Making a Halfling Wizard - Blender 3.4
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- Опубліковано 14 чер 2024
- #blender3d #3dartist
This video is a breakdown of how I made this halfling wizard character with lots of useful hints and tips to making your own models in Blender3
Special thanks to NVIDIA and the RTX4090 find out more here:
www.nvidia.com/en-us/studio/
For an in depth explanation of the techniques taught here then try out my low cost courses:
My Character Course Coupon Code: www.gamedev.tv/p/blender-char...
My Dragon course Coupon code:
www.gamedev.tv/p/blender-drag...
Say Thanks: paypal.me/grantabbitt
My Website: www.gabbitt.co.uk
Discord: / discord
Chapters
0:00 Start
0:54 Adding background images
1:05 Blobbing out the shape
1:43 1st level of detail
2:37 About the project - www.battleroundsgame.com
3:46 fingers
4:37 Feet
4:55 Remeshing
5:35 Clothing
8:20 - 3D Printing
9:20 Linked duplicates
9:38 Brushes
11:15 My Kit & Setup
12:30 Multires advantages
12:46 Beard
13:20 Texture Brushes
15:30 Workflow
16:16 Rigging
19:17 Vertex Painting
Learn the basics of Blender 3: • Learn Blender 3 for Co...
Learn texture painting: • Learn Texture Painting...
Learn Sculpting playlist: • Learn Sculpting in Ble...
recommended graphics tablet:
I use a graphics tablet to paint with and my recommendations are written below:
Ultimate Buyers guide - • Graphics Tablets - Ult...
Display Tablet
my choices:_
Display Tablet
XP Pen pro 16 - 22
UK - amzn.to/3Itzrgy
US - amzn.to/2OMIoY4
Graphics Tablet
Wacom one
UK - amzn.to/39drH1C
US - amzn.to/3jrGGd2
I'm currently in your character creator course, but as I'm primarily learning blender to 3d print characters for d&d, I sincerely appreciate this video!
Thanks Grant!
These breakdown videos with all the steps explained is pure gold for me who is trying to do exactly that!
I really appreciate this type of videos. I'm in the middle of your character creation course but these additional tricks/tips are very helpful!
Amazing resource!! Thank you so much for sharing this video, Grant!!
With your videos I enjoy the honesty about the changes, mistakes and the time spent. While I am only a hobbyist at the moment it is frustrating when project take longer then expected. Understanding that it is a normal part of the process helps me appreciate the work even more.
Painting In Blender's sculpting mode, this will revolutionize the program so much that I'm excited about it.
Oh and a nice wizard by the way ;D
Great work Grant! Loved it. Its clear and concise like all your other videos. Inspired me to work more on my own D&D themed minis :)
Thanks for the great work. It was very interesting to watch her perform.
your videos are awesome! looking forward to taking more of your courses they really helped me so much!
Sculpt mode painting removes a lot of texture management headache. I love it and want them to add more to it.
Loving your work Grant, as I have done for years now. Happy New Year to you! 😊
Thank you so much for sharing your basic work flow. Mine sucks so really illuminating. I'll be "borrowing" some of your steps and throw into my workflow to see if it it can do a little better.
at this point, whenever blender releases a new version, i notice it through your video titles :)
Thanks a lot Grant, I just finished your sculpting playlist
This is very nice to expand my perception.. thanks Grant I just bought the whole package with GameDev TV two days ago excited to start learning ..I think this will help me with my skills in Programming with unity and making my own projects.
That was great, it's good to see the workflow and methods of using Blender's multires for characters. Since ZBrush has gone over to subscription, I'm counting down to when I have to decamp over to sculpting in Blender. Thanks for showing how it's done. Oh, and congrats on your new card!
It looks amazing .
Great stuff, thanks for sharing.
Excellent like always!
Great video, as always! I love that you pointed out that "real life workflow" does not necessarily equal perfect world tutorial workflows. It's so easy to get lost in the thought it's "that easy and structured", even when it's not - not even for professionals like yourself. There's more to it, and that counts for (supposedly) everyone. So cheers for clarification! 👍
Man, this reminds me a lot the wizard from Dungeon Keeper 2
absolutely amazing
I like that you always start with 2D. I think it helps outline the thing before it becomes 3D. I use Rebelle on my computer and Zen Brush on my phone to figure out the shape first before jumping into Blender.
Great video! love your content.
Very nice, thanks
Great video, I wish sculpting came easier for me. For the cloak…if you’re not ready to apply the shrink wrap, you can create a vertex group to keep part of your object from wrapping to the surface. Although in this case, it would’ve been extra work for no reason.
I do enjoy watching your workflow. I am a little confused when you mentioned not being able to use the multi-res modifier in conjunction with shape-keys however as I have just finished a short facial animation where I used shape-keys on a lower poly head to deform for expressions in the viewport but had the render apply the full multi-res details and it worked a treat. Maybe I got lucky or I'm misinterpreting what you mean. I will say the shape keys need to create clean topology though as any crossover and the multi-res goes a bit nuts. Anyway thanks for more quality tuts
Wow realy awesome
hello , can you make a tutorial video on how to make a house for games with room inside the house. It do not have to be a multi -level building . Only ground floor . Otherwise it will be to complex to understand
Thank you! That's a beautiful video. I really learn a lot from your channel. I am now in the beginning of my gamedev path. Although I have learnt a lot recently in a short period of time and I feel now that I know a decent amount of things I need for creating a character for example, I nevertheless can't figure it out what I really need to make a playable character or a nice game prop like a chest for example. I mean, when I watch tutorials I think: yes, I know that, I understand why it is here. But when I really get to work and make a character I get lost - I can't choose the right workflow, if you know what I mean. It feels like I have all the ingredients to make a sandwich and I know each of them separately, and also know that I just need to smack them together, but when I start "cooking" I am just looking at that god damn sandwich puzzle in a quandary =) Like, okay, I have sculpted this dog somehow, but how do I paint it? It is a high poly sculpt now. So, what do i don next? Do I need to retopologize it to be able to make a UV and than paint it? Or do i just split that high poly dog in part with a mask extract in sculpting mode, for example, and then just paint it with nodes? Or maybe I can just make a vertex paint and let it be?! And, yeah, I want to add hair all over the body! So, what do I do? Okay, if the dog is not for a game, I just want to pose it and render, then what workflow do i choose?! God, I get so confused and hence frustrated because of that.
So, maybe, you could make a video to explain what workflows there are and why. Which one to choose in different cases. Which one is better for what, you know.
Sorry for such a long comment. I like your channel and your work. Your Blunderbuss course got me going in hand painting and I made my hand painted dagger and uploaded it to Artstation!
Thank you, Grant.
very cool
Enjoyed it...Thank you:)
Glad you enjoyed it
amzing
Hey, Grant, could you do a whole video just on multires -- what it actually does, the techie walkthrough of setting it up, AND the artistic uses and potentials (with a detailed example)? I suspect I should be using it but I never do.
Duplicating the potion bottle and turning it into a pouch -- good idea; always good to save some steps.
You can vary the level of detail on an object by turning on dyntopo, choosing the scale of the new faces, and painting an area with the Simplify brush in sculpt mode. Doing this in wireframe mode makes the process much more readable. If you get ugly artifacts at the transitions, paint in a short transition area (same process), but use a face size that splits the difference. This is great for getting much more detail at the eyes and lips than on the cheeks and forehead, and the Simplify brush doesn't meaningfully change the topology.
Check my sculpting playlist I have one in there
@@grabbitt I probably should have searched your videos first. 😁
I'd love to see a step by step tutorial on how you make a character for miniature printing :) I'd be willing to buy that
Great video, could you please make a video on the texturing process used in this video? I want to make quick, good looking materials in blender alone and this process looks like what I've been searching for.
Its amazing Grant! btw can you make a video for rigging a character like this?
Hey, I love your video so much. Help me alot during covid
Glad to hear!
need this full tutorial video!
Fantastic tutorial! Easy to follow as always. I'm hoping to get much better at hard surface modeling this winter, with a goal to both 3d print and animate in the end, with Blender and likely Unreal Engine. Starting with robots and machines. Definitely plan to move onto people and organic sculpting later.
If you actually continue to utilize the Roko motion tracking, I would like to see more of that. Thanks for all the help.
Just to let you know, your US display tablet link isn't working. Maybe outdated.
Thanks
amazinggg , please can u add for it an animations ? how to build bond then add smooth movement ?
thanks a lot
Great! Desperately need to upgrade my computer. I tried downloading Blender 3.4 and it wouldn't launch. Saw someone else with a 2011 Mac had the same problem. Haven't seen any official word on what the issue is, but I guess there aren't too many of us still running older machines like that. I'll just ask the wizard to summon a super workstation computer for me.
Can you do a video on the vertex painting? Not sure what you mean when you say "pointy node"
❤️❤️❤️
Hi Grant, when you are doing cloths and you sculpt in details do you need to retopologies them? As I understand you create simple mesh but if I want to add details I would add multiress to sculptin details but what's then? Do I apply it or I need to bake info on low poly version or do retopo?
Hey Grant!
Thanks for the video 😊
I was wondering how much poly do you use for the character after using quadremesher? I have notice that my character when I'm rigging is not bending properly (I use 30k usually).
Keep up the good work! I'm sculpting thanks to you, I've bought you're course on udemy (the orc) 🙂
30k works well
Hey this is great!!! I have a question for you.
👍👍👍
How to add reference image to work with in the viewport? And how to merge all the bulbs into one piece? Like how to merge for example the bulbs in the legs and make them one piece?
Ctrl j to join then remesh
👍🏻
How do you quickly switch between objects in sculpt mode? I always have to drop out to object mode to switch objects.
Alt q
the vertex painting part and the render setup is amazing! would you consider doing a tutorial on it? I'd love to have a similar setup for my miniature renders :)
Yes
@@grabbitt could you also do a tutorial on how you did the turn table render? I really wanna know how to render my miniatures that way :)
@@adrianalcomendras6754 already done that. Search my channel 😀
grant can i ask a question? do you have a good fundamental drawing back ground? and how much is it needed for sculpting like this? im kicking myself because i can only draw advanced cylindrical forms for anatomy, like your drawings but without the faces, can you get by on just that? or should i improve my drawing skills like you
It helps to have a reasonable drawing background but it's not strictly essential
when you say 3 days of work? is it 24 *3 or few hours each day? because I make characters also but they take average of 11-14 hrs of work.
No around 13-15 hours in total
@@grabbitt Thanks for clarification and great character btw.
Hey, very cool video. One question. In what way do you put the individual objects together in order to be able to print them? Boolean, remesh ore onely join?
Remesh
@@grabbitt thx 😊
hi, another good tutorial, how did you make that string around that position, can you do a quick tuts on that topics.
I have been following you since you started your channel
Just a sculpted torus, nothing complicated
@@grabbitt thanks
My Blender Benchmark for my graphics card is 46. Yours in 12110! 🤣 That's only 263x faster. Perhaps, I won't try this until I get a new laptop. 🤔
Great work! You said that it took you around 3 days to complete, so I'm really curious how much do you charge for work like this? I aspire to become freelancer in the future, so I'm trying ot get some knowledge in the topic.
Unfortunately i cannot say because that is unfair on the customer but I might do a separate video on that at some point
@@grabbitt Great, I would love to see that!
A halflinger with beard - now where did that come from?
hmm from another tutorial i did (on gamedevtv), you used the "dyntopo" with constant detail at around 20 if i remember correctly. did you change your approach? and "just" use the remesh now?
and what i wonder the most, do you use the pen for everything or just for sculpting?
You can use dyntopo as well it doesn't make a lot of difference
I use a pen for sculpting and texturing only
@@grabbitt ok thanks a lot :) i tried modeling with a pen but.. uff, that feels wired
Hi! Could you explain how does it get different colours when you doing remesh ( different parts of fingers have different colours same with ears ) ?
Look up face sets
we need course for this character please
Hey Mr Abbit
Did you go to school for this or are you self taught? Also can you work for studio without qualifications if you are really good?
Self taught and u don't have to go to school for this
Hello sir, at 14:08 how do you add that rope texture(modeling technique) on the potion flask
Just sculpting a torus
how you make rigging with no retopology? and 1 more how you parent extra objects (book) on bones?
You don't do rigging without retopo. Books you parent to a single bone
Any plan for full length paid course like this? :)
See the links in the description
How do i quickly make avg-high quality models thats highly optimise for games?
try out Dikko's entire character poly modeling process. It gives you a rather good result without the need to sculpt + retopo. It's a great tut and final mesh is relatively low poly. I don't think it would work for more realistic character though ua-cam.com/video/YCX54Nffuys/v-deo.html
I've got a course coming out soon for anime characters which will probably suit you
@@grabbitt Anime character? Even better🤣
Can you provide the background reference image?
Because this is a paid for project I don't feel i can offer them this time
@@grabbitt Oh ok, I can understand
How do I transfer the vertex paint from high poly to low poly model?
Baking
I have watched a few videos, but they were not very clear. Is the process similar to baking normals?
@@bryansailer5927 see my baking playlist
sponserd by nvidia holy shit :O
How would you rate the difficulty level for this?
Advanced I guess
where is the link of the course to do this mage?
I have no specific course for this but my character course is a very similar workflow
@@grabbitt this mage has clothes, weapon and hair, is much more complex then that monster. Me and anyone else would pay easy for a course fron this mage.
ok, 3s por frame is crazy fast.
sorry, I'm a newbie and I still don't really understand the purpose of the multiresolution modifier
Check my video on the subject
@@grabbitt oh, so it's about performance of the workflow, thanks!
Good content but induces motion sickness due to rapid frame movements. Unable to watch beyond 5 mins at a time.
Probably to fast on the time-lapse. Thanks for the feedback
grant your PC might actually be able to play Forspoken
Really impressive. You've got a ton of skill and these videos are great. But... The one thing that seems odd is to start with this incredibly athletic torso for a guy you're about to give a white beard. It creates a dissonance that carriers over into the later figure. Part of good anatomy is also knowing bad anatomy. He's an old man. Let him be an old man ;)
He's a hafling actually and a very tough little guy🙂
@@grabbitt 🤔 I stand corrected 😁 After all, who knows the character better than the artist himself?
Why it's looking like Modi
Nice...is there a video in a realtime of this course? or maybe it will be the next your Ud**y course? it will be great :)
Closest is my character course
@@grabbitt did you mean "Blender anime course" ? i have bought for it, it is a great course, thx u, but i will wait for another character course sir :)
@@ruanganimasi3d789 I mean my sculpting character course with the ogre
Sorry man but this is way too fast to get anything from
Yes this is meant for the intermediate to advanced members of the audience. I try and vary it with my content to help a variety of different people