Solid advice, and never underestimate the power of having a wormhole in the middle of your base. When I'm doing early game exploration I jump in every worm hole. It allows you to tie the immovable objects closer together, and more importantly, to set up a boss/hound wave location away from your base. It cuts back dramatically on having your base wrecked by unlucky boss spawns or burnt by random red hounds. Nothing sucks harder than just getting your core base complete and having clops smash half your stuff before you can figure out where he popped in.
In the first clops grunt everyone just drops everything they're doing and leave base, it's enough time. It has an appointment so it's really not a problem unless you never look at your clock. Hounds every base should have a way to deal with despite the location, from trap fields to natural hazards nearby
This is a very fantastic guide! I think it not only explains the important essential knowledge involved with basing, but just as importantly, it teaches players to be flexible and experimental. There is no absolute, 100% "right" base location. The important thing is knowing the pros and cons, then picking ones that work for you. I know you didn't want to go into much detail about it, but one thing that should be mentioned about basing underground in caves is that they provide 100% protection from the heat in summer. Though they tend to be wet a little more often and remain cold in winter. If you hate the summer season and don't want to invest in a bunch of Ice Flingomatics just to keep things safe, the caves are the place to be. (FWIW, as a Webber main, my preferred base is almost always underground. Pop a couple of decorated level 3 dens in an underground forest, clear out those FIENDISH Bunnymen nearby, and you've got a very nice, safe, year-round base.)
Pig village is a good spot sometimes. There can be many groups of berry bushes and resources you'll never have to fertilize. I usually base near swamp because even if I'm not playing with a character that benefits from reeds, I like to use tentacle spikes during the early-mid game.
I prefer basing around pig king because he's almost always in a deciduous forest biome which has all 3 mushroom types that can be dug up, renewable and also immovable, plentiful in moles and racoon cats, and pig houses for infinite meat, manure, and wood chopping. The large amount of pig houses allow for a super early pig farm before the first full moon which will hand you even more meat, plenty of pigskin to fund Ham Bats, several helmets, and still have enough left over to make a saddle for your Beefalo. It usually has a wormhole for quick travel and a cave for mini basing in the summer and also usually a pond nearby if you like fishing and more meat from frogs. I dig it especially if I'm playing Wigfrid because she's probably the most gold reliant character.
I know this is kinda old but this idea is flawed from the beggining. Dont get me wrong, all the reasons you mentioned are OK but they sound like basic begginner stuff. You usually want to base near the middle or near a useful wormhole / useful biomes, you can also account for boats in this in case this biome connects to this one by jumping from a boat. If PK biome crosses these things then sure, but you usually have to gauge the opportunity cost
@@Thanatossssx It is old and I haven't played since maybe a month after I made this comment but I would probably still play the same way if I wanted to play again. As to your comment. I did say, there's a worm hole near Pig King's area, or a few of them even and their usefulness maybe pretty good or not so much. And I would have liked to think about the principles/reasons behind starting in this area as more intermediate since you could survive anything. I was never trying to speed run bosses when I played. I was playing pretty chill for the most part.
This video really made choosing where to base so simple for me, I find it so hard to start a new world but once I do I play it for ages. And after hearing "just restart if its not good" just kinda opened my eyes a bit lol, so gonna start a new world with wurt cos my current world is basically a straight line with awful biome placements
I don't like basing in the first year, I usually just stay nomadic until I've explored the map enough and have killed at least a couple of raid bosses. I do set small camps near key locations, such as the Oasis, Dragonfly and Mac Tusk, but they're mostly just temporary pitstops that I can leave important loot at.
If you can make a "bridge" to a dangerous biome from a safe one (using boats) if the gap is just small enough, i recommend taking note of that too. Eg, spawn is near bee hell seperated by river. Useful for wendy,worm wood,wortox or winona
My favorite biome to base in is the evergreen forest. You have lots of spiders and pigs. You feed the pigs monster meat and chop a munch of trees and almost always guarantee a tree guard for living logs by doing that.
This is one of the best beginner videos I have seen in years. I have tried to get into this game off and on since launch and frustration and lack of time due to family life usually makes me take a break. Me and the wife are going into it knowing we will restart often in the beginning but we want to make it a year. I had no idea some of the biomes had set items in them. Like Chester or the Pan flute. This helped put so much into context and I am fired up to get this info learned. Keep up the great work! Edit: Subscribed.
One reason I main Wanda and love her so much is that I don't need to waste hours exploring a world and finding out that there's not a good spot for a base or if I am looking for a very lucky world gen as I used to do that for worlds that I planned to play thousands of days. Now you can just pick Wanda and world gen doesn't matter to you that much, while it is good for the early game, it isn't a problem as in the first winter you will be able to get at least a few tusks, and honestly you only need 1 backtrek watch for your base, once you can teleport to your base you can just explore the world and go back whenever you want and that cuts 50% of the travel time. Playing Wanda opens up so many options for unique base locations that you wouldn't ever consider as any other character. I based in the atrium, ruins/caves and one of the smaller lunar islands. Atrium base is more of a joke but caves or ruins are good. My favorite unique base location was one of the smaller lunar islands as it lets me control my sanity easily when I have crown and don't have to deal with nightmare creatures or gestalts at all. If you build a lazy deserter, it is not a bad idea to base there even before you get the crown as spamming right click on it lets you lower your sanity fast while it is advisable for you to have a few backtrek watches if you pick any weird base locations that are far away from anything else.
my favourite place for basing is always the middle of the map, next to spawn. I always use branching worlds so generally, the middle is the safest bet. However, recent worlds have kind of been lackluster and i've had to cross 3 biomes to get to the oasis before, so maaaayyyybe it's time to try out some different options.
I always base at the oasis and if it's location is crap I simply start a new world. A bit of a caveman apporach but it sure works for me. Cacti, goats and lack of wildfires are just too good to miss out.
This was a great video. I had figured out a lot of the world gen by just playing but this confirms a lot suspicions and should be helpful for new players If you find a deciduous forest and there is no brick road its probably a waste of time to explore. Same with knobbly tree forest unless you are seeking random pig houses and spiders. I used to stress too much about where to base. I'd explore the whole map in the first 8 days and sometimes there was a great spot and sometimes not. You can base anywhere and prosper. I think a lot of people base at pig king when they are new to the game. Pigs offer protection/food/pigskins and king gives gold. It is a pretty attractive location for new players until you realize you can move pigs and make bulk gold runs to king when needed
Imagine my sadness when I get a perfect worldgen with a nice open area around the oasis, plenty of room for me to build, it's well-connected to other key resources with a few boat bridges... but then I later discover it's in the middle of a meteor zone.
I usually find a place between Beefalo, Swamp, and if possible, Dragonfly Desert, or Meteor, or just anywhere with a lot of rocks and flint. This is just so that I can get a bunch of resources easily, without too much travel. Wormholes are also something I take into account. Good Wormholes can really make or break a world. I never base in Oasis because it’s always too far away from everything else.
In worlds where the swamp biome is connected or close to pig king, I almost always base down near Glommer's statue. The swamp is dangerous but easy food, healing items, and weapons in the early game. I tend to use several small bases throughout the map, and beefalo for travel.
If you want to avoid wildfires but don't want to deal with the darkness and sanity loss of caves, but have a prime base location that isn't the oasis I suggest making a small minibase for the summer there. You are closer to antlion, wildfires are not an issue, you can fish up lots of trinkets to trade for gold when summer ends and you have a good supply of cactus for sanity and veggie filler. Just slap down a fridge, endothermic firepit and an alchemy engine and you're good! Consider crockpots and farms as well, due to the longer days of summer crops grow faster and combined with eventual farms you have you can make plenty of food for the whole summer there
The main factor that makes me choose where to build the base, is the size of the biome area (usually Deciduous) and factors such as beeQueen and DragonFly spwan, if the map doesn't have certain characteristics specific to me, I don't even bother work to continue and I'm already remaking a new map, klei could improve the prosedural map generation system, some are simply unplayable they are so horrible. great video friend
Great Video Exo! All this information is very important for those you want to dive in the Megabase scene! It can take anywhere from a few hours to days to find the perfect world!
I always base either in the middle of the map, or near one or two good wormholes. I make sure I'm near a pond and a cave entrance and, depending on the character, certain resources. For Webber, I always go near spiders, and for Wormwood, always not too far from beefalos. Finally I make sure I'm near the water, because mid-game I always grow big trees that protect my base against rain and smoldering. :)
my whole game changed when i decided to just turn off wildfires. you goda be pretty lucky to have a an ideal oasis location, and i hate the idea of my base being inaccessible 1/4 of the time. now i usually just base near swamp, or a wormhole that takes me there cause i like to stockpile every type of healing that i can, and the reeds are good for that. also, beefalo are nice cause i like to use their wool for fire fuel, and i dont have to set up a hound arena until i feel like it.
If you are playing Webber then a spider quarry is ideal, if you base there you have infinite healing and sanity from t3 spider dens aswell as infinite food from spider civil wars
which is a valuable resource for 90% of the characters at any given point in time. which is a valuable resource for 90% of the characters at any given point in time.
Moon base is the best, just keep the staff there for permanent light. But it's cold, so put furnace around it, then you can just adjust where you gotta stand. Also, build wall all around it with "statue?" (I forgot the name), most mobs cant go pass through it, then you can just put eye turret or catapult inside the wall. Best safest place from almost any mob and you can just stand there over night if you don wanna waste your light source. Becareful with bearger and clops tho, usually there's one wormhole near moon base, so you can just run there. You can also use bearger for easy log source since it's in the forest. Many spiders (easy early meat, silk) and pig houses (early pigskin, board and cutstone). One other thing to care is that sometime moonbase located in an ugly location (far from anything else). So try to find one seed where it's not that far from anything else, or find one where the worm hole bring you near several location.
I have almost never settled down in oasis. It’s usually never in a good spot for me and the main thing people like about it, the wildfire resistance is always off in my worlds because i think wildfires are a pretty stupid mechanic that was poorly thought out like most of summer.
If I get a world gen I like, I put down maybe 16 grass and twigs and build a little kitchen and a few chests near pig king, D-fly and a decent wormhole. This becomes my base for the first year only. After that, you’ve been to ruins, killed D-fly and have a pretty good lay if the land for making your actual base location decision. People fall into the trap too often that they need to put down roots after day 10
Honestly the new setting made it's fun to play with the kids my kids are young so I made a world with all the new setting and the kids love it I swear if they every put normal health for enemies in the games so many people is going play the game
The best base locations is Moon Key island, you have a portal that gives you infinite resources such as palcom saplings, bananas, sticks, grass, stones and lightbulbs.
Best base for me is usually in the middle of a 5way crossroad, so it doesnt take days to go from one biome to another. Also when a wormhole or 2 is in close proximity that's extra juicy.
Oasis is objectively the best base location because it doesn't just "help" you during summer, but rather it saves your very precious base which you have spent god knows how much time and effort on. Yes you can base wherever and circumvent the smoldering problem through a few ways and with a LOT of carefulness however if you choose to do that there's always that possibility of having part or maybe the entirety of your base go up in flames (and sometimes that could happen off-screen while you're not looking) and to me this worst case scenario is truly terrible and must be avoided at all costs. yes i suppose you can build that machine and keep fueling it and grow that extra large tree but these are half assed solutions so why o why even have the possibility of losing everything when you can just base in Oasis and never worry about it ever again. in every scenario basing in Oasis is what you should do.
No, that can't actually happen. Your base will never be lit up off screen from smoldering/wild fires. And if you wanted to base anywhere else besides Oasis and avoid summer's wildfires all together, then just build a mini base in a cave and your main base will always be fine unless there's other firehazards that can happen off screen like flaming tumbleweeds.
You can have a secondary base in oasis just to spend the summer, or use summer specifically to explore caves, but wildfire is a boring mechanic so it's better to just turn it off. All it really does is limit your base size to the flingomatic ranges. When I'm solo I disable it, when I'm with friends who care about leaving it on we do the alternatives, or just get stuck basing at oasis for no good reason.
I feel like I should point out that wurt doesn't actually need reeds very much - mermhouses only cost 3 reeds to craft, so a single trip to swamp will already set you up for 10+ mermhouses, and you will eventually want to make merm guards instead, which don't require any swamp-exclusive materials (tentacle spots can be obtained from merm king). I see a lot of people think that there is a reason for wurt to base in the swamp, but the reality is that a single trip there will already give you everything you need. You don't need to be near it at all, and the oasis is generally a much better choice since you'll want your precious merm guards and merm throne to be safe from wildfires.
I have 800h in the game, the best base location is the one which lets gather resources the best. Wormholes and boats that let you jump from a biome to another are your best friends.
I have to recommend that no one base in the surface swamp, ever. Too many times will some wurt player trying to make a merm village will miss the reeds smoldering in summer
I prefer to base under a giant waterlogged tree since it protect from wild fire , give a rain and overheating protection and have a lot of food source and most of the time its not too far from the main land so you can go in there pretty quicky
you could also base beside the ocean and plant waterlogged trees beside the shore so it could cover your base getting the docks from the monkey island also lets you extend your base under the tree more
Great video, but unfortunately summer needs to be fixed before Oasis will not be the single viable base location. With the location of the Oasis determining the world's quality. Edit: I am disabling wildfires so that I can base anywhere
Generally, in my solo severs I usually make a makeshift base in the caves in the later winter and all of spring so I can not only avoid the base burning dangers of summer entirely but also spending the entirety of the first summer mapping out the cave system too. Of course, this playstyle might not be for everyone as you are pretty much spending the first Don't Starve year on the clock preparing for each of tougher seasons (Winter, Spring, Summer) but I find that it works out in the long run and I can pretty much ignore a hostile season if I so wish.
@@silxer3154 Yeah the caves are a fine idea (yet, if you plan to have a megabase, then risky pieces of it burning down on the way to fight antlion still is annoying (since antlion can probably destroy a cave base as well)). Besides that, in the video he specifically stated bases on the normal surface. By the way I also go to the caves during summer to raid the ruins (after fighting antlion).
As far as Depth Worms, they are easy enough to fight. Don't panic and group them. No need for rabbits.... Also, you can have multiple bases! No need to have just one... I hate PK bases. ;-] Wigfrid is my main...
Savanah, central location, several rabbits around. Gives you plenty of jerky 3/4 of the year. Plant and enclose 40 grass tufts, then plant 30 twigs. Keep your pine cones and plant them near by. Put up 8 drying racks. Never fails.... Build a pig farm when you get time. You're free to do whatever now...
Also, early first season, if you have a good beefalo population, kill a few of them to get you a beefalo hat, ham bat material, and early jerky. Also get a miners hat and a lantern ASAP. That friggin light is a game changer. And if you can get moggles, go for it! Now it's all just exploring and luxury base building. Hit the caves hard in the first summer to get the good gear.
@@diogostw7286 you get way more meat than you can consume in this game, and monster meat alone can go into pierogis. The rest might rot while you wait for an opportunity to need them, racks are a good solution even if trivialized by bundle wrap
@@ch1dd You're kinda of right, but there's also meaty stew, ham bats (altough they are cheap, and in endgame they get swapped by the dark sword) and in case you play with webber like i do use them for spiders, but still, if you have a saltbox unless you're going out of your way to get tons of meat which is not that efficient and costs alot of time just for them to spoil or be made into jerky you're not going to have problems with management even if you do im sure there's alot of recipes you can make that are more useful, if you still have leftover meat i guess drying racks are not the worse option.
@@diogostw7286 even with all that considered, if you're not spending on things just for the sake of it there's still too much meat from the sheer a mount of monster meat that you need to go through in comparison. Any regular meat you happen to get will start spoiling before you need it for anything, and it's pretty easy to get more if needed since it's rarely used... Just 4 meat racks will solve any problem until later in the year where you might need more because of hound loot alone.
Literally got the perfect base: swamp is near, birchnut forest, evergreen forest, savannah (that has beefalo spawn), and a wormhole is very close, and the pig king and desert is just a couple of steps away from the main base, plus there are already lots of flowers in the main base due to the birthnut forest being near, as well as lots of moles. Unfortunately, I died because of a fucking ice hound when I was looking for the mc tusk guy. Sad.
(Im new) i didnt even knew that place called oasis so you saying that good against summer🤔 i’ve only reached winter cuz that deerclops came and did me dirty 😂😂
I'd recommend turning wildfires off, and personally I also turn off gecko cycles just so I don't need to fence everything (I still do it later, but for decorative purposes)
Instructions unclear Wilson is still asking where the base is
"where base"
"i told you its north west!"
"Wtf is a north west"
@@handsomesponge9952u realize half the time you give a direction your map is shifted right num nuts.☠️
@@coolmanbob2096
The Joke
Your head
@@gZeutro wow how creative you are with your words to a comment made 9 months ago😮
Near portal, it is almost always in the middle at the map. It is not torch-proof though...
Solid advice, and never underestimate the power of having a wormhole in the middle of your base. When I'm doing early game exploration I jump in every worm hole. It allows you to tie the immovable objects closer together, and more importantly, to set up a boss/hound wave location away from your base. It cuts back dramatically on having your base wrecked by unlucky boss spawns or burnt by random red hounds. Nothing sucks harder than just getting your core base complete and having clops smash half your stuff before you can figure out where he popped in.
In the first clops grunt everyone just drops everything they're doing and leave base, it's enough time. It has an appointment so it's really not a problem unless you never look at your clock. Hounds every base should have a way to deal with despite the location, from trap fields to natural hazards nearby
For me the best place to build the base is wherever I happen to place the alchemy machine
Uuuuugh.....
FOR REALLLLL
i mean only thing i look for is to not have like pig king dragonfly e.c.t on the other end of the world
Literally everytime. I say "okay, this is a temporary base I'll have till I get things sorted" then it becomes my base.
This is a very fantastic guide! I think it not only explains the important essential knowledge involved with basing, but just as importantly, it teaches players to be flexible and experimental. There is no absolute, 100% "right" base location. The important thing is knowing the pros and cons, then picking ones that work for you.
I know you didn't want to go into much detail about it, but one thing that should be mentioned about basing underground in caves is that they provide 100% protection from the heat in summer. Though they tend to be wet a little more often and remain cold in winter. If you hate the summer season and don't want to invest in a bunch of Ice Flingomatics just to keep things safe, the caves are the place to be.
(FWIW, as a Webber main, my preferred base is almost always underground. Pop a couple of decorated level 3 dens in an underground forest, clear out those FIENDISH Bunnymen nearby, and you've got a very nice, safe, year-round base.)
Pig village is a good spot sometimes. There can be many groups of berry bushes and resources you'll never have to fertilize.
I usually base near swamp because even if I'm not playing with a character that benefits from reeds, I like to use tentacle spikes during the early-mid game.
I prefer basing around pig king because he's almost always in a deciduous forest biome which has all 3 mushroom types that can be dug up, renewable and also immovable, plentiful in moles and racoon cats, and pig houses for infinite meat, manure, and wood chopping. The large amount of pig houses allow for a super early pig farm before the first full moon which will hand you even more meat, plenty of pigskin to fund Ham Bats, several helmets, and still have enough left over to make a saddle for your Beefalo.
It usually has a wormhole for quick travel and a cave for mini basing in the summer and also usually a pond nearby if you like fishing and more meat from frogs.
I dig it especially if I'm playing Wigfrid because she's probably the most gold reliant character.
I know this is kinda old but this idea is flawed from the beggining. Dont get me wrong, all the reasons you mentioned are OK but they sound like basic begginner stuff.
You usually want to base near the middle or near a useful wormhole / useful biomes, you can also account for boats in this in case this biome connects to this one by jumping from a boat. If PK biome crosses these things then sure, but you usually have to gauge the opportunity cost
@@Thanatossssx It is old and I haven't played since maybe a month after I made this comment but I would probably still play the same way if I wanted to play again.
As to your comment. I did say, there's a worm hole near Pig King's area, or a few of them even and their usefulness maybe pretty good or not so much. And I would have liked to think about the principles/reasons behind starting in this area as more intermediate since you could survive anything. I was never trying to speed run bosses when I played. I was playing pretty chill for the most part.
This video really made choosing where to base so simple for me, I find it so hard to start a new world but once I do I play it for ages. And after hearing "just restart if its not good" just kinda opened my eyes a bit lol, so gonna start a new world with wurt cos my current world is basically a straight line with awful biome placements
I don't like basing in the first year, I usually just stay nomadic until I've explored the map enough and have killed at least a couple of raid bosses. I do set small camps near key locations, such as the Oasis, Dragonfly and Mac Tusk, but they're mostly just temporary pitstops that I can leave important loot at.
If you can make a "bridge" to a dangerous biome from a safe one (using boats) if the gap is just small enough, i recommend taking note of that too. Eg, spawn is near bee hell seperated by river. Useful for wendy,worm wood,wortox or winona
My favorite biome to base in is the evergreen forest. You have lots of spiders and pigs. You feed the pigs monster meat and chop a munch of trees and almost always guarantee a tree guard for living logs by doing that.
This is one of the best beginner videos I have seen in years. I have tried to get into this game off and on since launch and frustration and lack of time due to family life usually makes me take a break. Me and the wife are going into it knowing we will restart often in the beginning but we want to make it a year. I had no idea some of the biomes had set items in them. Like Chester or the Pan flute. This helped put so much into context and I am fired up to get this info learned. Keep up the great work!
Edit: Subscribed.
The first 10 seconds of this video makes me DIRELY want a video on cave, ocean and lunar island bases now 'X3
Thanks for the supreme content
One reason I main Wanda and love her so much is that I don't need to waste hours exploring a world and finding out that there's not a good spot for a base or if I am looking for a very lucky world gen as I used to do that for worlds that I planned to play thousands of days.
Now you can just pick Wanda and world gen doesn't matter to you that much, while it is good for the early game, it isn't a problem as in the first winter you will be able to get at least a few tusks, and honestly you only need 1 backtrek watch for your base, once you can teleport to your base you can just explore the world and go back whenever you want and that cuts 50% of the travel time.
Playing Wanda opens up so many options for unique base locations that you wouldn't ever consider as any other character. I based in the atrium, ruins/caves and one of the smaller lunar islands. Atrium base is more of a joke but caves or ruins are good.
My favorite unique base location was one of the smaller lunar islands as it lets me control my sanity easily when I have crown and don't have to deal with nightmare creatures or gestalts at all. If you build a lazy deserter, it is not a bad idea to base there even before you get the crown as spamming right click on it lets you lower your sanity fast while it is advisable for you to have a few backtrek watches if you pick any weird base locations that are far away from anything else.
Besides of course checking to see if there is a triple Mactusk biome.
@@infinityc2859 I just use a mod to force spawn it, doesn't really make sense to only have 1 in the world and its not fun to keep resetting the world.
@@000petar000 yo can u link or name the mod
Force biomes
@@hugoland9027 Triple Mactusk is the mod name.
my favourite place for basing is always the middle of the map, next to spawn. I always use branching worlds so generally, the middle is the safest bet. However, recent worlds have kind of been lackluster and i've had to cross 3 biomes to get to the oasis before, so maaaayyyybe it's time to try out some different options.
I always base at the oasis and if it's location is crap I simply start a new world. A bit of a caveman apporach but it sure works for me. Cacti, goats and lack of wildfires are just too good to miss out.
This was a great video. I had figured out a lot of the world gen by just playing but this confirms a lot suspicions and should be helpful for new players
If you find a deciduous forest and there is no brick road its probably a waste of time to explore. Same with knobbly tree forest unless you are seeking random pig houses and spiders.
I used to stress too much about where to base. I'd explore the whole map in the first 8 days and sometimes there was a great spot and sometimes not. You can base anywhere and prosper.
I think a lot of people base at pig king when they are new to the game. Pigs offer protection/food/pigskins and king gives gold. It is a pretty attractive location for new players until you realize you can move pigs and make bulk gold runs to king when needed
Imagine my sadness when I get a perfect worldgen with a nice open area around the oasis, plenty of room for me to build, it's well-connected to other key resources with a few boat bridges... but then I later discover it's in the middle of a meteor zone.
I usually find a place between Beefalo, Swamp, and if possible, Dragonfly Desert, or Meteor, or just anywhere with a lot of rocks and flint. This is just so that I can get a bunch of resources easily, without too much travel. Wormholes are also something I take into account. Good Wormholes can really make or break a world. I never base in Oasis because it’s always too far away from everything else.
In worlds where the swamp biome is connected or close to pig king, I almost always base down near Glommer's statue. The swamp is dangerous but easy food, healing items, and weapons in the early game. I tend to use several small bases throughout the map, and beefalo for travel.
As a Wilson main I am pleased to finally know where base
If you want to avoid wildfires but don't want to deal with the darkness and sanity loss of caves, but have a prime base location that isn't the oasis I suggest making a small minibase for the summer there. You are closer to antlion, wildfires are not an issue, you can fish up lots of trinkets to trade for gold when summer ends and you have a good supply of cactus for sanity and veggie filler. Just slap down a fridge, endothermic firepit and an alchemy engine and you're good! Consider crockpots and farms as well, due to the longer days of summer crops grow faster and combined with eventual farms you have you can make plenty of food for the whole summer there
The main factor that makes me choose where to build the base, is the size of the biome area (usually Deciduous) and factors such as beeQueen and DragonFly spwan, if the map doesn't have certain characteristics specific to me, I don't even bother work to continue and I'm already remaking a new map, klei could improve the prosedural map generation system, some are simply unplayable they are so horrible. great video friend
Yeah, I've been known to restart just cause the world gen sucked...
Great Video Exo! All this information is very important for those you want to dive in the Megabase scene! It can take anywhere from a few hours to days to find the perfect world!
I always base either in the middle of the map, or near one or two good wormholes. I make sure I'm near a pond and a cave entrance and, depending on the character, certain resources. For Webber, I always go near spiders, and for Wormwood, always not too far from beefalos. Finally I make sure I'm near the water, because mid-game I always grow big trees that protect my base against rain and smoldering. :)
my whole game changed when i decided to just turn off wildfires. you goda be pretty lucky to have a an ideal oasis location, and i hate the idea of my base being inaccessible 1/4 of the time. now i usually just base near swamp, or a wormhole that takes me there cause i like to stockpile every type of healing that i can, and the reeds are good for that. also, beefalo are nice cause i like to use their wool for fire fuel, and i dont have to set up a hound arena until i feel like it.
bq never misses
except for when it does
If you are playing Webber then a spider quarry is ideal, if you base there you have infinite healing and sanity from t3 spider dens aswell as infinite food from spider civil wars
As a Wendy main I like to base near killer bees.
Free honey, bee defense.
I like to base near pig warriors setpiece with terrarium, basically infinite light source
which is a valuable resource for 90% of the characters at any given point in time.
which is a valuable resource for 90% of the characters at any given point in time.
Love the banjo and kazooie music haha ☺️
Imagine playing dst for the first time and looking to this guide for help, and seeing that frame of a caveworm thinking thats what it looks like
Moon base is the best, just keep the staff there for permanent light. But it's cold, so put furnace around it, then you can just adjust where you gotta stand. Also, build wall all around it with "statue?" (I forgot the name), most mobs cant go pass through it, then you can just put eye turret or catapult inside the wall. Best safest place from almost any mob and you can just stand there over night if you don wanna waste your light source. Becareful with bearger and clops tho, usually there's one wormhole near moon base, so you can just run there. You can also use bearger for easy log source since it's in the forest. Many spiders (easy early meat, silk) and pig houses (early pigskin, board and cutstone). One other thing to care is that sometime moonbase located in an ugly location (far from anything else). So try to find one seed where it's not that far from anything else, or find one where the worm hole bring you near several location.
7:04 he repeats the same thing twice
ok bro
I have almost never settled down in oasis. It’s usually never in a good spot for me and the main thing people like about it, the wildfire resistance is always off in my worlds because i think wildfires are a pretty stupid mechanic that was poorly thought out like most of summer.
As wanda I found a cave entrance that lead immediately to the ruins and blue mushrooms biome, the outside had 2 nearby wormholes
only thing that could make this better for me is if the mushroom biome was lunar. infinite living logs!!!!
If I get a world gen I like, I put down maybe 16 grass and twigs and build a little kitchen and a few chests near pig king, D-fly and a decent wormhole. This becomes my base for the first year only. After that, you’ve been to ruins, killed D-fly and have a pretty good lay if the land for making your actual base location decision. People fall into the trap too often that they need to put down roots after day 10
Ever since the giant tree from the water logged biome, Oasis is not an absolute anymore which is good in my book.
I used to build it around PK.. now since I love using Wurt, I love putting my own base on my lovely swamp 🤣🤣🤣
As an Abigail main I base by frog hell which is heaven because inf food especially if u got butterfly farm and sometimes loads of twig and grass
My very first world has frog hell and bee hell right next to spawn. No Chester with the frogs either! Glad to know this wasn’t the greatest start 😅
I don't tend to linger at the base since usually play solo, so I like places that offer ease of access to other places I'll be visiting often.
Honestly the new setting made it's fun to play with the kids my kids are young so I made a world with all the new setting and the kids love it I swear if they every put normal health for enemies in the games so many people is going play the game
The best base locations is Moon Key island, you have a portal that gives you infinite resources such as palcom saplings, bananas, sticks, grass, stones and lightbulbs.
Best base for me is usually in the middle of a 5way crossroad, so it doesnt take days to go from one biome to another. Also when a wormhole or 2 is in close proximity that's extra juicy.
Oasis is objectively the best base location because it doesn't just "help" you during summer, but rather it saves your very precious base which you have spent god knows how much time and effort on. Yes you can base wherever and circumvent the smoldering problem through a few ways and with a LOT of carefulness however if you choose to do that there's always that possibility of having part or maybe the entirety of your base go up in flames (and sometimes that could happen off-screen while you're not looking) and to me this worst case scenario is truly terrible and must be avoided at all costs. yes i suppose you can build that machine and keep fueling it and grow that extra large tree but these are half assed solutions so why o why even have the possibility of losing everything when you can just base in Oasis and never worry about it ever again. in every scenario basing in Oasis is what you should do.
See that's my one thing. I turn off wildfires every time. I had a base get lit up at day 200 and I haven't enabled it since.
No, that can't actually happen. Your base will never be lit up off screen from smoldering/wild fires.
And if you wanted to base anywhere else besides Oasis and avoid summer's wildfires all together, then just build a mini base in a cave and your main base will always be fine unless there's other firehazards that can happen off screen like flaming tumbleweeds.
You can have a secondary base in oasis just to spend the summer, or use summer specifically to explore caves, but wildfire is a boring mechanic so it's better to just turn it off. All it really does is limit your base size to the flingomatic ranges. When I'm solo I disable it, when I'm with friends who care about leaving it on we do the alternatives, or just get stuck basing at oasis for no good reason.
The above average trees make oasis pretty much obsolete and the sand storm sucks
The best base location is the one with the most ease of access to biomes / resources
I post up by the frogs right away and start that frog jerky for the winter.
i like the moon stone footage
I feel like I should point out that wurt doesn't actually need reeds very much - mermhouses only cost 3 reeds to craft, so a single trip to swamp will already set you up for 10+ mermhouses, and you will eventually want to make merm guards instead, which don't require any swamp-exclusive materials (tentacle spots can be obtained from merm king).
I see a lot of people think that there is a reason for wurt to base in the swamp, but the reality is that a single trip there will already give you everything you need. You don't need to be near it at all, and the oasis is generally a much better choice since you'll want your precious merm guards and merm throne to be safe from wildfires.
But then you need more reeds for marsh turf
I have 800h in the game, the best base location is the one which lets gather resources the best. Wormholes and boats that let you jump from a biome to another are your best friends.
if i'm lucky enough to get a tallbird set piece, that's my favorite spot for easy meat!
I have to recommend that no one base in the surface swamp, ever. Too many times will some wurt player trying to make a merm village will miss the reeds smoldering in summer
I like to lure bosses to the swamp to help clear out all the tentacles.
what is the mod you use for zooming out? (wierd question and im also starting to watch the video)
As a wendy main i like to stick near bee queen to drop all my resources to prep for the BQ rush
Whats your mods and whats that hud? Look cool! Anyway awesome video man. You got my sub!
I prefer to base under a giant waterlogged tree since it protect from wild fire , give a rain and overheating protection and have a lot of food source and most of the time its not too far from the main land so you can go in there pretty quicky
you base in the ocean?? or you get a tree and bring it back to land
@@blartversenwaldiii on the ocean directly if there's no good place to set up a normal base
you could also base beside the ocean and plant waterlogged trees beside the shore so it could cover your base
getting the docks from the monkey island also lets you extend your base under the tree more
Nice view but most importantly what’s the add on that shows the temperature and seasons top right of the screen
Great video, but unfortunately summer needs to be fixed before Oasis will not be the single viable base location. With the location of the Oasis determining the world's quality.
Edit: I am disabling wildfires so that I can base anywhere
Generally, in my solo severs I usually make a makeshift base in the caves in the later winter and all of spring so I can not only avoid the base burning dangers of summer entirely but also spending the entirety of the first summer mapping out the cave system too.
Of course, this playstyle might not be for everyone as you are pretty much spending the first Don't Starve year on the clock preparing for each of tougher seasons (Winter, Spring, Summer) but I find that it works out in the long run and I can pretty much ignore a hostile season if I so wish.
@@silxer3154 Yeah the caves are a fine idea (yet, if you plan to have a megabase, then risky pieces of it burning down on the way to fight antlion still is annoying (since antlion can probably destroy a cave base as well)). Besides that, in the video he specifically stated bases on the normal surface.
By the way I also go to the caves during summer to raid the ruins (after fighting antlion).
As far as Depth Worms, they are easy enough to fight. Don't panic and group them. No need for rabbits....
Also, you can have multiple bases! No need to have just one...
I hate PK bases. ;-]
Wigfrid is my main...
im not wigfrid mains, but when i decide to start a fighting game, i'd find base inbetween pig kings and desert, unlimited trinkets = unlimited gold
I made my base right next to a meteor field, but not inside it... they always fall next to it but never IN it...
"Oasis! Oasis! Oa-"
JUST BUILD A _SINGLE_ FLINGOMATIC OH MY GOD
what is the mod name for the custom UI they have for their inventory
Savanah, central location, several rabbits around. Gives you plenty of jerky 3/4 of the year. Plant and enclose 40 grass tufts, then plant 30 twigs. Keep your pine cones and plant them near by. Put up 8 drying racks. Never fails....
Build a pig farm when you get time. You're free to do whatever now...
Also, early first season, if you have a good beefalo population, kill a few of them to get you a beefalo hat, ham bat material, and early jerky. Also get a miners hat and a lantern ASAP. That friggin light is a game changer. And if you can get moggles, go for it!
Now it's all just exploring and luxury base building. Hit the caves hard in the first summer to get the good gear.
I mean it's much more cost efficient to use the meat for pierogis, drying racks takes too long for an underwhelming reward.
@@diogostw7286 you get way more meat than you can consume in this game, and monster meat alone can go into pierogis. The rest might rot while you wait for an opportunity to need them, racks are a good solution even if trivialized by bundle wrap
@@ch1dd You're kinda of right, but there's also meaty stew, ham bats (altough they are cheap, and in endgame they get swapped by the dark sword) and in case you play with webber like i do use them for spiders, but still, if you have a saltbox unless you're going out of your way to get tons of meat which is not that efficient and costs alot of time just for them to spoil or be made into jerky you're not going to have problems with management even if you do im sure there's alot of recipes you can make that are more useful, if you still have leftover meat i guess drying racks are not the worse option.
@@diogostw7286 even with all that considered, if you're not spending on things just for the sake of it there's still too much meat from the sheer a mount of monster meat that you need to go through in comparison. Any regular meat you happen to get will start spoiling before you need it for anything, and it's pretty easy to get more if needed since it's rarely used... Just 4 meat racks will solve any problem until later in the year where you might need more because of hound loot alone.
is that banjo kazooie nuts ad bolts music background lol
Pig king is useful for wormwood, easy access to sweet sweet manure
You know you can bild pig houses right?
I also see people with the trap basing on portal just because its the middle but there is 3 important biomes neat each other
what's the mod called for the frames around your items & status bars
Literally got the perfect base: swamp is near, birchnut forest, evergreen forest, savannah (that has beefalo spawn), and a wormhole is very close, and the pig king and desert is just a couple of steps away from the main base, plus there are already lots of flowers in the main base due to the birthnut forest being near, as well as lots of moles. Unfortunately, I died because of a fucking ice hound when I was looking for the mc tusk guy. Sad.
I like being by the portal fr
What mod do you use to zoom out so far???
What are you hitting pig king with to get all that gold???
can someone tell me that mod that pops up the 3x3 circles for placements/interactions of things?
I've noticed this with other videos of yours, they seem just a little dark
[3:28] What mod allows for such zooming out....
Make an updated guide. Lunar grotto base. Lunar base. Monkey island. Pearls island base.
which is a valuable resource for 90% of characters at most any give point in time x2 7:00
What mod do you use for this zoom
Is there a mod to see the stats on Beefalo when taking them?
(Im new) i didnt even knew that place called oasis so you saying that good against summer🤔 i’ve only reached winter cuz that deerclops came and did me dirty 😂😂
im not a bot, whats the mod name that you can view thew whole ds map with???
Do you change any world generation settings before you start?
I'd recommend turning wildfires off, and personally I also turn off gecko cycles just so I don't need to fence everything (I still do it later, but for decorative purposes)
Wilson mains be like: don't ask where to base.
Ask "where's base?"
What’s the mod you use to zoom out over the whole map?
zoom+
What’s the mod where you can select an area and pick everything in it
Thats part of Action Queue
@@JustExo ty
"Best base location is spawn."
- Wilson P. Higgsbury
When you have a desert biome next to pig king as Wigfrid. Cash money!!!
2:50 wow a tree house on bottom left
Song around 4:40?
I know this comment was made a year ago, but incase you never found it it’s the world 6 over world theme from super mario world.
@@justamicrowave5297 amazing
I usually try to base center of map
got an actual error message at the bearger moonstone part and it took me way too long to realize
I just Chose near The cave with blue mushroom biom and oasa
What about setpieces?
I only base in the dragonfly desert
until a flaming thumbleweed gets cheeky
@@ch1dd tumble weed op🤣
I like to base at Moonstone so i can start my long term investment plans of selling moonrock and moon callers at an excilated price
Wilson gaming
good video
Power move: Base directly next to Beequeen
Everyone knows that the swamp is the best place for basing.....
....FOR Wurt! OH gottem'
@@MuchuutheSensible Where isn't the swamp with a late game Wurt?