Sugarcane Farms in Minecraft Are Wrong, Here's How to Fix Them

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  • Опубліковано 28 кві 2024
  • Sugarcane Farms in Minecraft Are Wrong, Here's How to Fix Them
    🟪Twitch: / eyecraftmc
    🐤Twitter: / eyecraft_mc
    🔵Discord: / discord
    Learn How to Build The Best and Improved Easiest Automatic Sugarcane Farm in Minecraft 1.19, with the Top Minecraft Sugarcane Farms Compared and teaching Sugar Cane Farm, Building a Huge Sugarcane Farm in Minecraft 1.19 Survival with a compact lossless easy to build design with this Minecraft Sugar Cane and Bamboo Farm in Minecraft 1.19 Java and Bedrock Edition and How to Improve Sugarcane Farms in Minecraft with a Sugarcane Farm Tutorial Easy Automatic for Minecraft Java and Bedrock!
    📑Chapters📑
    0:00 - Intro
    0:13 - Standard Design Issues
    2:43 - Farm Materials List
    4:08 - Farm Collection System
    8:24 - Sugarcane & Bamboo Area
    13:10 - Using The Sugarcane Farm
  • Ігри

КОМЕНТАРІ • 1,9 тис.

  • @Soul_Kit
    @Soul_Kit Рік тому +3112

    Your camera angles and explanations on this one were excellent. Bouncing between overhead and 1st person was seamless and super helpful. Thanks for this guide, Eye!

    • @Eyecraftmc
      @Eyecraftmc  Рік тому +148

      Glad you enjoyed it!

    • @avgamer7983
      @avgamer7983 Рік тому +8

      @@Eyecraftmc bro I already know that standered design is shit because it only gives you 50% of sugar cane then I make my owm farm with minecart and rails in it well results are not great as it 😅

    • @avgamer7983
      @avgamer7983 Рік тому +6

      @@Eyecraftmc BTW congrats for 200k in advance

    • @anitabonghit7606
      @anitabonghit7606 Рік тому +3

      @@Eyecraftmc I hope this works in bedrock cause I'm planning on building it as I just made a low efficiency creeper farm but it works !

    • @anitabonghit7606
      @anitabonghit7606 Рік тому +2

      @@Eyecraftmc you should do a creeper farm vid now that I look on your channel there isn't one currently

  • @SnorticusClavicus
    @SnorticusClavicus Рік тому +1646

    most people do these tutorials in creative so I'm very thankful you did this build in survival. really helps map out the build for the people watching these types of tutorials. thank you.

    • @chrisbartlett9769
      @chrisbartlett9769 Рік тому +93

      this is always a big deal for me; if i'm following a step-by-step tutorial in survival, it takes me a lot more time to pillar up etc, whereas the person in the video can just fly around so easily. its not a deal breaker, but it is really nice when people take that into account

    • @Gamerswell
      @Gamerswell 9 місяців тому +9

      @@chrisbartlett9769 Or you know...pause the video?

    • @chrisbartlett9769
      @chrisbartlett9769 9 місяців тому +12

      ​@@Gamerswell wait you can pause the video? holy shit i cant believe i never knew that

    • @Gamerswell
      @Gamerswell 9 місяців тому

      @@chrisbartlett9769 Apparently it's a big deal for you lmao

    • @Fatement
      @Fatement 9 місяців тому +8

      @@Gamerswell people in creative can fly up etc and build really quickly in ways that u cant follow, if they do it in survival u can copy them because u are doing the exact same thing as them and pausing a vid multiple times can be quite irritating

  • @buttwater
    @buttwater Рік тому +128

    starting playing mc again after like 10 years and these videos have been beyond helpful, no other creators make videos as clear and concise as you, theyre always trying to shove their personality in it, dragging out the video too long, and always in creative mode and either overexplaining or underexplaining what is needed for the tutorial in question. thank you for all these videos.

    • @king0fnothing
      @king0fnothing Рік тому

      there is another that doesnt talk, so all the information you need is in text or graphics in the video: Shulkercraft. so if you dont find a tutorial from this guy you can go to them

    • @DME-jm8ex
      @DME-jm8ex 2 місяці тому +2

      Same it changed a lot in ten years didn't it?

    • @olivers.7821
      @olivers.7821 2 місяці тому

      I would argue that ianxofour is even better at explaining how to build farms.
      Not only does he do great walk-throughs of building the farm, he also explains all the mechanics surrounding the farm.

  • @Train_Eat_Rest_Repeat
    @Train_Eat_Rest_Repeat Рік тому +482

    You can just put a mine cart hopper under the original design with like one powered rail to make it go back and forth so all sugar cane is harvested. You can also use just one observer anyway and it will still work. Way cheaper than getting all the gold for 20 powered rails.

    • @bluegoosecommuterline
      @bluegoosecommuterline Рік тому +85

      @Ben Gray you're trying to make fun of him but you don't even have basic reading comprehension. He said "all the gold for 20 powered rails", not "20 gold for all the powered rails". 20 powered rails is actually about 120 gold or nearly 2 stacks of gold.

    • @bluegoosecommuterline
      @bluegoosecommuterline Рік тому +16

      @Ben Gray Sorry didn't realize it gave 6 per craft, thought it was only 1 on powered rails.

    • @TheBloxxedSanarcati
      @TheBloxxedSanarcati Рік тому +43

      ​@Ben Gray bro why did you post in bursts of 3? you could've just posted once lol

    • @Evotionn
      @Evotionn Рік тому +51

      bros just trolling at this point 💀💀

    • @brownfamily1892
      @brownfamily1892 11 місяців тому +5

      ​@@Evotionn i don't even know who's trolling who HAHAHHA

  • @lucifenxarthos625
    @lucifenxarthos625 Рік тому +1354

    My quick and easy "fix" for my sugarcane farm was always to add 1 bamboo with an observer in the mix. Saves all the observers and triggers often enough to not waste sugarcane.
    Daylight detector with observer sounds much cleaner though

    • @IngloriousBastard1337
      @IngloriousBastard1337 Рік тому

      dude you have 200 IQ, thats a suck idea

    • @mainmiles
      @mainmiles Рік тому +130

      Your fix is a great temporary solution though. Pretty smart if you ask me.

    • @csharpcoffee
      @csharpcoffee Рік тому +78

      The bamboo trick is super clever honestly! Daylight detector is probably better but i love the idea behind your trick.

    • @ratcrusher3251
      @ratcrusher3251 Рік тому +100

      @@csharpcoffee Actually, i'd argue that the bamboo is a better choice due to the day/nighttime cycle is slower than the bamboo growth rate, meaning it will trigger the farm more often.

    • @xXxElit3zxXx
      @xXxElit3zxXx Рік тому +7

      @@ratcrusher3251 Technically it would be but sugarcane and bamboo won't finish growing as fast as the time needed for bamboo to trigger the mechanism. Besides that, the height for bamboo can be left to grow even longer by expanding the glass chamber, maximising efficiency of the farm

  • @voxorox
    @voxorox Рік тому +840

    Plant it on mud blocks and put hoppers under them. Put the water under the pistons, not part of the collection system. The planted part of the farm can be 1 block wide, plus block walls and redstone around it, with no loss.

    • @HassanIQ777
      @HassanIQ777 Рік тому +20

      damn

    • @mahtoosacks
      @mahtoosacks Рік тому +143

      This did it for me. Hopper minecart wouldn't collect through sand blocks. It was expensive to build but it works like a charm. It produces a lot more than a regular farm and no loss! All that sugar turns to paper, and is sold to villager for emeralds.

    • @papalovegood7323
      @papalovegood7323 Рік тому +81

      @@mahtoosacks They should collect through blocks. The video's design uses less materials and creates less lag, so it scales better if you make it really large. On a normal scale, the mud system works great.

    • @fs6783
      @fs6783 Рік тому +24

      U need many hopper that make ur world got lag

    • @thedutchdevil4370
      @thedutchdevil4370 Рік тому +1

      I used hoppers with mudblocks on them but it doesnt collect anything, am I doing something wrong?

  • @Desilos100
    @Desilos100 9 місяців тому +245

    Material List:
    64+5 rails
    27 power rails
    1 hopper in minecart
    9 redstone blocks
    1 redstone comparator
    1 redstone torch
    2 chest (more if want)
    2 hoppers (more if want)
    1 lever
    64*2+37 building blocks (tinted glass)
    64+16 quarts slabs
    64*3+30 glass
    64+32 dirt (sugar cane blocks)
    40 sugar cane
    40 bamboo
    2 water bucket
    64+16 piston
    64+19 red stone dust
    1 daylight observer
    1 observer

    • @EgoEnter
      @EgoEnter 7 місяців тому +2

      Gracias amigo un grande

    • @veedz_
      @veedz_ 6 місяців тому +11

      bro he literally did a material list in the video

    • @Yahya.Berhail
      @Yahya.Berhail 5 місяців тому +18

      @@veedz_ what if someone needs to copy paste it somewhere

    • @thefroster120
      @thefroster120 5 місяців тому +2

      Does it work in minecraft bedrock?

    • @DarkWolf887
      @DarkWolf887 5 місяців тому +1

      @@thefroster120it does! 🙂

  • @felix_patriot
    @felix_patriot Рік тому +731

    You're lying to people by saying that the original design has near 50% sugar cane wastage. In reality, with that farm, only one of the sugar cane plots would ever get 3 blocks tall before all of them are broken at the second block. But you had yours prebuilt with all of them 3 tall when you broke them. It's almost impossible that all of the sugar canes would grow to 3 tall at exactly the same tick, in order to create that much wastage. The real amount of sugar cane wasted by that farm in practise is 1/2x where x is your total number of sugar cane plots, as its only the 1 piece of sugar cane that got to 3 tall first that is actually wasted.

    • @danielmiller1488
      @danielmiller1488 4 місяці тому +72

      That’s true IF you’re using a system with all observers. Otherwise it’s up to the sugarcane to grow at the observer all at the same time. It’s still a really high waste if you don’t want to use a huge amount of observers.

    • @ExtinctInsanity
      @ExtinctInsanity 4 місяці тому +20

      ​@danielmiller1488 I've never had 50% lose with the old observers. But your twice per mincraft day farm is way less efficient than the observer way since it'll trigger 2 times a MC day instead of when it's ready...

    • @BOSS_1417
      @BOSS_1417 4 місяці тому +5

      So should I make the one in this video or not?

    • @savage_gamer_2394
      @savage_gamer_2394 4 місяці тому +12

      well at least we know you did great on ur essays in school

    • @TheCallumari
      @TheCallumari 3 місяці тому +23

      I wouldn't say he's "lieing". He's just pointing out the faults in the other design. Yes it won't waste 50% but it will waste a lot of sugar cane. It's about the long term.

  • @FateTheArcher
    @FateTheArcher Рік тому +1053

    A quick correction to your description, Bamboo and Sugar cane can't be planted on moss blocks in Bedrock. That is unfortunately Java edition only.
    Edit: I have been told this functions properly now. Also yall Java players have no life to be harassing bedrock players for not playing java on a comment trying to give advice for the version with the majority of players.

    • @FateTheArcher
      @FateTheArcher Рік тому +138

      For bedrock users, replacing the moss with dirt still works though, I completed this farm last night :) -- the only difference is it doesn't look as pretty with the amethyst blocks

    • @KikiCrescent
      @KikiCrescent Рік тому +14

      I was wondering if anyone else had the same problem I did, thanks for the clarification! ⭐

    • @gregsmith560
      @gregsmith560 Рік тому +64

      yes I found out the hard way. broke the moss to replace with dirt water went everywhere completely wiped out all the rails pretty much had to start from scratch lol

    • @Wolf-E-Romeo
      @Wolf-E-Romeo Рік тому +1

      Thats sad. I would be using java, however my computer doesnt want to download it properly. :(

    • @user-zh7yi1wd3u
      @user-zh7yi1wd3u Рік тому +6

      @@Wolf-E-Romeo try reinstalling java

  • @T33K3SS3LCH3N
    @T33K3SS3LCH3N Рік тому +89

    Or just replace the daylight detector with a hopper clock for underground use. 1 stack of 64 items in a hopper clock gives you one trigger every 25 seconds for example.

  • @everettnokes9258
    @everettnokes9258 9 місяців тому +82

    Bro didn’t want to say 69 rails

    • @evereq8970
      @evereq8970 15 днів тому +1

      Maybe cuz people may make fun out of this number..

    • @Lycaonnn
      @Lycaonnn 13 днів тому

      ​@@evereq8970 because it is a sexual position yes

  • @bluemoods2167
    @bluemoods2167 11 місяців тому +10

    Thank you so much for this video! The little red stone setup for making the cart stop until its payload was fully transferred was amazing. It’s so cool and solves some of my other farm problems. Such a game changer ❤️❤️

  • @matt7399
    @matt7399 Рік тому +163

    Personally, I'm fond of the observer BUD powering the piston design of sugarcane farm because only one slice will get triggered at a time not wasting any growth stages compared to the standard design. And as others have mentioned, mud and hoppers make it easier for item collection now. But you do have a point, it does use a lot of observers, making it hard to upscale. So props for not only making a cheaper design, but one that utilizes the underloved daylight detectors too

    • @alwayslearningtech
      @alwayslearningtech Рік тому +2

      I think I use the same system as you. It's the most efficient for production rates per plant but it does take up more space and I have wondered if I'd be better off with more plants rather than higher efficiency per plant. Realistically though, I'm unlikely to change my design. I think the daylight sensor is not that efficient because I believe the average growth cycle is 20 minutes per sugar cane growth cycle which could interfere with the production rate significantly. I'm not sure on the growth rate though.

    • @Birmioh
      @Birmioh Рік тому

      Thanks, that's what i just commented for the budpowering with a noteblock ^^

    • @shaoran1026
      @shaoran1026 Рік тому +7

      I personally love Tango's bamboo/sugarcane farm design. 100% lossless, tileable in all directions, cheap in observers compared to other designs. And becaause of its footprint, its so easy to hide it inside a building/skyscraper. I never used any other design when I started using that.

    • @reubendaniel5691
      @reubendaniel5691 Рік тому

      Allays make all these farm designs so much cheaper, and they work well enough for singleplayer worlds

    • @nooboftheyear7170
      @nooboftheyear7170 Рік тому

      Lol, i just use bonemeal

  • @andrewcarroll3722
    @andrewcarroll3722 Рік тому +36

    I've only gotten back into MC over the past few months after a years long hiatus, and there's so much new stuff. This tutorial was super helpful, especially being done in survival mode. I can't wait to craft lots of books and shelves lol. Thank you so much!! 😁

    • @AchiragChiragg
      @AchiragChiragg Рік тому

      ​@blob6591they sound cool.

    • @assetaden6662
      @assetaden6662 11 місяців тому +1

      You can capture a villager, make him a librarian, convert to zombie then heal. Easy 1 emerald - 3 bookshelves. I already dont remember last time I crafted a book.

  • @esteban80
    @esteban80 Рік тому +49

    To save heavily on glass, you can start the farm with only the inner row of 40 (where the sugar cane is planted). When you expand, build another inner row exactly like the first one next to it and make sure the cart visits the second row as well. Rerouting can be done from the outside, no need to go under it again.

    • @flammenwerferdas5888
      @flammenwerferdas5888 Рік тому

      Been struggling to understand the function of those glass blocks and wondering if it can be substituted

    • @KageNoOnisu
      @KageNoOnisu Рік тому +7

      @@flammenwerferdas5888 They don't have a function really, at least in this farm. Glass blocks above the farm allow light in, but otherwise the main reason for them is just to let you see inside the farm. Personally I don't see the number of glass blocks needed being all that problematic. It's so easy to get glass blocks from librarian villagers that they're effectively infinite for me. The moss he built with is actually harder to obtain, as you either need to get lucky when checking shipwrecks, or else find a lush cave biome somewhere.

    • @zarynt1089
      @zarynt1089 10 місяців тому +4

      ​@@KageNoOnisu Yeah but you only need one piece of moss to produce it infinitely with bonemeal. I think wandering traders also sell moss blocks.

    • @impishlyit9780
      @impishlyit9780 3 місяці тому

      @@KageNoOnisu You could get them from Wandering Traders as well, but you could ideally just use mud, which you can produce by hand whenever you need it.

  • @fynnlang3011
    @fynnlang3011 Рік тому +60

    Just a suggestion if u take mud instead of dirt or other blocks you can use hoppers to cellect the sugar cane trough the block and seal the water so it only lands on the mud blocks witch make the farm so so you collect 100%off all broken sugarcane and bamboo

    • @gdanzzzk2180
      @gdanzzzk2180 3 місяці тому +1

      hopper minecarts are cheaper if you have a bigger farm

    • @fynnlang3011
      @fynnlang3011 3 місяці тому +2

      @@gdanzzzk2180 yes they are but they are often realy buggy and don't work correctly on some servers because of their anti lag plug-ins

    • @tobireindl
      @tobireindl 2 місяці тому

      Would also prefer mud, very easy to get and use compared to the minecart version.

    • @seigeengine
      @seigeengine Місяць тому +2

      Sure, but it's undesirable to use tons of hoppers as they're costly and contribute to server lag since they do a bunch of work every game tick.

    • @fynnlang3011
      @fynnlang3011 Місяць тому

      @@seigeengine they don't lag the server if a block is on top of it but yeah on big farms they are expensive as hell

  • @procrastinathor4594
    @procrastinathor4594 Рік тому +72

    Also sugarcane has 15 growth stages before it grows one block, so if you fire all pistons as the first one reaches 3 high you are loosing lots of those growth stages that would grow any second to the next block and all of them just get reset

    • @ouwebrood497
      @ouwebrood497 Рік тому +1

      Good point, didn't realise that.

    • @Confuzer
      @Confuzer Рік тому +10

      This is the biggest loss in inefficiency. So link a watcher with one piston, add a hopper to collect the dropped down canes and it's efficient enough. Just have to figure out how to link it 1 on 1.

    • @tigers3748
      @tigers3748 11 місяців тому +1

      I was wondering why this was so slow

    • @h3ndr1x80
      @h3ndr1x80 11 місяців тому

      ​@@Confuzer I made a this function way back in the day but it's incredibly massive due to this. You need sticky pistons, and you need to expand this system so basically it goes:
      [Block]
      [Cane] [Observer (Output -->)] [Block (Solid)
      [Cane] [Block] [ S. Piston]
      [Cane] [Block] [N/A]
      With this design it only triggers to power a single piston with the observer, which increases efficiency but it's expensive to an extreme due to the sticky pistons, and it makes the contraption an extra block thicker.

    • @h3ndr1x80
      @h3ndr1x80 11 місяців тому

      The other work around would be to do this but add one block between each section of sugar cane (Cane, Block, Cane, Block) so the redstone does not link to all of them, removing need of sticky pistons yet still makes the contraption a block thicker.

  • @gabryul
    @gabryul Рік тому +28

    One of the most underrated MC UA-camrs, love your content Eyecraft!

  • @RandomGgames
    @RandomGgames Рік тому +5

    I've been messing with both of these farms recently actually. Definitely going to take some inspiration from what you've done.
    - I'm keeping sugar cane and bamboo separate. Separate item collection too.
    - I'm going to use ilmamgo's Minecart collection that breaks the minecart for reduced entities.
    - Might use an etho hopper clock instead of a daylight sensor but that does make it pretty easy

  • @d3adserious555
    @d3adserious555 Рік тому +2

    I do agree with some folks in making it one level deeper cause my cart got stuck, and some of the tracks were not covering all of the center. I mean, once you get the basics down the rest is easy peasy. Thank you for sharing!

  • @rudrodeepchatterjee
    @rudrodeepchatterjee Рік тому +8

    I made the basic design in my world, but noticed it wasn't harvesting that quickly. I was better off farming bones at a spawner, and micro farming sugarcane. Then, one day, I just decided to rip off all observers, and attach a single one to a daylight detector, because I needed extra observers for another project immediately. The farm works splendid, since the pistons trigger 15+ times in daytime, so absolutely no sugarcane gets to grow to 3 blocks high.
    I have currently replaced half the sugarcane with bamboo.

  • @mahelll
    @mahelll Рік тому +38

    I recommend to leave a one-block-gap between the rails and the boarder of your farm as mine carts tend to get stuck if a rail directly touches a block next to it

    • @MasterElements
      @MasterElements Рік тому +13

      If you do this make sure to put torches underneath, I had spiders spawn in my rail system.

    • @ry2002An
      @ry2002An Місяць тому

      P😅😅😊​@@MasterElements

  • @RaphaelRafatpanah
    @RaphaelRafatpanah Рік тому +13

    Wonderful tutorial. I'd love to see another one where you made this, for example, 3x as large to see how the rail way would work. Thanks for doing these videos, I'm a huge fan!

    • @levindeed
      @levindeed Рік тому +3

      if you mean 3x as long, than the rails would work the same, just place 2-3 activated rails every 10 regular rails or so and it'll be fine.

    • @jgoemat
      @jgoemat 8 місяців тому +1

      @@levindeed 3x wide is just as easy. You can expand in 4 block chunks. Just copy the design of the 4 blocks to either side (farm -> piston -> piston -> farm) so the single farm slice on the edge is doubled and you're left with a single farm on the new edge. The only change to the rails is that the end is one shorter and loops back around to the rear of the farm instead of returning to the collection area and the new end goes that one extra block to return. If you're expanding the farm later, you only have to break that one rail.

  • @minitanku
    @minitanku Рік тому +2

    Alright, my 4th video you made and can say you're a must follow channel for Minecraft. So well done and straight to the point.

  • @DHBat
    @DHBat Рік тому +9

    Thanks for this. I’ll be ripping out my old system later today I think.
    There’s normally a revelatory change for me in each of your videos and this time it was the way the cart unloads. Never seen that before and I’m definitely stealing it for other things too 👍

  • @nonexistence00
    @nonexistence00 Рік тому +6

    Cool design. I might build this in another base in my world. (My first sugarcane farm is the one uses lots of observers)

  • @ozzieplays5019
    @ozzieplays5019 7 місяців тому +8

    For anyone building this very early game you can replace all the Redstone blocks with Redstone torches, just mine one block down from the block that the powered rail would be and place a Redstone torch

    • @masa_sjo
      @masa_sjo 5 місяців тому

      No sane player would build this complicated farm. Just use slime flying machine to sweep those bamboos and sugarcanes.

    • @Johnek.
      @Johnek. 4 місяці тому

      @@masa_sjo How is this complicated farm brother?

  • @nycki93
    @nycki93 4 місяці тому +3

    I don't like going to the nether so I'm trying to cut down on the number of observers and comparators I need, but this guide convinced me to go poke my head in there for just a few quartz, excellent build guide!

  • @WallyST675
    @WallyST675 Рік тому +11

    Another great tutorial! I've built so many farms that you've designed, you've been a huge help to me. My survival world would not be the same without you! Thanks so much.

    • @sahilkadian4123
      @sahilkadian4123 Рік тому

      Does this farm work on bedrock?

    • @WallyST675
      @WallyST675 Рік тому +1

      @@sahilkadian4123 couldn't tell you, I only play Java. Sorry.

    • @heidi6959
      @heidi6959 Рік тому +1

      @@sahilkadian4123 i just built it in bedrock and it seems to function fine. I've only had it a few minecraft days though soooo

  • @platty9237
    @platty9237 Рік тому +3

    Amazing production work.
    I think the slime flying machine is much less complicated and much easier on you resource-wise. You still use the same pickup-type system below, but you use an extended hopper clock (or light sensor) to kick off the sweeper.
    I’ll never go back, and I highly recommend giving it a try. I think Ilmango came up with the design, but I scaled it down. I think mine was 6x15 or so, which provided plenty of paper for rockets.
    Oops: it could’ve been form gnembon’s fun farms series.

  • @electra310
    @electra310 8 місяців тому +1

    Thanks for the great tutorial! I just built it on the server I play on and it works great! Really nice clear instructions, and I love the way you showed overhead views so I could check my work on the rails and glass and such.

  • @brianb1176
    @brianb1176 10 місяців тому +11

    You can also use Mud Blocks as they are low enough for normal hoppers to pick up the drops. No need for a rail system if it suits you. Love the video, keep it up!

    • @burgre2965
      @burgre2965 10 місяців тому +1

      would u just put hoppers under every mud block? thats rlly expensive for an early game farm like this

    • @pioncham2584
      @pioncham2584 10 місяців тому +1

      @@burgre2965Actually, some people build it in late game as everyone want to fly high

    • @burgre2965
      @burgre2965 10 місяців тому +3

      @@pioncham2584this is a bad design for a late game sugarcane farm. a lategame sugarcane farm would just be a massive field of sugarcane with a two way flying machine cutting them down

    • @khw1425
      @khw1425 3 місяці тому

      I could see this being more useful on smaller sugarcane farms, especially if you wanted to tuck one into a space on a very specific build- like a ship or a house that has a dead space you want to make more productive. The hopper and mud block design would be more compact, and would also be silent, which might be something you want in a build that's more about aesthetics than raw productivity. Also would be good if you had an iron farm or were near a mountain biome but didn't have a lot of gold. All very specific, but minecraft is about building how you want and not just raw production.

  • @designconker4796
    @designconker4796 Рік тому +12

    It’s an interesting design and uses less observers if that’s what your after. But you could have just taken the first design, planted it on dirt blocks and ran a hopper mine set under the dirt to collect the sugar/bamboo that collects on top.
    And on top of that it has the same inefficiency that I see in the normal building of the farm, breaking all at once before it is all grown. With just a slight tweak that makes the original farm 2 deeper you can make them fire off each individual pistons so you get the most efficiency for your sugarcane.
    Granted it still uses an observer per sugarcane/bamboo and adds a hopper minecart system to the original design.
    So it’s really what you are looking for in the build.

    • @BardedWyrm
      @BardedWyrm Рік тому

      Are we really concerned about efficiency as drops collected per piston firing? Unless premature harvest of sugarcane/bamboo actually impacts growth rate? That'd be news to me.

    • @designconker4796
      @designconker4796 Рік тому +5

      @@BardedWyrm well I think it depends who you are. I am one who tries to min max as much as possible. The person who will build a farm on the surface and spend a week going through caves with torches or building a farm over the ocean or in the air.
      I generally play on a server and to keep lag down you have to think about efficiency as much as possible since building too much redstone will lag the server (and I love redstone) so we tend to limit farms. 1 iron farm, 1 sugar can farm, 1 general mob farm, etc. and for 4-6 people that slight difference can make a huge difference long term.
      But if you are playing solo or have your own farms it probably won’t make as big of a difference.
      Edit: so I wanted to give an example.
      Let’s say for 24 hours of play produces 20 stacks. Pick up rates bring cutting in half are a huge difference (from not having a minecart under it.) And a rough estimate of 10% to pistons breaking early (I'll explain that a little later on)
      Meaning if you normally would get 20 stacks (then you lose even %10 to the pistons) 20-2=18 (Then take half of the original number since it isn’t getting picked up equaling 10 stacks) and that leaves you at 8 stacks out of the possible 20 stacks during the same period of time whether thats 2 hours or 40 hours that is a big loss. Especially if you are on a server.
      Edit 2:
      I just looked up the rates and all I can see is that sugarcane tends to grow at a rate of about 1 every 18 minutes (Java) and 54 minutes (Bedrock) minutes and if you break it at the second level it resets the time for growth. So you could lose anywhere from a 1 second growth to 18 minutes (or 54 minute on bedrock)
      So there is a big possibility for loss in growth and time. Seeing as it only takes a single extra building block and a single redstone dust for every second sugarcane in the row to fix. It’s a cheap thing to fix.
      100% worth it in my opinion.

    • @assetaden6662
      @assetaden6662 11 місяців тому

      ​@@BardedWyrm on servers being efficient is key. Especially when you work, and don't have a lot of time to wait for sugarcane to grow. And also if you dont have a chunk loader.

  • @daviddavidson505
    @daviddavidson505 Рік тому +29

    I like the idea of using the varying outputs from a day/night detector as a long-delay observer clock which doesn't screw up from chunk loading. That's smart stuff and I'd consider it the star of the show here, to the point that it should find use in other types of contraptions as well. Flood system for a mob spawner comes to mind.
    I think the collection system is a bit over-engineered, though. Since every component of a hopper is renewable and farmable, I figure it's easier to just put the minecart rails directly on top of a hopper chain, so the hopper minecart will just immediately pass everything it collects into the chain below and never need to stop. It's also cheaper to power redstone objects like powered rails by using a lever, though I guess redstone blocks aren't terribly expensive to begin with. I'm just an absolute penny pincher when it comes to stuff like that.

    • @BaritoneMonkey
      @BaritoneMonkey Рік тому +4

      Downside is that hoppers create lag, I'd argue

    • @atomkuehne
      @atomkuehne Рік тому +5

      Yeah, hoppers are farmable, but they do create lag without a solid block above them. This is an issue for people with PCs on the lower end or on multiplayer servers. The line of hoppers also won't add anything to the system, save for absolutely massive systems that the minecart would have trouble picking up amd depositing everything before the next cycle, but again the lag issue becomes compounded when the size increases. If this system used mud blocks instead of the other blocks that sugarcane and bamboo can grow on, you can skip the minecart track all together. Since mud isn't a full block hoppers can pull through them, but still provides the aforementioned hopper lag.
      However, it's weird considering how much cheaper a hopper minecart is compared to lines of hoppers since you seem to care about reducing redstone costs (redstone block vs lever) but ignore the iron costs because it's farmable. Every single component is farmable: cobblestone from cobble generators, iron from golem farms, wood from tree farms, gold from zombified piglin farms, quartz from piglin bartering farms (can use gold from zombified piglin farm), and redstone from witch farms (which also provides sticks).

    • @BaritoneMonkey
      @BaritoneMonkey Рік тому

      @@atomkuehneoh, interesting! I knew hoppers created lag, but I didn't know why. So it's when there's not a full block above them that they create lag?

    • @atomkuehne
      @atomkuehne Рік тому

      @@BaritoneMonkey yes, when there's a full block they don't have to constantly check if there's an item above them or not. Adding a full block stops them from making checks which eliminates most of the lag they create.

  • @nora-dd7pj
    @nora-dd7pj Рік тому

    just made this! thank you so much. was wondering how the first one i made (the one you showed and explained how its inefficient) and how much loss i had so i looked further and found this one you made. thank you so much its a huge improvement!

  • @vinnyk111
    @vinnyk111 Рік тому +13

    Got to the water logged slabs and the water went right through and washed all my tracks away. I used birch since thats what I had on hand. I’m also playing on bedrock, is there a better option? UPDATE: so in bedrock it seems like moss blocks aren’t something that work for sugar cane, so I just used normal dirt along the sides. I also dropped the water to a full block by putting cobblestone down between all the tracks and getting rid of the slabs all together.

  • @LLLadySSS
    @LLLadySSS Рік тому +10

    I rebuilt my sugar cane farm for that sole reason. Some of it didn't make it to the water so I just built a rail with a minecart with hopper directly below the canes and everything went right in. Perfect 😊

  • @flar793
    @flar793 Рік тому +7

    I made a sugar cane farm in my survival world, thanks for the tips!

  • @CharlieTheNerd91
    @CharlieTheNerd91 7 місяців тому +37

    MAJOR UPGRADE TIP (for sugarcane):
    Use only one observer and plant bamboo in front of it, that will trigger the piston every 408 seconds, ensuring you get maximum efficiency!

    • @nemziii200
      @nemziii200 6 місяців тому

      Thx for the tip my sugar cane seems to grow at such slow rates now was curious if there was a better more efficient way I shall try this method and see if it improves otherwise I'll setup my old manual farm and go with that since I had much better rates

    • @Fev333r
      @Fev333r 6 місяців тому

      how does that work? because at some point the bamboo will reach max height and stop growing, right? How do you bypass that?

    • @Westian14
      @Westian14 6 місяців тому

      ​@@Fev333rYou would place an observer above the piston to break the bamboo

    • @mannmanuel7762
      @mannmanuel7762 6 місяців тому

      ​@@Westian14observer above the piston, right?

    • @Westian14
      @Westian14 6 місяців тому

      @@mannmanuel7762 Oh yeah my bad

  • @rowdyruffmojo
    @rowdyruffmojo Рік тому +12

    I made this back when you first uploaded and omg it has made me so much emeralds! not only that, it springboarded the whole town's economy!! From all the product yielded, I was able to level up so many of the librarians and get those sweet sweet enchantments, which led to leveling up all the other jobs! I'd say this was the best build I have done in the whole world.

  • @DboyRough
    @DboyRough Рік тому +11

    Great vid EyeCraft, solid info as always great delivery, one of your fans since the beginning 👋👍

    • @Eyecraftmc
      @Eyecraftmc  Рік тому +4

      Thank you I appreciate that!

    • @jontargaryen1425
      @jontargaryen1425 Рік тому +1

      @@Eyecraftmc I do have a question about the base. With the daylight sensor being the harvest determiner, how often does it collect? Once when it turns night and once when it turns day?

  • @ajwu-iv2io
    @ajwu-iv2io 10 місяців тому +13

    as a very traditional minecraft player, i was skeptical about giving up the usual sugarcane farm design at first, but this is just so much better!

  • @0canofbeans_417
    @0canofbeans_417 9 місяців тому

    I love how you explained the flaws and then made a better alternative with supported facts as to why this is a all around better design. Good job.👍🏼

  • @kitherit
    @kitherit Місяць тому

    I've now come back to this video several times to build this farm. Thanks so much for an awesome video!

  • @hamnchee
    @hamnchee Рік тому +18

    Thank you for just making solid efficient content instead of piddling around and shouting "what's up" or asking me to subscribe before I even see the video (to any of which I will always respond by stopping the video immediately). You rock and I'm going to subscribe.

  • @pinkeyedjim
    @pinkeyedjim Рік тому +60

    I have started building mine on mud instead of moss blocks and just using a hopper chain underneath the mud instead of a minecart collection system.
    But for bigger designs like this I'd probably go for the minecart too.

  • @MrHaggyy
    @MrHaggyy 7 місяців тому

    I like to beef up the detector with a comp in substract mode that triggers the farm and the minecart once a day.
    You have a loss as some of the sugar will wait fully grown. But it makes a neat farm design that can be placed close to your main base and wont annoy you with frequent triggers.
    I use the same daylight detector for 64 sugar, bambo and dripstone.

  • @CaioCromos
    @CaioCromos Рік тому +10

    This one is a very nice design. My favorite sugar cane farm design particularly is the scicraft one. Its 100% stackable and surprisingly easy to build and insanely efficient. Good tutorial btw.

    • @cas-
      @cas- Рік тому

      Nice that one looks awesome, I like the tangotek one - less complex at early game and also stackable

  • @cmaklonowa6223
    @cmaklonowa6223 5 місяців тому +7

    For large-scale sugar cane farms, use a flying mashine! It looks and works well, especially paired with a minecart collection system.

    • @ArloMathis
      @ArloMathis Місяць тому

      The only thing to keep in mind with flying machine based farms is that they can break if they're unloaded while operating. Not super great for full unattended AFK or while doing other things.

  • @eonaon6914
    @eonaon6914 Рік тому +6

    Ive done a variation of this in a creative world using the new mud blocks and hoppers since minecart noises drive me up the wall. I definitely say doing this on a survival world is much more economical using your way since iron as a resource can be difficult to acquire in some areas.

    • @AleksCoreBY
      @AleksCoreBY Рік тому +3

      since iron farms exist its actually one of the easiests things to get imo

    • @Xx0ME0xX
      @Xx0ME0xX Рік тому

      @SomeCoolGuy yeah, i got like 20ish stacks even after building a few farms, just built this one and it hardly uses any iron, depending on the number of pistons used

  • @applehead4747
    @applehead4747 Рік тому

    This was awesome, I've never had luck with automatic farms and this worked first try. Thank you

  • @kisssolt196
    @kisssolt196 5 місяців тому +1

    You merge the collection mechanic of this farm with the usual farm. That way you still get the growth based harvest without the uncollected materials. Using light detectors is a creative way, but it can lower the maximum output if the plants grow faster than the light changes. Also for bamboo the flying machine harvester is much more fun.

  • @nicholashernandez4611
    @nicholashernandez4611 9 місяців тому +5

    3:35
    You could use mud…you can grow both sugarcane and bamboo on it, you can put hoppers directly under them and items can be collected through the mud, and that removes the need for hopper minecarts. It would mean more hoppers, sure, but it would be quite a bit quieter.

    • @XD1999cable
      @XD1999cable 4 місяці тому +1

      Mmm...maybe the hoppers are way easier to use than minecart system but it's way expensier than minecart hopper unless you have an iron farm.

    • @nicholashernandez4611
      @nicholashernandez4611 4 місяці тому

      @@XD1999cable
      I only touched on that, but you’re right. Iron farms aren’t really that expensive, but they are a little Time consuming.

  • @dnadiluna8174
    @dnadiluna8174 Рік тому +4

    Very nice video and cool design.
    I just wanted to point out that it isn't necessary to put dust on top of all pistons. We could, for example, remove the outer redstone dust lines (the ones on top of the pistons facing the outer glass walls) and they would still fire together with the directly powered ones. The reason for that is quasi-conectivity, btw. So by doing that we not only cut in half the cost in redstone dust but most importantly we reduce significantly the lag produced by the farm, specially if we choose to build a large scale one.

    • @Eyecraftmc
      @Eyecraftmc  Рік тому +13

      That is correct however I designed it this way so it works the same for bedrock and java as bedrock edition doesn't have quasi connectivity

    • @viviansusername
      @viviansusername Рік тому +12

      @@Eyecraftmc goddamn, someone that actually designs redstone with bedrock in mind???

    • @dnadiluna8174
      @dnadiluna8174 Рік тому

      @@Eyecraftmc Ohh I see. That's very thoughtful of you ! Anyway, imo what you showed us in this video is indeed a very nice and probably the simplest workaround I've ever seen to the "sugar cane getting stuck" problem so thanks a lot for that !

    • @spugelo359
      @spugelo359 5 місяців тому

      @@dnadiluna8174 On paper is thoughtful, but all the Java players end up wasting redstone as a result and never know about it. if uploaded Java version instead, a bedrock player would quickly notice that only the ones with redstone above are working and just add more redstone to fix it. Edit: Noticed a comment that says that the design doesn't work in Bedrock anyway and have to waterproof the rails 😂

  • @54m0h7
    @54m0h7 5 місяців тому

    Nice design. One thing I did on my farm, since our server wants us to be able to turn off our farms for lag, is to have it when the pistons trigger it launches the minecart. The cart just sits idle most of the time. Less noise and lag that way.

  • @yersacaltara6698
    @yersacaltara6698 28 днів тому

    thx for the tuto :3 realy well done, i did one in my desert city

  • @saplingzap
    @saplingzap Рік тому +7

    I tested this vs the original style with hopper minecarts added to it and the old style was slightly better. Tested it for 72 hours with 256 growing slots each and got 47 more sugarcane. I think that the constant obstruction above the plant lowers the growth chance by removing a couple game ticks every time

    • @BombShot
      @BombShot 8 місяців тому

      What was the total items for each farm? At 72 hours with 256 slots 47 seems more than possible to be within the realm of random chance based error, as even with some of the most efficient farms randomness on ticks can change rates. This genuinely seems like they're about the same. Judging on normal rates I get with smaller farms I'd assume that can't be more than a 10% differenced between the 2 farms, as 500 per hour is easily achievable below your described builds, and even large scale 546 slot slime based sugar can farms can have a variance of about 5-10%.

  • @Bromunculi
    @Bromunculi Рік тому +14

    i feel like everyone's forgetting that you can plant sugar cane on mud blocks (with a water source next to it ofc) and have hoppers be directly underneath the mud block.
    Because the block is slightly "shorter" than a regular block, any sugar cane that's knocked off will be picked up by the hopper system, thus saving space and preventing the noise you'd get from the minecart system

    • @viviansusername
      @viviansusername Рік тому +3

      Rails are 6 iron for 16 rails, or 6 gold per 6 powered rails. Placing hoppers like that would need 80 hoppers for this farm, which would need 6 1/4 stacks of iron, compared to this farm, which uses 56 iron (for just the collection, it's 136 total, hopper/mud would need 7 1/2 stacks). Plus hopper lag exists, but the minecart is never broken/stopped in this system and hopper lag is minimal enough, so that probably wasn't much of a consideration.
      I'd personally go with hoppers (and lock them!), because an iron farm is one of the first things I make in a new world, but not everyone plays like that.

    • @Bromunculi
      @Bromunculi Рік тому +1

      @@viviansusername true, i forgot to consider the cost of materials needed lol

    • @mikeglover4135
      @mikeglover4135 Рік тому

      That's a lot of iron for those hoppers though

  • @rogue4564
    @rogue4564 11 місяців тому

    WOW this is the new meta! Great job!!!! I never sub ppl but you deserve one so here ya go man!

  • @thelastwoltzer
    @thelastwoltzer Рік тому

    That's so cool! I didn't realize that light sensors could trigger observers, though it makes sense because their redstone signal power changes depending on the light level.

  • @therealtimmyt5247
    @therealtimmyt5247 Рік тому +3

    Thank you for the video! For some reason, even though my observer and daylight detector are in the center, the pistons at either far end of the farm wont activate. I made it the same size as you did. Any ideas?

  • @rowanrooks
    @rowanrooks Рік тому +30

    This looks great! I've been meaning to get around to making a sugarcane farm, so maybe this is a sign that I should actually make that happen.
    I think I would like to try trading out the redstone blocks for something that uses less resources. (I probably have enough redstone, but I'm stingy lol) Maybe I could use a lever on the bottom of those blocks instead? It will be fun to experiment with. I think the best part of a following a tutorial is tweaking the design just a bit to make it your own.

    • @Eyecraftmc
      @Eyecraftmc  Рік тому +20

      I completely agree, customizing farms is always fun, and yes levers would definitely work if you prefer not to use the redstone blocks

    • @jmagz03
      @jmagz03 Рік тому +4

      Or torches. Saves you 11.111111% of redstone dusts in expense of you using part of little sticks.

  • @tsume_akuma8321
    @tsume_akuma8321 3 місяці тому

    Underrated Video, despite almost 2mil. Honestly one of the best and most reliable farms whilst not looking comically ass

  • @soullessred5785
    @soullessred5785 7 місяців тому

    Wish I could get this working. It seems for whatever reason, when the red stone triggers, it only fires off a handful of the pistons (I’m guessing that it’s a restriction based on the server I’m on rather than a flaw in the build)

  • @Vexved.
    @Vexved. Рік тому +3

    Love the vids keep up the good work 🎉

    • @Eyecraftmc
      @Eyecraftmc  Рік тому +2

      Will Do!

    • @Vexved.
      @Vexved. Рік тому

      @@Eyecraftmc you know you are one of the only youtubers that actually read the comments thats why you are my favorite youtuber

  • @dannymac653
    @dannymac653 Рік тому +3

    Now that bamboo is going to be a new wood type, this is now an essential auto-farm.

    • @xenird
      @xenird Рік тому

      Ive been thinking that lol

  • @likikoari
    @likikoari 5 місяців тому

    this was really handy! though i actually ended up making some small improvements (in my opinion)
    the first was I reduced the amount of powered rails and it is Wildly unnecessary to have rows of three of them so close together, and redstone blocks are neat but Very chunky and actively not useful when trying to stack this farm (I made two of the farm one underground and one on top for bamboo)
    so redstone blocks are out, detector rails are in. and also like, half the amount of needed powered rails
    so while Yes this design uses less quartz than a typical sugarboo farm what if we used exactly 1 piece for the entire build, that piece being for the comparator. using slabs you can link one of your detector rails right on up to the redstone on top of the piston, then a couple repeaters to make sure the signal hits everything (for bedrock instead of slabs you can just staircase up in a square, detector rails output a redstone signal of 15 so it should reach up there either way).
    to turn off the farm you can add a lever to really any point on top to lock the pistons to their 'on' state

  • @VarietyTelevision
    @VarietyTelevision Рік тому

    Your videos have been the most helpful resource for things like this lately. You truly rock.

  • @Wolf-ln1ml
    @Wolf-ln1ml 11 місяців тому +7

    I love automated farms, but unless I _really_ want to save space, for sugarcane, I always go with manual harvesting. It's just so satisfying to sprint down rows of it, just holding left click, and collecting stack after stack of the stuff ☺

  • @taylorindustries
    @taylorindustries Рік тому +4

    you always want to use mud for the sugarcane. mud is one pixel smaller than normal blocks so the minecart with hopper will always pick up everything

    • @benjaminlum5894
      @benjaminlum5894 Рік тому

      Hopper minecarts can pick up items through solid blocks, so dirt or sand will work just as fine for sugar canes. The only fear is bamboo items landing on themselves.

  • @carolfsanisme
    @carolfsanisme Рік тому

    This is amazing
    I built an early game sugar cane and bamboo farm on a realms, each have only one observer (looking down in a corner) and the bamboo is taller. It works fine for now, but we were 3 player when I built it and now we're 6 lol it doesn't keep up anymore
    We are planning on moving and expanding our auto farm area away from our main bases, as it get too loud and laggy sometimes, definitely will use this design!

  • @obscureabsence9039
    @obscureabsence9039 Рік тому

    Thank you so much, I’ve tried so many farms and this one is the one. I don’t lose any sugarcane and it’s pretty fast!!! Amazing ❤

  • @fridex_x445
    @fridex_x445 Рік тому +3

    If you plant the sugarcane on mud you will 100 percent get the sugarcane because mud block is not a full block

  • @manishajalan8031
    @manishajalan8031 Рік тому +5

    Me: Yeah this is so cool, even though I'm never gonna build it :).

  • @SeanJohnVODs
    @SeanJohnVODs Рік тому

    honestly this is my first time making a farm involving redstone and WOW this video is amazing when it comes to explaining and I absolutely love it! keep up the good work man!

  • @NatalieMugridgeNailArtist
    @NatalieMugridgeNailArtist Рік тому

    thank you for explaining this so well, I built one and it works perfectly!

  • @whocares2277
    @whocares2277 Рік тому +3

    You don't have to waterlog every slab if you place solid blocks between the rails and skip the slabs. Then just place water every 10 blocks or so, flowing water is enough for sugarcane.

    • @BombShot
      @BombShot 8 місяців тому

      solid blocks can glitch out minecarts

  • @mistirmisfit1213
    @mistirmisfit1213 Рік тому +7

    The only thing I found annoying with using waterlogged blocks instead of using a solid block for the base of the water is that if you were to break any of the border blocks it would cause a chain reaction of the water physics from the waterlogged blocks to start pouring water downward breaking all of the rails and ruining the entire build.

  • @Crackers0106
    @Crackers0106 6 місяців тому

    I remember my first survival sugarcane farm being ilmango's zero-tick sugar cane printer, and when that was patched I just turned it into a simple auto harvesting farm by removing the activation swich that would have toggled the zero-tick mechanism

  • @kmatac241
    @kmatac241 9 місяців тому

    Under the piston observer have the water also have the water on the outer edges of the farm. Then use mud blocks as they allow items to pass through. Then under mud have hoppers

  • @joshuadelaughter7968
    @joshuadelaughter7968 5 місяців тому +3

    Two quick notes. The first is that as long as you leave a one block gap everywhere around where the minecart will travel, you could use half as many powered rails if not less and it'd still work. The second is that you don't need redstone blocks to power the rails. You can use a redstone torch underneath the block that the rail is sitting on.

  • @mementomori5580
    @mementomori5580 Рік тому +3

    So in short:
    Sugarcane Farms in Minecraft are, in fact, NOT wrong. They're just very cheap and easy to build.
    If you make it more expensive and complicated, you of course can make a better one. But that doesn't invalidate the easier and imho cheaper design at all.

    • @mikeglover4135
      @mikeglover4135 Рік тому

      I love how you just glazed over the fact that this is far more efficient and you don't have to make it this big. We no gonna talk about the waste of the original design? Some ppl just like to be haters.

    • @mementomori5580
      @mementomori5580 Рік тому

      @@mikeglover4135 The supposed "wrong" decide is super simple and far easier to do than the one proposed here.
      Yes, the one proposed here is far more efficient and such, but it doesn't always need to be 100% efficiency.
      There is nothing "wrong" with the original design, it's just not as efficient as it could be, but imho the original is far easier to build.

  • @laurenterry1711
    @laurenterry1711 7 місяців тому

    You should do a video on how to expand this design if you decide later that you want more production capability.

  • @zanestratton8172
    @zanestratton8172 Рік тому

    I love the way you explain things, nice and simple, no nonsense.

  • @matbailie3816
    @matbailie3816 Рік тому +18

    That's a lot of iron, redstone, etc. Using a BUD switch, you can break the sugarcane/bamboo as soon as it grows once; every broken crop is pushed, water stream collection can be used, no need for observers or rails.

  • @grondhero
    @grondhero Рік тому +6

    22x8 area for build + 1x4 area for rails to storage + 1x3 area for storage chests
    69 Rails (1 stack +5)
    27 Powered rails
    1 Hopper minecart
    2 Hoppers
    1+ Chests
    9 Redstone blocks
    83 Redstone dust (1 stack + 19)
    1 Redstone torch
    1 Redstone comparator
    1 Lever
    165 Building blocks (2 stacks +37)
    80 Slabs/stairs (1 stack +16)
    222 Glass (3 stacks +30)
    96 Moss (1 stack +32) or other designated block to grow sugar cane / bamboo
    40 or 80 Sugar Cane / Bamboo
    2 Buckets of water (create temporary infinite water source)
    80 Pistons (1 stack +16)
    1 Observer
    1 Daylight sensor

  • @brettcoutermash2651
    @brettcoutermash2651 Рік тому

    I like this design, I like being able to see how to make little changes to my redstone to make it more efficient! TY

  • @vgzimrlankey5682
    @vgzimrlankey5682 7 днів тому

    Some things I might change:
    Have a lever to power the hopper. This is effectively an on/off switch for the minecart when u dont want the farm active.
    Similarly, an on/off lever for the pistons so when u turn it on, the pistons extend and the farm is off.
    U can make a tilelable design of pistons, observers and (noteblocks? If i remember correctly )using quasi connectivity and having the noteblock update the piston. This means only the grown sugarcane will have its piston extended. This is better because it wont stop other plants from growing while u harvest this one (the extended piston head may stop other things growing). This is ofc if u are willing to invest in observers tho.
    Otherwise good job, was fairly happy with the design :)

  • @outcast4087
    @outcast4087 Рік тому +21

    You can easily upgrade the "standard" farm by using mud blocks and a hopper minecart underneath.
    (Edit) Though I like this design quite a lot, my sugarcane farm is located in library basement, so I have no idea how I would integrate a daylight sensor there.

    • @ishanballa8017
      @ishanballa8017 Рік тому +3

      If you’re using a hopper minecart you might as well just build this design

    • @Fallen-ky5by
      @Fallen-ky5by Рік тому +2

      have a daylight sensor on the roof, with upwards facing observers to bring the signal downwards in a 1x1, or replace with a Redstone clock

    • @thealmightyduck335
      @thealmightyduck335 Рік тому +1

      you could just set up a hopper clock to go off every few minutes

    • @Gef105
      @Gef105 Рік тому +2

      You could place an observer to watch one of the sides of sugarcane when is fully grown then connect to the redstone.
      That would break everything once that specific one has grown.

    • @TheHKZero
      @TheHKZero Рік тому

      You can skip the daylight detector and use a sculk sensor to detect the noise these make when growing which can in turn be used to fire off the signal to the observer and trigger the pistons.

  • @shonmil
    @shonmil Рік тому +6

    Good stuff, tho addion of mud to the game fixes the initial designs flaws completely, as sugarcane can grow on mud and hoppers can collect trough mud removing the need for a water stream

  • @bazem
    @bazem 9 місяців тому

    Very nice, I never used observers in my farm, but used a sunlight detector with comparators so it triggers the pistons twice a day, when the sun rises or sets. I added a switch to this circuit so I can turn the farm off if I have too much production.
    I still use the water current to transport the sugar cane, but I don't lose any because I limited it's height to 2 blocks and used 2 pistons inline, so they push the sugarcane further, preventing it to fall on the ground instead on the water. This way I achieved zero loss at collection.

  • @milhoverde667
    @milhoverde667 Місяць тому

    As it was pointed out already, the "normal" farm isn't at all that inefficient, since the only 3 tall sugarcane would be the one that activated the pistons and thus the only one going to waste.
    But at the same time, this is surely a great way to do a similar farm with less resources, and I loved the creativity with the observer and the daylight sensor! I didnt do the math but with 30 activations per day/night cycle, i dont think many sugarcanes would be wasted by reaching more that 3 blocks tall, and even this is easily fixable by just raising the roof.
    Just another "hmm actually" moment: only one daylight sensor is enough, since when the day configuration reaches 0 output, the night one reaches 15 at the same time, and they update at almost the same time, so the night time will always be lacking updates. Regardless of that, great concept!

  • @kmarasin
    @kmarasin Рік тому +3

    Even pistons are pretty expensive when you have one per plant. I'd prefer some sort of flying machine build that mows them all down. I've seen these elsewhere on youtube but the farms themselves are impractically huge. I have no experience with flying machines yet so I don't know how to build one so that it goes back and forth.

    • @Eyecraftmc
      @Eyecraftmc  Рік тому +2

      Yes I was considering having a flying machine design but they're really only practical at large scales which most players don't need

  • @kimberlyp9990
    @kimberlyp9990 Рік тому +3

    Definitely use stairs instead of slabs. I had an enderman snatch one of the dirt blocks and the slab flooded the entire farm and broke all the rails beneath. Which meant I had to break everything down to fix it. SO ANNOYING 😂

    • @xmattvincent
      @xmattvincent Рік тому

      skill issue tbh

    • @suicidebydrako
      @suicidebydrako Рік тому

      Went afk for a bit and when I came back my farm was flooded starting to suspect an enderman was the culprit…

    • @dylanb2990
      @dylanb2990 Рік тому

      How will stairs help?

  • @OliveEverything
    @OliveEverything Місяць тому +1

    I’ve always wondered why people didn’t put the water on the other side under the block. It stops wasting and if you use mud and a hopper chain it’s even faster. Basically the same design works with bamboo and kelp as well

  • @alexich963
    @alexich963 Рік тому +1

    Nice construction! I solved the loss replacing the observers with pistons. I only have 1 observer for a line of shugar cane. If the plant with the observer reaches high 3, all shugarcanes in high 2 and 3 are pushed into the water collecting system.

    • @TheJacklikesvideos
      @TheJacklikesvideos 2 місяці тому

      all your plants have to wait for that one to finish growing

  • @DiDi0503
    @DiDi0503 Рік тому +4

    Why not use hopper and mud. Mud is not full block like soul sand but you can place sugarcane on the mud. What about that?

    • @Eyecraftmc
      @Eyecraftmc  Рік тому +2

      Simple, because the amount of iron you would need to collect all the sugarcane with hoppers makes it impractical

    • @DiDi0503
      @DiDi0503 Рік тому

      So are you gonna make sugarcane farm with mud next time pls?

    • @marsrevolutionary
      @marsrevolutionary Рік тому +2

      @@Eyecraftmc That's only really applicable until the first iron and tree farms are built. Nobody builds a sugarcane farm and goes, "Yup. That's the only item I need lots of and I'll only ever need them right here." If people are here, following your tutorials, then their end goal isn't to simply reach the end of the game, it's to build those resources where they're needed and remove the impracticality you're referencing.

    • @DiDi0503
      @DiDi0503 Рік тому

      @@marsrevolutionary yeah you're right

    • @carlosperezdelema
      @carlosperezdelema Рік тому

      @@marsrevolutionary sugar cane is a tipical early game farm because of villager trading.

  • @inkberrypie
    @inkberrypie Рік тому +6

    Playing on bedrock. This farm does NOT work with moss blocks. Save yourself the headache of spilling water all over the tracks and having to basically start over from scratch and just use dirt!

  • @Classfied3D
    @Classfied3D 8 місяців тому

    I use a torch burnout clock to power the pistons. The sugarcane updates the torch, causing it to un-burn and then it fires the pistons a few times and stops. That way it's extremely cheap since you don't even need any observers

  • @CordellMeiburg
    @CordellMeiburg 5 місяців тому

    Great tutoria!! Just one tip if you’re low on Redstone you can place a Redstone torch on the block 2 down from you’re powered rail and get the same effect as a block of Redstone.