Got alot of comments asking about where to find Yggdrasil, so I am just gonna put the link right here for those who are interested: Yggdrasil: www.roblox.com/games/361122402/Yggdrasil
All I remember from tales from the valley was realizing that a few popular clans gatekept scrolls to themselves and their small friend group and none else would ever be able to get the best spells so I quit
Its cool how tftv feels so lonely compared to khei in rogue lineage it really helps the lore which is that rogue lineage is a prequel to tales from the valley
Oh yeah, Black Fire in all 3 of these games share the common ability to drain magic. Ill go into more detail about the references in the rogue video but that is a good thing to point out because I didnt even think of the twisted puppets connection. 👍
That part of this game that really captivated me was the exploration and atmosphere. There hasn't been anything that has come close, really. The classic stud textures gave off this amazing feeling of nostalgia which, at the time of playing, couldn't exist for me. Yet, looking back at the game now, almost 4 years later, it feels like a distant memory. Most rpgs on Roblox end up being bandit beaters, sometimes I get on just to get that feeling of exploring again, yearning for that feeling I had from finding out tales for the first time. Finding spells for the first time, using the true name system, it was all amazing at first. It was likely only a day or two of exploring to see the entire map, that alone was enough to make me cherish that feeling of seeing the map for the first time with a group of friends. Meeting people that have played before to teach the combat, seeing the conquest at the top, and always feeling like a spec being handed down could've been around the corner, kept me playing for some time. Although, with time comes problems, player count started to decrease and with that feeling of exploration dissipating, the problems started to outweigh the joy of the game. The combat wasn't great, with the community dying down specs were thrown around making it difficult for new players. It had felt like the first weeks of deepwoken when luck was introduced, everyone was just fiending for noto. That was all the game boiled down to, with the pvp being meh and at a stalemate due to lack of content, there really isn't a way for the game to survive. Despite these problems, the feeling of exploring tales for the first has still yet to be fulfilled.
I never really got past the first 10-20m of tales, but watching this video shows me just how much rogue's khei was inspired by tales, I knew it had inspirations but man. Game really looked like it'd be fun back in the day
Khei is set hundreds of years before tales of the valley and before godfall back when mana wasnt as scarce as it is in tales so its a prequel pretty much
It's nice to see that there are people who appreciate tales as much as I did. Usually you don't know when you're making memories, but with Tales, I was very aware. I knew that it was special and that it was temporary, and I soaked it in day after day. Hands-down one of the best games on the platform.
Tales from the Valley wasn't exactly Arch_Mage's first game. It was definitely his first popular game, though he had a few other projects beforehand. None of them, as far as I'm aware, were "complete" projects like Tales though. I'm not sure how complete this list is, but here's what I've found: Arch's first game as far as I know was "Locke and Son's Family Bakery". This has been private for as long as I've known about it. (9/8/2014) For the Second, I can't find any info on the game he made(or was part of making) for the 2015 RDC EU Game Jam, but it won first place. (3/8/2015) Third is "Imundria: Ascended", what appears to be an unfinished fighting game with vague similarities to Tales from the Valley. Public, but largely nonfunctional. (12/9/2015) Fourth is "Yggdrasil", where you play as a hat wearing cloaked figure with a shotgun, exploring a strange map. Pretty cool honestly. (2/9/2016) Fifth is "Tales from the Valley", legit my all-time favorite Roblox game despite its flaws. (9/13/2016) Sixth, kinda, is "Tales: Testing Zone". Pretty clear what this is. (1/1/2017) Seventh is another Game Jam game called "Ice, Wind, and Fire" by Team Second Place, for the 2017 RDC EU Game Jam. Won first place again. (8/6/2017) Eighth is "RoBombz", neat little game I find hard to describe. Description says it's inspired by Super Bomberman. (1/20/2018) Ninth is another Game Jam game called "Split!" by Team Split, for the 2018 RDC EU Game Jam. Won first place again. (8/19/2018) Tenth is "Rogue Lineage", aptly described as "scourge of the platform". (3/29/2019) Eleventh is another Game Jam game called "More Than YOU Can Stew, for the 2019 RDC Game Jam. Won first place again, for Arch's 4th time. (8/11/2019) Twelfth is "Deepwoken". (10/12/2019) Thirteenth, and last, is "Secret Mastermind". Social deception game that may or may not have also been developed by Monad studios. (2/?/2020) The dates after most of this list uses the "Created" date on the Roblox page for the game. 2018 and 2019 Game Jam games were likely actually created the day before, as that's the date I see listed for the Game Jam events. Secret Mastermind uses "February 2020" from its description. I'll be leaving a reply below this comment containing links to each of these games(some of which are either private or undiscovered). Arch is a pretty interesting dev. Edit: UA-cam automatically blocks comments with links in them, so that won't be visible unless Kylo finds out how to unblock it and wants to. Great video by the way, glad to see someone shining a light on this gem of a game.
from what ive gathered imundria ascended was functional at one point and possibly even had a community but has been broken by a decade of roblox updates
Thanks for shedding light on the past of tales that not a lot of people know at all. FTFTV is a cool project and I hope my shitty little builds are satisfying to explore lmao. I've taken care to expand on tales' map and the emotions felt when exploring it and so I'm glad you also have that same passion for it that I do.
I LOVE THE TALES FROM THE VALLEY MAP!! I had to cut an extra 3 minutes from the map section because it was just wayyy to long and I felt it might make some viewers uninterested if they heard me ramble on about "STUDS, COLORING, DESIGN, AND INTERPRETATION OF THE MAP." However reading your comment maybe I should have left it all in 😁
@@kylocooper FOR FULL CONTEXT! I only made 1 new section of the map. (the same place with the eye door that u show in the video) Andrew has created the vaya greatwood seen in FTFTV 1, and in FTFTV 2 (the latest unreleased version in development) has made a lot of new stuff too. All in all I think the new areas of the map that we've built last year and starting this year are going to bring back those same emotions felt when exploring the map... at least I hope. I just wanted to clear that up so I didn't seem like I was taking all the credit lmao
Yo, I was actually in the fight at 10:00 ! It was what I consider to be my best moments in the game, and I really regretted not recording that fight ! Maybe I can actually get some footage of it now ! Awesome video dude
5:25 You have my respect dude Veloi.xolo NEEDS more attention Actually, iaKuro himself needs more attention. His games are all amazing and the creativity is also insane.
I saw C4Cooper at a grocery store in Los Angeles yesterday. I told him how cool it was to meet him in person, but I didn’t want to be a douche and bother him and ask him for photos or anything. He said, “Oh, like you’re doing now?” I was taken aback, and all I could say was “Huh?” but he kept cutting me off and going “huh? huh? huh?” and closing his hand shut in front of my face. I walked away and continued with my shopping, and I heard him chuckle as I walked off. When I came to pay for my stuff up front I saw him trying to walk out the doors with like fifteen Milky Ways in his hands without paying. The girl at the counter was very nice about it and professional, and was like “Sir, you need to pay for those first.” At first he kept pretending to be tired and not hear her, but eventually turned back around and brought them to the counter. When she took one of the bars and started scanning it multiple times, he stopped her and told her to scan them each individually “to prevent any electrical infetterence,” and then turned around and winked at me. I don’t even think that’s a word. After she scanned each bar and put them in a bag and started to say the price, he kept interrupting her by yawning really loudly.
Put 700-1000 hours into this game back in 2017-2018. The best community game I've ever played on roblox by far, when the game didn't lag, it's combat was truly fun. I don't think anything else will ever match what tales had, at least on roblox. But I'll still hope. by the way, don't feel bad that you didn't get an interview from arch_mage on TFTV. his experience with the game and it's community...was not very good to say the least, among other things. its to the extent that (iirc) he basically never mentions the actual game. honestly i dont blame him. edit: i'm so glad you pointed out scrolls being busted. soooo many players with access to them would repeatedly say they arent strong at all. see: all of sutemos who get 3 specs unique to them cause why the fuck not. also conquests happened a LOOOT more back in the game's heyday in 2017-2018, the wells would basically never lock back then after that change was made to conquests. furthermore, there IS an official server for the game but it's been locked for ages.
Only just found this video, wish I found it earlier. I was late to the TFTV party though I was absolutely charmed by the soundtrack composed by Sulkaritari, infact I still listen to their music to this day! They have a charm that can't really be replicated
9:14 while at a surface level being just a longer version of the arming sword seems like it isn't that big of a deal, it becomes very noticeable at higher levels of pvp 9:20 although each weapon has a different amount of "endurance" this is misleading as all endurance costs are percentile not numeric with the sole exception being that when your block is hit by a weapon, the endurance cost is equal to the attacking weapons damage 15:10 brands and scrolls are almost universally agreed to be the single unbalancing factor in what would otherwise be a very well rounded combat game, however there is a downside to them in what the community colloquially refers to as "scroll/brand brainrot" wherein those who use scrolls/bestows or brands become over reliant on them and their skill drastically decreases, which while sounding like a joke, has actually observably happened in almost all situations, with the only exception being players who were never good to begin with 17:05 second chosen rubric incident 18:09 even for the factions that are the best at winning conquests(via scroll spam and overwhelming numbers) it is perhaps the worst way to gain notoriety or insight as it can drag on for hours and still end in a thwart in which no one wins, not to mention that the reward is split amongst all winning participants, conquest is only worth participating if you find it fun, which it can be so long as you have the right mentality and actually enjoy playing the game 18:49 im not 100% on the requirements as they've been changed many times since i started playing, but how it works is that there must be a certain number of players from conquest factions online(i believe currently 6 though it used to be 8) EXCLUDING the conquest faction with the most members currently on the server, if faction A has 5 members on and faction B has 1 member, then only that one player is counted for the 6 needed 19:22 the time depends on how many faction members are on the server in the faction that currently holds all wells(again not 100% certain but I believe its 30 seconds plus an additional 30 seconds for each faction member) and will increase if any additional faction members join during the timer, but will not decrease 19:27 a stream of mana spawns on a random well and whoever steps on it first gets sent to the source 19:48 this isn't a flaw, its intentional game design as conquest aren't matchmade and happen randomly, the difficult to win nature ensures that you can't just flood a server and have a guaranteed win 20:03 the mana wells lock if the opposition(the aforementioned 6 or more players not in the faction with the most people on) is below 6 players for around a minute, and there isn't currently a timer 20:16 because the rewards are awful, people mostly conquest for fun and if the numbers are balanced, a conquest will go on for hours until more people leave from one side than the other which will either result in a win or a thwart(wells locking with no winners) 20:47 the advantage is inherently on the side of the thwarters who if left unchecked, can group up and all push one well, outnumbering the defenders, the defenders have to actually be skilled and use strategy to delay attackers and move people around wells as needed instead of just sitting on a 5 to 1 number advantage 21:06 don't know if youre being dramatic or just didnt talk to the right people because a conquest was won not that long ago, and there was a series of factions winning conquests roughly ~2 years ago that almost all of the currently active players participated in, which while that sounds like a long time ago, considering the community only revives for a couple weeks every few months and the game is dead the rest of the time, isn't that bad 21:21 again, these arent flaws, its intentional design 26:04 the game has been "dead" since rogue lineage released but the community revives for weeks at a time, a couple times a year, the community has also mellowed out a lot, back when the game was still getting updates you had a lot of different types of people in the community: roleplayers, cloutchasers/powerplayers, and people who just enjoyed fighting and the small community made it so that you could actually develop rivalries and long standing beef with other people which while incredibly toxic, is also what kept people playing, as it gave every fight meaning beyond just dumb fun. when rogue released, and in the lead up to it, most of the people from the first two categories quit which severely diminished the playerbase of the game and also diminished the "rivalry" aspect and toxicity, which while sounding good on paper, removed the impetus that kept a lot of people playing. 26:20 official discord was closed off from the public years ago and is dead, there is an unofficial discord but its also pretty dead 27:50 all factions used to be conquest factions and were also all unofficial and anyone could make their own, creed was one of those, zart wasn't originally the leader of rings, but became the leader following some drama with the previous leader(talos) that ive forgotten 28:56 the game is an adventure game if youre a new player, especially with how detailed the map can be, but there isnt really much to do outside of brawls ever since money was duped and postal quests made irrelevant 29:49 fake tales from the valley(not fixed) was originally made in august 2021 and lasted for about a month before people got their fix of tales(it was essentially just tales but with the scrolls reset) and quit en masse, theyve been working on and off towards making it an actual spinoff game since then but it remains to be seen whether people will actually enjoy it considering the large departures theyre planning on making from tales
scroll and brand brainrot is honestly just scroll (and brand)busers being caught offguard since playing with scrolls against weaker players lets you safely move into laughably predictable patterns i dont really think its worth mentioning since combat ability isnt really lost just hidden away and scroll and brand users can just focus up to play at their normal level
I’m actually working on a game with a lot of inspiration from Rogue Lineage and on the idea of the Rogue Trilogy so this series is really helpful in making this game!! Thank you! (Also planning to make a prequel to the main game idea I have)
innovative for roblox specifically, lets be clear, most of their ideas are from previous successes outside of the platform i didnt really enjoy deep that much but thats probably because i was downing masterpiece after masterpiece in my 6 month long fromsoftware marathon playing through ds1-3 sekiro elden ring and armored core 6
Incredible video and I can't wait for the next one on Rogue Lineage. I love Rogue and seeing a video with the same style as this one talking about Rogue would be incredible. I look forward to seeing you bring up the things that carried over from TFTV (like khei and stuff).
tales has always looked really interesting to me, but my lack of skill with the combat, inability to remain engaged with a game/group for more than a few weeks and just the fact that that the game is dead kinda make it impossible to even bother
0:42 Its funny now, seeing you say deepwoken is the adventure game masterpiece and rogue is the scourge of the platform. Rogue is more of an RPG than deepwoken.
Solid video, I barely knew anything about TFV, this seems to cover everything well. Suggestion for the series, postpone the deepwoken video until conquest drops so you have conquest material to discuss.
honestly, i used to see this game on my recommended a LOT, or just saw it a lot, im kinda sad i didn't start playing. I'd love to play this game with people, although the game seems to be dead now. 😭
YEAHHH 1. The Griffin Egg isn't a reference to the Griffn in Rogue it IS the same species of Griffin, it's a Tales reference not a Rogue reference because it appeared in Tales first 2. Conquest isn't one of the most important aspects of Tales. That's like saying a cake has a single "most important" ingredient. 3. The guy in the hut above Kiki town you mentioned is Colubras (the monster hunting seraph from rogue). Arch_Mage mentioned this before 4. Minor nitpick but its not the "source chest lootpool" its the source lootpool 5. Scrolls arent really "much more combat oriented" as most scrolls are utility and not combat. Also yeah dragonclaw is just a lick of the power of real scrolls. Dragon Claw is conmonly thought to be the WORST combat scroll and not even by a small margin 6. Conquest is the WORST way to get insight. I understand it's for the sake of the video not being boring but conquest rewards are god-awful while a good quest faction player can easily make 40 insight a day. 7. Conquest capture time varies, it's not always 5 minutes it's 2m 30s to start and +30s for each player in the capturing faction. 8. The MVP of a conquest isn't sent to the source unless the capturing team has etiquette. 9. Conquest doesn't start with 10. or more conquest faction players being in a server, it's 6 conquest faction members excluding the faction group with the most players on at the time (this means the least amount of players needed to start a conquest is a distribution of 2-2-2-2) 11. Coats can indeed use scrolls as by supreme command of the current archbishop. nothing in the code prevents them from using scrolls. Overall really good video no major errors at all just minor nitpicks from me and you represented the community and your own opinions very fairly (Also could've included more background footage, there seems to be around 11 minutes of footage recorded over a 30 minute video so clips looped very noticeably)
idk why i prefer TFTV then RL or Deep idk if its the simplicity of the mechanics or the absolute classic nostalgia like atmosphere and og roblox design but i like it
yo, have you seen that 54 year old server? for context i dont really think anyone has but i just logged on tftv for the first time, and there was a straight up 54 year old server with no region. obviously it was probably some mistake the machine made but its an interesting thing
When you were talking about the world being empty it is this happens after you kill the gods in khei so then people just died out after we were just puppets after all they didn’t need us so we were killed.
Am i the only one who wants to check out Yggdrasil and just can't find it? (If anyone is able to find it if they could reply the link that'd be much appreciated)
Got alot of comments asking about where to find Yggdrasil, so I am just gonna put the link right here for those who are interested:
Yggdrasil:
www.roblox.com/games/361122402/Yggdrasil
the "true name" system was the most memorable part of this game for me. very cool mechanic.
in early deepwoken(testing phase) there was same kind of a mechanic
@@Qeroodid it get reworked into vow of mastery?
@@dootguy6696 no
@@Qerootrue name is not similar to stranger system 🙏
@@Minh2438 well yeah but in early tales it was similar. You could command someone to kneel when it first came out with their true name.
All I remember from tales from the valley was realizing that a few popular clans gatekept scrolls to themselves and their small friend group and none else would ever be able to get the best spells so I quit
Its cool how tftv feels so lonely compared to khei in rogue lineage it really helps the lore which is that rogue lineage is a prequel to tales from the valley
The way that Dragon Claw works is interesting since it seems like a basis for how Twisted Puppets works
Oh yeah, Black Fire in all 3 of these games share the common ability to drain magic. Ill go into more detail about the references in the rogue video but that is a good thing to point out because I didnt even think of the twisted puppets connection. 👍
@@kylocooper Thats pretty interesting. I has no clue even for Rogue
Tales from the valley's soundtrack had me hooked when I played only to realize it was pvp based
L
3:44 I'm pretty sure I am the person getting thrown off tristun bridge
That part of this game that really captivated me was the exploration and atmosphere. There hasn't been anything that has come close, really. The classic stud textures gave off this amazing feeling of nostalgia which, at the time of playing, couldn't exist for me. Yet, looking back at the game now, almost 4 years later, it feels like a distant memory. Most rpgs on Roblox end up being bandit beaters, sometimes I get on just to get that feeling of exploring again, yearning for that feeling I had from finding out tales for the first time. Finding spells for the first time, using the true name system, it was all amazing at first. It was likely only a day or two of exploring to see the entire map, that alone was enough to make me cherish that feeling of seeing the map for the first time with a group of friends. Meeting people that have played before to teach the combat, seeing the conquest at the top, and always feeling like a spec being handed down could've been around the corner, kept me playing for some time. Although, with time comes problems, player count started to decrease and with that feeling of exploration dissipating, the problems started to outweigh the joy of the game. The combat wasn't great, with the community dying down specs were thrown around making it difficult for new players. It had felt like the first weeks of deepwoken when luck was introduced, everyone was just fiending for noto. That was all the game boiled down to, with the pvp being meh and at a stalemate due to lack of content, there really isn't a way for the game to survive. Despite these problems, the feeling of exploring tales for the first has still yet to be fulfilled.
This truly was a... tale from The Valley.
I never really got past the first 10-20m of tales, but watching this video shows me just how much rogue's khei was inspired by tales, I knew it had inspirations but man. Game really looked like it'd be fun back in the day
Khei is set hundreds of years before tales of the valley and before godfall back when mana wasnt as scarce as it is in tales so its a prequel pretty much
Takes my beloved, it somehow came back alive a bit these last few weeks
I'm all over this video, and I will be expecting compensation.
Actually good video tho, nice job.
It's nice to see that there are people who appreciate tales as much as I did. Usually you don't know when you're making memories, but with Tales, I was very aware. I knew that it was special and that it was temporary, and I soaked it in day after day. Hands-down one of the best games on the platform.
Tales from the Valley wasn't exactly Arch_Mage's first game. It was definitely his first popular game, though he had a few other projects beforehand. None of them, as far as I'm aware, were "complete" projects like Tales though. I'm not sure how complete this list is, but here's what I've found:
Arch's first game as far as I know was "Locke and Son's Family Bakery". This has been private for as long as I've known about it. (9/8/2014)
For the Second, I can't find any info on the game he made(or was part of making) for the 2015 RDC EU Game Jam, but it won first place. (3/8/2015)
Third is "Imundria: Ascended", what appears to be an unfinished fighting game with vague similarities to Tales from the Valley. Public, but largely nonfunctional. (12/9/2015)
Fourth is "Yggdrasil", where you play as a hat wearing cloaked figure with a shotgun, exploring a strange map. Pretty cool honestly. (2/9/2016)
Fifth is "Tales from the Valley", legit my all-time favorite Roblox game despite its flaws. (9/13/2016)
Sixth, kinda, is "Tales: Testing Zone". Pretty clear what this is. (1/1/2017)
Seventh is another Game Jam game called "Ice, Wind, and Fire" by Team Second Place, for the 2017 RDC EU Game Jam. Won first place again. (8/6/2017)
Eighth is "RoBombz", neat little game I find hard to describe. Description says it's inspired by Super Bomberman. (1/20/2018)
Ninth is another Game Jam game called "Split!" by Team Split, for the 2018 RDC EU Game Jam. Won first place again. (8/19/2018)
Tenth is "Rogue Lineage", aptly described as "scourge of the platform". (3/29/2019)
Eleventh is another Game Jam game called "More Than YOU Can Stew, for the 2019 RDC Game Jam. Won first place again, for Arch's 4th time. (8/11/2019)
Twelfth is "Deepwoken". (10/12/2019)
Thirteenth, and last, is "Secret Mastermind". Social deception game that may or may not have also been developed by Monad studios. (2/?/2020)
The dates after most of this list uses the "Created" date on the Roblox page for the game. 2018 and 2019 Game Jam games were likely actually created the day before, as that's the date I see listed for the Game Jam events. Secret Mastermind uses "February 2020" from its description.
I'll be leaving a reply below this comment containing links to each of these games(some of which are either private or undiscovered). Arch is a pretty interesting dev.
Edit: UA-cam automatically blocks comments with links in them, so that won't be visible unless Kylo finds out how to unblock it and wants to. Great video by the way, glad to see someone shining a light on this gem of a game.
this man is fucking true as shit
from what ive gathered imundria ascended was functional at one point and possibly even had a community but has been broken by a decade of roblox updates
Secret Mastermind is a game Arch created for his friends to play as a party game. It's basically Among Us but with people in a Mansion.
the first game i ever met arch on was the game One Piece Online by Auraworl (shared account), he was developing for it way back in 2013
Thanks for shedding light on the past of tales that not a lot of people know at all. FTFTV is a cool project and I hope my shitty little builds are satisfying to explore lmao. I've taken care to expand on tales' map and the emotions felt when exploring it and so I'm glad you also have that same passion for it that I do.
thank you miqstroyer II, i enjoyed this comment
@@gronkii ur welcome
I LOVE THE TALES FROM THE VALLEY MAP!! I had to cut an extra 3 minutes from the map section because it was just wayyy to long and I felt it might make some viewers uninterested if they heard me ramble on about "STUDS, COLORING, DESIGN, AND INTERPRETATION OF THE MAP." However reading your comment maybe I should have left it all in 😁
@@kylocooper FOR FULL CONTEXT! I only made 1 new section of the map. (the same place with the eye door that u show in the video) Andrew has created the vaya greatwood seen in FTFTV 1, and in FTFTV 2 (the latest unreleased version in development) has made a lot of new stuff too. All in all I think the new areas of the map that we've built last year and starting this year are going to bring back those same emotions felt when exploring the map... at least I hope. I just wanted to clear that up so I didn't seem like I was taking all the credit lmao
Yo, I was actually in the fight at 10:00 ! It was what I consider to be my best moments in the game, and I really regretted not recording that fight ! Maybe I can actually get some footage of it now ! Awesome video dude
ok robi energie
thank you cooper for shedding light into tales from the valley, i cannot wait to farm noto because of all these newgens.
smh not even a whole section on why staff is the best weapon. (great video!!)
So true my friend
Love you Xeno
No way it's xeno my beloved
staff superiority ong
5:25 You have my respect dude
Veloi.xolo NEEDS more attention
Actually, iaKuro himself needs more attention. His games are all amazing and the creativity is also insane.
Literally my next project
I saw C4Cooper at a grocery store in Los Angeles yesterday. I told him how cool it was to meet him in person, but I didn’t want to be a douche and bother him and ask him for photos or anything. He said, “Oh, like you’re doing now?” I was taken aback, and all I could say was “Huh?” but he kept cutting me off and going “huh? huh? huh?” and closing his hand shut in front of my face. I walked away and continued with my shopping, and I heard him chuckle as I walked off. When I came to pay for my stuff up front I saw him trying to walk out the doors with like fifteen Milky Ways in his hands without paying.
The girl at the counter was very nice about it and professional, and was like “Sir, you need to pay for those first.” At first he kept pretending to be tired and not hear her, but eventually turned back around and brought them to the counter.
When she took one of the bars and started scanning it multiple times, he stopped her and told her to scan them each individually “to prevent any electrical infetterence,” and then turned around and winked at me. I don’t even think that’s a word. After she scanned each bar and put them in a bag and started to say the price, he kept interrupting her by yawning really loudly.
Woah cool section on FTFTV sounds like a really cool guy made it!
exactly! I wonder who the creator of ftftv is...
you two are dumb nerds go work on the game
Thank you very much for this video, I appreciate it!
Thanks for your maps gorilla.
1:25 golems mask looks like vesperian mask
Put 700-1000 hours into this game back in 2017-2018. The best community game I've ever played on roblox by far, when the game didn't lag, it's combat was truly fun. I don't think anything else will ever match what tales had, at least on roblox. But I'll still hope.
by the way, don't feel bad that you didn't get an interview from arch_mage on TFTV. his experience with the game and it's community...was not very good to say the least, among other things. its to the extent that (iirc) he basically never mentions the actual game. honestly i dont blame him.
edit: i'm so glad you pointed out scrolls being busted. soooo many players with access to them would repeatedly say they arent strong at all. see: all of sutemos who get 3 specs unique to them cause why the fuck not. also conquests happened a LOOOT more back in the game's heyday in 2017-2018, the wells would basically never lock back then after that change was made to conquests. furthermore, there IS an official server for the game but it's been locked for ages.
As an original tftv player all the way back in 2017, i think this video is pretty accurate
Only just found this video, wish I found it earlier. I was late to the TFTV party though I was absolutely charmed by the soundtrack composed by Sulkaritari, infact I still listen to their music to this day! They have a charm that can't really be replicated
Ayo you uploaded kool,am gonna see this vid now fr
"Skill..?"
>instant clip of spag earth wall
lmfao
9:14 while at a surface level being just a longer version of the arming sword seems like it isn't that big of a deal, it becomes very noticeable at higher levels of pvp
9:20 although each weapon has a different amount of "endurance" this is misleading as all endurance costs are percentile not numeric with the sole exception being that when your block is hit by a weapon, the endurance cost is equal to the attacking weapons damage
15:10 brands and scrolls are almost universally agreed to be the single unbalancing factor in what would otherwise be a very well rounded combat game, however there is a downside to them in what the community colloquially refers to as "scroll/brand brainrot" wherein those who use scrolls/bestows or brands become over reliant on them and their skill drastically decreases, which while sounding like a joke, has actually observably happened in almost all situations, with the only exception being players who were never good to begin with
17:05 second chosen rubric incident
18:09 even for the factions that are the best at winning conquests(via scroll spam and overwhelming numbers) it is perhaps the worst way to gain notoriety or insight as it can drag on for hours and still end in a thwart in which no one wins, not to mention that the reward is split amongst all winning participants, conquest is only worth participating if you find it fun, which it can be so long as you have the right mentality and actually enjoy playing the game
18:49 im not 100% on the requirements as they've been changed many times since i started playing, but how it works is that there must be a certain number of players from conquest factions online(i believe currently 6 though it used to be 8) EXCLUDING the conquest faction with the most members currently on the server, if faction A has 5 members on and faction B has 1 member, then only that one player is counted for the 6 needed
19:22 the time depends on how many faction members are on the server in the faction that currently holds all wells(again not 100% certain but I believe its 30 seconds plus an additional 30 seconds for each faction member) and will increase if any additional faction members join during the timer, but will not decrease
19:27 a stream of mana spawns on a random well and whoever steps on it first gets sent to the source
19:48 this isn't a flaw, its intentional game design as conquest aren't matchmade and happen randomly, the difficult to win nature ensures that you can't just flood a server and have a guaranteed win
20:03 the mana wells lock if the opposition(the aforementioned 6 or more players not in the faction with the most people on) is below 6 players for around a minute, and there isn't currently a timer
20:16 because the rewards are awful, people mostly conquest for fun and if the numbers are balanced, a conquest will go on for hours until more people leave from one side than the other which will either result in a win or a thwart(wells locking with no winners)
20:47 the advantage is inherently on the side of the thwarters who if left unchecked, can group up and all push one well, outnumbering the defenders, the defenders have to actually be skilled and use strategy to delay attackers and move people around wells as needed instead of just sitting on a 5 to 1 number advantage
21:06 don't know if youre being dramatic or just didnt talk to the right people because a conquest was won not that long ago, and there was a series of factions winning conquests roughly ~2 years ago that almost all of the currently active players participated in, which while that sounds like a long time ago, considering the community only revives for a couple weeks every few months and the game is dead the rest of the time, isn't that bad
21:21 again, these arent flaws, its intentional design
26:04 the game has been "dead" since rogue lineage released but the community revives for weeks at a time, a couple times a year, the community has also mellowed out a lot, back when the game was still getting updates you had a lot of different types of people in the community: roleplayers, cloutchasers/powerplayers, and people who just enjoyed fighting and the small community made it so that you could actually develop rivalries and long standing beef with other people which while incredibly toxic, is also what kept people playing, as it gave every fight meaning beyond just dumb fun. when rogue released, and in the lead up to it, most of the people from the first two categories quit which severely diminished the playerbase of the game and also diminished the "rivalry" aspect and toxicity, which while sounding good on paper, removed the impetus that kept a lot of people playing.
26:20 official discord was closed off from the public years ago and is dead, there is an unofficial discord but its also pretty dead
27:50 all factions used to be conquest factions and were also all unofficial and anyone could make their own, creed was one of those, zart wasn't originally the leader of rings, but became the leader following some drama with the previous leader(talos) that ive forgotten
28:56 the game is an adventure game if youre a new player, especially with how detailed the map can be, but there isnt really much to do outside of brawls ever since money was duped and postal quests made irrelevant
29:49 fake tales from the valley(not fixed) was originally made in august 2021 and lasted for about a month before people got their fix of tales(it was essentially just tales but with the scrolls reset) and quit en masse, theyve been working on and off towards making it an actual spinoff game since then but it remains to be seen whether people will actually enjoy it considering the large departures theyre planning on making from tales
scroll and brand brainrot is honestly just scroll (and brand)busers being caught offguard since playing with scrolls against weaker players lets you safely move into laughably predictable patterns
i dont really think its worth mentioning since combat ability isnt really lost just hidden away and scroll and brand users can just focus up to play at their normal level
IM NOT READING ALLAT
I’m actually working on a game with a lot of inspiration from Rogue Lineage and on the idea of the Rogue Trilogy so this series is really helpful in making this game!! Thank you! (Also planning to make a prequel to the main game idea I have)
Gosh. Respects. I truly miss the good days of this game even tho i completely left the Arch_mage sphere.
the atmosphere of rogue and tales from the valley were so amazing
you should talk about Verdant moon!
Ah, TFTV, the game that changed the course of my life *Forever.*
I've always loved tftv (especially its whole map and atmosphere) and I wish I got to play it when it was at it's peak :( so thank you for covering it!
maybe cover all of the vetex arcane games after this one? (AA, WM, AO)
Coats best don't test (Goated video Cooper and much love from the tales community)
innovative for roblox specifically, lets be clear, most of their ideas are from previous successes outside of the platform
i didnt really enjoy deep that much but thats probably because i was downing masterpiece after masterpiece in my 6 month long fromsoftware marathon playing through ds1-3 sekiro elden ring and armored core 6
Amazing video. Severely underrated channel. Keep grinding king, I'm tryna see you at the top. 🙏
Cant wait for the rogue video, that game literally marked my life, shit was fun tho.
still have ptsd from fimbulentr
@@herbthelizard368and agility bane
My favorite part about the TFTV/rogue/deepwoken lore is all the devs have different interpretations of it so it is really difficult to understand
yo, can i get a link to yggdrasil? i cant find it-
I am so glad that people started to remake the game!
Incredible video and I can't wait for the next one on Rogue Lineage. I love Rogue and seeing a video with the same style as this one talking about Rogue would be incredible. I look forward to seeing you bring up the things that carried over from TFTV (like khei and stuff).
6:30 do you think volxlbade kinda got inspired by this kinda thing where you go up for a while then see it?
Can’t wait for part 2 genuinely an amazing video
Sick documentary, man. Keep on making more shit, I love it!
Cool video ! can't wait for the rogue video
Watch me skillfully use my outrageously shocking ping to parry mid stun every time.
Actually really good vid, congrats bro
tales has always looked really interesting to me, but my lack of skill with the combat, inability to remain engaged with a game/group for more than a few weeks and just the fact that that the game is dead kinda make it impossible to even bother
0:42 Its funny now, seeing you say deepwoken is the adventure game masterpiece and rogue is the scourge of the platform. Rogue is more of an RPG than deepwoken.
we love tales
Solid video, I barely knew anything about TFV, this seems to cover everything well.
Suggestion for the series, postpone the deepwoken video until conquest drops so you have conquest material to discuss.
what is TFV
Forgot the T from TFTV
honestly, i used to see this game on my recommended a LOT, or just saw it a lot, im kinda sad i didn't start playing. I'd love to play this game with people, although the game seems to be dead now. 😭
YEAHHH
1. The Griffin Egg isn't a reference to the Griffn in Rogue it IS the same species of Griffin, it's a Tales reference not a Rogue reference because it appeared in Tales first
2. Conquest isn't one of the most important aspects of Tales. That's like saying a cake has a single "most important" ingredient.
3. The guy in the hut above Kiki town you mentioned is Colubras (the monster hunting seraph from rogue). Arch_Mage mentioned this before
4. Minor nitpick but its not the "source chest lootpool" its the source lootpool
5. Scrolls arent really "much more combat oriented" as most scrolls are utility and not combat. Also yeah dragonclaw is just a lick of the power of real scrolls. Dragon Claw is conmonly thought to be the WORST combat scroll and not even by a small margin
6. Conquest is the WORST way to get insight. I understand it's for the sake of the video not being boring but conquest rewards are god-awful while a good quest faction player can easily make 40 insight a day.
7. Conquest capture time varies, it's not always 5 minutes it's 2m 30s to start and +30s for each player in the capturing faction.
8. The MVP of a conquest isn't sent to the source unless the capturing team has etiquette.
9. Conquest doesn't start with 10. or more conquest faction players being in a server, it's 6 conquest faction members excluding the faction group with the most players on at the time (this means the least amount of players needed to start a conquest is a distribution of 2-2-2-2)
11. Coats can indeed use scrolls as by supreme command of the current archbishop. nothing in the code prevents them from using scrolls.
Overall really good video no major errors at all just minor nitpicks from me and you represented the community and your own opinions very fairly
(Also could've included more background footage, there seems to be around 11 minutes of footage recorded over a 30 minute video so clips looped very noticeably)
and a partridge in a pear tree
@@xemonorph4444 whats a pear
millan spotted????
@@Squibbo0000 refer to the chorus of the song "Who are you?" by The Who
waiting for part 2 longer then the wait for deep
idk why i prefer TFTV then RL or Deep idk if its the simplicity of the mechanics or the absolute classic nostalgia like atmosphere and og roblox design but i like it
Is the game yggdrasil still up? I tried searching for it but I can't seem to really find it
HE DID IT AGAIN
Goated video can't wait for the 2nd part
If anyone is interested in playing the game then play The Forgotten valley, it is pretty much copy that is getting updates and stuff
yo, have you seen that 54 year old server?
for context i dont really think anyone has but i just logged on tftv for the first time, and there was a straight up 54 year old server with no region. obviously it was probably some mistake the machine made but its an interesting thing
definitely gonna subscribe to see more of this
You should do a video on Verdant moon
lookin forward to the deep video!
Link to Yggdrasil please
When you were talking about the world being empty it is this happens after you kill the gods in khei so then people just died out after we were just puppets after all they didn’t need us so we were killed.
yapper
thats not the reason and idk what ur puppet shit is meant to mean
the nostalgia...
yo ftftv is fire ty for showing me
are you gonna talk about rogue survival on ur rogue lineage video?
Great googley moogley
3:35 isnt it what deepwoken is
Yup, or atleast what it turned into.
Tales of the valey reminds me of my favourite roblox game Verdant Moon you should check it out (its dead but it is getting a remake)
verdant moon was heavily inspired by tales
Me who just spawned with two mobility spells from start:
yes thats how the game works
Pls make the next video abt Rogue Lineage
Thank you
Sounds cool ill check it out.
I remember playing this a lot lol
New part pls
miss this game
Played a bit of tales from the valley this month very very very very very good I’ll give you 48 scrap
Part 2 when
damn that raisoku guy looks cool
When next part
Sutemos gang
so this is why new peopel r playing
Am i the only one who wants to check out Yggdrasil and just can't find it? (If anyone is able to find it if they could reply the link that'd be much appreciated)
Deepwoken’s HUGe 20k player base isn’t a surprising one? You acknowledged RL’s 1k, but not deepwoken’s 20k?
Deepwoken is a mainstream game compared to Rogue and Tales
Where's part 2
PLS BRING BACK THE TALES FRO MTHE VALLEY META
33 minutes well spent
Did bro forget rogue survival idk im just leaving this comment before I watch the video so I don’t forget
I have Apotheosis
nobody cares bro
noorool solos u
@@miqsm big if true
@@JAMMZKNIFE d_doge would solo you lil bro
you would stand no chance against aptorian
Can someone send me Fixed tales from the valley discord link bc i cant find it.
WHERES PART 2
bossraid uber oni
make the rogue lineage video plz plz plz
Nerf gale buff flame 2 new shadow mantras 🤑
the amount of missinformation💀💀💀
like what
Such as?