How to blend Flip simulation onto Ocean | Flip Fluids addon | Ocean Modifier || Blender

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  • Опубліковано 30 гру 2023
  • This project is aimed at developing fairly advanced workflow using Blender, Flip Fluids addon and Davinci Resolve. The following 3 steps were used to seamlessly blend the flip sim into the ocean.
    a.) Shrink wrap modifier is used on the ocean to wrap around the flip fluid (Optional)
    b.) Lattice modifier used on flip surface to flatten the edges
    c.) Gradient texture on flip surface to gradually fade into the ocean (Optional)
    Flip Fluid Stats:
    Cache size: 50 GB
    Voxels: 40 million
    White water particles: 50 million
    Simulation time: 12 hours
    Render time: 2 min per frame (see below)
    Thanks to the following youtube channels for helpful ideas:
    Flip Fluids, ArchiCraig CAD, George Tsianakas, 47guitartom, Dylan Neill & Ocean Sky
    Flip Fluids addon for Blender:
    For now, please visit official Flip Fluids website/channel for relevant information/tutorials.
    Ocean animation tutorial:
    • Blender Tutorial || Oc...
    -----------------------------------------------------------------------
    Materials and HDRIs:
    Polyhaven
    Simulations:
    Flip Fluids (Blender Market)
    Ship model:
    Blenderkit addon
    -----------------------------------------------------------------------
    Blender version: 3.6 LTS, 4.0.1
    Render Engine: Cycles (Optix)
    Lighting: Nishita Sky Texture & HDRIs
    Samples: 4096 samples with Optix Denoise @ 1440p resolution.
    -----------------------------------------------------------------------
    Laptop: Acer Predator Helios 300
    CPU: Intel® Core™ i7-12700H Processor
    GPU: Nvidia GeForce RTX3070 Laptop GPU
    RAM: 64 GB DDR5
    Digital Pad: Ipad pro 2020 & Easy canvas app
    Cloud: AWS EC2 (Amazon Web Services)
    Audio and Video recording: Dolby IO app on iPhone 12 Pro max and iPad Pro 2020
    Editing: Davinci Resolve 18
    #blender #b3d #blenderanimation #render #cinematic
    Music: Epidemic Sound
  • Фільми й анімація

КОМЕНТАРІ • 95

  • @muflon1990
    @muflon1990 5 місяців тому +7

    Wow ! It is nice to see my own model in this fantastic tutorial :D Feel free to use other models. More coming soon :)

    • @blendercinematic
      @blendercinematic  5 місяців тому +4

      Thank you so much for providing the model through blenderkit. I like your ship model very much and I used it in several of my ship wake animations. I’ll be using other models too and looking forward to more.

  • @salazar665
    @salazar665 6 місяців тому +13

    Now these are the tutorials many want but nobody on yt does it. Thankyou so much from all of us ❤

    • @blendercinematic
      @blendercinematic  6 місяців тому +1

      You’re very welcome. This walkthrough is being received with such warm gratitude. I’m so glad that I shared these tips with the user community. 🙂

  • @GG-0808
    @GG-0808 6 місяців тому

    I have been trying to find a video like this for a whole year. Even in that time (with my little experience) I couldn’t figure it out. Thank you so much for those videos!!!!!

    • @blendercinematic
      @blendercinematic  6 місяців тому +1

      You’re very welcome! I’m glad my videos are helpful. Thank you and stay tuned.

  • @josiahgil
    @josiahgil 6 місяців тому +1

    The tutorial i've waiting waiting for, thank you.

  • @LukasBoysen
    @LukasBoysen 2 місяці тому +1

    This is exactly what I needed. Thank you for spending the time figuring this out for us!

  • @swordofkings128
    @swordofkings128 5 місяців тому

    Genius idea using lattices and shrink wrap!

  • @aliealloy5801
    @aliealloy5801 6 місяців тому +5

    This is what i waiting for🔥

  • @kamylo777
    @kamylo777 6 місяців тому +16

    This might sound hard to believe but... You literally save my day. I've been working on a project since the first december days and I didn't know how to blend my simulation with an ocean shot... And this appears, just in time to give me a happe new year ♥ thank you.

    • @blendercinematic
      @blendercinematic  6 місяців тому

      You’re very welcome. I’m so glad this was very helpful. 😊

  • @vaughanangelo
    @vaughanangelo 4 місяці тому

    You are a godsend! Thank you for this tutorial, great explanation all the way through.

  • @doriflow_engine
    @doriflow_engine 2 дні тому

    good combination of software. Looking forward to more tutorial in the future :)

  • @orcanimal
    @orcanimal 5 місяців тому

    Amazing work! And really helpful tutorial!

  • @lucensius
    @lucensius 4 місяці тому

    This was very helpful. Thank you! 🙏🏼

  • @AlmazovS
    @AlmazovS 3 місяці тому

    Amazing technique! Thanks a lot for your work!

  • @wigglepixel
    @wigglepixel 5 місяців тому

    Great combination! nice work

  • @user-ul1yj9ng8o
    @user-ul1yj9ng8o 5 місяців тому

    Very impressive techniques, appreciate you sharing the knowledge! Subbed

  • @Tamity
    @Tamity 5 місяців тому

    I remember seeing others that did this but I never figured out how they did it. THANKS YOU!

  • @mycroft16
    @mycroft16 6 місяців тому +2

    Finally! The hero we need!

  • @chosenonemedia8337
    @chosenonemedia8337 6 місяців тому +1

    Very Cool Stuff!

  • @user-zz7fm4xb6o
    @user-zz7fm4xb6o 2 місяці тому

    Great explanation

  • @BongbokCG
    @BongbokCG Місяць тому

    🔥🔥🔥🔥

  • @DoctorMadness
    @DoctorMadness 5 місяців тому

    Amazing video man, super cool use of techniques.
    Question:: What are the main benefits of using shrinkwrap on ocean and not rendering the fluid sim? Does it render any faster?

    • @blendercinematic
      @blendercinematic  5 місяців тому

      Thank you so much! If we use shrinkwrap on both z directions, then we need not render the flip surface pass hence, we can save some render time.

  • @framesvisuals
    @framesvisuals 5 місяців тому

    Looks great! I've got one issue.. If I put the shrinkwrap modifier in between the subdiv modifiers, my render times go crazy. Like 300 days to render one frame. Do you have suggestions?

    • @blendercinematic
      @blendercinematic  5 місяців тому

      Haha. That's strange. If that's the scenario, It should have taken several decades for me to render all animations in this walkthrough. You can contact me on discord if you'd like to troubleshoot the issue, details are on the about page of the channel.

  • @daemonjofficial
    @daemonjofficial 6 місяців тому

    This looks great! However, I’m concerned as to the amount of resources it takes up. Using a shrink wrap modifier around a flip sim will bog the system down a lot. Are you seeing major issues and multiple crashes? Just curious.

    • @blendercinematic
      @blendercinematic  6 місяців тому

      Thank you! The subdivisions required for shrinkwrap takes up a bit more RAM but other than that, it seems pretty stable. I'll be uploading more large scale flip sims using this technique. Stay tuned.

  • @ihassan1001
    @ihassan1001 5 місяців тому

    Hi.. first of all your tutorials are out of this world so thank you for that. I had a quick question about flip fluids....my does my fluid come out unnatural like large dew drop rather than small water particles like yours..meaning the water look more like tap water than oceans...even if i bake it at 300 resolution.

    • @blendercinematic
      @blendercinematic  5 місяців тому +1

      You're very welcome! The voxel size should be proportional to the ocean scale. Usually for large scale sims, I tend to keep the voxel size at 0.2m or lower. Also large amount of whitewater adds to the scale. Moreover, I smooth out the fluid surface by increasing the iterations so that we don't see any huge blobs interfering with the ocean scale look.

    • @ihassan1001
      @ihassan1001 5 місяців тому

      @@blendercinematic thank you so much for your advice...I will try the setting for sure... I'm pretty new to blender so I always run into issues. Specially when it comes to fluid simulation

  • @MarwinOrtasc
    @MarwinOrtasc Місяць тому

    hello i hope you are well, need to ask this, if the shrinkwrap is on, that means you dont have to render the Fluid surface and it has the same output? Thank you and i hope your channel will grow.

  • @bUildYT
    @bUildYT 3 місяці тому +1

    how long did the bake of the final sequence take, and what res was the fluid at the end? 64 or 128?

    • @blendercinematic
      @blendercinematic  2 місяці тому +1

      For high res bakes of over 1024 domain resolution, the bake took about 15 hours.

    • @bUildYT
      @bUildYT 2 місяці тому +1

      @@blendercinematic what cpu and gpu?

    • @blendercinematic
      @blendercinematic  2 місяці тому

      I mentioned it in the video description.

  • @mirabosan
    @mirabosan 10 днів тому

    The downloaded 3d model usually penetrates through the liquid.
    For a ship, a simple obstacle of similar shape will solve the problem, but for a living creature or something with motion, it is a bit troublesome.
    Any suggestions?

    • @blendercinematic
      @blendercinematic  10 днів тому

      Of course, the obstacle mesh should always be manifold (watertight). Try duplicating the mesh and use decimate modifier to reduce the mesh density and if necessary edit the mesh to make it manifold and then use this proxy mesh as the obstacle in the flip sim.

  • @tubbysoftgamerOriginal
    @tubbysoftgamerOriginal 5 місяців тому

    how you got that ship model ?when i get one from Sketchfab it wont have collision so the water just noclips the model

    • @blendercinematic
      @blendercinematic  5 місяців тому +1

      For any model, the mesh needs to be manifold for it to be an obstacle in Flip fluids. So few mods are required. If you need more help, I am available on discord the details of which are in the about page of the channel.

  • @ulyssenizet2475
    @ulyssenizet2475 2 місяці тому

    So basically, you are baking the simulation as a texture, then use it later. Can it work with little bit rougher ocean? I don't mean "storm", but let say I want like 1 meter waves, and the swell is clearly going on a direction?

  • @lucasrossibarros1048
    @lucasrossibarros1048 5 місяців тому

    Bro, even if I bake the sim in viewport it still a lot heavy, how did you make to see it properly without crashing?

    • @blendercinematic
      @blendercinematic  5 місяців тому

      It’s true that the scene is heavy but it’s manageable. If you’d like to know more, I’m available on discord the details of which are on the about page of the channel.

  • @kochavrendy
    @kochavrendy 13 днів тому

    When I apply a material to a flip surface and look at the render preview, for some reason it is off to the side from the actual simulation 🤔.

    • @kochavrendy
      @kochavrendy 13 днів тому

      Furthermore, it looks like one part of the white water is under the sea.
      I can't think of any good solution 😭

    • @blendercinematic
      @blendercinematic  13 днів тому +1

      I haven’t had a chance to try this yet but adding a displace modifier to the foam with the ocean displacement maps as texture might help.

    • @kochavrendy
      @kochavrendy 11 днів тому

      @@blendercinematic
      Thank you so much!
      Everything went well😭

  • @vigneshkumar9569
    @vigneshkumar9569 3 місяці тому

    Pleaee do step by step procedure to get the waves and the white water.. It will be more useful

    • @blendercinematic
      @blendercinematic  2 місяці тому +1

      Sounds good. I’ll make a tutorial once I find some more time in my schedule.

  • @SuperNile
    @SuperNile 2 місяці тому

    Been trying and failing to replicate the ocean material displacement. Are you able to share the tutorial blend file?

    • @blendercinematic
      @blendercinematic  2 місяці тому

      For the ocean material, please take a look at my ocean tutorial.

    • @SuperNile
      @SuperNile 2 місяці тому

      ​@@blendercinematic Thank you

  • @williamminnaar6311
    @williamminnaar6311 5 місяців тому

    Good day to you - Could I ask you for aid?? I would like to try a Split the ocean - Moses style? How would I tackle this with Flip Fluids? Thank you kindly!

    • @blendercinematic
      @blendercinematic  5 місяців тому +1

      Hi, good day to you too. Short answer is by using flip fluid force fields to push the fluid away from the force field object which in this case could be a wall in the middle of the domain.

    • @williamminnaar6311
      @williamminnaar6311 5 місяців тому

      @@blendercinematic GREAT - I would love to test it... Is the processing time heavy? - I have an INTEL i9 20 Core - 32 Gigs DDR4 and Asus STRIX 1080Ti
      I'll have to wait a bit to buy your software -Thank you :)

    • @blendercinematic
      @blendercinematic  5 місяців тому +1

      Most fluid simulations take quite a bit of time to bake, usually several hours and flip simulation is no exception. Your Compute power is awesome but your RAM might be limiting. I use 64Gigs of DDR5 and still seems limiting on a few occasions requiring large scale sims.

    • @williamminnaar6311
      @williamminnaar6311 5 місяців тому

      @@blendercinematic Thank you so much :)

  • @vj-yi6bd
    @vj-yi6bd 4 місяці тому

    hey i am using flip fluids version 1.6.0 and blender 3.2.2. I am not seeing surface tab. isn't it available in this version?

    • @blendercinematic
      @blendercinematic  4 місяці тому

      It should be available but I guess flip fluids v1.6 is built for newer versions of blender, so I haven’t checked its compatibility with older versions of blender.

    • @vj-yi6bd
      @vj-yi6bd 4 місяці тому

      which version youre using?
      @@blendercinematic

    • @blendercinematic
      @blendercinematic  4 місяці тому

      Blender 4.0.1 with flip fluids v1.7.4

    • @vj-yi6bd
      @vj-yi6bd 4 місяці тому

      i got the solution, but my scene isnt creating much white water particles, csan you share your setting of ship scene @@blendercinematic

    • @blendercinematic
      @blendercinematic  4 місяці тому

      Please contact me on discord or email.

  • @DinoMundo
    @DinoMundo 22 дні тому

    Does this work on eevee?

    • @blendercinematic
      @blendercinematic  22 дні тому +1

      Adaptive subdivision only works with cycles and experimental features need to be enabled.

  • @AlmazovS
    @AlmazovS 2 місяці тому

    My ocean looks pixelated. How to fix?

    • @blendercinematic
      @blendercinematic  2 місяці тому

      I have never seen that. Maybe resolution of the exr files or adaptive subdivision need to be increased.

  • @shivamgautam99
    @shivamgautam99 2 місяці тому

    surface option not showing in simulation type..

    • @blendercinematic
      @blendercinematic  Місяць тому

      There is an option of ‘remove mesh near boundary’ under FLIP fluid surface option. That should be enabled to get fluid surface.

    • @shivamgautam99
      @shivamgautam99 Місяць тому

      @@blendercinematic thanks❤

  • @eobet
    @eobet 5 місяців тому

    It’s unfortunstely easy to see that the ship just started from standing still…

    • @blendercinematic
      @blendercinematic  5 місяців тому +1

      I agree. I'll try and improve the sim look step by step in my upcoming sims. Thank you for the feedback and stay tuned.

  • @wackerstube6020
    @wackerstube6020 2 дні тому

    i will personally come and kiss you