Making a Halfling Wizard - Blender 3.4

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  • Опубліковано 14 чер 2024
  • #blender3d #3dartist
    This video is a breakdown of how I made this halfling wizard character with lots of useful hints and tips to making your own models in Blender3
    Special thanks to NVIDIA and the RTX4090 find out more here:
    www.nvidia.com/en-us/studio/
    For an in depth explanation of the techniques taught here then try out my low cost courses:
    My Character Course Coupon Code: www.gamedev.tv/p/blender-char...
    My Dragon course Coupon code:
    www.gamedev.tv/p/blender-drag...
    Say Thanks: paypal.me/grantabbitt
    My Website: www.gabbitt.co.uk
    Discord: / discord
    Chapters
    0:00 Start
    0:54 Adding background images
    1:05 Blobbing out the shape
    1:43 1st level of detail
    2:37 About the project - www.battleroundsgame.com
    3:46 fingers
    4:37 Feet
    4:55 Remeshing
    5:35 Clothing
    8:20 - 3D Printing
    9:20 Linked duplicates
    9:38 Brushes
    11:15 My Kit & Setup
    12:30 Multires advantages
    12:46 Beard
    13:20 Texture Brushes
    15:30 Workflow
    16:16 Rigging
    19:17 Vertex Painting
    Learn the basics of Blender 3: • Learn Blender 3 for Co...
    Learn texture painting: • Learn Texture Painting...
    Learn Sculpting playlist: • Learn Sculpting in Ble...
    recommended graphics tablet:
    I use a graphics tablet to paint with and my recommendations are written below:
    Ultimate Buyers guide - • Graphics Tablets - Ult...
    Display Tablet
    my choices:_
    Display Tablet
    XP Pen pro 16 - 22
    UK - amzn.to/3Itzrgy
    US - amzn.to/2OMIoY4
    Graphics Tablet
    Wacom one
    UK - amzn.to/39drH1C
    US - amzn.to/3jrGGd2

КОМЕНТАРІ • 128

  • @Gr33nZ0mb13
    @Gr33nZ0mb13 Рік тому +16

    I'm currently in your character creator course, but as I'm primarily learning blender to 3d print characters for d&d, I sincerely appreciate this video!

  • @adnanebadi3798
    @adnanebadi3798 Рік тому +9

    Thanks Grant!
    These breakdown videos with all the steps explained is pure gold for me who is trying to do exactly that!

  • @loryx8983
    @loryx8983 Рік тому

    I really appreciate this type of videos. I'm in the middle of your character creation course but these additional tricks/tips are very helpful!

  • @lucasbittencourt8290
    @lucasbittencourt8290 Рік тому +3

    Amazing resource!! Thank you so much for sharing this video, Grant!!

  • @bryansailer5927
    @bryansailer5927 Рік тому

    With your videos I enjoy the honesty about the changes, mistakes and the time spent. While I am only a hobbyist at the moment it is frustrating when project take longer then expected. Understanding that it is a normal part of the process helps me appreciate the work even more.

  • @domin6168
    @domin6168 Рік тому +3

    Painting In Blender's sculpting mode, this will revolutionize the program so much that I'm excited about it.
    Oh and a nice wizard by the way ;D

  • @saptarshisamanta6856
    @saptarshisamanta6856 Рік тому

    Great work Grant! Loved it. Its clear and concise like all your other videos. Inspired me to work more on my own D&D themed minis :)

  • @user-nq6zu5lw2o
    @user-nq6zu5lw2o Рік тому +1

    Thanks for the great work. It was very interesting to watch her perform.

  • @jmelwak3
    @jmelwak3 Рік тому

    your videos are awesome! looking forward to taking more of your courses they really helped me so much!

  • @USBEN.
    @USBEN. Рік тому +1

    Sculpt mode painting removes a lot of texture management headache. I love it and want them to add more to it.

  • @beyondblender
    @beyondblender Рік тому

    Loving your work Grant, as I have done for years now. Happy New Year to you! 😊

  • @olgwoodart4996
    @olgwoodart4996 Рік тому +3

    Thank you so much for sharing your basic work flow. Mine sucks so really illuminating. I'll be "borrowing" some of your steps and throw into my workflow to see if it it can do a little better.

  • @buraktabakoglu
    @buraktabakoglu Рік тому +1

    at this point, whenever blender releases a new version, i notice it through your video titles :)

  • @lonelyberg1808
    @lonelyberg1808 4 місяці тому

    Thanks a lot Grant, I just finished your sculpting playlist

  • @Fadhelalmalki
    @Fadhelalmalki Рік тому +1

    This is very nice to expand my perception.. thanks Grant I just bought the whole package with GameDev TV two days ago excited to start learning ..I think this will help me with my skills in Programming with unity and making my own projects.

  • @owenrichards1418
    @owenrichards1418 Рік тому +3

    That was great, it's good to see the workflow and methods of using Blender's multires for characters. Since ZBrush has gone over to subscription, I'm counting down to when I have to decamp over to sculpting in Blender. Thanks for showing how it's done. Oh, and congrats on your new card!

  • @lazarus8453
    @lazarus8453 Рік тому +1

    It looks amazing .

  • @vinnypassmore5657
    @vinnypassmore5657 Рік тому +1

    Great stuff, thanks for sharing.

  • @leofyregard3321
    @leofyregard3321 Рік тому +1

    Excellent like always!

  • @BadNessie
    @BadNessie Рік тому

    Great video, as always! I love that you pointed out that "real life workflow" does not necessarily equal perfect world tutorial workflows. It's so easy to get lost in the thought it's "that easy and structured", even when it's not - not even for professionals like yourself. There's more to it, and that counts for (supposedly) everyone. So cheers for clarification! 👍

  • @AlexCheRaglia
    @AlexCheRaglia Рік тому +2

    Man, this reminds me a lot the wizard from Dungeon Keeper 2

  • @isabelasouza532
    @isabelasouza532 Рік тому

    absolutely amazing

  • @kenzietownsend6644
    @kenzietownsend6644 Рік тому

    I like that you always start with 2D. I think it helps outline the thing before it becomes 3D. I use Rebelle on my computer and Zen Brush on my phone to figure out the shape first before jumping into Blender.

  • @Mario543212
    @Mario543212 Рік тому

    Great video! love your content.

  • @jurajbednarik2518
    @jurajbednarik2518 Рік тому

    Very nice, thanks

  • @therandom802
    @therandom802 Рік тому +1

    Great video, I wish sculpting came easier for me. For the cloak…if you’re not ready to apply the shrink wrap, you can create a vertex group to keep part of your object from wrapping to the surface. Although in this case, it would’ve been extra work for no reason.

  • @PixulChef
    @PixulChef Рік тому +1

    I do enjoy watching your workflow. I am a little confused when you mentioned not being able to use the multi-res modifier in conjunction with shape-keys however as I have just finished a short facial animation where I used shape-keys on a lower poly head to deform for expressions in the viewport but had the render apply the full multi-res details and it worked a treat. Maybe I got lucky or I'm misinterpreting what you mean. I will say the shape keys need to create clean topology though as any crossover and the multi-res goes a bit nuts. Anyway thanks for more quality tuts

  • @CoachDucky
    @CoachDucky Рік тому

    Wow realy awesome

  • @shardaojha7558
    @shardaojha7558 Рік тому +2

    hello , can you make a tutorial video on how to make a house for games with room inside the house. It do not have to be a multi -level building . Only ground floor . Otherwise it will be to complex to understand

  • @serhiikotliarov7159
    @serhiikotliarov7159 Рік тому +3

    Thank you! That's a beautiful video. I really learn a lot from your channel. I am now in the beginning of my gamedev path. Although I have learnt a lot recently in a short period of time and I feel now that I know a decent amount of things I need for creating a character for example, I nevertheless can't figure it out what I really need to make a playable character or a nice game prop like a chest for example. I mean, when I watch tutorials I think: yes, I know that, I understand why it is here. But when I really get to work and make a character I get lost - I can't choose the right workflow, if you know what I mean. It feels like I have all the ingredients to make a sandwich and I know each of them separately, and also know that I just need to smack them together, but when I start "cooking" I am just looking at that god damn sandwich puzzle in a quandary =) Like, okay, I have sculpted this dog somehow, but how do I paint it? It is a high poly sculpt now. So, what do i don next? Do I need to retopologize it to be able to make a UV and than paint it? Or do i just split that high poly dog in part with a mask extract in sculpting mode, for example, and then just paint it with nodes? Or maybe I can just make a vertex paint and let it be?! And, yeah, I want to add hair all over the body! So, what do I do? Okay, if the dog is not for a game, I just want to pose it and render, then what workflow do i choose?! God, I get so confused and hence frustrated because of that.
    So, maybe, you could make a video to explain what workflows there are and why. Which one to choose in different cases. Which one is better for what, you know.
    Sorry for such a long comment. I like your channel and your work. Your Blunderbuss course got me going in hand painting and I made my hand painted dagger and uploaded it to Artstation!
    Thank you, Grant.

  • @naughtynome4491
    @naughtynome4491 Рік тому

    very cool

  • @bulentaydin6757
    @bulentaydin6757 Рік тому

    Enjoyed it...Thank you:)

  • @monkey.5075
    @monkey.5075 Рік тому +1

    amzing

  • @chaosordeal294
    @chaosordeal294 Рік тому +5

    Hey, Grant, could you do a whole video just on multires -- what it actually does, the techie walkthrough of setting it up, AND the artistic uses and potentials (with a detailed example)? I suspect I should be using it but I never do.
    Duplicating the potion bottle and turning it into a pouch -- good idea; always good to save some steps.
    You can vary the level of detail on an object by turning on dyntopo, choosing the scale of the new faces, and painting an area with the Simplify brush in sculpt mode. Doing this in wireframe mode makes the process much more readable. If you get ugly artifacts at the transitions, paint in a short transition area (same process), but use a face size that splits the difference. This is great for getting much more detail at the eyes and lips than on the cheeks and forehead, and the Simplify brush doesn't meaningfully change the topology.

    • @grabbitt
      @grabbitt  Рік тому +1

      Check my sculpting playlist I have one in there

    • @chaosordeal294
      @chaosordeal294 Рік тому

      @@grabbitt I probably should have searched your videos first. 😁

  • @adrianalcomendras6754
    @adrianalcomendras6754 Рік тому

    I'd love to see a step by step tutorial on how you make a character for miniature printing :) I'd be willing to buy that

  • @zombieghostmg
    @zombieghostmg Рік тому

    Great video, could you please make a video on the texturing process used in this video? I want to make quick, good looking materials in blender alone and this process looks like what I've been searching for.

  • @daredevildc261
    @daredevildc261 Рік тому

    Its amazing Grant! btw can you make a video for rigging a character like this?

  • @helloimvic7451
    @helloimvic7451 Рік тому

    Hey, I love your video so much. Help me alot during covid

  • @Ravend6
    @Ravend6 7 місяців тому

    need this full tutorial video!

  • @otherworlds9677
    @otherworlds9677 Рік тому +1

    Fantastic tutorial! Easy to follow as always. I'm hoping to get much better at hard surface modeling this winter, with a goal to both 3d print and animate in the end, with Blender and likely Unreal Engine. Starting with robots and machines. Definitely plan to move onto people and organic sculpting later.
    If you actually continue to utilize the Roko motion tracking, I would like to see more of that. Thanks for all the help.
    Just to let you know, your US display tablet link isn't working. Maybe outdated.

  • @mmal-rw3lk
    @mmal-rw3lk Рік тому

    amazinggg , please can u add for it an animations ? how to build bond then add smooth movement ?
    thanks a lot

  • @WaterShowsProd
    @WaterShowsProd Рік тому +1

    Great! Desperately need to upgrade my computer. I tried downloading Blender 3.4 and it wouldn't launch. Saw someone else with a 2011 Mac had the same problem. Haven't seen any official word on what the issue is, but I guess there aren't too many of us still running older machines like that. I'll just ask the wizard to summon a super workstation computer for me.

  • @ripsy
    @ripsy Рік тому

    Can you do a video on the vertex painting? Not sure what you mean when you say "pointy node"

  • @shubhamknightke1394
    @shubhamknightke1394 Рік тому +1

    ❤️❤️❤️

  • @razorsnaiper4695
    @razorsnaiper4695 2 місяці тому

    Hi Grant, when you are doing cloths and you sculpt in details do you need to retopologies them? As I understand you create simple mesh but if I want to add details I would add multiress to sculptin details but what's then? Do I apply it or I need to bake info on low poly version or do retopo?

  • @EnvyPurple
    @EnvyPurple Рік тому

    Hey Grant!
    Thanks for the video 😊
    I was wondering how much poly do you use for the character after using quadremesher? I have notice that my character when I'm rigging is not bending properly (I use 30k usually).
    Keep up the good work! I'm sculpting thanks to you, I've bought you're course on udemy (the orc) 🙂

  • @T-Bone511
    @T-Bone511 Рік тому

    Hey this is great!!! I have a question for you.

  • @cekconi1773
    @cekconi1773 Рік тому +1

    👍👍👍

  • @BizKit167
    @BizKit167 Рік тому +1

    How to add reference image to work with in the viewport? And how to merge all the bulbs into one piece? Like how to merge for example the bulbs in the legs and make them one piece?

    • @grabbitt
      @grabbitt  Рік тому +1

      Ctrl j to join then remesh

  • @ahmetomercicek5848
    @ahmetomercicek5848 Рік тому +1

    👍🏻

  • @3dpprofessor
    @3dpprofessor Рік тому

    How do you quickly switch between objects in sculpt mode? I always have to drop out to object mode to switch objects.

  • @adrianalcomendras6754
    @adrianalcomendras6754 Рік тому

    the vertex painting part and the render setup is amazing! would you consider doing a tutorial on it? I'd love to have a similar setup for my miniature renders :)

    • @grabbitt
      @grabbitt  Рік тому

      Yes

    • @adrianalcomendras6754
      @adrianalcomendras6754 Рік тому

      @@grabbitt could you also do a tutorial on how you did the turn table render? I really wanna know how to render my miniatures that way :)

    • @grabbitt
      @grabbitt  Рік тому

      @@adrianalcomendras6754 already done that. Search my channel 😀

  • @saltytree729
    @saltytree729 Рік тому

    grant can i ask a question? do you have a good fundamental drawing back ground? and how much is it needed for sculpting like this? im kicking myself because i can only draw advanced cylindrical forms for anatomy, like your drawings but without the faces, can you get by on just that? or should i improve my drawing skills like you

    • @grabbitt
      @grabbitt  Рік тому

      It helps to have a reasonable drawing background but it's not strictly essential

  • @thenotorious8382
    @thenotorious8382 Рік тому +4

    when you say 3 days of work? is it 24 *3 or few hours each day? because I make characters also but they take average of 11-14 hrs of work.

    • @grabbitt
      @grabbitt  Рік тому +3

      No around 13-15 hours in total

    • @thenotorious8382
      @thenotorious8382 Рік тому +3

      @@grabbitt Thanks for clarification and great character btw.

  • @raphaelrichter6950
    @raphaelrichter6950 Рік тому

    Hey, very cool video. One question. In what way do you put the individual objects together in order to be able to print them? Boolean, remesh ore onely join?

  • @myhobbychannel1292
    @myhobbychannel1292 Рік тому

    hi, another good tutorial, how did you make that string around that position, can you do a quick tuts on that topics.
    I have been following you since you started your channel

  • @philipmcdonnell7168
    @philipmcdonnell7168 Рік тому +1

    My Blender Benchmark for my graphics card is 46. Yours in 12110! 🤣 That's only 263x faster. Perhaps, I won't try this until I get a new laptop. 🤔

  • @kazimierzkoszel8295
    @kazimierzkoszel8295 Рік тому +1

    Great work! You said that it took you around 3 days to complete, so I'm really curious how much do you charge for work like this? I aspire to become freelancer in the future, so I'm trying ot get some knowledge in the topic.

    • @grabbitt
      @grabbitt  Рік тому +1

      Unfortunately i cannot say because that is unfair on the customer but I might do a separate video on that at some point

    • @kazimierzkoszel8295
      @kazimierzkoszel8295 Рік тому

      @@grabbitt Great, I would love to see that!

  • @hestedroschen
    @hestedroschen Рік тому

    A halflinger with beard - now where did that come from?

  • @CortVermin
    @CortVermin Рік тому

    hmm from another tutorial i did (on gamedevtv), you used the "dyntopo" with constant detail at around 20 if i remember correctly. did you change your approach? and "just" use the remesh now?
    and what i wonder the most, do you use the pen for everything or just for sculpting?

    • @grabbitt
      @grabbitt  Рік тому

      You can use dyntopo as well it doesn't make a lot of difference

    • @grabbitt
      @grabbitt  Рік тому +1

      I use a pen for sculpting and texturing only

    • @CortVermin
      @CortVermin Рік тому

      @@grabbitt ok thanks a lot :) i tried modeling with a pen but.. uff, that feels wired

  • @razorsnaiper4695
    @razorsnaiper4695 3 місяці тому

    Hi! Could you explain how does it get different colours when you doing remesh ( different parts of fingers have different colours same with ears ) ?

    • @grabbitt
      @grabbitt  3 місяці тому +1

      Look up face sets

  • @baskh9564
    @baskh9564 Рік тому

    we need course for this character please

  • @justicemagagane5737
    @justicemagagane5737 Рік тому +1

    Hey Mr Abbit
    Did you go to school for this or are you self taught? Also can you work for studio without qualifications if you are really good?

    • @grabbitt
      @grabbitt  Рік тому

      Self taught and u don't have to go to school for this

  • @jeetaghara_official
    @jeetaghara_official Рік тому

    Hello sir, at 14:08 how do you add that rope texture(modeling technique) on the potion flask

    • @grabbitt
      @grabbitt  Рік тому

      Just sculpting a torus

  • @katranitsa
    @katranitsa 10 місяців тому

    how you make rigging with no retopology? and 1 more how you parent extra objects (book) on bones?

    • @grabbitt
      @grabbitt  10 місяців тому +1

      You don't do rigging without retopo. Books you parent to a single bone

  • @bananacomputer9351
    @bananacomputer9351 Рік тому +1

    Any plan for full length paid course like this? :)

    • @grabbitt
      @grabbitt  Рік тому +1

      See the links in the description

  • @Errors404
    @Errors404 Рік тому +1

    How do i quickly make avg-high quality models thats highly optimise for games?

    • @regularguy3879
      @regularguy3879 Рік тому +1

      try out Dikko's entire character poly modeling process. It gives you a rather good result without the need to sculpt + retopo. It's a great tut and final mesh is relatively low poly. I don't think it would work for more realistic character though ua-cam.com/video/YCX54Nffuys/v-deo.html

    • @grabbitt
      @grabbitt  Рік тому +3

      I've got a course coming out soon for anime characters which will probably suit you

    • @Errors404
      @Errors404 Рік тому

      @@grabbitt Anime character? Even better🤣

  • @pr4shantishere
    @pr4shantishere Рік тому +1

    Can you provide the background reference image?

    • @grabbitt
      @grabbitt  Рік тому +3

      Because this is a paid for project I don't feel i can offer them this time

    • @pr4shantishere
      @pr4shantishere Рік тому

      @@grabbitt Oh ok, I can understand

  • @bryansailer5927
    @bryansailer5927 Рік тому

    How do I transfer the vertex paint from high poly to low poly model?

    • @grabbitt
      @grabbitt  Рік тому

      Baking

    • @bryansailer5927
      @bryansailer5927 Рік тому

      I have watched a few videos, but they were not very clear. Is the process similar to baking normals?

    • @grabbitt
      @grabbitt  Рік тому +1

      @@bryansailer5927 see my baking playlist

  • @CortVermin
    @CortVermin Рік тому

    sponserd by nvidia holy shit :O

  • @AlbertRosa
    @AlbertRosa Рік тому

    How would you rate the difficulty level for this?

  • @andersonrocha1132
    @andersonrocha1132 Рік тому

    where is the link of the course to do this mage?

    • @grabbitt
      @grabbitt  Рік тому +1

      I have no specific course for this but my character course is a very similar workflow

    • @andersonrocha1132
      @andersonrocha1132 Рік тому

      @@grabbitt this mage has clothes, weapon and hair, is much more complex then that monster. Me and anyone else would pay easy for a course fron this mage.

  • @VicenteRaiol
    @VicenteRaiol Рік тому +1

    ok, 3s por frame is crazy fast.

  • @PussInMass
    @PussInMass Рік тому +1

    sorry, I'm a newbie and I still don't really understand the purpose of the multiresolution modifier

    • @grabbitt
      @grabbitt  Рік тому +1

      Check my video on the subject

    • @PussInMass
      @PussInMass Рік тому

      @@grabbitt oh, so it's about performance of the workflow, thanks!

  • @damgam
    @damgam Рік тому

    Good content but induces motion sickness due to rapid frame movements. Unable to watch beyond 5 mins at a time.

    • @grabbitt
      @grabbitt  Рік тому +1

      Probably to fast on the time-lapse. Thanks for the feedback

  • @nascentnaga
    @nascentnaga Рік тому

    grant your PC might actually be able to play Forspoken

  • @ronaldbell7429
    @ronaldbell7429 Рік тому

    Really impressive. You've got a ton of skill and these videos are great. But... The one thing that seems odd is to start with this incredibly athletic torso for a guy you're about to give a white beard. It creates a dissonance that carriers over into the later figure. Part of good anatomy is also knowing bad anatomy. He's an old man. Let him be an old man ;)

    • @grabbitt
      @grabbitt  Рік тому

      He's a hafling actually and a very tough little guy🙂

    • @ronaldbell7429
      @ronaldbell7429 Рік тому

      @@grabbitt 🤔 I stand corrected 😁 After all, who knows the character better than the artist himself?

  • @Ssssshhhh
    @Ssssshhhh 11 місяців тому

    Why it's looking like Modi

  • @ruanganimasi3d789
    @ruanganimasi3d789 Рік тому +1

    Nice...is there a video in a realtime of this course? or maybe it will be the next your Ud**y course? it will be great :)

    • @grabbitt
      @grabbitt  Рік тому +1

      Closest is my character course

    • @ruanganimasi3d789
      @ruanganimasi3d789 Рік тому

      @@grabbitt did you mean "Blender anime course" ? i have bought for it, it is a great course, thx u, but i will wait for another character course sir :)

    • @grabbitt
      @grabbitt  Рік тому

      @@ruanganimasi3d789 I mean my sculpting character course with the ogre

  • @Ed-fs3xq
    @Ed-fs3xq Рік тому +1

    Sorry man but this is way too fast to get anything from

    • @grabbitt
      @grabbitt  Рік тому +2

      Yes this is meant for the intermediate to advanced members of the audience. I try and vary it with my content to help a variety of different people