How to Mix Two Materials Together in Blender (Tutorial)

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  • Опубліковано 18 жов 2024

КОМЕНТАРІ • 70

  • @RyanKingArt
    @RyanKingArt  Рік тому +3

    ❄Snowy Ground Tutorial: ua-cam.com/video/2-AemQqVBGI/v-deo.html
    ❄Snowy Ground Material: ryankingart.gumroad.com/l/snowy-ground
    🪨Rock Cave Tutorial: ua-cam.com/video/Bs2El4JOvcc/v-deo.html
    🪨Rock Cave Material: ryankingart.gumroad.com/l/rock-cave

  • @ДенисАлмаший
    @ДенисАлмаший Рік тому +8

    Sir, in whole UA-cam, you're the most badass content creator when it comes to procedural textures in Blender. Thanks for all your work!

  • @Harunoraiu
    @Harunoraiu 5 місяців тому

    I was looking for how to properly create this thing with nodes for a 3 freaking days and you, sir, made my life a little bit easer for now on. Thank you

  • @Xenocraft
    @Xenocraft Рік тому +6

    Was literally just wondering how i was gonna do this. Your videos are always perfectly timed. Another great explanation, thank you so much lol.

  • @georgiosrigas8094
    @georgiosrigas8094 Рік тому +1

    Excellent once again. Thank you!

  • @josephbrandenburg4373
    @josephbrandenburg4373 Рік тому +2

    in case anyone is wondering: there is a performance cost to mixing BSDF's -- Blender has to sample *each* BSDF, so you end up saving a lot of time if you mix the textures and use a single BSDF. You save even more time by baking! So if you're going to bake it in the end, it isn't worth the trouble to mix the textures instead, since the result is identical.

  • @craigbaker6382
    @craigbaker6382 Рік тому +1

    Thank you for this very clear tutorial. I am learning Blender more and more each day and, like learning a language, the 'sentences' are now forming instead of me translating 'individual words'.
    This specific tutorial is perfectly timed in my Blender comprehension. I am inspired to wonder if there is a way to add nodes to this to make the snow vs rock differences based on their height within the various displacements either at the bump level or in a larger context of say a whole mountain terrain.
    So procedural based on height but in multiple factorings of height.

    • @RyanKingArt
      @RyanKingArt  Рік тому

      yes there are ways to do that. maybe I can make a video on it sometime.

  • @wTom59778
    @wTom59778 Рік тому

    Very helpful! Never seen anyone explain this before, thanks

  • @mangoesfly1594
    @mangoesfly1594 Рік тому

    Just what I was looking for. Big thanks!

  • @blenderstuffs
    @blenderstuffs Рік тому +2

    Amazing 🤩🤩

  • @sergiopatil7632
    @sergiopatil7632 9 місяців тому +1

    Thanks Man

  • @sadksirin4144
    @sadksirin4144 Рік тому

    great tutorial as always thanks !

  • @ajstyles8998
    @ajstyles8998 Рік тому

    Awesome thanks. And how to use the pattern of wave texture on the top of image texture without blocking the colour of image texture. Like how to add the only lining pattern of wave texture on top of image on products? Plz help

  • @arifinaja963
    @arifinaja963 Рік тому +1

    Finally my dude..!!! Finally..!!!

  • @sherlockholmes7625
    @sherlockholmes7625 Рік тому

    thank you

  • @ViniciusRocha23
    @ViniciusRocha23 Рік тому

    Thanks mate, yoy really saved my life! You´re the best! \m/

  • @kenzietownsend6644
    @kenzietownsend6644 Рік тому

    Brilliant

  • @orplecgstudio-aliaksandrts3034
    @orplecgstudio-aliaksandrts3034 7 місяців тому

    Great Tutorial as always !! Thank you so much !!
    BTW , is there any way to add material that was created for other object into shader editor to mix it with current one? at this moment i can only copy material and add it into shader editor and mix it. But i do not want to make any copies. I want to have one that will be mixed with others in other places and always will be updated if i change something with this material in any places.
    Thank you in advance.

  • @hybridphoenix7766
    @hybridphoenix7766 Рік тому +1

    Can you do a video on how you can add in surface imperfections to your materials in the Sahder tab? Assume I have metal panels, but I want to make the edges slightly grungey.

    • @RyanKingArt
      @RyanKingArt  Рік тому

      thanks for the tutorial request 👍‍

  • @sithumsriisankabandara1373
    @sithumsriisankabandara1373 Рік тому

    as always, a nice video. Thank u and can you plz show us how to save this kind of textures to use it in another projects

    • @RyanKingArt
      @RyanKingArt  Рік тому +1

      watch my tutorial on how to use the asset browser.

  • @jeffspinner6579
    @jeffspinner6579 Рік тому +1

    Hey, I wondered why sometimes things copied and sometimes they didn't... I needed to ensure I had a node actively selected. Tyvm! Not for nothin' but Idk how to mix displacement textures for the two or more... I tried Vector Math Add and Multiply, ng. You used a mix shader color lighten... Yoo hoo!

    • @RyanKingArt
      @RyanKingArt  Рік тому

      Thanks for watching! Glad it helped.

  • @worldkeyvideo9080
    @worldkeyvideo9080 Рік тому +1

    I am intrested in why you chose not to make a snow group node and a rock wall group node before creating the new material. I find making groups is more useful especially when I am mixing a material between several different objects. For example I had a dust group node that I added to many objects. Then any changes I made to the dust group node applied those changes to multiple objects.

    • @RyanKingArt
      @RyanKingArt  Рік тому

      Yes you could totally do that too. either way will work fine.

  • @killuamckenna4532
    @killuamckenna4532 Місяць тому

    What to do if I want to keep the displacement of both the material in the place where those particular materials are, for example my plane has one rock and one ground texture and both have there displacement, but if I want to mix both material, will I be only able to use displacement from any single material?

  • @Gygantis3DRullz
    @Gygantis3DRullz Рік тому

    how do you paint a texture onto a premade texture? for example panting Procedure Gold on procedural wood. or how to make a procedural texture into a paint in blender.

  • @rahko_i
    @rahko_i Рік тому +1

    This just has the problem that if you now want to change the original material, you have to copy all the changes to the copied nodes in the mixed material. Is there a way to do the combination non-destrcutively?

  • @marsmotion
    @marsmotion Рік тому

    would be good to use the same mask as the factor to mix the height or displacements together as you used for the shaders themselves

  • @PowersVideo3D
    @PowersVideo3D Рік тому

    I thought you don't need a subdivided plane if you're using adaptive subdivision to get displacement mesh info. Doesn't a displacement map work even on simple meshes with adaptive subdivision?

  • @РоманЛебідь-ш3ы

    Hay RyanKingArt, do you know the way to convert generated material to the seamless maps?

  • @rajatuppal4232
    @rajatuppal4232 Рік тому

    Can you teach us how to make a big ship like titanic i really want to to make a tutorial on this because i love your work mate

  • @jeffreyspinner9720
    @jeffreyspinner9720 Рік тому

    Given you're going down this random walk, I coming from UE4's shading system where AOs are a socket _unlike_ Blender not having one in the "everything node but AO" Principled BDSF, it would be nice to get a definitive way to add/mix/overlay with or without a color ramp to use the AO (local or not) stuck into the color socket of the Principled BDSF...
    Additionally, I wonder from an efficiency perspective, does procedural textures use as much GPU memory as a texture based shading system? I know the texture based one renders faster (depending on how high the resolution is...)
    Given your expertise with procedural shading in Blender, making a series where you show how to get all your procedural textures into UE4 (Unity sucks, no bias, honest, I tested both) may be something that ppl would be interested in.
    Not all bakes are trivial. I literally had to use Marmoset Toolbag for a good AO bake and sometimes normal bake, so I just use Marmoset now. Not all shaders are bakeable* (more than one shader mixed, as a texture like this video)... unless that's not true, I just stick an emission node between the mix shader node output and the texture out... ffs I have to try that...) and you're just holding out on us (I can't find ANYTHING about baking out shaders made with more than one shader still, paid or free.)
    *I made up my own word! Nothing can keep me brained chained to the ordinary!

  • @sarcasme-_-6549
    @sarcasme-_-6549 Рік тому

    I'm using an image texture but it only shows 1 of the tuxtures when I paint...

  • @capitalplayground
    @capitalplayground Рік тому

    Is it possible to bake this?

  • @Curva3D
    @Curva3D Рік тому +1

    Can you please teach us how to make real skin in a blender, for example, I sculpted a famous character and I want to put the material that matches reality from a picture and I want to add details, but all the methods did not work for me

    • @RyanKingArt
      @RyanKingArt  Рік тому +1

      thanks for the tutorial request. 👍‍

    • @Curva3D
      @Curva3D Рік тому

      @@RyanKingArt thank youuu, and please if you know how we can download a quad remasher addon for free

  • @Meerkat000
    @Meerkat000 Місяць тому

    @4:04

  • @p.l.3568
    @p.l.3568 Рік тому

    One thing anoyed me on the snow material, is the look like more ice snow then a real snow

  • @ambrishsingh7363
    @ambrishsingh7363 Рік тому

    👍👍👍

  • @nubithecreator
    @nubithecreator Рік тому

    How do you keep predicting what I really want to learn 😩😩

    • @RyanKingArt
      @RyanKingArt  Рік тому +1

      I don't know. : ) But I try to make a tutorial if I get a lot of requests for it.

  • @Meerkat000
    @Meerkat000 Місяць тому

    Amazed were here in a 3d program and your taking the time to tell us how to "copy paste"
    ...next

  • @domfel2123
    @domfel2123 Місяць тому

    Best of luck in finding a girlfriend!

  • @rajatuppal4232
    @rajatuppal4232 Рік тому

    Can you teach us how to make a big ship like titanic i really want to to make a tutorial on this because i love your work mate