Get 50% off your first order of CookUnity meals - go to cookunity.com/solar50 and use my code SOLAR50 at checkout to try them out for yourself! Thanks to CookUnity for sponsoring this video! ZAMN A more accessible version of this list and dates is now available as a Google Doc: docs.google.com/document/d/1BP4IS2yxHfoJXw9jsg07Z1PfhA8xI-pT6NmnRNxQdg8/edit?usp=sharing
It's very flattering, humbling, and a little embarrassing too, to have everything laid out like this; the good, the not-so-good, the kinda bad, the bad, and the desperate too. Sometimes I wish I could go back and tweak this history a little, but it is what it is, and you're very correct in saying that I'm no genius. I appreciate the care you took in presenting all of this. It's very well done!
Nothing to be embarrassed about, going through your games and animations was a fascinating adventure. I’m kind of shocked you commented. I’m really glad you like the video! It means a lot! If there is anything else you want to shed light on, feel free to, a lot of people in the Scott Games community are curious.
I WAS WATCHING THIS HOPING SCOTT SAW IT Im glad we get to see scotts past, whether bad or not I love seeing the build up of style and quirks that shine though in every game
The way he views machinery in general is almost fantastical. It’s so..unique. Genuinely, no other style matches it. He looks at a machine in a way I cannot process, like it is something incomprehensible and ancient.
Regarding his machine/technology artstyle, I'd put him next to H.R. Giger and Oscar Chichoni. His style is still distinct and unique, even though similar to theirs, it's truly amazing.
@@gneu1527 It's greeble skill reaching ILM levels. Adam Savage mentioned that when working on the Tipoca City set pieces for Attack of the Clones, he tried to give every little detail a story, and that that is the secret to making detail in modelmaking that feels meaningful. Scott takes this principle and applies it incredibly well.
"...if I were forced to sing those stupid songs for 20 years and never got a bow? I'd probably be a bit irritable at night too. So remember, these characters hold a special place in the hearts of children, so treat them with respect." - Phone Guy (Scott) in Night 1 of FNAF 1. Seeing as most of his early games were made for his children, this seems a little more than just a quirky introduction.
i have said it and i repeat it: scott was made to make robots. they are so unique and amazing, full of deteails and just incredible looking. i would love to see a new gwme of scott starring all of his robots designes, it would be amazing.
i think it's great that of all the series he has made to explode in popularity, that it was FNAF- considering it's kinda about robots as a whole, i mean he obviously enjoys some of the designs, i imagine the nightmare animatronics were really fun for him to design
You can tell how after The Desolate Hope, Scott was close to giving up. After his magmum opus flopped he resigned himself to cheap mobile games--a few okay, many terrible. It was clear he was very sensitive to criticism at the time, probably frustrated with his lack of success. He finally decided to give it one last try and the rest is history.
*ahem* That apparently caused some trouble with Security Breach, but he got out a couple of full-on VR titles and they're pretty cool. Good sci-fi going on in them.
While that would be amazing, it’s clear that Scott relishes in being a one man team. Even in the movie almost everything was his ideas and plans alone.
I ain't gonna lie, Scott robot design is hands down one of the coolest and uncanny design ever. I want to see a remastered or a new game of Desolate Hope
we still HOPE that Scott will make "the desolate abandon"(3rd TD game in series) will come some day cause Scott said that he have some game ideas that don't realeted to fnaf
YES PLS, I am a FNaF fan at heart, but if I had to thanks this franchise for, is for showing me the Existence of TDH I am a sucker for this world and especially Malenz's this realistic tired mine with the little toy dome that fully contrast everything else is just Peak I really wish he made another The Desolate game, whether it be a Remake of the Room + Hope, or just straight Abandon, idc, I'm starving for content Also the name "The Desolate Hope" goes hard asf
i kinda love how scott went from making hyper-detailed robots, to getting criticized to making things that look too much like robots, then turning back to making robots
I’m speechless how Scott was able to create so many games and animations within 20 years and have never given up. I’ll give this man a massive applause for making such talented games!
@@AldinRamic I think that Fnaf one is genuinely artful in how it told a subtle story, and was creepy, not by the character’s designs, but rather the context they were placed in, which was something that I feel was lost as early as Fnaf 2
The Desolate Hope in particular is an odd one because fnaf tubers DID try it out, at least a couple did, but pretty much none actually played more than one episode. To them it was just "wow look at this other thing he made, now back to fnaf."
I think the reason why is that Desolate Hope was dropped by so many players is that alot of people at the time weren't ready for the Desolate Room/Hope style of RPG. Its such an overwhelming game that you need to be patient and learn its system. It helps if you played Desolate Room before it.
It doesn’t help that Scott ray bradburyed it into a pro life metaphor like a decade after it came out (I’ve played the game, the only way it is remotely pro life is that it has a baby in it) so it’s become controversial to talk about in some spaces.
@@FloofMother sadly that happens a lot, the creator puts a message in their work after it's been released when in the original there was nothing to suggest it. It's annoying independently of if you believe what they say is true or not
I boggles my mind that FNAF 1 was so unique in terms of gameplay, super balanced, had an interesting and well-hidden story, AND graphics that backup the creepy factor. Like, Scott really went ALL out on FNAF 1 and made basically the perfect launch title for the franchise Seems like those years and years of just cranking, optimizing his workflow, failing, and trying differnt things gave him a TON of experience. I'm glad he never gave up!
the fact that even deep into the FNAF games, Scot never got the hang of modeling humans is hilarious. Like. How do you not notice the jarring disparity between how detailed your environments/ villains and human characters look? Its also apparent that his portrayal of robotics in Sister Location (all the tubes) has precedence, like, he was letting older concept ideas leak into FNAF, but really held it back, probably for the sake of staying on-brand. I’d be super excited if Scott ever made a modern Game that adapted the artistic style of Desolate Hope. It was clearly a work of love.
I'm sure he noticed, especially with how receptive to criticism he is. It's not as though he can simply become good at modeling humans, he's practiced for decades at this point.
47:16 quick side note: those type of doors are a real thing, it’s a safety precaution so guards and employees don’t get trapped inside during a power outage
Yep. I've seen fire escape doors with electromagnetic locks (you can force them open but it'll trigger a nasty alarm). As long as there's a current, that door stays locked. If the power goes out, you can just open it like normal and leave. Obviously that fact doesn't justify the FNAF doors _drawing down_ power. Maybe Freddy's runs on a generator? lol
@@Stephanie-mv9iy because it's constantly taking power to keep down, I assume. it's an interesting mechanism. hence, why when there's no power, the door is no longer down
They’re really interesting since it’s rare to see robots and mechas inspired by old toys and 60s era style of robots with tons of wires and tubings in this day and age of being either inspired by Anime or military equipment
Wait, wait, wait, you mean to tell me that those weird Magic School Bus knock-off videos that my science teacher forced us to watch in 5th grade were animated by SCOTT CAWTHON?!?!
i love how obvious it is early on that scott definitely has a thing for robot designs. i remember in a review of the earlier fnaf games it was suggested that if scott just left fnaf as a one-time thing he could have built a legacy as "the creepy robot guy" and sometimes i want to see what that alternate timeline would look like
I desperately want to see the "desolate hope gains massive success" timeline. those designs are genuinely insanely fuckin cool. ive never seen anything quite like them
Technically he HAS gained a legacy as “the creepy robot guy.” Sister Location’s whole character roster was The Desolate Hope’s aesthetic revival. Not enough caution tape and rust in that one though. Desolate Hope still has it beat on that front.
@@eugeniabukhman8533 God I miss Jordan Underneath, he was one of my favorite channels years ago. I still come back and watch his silent hill reviews from time to time for nostalgia. Im glad he branched into his own style of content. Though I do miss his review content.
I thought the same! As soon as I saw it something inside my deepest memories woke up, and I paused the video to try to remember if I'd seen a video about it, if it was just a false memory or if I actually used to make games in it, which I now vaguely remember I did and it's really incredible to me
Idk if it’s just me but I love the aesthetic of desolate hope. Just so ominous yet beautiful. Mechanical yet organic. You can tell just by looking at it that there’s a story behind that world. A story we may never discover due to its apparent depth and detail. The run down machinery and overgrown foliage just draws my attention in such an inexplicable way. And I love it.
it was a very interesting game, I would say it has the strongest subtext and discourse of all of scott's games yet I see next to no discussion. It was kind of a let down how FNAF gets all the attention to story and lore when it looks like a jumbled mess that obviously was not planned out very good. I kinda wish to see more games like desolate hope but i'll let the man cook
Agreed! I'd never heard of Desolate Hope before this video but I fell in love with the atmosphere, and the environment and character designs of the game instantly, I'm genuinely amazed. I love this kind of aesthetic and the execution seems great too, the setting/concept and the visuals are all so captivating. What a gem.
Im genuinely sitting here crying. As an artist who has all but given up, i was very inspired by Scotts art journey. Even at the point of giving up he gave it one last go and changes his WHOLE life. I hope maybe one day i can find that spark i had for almost 20 years.
Don't give up, but understand that he got very lucky with horror UA-camrs promoting him. There are many talented artists who make excellent art, but they never get recognition
I kinda wish Scott would consider taking another look at some of his older, niche games like the Desolate series and either taking another stab at them or making a new thing from their bones. The Desolate Hope is, legitimately, a beautiful, tragic, macabre game with a fantastic aesthetic. I adore the "sci-fi apocalypse" concept, with broken-down machinery, failing AIs, and the struggle to find meaning in a dying, mechanical world. I imagine, after his years making FNAF, he's built up his skills in storytelling and character design, so I can only imagine the raw, horrific beauty of another Desolate-style game that, in my opinion, could rival macabre artistic greats like H.R. Giger and Zdzisław Beksiński in his own way. He may still not be all that great at making human beings, but his machines and landscapes and his mastery of subtle, horrific and strangely philosophical narratives are top-tier. I'd adore another game in that style.
He hinted at a sequel called The Desolate Abandon on a Steam comment. And on his letter regarding an assault on his house following the donations situation, he noted that he'd like to slow down and come back to making RPGs, so I remain hopeful.
@@SkullZie He seems to be directly working on the franchise still. Considering the movie was written (mainly) by him, and the games seem to be written by him still. So maybe some things changed from whenever he said what ludius is saying. Regardless, it'd be pretty neat to see a sequel for the desolate series. :)
It’s interesting how even his old horror book involves child murd er. I bet it’s because he’s a father. When you have kids, them getting hurt so brutally is your worst fear.
Seeing the game where you battle images of his kids makes me think more games were made for them than what Solar Sands mentioned. Even if some are scary, some are still goofy and fun. I think he really was trying to prioritize his family in some way (other than financial)
@@mynameisambertoo7379true! especially considering he’s said that he let his kids play-test some of the fnaf games and even gave them money as a prize for beating ultimate custom night challenges
Fun fact, The Desolate Hope has a fan song (and as far as I know, is the only non-FNAF fan song made for a Scott game) It's fittingly called: The Desolate Hope by MiatriSs.
The Desolate Hope kind of reminds me of Garage: A Bad Dream Adventure mixed with I Have No Mouth And I Must Scream, but with a more whimsical and fantastical vibe. I really like that 90s vibe to it.
I feel like Scott Cawthon may be the only human being with the ability of making the creatures and environments from I Have no Mouth, and I Must Scream as I imagine them.
Scott has always been a tech sci-fi boy, explains how much he sucks with human models yet is a f*cking wizard when it comes to technology and wires and stuff with the animatronics in fnaf, guy's a robotics dude at heart Edit: comment section's quite um....chaotic, guys😅
Because it isn’t difficult. It’s geometric shapes primarily, and there’s nothing really to compare it to so you don’t have to worry about proportions or uncanny valley because that’s the entire point
@@spookz26 in my comments I have: explained a thing he did, absent of editorialization Praised Fnaf one as a genuine piece of art Given reasons for why I don’t particularly like Scott That is hardly “shitting on Scott in every comment” but I guess blind uncritical worship of every creator of something you like is part of for the course on the internet
@@bossman-jk9tl “let’s see YOU do better” is kind of stereotypical as the go-to argument for someone who is defensive because they realize they don’t actually have any rebuttal for what was just said to them. Very funny
danm scott WAS BORN for eviroment and creature design! specially robots! there's actually a specializatuin in japan for this is called "mecha designers" designers who spend years studing how to create robot and machines design and scott just nailed it!
I cannot overstate enough jow grateful I am to hear someone acknowledging that Fnaf's "oversaturation" or "rushed output" wasn't just Scott milking a cow for all it was worth, but rather that was just how he's made games. Man's got speed.
Is a critic that implies the games took no effort, despite the fact one man was putting in most of the work. That critic went around just cause people were tired of Fnaf fan work online, it had nothing to do with the real quality of the games.
honestly I love seeing the passion for sci fi and robots. Like it comes out in FNAF a lot more than people think, but like you said his maximalist robot designs are so neat and truly beautiful in their own right.
Honestly, after recently starting my game dev journey, I fear that if I manage to make something trendy and I follow up on it, people will forget my previous works. I hope they don't.
I reassure you that your works will survive by their own merit. -My nose grows a millimeter.- I rescind past skepticism and say this instead with newfound sincerity
As a CG artist that works in the game industry, I can guarantee someone out there will enjoy it, whether now or in the future, and in some way your legacy and memory will live on long past your death. It will not be forgotten. Maybe you'll never know who these people are, but art is immortal. Think of all the art history that has preserved since the very beginning of human evolution. I still discover decade old games long abandoned by their devs all the time lol
@@tomewifecollector9608 oh yeah, I guess the noblest legacies are those maintained by niche groups of underground nerds on a specific topic. Huh. You've fundamentally changed a worldview for the better, friend.
@@spugintrntlNo they didn't. You can't beat a genre to death, they will always exist. People hopping on the bandwagon with half assed products isn't going to change that.
I honestly wish people talked more about this part of Scott. Single-handedly making so many games, expressing yourself and values through a medium to the best of your ability, completing a vision. Its honestly inspiring and makes the success of FNAF well earned
tbh I thought scott was some kid in his late teens/early 20s. Not some dad in, presumably, his 40s. A lot of viral indie games tend to be made by young kids who just got lucky, so I expected the same. But the fact that he honed his craft for decades before finally finding success really brings hope up for a lot of artists, myself included, that its never really "too late" to continue your passion.
@@jojo11254 Yeah its so far gone from the usual success story because it came with a lot of prior failure. Its honestly awe inspiring he did so much despite not getting the best results.
Majority of people only looks and cares about results and that has been a hard truth for a long time. Your struggles behind the hardship in creating something mostly does not matter to anyone unless it is something breakthrough-like such as FNAF. Just know that all those hardships are what makes the 'something' you create possible. Never be ashamed of your hardwork and struggles
Scott actually made those Metroid clones for his kids! Quote: "I actually made this for my kids when they were too little to play the real Metroid games. ;) That's why it's super simple and uses the biggest buttons on the keyboard!"
The detailed and creepy robots trying to recreate humanity is something really cool and really creepy. I hope he takes that somewhere next. Drawing from the uncanny valley of these and making a beautiful backrooms like open world your trying to escape but all the creepy robots are helping you in some way. I feel like there could be some heavy lore to create and manifest and countless theories and some really fun/stimulating game play
As an artist and animator who has made art my entire life, but with no success so far, I really needed to see this. I knew that Cawthon had dabbled in a few games before FNAF, but never knew just how much he had actually produced - and how much work he's put into projects that received no real recognition at all. It's comforting to know, that just because you haven't been appreciated for current and previous work, doesn't mean you'll never see success in the future. As long as you never lose your passion.
I think this may be overlooked, but the quality of most of his work is just insanely high. Considering the fact hes just one guy doing everything, and especially at the speed hes making stuff, its insane
25:30 and the jokes like this throughout are genuinely hilarious. I love how its also clean and kid friendly, without being 'childish' or condescending towards children.
It makes sense now how Scott managed to make all the FNAF games so high quality in such a short amount of time, dude had YEARS of experience pumping out game after game after game. All that was training for what was to come lol.
Scott's fear of not getting recognition for non-FNaF work is fair. He took 20 years to even get his name out there with stuff he did make, and most of it is known now because of the one thing that caught people's attention.Doing something new after making something successful can be scary, but I think you're right in that people will try to support him if he makes something he really puts effort into.
Man, as a kid who grew up with Fnaf, this really put into perspective the craft of the games. To my mind in the past he seemed like a super genius, a man who had a definite idea of what the world wanted as a game. A masterpiece of atmosphere and sound design from free assets, and an art style of uncanniness for the game. A new form of gameplay. But he never was definite in a lot of these. I now see how his old games all together, make up aspects of fnaf. And it really shows how much what makes something special is all in our own minds, as we truly define the world we experience. Anything can become legendary, if people see it that way, like i did. Thank you for not giving up Scott. And thank you Solar Sands for this video.
All of a sudden it adds more reason as to why he released FNAF 2 as quickly as he did. He had a long history of games that barely took off so when one finally came about he jumped on it and it absolutely exploded.
@OkPe-ww5rs what he is trying to say is that the franchise is in the toilet right now, it started off well enough and scott may have gotten some huge ambitions for his franchise, well... security breach was pretty mid, still scott is probably a lot better of than he was before, but i must reiterate, enjoy the journey and process of game dev, not the dreams of multi millions and a huge franchise, live for the ride and for what you can feasibly achieve, a big blow out is just a lucky bonus.
The depression Scott Cawthon had that caused him to make fnaf makes so much more sense now It wasnt just because a single app got bad reviews, it was literal decades of pent up frustration from a tortured artist giving it his all. also it is INSANE how the human characters look like ass but the robot with a human face looks accurate, how the hell does that happen
@@Stephanie-mv9iy Big lesson I took away from the Fnaf movie though the scene where Freddy stares directly at the camera when Mike's sneaking around was genuinely unsettling, it gets me every time no matter how prepared I am but the rest of it feels silly with 'teh evil red eyes!!'
I remember using the desolate hope HD wallpapers from his site back in the day. That game has the coolest enemy designs Ive ever seen in my life I LOVE those robots
47:16 i've always rationalized this as being a safety feature: if the power goes out you don't want your night guard trapped in their office so the doors require power to stay closed rather than to stay open.
Scott Cawthon's ability to make robots look not just ethereal or majestic, but almost human is incredible. It reminds me of the quote "Robots are a critique of something human." And that very evidently carries through his work.
This video made me REALLY want someone to hire Scott Cawthon as a designer for a steampunk soulslike. I feels Scott's art style really lends itself to a soulslike with big scary robots.
@@sethd.8381 the homogenization of everything isn't a good thing. And yes DarkSouls is nice, but it's not the only correct answer and needs to stop being treated as such. It's the new assassin's creed model and I'm tired of it
I came across the Desolate Hope in a video by Lute a couple years back and by god that art style is so interesting. While I do find the success of Frederick to be impressive, one cannot help but feel as though something has been lost in the transition.
Solar coming in clutch with the references, actually been doing research about scott's creation for a big research proposal of mine. I didn't realise you made this so it was hard to find his older games and animations he made but seeing this and linking and mentioning his older creations is a life saver. thanks so much!
I remember how my dad found the game on Steam called "Desolate Hope". This is the first Scott's game i found about. It still have place in my heart to this day.
As someone who wants to be a game developer this video just hit me like brick about how much work is still ahead of me. And the fact that my work can just be all for nothing is scary.
To me it's an inspiring one. Knowing that I can try and fail as many times as I need to. As long as I never give up, learn from my mistakes, and build upon what I've learned. Eventually I will find success.
Or you’ll die. The fact you’re here talking about success makes you come off as just a talker who’s wasting time. You kids act like you have forever. It’s sad.
33:18 This part hits a cord in my heart because, in a way, this is what my father is going through. Anything to support life since he decided to quit his previous job.
47:17 its because it would be a fire hazard and probably illegal if a person were to be locked inside a room in case of power going out! :) so its a failsafe of some sort, however convoluted
This makes so much sense, I hope everyone who has ever even glanced in FNAF’s direction knows this new fact I’ve learned 2 seconds ago from reading this comment.
@@dotdot5906 this is the Fazbear Pizzeria chain we’re talking about here, no one said common sense or normal decision making was an option. Could be interesting lore if the antitank doors were made as a shoddy response to constantly disappearing night guards, but of course I’d have to say that’s a Headcanon. Not sure how much Scott himself thought about the whole door debacle.
After this video I realised fnaf is not the masterpiece of a genius but the masterpiece of a hardworking one How much he needed the amount of experience and ideas from his past to create fnaf is actually pretty cool
I want to draw attention to the end of the video. Seeing Solar Sands talk about Scott's work and everything lead up to Scott's first success. After miss, after finnacial flop, after obscure project, seeing Solar praise the first FNaF is such a satisfying moment. And seeing that montage of all the fanwork and Lets Plays honestly got me a little choked up. Fantastic editing and build up on his part, and also for going through such a monumental task of playing nearly every game and watching every film from one man's catalog.
@@tunasandwich8049Jesus Christ! just by see the creature I can see why and that this thing is evil and definally wrong! this is the same thing thant make that horrible critics of the duke nukem franchise, how I dispise this kind of thing!
@@elderleon1844 well Scott doesn't take it too badly There really is no bad blood between them and in fact it's thanks to Jim Sterling that Scott had the drive to make the fnaf series In fact Jim found the fnaf trailer really promising
@@tunasandwich8049dude that thing call scott a horrible people and say that he is evil and that fnaf fans just love to hate just because of the donations polemic, this thing is evil and less than human and diserves punishment!
I absolutely LOVE Scott's insanely detailed creature/robot models and those backgrounds, those backgrounds are pure ART!! I always felt the Nightmare animatronic designs were random and, like, unnecessary, until now. Now I see just how vital they were in regards to the things Scott loves and cherishes. I've got a massive appreciation for his work, more than ever before. I truly hope he creates wild things untethered to FNAF and just goes completely wild
I like how every game has an element that now makes FNAF famous: Scott’s signature artstyle, minigames inside a game, resource management, complex stories, sci-fi designs and uncanny designs Thanks to those games we have one of the most famous videogame franchises ever, Scott just had to combine everything together
Scotts aesthetics, especially with robot designs are absolutely amazing to me. I love how overly grotesquely detailed they are. They look both old fashioned, yet new and futuristic. I just cant stop looking at them, its like having morbid curiosity, you probably shouldnt look but you cant help it.
Desolate Hope is one of my favorite games. People always give it a name drop whenever talking about Scott's other work but but thanks for being one of the first people to talk about it in particular.
Desolate Hope is one of the most interesting games I've seen. The BG and character design are BREATHING with imagination, and if Scott had the resources, he could make an incredible sequel.
It’s so inspiring to see a man of humble beginnings that went from being some guy that spent two decades making games and animations that never went anywhere to the person who made one of the most successful horror franchises known by almost the entire world.
I am just a fan of how Scott can make simple characters that only have like 2 body parts with animation and then make these extremely detailed balls to the walls robot designs that look like something out of the Armored Core games.
While you’re thanking everyone else, I want to thank you for making such an impactful video. It stirred my heart strings and made me emotional. Seeing the successes of others always makes me happy. And I’m just so happy for Scott and his family for how far he’s come. And the fact he never gave up. I love that about him. Thank you solar sands!! You know exactly how to make an impactful video.
Heck yeah. Sands has a great way of being supportive even while still offering his critiques. And Scott's the kind of determined dreamer behind a cash register who inspires my lazy ass to try something cool, too, even if it never blows up or anything.
"You get to a level where you can shoot at pictures of Scott Cawthon's children and even Scott Cawthon himself." If you don't have any ideas for more enemies, why not be the enemy
To be fair, it's a very good sign that he got his doctor involved; that's normally the weak link, is not asking for help. Really relatable guy, I hope he's doing better now.
@@oogalook it's fucking sad that his doctor told the assurance guys tough, imagine trying to get help only for the person you tough would help you to fucking make things way worse.
@@gustavoaraujopenha8463defo, he said that when his life insurance policy got cancelled he felt even his own death had no value. Must have been a absolutely terrible moment in his life.
@@gustavoaraujopenha8463before yall blame the doctor, it's likely that it was just an automated thing. if someone reports suicidal thoughts, and the doctor notes it in their file, the insurance agency probably saw it from there and then cancelled his life policy.
i love how all of his old games obviously gave some inspiration to each fnaf game. The Desolate Hope shows all of the design inspirations for Sister Location, Forever Quester looks like all of the minigames from Fnaf 2, Fnaf Pizza Simulator, and Security Breach, i mean the list goes on!
My brain still can't wrap around the differences of Scott's human design vs Robotic/Animatronic design, like my god, that's a HUGE shift. Makes me want to play Desolate Hope just because of the environment (well I like landscape art sooo)
32:05 what a beautiful, and sad metaphor the entire plot of Desolate Hope is for videogames and developers themselves. Inevitably all of these worlds/simulations that exist as expressions and reflections of their creators will not be able to be experienced, they will die and ALL of them, no matter what pale in comparison, as shadows and shallow reflections of the greatest simulation of all, life.
Wertpol, the creator of Presetable Liberty and the rest of the Menagerie series, in my opinion, did not deserve his work to be ignored. It's about as tragic as his suicide, as his works within the Menagerie series have always been some of my favorite stories and games ever, and have been a huge source of inspiration for my work.
There is honestly is something very charming to just how maximalist Scott's design sensibilities can get at times . It's also very obvious looking back at his earlier works, that FNAF going more sci-fi in its later entries is just Scott returning to form.
DUDE! I remember Spooky Scan!! I used it to prank my little brother into believing that a cabin our family was vacationing at was haunted. He only half believed me and we had a lot of fun running around pretending to be ghost hunters on a tv show. There were different colors of blinking dots that would show up and we pretended that the red dots were the scary ghosts and the green dots were nice ghosts. The dots were usually green but whenever a red one would pop up we’d run out of the room and act all freaked out. I was like 14 at the time and he was 8. That was a great summer. I’m 26 now and he’s 20. I’m gonna text him and see if he remembers that app.
Get 50% off your first order of CookUnity meals - go to cookunity.com/solar50 and use my code SOLAR50 at checkout to try them out for yourself! Thanks to CookUnity for sponsoring this video! ZAMN
A more accessible version of this list and dates is now available as a Google Doc: docs.google.com/document/d/1BP4IS2yxHfoJXw9jsg07Z1PfhA8xI-pT6NmnRNxQdg8/edit?usp=sharing
no
i'll make sure to do that buddy
I'm having a gay awakening
why is ur name solar sans
i don't think even Markiplier could beat the piper.
It's very flattering, humbling, and a little embarrassing too, to have everything laid out like this; the good, the not-so-good, the kinda bad, the bad, and the desperate too. Sometimes I wish I could go back and tweak this history a little, but it is what it is, and you're very correct in saying that I'm no genius. I appreciate the care you took in presenting all of this. It's very well done!
Nothing to be embarrassed about, going through your games and animations was a fascinating adventure. I’m kind of shocked you commented. I’m really glad you like the video! It means a lot! If there is anything else you want to shed light on, feel free to, a lot of people in the Scott Games community are curious.
OMG HI MR CAWTHON!!!!!
I WAS WATCHING THIS HOPING SCOTT SAW IT
Im glad we get to see scotts past, whether bad or not I love seeing the build up of style and quirks that shine though in every game
thats crazy, 15 minutes ago.
other than that.
your robot designs are sick as hell!!
Truly an inspiration for not giving up. It's the reason I study video game design (and the reason it's kind of scary too)!
I love how simple the design of his short films are until the incredibly detailed robot eventually joins the plot
That's botheads 101
With those robot designs that are extremely detailed, Scott Cawthon could make a good _Transformers_ movie.
@@poweroffriendship2.0 they're good simplified representations of what the _movies_ looked like, minus any of the _transformer_
@@quantumblauthor7300Undisguised Robots
The
The way he views machinery in general is almost fantastical. It’s so..unique. Genuinely, no other style matches it. He looks at a machine in a way I cannot process, like it is something incomprehensible and ancient.
Scott's way of making detailed machinery WITHOUT it being fully accurate but it being logically working is so interesting.
Regarding his machine/technology artstyle, I'd put him next to H.R. Giger and Oscar Chichoni. His style is still distinct and unique, even though similar to theirs, it's truly amazing.
It’s very interesting and quite beautiful
@@gneu1527 It's greeble skill reaching ILM levels. Adam Savage mentioned that when working on the Tipoca City set pieces for Attack of the Clones, he tried to give every little detail a story, and that that is the secret to making detail in modelmaking that feels meaningful. Scott takes this principle and applies it incredibly well.
Like the Transformers movies
"...if I were forced to sing those stupid songs for 20 years and never got a bow? I'd probably be a bit irritable at night too. So remember, these characters hold a special place in the hearts of children, so treat them with respect." - Phone Guy (Scott) in Night 1 of FNAF 1.
Seeing as most of his early games were made for his children, this seems a little more than just a quirky introduction.
Probably a coincidence but damn
Dang, makes me love fnaf even more.
It's "never got a bath"
shhhhhhhh don't ruin the moment okay@@OleksiyAntonkin
@@SolarSandsmy friend, there are no coincidences in FNAF
It's oddly encouraging that it took Scott 17 years to figure out how to export with transparency.
give him a break he tried
@@lrkeribergaard6110most literate scotthon cawthon fan
@@ace-smith huh?
@@lrkeribergaard6110 do you know what the word encouraging means
@@ace-smith oh....damn i must be tired
i have said it and i repeat it: scott was made to make robots. they are so unique and amazing, full of deteails and just incredible looking. i would love to see a new gwme of scott starring all of his robots designes, it would be amazing.
i think it's great that of all the series he has made to explode in popularity, that it was FNAF- considering it's kinda about robots as a whole, i mean he obviously enjoys some of the designs, i imagine the nightmare animatronics were really fun for him to design
You can tell how after The Desolate Hope, Scott was close to giving up. After his magmum opus flopped he resigned himself to cheap mobile games--a few okay, many terrible. It was clear he was very sensitive to criticism at the time, probably frustrated with his lack of success.
He finally decided to give it one last try and the rest is history.
It's just like that image where that guy with a pickaxe was so close to discovering treasure, and Scott took one final chance, finding the treasure.
Yeah great summary of what happened @@_V.Va_
yknow what they say, 99%of gamblers quit before they win big
@@schippai3308 Quit or go broke?
@@_V.Va_ Either of those two I'd say.
After seeing Desolate Hope’s art direction, I want Scott to do a similar game with a full team of programmers and animators
*ahem* That apparently caused some trouble with Security Breach, but he got out a couple of full-on VR titles and they're pretty cool. Good sci-fi going on in them.
Omg, yesss. Even something point and click'ish, lowkey like Darkseed and Garage : Bad dream adventure :D That would be so sick!
While that would be amazing, it’s clear that Scott relishes in being a one man team. Even in the movie almost everything was his ideas and plans alone.
Have you guys ever played the Capcom Arcade games "3 Wonders" and "Nemo"?
He would have been perfect for '90s point-and-click adventures, especially on the surreal side.
I ain't gonna lie, Scott robot design is hands down one of the coolest and uncanny design ever. I want to see a remastered or a new game of Desolate Hope
we still HOPE that Scott will make "the desolate abandon"(3rd TD game in series) will come some day cause Scott said that he have some game ideas that don't realeted to fnaf
Just imagine a titanfall styled game in that universe
It's free to play on steam
YES PLS, I am a FNaF fan at heart, but if I had to thanks this franchise for, is for showing me the Existence of TDH I am a sucker for this world and especially Malenz's this realistic tired mine with the little toy dome that fully contrast everything else is just Peak
I really wish he made another The Desolate game, whether it be a Remake of the Room + Hope, or just straight Abandon, idc, I'm starving for content
Also the name "The Desolate Hope" goes hard asf
Time traveler: Kicks rock. The timeline: Scott Cawthon, creator of the well known video game franchise, Fart Hotel.
*Silence*
Whoever said “sticks and stones may breaks my bones but words may never hurt me” has never taken psychic damage
Fart Hotel: The Movie got Oscar and all the artsy fartsy movie awards around the world.
John Michael VSauce, Creator of the cherished Fart Mario series, counting 200+ episodes
Fart Hotel: The Movie would be a blast.
@@poweroffriendship2.0The MattPat cameo, owner of the famous Fart Theory channel is an especially nice touch
i kinda love how scott went from making hyper-detailed robots, to getting criticized to making things that look too much like robots, then turning back to making robots
robot
robot
Robot
robot
robot
I’m speechless how Scott was able to create so many games and animations within 20 years and have never given up. I’ll give this man a massive applause for making such talented games!
After seeing Scotts earlier games, I've realized that fnaf world Isn't a fnaf game, It's a Scott Cawthon game.
its the most scott cawthon game there is 😂
It was genuinely a better game than every other Fnaf game except the first one
@@FloofMother now that a Take I haven't heard before.
It's interesting
@@AldinRamic I think that Fnaf one is genuinely artful in how it told a subtle story, and was creepy, not by the character’s designs, but rather the context they were placed in, which was something that I feel was lost as early as Fnaf 2
@@FloofMother still better than Fnaf World
The Desolate Hope in particular is an odd one because fnaf tubers DID try it out, at least a couple did, but pretty much none actually played more than one episode. To them it was just "wow look at this other thing he made, now back to fnaf."
Better late than never; Sands might've just sparked a Renaissance, and unless more FNaF property happens soon, an uninterrupted one
I think the reason why is that Desolate Hope was dropped by so many players is that alot of people at the time weren't ready for the Desolate Room/Hope style of RPG. Its such an overwhelming game that you need to be patient and learn its system. It helps if you played Desolate Room before it.
It doesn’t help that Scott ray bradburyed it into a pro life metaphor like a decade after it came out (I’ve played the game, the only way it is remotely pro life is that it has a baby in it) so it’s become controversial to talk about in some spaces.
@@FloofMother sadly that happens a lot, the creator puts a message in their work after it's been released when in the original there was nothing to suggest it. It's annoying independently of if you believe what they say is true or not
@@FloofMother Originally it had a message at the end that could be interpreted as pro-life, but he later removed that message due to controversy.
I boggles my mind that FNAF 1 was so unique in terms of gameplay, super balanced, had an interesting and well-hidden story, AND graphics that backup the creepy factor. Like, Scott really went ALL out on FNAF 1 and made basically the perfect launch title for the franchise
Seems like those years and years of just cranking, optimizing his workflow, failing, and trying differnt things gave him a TON of experience. I'm glad he never gave up!
"All library graphics. Except for the blob. I drew the blob."
That makes it sound like he's so proud, yet also like something serious, something bad.
Screw Michael Afton the blob is the protagonist now
For me it sounds like he's saying "hey if you find the game, the blob is my fault. I know it's not well drawn, put the guilt on me"
TBH the blob had the best animation of all those sprites.
He drew the blob.
The “say hello to the trap door” bit was genuinely hilarious in my opinion
That scene is hilarious because it is unexpected, coming from a Christian show.
25:36 for anyone wanting to know exactly where it is
It really was, that line killed me
The “knock them out and drop them in the ocean” killed me
I audibly laughed
the fact that even deep into the FNAF games, Scot never got the hang of modeling humans is hilarious. Like. How do you not notice the jarring disparity between how detailed your environments/ villains and human characters look?
Its also apparent that his portrayal of robotics in Sister Location (all the tubes) has precedence, like, he was letting older concept ideas leak into FNAF, but really held it back, probably for the sake of staying on-brand. I’d be super excited if Scott ever made a modern Game that adapted the artistic style of Desolate Hope. It was clearly a work of love.
I'm sure he noticed, especially with how receptive to criticism he is. It's not as though he can simply become good at modeling humans, he's practiced for decades at this point.
47:16 quick side note: those type of doors are a real thing, it’s a safety precaution so guards and employees don’t get trapped inside during a power outage
So weird how he chose to point that out as if it's not plausible for a door like that to exist.
It makes sense why they open when the power goes out, but not sure why they eat up power
Yep. I've seen fire escape doors with electromagnetic locks (you can force them open but it'll trigger a nasty alarm). As long as there's a current, that door stays locked. If the power goes out, you can just open it like normal and leave. Obviously that fact doesn't justify the FNAF doors _drawing down_ power. Maybe Freddy's runs on a generator? lol
Perhaps because I, like many others, acrually didn't know that 😅 makes sense though
@@Stephanie-mv9iy because it's constantly taking power to keep down, I assume. it's an interesting mechanism. hence, why when there's no power, the door is no longer down
Glad that people are finally appreciating Cawthon's robot designs because they're absolutely sick.
Mangle and end02 been my favs since FNaF2. Real ones been here since the start ✊🏽
They’re really interesting since it’s rare to see robots and mechas inspired by old toys and 60s era style of robots with tons of wires and tubings in this day and age of being either inspired by Anime or military equipment
@@トーキ-g8v i think the enthusiasm just has to catch the next cultural wave
I never knew about any of the non-fnaf things and they're amazing! Those robots of his are top tier.
@@quantumblauthor7300same here
Wait, wait, wait, you mean to tell me that those weird Magic School Bus knock-off videos that my science teacher forced us to watch in 5th grade were animated by SCOTT CAWTHON?!?!
I swear we've all seen something from Scott Cawthon once in our lifetime without realizing it
@@exotic1405bro is a real life Stan Lee making cameos in weird places.
Wait
@@exotic1405 Not actually Scott cawthon it just graphic around 2005
@@exotic1405 I vividly remember watching The Pilgrim's Progress when I was 5.
I grew up in a Christian household and i swear I’ve seen his Noah’s ark movie
that last part got me emotional. An artist with unpublished, obscure works is infinitely more succesful than the artist who gave up.
@user-ll3kc4kq2d Please stop trying to push your belief on to others :)
@user-ll3kc4kq2d wom womp
It's pretty motivational, honestly
@user-ll3kc4kq2d but did he have anime on his side?
Well ig he did by UCN
i love how obvious it is early on that scott definitely has a thing for robot designs. i remember in a review of the earlier fnaf games it was suggested that if scott just left fnaf as a one-time thing he could have built a legacy as "the creepy robot guy" and sometimes i want to see what that alternate timeline would look like
I desperately want to see the "desolate hope gains massive success" timeline. those designs are genuinely insanely fuckin cool. ive never seen anything quite like them
Technically he HAS gained a legacy as “the creepy robot guy.” Sister Location’s whole character roster was The Desolate Hope’s aesthetic revival.
Not enough caution tape and rust in that one though. Desolate Hope still has it beat on that front.
Was it a review by Jordan Underneath, by chance?
@@eugeniabukhman8533 yeah i think it was his
@@eugeniabukhman8533 God I miss Jordan Underneath, he was one of my favorite channels years ago. I still come back and watch his silent hill reviews from time to time for nostalgia. Im glad he branched into his own style of content. Though I do miss his review content.
SCOTT MADE 8 BIT GAME MAKER??? that game was my childhood and inspired me to make games on scratch and eventually unreal engine
dude
your younger self found a rare gem
I thought the same! As soon as I saw it something inside my deepest memories woke up, and I paused the video to try to remember if I'd seen a video about it, if it was just a false memory or if I actually used to make games in it, which I now vaguely remember I did and it's really incredible to me
Scott really, really, REALLY likes detailed 3D Inorganic Models.
Greebling is fun!
@@quantumblauthor7300 that's a word i haven't heard in a long time.
@@momiji_number1daughterwifegood
Greebling is fast food of visual design
@@Slouworker skin is the fast food of your body
@@SlouworkerPeel off your skin. Go ahead! Do it! Take it off.
Idk if it’s just me but I love the aesthetic of desolate hope. Just so ominous yet beautiful. Mechanical yet organic. You can tell just by looking at it that there’s a story behind that world. A story we may never discover due to its apparent depth and detail. The run down machinery and overgrown foliage just draws my attention in such an inexplicable way. And I love it.
Have you ever played some old Capcom Arcade games like "Nemo" or "3 Wonders"?
@@MDG-mykys no, but I’ll look ‘em up
it was a very interesting game, I would say it has the strongest subtext and discourse of all of scott's games yet I see next to no discussion. It was kind of a let down how FNAF gets all the attention to story and lore when it looks like a jumbled mess that obviously was not planned out very good. I kinda wish to see more games like desolate hope but i'll let the man cook
Agreed! I'd never heard of Desolate Hope before this video but I fell in love with the atmosphere, and the environment and character designs of the game instantly, I'm genuinely amazed. I love this kind of aesthetic and the execution seems great too, the setting/concept and the visuals are all so captivating. What a gem.
@@may___021 The game's free on Steam so... 👀
Fair warning: The game has flashing lights
Im genuinely sitting here crying. As an artist who has all but given up, i was very inspired by Scotts art journey. Even at the point of giving up he gave it one last go and changes his WHOLE life. I hope maybe one day i can find that spark i had for almost 20 years.
Don't give up, but understand that he got very lucky with horror UA-camrs promoting him. There are many talented artists who make excellent art, but they never get recognition
I kinda wish Scott would consider taking another look at some of his older, niche games like the Desolate series and either taking another stab at them or making a new thing from their bones. The Desolate Hope is, legitimately, a beautiful, tragic, macabre game with a fantastic aesthetic. I adore the "sci-fi apocalypse" concept, with broken-down machinery, failing AIs, and the struggle to find meaning in a dying, mechanical world. I imagine, after his years making FNAF, he's built up his skills in storytelling and character design, so I can only imagine the raw, horrific beauty of another Desolate-style game that, in my opinion, could rival macabre artistic greats like H.R. Giger and Zdzisław Beksiński in his own way.
He may still not be all that great at making human beings, but his machines and landscapes and his mastery of subtle, horrific and strangely philosophical narratives are top-tier. I'd adore another game in that style.
Kinda oddworld with it
He hinted at a sequel called The Desolate Abandon on a Steam comment.
And on his letter regarding an assault on his house following the donations situation, he noted that he'd like to slow down and come back to making RPGs, so I remain hopeful.
@@LudiusQuassasi hope so too, he doesnt seem to directly work on making fnaf so now he can make other things, anything he likes :]!!!
@@SkullZie He seems to be directly working on the franchise still. Considering the movie was written (mainly) by him, and the games seem to be written by him still. So maybe some things changed from whenever he said what ludius is saying.
Regardless, it'd be pretty neat to see a sequel for the desolate series. :)
the flan series
It’s interesting how even his old horror book involves child murd er. I bet it’s because he’s a father. When you have kids, them getting hurt so brutally is your worst fear.
Seeing the game where you battle images of his kids makes me think more games were made for them than what Solar Sands mentioned. Even if some are scary, some are still goofy and fun. I think he really was trying to prioritize his family in some way (other than financial)
@@mynameisambertoo7379true! especially considering he’s said that he let his kids play-test some of the fnaf games and even gave them money as a prize for beating ultimate custom night challenges
@@staraurettaI’m pretty sure his two sons Ian and Braidon have beta tested every single fnaf game he’s made
Okay I was like "Huh, maybe I should check The Desolate Hope out" AND ITS FREEEEE?!
WHAT?!
it used to be $5 i think, but made it free after the succes of fnaf.
as a homeschooled Christian I'm surprised how much scott cawthon media I consumed as a kid before FNAF even came out lol
Isn't it a sin to lie?
i'm curious if it does a good job sending the message on those media? Like as a kid do you learn a lot from it?
bro i my family watched pilgrim's progress before fnaf and found out way later they were both made by him lol
how popular were his creations in the Christian spheres?
you consumed a what?
The desolate hope is honestly so visually incredible, wild how it’s just forgotten.
Fun fact, The Desolate Hope has a fan song (and as far as I know, is the only non-FNAF fan song made for a Scott game)
It's fittingly called: The Desolate Hope by MiatriSs.
Yeah, Scott was wonderful for his surreal landscapes and sci-fi designs. The desolate hope is very near to me for that reason.
@@squedlly I would like to play a game with that same art style, but different mechanics because I'm not into RPG games.
@@LagrangePoint0 madman.. how can you not like rpgs
@@almsivii I don't really know, I have really tried, I the only one I completed (at least the main story) was Fallout 3.
The Desolate Hope kind of reminds me of Garage: A Bad Dream Adventure mixed with I Have No Mouth And I Must Scream, but with a more whimsical and fantastical vibe. I really like that 90s vibe to it.
You're not wrong
I feel like Scott Cawthon may be the only human being with the ability of making the creatures and environments from I Have no Mouth, and I Must Scream as I imagine them.
I'd love to see his take on AM
@@schippai3308My favourite I have ever seen is the bird-like one, and I feel like it would be close to that.
scott cawthon totally played fallout 1 back in the day lol
I would play a Scott Cawthon adaptation of I Have No Mouth after watching this video.
I was looking for a comment about this!
Scott has always been a tech sci-fi boy, explains how much he sucks with human models yet is a f*cking wizard when it comes to technology and wires and stuff with the animatronics in fnaf, guy's a robotics dude at heart
Edit: comment section's quite um....chaotic, guys😅
Because it isn’t difficult. It’s geometric shapes primarily, and there’s nothing really to compare it to so you don’t have to worry about proportions or uncanny valley because that’s the entire point
@@FloofMotheroh my God, why are you shitting on Scott in like every single comment you make? Did he personally hurt you or something?? Jesus
@@FloofMother Ok, go model a robot from The Desolate Hope and see how that turns out bro
@@spookz26 in my comments I have: explained a thing he did, absent of editorialization
Praised Fnaf one as a genuine piece of art
Given reasons for why I don’t particularly like Scott
That is hardly “shitting on Scott in every comment” but I guess blind uncritical worship of every creator of something you like is part of for the course on the internet
@@bossman-jk9tl “let’s see YOU do better” is kind of stereotypical as the go-to argument for someone who is defensive because they realize they don’t actually have any rebuttal for what was just said to them. Very funny
danm scott WAS BORN for eviroment and creature design! specially robots! there's actually a specializatuin in japan for this is called "mecha designers" designers who spend years studing how to create robot and machines design and scott just nailed it!
I cannot overstate enough jow grateful I am to hear someone acknowledging that Fnaf's "oversaturation" or "rushed output" wasn't just Scott milking a cow for all it was worth, but rather that was just how he's made games. Man's got speed.
Is a critic that implies the games took no effort, despite the fact one man was putting in most of the work. That critic went around just cause people were tired of Fnaf fan work online, it had nothing to do with the real quality of the games.
honestly I love seeing the passion for sci fi and robots. Like it comes out in FNAF a lot more than people think, but like you said his maximalist robot designs are so neat and truly beautiful in their own right.
He managed to keep it fairly subdued until 5
it's there far back as fnaf2 if you know where to look
5:50 Actually if i'm not mistaken he mentioned he made foxy on a car ride... so sometimes he's setup doesn't even include a table.
Making a game called "Bible Story Slots" is absolutely insane.
You will gamble in the name of the Holy Spirit
@@DatRandomInternetDudeNo gambling in heaven!
its so raw
@@cal_nitrogamer9648 AMEN!
I heard it and, WHAT THE-
Honestly, after recently starting my game dev journey, I fear that if I manage to make something trendy and I follow up on it, people will forget my previous works. I hope they don't.
I reassure you that your works will survive by their own merit.
-My nose grows a millimeter.-
I rescind past skepticism and say this instead with newfound sincerity
It’s not that they will be forgotten, but that most will never know they existed.
That’s scarier to me
Newgrounds is proof that that is unlikely ❤
If you're willing to share your art is some capacity
As a CG artist that works in the game industry, I can guarantee someone out there will enjoy it, whether now or in the future, and in some way your legacy and memory will live on long past your death. It will not be forgotten. Maybe you'll never know who these people are, but art is immortal. Think of all the art history that has preserved since the very beginning of human evolution. I still discover decade old games long abandoned by their devs all the time lol
@@tomewifecollector9608 oh yeah, I guess the noblest legacies are those maintained by niche groups of underground nerds on a specific topic. Huh. You've fundamentally changed a worldview for the better, friend.
bro got roasted so hard he single handedly created a whole new horror genre "mascot horror"
Too bad everyone else beat it to death in just a few years.
@@spugintrntl to be expected anything that gets remotely popular will be milked to the point of exhaustion
@@spugintrntlNo they didn't. You can't beat a genre to death, they will always exist. People hopping on the bandwagon with half assed products isn't going to change that.
I honestly wish people talked more about this part of Scott. Single-handedly making so many games, expressing yourself and values through a medium to the best of your ability, completing a vision. Its honestly inspiring and makes the success of FNAF well earned
It makes the success of FNAF mean so much more.
tbh I thought scott was some kid in his late teens/early 20s. Not some dad in, presumably, his 40s. A lot of viral indie games tend to be made by young kids who just got lucky, so I expected the same. But the fact that he honed his craft for decades before finally finding success really brings hope up for a lot of artists, myself included, that its never really "too late" to continue your passion.
@@jojo11254 Yeah its so far gone from the usual success story because it came with a lot of prior failure. Its honestly awe inspiring he did so much despite not getting the best results.
Majority of people only looks and cares about results and that has been a hard truth for a long time. Your struggles behind the hardship in creating something mostly does not matter to anyone unless it is something breakthrough-like such as FNAF. Just know that all those hardships are what makes the 'something' you create possible. Never be ashamed of your hardwork and struggles
Scott actually made those Metroid clones for his kids! Quote:
"I actually made this for my kids when they were too little to play the real Metroid games. ;)
That's why it's super simple and uses the biggest buttons on the keyboard!"
That’s incredibly sweet :,)
I know Scott also loves replaying Mega Man 3, I wonder if his kids just like playing games where you have an arm cannon?
@@Glory2Snowstar Megaman too? My theory was kinda right them.
When new weapon in SL lmk
Never have I ever seen a Russell PFP on YT. Now that I think of it, that's weird as hell
Hats off to you, fellow Russell fan
scott is an angel and everyone against him is evil and less than human and diserves nothing from this life!
The detailed and creepy robots trying to recreate humanity is something really cool and really creepy. I hope he takes that somewhere next. Drawing from the uncanny valley of these and making a beautiful backrooms like open world your trying to escape but all the creepy robots are helping you in some way. I feel like there could be some heavy lore to create and manifest and countless theories and some really fun/stimulating game play
As an artist and animator who has made art my entire life, but with no success so far, I really needed to see this. I knew that Cawthon had dabbled in a few games before FNAF, but never knew just how much he had actually produced - and how much work he's put into projects that received no real recognition at all. It's comforting to know, that just because you haven't been appreciated for current and previous work, doesn't mean you'll never see success in the future. As long as you never lose your passion.
dang ur insanely skilled (checked your channel)
@@aahhhhhhhhhhhhh Aww thank you so much!
25:30
lost my mind at “say hello to the trapdoor”
me too bro
What if you…
Broke your mind?
I think this may be overlooked, but the quality of most of his work is just insanely high. Considering the fact hes just one guy doing everything, and especially at the speed hes making stuff, its insane
25:30 and the jokes like this throughout are genuinely hilarious. I love how its also clean and kid friendly, without being 'childish' or condescending towards children.
Yeah, then a decade later, a father murdered his children just for his creations.💀
It makes sense now how Scott managed to make all the FNAF games so high quality in such a short amount of time, dude had YEARS of experience pumping out game after game after game. All that was training for what was to come lol.
The robot designs in the desolate hope truly are fantastic.
Scott's fear of not getting recognition for non-FNaF work is fair. He took 20 years to even get his name out there with stuff he did make, and most of it is known now because of the one thing that caught people's attention.Doing something new after making something successful can be scary, but I think you're right in that people will try to support him if he makes something he really puts effort into.
I grew up on FNaF, I experienced the beginning and as an adult now I respect and appreciate Scott’s older work. He’s absolutely talented.
Man, as a kid who grew up with Fnaf, this really put into perspective the craft of the games. To my mind in the past he seemed like a super genius, a man who had a definite idea of what the world wanted as a game. A masterpiece of atmosphere and sound design from free assets, and an art style of uncanniness for the game. A new form of gameplay. But he never was definite in a lot of these. I now see how his old games all together, make up aspects of fnaf. And it really shows how much what makes something special is all in our own minds, as we truly define the world we experience. Anything can become legendary, if people see it that way, like i did. Thank you for not giving up Scott. And thank you Solar Sands for this video.
The way you described it is incredible. Totally agreed!
I grew up with it too man.
As a kid that grew up with Rock N' Learn, this has really shocked me
All of a sudden it adds more reason as to why he released FNAF 2 as quickly as he did. He had a long history of games that barely took off so when one finally came about he jumped on it and it absolutely exploded.
Scott Cawthon is a rare example of the American Dream in motion in the modern era.
The state of the franchise today: a more common example
This happens all the time on UA-cam.. Mr. Beast ECT.
Id say a more important lesson is to enjoy the journey and not just expect the destination,
@OkPe-ww5rs most last-stage success stories don't reflect the original dreams
@OkPe-ww5rs what he is trying to say is that the franchise is in the toilet right now, it started off well enough and scott may have gotten some huge ambitions for his franchise, well... security breach was pretty mid, still scott is probably a lot better of than he was before, but i must reiterate, enjoy the journey and process of game dev, not the dreams of multi millions and a huge franchise, live for the ride and for what you can feasibly achieve, a big blow out is just a lucky bonus.
The depression Scott Cawthon had that caused him to make fnaf makes so much more sense now
It wasnt just because a single app got bad reviews, it was literal decades of pent up frustration from a tortured artist giving it his all.
also it is INSANE how the human characters look like ass but the robot with a human face looks accurate, how the hell does that happen
Like how he can make a decent human corpse in Springtrap and in Pizza Sim, it's fucking Jimmy Neutron.
@@cha0trix493Fnaf 6 springtrap is actually intimidating..when you can't see his eyes
@@Stephanie-mv9iy Big lesson I took away from the Fnaf movie
though the scene where Freddy stares directly at the camera when Mike's sneaking around was genuinely unsettling, it gets me every time no matter how prepared I am but the rest of it feels silly with 'teh evil red eyes!!'
@@Xenomorthian exactly
@@cha0trix493 The skull looks good, then you notice the ankle intestines and wonder just what happened in that safe room…
25:02 Maximalist is such a good term, bro was detailmaxxing before it was cool
I remember using the desolate hope HD wallpapers from his site back in the day. That game has the coolest enemy designs Ive ever seen in my life I LOVE those robots
I still have the Malenz one!
47:16 i've always rationalized this as being a safety feature: if the power goes out you don't want your night guard trapped in their office so the doors require power to stay closed rather than to stay open.
Don't they say that ingame too?
@@Stephanie-mv9iyif i recall correctly, it does say it in the first game.
Now, yeah, it doesnt make sense that they USE power, but them staying open when the power goes out does make sense
I mean, how about them needing power only to switch or even being just mechanical fully?
Scott Cawthon's ability to make robots look not just ethereal or majestic, but almost human is incredible. It reminds me of the quote "Robots are a critique of something human." And that very evidently carries through his work.
Unironically a animal crossing MMO where your house and decor modifies your character and abilities is kind of a genius idea.
Cult of the lamb?
With online! It'd probably be lit but hard to pull off. @@nullybully
Not an MMO but close! I do like Cult of the Lamb a lot, and I think it does the best of that concept in the context of a Roguelite @@nullybully
It makes sense, in a way. The environment you live in affects you in ways that you might not even realise.
That's kinda like Amazing Cultivation Simulator, but it has a bunch of esoteric rules because its magic system is Chinese feng shui.
Scott's 3D models and renders for The Desolate Hope are genuinely gorgeous, I really wish he would put out a sequel to that game someday
There’s no fucking way Scott made fart hotel, the fucking lost memory I have of that game…. I WAS OBSESSED WITH THAT GAME I DIDNT KNOW SCOTT MADE IT
Oh boy, can’t wait for Solar Sands to talk about fart hotel
Ice Spice's favorite game!
@@angel_of_rustwhat
His older games are actually so strangely beautiful I really hope he makes more of it
Because Fart Hotel is a genuine masterpiece
God, that "green beans and creamed corn" exchange hit me in a way I wasn't expecting, I actually barked with laughter
Especially the vegetarian line 🤣
This video made me REALLY want someone to hire Scott Cawthon as a designer for a steampunk soulslike. I feels Scott's art style really lends itself to a soulslike with big scary robots.
Oooohhh, hell yeah, PLEASE
Why must everything be dark souls?
@@MALICEM12 because it's a fantastic template to build off of
@@sethd.8381 the homogenization of everything isn't a good thing. And yes DarkSouls is nice, but it's not the only correct answer and needs to stop being treated as such. It's the new assassin's creed model and I'm tired of it
screw dark souls, i want someone to hire Cawthon to make a Darkseed installement
I came across the Desolate Hope in a video by Lute a couple years back and by god that art style is so interesting. While I do find the success of Frederick to be impressive, one cannot help but feel as though something has been lost in the transition.
Ohh fk yeah, free games on computer
Solar coming in clutch with the references, actually been doing research about scott's creation for a big research proposal of mine. I didn't realise you made this so it was hard to find his older games and animations he made but seeing this and linking and mentioning his older creations is a life saver. thanks so much!
I remember how my dad found the game on Steam called "Desolate Hope". This is the first Scott's game i found about. It still have place in my heart to this day.
As someone who wants to be a game developer this video just hit me like brick about how much work is still ahead of me. And the fact that my work can just be all for nothing is scary.
It will be for nothing if you give up. Keep your dream alive. Sure, have something else on the side but don't give it up!
Keep in mind this video is a success story. Scotts tenacity led him to success, scott would be nowhere if he had given up.
To me it's an inspiring one. Knowing that I can try and fail as many times as I need to. As long as I never give up, learn from my mistakes, and build upon what I've learned. Eventually I will find success.
Remember that game development has changed a lot over time.
Or you’ll die. The fact you’re here talking about success makes you come off as just a talker who’s wasting time. You kids act like you have forever. It’s sad.
19:48
This refrence to canned creamcorn is obviously based on the iconic gwimbley games.
39:45 “Bible story slots”
That seems like very mixed messaging.
It is, I laughed so, so hard, bible story slots is probably the most heretical game out there, I love it lmfao
I mean, as long as it's not real money, right...?
God the art design of the desolate hope is so awesome. Scott went HARD with that game
33:18 This part hits a cord in my heart because, in a way, this is what my father is going through. Anything to support life since he decided to quit his previous job.
47:17 its because it would be a fire hazard and probably illegal if a person were to be locked inside a room in case of power going out! :) so its a failsafe of some sort, however convoluted
That makes sense. There's no way Henry and William thought there would be murderous ghosts involved.
This makes so much sense, I hope everyone who has ever even glanced in FNAF’s direction knows this new fact I’ve learned 2 seconds ago from reading this comment.
Spare generators? Also they could just not put those antitank doors in the first place lol
@@dotdot5906 antitank?
@@dotdot5906 this is the Fazbear Pizzeria chain we’re talking about here, no one said common sense or normal decision making was an option.
Could be interesting lore if the antitank doors were made as a shoddy response to constantly disappearing night guards, but of course I’d have to say that’s a Headcanon. Not sure how much Scott himself thought about the whole door debacle.
After this video I realised fnaf is not the masterpiece of a genius but the masterpiece of a hardworking one
How much he needed the amount of experience and ideas from his past to create fnaf is actually pretty cool
I want to draw attention to the end of the video. Seeing Solar Sands talk about Scott's work and everything lead up to Scott's first success. After miss, after finnacial flop, after obscure project, seeing Solar praise the first FNaF is such a satisfying moment. And seeing that montage of all the fanwork and Lets Plays honestly got me a little choked up. Fantastic editing and build up on his part, and also for going through such a monumental task of playing nearly every game and watching every film from one man's catalog.
53:02 this one comment breaks my heart, it's from a guy who works tirelessly every day and somehow is still so humble
If you're wondering
It's in a video of Jim Sterling (Scott's biggest critic) reacting to the fnaf trailer
@@tunasandwich8049Jesus Christ! just by see the creature I can see why and that this thing is evil and definally wrong! this is the same thing thant make that horrible critics of the duke nukem franchise, how I dispise this kind of thing!
@@elderleon1844 well Scott doesn't take it too badly
There really is no bad blood between them and in fact it's thanks to Jim Sterling that Scott had the drive to make the fnaf series
In fact Jim found the fnaf trailer really promising
@@tunasandwich8049dude that thing call scott a horrible people and say that he is evil and that fnaf fans just love to hate just because of the donations polemic, this thing is evil and less than human and diserves punishment!
I absolutely LOVE Scott's insanely detailed creature/robot models and those backgrounds, those backgrounds are pure ART!! I always felt the Nightmare animatronic designs were random and, like, unnecessary, until now. Now I see just how vital they were in regards to the things Scott loves and cherishes. I've got a massive appreciation for his work, more than ever before. I truly hope he creates wild things untethered to FNAF and just goes completely wild
I like how every game has an element that now makes FNAF famous: Scott’s signature artstyle, minigames inside a game, resource management, complex stories, sci-fi designs and uncanny designs
Thanks to those games we have one of the most famous videogame franchises ever, Scott just had to combine everything together
Thanks for having me on for this!
I think in the long run, Scott's robot designs will stand the test of time. There's not really anything like them.
I think so too. Especially now that AI art is spreading it's roots.
@@vladimirhorejs5477 AI art vs Art of the AIs
Scotts aesthetics, especially with robot designs are absolutely amazing to me. I love how overly grotesquely detailed they are. They look both old fashioned, yet new and futuristic. I just cant stop looking at them, its like having morbid curiosity, you probably shouldnt look but you cant help it.
Desolate Hope is one of my favorite games. People always give it a name drop whenever talking about Scott's other work but but thanks for being one of the first people to talk about it in particular.
Desolate Hope is one of the most interesting games I've seen. The BG and character design are BREATHING with imagination, and if Scott had the resources, he could make an incredible sequel.
It’s so inspiring to see a man of humble beginnings that went from being some guy that spent two decades making games and animations that never went anywhere to the person who made one of the most successful horror franchises known by almost the entire world.
I am just a fan of how Scott can make simple characters that only have like 2 body parts with animation and then make these extremely detailed balls to the walls robot designs that look like something out of the Armored Core games.
While you’re thanking everyone else, I want to thank you for making such an impactful video. It stirred my heart strings and made me emotional. Seeing the successes of others always makes me happy. And I’m just so happy for Scott and his family for how far he’s come. And the fact he never gave up. I love that about him. Thank you solar sands!! You know exactly how to make an impactful video.
Heck yeah. Sands has a great way of being supportive even while still offering his critiques. And Scott's the kind of determined dreamer behind a cash register who inspires my lazy ass to try something cool, too, even if it never blows up or anything.
"You get to a level where you can shoot at pictures of Scott Cawthon's children and even Scott Cawthon himself."
If you don't have any ideas for more enemies, why not be the enemy
He started mentioning suicidal thoughts to his doctor? He was working in retail? Yeah, that'll do it...
To be fair, it's a very good sign that he got his doctor involved; that's normally the weak link, is not asking for help. Really relatable guy, I hope he's doing better now.
@@oogalook it's fucking sad that his doctor told the assurance guys tough, imagine trying to get help only for the person you tough would help you to fucking make things way worse.
@@gustavoaraujopenha8463defo, he said that when his life insurance policy got cancelled he felt even his own death had no value. Must have been a absolutely terrible moment in his life.
@@gustavoaraujopenha8463 this is so fucked up, how is this even legal
@@gustavoaraujopenha8463before yall blame the doctor, it's likely that it was just an automated thing. if someone reports suicidal thoughts, and the doctor notes it in their file, the insurance agency probably saw it from there and then cancelled his life policy.
i love how all of his old games obviously gave some inspiration to each fnaf game. The Desolate Hope shows all of the design inspirations for Sister Location, Forever Quester looks like all of the minigames from Fnaf 2, Fnaf Pizza Simulator, and Security Breach, i mean the list goes on!
My brain still can't wrap around the differences of Scott's human design vs Robotic/Animatronic design, like my god, that's a HUGE shift. Makes me want to play Desolate Hope just because of the environment (well I like landscape art sooo)
32:05 what a beautiful, and sad metaphor the entire plot of Desolate Hope is for videogames and developers themselves. Inevitably all of these worlds/simulations that exist as expressions and reflections of their creators will not be able to be experienced, they will die and ALL of them, no matter what pale in comparison, as shadows and shallow reflections of the greatest simulation of all, life.
Makes me wonder how many similarly unsuccessful developers made the last cry before quitting the industry for good
Makes me wonder how many of those artists were more deserving of the fame than Scott (probably a lot of them)
This is what I was thinking, in another world he would’ve quit after his 30th mediocre title but he just kept going until something stuck to the wall
@@FloofMother He earned it
@@Cairo40000 no one earns anything in this world, we get what we get, all we can do is try to make the odds a little more even
Wertpol, the creator of Presetable Liberty and the rest of the Menagerie series, in my opinion, did not deserve his work to be ignored. It's about as tragic as his suicide, as his works within the Menagerie series have always been some of my favorite stories and games ever, and have been a huge source of inspiration for my work.
There is honestly is something very charming to just how maximalist Scott's design sensibilities can get at times .
It's also very obvious looking back at his earlier works, that FNAF going more sci-fi in its later entries is just Scott returning to form.
Shoutouts to people who played FNAF World and discovered the Coffee character from "The Desolate Hope" before this video was uploaded.
There are dozens of us!
@@RedSpade37 Epic.
I was so damn excited when Coffee was announced for update 2
@@Wombattlr I didn't know who he was but I loved him the second I saw his design and found out what game he came from.
and Chipper! Can't forget good old chipper (man that guy's boss fight had me going.)
DUDE! I remember Spooky Scan!! I used it to prank my little brother into believing that a cabin our family was vacationing at was haunted. He only half believed me and we had a lot of fun running around pretending to be ghost hunters on a tv show. There were different colors of blinking dots that would show up and we pretended that the red dots were the scary ghosts and the green dots were nice ghosts. The dots were usually green but whenever a red one would pop up we’d run out of the room and act all freaked out. I was like 14 at the time and he was 8. That was a great summer. I’m 26 now and he’s 20. I’m gonna text him and see if he remembers that app.
That is so precious. How wonderful that lost media can hold a special place for those who remember it.
I say it's a CRIME, A FULL ON FELONY, that The Desolate Hope hasn't gotten more traction than it has.