the best? build ideas etc.
I've made some companion builds, but with their first few levels being set there are really on a couple of good options for most of them which have pretty well been done already. I might do a sort of round up video about it though
A note about the Monk Zen Archer, they have been bugged for quite some time, and hopefully Owlcat will fix it.
Where Monks normally get their trait to overcome Resistances and Immunities with their bare-hands, the Zen Archer doesn't get this even if the traits are there.
Even if their Unarmed Strikes and Flurry of Blows works, the anti-resistance and immunity traits just doesn't apply to the bows in the game.
Of course you can always get Silver Arrows, Enchanted Arrows, or Enchanted bows, but it is a huge downside to the class overall when you can't get those early on, or easily.
I feel like one can look at the super AC buffs two ways. You can cut those bonuses by half across the board. Just 1\2 plugged into each equation. Or,you can leave it as is. Sure +10 AC is pretty huge. But you do have to spend the points on the base stat and xp on class levels to get the buff. Plus,we're talking about the defense stat for a player protagonist.
The problem isn't +10 AC, it's taking 4 levels of dips(2 paladin, 1 nature oracle, 1 scaled fist monk) for +20 AC and +10 to every save, and then a mythic power for another +14 (archmage armor). On their own, all of the buffs are really not *that* bad, but they all stack together and make bathrobe tanking incredibly powerful compared to Joe Fighter with his 14 AC Full Plate+5 that also prevent him from walking or using any skills while wearing it. There's a lot of downsides to wearing armor and it's weaker than not wearing armor, so why would any character ever wear armor defensively?
4 levels of dips is also kinda the magic number where for *most* classes you don't lose anything important by taking it, so for nearly any build outside of a full Save-or-Suck DC caster you can afford to drop the 4 levels to become an untouchable god.
if you mean the double stacking cha to AC then here is the table top rule.
You cant stack bonuses of the same type, a bonus to ac from cha is a cha bonus. if 2 sources say get your cha bonus to ac then those are both cha bonuses and done stack. sometimes feats will say get your stat bonus as an enhancement bonus or something, since that changes the bonus type it would allow them to stack.
i personally would prefer the games rules to follow as closly as possible to the table top so i would prefer they remove the stacking. maybe it doesnt matter here but if owlcat are to keep making more adventures i want the underlying system to work like the table top game so it all jives and makes sense.
that said i dont fault anyone for liking it as is.
@@Kandall05161 True,but that's a larger question about stacking overall. The game is sorta built to reward technical synergy. Though an easy out would be to place a couple of limits on multiclassing. 3 classes per character,even levels to acess all abilities,and all class restrictions apply.
@@danielbricker7928 In this case,more non-standard ac stats like cha mixing with dex.
@@LezCharming That change would absolutely cripple roleplaying potential and a lot of classes that rely on dips to even be viable. The problem has more to do with charisma to AC stacking not being coded right in the first place, honestly. Daniel is in the right that the 2 different CHA->AC bonuses shouldn't be stacking by the game's own rules, only one should apply. I think even Owlcat has said that this is unintended and they're working on a fix, but it's been a while and they haven't implemented it yet so it may have fallen through the cracks.
It should be mentioned that Witches can cast healing spells, which is something that very few arcane casters can do.
The Thassilonian Specialist gets one extra spell slot for the school of magic they're specializing in. For example, a regular Wizard who specializes in Evocation would get one extra spell slot per spell level that they can use for Evocation spells. But a Thassilonian Specialist who specializes in Evocation would get two extra spell slot per spell level that they can use for Evocation spells. Being able to cast extra spells is very powerful. The drawback is that you don't get to pick the opposition schools, the opposition schools are set based on which school you specialize in. The Thassilonian Specialist is a good class if you're multiclassing into classes that lose caster levels since it can help make up for the lost spell slots.
Thanks a lot for your video , i starting to play pathfinder WOTR and i was so lost in the class and archetype.
You make me want try class i never guess i try one day :D
Thank you for the class breakdown. There are so many in Pathfinder, it's hard to figure out the difference between them all, take the Arcanist for example.
For my first playthrough, I chose "Herald Caller". I like the fantasy of being a great summoner, but it was very underperforming for me in Core difficulty. Some summons chose to fight an enemy in the back line, provoked several AoO's and died before they could reach their target. So disappointing...
If you want to give summons another try, I'd suggest Monster Tactician over Herald Caller.
Summons can be very finicky due to AI, but they are still incredibly powerful. The mistake I think people not familiar with Pathfinder make is that they think summons are for damage. They are to a point but not as a primary source. The main point of summons is to absorb damage, and to tip the action economy in your favour.
Any turn that an enemy spends attacking a summon, is a turn they don't spend attacking your party.
Combat in Pathfinder is all about actions. The more actions your side has, the more likely you are to win. Action quality is important, but action quality is still very powerful. Every time a summon attacks an enemy, they have a nonzero chance of dealing damage. Some summons have riders on their attacks, like trip maneuvers. They also have attacks of opportunity, which can interrupt spell casting.
Incredible Necro, but Enlightened Philosopher cap stone ability stacks with the paladin bonus of Cha to Saves or granted by the spell "Bestow Grace of the Champion", which can be fun. Made a Legend character with the tripple Cha to AC leading to AC over 120 with some buffs (that angels spells are kept when you go legend is just bonkers) and saves that hovered around the +100 (and the combo of classes I took somehow broke the attacks/round cap and he got 7 (excl. haste))
What is the best dialogue supported class? The most that adds story or dialogue changing stuff!
As long as you have the persuasion skill on someone you wont miss much, there's tiny stuff here and there but mostly your class doesnt play a significant role there
@@MortismalGaming I do indeed know that part, but the question still stands, as I am interested in what class+race combination actually does get the most extra content no matter how minor.
But there isn't really any reason to pick cross blooded sorc over the normal one, when you can take the mythic feat to get a full 2. bloodline with abilites and spells?
My pick for the best one would be overhelming mage, since overcoming spell resistance is very useful against demons.
You’re just amazing ❤ I’ve never played this game cuz I play on ps4 but I’m considering getting it cuz you talked about it a lot, thank you for this beautiful video I’ll definitely come back to it once I get the game!
I personally loved Crossblood Sorcerer! I actually did a recent run where I went Elemental Specialist (Acid) 1, Crossblood Sorcerer (Black Dragon, Copper Dragon) 19, used the Extra Bloodline Mythic Feat (Green Dragon) so that all my spells were Acid and got +3 Damage per dice, and then I went Azata and got Zippy Magic.
Also I personally feel that Warpriest suffers from having several of the Feats that supported it well not be implemented in WotR, *especially* Deadeye's Blessing (Required you to worship Erastil and be proficient in Longbows, but it let you use Wisdom for Accuracy and Damage instead of Dexterity and Strength respectively)
2 levels in Sensei I think give wis to AB but not to damage.
@@JarredPearman Zen Archer, not Sensei, regardless though the point of Deadeye's Blessing on a Warpriest is to make a SAD Mono-Class character.
@@Matthias-pj6th Zen Archer gets Wis to attack rating with bows at level 3. Sensei gets at level 2 Wis to override str or dex to attack and CMB for unarmed attacks and monk weapons.
What does SAD stand for? I like the sorc idea.
@@JarredPearman SAD = "Single Attribute Dependant", meaning that you can shove everything into a single stat and come out good... For example an Oracle with the Nature's Whispers Mystery is SAD because their AC, Spellcasting, and DCs are all determined by Charisma
@@Matthias-pj6th Ah ok. There are practically no choices for that. The monk ones still need another stat for +damage but they can knock out 1 stat at least. You could maybe do it with Str based characters but I suspect you are interested in casting too.
Thanks bro. Very informitive.
Can't wait to see about playing this on the steam deck! Loving all the videos too!
Sees a 50+ min Mortym video drop. "How?!"
Alchemists were much better in Kingmaker, when elemental resistance was rare. But a lot of enemies needed an acid bomb to finish them off. And they are the ultimate swarm disperser.
Archaeologist is a great archetype. Because it turns you from a buff-other bot to a 1 button buff-self bot. And Luck stacks with...everything. My Dex-based characters often pick up this at least as a dip. And had fun with them in both games.
I ran a Dark Elementalist for Through the Ashes. At once embracing the theme of limited resources and evading the reason for those limited resources. Since *my* damage worked just fine and you don't need more than 15point buy to make a playable kineticist.
Disagree on Stonelord being a bad trade for 1 key reason: Dwarves don't do Charisma. So you weren't going to get anything out of the things you trade anyway. Still doesn't answer why you make a Dwarven Paladin. But a dwarf is probably too stubborn to be argued out of it anyway.
Thassalonian wizard is fun RP. Made a Greed wizard in Kingmaker and named his capital, "Acquisition."
And as far as paladins being "eh" goes. If you mean "Amazing," sure. 😁 Even without Angel Shenanigans and going Legend, a Paladin is obscenely suited to cleaning house in this game. Especially since buffing isn't nearly as much an issue when your saves are untouchable. And I always push Charisma on a paladin. You get enough gear to support Strength, and when you need more, that's what Smite is for.
I really like Warpriest. It's one of the most underrated classes imo. I don't know if it's a bug, (because it isn't mentioned anywhere) but it let's you pick up feats with a BAB requirement as if your class gave you full BAB. For example it let's you pick up Vital Strike (which has a BAB requirement of 6) at level 6 despite your BAB only being 4, which synergizes really well with your Sacred Weapon. You can also pick up (Greater) Weapon Focus and Specialization.
You get a ton of great buffs from the Cleric spelllist, including ones which only target youself, like angelic aspect and eagle soul.
The blessings might not be as strong as domains, but some are really usefull, like "good", which can give your allies good aligned weapons at level 1, which really helps with all of the demons in the early game before you get Crusader's Edge.
Fervor also let's you heal as a swift action and your Sacred Armor gives you defensive bonuses like AC and energy resistance making you very tough to kill.
I went demon on my playthrough, so i could use Demonic Charge and Vital Strike every turn. The crits you get with +5 Scimitar, that has a 2d8 damage die and a 15-20*3 threat range at level 20 are really amazing. I believe a thrown weapon plus shield would also work really well, if you already have a good frontline, but you have to pick up a few extra feats, like point blank shot.
It might not be as powerful as some other builds, but it was definitly viable on core, plus I never felt like I was exploiting certain dips. The only downside is that you only get 2 Skill points per level.
Edit: I went with the base class on my build, since Vital Strike doesn't synergize with the Sneak Attack from Cult leader. Champion of the Faith also sounds strong, since you get Smite, but you have to stretch out your stats more, since Smite uses your Charisma bonus.
Honestly, Warpriest on the tabletop are, in the end. Better fighters than fighters.
It's not really a bug. In the tabletop game you can do that with the bonus feats that the Warpriest gets every 3 levels - choose fighter specific feats or treat your BAB as your class level when selecting a feat. I'm assuming that didn't translate well in game so they just made it for all feats.
@@stompsgames Thanks, that's good to know. I was just confused, since it isn't mentioned in the game
Any update after new DLC?
Cool video. Just recently acquired Pathfinder Kingmaker and WoR. I used to play Pathfinder pen and paper RPG campaigns years ago along with 3.5 E D & D so games like this really are my jam.
Not really sure yet how it all plays out in this game but Warpriests were originally introduced in Pathfinder as an alternative to Paladins for people who wanted to play a Paladin of a different alignment and non lawful good deity. From a role playing standpoint the stereotypical fairytale goody goody knight could get really grating.
Dont know if its intended, a bug or if Im a noob, but for the Forester :
Animal focus seem to stack with any belts. That means if, for example, you get yourself the belt of physical perfection +6, use the animal focus on yourself (which is permanent) of +2-4-6 (depending on how many levels you put) and use your animal's animal focus (which gives it to you for 1 min/level sicne Forester has no animal), you can easily get from +8 to +12 on 2 stats for enough minutes to clear many battles ....or at minimum a bonus on one stat permanently.
It was changed recently to stack with equipment
Great vid! I wonder what one would use for a party that did NOT use buffs? My memory is shot and I never remember to use the buffs. They are essentially useless for me. :/
Unfortunately buffs are an important part of the game. You have to remember to use them or you will struggle. Maybe try Bubbles Buff Bot mod if you're on PC
i dont tend to use mid combat buffs. but instead i will do what i call a "buffening" when i feel a big combat coming. i plan out several long lasting buffs (i never use ones that last only a few rounds EXCEPT haste) cast them all up, then finish with haste and run into combat
Not sure how easy the game gets on story mode or easiest difficulties but there are so many debuffs you can get like poisons, diseases, curses, negative levels, crowd controls, etc that you are going to have to put up with or dispel later using numerous spellslots. Good luck with that. Bards and Skalds can supply part-wide buffs in a more dynamic way. Buffs are literally more than 50% of your party's value if I had to estimate.
You can considder things like Scaled Fist monk stacking with Nature Oracle a bug since its not allowed in the TTRPG, there, if you replace an atribute with an other, you cannot then stack that atribute on top of itself.
In the TTRPG there are a lot of things that does this, one of the old meme builds was a scaled fist + oracle + bard + paladin where you stacked charisma to everything, twice your Cha to reflex, twice your cha to AC, your cha to attack and twice your cha on damage.
Great video. Thanks! Just bought the game on steam for sale today
What are the other ways to give allies Teamwork feats? I only know of the Tactical Leader ability that specifically does that...
Loving the content bro, this game is amazing cant wait to see what they do with 40k
Thank you for saying that at the beginning. I definitely am on that "Don't watch a review or anything" about the game before playing. Reviews do tend to ruin the gaming experience ( speaking for myself).
I don't think Feyspeaker can merge spell books with the angel mythic path- at least according to the wiki Feyspeaker is explicitly excluded from merging.
Hey Morty! I thought of a good video I would love to see you do. Could you do a WotR party comp video? Could be specific characters or comps you liked using at different difficulty levels or even as basic as key roles or classes to have in your party at all times
Spell Master + Fiery Weaver (Staff) allows you get to CL 25 for a couple of spells. Extended Haste + CL 25 + Greater Enduring spells = 24 haste on the entire party. Also - Cavalier Beast Rider (Leopard) is an excellent choice for Regill.
I can't wait for your witcher 3 after the upgrade review, really enjoy your reviews
Thanks dude, much appreciate the video. I'm getting ready to start a new game 😀
Not sure I see the appeal of Crossblooded Sorcs. Extra bloodline spells at the cost of spells known seems to be just losing the ability to pick which spells you learn later (having to lock them in at level one). You don't even get the bloodline features either so I don't see the point unless you want to go for the meme value of a sorcerer that technically has three bloodlines (the third gotten through the mythic ability).
Thanks for the advices. Do you know what are the devs plan about armor focused classes ? Cuz it's really a bummer to see anything related to heavy armor sucking so bad at tanking lol and one of the reasons I can't bring myself getting back at the game.
I dont know what they have planned, but they stated in a reddit thread they have a fix being tested and prepped for implementation for armored classes
@@MortismalGaming Okay, I hope it'll be a good fix.
Thanks for the answer boss !
So something about sorcerer. I don't think it supposed to work like this but you can.
you can simply pic a second blood line from magus.
And leveling either with progress both of them.
And sinds sorcerer has no lvl 20th perks outside from blood line.
You can dip 1 point in to magus for a second bloodline.
Essentially giving you the full bloodline feats for 1 caster lvl and stuff.
Would you say Blood Kineticist is fixed now in the Enhanced Edition? I started a playthrough last night with one, before watching your video, and I don't know if I should stick with it or respect. I don't really care about meta but I don't want to run into broken abilities either.
it's fixed. You can play the subclass now.
Kinetic Knight together with Aeon actually makes for a very solid build, even on Hard difficulty.
Thanks for this video, very much appreciated !!
Currently monster tactician lich first playthrough, demons claws when I chose mythic caught my eye for next playthrough but dont know what to do to get the best out of its claws or if its a waste to play demon for claws