Advanced Arrays, Instancing & Curves| Learn Blender 2.9 / 3.0 Through Precision Modeling | Part- 28

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КОМЕНТАРІ • 148

  • @ElaijahModarro
    @ElaijahModarro 3 роки тому +14

    Whenever someone looks up blender curves or arrays this video should come up first.

  • @blenderleague4124
    @blenderleague4124 2 роки тому +9

    A round of applause for this tutor. Even better. An array of applause for him.

  • @mrlightwriter
    @mrlightwriter 3 роки тому +28

    This was one hell of a tutorial! I learned so much, but I need to revisit it, because it's too much information to take in one sitting. Great job!

    • @RomeoMovies82
      @RomeoMovies82 10 місяців тому

      I have the same opinion. For me it is also very complicated to decode it into my own mother tongue , that is not english :-)

  • @curhob
    @curhob 2 роки тому +10

    6:10 is not a bug. Instancing is designed to take that one mesh and re-use it on multiple objects. While this may be slightly redundant here, it can seriously affect performance with large numbers of objects (especially complex objects). The down side is that these objects are linked, so editing one object affects the shape of the others.
    If you want to keep these as separate objects, you can also use Object > Relations > Make Single User.

  • @mythmakertheanimator9912
    @mythmakertheanimator9912 3 роки тому +14

    I've watched like 3 dozens array/curve/instancing videos last 3 weeks, and yours is the most comprehensive, complete with Blender-specific best practice tips. Wish I saw this video earlier, would've saved me days of research and hair-tearing dupliface vs dupliverts vs Bezier vs Poly vs Automatic vs Vector experiments. Now let me go test my crazy stairs with Free Handle bit.

    • @Keep-Making
      @Keep-Making  3 роки тому +1

      I'm so happy i've been able to help you out!

  • @dylanthomaswalter
    @dylanthomaswalter 2 роки тому +7

    Really good video. Gets straight to the point and doesn't waste any time. I've watched a bunch of these Blender instructional videos the past few weeks (the official documentation leaves a lot to be desired) and this was by far the most informative and in depth. I was starting to get tired of so many videos assuming this was your first time using Blender, so thanks for skipping all the redundant stuff and making this very useful insight into the vast creative potential of this incredible tool. I think this is the first Blender channel I've actually subscribed to, I'm definitely going to check out some of your other videos. Thanks!

  • @nandodixtorsion
    @nandodixtorsion 6 місяців тому +1

    Found the problem I was having with the normals in the curve. Would have never thought a curve had normals also! Thanks for the great tutorial!

  • @brianhanna347
    @brianhanna347 Рік тому +3

    Awesome video. You explain, demonstrate, show problems, repeat the demonstration slightly differently, reactivating all the same neurons again to reinforce the learning, and extend the concept a little further. Really excellent teaching style. And the use of multiple modifiers, array + curve, and solving weird deform problems with instancing, that's a really valuable, reusable pattern there. I admit, I paused and absorbed it in two sessions! :) Keep up the great work!

  • @illumisanic
    @illumisanic Рік тому +2

    Nice content, you even explain what could go wrong :). That's something that 90% of the channels don't do

  • @evelin.design
    @evelin.design 3 роки тому +3

    I think you're the best blender tutorial I've ever seen on the internet. Offering it for free really doubles the value of what you're doing. You definitely deserve to be subscribed and get more likes. Your emphasis, your way of expression and the design awareness you give are incredibly beautiful. Thank you very much!!

  • @CHEEZEyCHEEZE
    @CHEEZEyCHEEZE 2 роки тому +1

    My fit to Curve is not going along the whole length of the curve. Any idea why it would be doing that? Thank you for your time.

    • @PetterStetter
      @PetterStetter Рік тому

      I applied scale for the cone and it worked. The thing is that, Jonathan scaled the cone in edit mode only, whilst you probably (as me) scaled it firstly in object mode than in edit.

  • @MonsterJuiced
    @MonsterJuiced 6 місяців тому

    I noticed you've done everything here based on world centre: 0.0.0.
    I am so tired of Blenders weird jank when it comes to curve arrays. They're so important and yet if I'm not at world centre to create the curve+array then to hell with me. Nothing conforms correctly and it's all such a nightmare to deal with.
    I don't suppose you have a solution to this do you? It's quite important to be able to not be limited to world origin like this because I need to create distinct and unique arrays based on curves that use real-world measurements and nothing seems to be identical. Arches keep varying in width despite them looking like exact duplicates.

  • @reyadayyad
    @reyadayyad 2 роки тому

    Actually any smart 3D software should know what users need, all those problems will never meet it in 3DsMax, till now I don't know why blender still complicated where needs many steps to do what other software's can do in one step.

  • @benben2846
    @benben2846 3 роки тому +2

    Hello, you are really nice to explain all of this !! I am currently doing a model of a printable 1930 car that will be 36 cm in length! and I used this technique to do the upholstery of the doors as well as nthe engine exhaust made in bézier curves.... and it's amazing the precision that Blender gives to my 3D printer !!!!!!!!!!! ((ps, I put some videos on the progress of my project)

  • @dronimik
    @dronimik 3 роки тому +3

    Thank you so much for this. Love how inspiring Blender Tutorial are. :)

  • @lechefski
    @lechefski Рік тому

    Can anyone help me out? In the Instancing Arrays section, when I get to clicking the Faces button option, the cube doesn't multiply for me.

  • @andrewwoan
    @andrewwoan Рік тому

    wait this tutorial is actually INSANE really appreciate it; so much I never knew about curves

  • @Seaweed_animations
    @Seaweed_animations Рік тому

    Great in-depth tutorial! One thing I can't seam to do is to rotate the curve in Edit Mode. Any help?

  • @pinyang8782
    @pinyang8782 Рік тому

    will the curve modifier part work on trains? As what i understand, trains are make from cubes and animating the trains to follow the curves seems to be of the trail.

  • @maggiem1323
    @maggiem1323 3 роки тому +2

    Wow! A masterpiece tutorial. Has anyone seen Jonathan's shortcuts? Neat and Precise true to form! Bless you Jonathan.

    • @Keep-Making
      @Keep-Making  3 роки тому

      I'm so glad you find it useful Maggie!

  • @BerraLilltroll
    @BerraLilltroll 3 роки тому +1

    This is a really good tutorial. I have tried a few of the things in this video, and you point out many of the quirks of Blender. Matching origin points!! Good job! I am considering if a better story can be a good thing. Now your story is to teach about arrays. But what if the story is to build a city. Just prepare a simple villa and instance that. Or a bathroom mat. And put some colour on your mesh. Lightens things up. Or not. You deserve a bigger audience.

  • @F4BON3
    @F4BON3 2 роки тому +1

    6:12 that's not a bug, it is just creating "instances", meaning the objects are just using the same mesh.

  • @charolinecatanduanes5308
    @charolinecatanduanes5308 2 роки тому

    What is difference between soft12 and soft20??

  • @WolfofBelgium
    @WolfofBelgium 2 роки тому

    I had no idea you can stack arrays like 1:30 ,feel so dumb now !

  • @MichaelKerch87
    @MichaelKerch87 2 роки тому +1

    its so funny how every tutorial for blener starts with deleting the cube... and then adding a cube...
    deleting the camera and then adding the camera... I have no idea why this is happening and at this point I just don't care anymore.

    • @Keep-Making
      @Keep-Making  2 роки тому +1

      It's the way it has always been and shall be done.... 🧙‍♂️ua-cam.com/video/SDeVyxtdSUk/v-deo.html

  • @VasanthanDevaraj
    @VasanthanDevaraj Рік тому

    Amazing tutorial

  • @James_XXIY_crafts
    @James_XXIY_crafts 2 роки тому

    aside from the useful tutorial, this be a really handsome man.

  • @scottcourtney8878
    @scottcourtney8878 3 роки тому +2

    Excellent tutorial series, and especially this one. I skimmed the earlier ones quickly based on prior Blender experience, but this in-depth blending (pun intended! ) of these topics is a leap forward in knowledge for me. Knowing how to use each modifier is one thing, but you've shown ways to synergize them that I had not previously encountered. Subscribed.

  • @TheKarolism
    @TheKarolism 2 роки тому

    Jeez great content but damn can they make it any more complicated

  • @donxavier9339
    @donxavier9339 2 роки тому +1

    How to adjust radius with instansing, 27:30

  • @pikachufan25
    @pikachufan25 2 роки тому

    thats a good question? is that all you can do with arrays?
    without going into Crazy Combos Terrory? - Like Combine Array + Curve + Simple Deform - then you attach a Empty to the Simple Deform to Change the Origin so you can go ham. its either Really Interesting or really Buggy and Relly Unprises XD

  • @siandream4495
    @siandream4495 2 роки тому

    thank you I was gonna unistall blender

  • @Tritiumfusion
    @Tritiumfusion 3 роки тому

    @6:22 I click [CTRL + J] and I get a dublicate 10x10 instance/mesh of the cubes from the origin of the middle/primary cube. I am stuck.

  • @RomeoMovies82
    @RomeoMovies82 10 місяців тому

    Thank you so much for this video 🙂

  • @darkandarts227
    @darkandarts227 2 роки тому

    delete the cube for add other cube, very logic xd

  • @ChrisAllenMusic
    @ChrisAllenMusic 2 роки тому

    excellent exploration of arrays & instancing. great stuff!

  • @ReverseAltruism
    @ReverseAltruism Рік тому

    Hey Jonathan, was wondering if it's possible to use this curve method for multiple types of objects for example different types of bricks or tiles along the same path.

  • @john-michaelbaldy4580
    @john-michaelbaldy4580 3 роки тому +1

    Been loving the series! It does appear that your link to Perpendicular Curve Addon is broken!

    • @Keep-Making
      @Keep-Making  3 роки тому

      Thanks John-Michael glad you enjoyed the video.
      As for the link i've given it a check and it seem to be fine on my end. Is it still broken for you?

  • @davideblonda6159
    @davideblonda6159 2 роки тому

    Hei thanks a lot, you can also do some cool surface explosion effect just by bending the plane wher's the cubes derive from. Or make everythings collapse into a blackhole if you wont to. so damn cool.

  • @lilgreenhen
    @lilgreenhen Рік тому

    Thank you very much. Instancing with a vertex was exactly what I was looking for. I was this close to just placing my instances by hand!

  • @kumada180
    @kumada180 3 роки тому

    Thank you.
    Your explanatory video was most helpful.

  • @STGN01
    @STGN01 2 місяці тому

    Thank you for the tutorial!

  •  2 роки тому

    8:45 Transfering the origin point

  • @jessicabaker7399
    @jessicabaker7399 2 роки тому

    Hi, Thanks for another great video. Im sorry Im getting a different result which means Im making a mistake. In the cube with Bezier circa 8:58.
    Lining up the bezier, fine, turn vis, snapping to vertex, tool affect origins.
    Select cube, alt c g space o is where I get a different result. The g is normal when press space it shows the last action move and returns to normal. The F part to move to face does nothing, presumably because I messed up the previous step. I am still very much a beginner which is why, its me making a mistake. Please would someone give me some pointers. I tried google but do not really know what to search for.
    Thank you.

  • @hectorescobar9450
    @hectorescobar9450 2 роки тому

    I wonder how to create complex array system (maybe using Geometry nodes), where I can make a racing track for example where in certain modular pieces in specific areas. The track for example could have tunnels or a different type of environment pieces. Is it possible to do so currently in blender, with out manually setting everything up? Maybe in a more procedural way? I am having a really hard time finding any info online.

  • @shebuislam4
    @shebuislam4 10 місяців тому

    Please 🙏 increase font size

  • @hoplite6164
    @hoplite6164 2 роки тому

    I use arrays and curves, I make an object generate all along a curve. I then go into edit mode and duplicate the vertices of the curve and separate them into two paths but one "object", why doesn't the object also generate along this new path? what do i have to do to make it work?

  • @krissosful
    @krissosful Рік тому

    Extremely helpful tutorial! Many thanks as well as future success wishes!!

  • @shoshaka
    @shoshaka Рік тому

    Great tutorial, man! I was wondering if you could share how to apply instances to specific faces? For example, if I have spikes and I want them to be a specific number and placed only on the faces that I want on an object, how do I do that?

  • @TitusKrakenDesigns
    @TitusKrakenDesigns 2 роки тому

    Hello! Very good video, I learned a lot, but I still have a question and maybe you can - or someone else to answer: I want to make a plant, big leaves at the bottom, they are getting smaller and smaller in a spiral towards the top. So far this is going well, but I would like the smaller leaves to turn more and more towards the axis of rotation (z axis) than in the case of cabbage or pine cone. If I take the levels of each leaves separately, I can do it, but I still have to use a new Object per level and manually adjust the rotation angle, and I want it to be continuous. Thanks for your help!

  • @RafaelKoike
    @RafaelKoike Рік тому

    Amazing! This is exactly what I needed to convert some SVG to 3D but using specific shapes instead of solids

  • @cazalpine
    @cazalpine 2 роки тому

    Great tutorial as always. A pity Blender's Designers are too much in the mathematical approach instead of a more intuitive and creative one. The Blender's UI/UX has to improve a lot. Hope this massive upgrade will happen in the near future.

  • @GralChufy
    @GralChufy 2 роки тому

    Maaan that add on was exactly what I needed...a week ago. But still, amazing tutorial, I watched a bunch of them an nobody explained it this well

  • @jerome_guigue
    @jerome_guigue 3 роки тому

    Deep dive in one of the thoughest Blender's annoying problematics, bravo ! I learnt so much with your less than one hour video about a recuring source of headaches : this bloody curved array... To instance the meshes along arrayed vertices, what a trick ! Thank you so much !

  • @Tertion
    @Tertion Рік тому

    Regarding instancing, with the cubes, its not a bug.... even if you made the cube instances real they are still linked. You then need to make them single user.

  • @KoIzumi24
    @KoIzumi24 2 роки тому

    Hi. I'm trying to wrap a model I have to make it seem like it's made out of a pattern of knit thread. Can I use this techinque to make that work?

  • @Kiromitsu
    @Kiromitsu Рік тому

    Awesome!
    Is there a way to uniformly scale an item that is instanced on an array along a curve at different parts of the curve though?

  • @rogueturnip
    @rogueturnip 2 роки тому

    I'm using Blender 3.0.1. Anyone else notice that when you do instances on face of the plane it scales down the size of the cubes? It doesn't do this on the edges.

  • @Moove_Studio
    @Moove_Studio 2 роки тому

    Wish I watched this video a few months ago, would have saved me a lot of head-ache on one of my projects!

  • @JoPlaysSims
    @JoPlaysSims Рік тому

    Omg thank-you so much

  • @brotherhafidz
    @brotherhafidz 3 роки тому

    you are help use to avoid a lot of pain

  • @SonictheHedgehogInRealLife
    @SonictheHedgehogInRealLife 3 роки тому

    I have a curve but want to array the actual curve but it doesnt work i want like 10 of the same curve in a row like a corkscrew but merging two curves doesnt work

  • @Geostationary0rbit
    @Geostationary0rbit 2 роки тому

    that tilt thing is so intresting

  • @tommythunder6578
    @tommythunder6578 Рік тому

    Super informative! Thank you very much 👍🏻

  • @petertremblay3725
    @petertremblay3725 2 роки тому

    The problem with the curve array pro addon is that you lose the features you have with the array, a good example would be reptile scale that are slightly offset on top of each others, since the only way in this addon to transform the object position is progressive meaning that all other scales are going to be affected progressively.

  • @killeandroid98
    @killeandroid98 Рік тому

    now this is too much power

  • @0Metatron
    @0Metatron 2 роки тому

    Does the Shape/resolution 3d print that smooth or is it just for rendering?
    Thanks

  • @illustlake
    @illustlake 7 місяців тому

    u 're talented great teacher

  • @pikachufan25
    @pikachufan25 2 роки тому

    hmmm i don't see much with instance array. other than Cool Effects.
    hmmmm let me think

    • @pikachufan25
      @pikachufan25 2 роки тому

      Well if you can Array a Object to a Vertex. it will auto Attach great for Decal. or maybe some form Strand hmmm.

  • @FilmSpook
    @FilmSpook 2 роки тому

    😊😊Many Thanks, my Good Brother!!

  • @mikolashweiss1990
    @mikolashweiss1990 2 роки тому

    at about 100 hours into blender, this is incomprehensible

  • @jedemopro
    @jedemopro 3 роки тому +1

    Every tutorial is best than previous one. Congratulations!!!

  • @willianpereira4436
    @willianpereira4436 3 роки тому

    you can go on file > defaults > save start up file
    so you don't need to delete everithing again

  • @MuhammadKashif-wp2hh
    @MuhammadKashif-wp2hh 4 місяці тому

    thanku Sir..

  • @JT11111
    @JT11111 3 роки тому

    i cant array a normal cube, what is going wrong, the cube gets larger per every array

  • @Byt3me21
    @Byt3me21 11 місяців тому

    This is exactly what I needed, Thank you!

  • @tinkertom6196
    @tinkertom6196 2 роки тому

    Thanks man...

  • @manuelgilbertolezcano495
    @manuelgilbertolezcano495 Рік тому

    Gracias!

  • @trardac
    @trardac 3 роки тому +1

    This is great. Thanks.

  • @jezmink
    @jezmink Рік тому

    Thanks for providing this excellent series of Blender.

  • @sebastianbarkoczy1764
    @sebastianbarkoczy1764 3 роки тому

    HELP!
    Can I array an object vertical to a curve. id like to have an array of cylinders create a wave motion whilst staying locked to the Z axis. NOT following perpendicular to a curve? if that makes sense.

    • @Keep-Making
      @Keep-Making  3 роки тому

      Be sure you watch the video all the way through that is called instancing

  • @MythrodonX
    @MythrodonX Рік тому

    Legend

  • @powersprouter
    @powersprouter 2 роки тому

    dang!

  • @where44444
    @where44444 2 роки тому

    VERY helpful, thank you! I've been looking for how to make irregularly patterned arrays for a while, instancing does the trick great!

  • @zeruelmatt9302
    @zeruelmatt9302 2 роки тому

    this is amazing tutorial thank you for sharing this video 👍

  • @AntoineVanGeyseghem
    @AntoineVanGeyseghem Рік тому

    =o

  • @postmodernerkindergartner960
    @postmodernerkindergartner960 2 роки тому

    curve modifier is so incredibly bugged, idk if you read this, maybe you got a solution for this; when i set everything up like you did, and pick the bezier curve for the box, both origins go back to world center and it looks wrong :f i always apply all transforms to both the bezier and the box

    • @postmodernerkindergartner960
      @postmodernerkindergartner960 2 роки тому

      ok, not a single thing works with the curve, the "Deformation Arraying Along A Curve" Example, it's not showing the cubes on the Z Axis with the constant offset. Blender Curves are trash, holy sh..

  • @caribbeanchild
    @caribbeanchild 3 роки тому

    Want to see instancing used to make a perforated panel. Like a mesh on an old microphone. This would keep the vertex count really low. Also...instancing lights would be really useful. All without using empties.

    • @Keep-Making
      @Keep-Making  3 роки тому

      I'll keep that in mind. Instancing is awesome. You can even instance collections of objects

  • @renaudst-hilaire7178
    @renaudst-hilaire7178 2 роки тому

    Thank you for the array along vertices trick, this is exactly what I was looking for!

  • @er0s14
    @er0s14 2 роки тому

    Learnt so much in this tutorial, 43 mins of my life made better.

  • @tizianaruiu5913
    @tizianaruiu5913 3 роки тому

    I went crazy finding answers about curve normals , thank you so much for this video, it is exactly what I was looking for!

  • @throwit2me
    @throwit2me 10 місяців тому

    G8

  • @happytimelogan
    @happytimelogan 3 роки тому

    Wow very nice tutorial, thank you.

  • @baconeggsandwich4588
    @baconeggsandwich4588 3 роки тому

    Underrated video! I'm so glad I found this tutorial

  • @aloomia826
    @aloomia826 2 роки тому

    Man this is so great 👌 cleared up many confusions

  • @mikaeleriksson5108
    @mikaeleriksson5108 2 роки тому

    You're the best dude. Thanks!

  • @alphawheelsaudi2332
    @alphawheelsaudi2332 3 роки тому

    hi Jonathan
    first of all, thank you for your awesome content
    i want to ask you about addon call balnder cam
    is good for working with cnc Machine
    github.com/vilemduha/blendercam

    • @Keep-Making
      @Keep-Making  3 роки тому

      Thank you Alpha Wheel Saudi,
      OOOOO very interesting!
      I'll 100% take a deeper look at this soon.

  • @АзизШодиев-и4ж
    @АзизШодиев-и4ж 3 роки тому +1

    As always great tutorial Jonathan, thanks for sharing

  • @pointonepointtwo7045
    @pointonepointtwo7045 3 роки тому

    Do you have any relation with thunderfoot by chance. You look and sound very similar.

    • @Keep-Making
      @Keep-Making  3 роки тому

      HA! I wish! That man in a legend!

  • @glennet9613
    @glennet9613 3 роки тому

    This is a brilliant tutorial, it’s a very complex subject and I admire the way you built it up step by step and brought it all together at the end.
    I’ve been trying to figure out how to model a bicycle style chain which wraps around various cogs and I think this has solved it.
    One question, I can’t find a way to convert the array of cones into separate objects or even to select them for editing. So I can’t texture one differently or modify them so they aren’t identical. Is there a way around it?

    • @Keep-Making
      @Keep-Making  3 роки тому

      I'm so glad I've been able to help. Well if it's part of an array you will only be able to edit one thing. However if you make the spokes lets say 3 arrays then you will be able to edit 3 arrays. I hope that makes sense. If it does not ask this question in discord and i'm more than happy to help.