Object Instancing in Blender | Forget Array Modifier | Create Million Copies With Instances

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  • Опубліковано 30 вер 2024

КОМЕНТАРІ • 80

  • @5MinutesBlender
    @5MinutesBlender  2 роки тому +2

    𝐀𝐧𝐨𝐭𝐡𝐞𝐫 𝐮𝐬𝐞𝐟𝐮𝐥 𝐭𝐮𝐭𝐨𝐫𝐢𝐚𝐥 𝐨𝐧 𝐋𝐢𝐧𝐤𝐞𝐝 𝐂𝐨𝐩𝐲 👉 ua-cam.com/video/ezz-byx8Pfo/v-deo.html

  • @habibo.akande4275
    @habibo.akande4275 2 роки тому +2

    Thank you...very clear and direct

  • @fullyleaded
    @fullyleaded 6 місяців тому +1

    is it possible to have a different material for each instance? Or rather, I used this method to make some tiles but each tile is exactly the same, is it possible to keep the instancing but each instance has a slightly different uv mapping so that each tile has a different grain or pattern?

    • @5MinutesBlender
      @5MinutesBlender  6 місяців тому +1

      Yes, you can create a slightly different pattern by following the method discussed in another tutorial 👉 ua-cam.com/video/9oVjD0E4wD4/v-deo.html

  • @rodolflum3444
    @rodolflum3444 Рік тому +1

    i think using m for collection it will move all into that collection. saving you of selecting all that 64 coins.

    • @5MinutesBlender
      @5MinutesBlender  Рік тому

      Oh great! I did not know that. Thanks a lot for sharing 👍💝💝

  • @Enthralpy
    @Enthralpy 2 роки тому +2

    You can also use ALT + D to create an instance from a mesh, just like SHIFT + D for duplicating an object!

    • @5MinutesBlender
      @5MinutesBlender  2 роки тому

      Very correct 👍 If we just need a few linked copies, and we're not worried where & how they are placed, we can simply use Alt+D. We have also covered the use of Alt+D here 👉 ua-cam.com/video/ezz-byx8Pfo/v-deo.html

  • @l3ny867
    @l3ny867 2 роки тому +1

    infinite Vbucks glitch

  • @travissmith7471
    @travissmith7471 Рік тому +2

    I need this... I spent weeks trying to learn Geometry Nodes... But free UA-cam videos did not explain how one would know what action to use... This video which I will view again... Has given me an ah-ha moment... Thanks for sharing...

    • @5MinutesBlender
      @5MinutesBlender  Рік тому +1

      Glad I could help! Cheers! 😊

    • @figaro-dg5c5
      @figaro-dg5c5 11 місяців тому

      Everything you can do with nodes, you can do in blenders traditional interface ui.
      Nodes are for people who don't seem to get that.
      It's just the same features re-packaged.
      There is some benefit from nodes but depends what you are doing.
      If you want to learn to use nodes at some point, you should learn to do it the traditional way if it's possible using the interface in order to understand the logic behind it, like you are doing it now. You're doing it the right way. 👍 If there is no easy way to do it on the interface, use nodes.

  • @StevenDiLeo
    @StevenDiLeo Рік тому +3

    great tutorial, straight to the point. clear and concise, and exactly what I needed. Thanks for making this!

    • @5MinutesBlender
      @5MinutesBlender  Рік тому

      Glad it helped! And thank you so much for the appreciation 😊

  • @IamVFXguy
    @IamVFXguy 3 місяці тому +1

    nice

  • @Awakenbeing
    @Awakenbeing 2 роки тому +3

    I am so wowed 😍knowing Instancing , array and sintancing are now two arsenanals to distribute objects on surfaces.

  • @Totorus
    @Totorus 2 роки тому +3

    Great tutorial, thanks for sharing, can you tell me which overlay are you using for the keystrokes and mouse buttons?... Greetings.

    • @5MinutesBlender
      @5MinutesBlender  2 роки тому +2

      Hi there! Thanks a lot. I am using Screencast Keys addon.

    • @Totorus
      @Totorus 2 роки тому +1

      @@5MinutesBlender Thanks for the quick answer, i assume that is a blender addon. Greetings. Yes, i have it now and works perfect!!!... Thanks again!!!

    • @5MinutesBlender
      @5MinutesBlender  2 роки тому +1

      @@Totorus Great 👍

  • @s.patterson5698
    @s.patterson5698 4 місяці тому +1

    I have seen other tutorials reference instances but I was completely lost to the point I blocked that feature out of my head and shelved it. Then I saw this video pop up....in 5 minutes the light bulb came on as to why and how this feature is important and can be used. Thank you for turning the lights on!!!

    • @5MinutesBlender
      @5MinutesBlender  4 місяці тому

      Glad it helped! 😊 Thank you so much for the nice words 💝💝

  • @johndeggendorf7826
    @johndeggendorf7826 2 роки тому +2

    Outstanding. 🤔☕️✊✊✊🎩

  • @15x_
    @15x_ 2 роки тому +2

    Epic Free Vbucks haha

  • @a.miroshin
    @a.miroshin 7 місяців тому

    Now these instances are way more comfortable and flexible with Geometry Nodes

  • @curiousity271
    @curiousity271 Рік тому +1

    found it very helpful - it worked with animation but didn't work when I made instances real and set origin to origin to geometry and played. The result was not expected it should have been. The body of my bee (Object/Armature) expanded. Any help, please. Thanks for your great tutorial.❤👌👌👌

    • @5MinutesBlender
      @5MinutesBlender  Рік тому

      Please check if something is parented which is influencing the size. Once you create instances and make them real, they are like new objects. Their size is determined by the same standard factor, like their scale and their parent's scale among others.

  • @golemtabak1183
    @golemtabak1183 2 роки тому +2

    Thank you very much!

  • @SumNumber
    @SumNumber 10 місяців тому +1

    Your solution on the converted array can be solved by wireframe mode in the edit area and then circle select all the verts in the object you want and press P to separate it . Instances are a great way to do that . :O)

  • @merindrw5076
    @merindrw5076 2 роки тому +3

    Great tutorial, very clear and instructive, thanks

  • @bigboss9150
    @bigboss9150 2 роки тому +2

    Some really cool stuff to know

  • @michaelpenco546
    @michaelpenco546 Рік тому +1

    I'm pretty new. In frame 3.17/8.50 you mentioned attaching a child object to parent but it was omitted. Can you advise? Thanks.

    • @5MinutesBlender
      @5MinutesBlender  Рік тому

      We did it at 3.44 (we first applied the scale factors for the plane, then selected the coin which is going to be our child). We selected the plane as the parent of this coin, so the coin automatically becomes a child of the plane. Please let me know if that clarifies your doubt. Thanks!

    • @michaelpenco546
      @michaelpenco546 Рік тому +1

      @@5MinutesBlender Thanks. It does.

  • @sebastienbru6353
    @sebastienbru6353 8 місяців тому

    YES

  • @pioneerguru2.052
    @pioneerguru2.052 2 роки тому +1

    how to create multiple copy without increase system hang problem

    • @5MinutesBlender
      @5MinutesBlender  2 роки тому

      How many copies are you creating? Usually it should not hang your system unless the object you are duplicating has extremely high level of geometry.

  • @talhassaiv
    @talhassaiv 2 роки тому +1

    Sir.
    Please make a tutorial on updating any addons for blender 3.0.
    please.🥺
    Love from Bangladesh.🥰

    • @5MinutesBlender
      @5MinutesBlender  2 роки тому

      There are addons available to partially automate this process. It will check for available updates for the addons installed on your system. For example: github.com/CGCookie/blender-addon-updater

  • @77romeromiguel
    @77romeromiguel Рік тому +1

    Super Super Useful tutorial. Thanks so much,

  • @MarkArandjus
    @MarkArandjus 7 місяців тому +1

    5:46 EXACTLY what I needed, thanks!

    • @5MinutesBlender
      @5MinutesBlender  7 місяців тому

      I'd glad to know that it helped 😊💝💝

  • @Raidoven
    @Raidoven 2 роки тому +1

    After hitting "make instances real", If i edit the mesh of one of the instances, will the others be edited too?

    • @5MinutesBlender
      @5MinutesBlender  2 роки тому

      Yes. The instances share the same mesh data, so if you edit one of them, all will get the same change. And in case you don't want that to happen, select them together and unlink them through Object menu > Relations > Make Single User.

  • @Magicalcelery
    @Magicalcelery 2 роки тому +1

    is there any way to add more than 1 to each face? like to completely cover the model?

    • @5MinutesBlender
      @5MinutesBlender  2 роки тому +1

      Yes, you can use instances of instances, or 2-level instances. First create some instances of your source object on a smaller plane. Then make instances of this plane on each face of your target object. So each face will get a set of small objects (you need to hide the intermediate objects in this case). Also you can subdivide the surface of the target object, it will increase the number of instances on each surface. However, if you really need a lot of instances on each face like a packed group, particle physics can be a better way.

  • @anmol6835
    @anmol6835 2 роки тому +1

    detail videos on texture painting in Blender ...there are two methods 1) Is to paint texture within the blender and 2) another one is by exporting UVs and texture it in another software. So, need both to understand briefly you can pick any object like a pot or grungy wall to explain these two...Thanks #love

  • @coindrop
    @coindrop 11 місяців тому +1

    Neat! Did not know you could do that, thanks.

  • @StuSutcliffe60
    @StuSutcliffe60 2 роки тому +1

    Brilliant.

  • @starsky29200
    @starsky29200 2 роки тому +1

    tuto simpa, ça marche bien pour realiser une animation avec des dominos

    • @5MinutesBlender
      @5MinutesBlender  2 роки тому +1

      Heureux de savoir que vous l'avez trouvé utile!

  • @ovoandres4667
    @ovoandres4667 2 роки тому +1

    Nice 👍

  • @gabrielpoliti3016
    @gabrielpoliti3016 2 роки тому +1

    Thank you so much for the help! ❤

  • @TheEmilmolnar3
    @TheEmilmolnar3 2 роки тому +2

    from the 1:10 mark Go into object mode, select the 5 objects and go back to Edit mode. Toggle the view from the Y axis and toggle X-ray. Select each coin with the square selection meanwhile in X-ray mode so you select all the parts and F3 separate by selection. You just went the hard way to give an advantage to you the addon.

    • @5MinutesBlender
      @5MinutesBlender  2 роки тому +1

      Hi bro, thanks for your comment! I did not understand what you meant by addon 🤔🤔 We're not using any addon. Also, I verified the steps that you suggested here. It works only if the coin is a contiguous mesh without any disjoint part. So effectively, I could not get it work. Maybe I am missing something 😕😕

  • @jagoriguhathakurta273
    @jagoriguhathakurta273 2 роки тому +1

    অনেক অনেক ভিউ পাক ❤️😬🤗

  • @Aydin.Baghirov
    @Aydin.Baghirov 2 роки тому +1

    thanks a lot

  • @СергейЗ-з3щ
    @СергейЗ-з3щ 2 роки тому +1

    Is it work with rigid bodies?

    • @5MinutesBlender
      @5MinutesBlender  2 роки тому +1

      Yes, surely. Once you create a group of objects this way, you can enable rigid body physics for all of them with your desired settings in one minute. Check this tutorial 👉 ua-cam.com/video/KGIga-pruGQ/v-deo.html (here we have created the objects in another way, but the Rigid Body chapter will be the same, you'll get the idea). Please let me know if any queries.

  • @preacher3d801
    @preacher3d801 2 роки тому

    A Array modifier is using instancing, btw ..

    • @5MinutesBlender
      @5MinutesBlender  2 роки тому

      I think there is a fundamental difference how array modifier works and how instancing works. An array modifier essentially duplicates the entire mesh geometry, creating new copies of the geometry, which is performance-wise very slow. On the other hand, instancing uses the same mesh data for each of the instances. So you will notice that instancing is much faster than array modifier.

  • @basspig
    @basspig 2 роки тому

    It's unfortunate that Blender can't hierarchically un join levels of object like Maya can.

    • @5MinutesBlender
      @5MinutesBlender  2 роки тому +1

      What if we join the objects to make a single object, and then modify its geometry across the boundaries of the original object? How do you expect an un-join operation to handle this? 🤔🤔 (we are not talking about Undo I believe).

    • @basspig
      @basspig 2 роки тому +1

      @@5MinutesBlender I'm not sure, but Maya does this very smoothly and keeps the hierarchy in place.