I know it isn't essential, but I love having mushroom planters in my bases. Having easy shrooms without needing to deforest the mushroom biomes in the caves is great.
My essential base component is being near water, ideally a coast closest to one of the three islands. Trawl Nets are seriously overpowered. They are berry bushes for meat. Place any edible (seeds are always free) in them and they will attract fish for easy fishsticks or meatballs. A coast also means I can place a boat for lureplants and a tin fishin’ bin for my extra trawl fish. Mid-late game I can set up knobby trees on said coast, and use the moon quay docks to finally fill in that space. Every base needs a coast!
Plus if you're going to be regularly doing any form of sea exploration then having easy access to the ocean is very helpful. It's always annoying finding the perfect base location and realizing that Pearl's island or lunar island is on the complete opposite end of the map
@@thomasdevlin5825 that’s exactly what happened to me, but I got lucky with the cave generation. There’s a sinkhole right next to my base, like a 5 nqsecond walk and when you go down there’s stairs in this little outlet right next to the stairs from which you’ve descended, it’s also like a 5 second walk. If you go up the stairs you’re 5 seconds from the boat. All in all it’s 20 seconds top to go from one side of the world to the other, not bad. Also if you build base near water you can also plant bull kelp in the water, you can stand on land while planting them so you can harvest them from land too. Super convenient, also counts as a vegetable.
Yes. I never understood why people would want to base at oasis over near a coast. You still overheat and the sandstorm is pretty annoying itself. Plus often its just to far away from everything. But basing near channels is even better for Trawl Nets than the open ocean. Just block the channel with nets and you won't even have to bait them as the fish have nowhere else to go.
I think a really useful structure is the cartographer table, not for the maps but to use the sketches and blueprints that would otherwise either pollute the ground of end up as campfire fuel into more useful papyrus. This will very on many factors like how often new players join the game, what characters you're playing, but I think all bases should have them if not just to make sure you don't have random sketches around your burn pile.
I always use this quote when ever I make a base on every survival game I play. "Get/Use what you need, not what you want" Right now in my DST Wilson solo server I'm basing in a Oasis and a desert with FULL of cactus and there basically good for both sanity, veg/filler for crockpot recipes, and cactus flower on summer for free hp, the only downside to basing on a Oasis is that there pretty far to other places and things get annoying when its summer because of the sandstorm, but atleast it last only 15 day. Also I have no for problem traveling because I'm using a beefalo :) (might plan to get a rider beefalo for traveling while I have Ornary for combat). Still also planning on making a honey farm and pig farm since I NEED it because I lack the essentials for healing (honey nuggets/honey ham and saves meat in general so that I won't exchange them for eggs for pierogis all the time). I also appreciate the monster meat farm using spiders because not only are they also good source of meat, but there also pretty useful for my Eye-mask because it heals a lot at exactly 35.8%+ durability. I'm still finding ways to make the best renewable resource in my base so that I can feel comfortable to do other challenges while being ready with the things I have. I would appreciate more suggestions to help me get further to the game since I have been addicted in like 2 weeks and days move so fast, I may have survive 115 and the last ever challenge I was Kluas and it was pretty hard when your not prepared.
I have a client mod that allows you to change the event if you have admin. The mad scientist lab is an essential building for me just because I love farming living logs.
1:08 you can just switch to Wicker You don’t need most Crafting stations if you have prototyped everything that the crafting station has, so you can just hammer them down. But keep an alchemy engine and the Wickers bookcase for unwrapping gifts and restoring durability for Wickers books. 9:51 chest for me are late game when I have finished most farms but, I’ll make like two to store items that can be eaten by mobs like pigskin and just my most important items
I actually never make a birdcage cuz i always heal with either fishsticks or tall scouch eggs. Somehow i find it enough to defeat seasonal bosses and survive a year with just that healing. p. s. healing salves are op
I have a little question that maybe is obviuos but im a begginer in dst. If i have a alchemy machine i dont need the science machine right? like i dont need both of the stations
Same question, plus not entirely sure how it snaps that well. Geom placement in my case just gives X indicators, can't make it to show the circle ones. Circles are only present on crop farms.
The 2 reasons people complain about summer: 1) Waaaah, I wanna play Minecraft Creative Mode but in DST, and summer fires get in the way! 2) Waaaah, summer is too hard, why can't it be autumn all the time?
@@VG-fk6nk multiple reasons why people complain about summer. 1: the wildfires are completely unfair meaning you have to have every inch of base covered in flingos and stay on max alert or base in fucking oasis for the hundredth time. You can also make a temp base in caves too but that’ll take plenty some time and you can do what? Go to the ruins again? Visit the archives once? 2: summer has almost nothing of value to it unlike winter with the only real value coming from antlion. 3. The withering of plants is almost a redundant trait only really mattering if you can’t scrounge up the resources to keep your flingo fed or needing 1 grass but being in the wilderness. 4: food spoils faster which is a mildly annoying but pretty pointless factor 5: you almost only need previously acquired equips to handle summer as in the eyebrella, therm, ice box and maybe the big feather if your wack i’m running out of things to say because i’ve basically covered everything there is in summer. 6: even though now its better, crawling into the oasis and fishing is still boring and time consuming 7: why they gotta make antlion impossible to fight unless you have a second fully cooled therm. 8: antlions loot is kinda, uh, shit. Doesn’t everybody know that. I mean i like the turf raiser but still. 9: Do you find yourself enjoying summer? Summer is a fundamentally flawed and boring season. Wildfires in concept could work but depending on base size and location they’re either almost impossible to handle or do absolutely nothing. Its rather telling if your seasons main mechanic has a biome on the surface that completely ignores it and an entire shard that ignores it. Summer is just winter but you need different items for it and you can’t get any good materials.
@@WitnessesSay 1) Yes. If you choose to stay up during Summer, you choose to be on high alert. Alternatively - yes, you go in the caves, and do a full clear. Fuelweaver, Guardian, N-Pig, Toadstool. Those 4 alone take up at least 10 days. Slightly more with the commuting time. The final 5 days you can do some ruins clear. Such dishonesty, talking about "visit the archives once". Argue in good faith or don't at all. 2) A season that's meant as a challenge doesn't need "value". It is a challenge - it forces you to make choices, re: flingos, oasis, or cave. Or hell, even ocean exploration, though like the lunar archives - you need do it only once. Which way, survivor? 3) Part of the challenge. More challenging than winter, too, since at least in winter it's a one-harvest and done. In summer it's one-harvest and then spend manure or rot to be able to harvest again in the future, unless flingo which eats fuel. So again - you're challenged and forced to make a choice. 4) Read 2) and 3). 5) OK. I don't see the point of the argument. 6) Then don't do it. It's like me, complaining that catching birds for meat is boring. Like... ??? Don't do it then. 7) Ant impossible to... what? First off, I don't even use thermal stones in summer. Second - I definitely don't use one in the fight, besides the one used to activate the 'lion. What? Haha. 8) OK? Then don't fight it. The last 3 points, 6)-8) - they're not even arguments. 9) Subjective opinions don't count for much. But yeah, summer's fun. It's the only season which objectively *forces* the player to choose. It's not like Spring where you only slap on an eyebrella and you're fine, or winter where you carry a torch and you're fine. Bar everything else, summer is more difficult than the rest, even if you choose to felaciously describe the difficulty as annoyance. (A conversation for another time. Just bear in mind - relativity and perception.) And that's why a lot of people play DST. The challenge. Good points at the end, too. Summer is difficult enough to merit its own biome as a counter, and a whole shard on top. The rest of the seasons don't compare at all! I think of my original points 1) and 2), you do a mix, but definitely lean more towards 2).
@@VG-fk6nk Not even gonna bother with the numbers this time so this will be pretty unorganized cuz i just woke up. Opinions don’t count for much? Its been about opinions the entire time. Don’t really find it fun doing the exact same thing over and over again every single summer. Argue in good faith? Your first two didn’t seem to be in good faith. So let me get this straight, you don’t think there should be rewards or things to do during a season? Half of my problem with summer is theres damn near nothing to do besides ruins labor. The season doesn’t have a whole lot to offer and is only restrictive especially if you don’t want to base in oasis or caves. Not all difficulty is an annoyance and not all difficulties are annoyance. Do i even have to explain what that means? I love challenge but when I see an annoying feature masquerading as a challenge I usually am not a fan of it. Summer always feels like it turns into a run around the mega base and keep everything in order for 20 days because of how restrictive it is. It has the heat which I don’t mind but I think it wouldn’t have killed klei to make an original best item to beat the heat instead of just the eyebrella again. More importantly it has wildfires which in my experience if i want to even think about doing anything on the surface I either have to have all flingos on always because either way something in the mega base will catch before i catch it ir i have to base in oasis, how fun. I mean hey, at least antlion is a fun boss fight its just a kinda bizarre set up. OH HOW DID I MISS THIS ONE! Summer is also probably the least intuitive season. Autumn is autumn the new player knows what to expect. Winter it gets colder so the player knows what to expect, and then gets jump scared by deerclops. Spring, rain starts to fall and if the new player managed to kill clops they have a cool way of dealing with rain. Summer, it gets hot so all they have to worry about is heat? Suddenly all of base burns down, and theres a sandstorm in the desert for some reason. Out of all the seasons i would more then expect summer to be damn near impossible for a new player to survive unless they managed to figure out that their base could burn down by just seeing wildfires in the world settings(but i don’t think that’d happen all too often, they’d probably forget by spring). I think thats all i have to say
@@WitnessesSay No, YOU have been talking from an opinion stand-point this entire time, talking about how you personally don't like it. I've been explaining, objectively, why summer is fine as is; a challenging season that forces you to make choices. Also - "I don't like repetition every season" - what in the hell are you talking about, I'm wheezing over here, haha. You do repetitions when you harvest grass, when you farm the Dragonfly, when you fight (or rather use traps to deal with) hounds, when ... Whenever I get to day 1,000, or hell even 500, I usually find myself resetting. By day 500, I've beaten every boss, built every building, explored every corner. There is nothing left in the game BUT repetition. If you want to use that argument to say the GAME is bad - 'k. But singling it out to a season, when it's a systematic "issue"? Nah.
NOO STOP!!! DON'T MAKE HONEY HAM!!! because fresh fruit crepes, jelly salad, honey nuggets and icecream are all more useful. Let's do some maths; Under the likely circumstances that you have a lot of edible filler (that means not Twigs, Bone Shards, Nightmare Fuel, Volt Goat Horn, etc.) and 2 meat/1 meat 2 morsels, The player can choose to make honey ham for the negligible amount of healing it provides, at a HUGE loss to the amount of hunger you gain, or, You could hold off until you could make meaty stew/pierogi, as the healing and hunger they provide is far better, losing a lot less, and being more beneficial as Warly as he doesn't lose the hunger value from repeating meatballs, making meaty stew a more viable option than honey ham, in most cases. If you really needed the healing, turn one meat into an egg and make pierogi, or if you don't have a bird or other source of eggs, make honey poultice or honey nuggets (which, surprisingly, are more efficient for health than honey ham) You could also make 2/3 meatballs with this, increasing the hunger gained from this endeavor MASSIVELY increased, at the cost of more filler, which the player will likely have a lot of. Therefore, please stop making honey ham, you monster, and make meatballs/pierogi/stew instead. As a bonus, if you had leafy meat instead of meat here, you could make Beefy Greens with just 3 carrots or any normal vegetable. Beefy greens are a literally better or equal food in almost every way excluding spoil time, which is about 1/3 of honey ham.
i think a title like "the essentials for base building" implies that it's for more beginner players because those are the players that wouldn't know these things. but then you mention things like winona traps, salt boxes, pig/bunny farms. call a shadow manipulator which requires nightmare fuel and a purple gem ""bare minimum" and you mention relatively redundant things such as stacking kelp. its all just info dumping that probably turns newer players into bad habits because they don't even understand why each of these things is useful, nor at what point in the game they should make them.
A very rare sight, a Wigfrid farming
at least they're good filler for meat foods.
@@manboy4720 yeah, especially the forget- me-lots but berries are a better option as they also spawn globbers from time to time
It is in fact quite rare
@@goodraodragao2017no i get them every harvest do it at day
I play wigfrid and farm because it's just fun
I know it isn't essential, but I love having mushroom planters in my bases. Having easy shrooms without needing to deforest the mushroom biomes in the caves is great.
The spores also give more mushroom, just incase you dont know
All the red caps
My essential base component is being near water, ideally a coast closest to one of the three islands. Trawl Nets are seriously overpowered. They are berry bushes for meat. Place any edible (seeds are always free) in them and they will attract fish for easy fishsticks or meatballs. A coast also means I can place a boat for lureplants and a tin fishin’ bin for my extra trawl fish. Mid-late game I can set up knobby trees on said coast, and use the moon quay docks to finally fill in that space. Every base needs a coast!
Plus if you're going to be regularly doing any form of sea exploration then having easy access to the ocean is very helpful. It's always annoying finding the perfect base location and realizing that Pearl's island or lunar island is on the complete opposite end of the map
@@thomasdevlin5825 that’s exactly what happened to me, but I got lucky with the cave generation. There’s a sinkhole right next to my base, like a 5 nqsecond walk and when you go down there’s stairs in this little outlet right next to the stairs from which you’ve descended, it’s also like a 5 second walk. If you go up the stairs you’re 5 seconds from the boat. All in all it’s 20 seconds top to go from one side of the world to the other, not bad. Also if you build base near water you can also plant bull kelp in the water, you can stand on land while planting them so you can harvest them from land too. Super convenient, also counts as a vegetable.
Yes. I never understood why people would want to base at oasis over near a coast. You still overheat and the sandstorm is pretty annoying itself. Plus often its just to far away from everything. But basing near channels is even better for Trawl Nets than the open ocean. Just block the channel with nets and you won't even have to bait them as the fish have nowhere else to go.
I think a really useful structure is the cartographer table, not for the maps but to use the sketches and blueprints that would otherwise either pollute the ground of end up as campfire fuel into more useful papyrus. This will very on many factors like how often new players join the game, what characters you're playing, but I think all bases should have them if not just to make sure you don't have random sketches around your burn pile.
You forgot the best structure for the base
Which is clearly the Night Light
Me as wanda who uses nightlight as its cheeper then fueling a fire
I always use this quote when ever I make a base on every survival game I play.
"Get/Use what you need, not what you want"
Right now in my DST Wilson solo server I'm basing in a Oasis and a desert with FULL of cactus and there basically good for both sanity, veg/filler for crockpot recipes, and cactus flower on summer for free hp, the only downside to basing on a Oasis is that there pretty far to other places and things get annoying when its summer because of the sandstorm, but atleast it last only 15 day. Also I have no for problem traveling because I'm using a beefalo :) (might plan to get a rider beefalo for traveling while I have Ornary for combat). Still also planning on making a honey farm and pig farm since I NEED it because I lack the essentials for healing (honey nuggets/honey ham and saves meat in general so that I won't exchange them for eggs for pierogis all the time).
I also appreciate the monster meat farm using spiders because not only are they also good source of meat, but there also pretty useful for my Eye-mask because it heals a lot at exactly 35.8%+ durability. I'm still finding ways to make the best renewable resource in my base so that I can feel comfortable to do other challenges while being ready with the things I have.
I would appreciate more suggestions to help me get further to the game since I have been addicted in like 2 weeks and days move so fast, I may have survive 115 and the last ever challenge I was Kluas and it was pretty hard when your not prepared.
I have never done a tackle receptackle, interesting knowing your takes on base, I might try it
If you want to do sea fishing (eg for ice bream or sun fish) it's indispensable
I have a client mod that allows you to change the event if you have admin. The mad scientist lab is an essential building for me just because I love farming living logs.
You forgot the really big bird trap for moose goose
Iam a don't starve vet and I approve of this tutorial especially that from experience with don't starve together someone playing Winona is smart prob
1:08 you can just switch to Wicker
You don’t need most Crafting stations if you have prototyped everything that the crafting station has, so you can just hammer them down. But keep an alchemy engine and the Wickers bookcase for unwrapping gifts and restoring durability for Wickers books.
9:51 chest for me are late game when I have finished most farms but, I’ll make like two to store items that can be eaten by mobs like pigskin and just my most important items
As a Wurt main my hound defense of choice are my merms. Once a hound aggroes on a merm it gets deleted from existence^^
i love your videos justexo theyre so helpful
what mod were you using that let you put the grass / berry bushes down in nice neat lines ?
I actually never make a birdcage cuz i always heal with either fishsticks or tall scouch eggs. Somehow i find it enough to defeat seasonal bosses and survive a year with just that healing.
p. s. healing salves are op
I make trail mix instead of fishsticks or pierogies
They're so so cheap but yeah wigfrid can't eat it🤷♂️
Wormwood mains would agree that healing salves are really overpowered
What planting placement mod are you using? In fact, have you made an "all the mods I use" video?
I was so happy when I saw that u posted
I have a little question that maybe is obviuos but im a begginer in dst. If i have a alchemy machine i dont need the science machine right? like i dont need both of the stations
@@samo8a nope, the alchemy engine does everything the science machine does and more
How are you doing that? 4:07. I believe i have that mod too. I just didnt know it did that.
Please tell me what mod you use to plant your grasses and saplings neatly.
Whats that mod that lets you drag and plant?
Did anyone ever figure this out? I need it!
-Wormwood main
@@visoth7791 I found out, but god knows what it was now sorry. I imagine I found it through mindless workshop browsing so that'd be your best bet
Personally I'll make flingomatic instead of the lightning rod
But yeah it'll cost a lot of fuel for it
But why lmao. Lighting rods are incredibly cheap compared to the annoyance of constantly fueling flingos
I’d personally recommend following jakeyosaurus’ base building video. Really good base design that work for every character.
😎😎😎
is that a new geometric placement?
Wow. I barely find buffalo crap before dying.....
You didn't mention Mushroom planters:(
Cost too much, yield too little.
@@VG-fk6nk Wormwood needs those red caps though!
4:52 YOU MEAN ROCK AND STONE ?
3:59 how can he place those items neatly and fast. I know geom placement but how did he place it fast?
Same question, plus not entirely sure how it snaps that well.
Geom placement in my case just gives X indicators, can't make it to show the circle ones.
Circles are only present on crop farms.
how did you auto plant at 4:00?
Its a mod called action queue
Hey i know you’ve probably been asked this before but what mods do you use?
I have a mod list video you can check out with all the mods I use
@@JustExo thank you!
me, who has almost 900 hours in the game watching this video 👁👄👁
your items have a different skin than mine. how?
I LOVE THIS
Oh! Another person who thinks summer is a nuclear season.
The 2 reasons people complain about summer:
1) Waaaah, I wanna play Minecraft Creative Mode but in DST, and summer fires get in the way!
2) Waaaah, summer is too hard, why can't it be autumn all the time?
@@VG-fk6nk multiple reasons why people complain about summer.
1: the wildfires are completely unfair meaning you have to have every inch of base covered in flingos and stay on max alert or base in fucking oasis for the hundredth time. You can also make a temp base in caves too but that’ll take plenty some time and you can do what? Go to the ruins again? Visit the archives once?
2: summer has almost nothing of value to it unlike winter with the only real value coming from antlion.
3. The withering of plants is almost a redundant trait only really mattering if you can’t scrounge up the resources to keep your flingo fed or needing 1 grass but being in the wilderness.
4: food spoils faster which is a mildly annoying but pretty pointless factor
5: you almost only need previously acquired equips to handle summer as in the eyebrella, therm, ice box and maybe the big feather if your wack
i’m running out of things to say because i’ve basically covered everything there is in summer.
6: even though now its better, crawling into the oasis and fishing is still boring and time consuming
7: why they gotta make antlion impossible to fight unless you have a second fully cooled therm.
8: antlions loot is kinda, uh, shit. Doesn’t everybody know that. I mean i like the turf raiser but still.
9: Do you find yourself enjoying summer?
Summer is a fundamentally flawed and boring season. Wildfires in concept could work but depending on base size and location they’re either almost impossible to handle or do absolutely nothing. Its rather telling if your seasons main mechanic has a biome on the surface that completely ignores it and an entire shard that ignores it. Summer is just winter but you need different items for it and you can’t get any good materials.
@@WitnessesSay
1) Yes. If you choose to stay up during Summer, you choose to be on high alert. Alternatively - yes, you go in the caves, and do a full clear. Fuelweaver, Guardian, N-Pig, Toadstool. Those 4 alone take up at least 10 days. Slightly more with the commuting time. The final 5 days you can do some ruins clear. Such dishonesty, talking about "visit the archives once". Argue in good faith or don't at all.
2) A season that's meant as a challenge doesn't need "value". It is a challenge - it forces you to make choices, re: flingos, oasis, or cave. Or hell, even ocean exploration, though like the lunar archives - you need do it only once. Which way, survivor?
3) Part of the challenge. More challenging than winter, too, since at least in winter it's a one-harvest and done. In summer it's one-harvest and then spend manure or rot to be able to harvest again in the future, unless flingo which eats fuel. So again - you're challenged and forced to make a choice.
4) Read 2) and 3).
5) OK. I don't see the point of the argument.
6) Then don't do it. It's like me, complaining that catching birds for meat is boring. Like... ??? Don't do it then.
7) Ant impossible to... what? First off, I don't even use thermal stones in summer. Second - I definitely don't use one in the fight, besides the one used to activate the 'lion. What? Haha.
8) OK? Then don't fight it. The last 3 points, 6)-8) - they're not even arguments.
9) Subjective opinions don't count for much. But yeah, summer's fun. It's the only season which objectively *forces* the player to choose. It's not like Spring where you only slap on an eyebrella and you're fine, or winter where you carry a torch and you're fine. Bar everything else, summer is more difficult than the rest, even if you choose to felaciously describe the difficulty as annoyance. (A conversation for another time. Just bear in mind - relativity and perception.) And that's why a lot of people play DST. The challenge.
Good points at the end, too. Summer is difficult enough to merit its own biome as a counter, and a whole shard on top. The rest of the seasons don't compare at all!
I think of my original points 1) and 2), you do a mix, but definitely lean more towards 2).
@@VG-fk6nk Not even gonna bother with the numbers this time so this will be pretty unorganized cuz i just woke up.
Opinions don’t count for much? Its been about opinions the entire time. Don’t really find it fun doing the exact same thing over and over again every single summer. Argue in good faith? Your first two didn’t seem to be in good faith. So let me get this straight, you don’t think there should be rewards or things to do during a season? Half of my problem with summer is theres damn near nothing to do besides ruins labor. The season doesn’t have a whole lot to offer and is only restrictive especially if you don’t want to base in oasis or caves. Not all difficulty is an annoyance and not all difficulties are annoyance. Do i even have to explain what that means? I love challenge but when I see an annoying feature masquerading as a challenge I usually am not a fan of it. Summer always feels like it turns into a run around the mega base and keep everything in order for 20 days because of how restrictive it is. It has the heat which I don’t mind but I think it wouldn’t have killed klei to make an original best item to beat the heat instead of just the eyebrella again. More importantly it has wildfires which in my experience if i want to even think about doing anything on the surface I either have to have all flingos on always because either way something in the mega base will catch before i catch it ir i have to base in oasis, how fun. I mean hey, at least antlion is a fun boss fight its just a kinda bizarre set up. OH HOW DID I MISS THIS ONE! Summer is also probably the least intuitive season. Autumn is autumn the new player knows what to expect. Winter it gets colder so the player knows what to expect, and then gets jump scared by deerclops. Spring, rain starts to fall and if the new player managed to kill clops they have a cool way of dealing with rain. Summer, it gets hot so all they have to worry about is heat? Suddenly all of base burns down, and theres a sandstorm in the desert for some reason. Out of all the seasons i would more then expect summer to be damn near impossible for a new player to survive unless they managed to figure out that their base could burn down by just seeing wildfires in the world settings(but i don’t think that’d happen all too often, they’d probably forget by spring). I think thats all i have to say
@@WitnessesSay No, YOU have been talking from an opinion stand-point this entire time, talking about how you personally don't like it. I've been explaining, objectively, why summer is fine as is; a challenging season that forces you to make choices.
Also - "I don't like repetition every season" - what in the hell are you talking about, I'm wheezing over here, haha. You do repetitions when you harvest grass, when you farm the Dragonfly, when you fight (or rather use traps to deal with) hounds, when ...
Whenever I get to day 1,000, or hell even 500, I usually find myself resetting. By day 500, I've beaten every boss, built every building, explored every corner. There is nothing left in the game BUT repetition.
If you want to use that argument to say the GAME is bad - 'k.
But singling it out to a season, when it's a systematic "issue"? Nah.
NOO STOP!!! DON'T MAKE HONEY HAM!!!
because fresh fruit crepes, jelly salad, honey nuggets and icecream are all more useful.
Let's do some maths;
Under the likely circumstances that you have a lot of edible filler (that means not Twigs, Bone Shards, Nightmare Fuel, Volt Goat Horn, etc.) and 2 meat/1 meat 2 morsels,
The player can choose to make honey ham for the negligible amount of healing it provides, at a HUGE loss to the amount of hunger you gain, or,
You could hold off until you could make meaty stew/pierogi, as the healing and hunger they provide is far better, losing a lot less, and being more beneficial as Warly as he doesn't lose the hunger value from repeating meatballs, making meaty stew a more viable option than honey ham, in most cases.
If you really needed the healing, turn one meat into an egg and make pierogi, or if you don't have a bird or other source of eggs, make honey poultice or honey nuggets (which, surprisingly, are more efficient for health than honey ham)
You could also make 2/3 meatballs with this, increasing the hunger gained from this endeavor MASSIVELY increased, at the cost of more filler, which the player will likely have a lot of.
Therefore, please stop making honey ham, you monster, and make meatballs/pierogi/stew instead.
As a bonus, if you had leafy meat instead of meat here, you could make Beefy Greens with just 3 carrots or any normal vegetable. Beefy greens are a literally better or equal food in almost every way excluding spoil time, which is about 1/3 of honey ham.
i think a title like "the essentials for base building" implies that it's for more beginner players because those are the players that wouldn't know these things.
but then you mention things like winona traps, salt boxes, pig/bunny farms. call a shadow manipulator which requires nightmare fuel and a purple gem ""bare minimum" and you mention relatively redundant things such as stacking kelp. its all just info dumping that probably turns newer players into bad habits because they don't even understand why each of these things is useful, nor at what point in the game they should make them.