OH MY DEAR GOOD! It took me three hours to barely understand the object offset, but after some thinking and tests... I think I got it. This type of channelst make 3d learning so much more enjoyable. thanks for that man!
This video literally saved me from throwing my monitor out the window 😂 The way you’ve explained it has helped me understand the relationship between the initial object and the axis. I tried to follow other videos but it lead to frustration because of the way my object was orientated. As soon as I matched the rotation exactly and moved the origin point everything started to work properly
Thank you Jonathan, your tutorials are very inspiring. I like how you always prefer precision modelling, I have a feeling that you are the only one who cares about that in Blender. Keep up the good work 👌👌👌
😅, I'm so glad i've been able to help. I don't think i'm the only one who cares. At the end of the day it's got to do with 2 things. Background and Money. My background is in VFX so I understand blender. I also have a background with CAD so I wanted to fuse the two of them together. Now on to the money. Many of the great online blender teachers teach in a very broad way as this will let them get as many views as possible thus they will get more money. So, I just went screw it... I need to show what i've learnt and here we are. In pretty close to ending the course tho as most of precision will have been done. What i'll be doing once it's done is showing precision modelling in action plus i'll make a few courses off of youtube for those that don't feel like they have the time to go through the 30 something videos i've made. But this course will forever be free and online.
@@Keep-Making is it possible "learning by doing"? Is there something what can be done ( if you explain it how) in Blender what requires a lot off people, your followers for example so everyone chips in with their work what you told us to do and how to do it and give access about everyone's homework so we can understand the whole project what we are working on. Is it possible to have a project so when it's done you earn money with this and our benefit is that we learn how to use Blender? Is there something like this? I have no idea what I am talking about but if is this possible I would like to help you in this way. I am amazed with your tutorials but I need homework a some kind of problem solving homework to learn more and if you can take advantage of our homework for your project then sign me up.
Your tutorial is 500% better than everyone else's (and in other software) which are just "press the array, copy it, get 10, then you have an entire snowflake!" So many tutorials are "then draw the rest of the owl" and not "this button is here, it does this, these are the limits, you have to switch modes, it counts from zero not 1, it uses world geometry not object" etc etc, so thanks for clarifying it all!
PS, seems the latest blender redid a tone of GUI and everything is opposites for default... lol, so was loosing all my parenting. But now I've found where the parenting has moved to, all working fine! Thanks, you've made things so much easier!
Truly outstanding series of videos. Best around hands down. Thanks to Blender, I abandoned 3D-Coat, RizomUV (still better though), 3DS Max and even Maya. Pretty soon Blender should become so amazing that even ZBrush could become obsolete. What a time to be alive ! (as the other would say).
Hi! Nice made! But what if you have arrayed your Object in any way and the you would like to move (i.e. in an animation) exactly your origin but you want that your "copies" are staying at their places! How do yo do that?
CAN some help me ? if a plane square and put on any x,y,z 90 degrees up and use a array and I want to face each other one behind the others .it doesn't not ,they get side by side ,I did before but I did not understand what I did .
if I have 2 objects, one parented to the other and I want to make an array it seems to just array the parent, is there a way to array parented objects with offset based on parent?
How would I array a cube along a path without rotating the cube. So the orientation of the cube remains the same as the original cube but the cube follows a path?
Hello this tutorial.....cleared my doubts.... But i had another some doubts How to animate sky divers crew making some patterns animation Please make a tutorial on that ...
Hey there! This is an excellent tutorial. And I am quite upset about the fact that these kinds of super precise tutorials haven't been recommended sooner! I have a hard time figuring out while radial arrays work the way they work. I get that the relationship between the origins determines the position of the next array object. But why does setting the origin to the origin of an empty that is to be rotated, working like this? The origins are now in the same spot, so judging by the premise above, this should not affect the position of the arrays. (Which is true.) But why does rotating work then? This somehow doesn't fit into the equation here. How is the radius of the circle actually determined? Is it an information that is somehow intrinsic to the origin itself when the corresponding empty is rotated? This is so hard for me to figure out and it's the reason I still don't fully understand this wonderful tool; although I've used it many, many times.
Hi there, has anybody tried this addon to make tank Tracks as in the other videos online. I am building a Manitowoc 3000W Crawler crane, but I have tried Blender 3.0 built-in addons and Curve Array Pro. 3.0 but for some reason I can't get anything to work like in the videos. I have the crawler pad made and I have tried Bezier Circles, Nurbs Circles, Bezier curves, ect. Would like to see a video tutorial at a detail and slower pace using Curve Array Pro . Fairly new to Blender. Basically, done with the cab, Carbody, the track frame, Drive Sprockets, Idler Rollers. Just need to layout the track pads and try building the different boom configurations.
When I have overlapping cubes, can I fuse them together to one object with a boolean operation? And when yes, how? Many thanks for this useful video! :-)
@@Keep-Making But I want to have a parametric mesh. I would like to be able to change the parameters to easily customise the mesh. (In my case not for an animation, but for a 3d print. I want to experiment with technical parts.)
sorry but I disagree, the ARRAY in blender is not a powerful tool, it is really is missing some basic functionality. Unless Ive missed something,... how do you array an object so that you end up with a 2D or 3D grid (matrix)? eg 3 x repetitions array'd in the X axis, and 3 repetitions array'd in the Y, to make a 3 x 3 grid. Or even arrayed in XYZ to make a 3D matrix (3 x 3 x 3) ??
Second array modifier for second axis, third for third. If you want your matrix symmetrical, all you need is 2 clicks to duplicate the modifier and 2 clicks to change the axis in one of them.
Hi I'm just here to say great video, but keep things short. It's easy to break things down to the most necessary stuff, 3D is time intensive so way wasting time with all the unuseful information. I barely click on 15 min videos anymore and if i do i sped it up to the max. The information could be breaken down to 5 min
OH MY DEAR GOOD! It took me three hours to barely understand the object offset, but after some thinking and tests... I think I got it. This type of channelst make 3d learning so much more enjoyable. thanks for that man!
This video literally saved me from throwing my monitor out the window 😂
The way you’ve explained it has helped me understand the relationship between the initial object and the axis.
I tried to follow other videos but it lead to frustration because of the way my object was orientated. As soon as I matched the rotation exactly and moved the origin point everything started to work properly
This is the best array tutorial I've found
This is THE MOST accurate tutorial for Array modifier! Thanks Alot
Thanks, wasn't what I was looking for but found a very useful tip in the end
good tutorial and you also have the incredible ability to put the words "go ahead and" in litterally any sentence
So many new features that I've found would have saved allot of work in my past. One example, a spiral staircase. Now one step and then this.
Thank you Jonathan,
your tutorials are very inspiring.
I like how you always prefer precision modelling, I have a feeling that you are the only one who cares about that in Blender.
Keep up the good work 👌👌👌
😅, I'm so glad i've been able to help. I don't think i'm the only one who cares. At the end of the day it's got to do with 2 things. Background and Money. My background is in VFX so I understand blender. I also have a background with CAD so I wanted to fuse the two of them together. Now on to the money. Many of the great online blender teachers teach in a very broad way as this will let them get as many views as possible thus they will get more money. So, I just went screw it... I need to show what i've learnt and here we are. In pretty close to ending the course tho as most of precision will have been done. What i'll be doing once it's done is showing precision modelling in action plus i'll make a few courses off of youtube for those that don't feel like they have the time to go through the 30 something videos i've made. But this course will forever be free and online.
@@Keep-Making is it possible "learning by doing"? Is there something what can be done ( if you explain it how) in Blender what requires a lot off people, your followers for example so everyone chips in with their work what you told us to do and how to do it and give access about everyone's homework so we can understand the whole project what we are working on.
Is it possible to have a project so when it's done you earn money with this and our benefit is that we learn how to use Blender?
Is there something like this?
I have no idea what I am talking about but if is this possible I would like to help you in this way.
I am amazed with your tutorials but I need homework a some kind of problem solving homework to learn more and if you can take advantage of our homework for your project then sign me up.
Your tutorial is 500% better than everyone else's (and in other software) which are just "press the array, copy it, get 10, then you have an entire snowflake!" So many tutorials are "then draw the rest of the owl" and not "this button is here, it does this, these are the limits, you have to switch modes, it counts from zero not 1, it uses world geometry not object" etc etc, so thanks for clarifying it all!
PS, seems the latest blender redid a tone of GUI and everything is opposites for default... lol, so was loosing all my parenting. But now I've found where the parenting has moved to, all working fine! Thanks, you've made things so much easier!
Thank you very much! Last one was the thing, what I was looking for!
Thanks Jonathan, your tutorials are amazing, they're helping me a lot learning Blender.
Thann you! that video was what I was looking for to know Array Modifier better.
many thanks, i dont understand everything but the vids did solve my problem.
Thanks a lot Jonathan, best teaching method and explanation
Glad you think so and thank you!
awsome! excited for the next vid!!!
Me too!
nice one, very good tutorial & clear
Truly outstanding series of videos. Best around hands down.
Thanks to Blender, I abandoned 3D-Coat, RizomUV (still better though), 3DS Max and even Maya. Pretty soon Blender should become so amazing that even ZBrush could become obsolete.
What a time to be alive ! (as the other would say).
finaly clear now with your help, thanks!
Good work man !
is there method dupe the mesh with a lower poly version?
How do you edit each object in array modifier? (edit each rotation, size)
Finally I got this. Thank you.
So glad I could help. Now feel free to melt your brain a little bit by checking out the Advanced arrays on my channel 😵
Scaling happened with different proportion with each object is there is any solution?
looks cool and all, but not exactly sure what this method can create? does one use this to create a stair case?
Hi! Nice made! But what if you have arrayed your Object in any way and the you would like to move (i.e. in an animation) exactly your origin but you want that your "copies" are staying at their places! How do yo do that?
This is great! Thank you for explaining , it was very helpful.
"this is the way!"
thanks!
CAN some help me ? if a plane square and put on any x,y,z 90 degrees up and use a array and I want to face each other one behind the others .it doesn't not ,they get side by side ,I did before but I did not understand what I did .
if I have 2 objects, one parented to the other and I want to make an array it seems to just array the parent, is there a way to array parented objects with offset based on parent?
excelente tutorial!
Thank you sir😊
Please 🙏 increase font size
Isn't it possible to scale with same proportion?
How would I array a cube along a path without rotating the cube. So the orientation of the cube remains the same as the original cube but the cube follows a path?
Take a look in here: ua-cam.com/video/MBvT6RiSEj0/v-deo.html
is it possible to make a pyramidal array?
Hello this tutorial.....cleared my doubts....
But i had another some doubts
How to animate sky divers crew making some patterns animation
Please make a tutorial on that ...
Hey there!
This is an excellent tutorial. And I am quite upset about the fact that these kinds of super precise tutorials haven't been recommended sooner!
I have a hard time figuring out while radial arrays work the way they work.
I get that the relationship between the origins determines the position of the next array object. But why does setting the origin to the origin of an empty that is to be rotated, working like this? The origins are now in the same spot, so judging by the premise above, this should not affect the position of the arrays. (Which is true.)
But why does rotating work then? This somehow doesn't fit into the equation here. How is the radius of the circle actually determined? Is it an information that is somehow intrinsic to the origin itself when the corresponding empty is rotated?
This is so hard for me to figure out and it's the reason I still don't fully understand this wonderful tool; although I've used it many, many times.
Hi there, has anybody tried this addon to make tank Tracks as in the other videos online. I am building a Manitowoc 3000W Crawler crane, but I have tried Blender 3.0 built-in addons and Curve Array Pro. 3.0 but for some reason I can't get anything to work like in the videos. I have the crawler pad made and I have tried Bezier Circles, Nurbs Circles, Bezier curves, ect. Would like to see a video tutorial at a detail and slower pace using Curve Array Pro
. Fairly new to Blender. Basically, done with the cab, Carbody, the track frame, Drive Sprockets, Idler Rollers. Just need to layout the track pads and try building the different boom configurations.
thank you but what about the big and huge subtitle
In cinema 4d you can make radial array in just few clicks you don`t need complicated procedures
When I have overlapping cubes, can I fuse them together to one object with a boolean operation? And when yes, how?
Many thanks for this useful video! :-)
Hey Gerhard, have you taken a look at the bollean video?
The key thing here is to apply the array and then you can bool it all together.
@@Keep-Making But I want to have a parametric mesh. I would like to be able to change the parameters to easily customise the mesh.
(In my case not for an animation, but for a 3d print. I want to experiment with technical parts.)
@@Keep-Making Update: Just found the Remesh modifier is enough for my case. ;-)
Caps aren't conforming to transforms on the base objects unless you apply transforms with control + A
And how do I array along a path.... :( Great video tho.
Damn you dude, it took me 10 minutes to get those start and end caps in the right place, then you just deleted them.
What were they for??
sorry but I disagree, the ARRAY in blender is not a powerful tool, it is really is missing some basic functionality.
Unless Ive missed something,... how do you array an object so that you end up with a 2D or 3D grid (matrix)? eg 3 x repetitions array'd in the X axis, and 3 repetitions array'd in the Y, to make a 3 x 3 grid. Or even arrayed in XYZ to make a 3D matrix (3 x 3 x 3)
??
Second array modifier for second axis, third for third. If you want your matrix symmetrical, all you need is 2 clicks to duplicate the modifier and 2 clicks to change the axis in one of them.
Hi I'm just here to say great video, but keep things short. It's easy to break things down to the most necessary stuff, 3D is time intensive so way wasting time with all the unuseful information. I barely click on 15 min videos anymore and if i do i sped it up to the max. The information could be breaken down to 5 min
Not even a simple radial option. Ngl blender I'm starting to regret learning that soft