An excellent tutorial, I've been playing around with all the aspects you've shown here but this is a higher level than I really understand yet, I'll watch this a few more times in the coming days to absorb it into my brain. Thank you for sharing!
Hey mate. I've read a couple of comments regarding the video being hard to follow. I understand why they say that, because the pacing is rather quick, but I particularly find it nicer that way. Also guys, you may want to get familiar with some of the basic shading nodes and stuff in Blender before checking out this tutorial. I think that, because of the nature of this particular video, it's super necessary to have some basic shading knowledge, and be aware of the nodes that the Shading editor has to offer (no need to understand how they work right away, just what you can use them for). Don't need to make this slower pal, you can always pause it and go back if you missed something. Great invention that one. Keep it up partner, cheers.
Excellent tutorial and excellent and very effective and useful material. And great as a learning tool, plenty of ideas and knowledge to use on every material I can come up ...
I was duplicating another plane with another texture and make the displacement a bit higher so the details will appear a little bit above the other texture, and honestly somehow it works😂 But this tutorial really makes sense ! Thank you 🙏🏽 Also a project file would be very appreciated so we can follow along!
hey thank you so much for this tutorial! it's really, really good :) I have one question: at 4:50, is there any reason you use vertex painting over texture painting? it seems like the former is more complicated because you need to set up the color attribute and then import it into the shader with the extra input node. does it offer some advantage over texture painting?
This video is gorgeous treasure in the sea. I've never seen a tutorial like this before. much control over the texture's and nice real world looking blending. Only worry is that it's need so much performance for only one material
Gahdayum! That was a good tutorial, no faffing about. Pure information from start to finish! Thank you! Subbed and probably gonna binge all the previous videos too!
Amazing demo for a super realistic effect. I feel that sometimes some of the nodes and their settings weren't explained too well but a few repeat watches and slowing the video down will help. Still way better than most material explanations!
Works perfectly!!! Would be great you append a node group tutorial so we could have only the settings in bars to change like attributes layers (choose bump, flat, dark, etc), the falloff of which attribute, the amount of displacement, etc. Great work!
Just a few quick notes: when you start off with the brick texture and say you want to make this a bit bigger, it sounds as if you want the texture i.e. bricks to be bigger, however scaling up the coordinates makes the texture appear smaller. Without explaining this it can be very confusing for beginners. The other thing is, after adding the displacement texture and turning on the Adaptive Subdivision we see you adding subdivisions to the plane mesh without any need for it since the Adaptive Subdivision even works on a simple plane with only 4 vertices, so subdividing the real mesh only adds unnecessary complexity to the object.
Great job ! Poliigon node tree could make it a little easier. I’ve grouped you nodes to make a simple one which only require to plug the images in and that goes up to four materials.
Great tutorial style. Thank you. Wondering about your approach in tiling textures in the same material setup, to break up tiling effect? Maybe you cover this in your other content even if paid?
I think in his approach you do not need to worry that much about tiling effects, since the break up is achieved by having some gaps between bricks filled with plaster irregularly and also irregular patches of plaster covering bricks in other parts. All this helps avoiding a too strong tiling effect.
Thanks, very interesting tutorial. Any way can we get a picture of the node tree, if they are labeled and clear to see it would be very helpful. It was fast but that's how it is now. We need to stop catering to the younger people that don't have the patience to work it out in the time it does take, just so they watch the video. But I also understand if you guys are busy, making what videos you can , it is what it is. If they want to learn, it takes time.
Hello Rob. Perfect experience, but I have a little question) What is difference between maps "cleanup_displacement" and simple "displacement". Help me please)
Really loved your video, no one else on UA-cam has a tutorial on hyper realistic aged bricks like you. Unfortunately at times it was hard for me to keep up, is it possible to share the blender file with us so we can see the tree node up close????? Thank you ❤❤
Very truly said..😢, specially due to quick switch between complete node tree, distraction start from math operation and with your quick voice and background sound mixing, we are just listening as cow listen.
@RobTuytel yes this is exactly what i have been trying to find for months but it is difficult to fallow and keep up with you. If a video has really good info i would not mind if it was like a hour long. Good work though and you make amazing things.
great tutorial.. perfect result.i love it🤩 i have some questions. the way you used for shading is a bit complicated and also much professional.it's awesome. how can i start to understand the these steps as beginner. for example min 5 (subtract node) till the end. is there any course that i learn the way you make this material (like professional) !?
he does it with the node setup where he blends the height of the two textures. the bricks that poke through presumably have very high height values, and as he pulls back on the height of the plaster texture, the highest points of the brick texture start to poke through. it's a great effect and the way he does it is super clever.
@@RobTuytelaw your English is really good! if you do want a tip, though, I notice that you use the present continuous tense a lot: "we are duplicating the mix node", "we are putting the alpha into the factor", "now we are mixing these [textures] with an extra mix node", etc. this isn't *wrong*, but in some cases it sounds a little strange to a native speaker. try simplifying to the plain old present tense: "we duplicate the mix node", "we put the alpha into the factor", "we mix these textures with an extra mix node". you could also use the imperative mood, so that you're telling the viewer what to do, instead of describing what you're doing: "duplicate the mix node"; "put the alpha into the factor", "use an extra mix node to combine these textures". anyway, this is pretty subtle, so make of it what you will-but i hope it's somewhat helpful, because this video was *super* helpful to me :)
A valuable tutorial! The title should be How to blend two materials in blender (Realistic). I think this should be on the top results for a tutorial on blending materials. Feedback: The video is too fast. Maybe slow it down a little bit next time.
That's right, not every material has good dispplacement. However, i'm very critic on what we upload on Polyhaven to deliver the best experience for the user
@@RobTuytel In drive when you want to share a public link you have to click the three-dot menu beside the file or folder, share>share (not copy link) then change general access from restricted to anyone with the link 👍
An excellent tutorial, I've been playing around with all the aspects you've shown here but this is a higher level than I really understand yet, I'll watch this a few more times in the coming days to absorb it into my brain. Thank you for sharing!
Hey mate. I've read a couple of comments regarding the video being hard to follow.
I understand why they say that, because the pacing is rather quick, but I particularly find it nicer that way.
Also guys, you may want to get familiar with some of the basic shading nodes and stuff in Blender before checking out this tutorial.
I think that, because of the nature of this particular video,
it's super necessary to have some basic shading knowledge, and be aware of the nodes that the Shading editor has to offer (no need to understand how they work right away, just what you can use them for).
Don't need to make this slower pal, you can always pause it and go back if you missed something. Great invention that one.
Keep it up partner, cheers.
Agree bro pausing and reading the nodes he’s using is completely fine if you wanna follow step by step
I agree with you, I don't understand much if what he did because I know that I don't know enough to follow.
@@jupiterloverful going to take some basic shading knowledge
@@officialdreamplayz yup, thats the movement.
Thanks for the fantastic tutorial - 12 minutes packed with valuable insights!
Hope to make some more if there is enough interest :)
That's what I Need the most rn!!!!!!!!!!!!!!Thanks
The legend from polyhaven 😄 subscribed
03:06 I can't find the texture in the description. Do I need to buy your Patreon membership to get access to it?.
Good job
Super compact informative tutorial. Please do more like this.👍
Excellent tutorial and excellent and very effective and useful material. And great as a learning tool, plenty of ideas and knowledge to use on every material I can come up ...
I was duplicating another plane with another texture and make the displacement a bit higher so the details will appear a little bit above the other texture, and honestly somehow it works😂
But this tutorial really makes sense ! Thank you 🙏🏽
Also a project file would be very appreciated so we can follow along!
hey thank you so much for this tutorial! it's really, really good :) I have one question: at 4:50, is there any reason you use vertex painting over texture painting? it seems like the former is more complicated because you need to set up the color attribute and then import it into the shader with the extra input node. does it offer some advantage over texture painting?
Amazing video! Just what I needed. 🤙🏻
This video is gorgeous treasure in the sea. I've never seen a tutorial like this before. much control over the texture's and nice real world looking blending. Only worry is that it's need so much performance for only one material
Gahdayum! That was a good tutorial, no faffing about. Pure information from start to finish! Thank you! Subbed and probably gonna binge all the previous videos too!
I was simply looking for a method to mix textures and I find this amazing tutorial. This enlight my way. Thanks for your job
I seem to be having a problem with the seams 'extra' being misaligned with the brick even though it uses the same mapping. great tutorial nonetheless!
Amazing demo for a super realistic effect. I feel that sometimes some of the nodes and their settings weren't explained too well but a few repeat watches and slowing the video down will help. Still way better than most material explanations!
Works perfectly!!! Would be great you append a node group tutorial so we could have only the settings in bars to change like attributes layers (choose bump, flat, dark, etc), the falloff of which attribute, the amount of displacement, etc. Great work!
Just a few quick notes: when you start off with the brick texture and say you want to make this a bit bigger, it sounds as if you want the texture i.e. bricks to be bigger, however scaling up the coordinates makes the texture appear smaller. Without explaining this it can be very confusing for beginners.
The other thing is, after adding the displacement texture and turning on the Adaptive Subdivision we see you adding subdivisions to the plane mesh without any need for it since the Adaptive Subdivision even works on a simple plane with only 4 vertices, so subdividing the real mesh only adds unnecessary complexity to the object.
This is so cool! Learnt this in his environment course. Just a tip, for my man, node wrangler will change your life!
amazing tut, appreciate bro!
Amazing tut!
First: thank you very much for this tutorial. Second: I find the music distracting since I need to focus on the tutorial. Anyway: I will try this.
thanks for the feedback!
except plane how we can apply this texture some other shape like house top or cave?
Wow very cool ! Huge Thanks !
Great job ! Poliigon node tree could make it a little easier. I’ve grouped you nodes to make a simple one which only require to plug the images in and that goes up to four materials.
Great tutorial style. Thank you. Wondering about your approach in tiling textures in the same material setup, to break up tiling effect? Maybe you cover this in your other content even if paid?
I think in his approach you do not need to worry that much about tiling effects, since the break up is achieved by having some gaps between bricks filled with plaster irregularly and also irregular patches of plaster covering bricks in other parts. All this helps avoiding a too strong tiling effect.
Absolutely, you are a genius, thank you so much.
Thanks, very interesting tutorial. Any way can we get a picture of the node tree, if they are labeled and clear to see it would be very helpful. It was fast but that's how it is now. We need to stop catering to the younger people that don't have the patience to work it out in the time it does take, just so they watch the video. But I also understand if you guys are busy, making what videos you can , it is what it is. If they want to learn, it takes time.
Hello Rob. Perfect experience, but I have a little question) What is difference between maps "cleanup_displacement" and simple "displacement".
Help me please)
How would someone go about baking this ?
Really loved your video, no one else on UA-cam has a tutorial on hyper realistic aged bricks like you. Unfortunately at times it was hard for me to keep up, is it possible to share the blender file with us so we can see the tree node up close????? Thank you ❤❤
Nice video but near impossible to follow
thanks for the feedback, trying to find a balance between speed and education.
Very truly said..😢, specially due to quick switch between complete node tree, distraction start from math operation and with your quick voice and background sound mixing, we are just listening as cow listen.
@RobTuytel yes this is exactly what i have been trying to find for months but it is difficult to fallow and keep up with you. If a video has really good info i would not mind if it was like a hour long. Good work though and you make amazing things.
Good video anyway. Thank you for the tutorial
THANK YOU LIKE BUTTON HERE!
Hi, thanks for this tutorial, can I ask how did you photoshop out the brick seams if I would like to do this from another texture? thanks
perfect!!!! thankyou so much!
Very cool, I managed to create it...just a question, how to add dirt on the plaster?
Same as you add it to the bricks. Just add a new texture in your plaster setup and combine this with a new color attribute.
great tutorial.. perfect result.i love it🤩
i have some questions. the way you used for shading is a bit complicated and also much professional.it's awesome.
how can i start to understand the these steps as beginner. for example min 5 (subtract node) till the end.
is there any course that i learn the way you make this material (like professional) !?
How do you follow this?
amazing
Hi!
It is possible to create a PBR map from this material, do you sell any tutorials on this?
Thanks for sharing!!!
What is the name of music on the video ?
Insane
- very helpful - many thx!!
I don't why but the seams texture makes all the texture very strange. It looks like the transparency is not interpreted rightly (as color)...
This is for already Advanced blender users. Deffinatelly not for begginers
how did you achieve the effect of bricks poking through some of the flat plaster?
he does it with the node setup where he blends the height of the two textures. the bricks that poke through presumably have very high height values, and as he pulls back on the height of the plaster texture, the highest points of the brick texture start to poke through. it's a great effect and the way he does it is super clever.
Thankyou very much Master.
This video seems super rushed to make it fit the 10 ish minute youtube standard making it hard to follow along.
yes i noticed that as well
What are your pc specs?
you can look at a plate of spaghetti and make it create a horse, its magic.
It was very difficult to hear over the music!
Just one thing, what are we saying heat value about?
haha, heigh! I need to practice some more to hide my dutch language -.-
@@RobTuytelaw your English is really good! if you do want a tip, though, I notice that you use the present continuous tense a lot: "we are duplicating the mix node", "we are putting the alpha into the factor", "now we are mixing these [textures] with an extra mix node", etc. this isn't *wrong*, but in some cases it sounds a little strange to a native speaker. try simplifying to the plain old present tense: "we duplicate the mix node", "we put the alpha into the factor", "we mix these textures with an extra mix node".
you could also use the imperative mood, so that you're telling the viewer what to do, instead of describing what you're doing: "duplicate the mix node"; "put the alpha into the factor", "use an extra mix node to combine these textures". anyway, this is pretty subtle, so make of it what you will-but i hope it's somewhat helpful, because this video was *super* helpful to me :)
A valuable tutorial! The title should be How to blend two materials in blender (Realistic). I think this should be on the top results for a tutorial on blending materials.
Feedback: The video is too fast. Maybe slow it down a little bit next time.
'very cool
Great result, why are you wasting all that time bringing every image textures why don't you use CTRL+SHIFT+T ?
I say it a beginners friendly tut mate😊😊
Shift+Ctrl+T is very beginner friendly.
Needs to node wrangler right ?@@DeGrey
Correct.@@RobTuytel
I have your paid course on environment which is available on udemy is it worthit or not?
Very insightful video, too bad there simply isn't a way around displacement for some material types...
That's right, not every material has good dispplacement. However, i'm very critic on what we upload on Polyhaven to deliver the best experience for the user
If you could show it just a little bit faster that i don't understand even more that would be great.
Did you mean to make the extra stuff private so everyone has to request permission?
Its available in the description
@@RobTuytel You have made it private so people have to request permission. I have requested it but you don't seem to have given me permission yet
@@RobTuytel In drive when you want to share a public link you have to click the three-dot menu beside the file or folder, share>share (not copy link) then change general access from restricted to anyone with the link 👍
ahh, will fix it now !@@TomMAF4
Yes, normally i never use google drive, just link/upload to Polyhaven. Thanks for letting me know, it is now fixed@@TomMAF4
🎉🎉🎉🎉🎉❤
Even more compression and less readable pixels next time please
Good video but, very confusing
Thanks for the feedback, i wasn't sure if the speed made it hard to follow, so i think there needs to be more balance in the education part.
The people complaining about the speed need to follow a basic tutorial first
????
Hard to follow honestly
To fast
Muuuuch too fast!
yeah, will slow it down a bit next time. Thanks for the feedback