Fallout 4 Analysis Part 3 - Mindless Busywork

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  • Опубліковано 21 лис 2024

КОМЕНТАРІ • 764

  • @Creetosis
    @Creetosis  Рік тому +35

    Video Timecodes:
    0:00:00 -- Intro
    0:01:00 -- Part 10: Mindless Busywork/Radiant Quests
    0:26:13 -- Banished from the Institute
    0:26:32 -- Cambrige Polymer Labs
    0:27:22 -- Curtain Call
    0:27:35 -- Vault 81
    0:27:42 -- V81: Hole in the Wall
    0:28:25 -- V81: Dependency
    0:28:39 -- V81: Here Kitty Kitty
    0:28:47 -- V81: Short Stories
    0:29:08 -- In Sheep's Clothing
    0:29:47 -- Kid in a Fridge
    0:29:49 -- Mystery Meat
    0:30:50 -- Order Up
    0:31:29 -- Out in Left Field
    0:31:48 -- Painting the Town
    0:32:24 -- Pickman's Gift
    0:32:50 -- Public Knowledge
    0:32:55 -- Pull the Plug
    0:33:14 -- Story of the Century
    0:33:23 -- The Devil's Due
    0:33:57 -- Nick Valentine's Detective Agency: The Disappearing Act
    0:34:56 -- Nick Valentine's Detective Agency: The Gilded Grasshopper
    0:35:42 -- The Memory Den
    0:36:05 -- Trouble Brewing
    0:36:16 -- Vault 75
    0:36:28 -- Here there be Monsters
    0:36:48 -- The Last Voyage of the USS Constitution
    0:38:46 -- The Big Dig
    0:39:45 -- The Silver Shroud
    0:40:33 -- Diamond City Blues
    0:42:31 -- The Marowski Heist
    0:43:19 -- Confidence Man
    0:47:29 -- Human Error
    0:49:34 -- Cabot House: Special Delivery
    0:51:14 -- Cabot House: Emogene Takes a Lover
    0:51:36 -- Cabot House: The Secret of Cabot House
    0:52:49 -- Discussion and Comparison of the Quests
    1:07:12 -- Part 11: The real Fallout is the Friends we made along the way
    1:18:03 -- Companion Quest (Cait): Benign Intervention
    1:20:37 -- Companion Quest (Curie): Emergent Behavior
    1:20:54 -- Companion Quest (MacCready):Long Road Ahead
    1:21:13 -- Companion Quest (Nick Valentine): Long Time Coming
    1:21:34 -- Conclusion

    • @Creetosis
      @Creetosis  Рік тому +7

      Music Timecodes:
      0:00:00 -- My Chrysalis Highwayman -- Fallout 2
      0:10:37 -- Wasteful Anthem -- Mother 3
      0:14:00 -- Wingly Forest -- Legend of Dragoon
      0:18:22 -- Military Precision -- Half-Life
      0:19:43 -- The Lava Dwellers -- Stardew Valley
      0:22:44 -- Dark Cave -- Pokemon Gold/Silver/Crystal
      0:25:41 -- Megaton Walk -- Earthbound
      0:29:56 -- Battle in the Coming Days -- Breath of Fire III
      0:34:46 -- Milkyway Battle -- FTL: Faster Than Light
      0:37:26 -- Cumbersome Guys -- Mother 3
      0:41:10 -- Boss Battle 1 -- Legend of Dragoon
      0:47:04 -- Black Mage Village -- Final Fantasy IX
      0:50:23 -- To a Distant Place -- Breath of Fire III
      0:53:07 -- Team Aqua/Magma Leader Battle -- Pokemon Ruby/Sapphire/Emerald
      0:56:07 -- Forbidden Land Battle -- Legend of Dragoon
      1:00:31 -- Troublesome Guys -- Mother 3
      1:05:25 -- Battle 1 -- Final Fantasy IX
      1:07:15 -- Donden -- Breath of Fire III
      1:12:46 -- Fancy Meat Computer -- Hylics 2
      1:18:43 -- Valley of Corrupted Gravity/Home of Giganto -- Legend of Dragoon
      1:21:32 -- Ceder Woods -- Breath of Fire III

    • @jakespacepiratee3740
      @jakespacepiratee3740 Рік тому +5

      @@Creetosis people who unironically hate this game have no self thought at all. one person was so determined to bring up something negative about fallout 4 to the point that they said "fallout 4 sucks because it focused too heavily on settlements" and then nothing else. no reasoning or anything else.

    • @Random-World-Eater
      @Random-World-Eater 6 місяців тому

      Hay, another settlement needs help...

    • @jakespacepiratee3740
      @jakespacepiratee3740 29 днів тому +1

      @@Random-World-Eater no you’re supposed to be destroying settlements

    • @Random-World-Eater
      @Random-World-Eater 29 днів тому

      @@jakespacepiratee3740 yeah, im there, destroying it:) need more skulls you know?

  • @comraderho
    @comraderho Рік тому +705

    I’ll never forget playing New Vegas for the first time (FO4 was my first fallout game) and being told to clear out a building filled with ghouls, expecting a FO4-style radiant quest, but instead being plunged into an extremely well-written conflict between a cult of ghouls trying to escape on a rocket and a group of schizophrenic super mutants led by a Brahmin skull. It quickly became one of my favorite fallout quests and it’s such a shame seeing how FO4 could’ve been.

    • @MrBell-iq3sm
      @MrBell-iq3sm Рік тому +42

      That was a great quest line. One of my favorites.
      You could solve it however you want, be that peaceful and diplomatic or careless and psychotic and everything in between.

    • @jakespacepiratee3740
      @jakespacepiratee3740 Рік тому +1

      Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas

    • @DJWeapon8
      @DJWeapon8 Рік тому +60

      Up to that point, I was expecting it to be a generic "kill all monster enemies" quest. Because before New Vegas, I only ever played so called "RPGs" where there was barely a dialogue system, let alone allow you to choose non violent actions in a quest.
      So meeting the ghoul Bright Brotherhood, talking to Jason and discussing his ideology, and talking to Davison to peacefully leave with his nightkin raiding group if I can find where the stealthboys they're looking for are, basically letting you talk to the monstrous "enemies" and peacefully solve everyone's problems, is such a breath of fresh air to me.
      It was at that point that I realized what a true Role Playing Game really is.

    • @themanwithnoname1839
      @themanwithnoname1839 Рік тому +46

      Ive always said take the writing of new vegas and combine it with the combat mechanics of 4 and it would be as close to a perfect fallout as we can get, but sadly gamers are stupid and EXTREMELY easily satisfied, if you dont think so look at all the idiots still defending 76 saying stupid shit like "well its good now" to which i say yea, why wasent it that way at launch then?

    • @Khamul_Of_The_East
      @Khamul_Of_The_East Рік тому +16

      ​@themanwithnoname1839 it's sad because it's still not good 😭😭

  • @Shadethewolfy
    @Shadethewolfy 9 місяців тому +64

    Fun fact about the Telvanni Bride quest in Morrowind: If you talk to the guy afterwards, he admits that he knows that you tricked him, but is impressed with your creativity and resourcefulness, and that alone is what he was testing. It's really great.

  • @QueenAleenaFan
    @QueenAleenaFan Рік тому +328

    The real peril of radiant quests is that they aren't even as good as POORLY WRITTEN quests.

    • @immortaldreams5868
      @immortaldreams5868 Рік тому +63

      I'd rather 100 radiant quests than a second boy in the fridge quest

    • @stronkveak5917
      @stronkveak5917 Рік тому +24

      I think over the years Bethesda have lowered their level of writing enough, so as at this point they are almost as bad as radiant quests.
      I am confident that by the time TES:VI hits the two would probably be non discernible.

    • @Duothimir
      @Duothimir Рік тому +32

      ​@@stronkveak5917Makes me think of that one meme where the Fire Salts sidequest from Skyrim is reimagined in the styles of Morrowind, Oblivion, and a hypothetical sixth game. It's given a detailed backstory in the Morrowind section, a moderate backstory in Oblivion, the standard "Bring 10 Fire Salts to Balimund." objective from Skyrim... and then the Elder Scrolls 6 section is just Balimund T-posing next to the word S A L T

    • @DJWeapon8
      @DJWeapon8 Рік тому +14

      Devil's Advocate:
      Monster Hunter is damn near nothing but "Radiant Quests." Yet it is widely critically acclaimed.
      Counterpoint to the Devil's Advocate:
      Monster Hunter combat gameplay is challenging and has massive depth.
      *Fallout 4's isn't.*

  • @duncanmcokiner4242
    @duncanmcokiner4242 Рік тому +188

    Also, your companion can spoil the Deathclaw reveal in the Witchcraft Museum. Which happened to me the first time. I don't recall which companion I had, but he just said "That's a Deathclaw, we should leave."

    • @Soapy-chan
      @Soapy-chan Рік тому +15

      loool

    • @TunnelSnakesrule13
      @TunnelSnakesrule13 7 місяців тому +15

      The fact that he noticed it and suggested leaving makes me think it was Deacon

    • @calypsoparadisepunchlemonade
      @calypsoparadisepunchlemonade 5 місяців тому +2

      @@TunnelSnakesrule13it was he said that when i went there too

    • @josephwhittaker2065
      @josephwhittaker2065 5 місяців тому +3

      Not that the suspense there matters, either. By that point you’ve already blasted one at the beginning of the game when you get power armor

    • @MLPDethDealr32
      @MLPDethDealr32 Місяць тому

      @@josephwhittaker2065 Which is why i use a mod that removes the T 45 armor at the start. the only ways to get Power Armor now is to join either the Brotherhood, or thanks to America Rising 2, ENCLAVE.

  • @notanysortofwaterfowl8216
    @notanysortofwaterfowl8216 11 місяців тому +101

    The real penalty for getting the mole rat disease is having an icon constantly onscreen to remind you you have it, or having to turn off icons leaving you open to overlooking more important conditions. People complain about a 5% health debuff in Elden Ring, but at least that doesn't have a big, goofy Dr. Mario pill staring you in the face the rest of your run. Worse still, getting mole rat disease because your companion got bitten? The worst.

    • @sjfs231
      @sjfs231 6 місяців тому +9

      Bethesda programing at it's finest, the actual debuff is meaningless but the bugs that come with are the real downside

    • @adrenjones9301
      @adrenjones9301 4 місяці тому +2

      Oh God, that was the worst one, doing that Quest on Survival was pure pain.

    • @great2831
      @great2831 4 місяці тому

      How lucky of me that i use a immersive hud that hides diseases

    • @adrenjones9301
      @adrenjones9301 4 місяці тому +3

      @@great2831 Mods dont count.

  • @Willzb-xk4ew
    @Willzb-xk4ew Рік тому +86

    I dont know if creetosis talked about this but when you go to boston airport when the brotherhood arrive, the first paladin tells you to stand down and tell him why you're there, if you tell him its your own business, he'll say that he has shoot to kill orders and asks if you wanna go down that path, yet none of the brotherhood actually shoot you if you enter the airport. Bethesda were clearly so intent on the player wanting to join the brotherhood that they didnt bother to add actual consequences for disobeying them

    • @DJWeapon8
      @DJWeapon8 Рік тому +25

      I actually went around the guards at the gate of boston airport hoping to fast track becoming a brotherhood knight.
      I was so preoccupied with basically speedrunning that I didn't notice that this supposed restricted access military base let some rando wastelander run around the place.
      Oh. And you can actually use the vertibird landing pad to get up to the airship despite being a rando wastelander.

    • @mixkid3362
      @mixkid3362 10 місяців тому +1

      ​@@DJWeapon8Holy fuck, this game is utter dogshit

    • @Brandelwyn
      @Brandelwyn 9 місяців тому +5

      ​@@DJWeapon8
      - Стоять! Ты кто такой и куда прешь?
      - Я к маме на работу.
      - Проходи.

    • @Shadethewolfy
      @Shadethewolfy 9 місяців тому

      meanwhile in NV, if you approach the Brotherhood without Veronica in tow, they clap a slave collar on your neck and make you do suicidal tasks with the threat of your head asplode if you disobey. And you can actually disobey and get your head asploded.
      Similar thing happens in Dead Money.

    • @DJWeapon8
      @DJWeapon8 8 місяців тому +12

      @@Brandelwyn even more hilarious is the actual in-game example of the female player character.
      Where paladin Danse asks her for military credentials.
      And she cites *_being the wife of a soldier_* as her military credentials.
      And Danse just accepts it and takes her in!

  • @Aspi3Gam3r
    @Aspi3Gam3r Рік тому +270

    Even Rex and ED-E from New Vegas had companion quests, so the fact that Codsworth and Dogmeat don't respectively have one each in 4 is pathetic.

    • @nadrewod999
      @nadrewod999 Рік тому +65

      If you asked Bethesda, they'd probably try to claim that Codsworth and Dogmeat both DO have companion quests: the "walk around Sanctuary trying to look for your obviously-dead wife and your blatantly-kidnapped son" quest for the robot, and the "use the dog to get vague directions to the hideout of the Corn Flakes cereal cyborg" quest for the German Shepherd.

    • @jakespacepiratee3740
      @jakespacepiratee3740 Рік тому +9

      @@nadrewod999 Fallout New Vegas Fans when a Dog doesnt have a drawn out, lengthy in-depth emotional shakespearean quest for a fucking dog:

    • @zm1786
      @zm1786 Рік тому +79

      ​@@jakespacepiratee3740Rex had a better story than the entire institute

    • @jakespacepiratee3740
      @jakespacepiratee3740 Рік тому +3

      @@zm1786 Comparing an entire faction to a robot dog is a weird flex but ok

    • @KnightAarant
      @KnightAarant Рік тому +43

      @@jakespacepiratee3740 That's not even what they're saying. Rex's and ED-E's quests are far from "lengthy in-depth emotional shakespearean". Just an aspect as to what they are and where they come from, and offer the player a means to improve upon them mechanically and narratively.
      Rex gets a brain transplant, with a unique perk depending on what brain you choose. ED-E can either have their technology studied by the Followers or the Brotherhood of Steel, depending on who you choose, is what perk ED-E gets.
      Dogmeat and Codsworth getting nothing is just wasting their slot as companions. You only keep Dogmeat because haha doggie, and you forget Codsworth by the time you leave Sanctuary. They're just purposeless when the other companions in Fallout 4 have quests, some kind of motivation, and benefits to the player.
      But you're just going to go on about New Vegas fans, so it's w/e.

  • @marko9695
    @marko9695 Рік тому +252

    I can't wait for the next Fallout, a game where there are zero dialogue choices, nothing but radiant quests, and barely any npcs or stories.
    ... wait

    • @QuothTheRavenclaw11
      @QuothTheRavenclaw11 Рік тому +76

      .....And 16x the detail.

    • @jakespacepiratee3740
      @jakespacepiratee3740 Рік тому

      Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas

    • @guerreiroazul3230
      @guerreiroazul3230 11 місяців тому +36

      ​@@QuothTheRavenclaw11and 16x times the size

    • @Fullmetalnyuu0
      @Fullmetalnyuu0 10 місяців тому +27

      Starfield 🥲🥲

    • @Mangaka-ml6xo
      @Mangaka-ml6xo 7 місяців тому +10

      Fallout 5 is going to be a Visual Novel with a single dialogue choice everytime you are asked a question...and the game will still manage to feel like its railroading you!

  • @HereticalKitsune
    @HereticalKitsune 10 місяців тому +26

    I really miss some of the seemingly simple quests, like the interrogation of Silus of the Legion. Beat him up, try to talk without skill checks and probably fail (GASP! Failing in a quest?!?! Such an impossible concept!), or get the informations from various skill checks. Alas, we got no skill checks any more.

  • @someguy8428
    @someguy8428 Рік тому +42

    Honestly X6-88 having a quest could be a pretty neat quest about an emotionless killing machine slowing gaining more emotion and how you act could lead to him becoming more of a person and less and emotionless drone.
    It could have him leave the Institute and game ala Danse (maybe if the player doesn't do certain options in an Institute run of the game), to him travilling with you since you oppose the Institute and he can trust you not to sell him out to them or you have an option to have him reset and you either get him back but he's been factory reset and is back to his initial personality or you get an entirely new Corsair unit companion.

  • @sonicman52
    @sonicman52 Рік тому +103

    Still blows my mind thinking about what Obsidian was able to do with New Vegas in only 18 months; yet Bethesda, with 5 years and infinitely more resources, fails so abysmally at most aspects of writing and world-building 🤦🏽‍♂️

    • @americankid7782
      @americankid7782 10 місяців тому +20

      The writing has the same level of quality as a last minute high school essay.

    • @alexisventura7191
      @alexisventura7191 9 місяців тому +13

      ​@@americankid7782 i have written high school essays that look like groundbreaking masterpieces in comparison to fallout 4

    • @Zorothegallade-rpg
      @Zorothegallade-rpg 7 місяців тому +5

      And with even more time and resources at their disposal they made an even worse shit pile in Starfield

    • @iexist.imnotjoking5700
      @iexist.imnotjoking5700 4 місяці тому +3

      Yeah it's better in terms of aesthetics, world building, etc. but from a technical standpoint you can definitely see it was rushed through production hell. Clunky animations, outdated textures, lack of lighting...

    • @memedealermikey
      @memedealermikey 18 днів тому

      @@iexist.imnotjoking5700that should come after substance anyway. The mechanics are vastly more complex, even for how ugly it can be at times. The point still stands. Plus, you don’t really wanna go down that road. Bethesda just gave fallout 4 an update and it still didn’t fix a lot of issues lol

  • @CursedAnqxl
    @CursedAnqxl Рік тому +103

    people who unironically defend this game have no self thought at all. one person was so determined to bring up something negative about fallout new vegas to the point that they said "fallout new vegas sucks because it focused too heavily on factions" and then nothing else. no reasoning or anything else.

    • @Chuked
      @Chuked Рік тому +27

      I have had a blast with FO4, but its honestly so blatantly bad at writing, and anything remotely similar to what an RPG is supposed to be, I solely play it for the FPS elements which I actually found pretty fun

    • @averymicrowave1713
      @averymicrowave1713 Рік тому +22

      @@Chuked tbh I agree but even the FPS elements aren't all that competent. Legendary enemies are the biggest example with how they are basically bullet sponges among slightly weaker bullet sponges. Weapons are so poorly designed they actually have adverse effects on shooting (i.e. Institute laser gun taking up so much of the screen, guns having hard-to-see sights).

    • @Mirthful_Midori
      @Mirthful_Midori Рік тому

      @@Chuked Shadow Warrior 2 is the game Fallout 4 wishes it was and I still give that game shit for its issues.

    • @kristen5149
      @kristen5149 Рік тому +11

      ​@@ChukedThing is, an fps usually gets boring before 30 hours of playing, while an rpg like Vegas, deus ex or the masquerade gets you playing longer because you know you can change the world with your choices, even with relatively bad shooting.
      Also vanilla weapons look so bad I can only enjoy like 4 guns.

    • @DJWeapon8
      @DJWeapon8 Рік тому +9

      ​@@kristen5149the fact is that a decent RPG that allows you 3 general playstyles (combat, stealth, diplomacy) and using simple math, is going to be 3x longer than other game genres.
      Especially if you add in worldbuilding, dialogue, and myriad choices and consequences.
      This is why I firmly believe role playing games are the pinnacle "genre" of video games as a medium. Because it has the potential to seamlessly incorporate every other genre in a cohesive manner all the while retaining the one thing video games have that other media don't. Interactivity.

  • @kyosokutai
    @kyosokutai Рік тому +66

    Regarding Hole in the wall. - I strongly suspect the only reason the Cat Quest exists at all is to set the "oh no, kid got bit and sick" quest into motion as soon as possible. As Bethesda can't stand the concept of you missing out on *any* content, by never coming back to this vault ever again because why would you. This is also why there's half a dozen people here you can turn in various garbage to for caps. Just to entice you back to trigger this one stupid quest with a hackney'd moral "dielemmas" on the end.

    • @Mirthful_Midori
      @Mirthful_Midori Рік тому +13

      A dilemma you can bypass entirely due to Bethesda's quest scripts being written as badly as their stories. You can duck out of the conversation and take the cure when they ask you to choose. You can then rejoin the conversation and choose the option to give them the cure, even though you won't even have it anymore. It makes the "choice" even more of a joke since it's trivial to get both.

  • @okNiko
    @okNiko Рік тому +61

    This is exactly why i have zero hype for Starfield. You just KNOW Bethesda is gonna make 98% of those planets nothing but radiant quests with an extremely lackluster generic sci-fi story. You already got Pete Hines out here saying stupid shit like "the game doesnt start til after you finish the main quest"

    • @JRexRegis
      @JRexRegis 9 місяців тому +36

      This comment was absolutely prophetic.

    • @MediumRareOpinions
      @MediumRareOpinions 8 місяців тому +11

      Radiant quests? Oh they went one better and made the fecking worldspace "radiant"

    • @KTH96
      @KTH96 7 місяців тому +14

      Comment aged like a fine wine

    • @ApparentlyChad
      @ApparentlyChad 6 місяців тому +7

      Yooo this comment aged like a fine wine. Literally called it. I still have no idea how people actually got hyped for that game.

    • @Homiloko2
      @Homiloko2 29 днів тому

      Thought the same thing as soon as they revealed "procedurally generated planets"

  • @jebusspqr2121
    @jebusspqr2121 Рік тому +60

    I love how when speaking about carrington's prototype, you zoom on the item value that says "Value: 0" when saying it never comes up again and is useless busywork to go get it.
    I think details like these give video essays (especially very long ones) a kind of charm. And I think it even helps in getting your point across here.

  • @somedudefromolathe699
    @somedudefromolathe699 Рік тому +114

    Emil Pagliarulo: We want players to know... Pickman's a serial killer.
    Us: O-okay?... So he's just like us and the rest of the world then?
    Emil Pagliarulo: Remember, it's all about "Who can you trust?..." (Probably inserts some stupid spooky noise)
    Us: Yeah, it's looking like any other writer than you at this point...

    • @zambekiller
      @zambekiller Рік тому +20

      He's not really a serial killer because his victims seem to only include raiders and not settlers or anyone else

    • @somedudefromolathe699
      @somedudefromolathe699 Рік тому +19

      @@zambekiller Indeed. Kind of like it’s not a bug…
      ⭐️ 🌟 💫 …It’s a feature…💫 🌟 ⭐️

    • @TheBreakingBenny
      @TheBreakingBenny Рік тому +2

      Calbeck is pretty apt when he claims Emil Pagliarulo's like a stand-up comedian, if he were to say more about his "jokes" then it'd be like explaining the jokes (and thus he jumps right to the next joke).

    • @BWMagus
      @BWMagus Рік тому +2

      @@zambekiller Umm...yes, because if he did that, then he wouldn't be a serial killer. Serial killers, by definition, target specific kinds of people--women, blacks, gay people, young people, handicapped people, whatever.
      Anyway, it's worth noting that Pickman and his gallery is one big HP Lovecraft reference. I forget the name of the short story, but it's about a painter who paints disturbing "fiction" that turns out to be actual nightmare fuel that lives in the sewers and tunnels under the house he uses as a studio in Boston, including very graphic and realistic corpses, I believe. So as a Lovecraft fan, I at least appreciate that.

    • @zambekiller
      @zambekiller Рік тому +10

      @@BWMagus the story is called pickman's model by Howard Phillips Lovecraft and serial killers change Mo all the time examples being jack the ripper, HH homes, zodiac killer, some French killer who's name I can't spell or pronounce properly or the leader of the i think it was called blue paradise in Japan. But but still this is a fictional character in a fictional world where the police are no longer a thing and raiders aren't actually people now are they given how many the player slaughters regularly

  • @comraderho
    @comraderho Рік тому +380

    Creetosis putting more effort into writing a critique of FO4 than the writers did in making the game itself:

    • @lanterns_glow
      @lanterns_glow Рік тому +43

      Emil is allergic to effort

    • @georgeswanson697
      @georgeswanson697 Рік тому +15

      Common Creetosis W

    • @mrazbyte3150
      @mrazbyte3150 Рік тому

      You're not even wrong, literally exactly that. Emil couldn't bother writing a proper main story and associated quests and tie in quests for each and every faction because "the player will spend 20 hours building a shack". Fucking crusty ass lazy bum.

    • @stronkveak5917
      @stronkveak5917 Рік тому +12

      True, but that also a very low bar for anyone to achieve

    • @lanterns_glow
      @lanterns_glow Рік тому +25

      @@stronkveak5917 Bar? You mean that chasm in the floor?

  • @SlaaneshsBestBoy
    @SlaaneshsBestBoy Рік тому +47

    Telling a cat to go home is a whole different can of worms in the elder scrolls 😂

  • @FaeQueenCory
    @FaeQueenCory Рік тому +65

    Honestly, Here Kitty Kitty is only absurd because the cat listens to you without even knowing you and doesnt just say "fuck off, unknown human, I do what I want."

    • @Zorothegallade-rpg
      @Zorothegallade-rpg 7 місяців тому +8

      Cats would tell you to f off even if you were a known human. Because that's how cats work
      BETHESDA DOESN'T KNOW HOW TO CAT.

  • @kyosokutai
    @kyosokutai 6 місяців тому +10

    Pickman is a lovecraft mythos reference. In case anyone was worried Bethesda was being original.

    • @AndyCandyZeroSugar
      @AndyCandyZeroSugar 5 місяців тому +1

      Just like the Shadow over Hackdirt quest in Oblivion, a quest and location which might as well exist in a bubble in the world of the Elder Scrolls, though I can't really complain. That quest lead me to discover the writings of Lovecraft.

  • @vinniy32
    @vinniy32 Рік тому +72

    You know how the radiant quests can be improved? Have them lead to the factions gaining more of a foothold on the Commonwealth, perhaps have the settlements change in order to reflect your decisions. While this may lead to issues at the end game, such as destroying the Institute or the Railroad, it’s better than “Go here and kill X”.

    • @DJWeapon8
      @DJWeapon8 Рік тому +10

      Quests that have consequences like that shouldn't be called Radiant Quests. Meaning they shouldn't be infinitely repeatable minor side content.
      If a quests can lead to a faction gaining territory, then it should be as part of a properly written major sidequest-line.
      Radiant quests should only be menial everyday work that practically only has minor short term consequences in the form of payment and some positive reputation gain.
      Like mining ore, harvesting crops, delivering packages, guard duty, escorting caravans, hunting game and fishing, etc.

    • @vahlen5281
      @vahlen5281 Рік тому +5

      ​@@DJWeapon8Radiant quests being menial is the exact state they are in now, and the primary reasons why they suck. It also massively breaks immersion as you advance through the ranks of a faction and are still everyone's errand boy.

    • @DJWeapon8
      @DJWeapon8 Рік тому +10

      @@vahlen5281 no.
      Radiant quests are _perceived_ as bad because *they make up like 90% of Fallout 4's quest roster.*
      Radiant quests, even the kind that I've proposed, will *NEVER EVER* be a proper substitute to a subpar written minor sidequest, let alone a properly written one with many branching paths.
      Though you do bring up a good point with advancing through the ranks of a faction.
      As such. In my system, radiant quests can only increase your positive reputation with a faction up to Admired. To get a higher reputation, and subsequently advance through the ranks, _you need to complete the actual sidequests of that faction._

    • @TheLordboki
      @TheLordboki Рік тому +3

      This is how Minuteman settlements work. Result is a micromanaging nightmare.

    • @callme_astro2111
      @callme_astro2111 Рік тому +4

      That's what I thought acquiring settlements to provide for the BOS was going to lead to. A foothold that either favors the MM or BOS but nah, nothing that complex came out of it

  • @Gorbz
    @Gorbz 9 місяців тому +15

    "There's a nest of bugs just round the corner, it would be a good place for a settlement"
    Where?
    "We have a good idea where it is..."
    There is a good spot, but don't know where it is. If only we knew at the time how much of a sign of things to come it was.

  • @bjobs316
    @bjobs316 Рік тому +31

    4:10 the apotheosis of radiant quest system is in the Railroad questline about L&L gang: in the same run I got a quest automatically done because I had killed all raiders before and the target didn't spawn, while another target spawned in Quincy quarry, but because he was a human I saw him dying from radiation.

    • @americankid7782
      @americankid7782 10 місяців тому +4

      “Hey can you kill this guy”
      (They spawn in hell and die immediately)
      “Thank you hero, here is your reward!”

  • @eggy6815
    @eggy6815 7 місяців тому +12

    The memory den could’ve been something more, like, if you were playing as Nate you could have a memory where you graduate from boot camp, or a moment in anchorage, or with Nora you could have a moment where you graduate from law school instead, of watch yourself relive your first trial where you successfully defend your client, or hell, these could’ve been mini quests, where as Nora you could read some terminal to gather evidence for a trial and use charisma to convince the judge to give a lighter sentence, or as Nate you could have a moment where you infiltrate a Chinese bunker in anchorage and save some squad mates, these could’ve been interesting quests specific to which protagonist you play as, but no you just watch your spouse get murdered, again, and have to pass a speech check to get a refund, it’s so disappointing.

    • @Vadim_Slastihin
      @Vadim_Slastihin 7 місяців тому +4

      When a random dude on youtube is a better writer than Emil lol.

    • @billjacobs521
      @billjacobs521 3 місяці тому +1

      Far Cry 3 has some easily-missable flashback sequences that add a bit of character to the MC's friends from before everything went south. This is content I bet 90% of players missed yet has more depth to it, and it's from freaking Ubisoft.

  • @V8_nerds
    @V8_nerds Рік тому +34

    Man, for a ‘small’ channel I have to give you alot of credit for how much work u put in. I started watching mitten squad when he had like 12k subs and look at him now (numbers wise). I wish the same to you

  • @thetubbe_drawing
    @thetubbe_drawing Рік тому +67

    Why do we all love these long video game retrospectives?

    • @stronkveak5917
      @stronkveak5917 Рік тому +27

      I think this is because that is the only way these games can really become enjoyable.

    • @zm1786
      @zm1786 Рік тому +6

      I listen to them at work . More length = better

    • @thetubbe_drawing
      @thetubbe_drawing Рік тому +11

      In my honest opinion it is the only way for a lot of us to have a social experience that involves one of our favorite games. It's like a walk down memory lane revisiting old memories in a quasi-social context.

    • @walterscientist
      @walterscientist Рік тому +7

      I study game design and some of these breakdown videos are really useful.

    • @zezex3116
      @zezex3116 11 місяців тому +1

      ⁠​⁠@@zm1786i also listen these at work

  • @dragonsnail3298
    @dragonsnail3298 10 місяців тому +18

    If killing raders makes you a serial killer than i have become death, destroyer of worlds.

  • @BrettCaton
    @BrettCaton 10 місяців тому +12

    I remember when fo4 came out, the dumbing down was explained as the consequence of making every line, no matter how trivial, be voiced.
    And I hated that. If va work is required for every possibility, then they will cut down every possibility.
    I think va should be reserved for important moments, cut scenes, end credits.
    I don't need to hear the same lines over and over. If anything, that breaks immersion.
    For example, go to a bar and there's no bar noises. It's pretty easy to generate a lot of bar sounds so that walking in and sitting down has a background that doesn't loop.
    There's no sound for the background. You hear a few NPCs call out the same lines on a loop, but there's no murmur, no distant steps, no wind sussuration. It's empty.
    I just found Bethesda likes calling things RPGs, but it doesn't actually like roleplaying. Shoot em up and dumb explosions is what they think will appeal to a mass market.
    Looking at bg3, I think, if anything, there's a huge untapped market. But no studio seems interested, alas.

  • @Chuked
    @Chuked Рік тому +46

    One of the things I cannot stand about this game is that it’s categorized as a “role playing game” This game feels like an FPS more than any other game I’ve played in this genre, its shooting and looting elements surpass any choice and depth in the story and gameplay….

    • @jakespacepiratee3740
      @jakespacepiratee3740 Рік тому

      Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas

    • @BWMagus
      @BWMagus Рік тому +8

      At this point, "RPG" is meaningless. I mean, it's been split in twain since the 80's, as Japan and the west both made entirely different kinds of video games based on old-school RPGs. But now that "RPG mechanics" and "dialogue systems" are all over the place, it's hard to draw any kind of line. I'd say JRPGs are still fairly consistent in how they operate, but lots of RPGs are more action-y, and lots of action games have RPG elements now, so...

    • @jakespacepiratee3740
      @jakespacepiratee3740 Рік тому +1

      @@BWMagus Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas

    • @TurKlack
      @TurKlack Рік тому

      ​@@BWMaguswell it's in the name. Role playing game. You play a role. If it's and FPS or TBS is irrelevant.
      Thing is when I think of a rpg game i think of sandbox RPGs where I play as me and make my own way through the game

    • @sev1120
      @sev1120 6 місяців тому

      Not just that, it's an fps where it isn't fun to shoot enemies

  • @Deadfire_AC
    @Deadfire_AC Рік тому +48

    For when you get to tearing apart the brotherhood, I'm sure you'll talk about the absolute stupidity of Elder Maxon and I'm also sure you'll include this discrepancy. many people who played New Vegas may recall a quest named "Still in the Dark"
    This quest is important to the lore building of the brotherhood because if you decide to help Head Paladin Hardin become an elder by kicking out McNamara (the current elder), you'll eventually (after a decent amount of effort) end up in the database room of the Brotherhood bunker and have access to a specific document, this document states a Brotherhood rule named "The chain that binds" The chain that binds is basically a rule stating that a member of the brotherhood can only receive orders from the rank directly above them and if someone wants to issue an order to someone a few ranks lower, they'll have to run the order along the chain of command down to their chosen rank whichever it may be. If you fail to follow this, you can get stripped of your rank. This is important because the quest given to you by McNamara is to find 3 Brotherhood of Steel Knight bodies and bring back their holotags detailing their mission to the bunker. This can get McNamara kicked out of his elder position at the brotherhood bunker because he broke the chain that binds, an elder is not allowed to give orders to a knight as a knight is many tiers lower than an elder.
    So how does this relate to Maxon?
    Maxon grants you the title of knight around the time you get on the Prydwen airship along with some power armor. He then orders you to cleanse Fort Strong of its super mutants.
    Elder Maxon broke the chain that binds, he gave you (A KNIGHT) an order.
    He can lose his rank for that. Somehow he didn't.
    Bethesda is shit at writing.

    • @nadrewod999
      @nadrewod999 Рік тому +21

      To be fair to Bethesda, I'm pretty sure that they already ignored/broke that "Chain That Binds" rule back in Fallout 3, given how much of a shitshow the DC chapter of the BoS was.

    • @Duothimir
      @Duothimir Рік тому +7

      Okay but here's a rebuttal: Maxson has a sweet pimp coat.

    • @zambekiller
      @zambekiller Рік тому +5

      ​@@Duothimircounter point my bitchin Navy hat strips all power from his coat

    • @DJWeapon8
      @DJWeapon8 Рік тому +13

      ​@@nadrewod999The BoS simply existing in Fallout 3 and displaying actions completely antithetical to their ideology already proves that bethesda only cares about how they can leverage the lore for profit.

    • @nadrewod999
      @nadrewod999 Рік тому +5

      Never said that Fallout 3 BoS was actually the same Brotherhood of Steel faction from the first two games, just said that Bethesda already showed their ignorance/incompetence with the faction before New Vegas was even pitched.
      The NV quest line just shows the difference in the final product when you have talented writers working on your game versus when you have Emil being the """creative director""" on your game.

  • @Gorbz
    @Gorbz Рік тому +19

    In relation to Carrington's prototype, when you are teleported into the Institute for the first time, whatever faction you built the teleporter with will give you a holotape to put into an Institute console in order to make a copy of their files for later use. Neither the Railroad nor the Minutemen make use of that data at all, and the Brotherhood only uses it to get you to go kill Danse. Like the prototype, it makes you wonder exactly why you were told to do it in the first place if nothing comes from it.

    • @nadrewod999
      @nadrewod999 Рік тому +10

      You were told to do it because the ancient Creation Engine has limited ways to set up quest triggers, and the lazy idiots at Bethesda wanted to make sure that anyone entering the Institute with any faction could still do the Paladin Danse """twist"""/"""betrayal""" quest later in the same playthrough.
      It's how lazy they are with their writing/design everywhere else, so why does it surprise you in the entry quest for the "Institute" full of "scientists" that are all dumber than Homer Simpson?

    • @Gorbz
      @Gorbz Рік тому +7

      @@nadrewod999 If that is indeed the reason, then the creation engine has worse quest triggers than RPG Maker.

    • @Mirthful_Midori
      @Mirthful_Midori Рік тому +10

      At this point I'm not sure how many of Gamebryo's issues can be attributed to the engine alone and how many are Bethesda's fault for being too incompetent and lazy to properly use and update their own engine.

    • @DJWeapon8
      @DJWeapon8 Рік тому +12

      ​@@Mirthful_Midorifrom what I understood of this thread, I'd blame bethesda more.
      If the engine requires specific triggers in the form of quest items to keep track of what's happening in quests, then the writers need to step up and write a good explanation for what those quest items actually do and have those items actually be used again in subsequent quests.

    • @Gorbz
      @Gorbz Рік тому +7

      @@Mirthful_Midori Well, you know they copy-pasted code from their other games to make 76, right? There was a huge thing when it released about how Scorchbeast code had "dragon" written in it, as an example.

  • @GritterTheBuckethead
    @GritterTheBuckethead Рік тому +14

    My favorite quest in this game is the one where I had to fetch Strong’s Old Spice in a random cave.

  • @65firered
    @65firered Рік тому +39

    A radiant quest is a downgrade of a fetch quest as a fetch quest usually has a goal and don't return after completion but radiant quests never end and don't have a goal.

    • @dylanmulvaney9912
      @dylanmulvaney9912 Рік тому

      I'm fine with the radiant qust but thare need to be a way to turn them off and better rewards too.

    • @65firered
      @65firered Рік тому +4

      @@dylanmulvaney9912 Just make them fetch quests. Get quest, go to location, complete quest, get reward, STOP. They should not be endless or go longer than 5 missions, hell 3 is long enough. Fetch quests are the bottom barrel as it is.

    • @dylanmulvaney9912
      @dylanmulvaney9912 Рік тому

      @@65firered I know but for a casual shitter like me I like them.
      I just hate the fact that you can't stop the stupid notifications. Go to help some back water dirt farmers. Get 100 caps repeat. And add the 14 other radiant quests. And thay are dog shit.

    • @fusrosandvich3738
      @fusrosandvich3738 Рік тому +1

      ​@@65firered After playing Star Wars: KOTOR 2, a DND styled RPG, I've come to appreciate a good game economy. That game is very finely balanced in how little money you get. It makes finding good equipment feel like finding the holy grail, and makes rewards for quests actually matter a lot.
      Even if you get the skills to make your own equipment from scratch, that means breaking down and losing stuff to get components, when that stuff could either be useful later or sold to vendors. Overall, the work to get good gear is hard but rewarding.
      Radiant quests would toss that down the crapper and make the whole game's difficulty curve feel like a joke. Just buy the best gear without thinking, no need to engage with any deeper thinking! And I don't even wanna mention how badly it'd conflict with the story...

  • @cannasugars
    @cannasugars Рік тому +15

    If they did horse tranquilizer the story would have been phenomenal

  • @JChaosMaster
    @JChaosMaster Рік тому +16

    Ironically the radiation quests worked better in dagger fall. Where every step had to be considered between how you travel, do you act with combat or speech, most of all potential damage to reputation with any of a number factions that would have small but over all effect on the game going forward.

    • @JChaosMaster
      @JChaosMaster Рік тому +3

      To this day I say dagger fall had the first example of homo sexually in elder scrolls because a random male Merchent wanted me to go rescue his male lover or pay a bandit group to release his male lover and return him to him.

  • @Palehoodie
    @Palehoodie 10 місяців тому +5

    A fun detail for diamond city blues is that if you decline to help Paul, he still goes alone and gets killed, failing the quest, so far its the only quest that can straight up be failed by saying no

  • @bonchachan6061
    @bonchachan6061 Рік тому +36

    I believe radiant quests make sense for a game like Diablo or Borderlands where they would work as an excuse to go fight enemies in various locations after you finished the story instead of just farming loot. If you think about it Bethesda games are a lot more similar to Borderlands than other RPG games, you pick your playstyle and go into an open world full of endless combat encounters. The problem is that repetitive combat isn't so fun in Bethesda games...

    • @DJWeapon8
      @DJWeapon8 Рік тому +11

      Similarly. Radiant quests can work in RPGs with stronger "simulation" aspects to it. To simulate the daily tasks of a respective worker in a settlement.
      Ironically, Kingdom Come Deliverance has the type of sidequests which would be classed as "Radiant Quests" in bethesda games, but abruptly stop after 4 or 5 quests.
      Specifically the poaching sidequests where you bring back game meat for butchers and innkeepers.

    • @wishuponamonkeyspaw2458
      @wishuponamonkeyspaw2458 Рік тому +6

      If Bethesda has learned from the past, Starfield could be pretty neat with its radiant quests. But because it's Bethesda, my money's on 'not'. Now, assuming the stars are in alignment and that game isn't a Skyrim with spaceships, I'd wish for the quests to be:
      A) Failable. Bonus points if there's stats this effects, like general trustworthiness or faction reputation. People talk, and if a shipment of designer toothbrushes disappeared on your watch only to appear at the black market a month later, others should think twice before hiring you in the future.
      B) Timed. After all, the universe doesn't revolve around the player. If you're not doing the job, someone else will.
      C) Numerous. So much so the player can't possibly do them all before they expire. Nothing grinds my gears as much as being told there's this one radiant quest you can do to get more, instead of having an entire bulletin board's worth of odd jobs to choose from.
      D) Varied. Think having your ship design determine if you can pull off the job to haul those 100 tons of bad dragons to Uranus III in time for the annual Furcon, participate in a pirate hunt or capture and transport an albino spotted tiger from planet Qwerty for your client.
      E) Convenient. I swear, if the Space Age requires meeting someone in person instead of being able to check the local jobs board from the comfort of your ship orbiting the planet and picking up a phone...

    • @ProsecutorValentine
      @ProsecutorValentine Рік тому +2

      @@wishuponamonkeyspaw2458 Personally i have been saying this since last year: Starfield is closer to be Starbound 3D Skyrim edition than anything else. It's gonna have millions of mindless consumers buyin' it.

    • @Sumoniggro
      @Sumoniggro Рік тому +1

      That's because Fallout 4 is a looter-shooter like borderlands and not an RPG.

  • @flannelmcmannel
    @flannelmcmannel Рік тому +39

    When my wife was playing Fallout 4 and she came across the radient quests, she quickly realized how recycled and tedious they were. She eventually tried killing Preston Garvey when he tried to give her radiant quests, only to be infuriated that's she couldn't kill him.
    My wife's favorite companion was Danse since she liked his drive and he was with the Brotherhood. Her second favorite was Cait, but she didn't like how she acted before getting cured of her addiction. She did like that Cait had an arc. Her least favorite was Piper because she thought she was snooty and annoying (true). She never bothered to recruit Preston and she didn't trust Hancock. Strong made her frustrated and she just left him at a settlement after one mission. She didn't get the synth companion because she figured it might turn on her if she did something it didn't like, which might've been an interesting turn. Nick Valentine was the only synth she liked, partially because it was apparent that he was a synth and a decent guy. She also found Curie very annoying and didn't bother to give her a new body. Oh yeah, I almost forgot Dogmeat! She grew up with a German Shepherd and loved having him as a companion... Until he got hurt and whined, she felt so sad and just ended up leaving him in Sanctuary with a nice dog house because she didn't want him to get hurt. Oh and she didn't care about McCready.

    • @BWMagus
      @BWMagus Рік тому +3

      I like Hancock because he seems fairly realistic for the setting; a good, moral leader in this world isn't going to be a saint, he's going to be a strongman who gets his hands dirty sometimes.

    • @Brandelwyn
      @Brandelwyn 8 місяців тому +2

      The funniest thing is Cait is just as much of a jerk as she was before curing her

    • @Tito_michi
      @Tito_michi 7 місяців тому +1

      I share your wife's frustration with Fallout 4 companions. Could be much better because on concept level none of them is bad. They are just undeveloped.
      - Piper's personal quest is literally just a short dialogue in the very beginning. She has a sister but there is nothing about them or their relationship. Even cheap cliché family issues are absent. And I don't get where Piper's outfit came from - did she live in 1930s? How on Earth can people of the Wasteland learn about prewar aesthetics? Who reads her newspaper? No-one even discusses it.
      - Cait has some story arc at least. For this game's standards it's something.
      - I don't care for McCready's son and why should I? He isn't even in the game.
      - Hancock's concept is the most promising to me but again nothing interesting here for you guys.
      - Strong is just a stereotypical orc. Ironically Bethesda has orcs in their other franchise and they are not so stereotypical.
      - Preston is just a function. Zero personality.
      - Danse is a synth-hating synth and this could make an interesting conflict. But no. He is the same even after leaving the Brotherhood.
      - Curie is okay, I guess... But again, zero connection to all this synth conflict. Because there is no conflict, I know.
      - Nick Valentine's voice is very cool in the Italian version of the game. Maybe that's why I am biased but I like him. Could be better of course.
      So much lost potential.

  • @duncanmcokiner4242
    @duncanmcokiner4242 Рік тому +23

    Also, why did Cait need to go to the Drug Vault when Fallout 4 added Addictol?

    • @DJWeapon8
      @DJWeapon8 Рік тому +2

      Holy shit, you're right...

    • @nicoloenricorimoldi7425
      @nicoloenricorimoldi7425 Рік тому

      Apparently she can't be cured by wasteland doctors (and Addictol by proxy) because she's been "usin' the stuff so damn long".

    • @Mirthful_Midori
      @Mirthful_Midori Рік тому +11

      Which is just a rename of fixer from New Vegas. They also changed jet to have the same effects as turbo, in case anyone mistakenly thought Bethesda had paid any attention to New Vegas.

    • @DJWeapon8
      @DJWeapon8 Рік тому +6

      @@Mirthful_Midori yup. Jet used to replenish your AP.
      But in 4, it temporarily gives you Bullet Time.
      Most likely due to it now being a looter shooter than an RPG.

    • @duncanmcokiner4242
      @duncanmcokiner4242 Рік тому +1

      @@Mirthful_Midori To be fair, that is the effect Jet was supposed to have in lore; making you faster. It's just that it had previously been represented in gameplay by giving you more AP.

  • @ryszakowy
    @ryszakowy Рік тому +9

    complete failure that failout 4 is could be talked about for days without breaks and entire room of whiteboards would be covered on WHAT NOT TO DO while making games

  • @Jonathan83X
    @Jonathan83X Рік тому +21

    The thing that enrages me to no end about the radiant quests is that they COULD HAVE worked. Allow me to explain.
    Imagine of having mind numbing repetitive quests that go on forever and have little to no value other than getting EXP and money, they were instead a branch of mini quests that actually had a payoff to them. Take the BOS endless radiant quests for example. Instead of having you just constantly killing enemies or retrieving items pointlessly, it would lead to something good. Like say the areas you cleared out, BOS troops would begin to build a base of operations there and if you assisted them with it, they would reward you with weapons, ammo, etc. And once you cleared out all the enemies of the map, you'd get rewarded with a very powerful item or weapon as a way of them thanking you for your efforts.
    Same with the item fetching quests. After you retrieve enough of the items Haylen wants you to get for her, it'll be used to make something really cool for the player, like say a rare item or weapon as a reward for doing her quests.
    Heck, you could apply the same logic to Preston Garvey's obnoxious settlement quests. The more settlements you help for the Minuteman, the stronger they become and in return, you get access to better equipment, etc. Same with the Synths you save for the Railroad as well. The more you save, they will not only reward you with valuable information, data, etc, the Synths will be added to their ranks and assist with the faction in one way or another.
    Seriously, just this one tweak alone would have made the game feel so much rewarding for all the busywork you do. But no... obviously that is beneath Bethesda to give a crap about. -.-

    • @dymaxion3988
      @dymaxion3988 11 місяців тому +5

      A game world that responds to the player’s actions??? Next you’ll tell us heavier-than-air flying machines are possible!

    • @Spellweaver5
      @Spellweaver5 10 місяців тому +1

      That's what they did with thieves guild in Skyrim. Was more or less the only time radiant quests ever worked.

  • @ODST_Buddy
    @ODST_Buddy Рік тому +10

    Seeing this video on my home page brought a smile to my face.

  • @americankid7782
    @americankid7782 10 місяців тому +20

    The quests in NV put the quests in 4 to complete shame.
    And not even just the quests but the events that happen in the background that you can stumble into.
    You know how Prim has the Car that Vikki and Vance died in as part of the Museum? Remember the first time that you looked at it and noticed that the special gun case is empty? You can recover the gun from some people that are planning to use it in a heist on the Strip. I’m 80% sure you can also find their outfits to put them back on the Mannequins.
    The fact you can even go out and do that in the world and make impacts like that without even having a “quest” is so fun.

  • @hoodiegal
    @hoodiegal 10 місяців тому +7

    On the point of Radiant Quests: On top of them being mindless busywork, the dialogue is so bad at conveying what it needs to. When you ask where the place is, why is the response "We have a pretty good idea, I hope you can find them and wipe them out." (which tells you absolutely nothing) and not something like "Show me your PipBoy for a moment and I can mark it on your map." (which conveys that they know where they want you to go, clearly communicate it to you through in-game means, and explains why you have a waypoint there)?

  • @Willzb-xk4ew
    @Willzb-xk4ew Рік тому +17

    @Creetosis
    Fun fact - when you recruit dr li for the brotherhood, everyone tells you that she created liberty prime however, during the institute questline, she says that she helped with liberty primes power source
    Cant even stay consistent between two storylines 🤣

    • @Creetosis
      @Creetosis  Рік тому +4

      I included that in part 2

    • @Willzb-xk4ew
      @Willzb-xk4ew Рік тому +4

      @@Creetosis question: have you watched the synth creation process in the robotics lab? It seems bethesda put more effort into that alone than the rest of the game

  • @denomizotakh
    @denomizotakh 7 місяців тому +2

    radiant quest that happened: Rescue kidnapped settler from Super Duper Mart... Super Duper Mart is full with feral ghouls . Feral ghouls kidnapped the settler and asking ransom otherwise would kill him

  • @calebwenz9024
    @calebwenz9024 Рік тому +20

    I’ve put a ton of hours into this game. I’ve found that certain dungeons will actually respawn enemies and you have to go to the same dungeons over and over.

    • @BWMagus
      @BWMagus Рік тому +1

      Uh, yeah, I think just about all of them respawn. That's part of the complaint; you never make progress.

    • @calebwenz9024
      @calebwenz9024 Рік тому +1

      @@BWMagus To be fair, I wrote this comment before I finished the video. And he said he THINKS this was something that happens. He wasn’t sure. I was just confirming that yes, this does happen.

  • @remixsolo
    @remixsolo Рік тому +5

    The secret of Cabot House should be renamed "Mr Cabot and the Hat that Makes You Not Die".

  • @bizarrobrickbuilds5930
    @bizarrobrickbuilds5930 6 місяців тому +1

    I remember bringing the deathclaw egg to the nest and instantly lighting up and killing the desthclaw on sight and had no idea it would’ve been neutral until I saw a video about the quest. 😅

  • @michealjaymurphy
    @michealjaymurphy Рік тому +7

    one of the issues of having prewar preset characters is you never hear talk about family or friends they lost you’d think they’d be sad that there moms dead from the bombs

    • @BWMagus
      @BWMagus Рік тому +4

      Yes. I also find it funny that while they OCCASIONALLY interact with someone else from before the war, it's only for like a single line of dialogue. Nora and Daisy should have had an entire conversation about their memories of the library, all the time they spent there, like "Hey, remember the head librarian, the old bat who blew a gasket if you spoke too loud?" Far Harbor is even worse, where the MC literally says they have no memories before the day the bombs fell--u wot?

    • @DJWeapon8
      @DJWeapon8 11 місяців тому +4

      They want to have an infinite cake to eat.
      They want a player character with an extensive backstory so they can write an "eMoTiOnAl aNd cInEmAtIc" main quest, but also want to let the player do whatever they want so they then have to almost ignore the backstory they wrote.
      As a result. The Sole Survivor is one of the most egregious examples of Ludonarrative Dissonance in gaming.

    • @brandondenny226
      @brandondenny226 10 місяців тому +1

      ​@@BWMagus so many people are so against the sole survivor being a synth but there is every evidence in the game saying we were never alive before the bombs dropped and have no knowledge of prewar world.
      But we can use power armor with no training as a lawyer and can kill better than the coursers.
      But were totally not synths

    • @MLPDethDealr32
      @MLPDethDealr32 Місяць тому

      @@brandondenny226 No, because its another example of how brain dead Emil is, and how much Fallout would improve if they ever grew a set of balls and FIRED HIS ASS.

  • @jebusspqr2121
    @jebusspqr2121 Рік тому +11

    It is still possible to get two radiant quests in the same place, to do so, if you are looking to reproduce the same thing for easy "Go get X object" Radiant quests, you need to not entirely clear the area, if when you look on the map and it says [Cleared] after the name of the location, then it won't come up again (I have no idea what the game thinks [Cleared] means, probably all ennemies killed or all unique legendary items placed in area looted)

    • @nadrewod999
      @nadrewod999 Рік тому +4

      In Skyrim, a cave wasn't cleared until you took the loot at the end (whether that was a chest, a wordwall, or whatever other MacGuffin they decided to throw down there). I think that you could kill all the enemies in there and not have it update, but if you touched the final chest, the [Cleared] tag was applied on the map.

  • @spotifyjustin
    @spotifyjustin Рік тому +10

    Watching this video helps me put to words everything I don’t like about Bethesda and what they’re doing ti fallout

  • @Nikolai1939
    @Nikolai1939 Рік тому +15

    Bethesda continues to do games like this because people like Oxhorn and ManyATrueNerd

    • @TheBreakingBenny
      @TheBreakingBenny Рік тому +3

      The kinds of people who never learned of critique, having critical mindsets, nor being able to take criticism I imagine. Fallout 4 is an objectively flawed game with many inconsistencies and quantity-over-quality syndrome, so is New Vegas at points (and I can only hope it's because of the deadline Bethesda imposed on Obsidian, the one because they seemingly didn't want NV competing with the upcoming TES V: Skyrim).
      To Bethesda, surface level aspects seem to be all you need to get anything done and please an audience, when back in Daggerfall and Morrowind that wasn't the case. Either laziness or lack of care, this ain't good.

    • @BWMagus
      @BWMagus Рік тому +2

      @@TheBreakingBenny Yes, most of NV's problems are a result of time and money, and also sometimes because of console limitations; there's a ton of cut content that has been restored by mods that was, you know, like 90% complete.

    • @brandondenny226
      @brandondenny226 10 місяців тому +2

      ​@@TheBreakingBenny We now know that Obsidian could have renegotuated the contract to be longer.they werent held to the timeframe by Bethesda, it was Obsidians choice to run with what they had done

    • @TheBreakingBenny
      @TheBreakingBenny 10 місяців тому +1

      @@brandondenny226 Interesting for sure. I'd feel like I returned to Fallout's world a bit coming from Fallouts 1 & 2.

  • @michaelcondron1304
    @michaelcondron1304 9 місяців тому +1

    Thanks for reworking/re-releasing these. I watched the originals years ago and though I doubt I could point out the exact changes they do seem more structured and easier to listen to. I recently watched a "debunk" of part of your video (to do with Emil P and his writing) and I have to say I don't think he listened to what you were trying to say, just harped on about your negativity. A win in your column I think. This series is great to have on in the background as I build another modded run, as it reminds me to go looking for mods to correct the issues you bring up. This game will never be "fixed" with mods (I think even die-hards would have to admit that) but it does make it a lot more tolerable.

  • @Thagomizer
    @Thagomizer 6 місяців тому +2

    While I appreciate Cait's quest, I always felt it was missing a few necessary steps. Her quest should begin with her confessing her problem to you, and then proceed with you seeking out the doctor in Diamond City to get Cait a suitable treatment. The doctor would then tell you that he can't treat her at her stage of addiction, and if pressed he could explain that the clinic had purchased a medical journal form a caravan a few years ago that they were told came from Vault 95, and that as far as he can tell, this place housed some advanced treatment and medicines. Unfortunately, the staff of the Diamond City clinic never risked investigating any further, because it's now being used as a lair by the Gunners. Then the quest would proceed as normal, except Cait would receive -1 to all of her S.P.E.C.I.A.L. stats. And if the player fails to complete the quest within 10 in-game days, she'll fall into a coma and die in a day (though she could still be revived for another day with a stimpack or something--obviously not a viable long-term plan). And, there could also be an additional quest to obtain some medical data for the Diamond City clinic, too.
    Additionally, if too much time passes that Cait is effectively comatose (maybe after 5 or so in-game days?) the player might actually opt to leave Cait behind at the Diamond City house (perhaps convincing Codsworth, Piper, or Curie to look after her) and the seek out Preston Garvey or Macready (both of whom have an animus against the Gunners) to accompany them to Vault 95, clear out the entire area, and then leave them to guard while you head back and bring Cait to the Vault. Or maybe even bring said data back to Diamond City to work our a treatment with the Doctor. Maybe there could be a downsides and complications, too. Maybe one or more of these options would be unavailable if your Medical skills are too low, or maybe the Doctor is a dick who wants to continue the research in Vault 95 by performing further unethical tests or something. I also love your idea of Curie possibly contributing an additional solution to this quest, either with her knowledge of the Vault, or systems therein. And Cait should receive a permanent stat change at the end of the quest, too, depending on the solution found.
    Well, that's how it would have gone if someone from Obsidian or Black Isle had written it. Or me, I suppose. I just brainstormed this in a minute or two.

  • @thomasendter6770
    @thomasendter6770 Місяць тому +1

    Loved your reaction and detailed commentary on "kid in a fridge". :D

    • @TheBreakingBenny
      @TheBreakingBenny 29 днів тому

      It doesn't need much anyway, it's a "Wild Wasteland"-esque thing that isn't locked behind it. It says something about Bethesda Game Studios' care for the world. 😄

  • @Fate4me
    @Fate4me Рік тому +17

    I am really enjoying the series keep up the great work

  • @isenokami7810
    @isenokami7810 10 місяців тому +3

    On the Mystery Meat thing, I think there’s a way to make the “it’s actually cannibal $@@&” thing work: don’t make it a twist, make it obvious even in universe. Like, it’s a post apocalyptic, irradiated wasteland where resources are scarce, of course people would turn to that. And it’s just civilized enough that turning to it for profit still makes some sense, twisted chance at being a big part in restoring civilization…but at the same time it’s civilized enough that most people wouldn’t be down for that.
    Basically imagining a scenario where the mystery meat guy hawks his wares only to have a gun pulled on him immediately, because anyone with two brain cells to put together knows what’s up just from it being “mystery” meat. Acknowledges that this kind of crap probably happens all the time in the wasteland, but doesn’t even pretend it’s some stupid twist. Bonus points if you get to blow the guy away on the spot with no penalty because everyone else knows what’s up, more still if you get a look at the consequences (though they’re kinda tempered in this version, only the people truly desperate for food would care or buy the meat).

    • @DJWeapon8
      @DJWeapon8 10 місяців тому +2

      This is a new and refreshing take on "UNEXPECTED CANNIBALISM".
      It just feels more natural that people in the setting actually expect it but also abhor it and punish it if possible, rather than being a *big shocking twist* that in practice is cheesy and predictable the moment its set up.

  • @Willzb-xk4ew
    @Willzb-xk4ew Рік тому +41

    Remember when super mutants were so strong that they could carry a minigun, rocket launcher or two handed energy weapon with one hand?
    Good times

    • @Duothimir
      @Duothimir Рік тому +1

      I mean, you would still want two hands to control them. The kickback on miniguns especially is insane, and a one-handed grip won't change that no matter how strong you are.

    • @TheBreakingBenny
      @TheBreakingBenny Рік тому +4

      They do carry miniguns and gatling lasers with one arm in Fallouts 1 and 2, but not rocket launchers nor the heavy energy weapons.

    • @jakespacepiratee3740
      @jakespacepiratee3740 Рік тому +2

      They probably changed that because it looked stupid, but sure, give it meaning it never had.

    • @Willzb-xk4ew
      @Willzb-xk4ew Рік тому +7

      @@jakespacepiratee3740 meaning it never had?

    • @Willzb-xk4ew
      @Willzb-xk4ew Рік тому +7

      @@jakespacepiratee3740 so you're saying that frank horrigan was stupid then?

  • @QueenAleenaFan
    @QueenAleenaFan Рік тому +16

    Mashallah, a blessing today!

  • @ngominh259
    @ngominh259 5 місяців тому +1

    To answer your question of whether or not quests will still pop up on a locale/settlement that just got helped - yes, it still happens. In my play, the Slog's Wiseman asked me to help killing raiders at Saugus Ironworks, which is just 50m down the road. I installed 2 artillery pieces, popped smoke, let the thunder roll, and went in to kill the rest inside the factory. Got out, met with the ghoul to report in a finished mission. The sting came in and the texts appeared to notify a finished mission. Then Radio Freedom came in and the quest marker immediately popped back up on Wiseman's head. Turns out he wanted help with installing defense. The objective then popped in at 0% and immediately followed up with another freshly updated objective being finished at 100%. Free caps I guess. 😂
    Also, I completely agree on all points. The Minutemen appear as a bunch of do-gooders that constantly need handholding, and will instantly spergs up the moment you - their General - steps out of line. The Brotherhood is just mindless automatons getting killed by Super Mutants left and right, ordered by an edgelord psychopath to do eugenics - EnclaveLite to the core, and fascists at heart. The Institute is just an old infant insisting on his idiotic vision of humanity where no one gets to be human, where only they get to be the heads, and decides to shoot themselves in the foot by announcing themselves out in the open when every faction is already fully armed and belligerent. The Railroad is the worst - a bunch of childish freedom fighter wannabes that pouts and jeers the moment their game is up, or - if God forbid - you mock their sour attitudes (fuck Carrington and Desdemona (Skyrim's Delphine btw) - each faction is cursed with 1 unlikeable NPC. The Railroad has 2 while having the least members). They are ALL worse written than Daniel in Honest Hearts - the worst, most hypocritical, arrogant, and wimpy fuck in New Vegas.

  • @gralmakaren9919
    @gralmakaren9919 Рік тому +5

    I honestly like the idea of radiant quests, if done right I think it's a decent way to lead players around the map. The biggest issue is that the locations they lead to are often boring and repetetive.
    There's also just way too many of them and they _replace_ handmade quests instead of assisting them. As you say it just becomes busywork for no reason except playtime.

    • @DJWeapon8
      @DJWeapon8 Рік тому

      Damn straight.
      If the radiant quest content is written so that them being infinitely repeatable is believable (and therefore aren't "important" in the grand scheme of the game world), then people would have no problem with it.
      Radiant quests in general should just be part time jobs you can take to grind money out of. Nothing more.

  • @chavezchavo
    @chavezchavo 10 місяців тому +3

    The dilemma of G.I. Blues and The White Wash quests in New Vegas are both just side quests but they're way better than any and every main quests in FO4. What a shame.

  • @billybob7135
    @billybob7135 9 місяців тому +6

    I think radiant quest genuinely accomplish something good, but speak to deeper a problem Bethesda itself invented. Radiant quests yield reliable caps and scrap. Considering how expensive everything from settlement stores to ammo to scrap itself, radiant quests are a helpful addition. But this "helpfulness" is the result of a grindy game that artificially starves the player. Gone are fun money-making activities like gambling, caravans, or practical crafting for profit.
    The radiant quests are a consequence of the broken economy!
    Also, I find it hilarious how the Valetnine Detective quests are so shallow, but Bethesda realized its mistake and made it central to a DLC. Too little, too late.

    • @billjacobs521
      @billjacobs521 3 місяці тому

      Wait, what? Money is nearly worthless in this game; there's almost nothing to buy. I've always been swimming in cash almost fom the start. Unless you are buying metric boatloads of crafting materials, I guess, but in that case, radiant quests don't give you anywhere near enough to help you.

  • @OpenedDiscussion
    @OpenedDiscussion Рік тому +10

    44:11 I find it silly that the Russian stereotype character exists with an accent. It’s over 200 years post war are we to assume the US is still receiving immigrants? if not there’s no sensible reason for anyone to develop a Russian accent growing up post war in a settlement where everyone speaks the same language

    • @BWMagus
      @BWMagus Рік тому +1

      Not only that, but Russia was allied with China according to at least one source in New Vegas, so it's hard to believe many Russians were living in the exceedingly obsessive anti-communist US at the time of the war--at least Russians who were speaking Russian or with thick accents and not doing everything possible to blend in. People of Chinese origin were rounded up into camps, and I bet Russians would be too if they didn't blend in well enough.

    • @stuglife5514
      @stuglife5514 Рік тому +2

      No their parents are immigrants from Europe. In fallout there’s working boats, it’s a theory or something their family is from the baltics and came to the US east coast. I don’t remember. Either way that’s probably the most plausible explanation. Boat travel would be the only real viable long range travel for most large groups. Sail boats wouldn’t be that hard to make with everything laying around in universe. But hey, I can’t remember where I read that. Wiki, or as a theory. But it can make some sense idk

    • @jouskehigaskita8835
      @jouskehigaskita8835 4 місяці тому

      @@stuglife5514 kinda doesn’t make sense , wouldn’t they get murdered by a Fev sea monster way before they even get to America ?

  • @Arena1999
    @Arena1999 Рік тому +11

    1:16:31 Yet another thing _New Vegas_ does better than _4._ I'm a bit surprised you still didn't include this companion dialogue implementation that Obsidian added into _NV,_ in which companions would comment on certain locations *once,* and no more.

    • @hans5500
      @hans5500 Рік тому +1

      I thought the same thing. Their situational awareness ai sucks too

  • @vincanthofred8195
    @vincanthofred8195 19 днів тому +1

    some minor radiant quests are okay for me, like go kill a few bandits in skyrim. Sometimes there are some bandits that need killing, you don't need to do it but with some mods you can make it so you require their head or you can bring them back to guards so they're jailed.

  • @nicoloenricorimoldi7425
    @nicoloenricorimoldi7425 Рік тому +8

    1:09:58 See? Bethesda cares so much about the lore that it too forgot that Myron invented Jet!

    • @Austinuztantine
      @Austinuztantine Рік тому +2

      @@Grey8270 Deep stag lore!

    • @DJWeapon8
      @DJWeapon8 Рік тому

      ​@@Grey8270that's some D E E P S.T.A.G. lore right there! Lol

  • @bedroomeyes5000
    @bedroomeyes5000 2 місяці тому +1

    Yeah this game but to be fair I think Carrington’s Prototype does have meaning in the world, as the Railroad Stealth Boy becomes available from Tinker Tom after you recover it

  • @thedeadlygaming
    @thedeadlygaming 5 місяців тому +1

    Fallout 5 is going to be like finding my daughter.
    That day will be a bad day.

  • @WackyIraqi777
    @WackyIraqi777 Рік тому +6

    Been a while since I played FO4 but pausing a few minutes in to say that Bethesda literally put radiant quests in generic locations in Starfields main quest line. That's how bad they've become. They couldn't be bothered to make curated content for the main quest line of their flagship game after lord knows how many years of development. Todd needs to retire. He's all washed up and has no ideas.

    • @franzosisch5965
      @franzosisch5965 11 місяців тому +4

      You know what would've helped with that? If they used a certain document. One for designing the game. A design document. But they're too good for that apparently.

  • @CDProjekt7
    @CDProjekt7 7 місяців тому +4

    Radiant quests don’t bother me because it can work if you’re role playing, like a normal member of the Brotherhood for example, but can largely be ignored if you’re uninterested. However, I can see that radiant quests could be used as a ‘quantity over quality’ thing and used as an excuse for why real quests suck.

    • @Canaris3
      @Canaris3 4 місяці тому +2

      Most people problems with radiants in F4 is not the presence of them just the sheer amount of them AND lack of actual, proper, complicated quests.

    • @billjacobs521
      @billjacobs521 3 місяці тому +1

      THey just don't end up making sense in the world. Radiant quests would only work with randomly generated spaces, like a space game where you're told to go to planet randomly-generated name to collect random item, and then the game actually creates a procedurally-generated space to explore, which vanishes forever once you eave. But here, it's like "I was just there 10 minutes ago" or "How did a gang from the far opposite side of the commonwealth come all the way here and kidnap ONE settler?"

  • @protothenova
    @protothenova Рік тому +8

    Would you ever do on an analysis of fallout new vegas? You've talked a lot about fallout 3 and 4, but i'm wondering what insight you might have to add onto fallout new vegas' design and quests.

    • @Creetosis
      @Creetosis  Рік тому +19

      I do want to cover New Vegas in full at some point, but there's also a LOT of things I want to make videos on, so there's no timeline on getting around to New Vegas.

    • @Valkod23
      @Valkod23 Рік тому

      @@Creetosis Clearly your next analysis once you're done with Fallout 4 should be Breath of Fire 3. You know, the perfect palette cleanser.

  • @AnarchicArachnid
    @AnarchicArachnid 6 місяців тому +1

    1:19:50 So this is a complex subject, I've been around several addicts who've gone through this process and several who've gone back off the deep end after seemingly getting clean . to simplify: there's a point where some(keyword ) addicts hit their breaking point and want to get clean even if it kills them. If you read the terminals it's made clear that during those 5 yesrs some of the vault members had hit that point and were okay being clean ...unfortunately enough of the remaining vault members weren't and it all went to hell . Cait when she tells you about the vault has hit that point. This point usually happens when the drugs stop giving you a high and are more about attempting to keep functional as they'd feel like they're dying without it , which so what Cait tell you is happening to her , with physical signs of degrading when she's not taking it. It's only because she gets to that point THEN gets clean via the machine that she realizes how deep the pit was for her and never wants go back , this is why she's very much against Chem usage from that point and why she never wants to use again . This isn't me making up a single thing on Cait (f[Ah] the game , in talking solely about the character of Cait )behalf she tells you this in your talk with her after she gets cleaned out if you explore her dialogue, she talks about how clear things are and how she felt so far gone. I've seen people who were 10+ year addicts only get to where Cait was when they were homeless teethless and just had their 4th+ overdose hospital visit ....I'd wish that on no one

  • @Dumpy007
    @Dumpy007 6 місяців тому +1

    1:04:15 I agree with 90% of what you’re saying during this video but during my play through it felt like I was seeing the factions I side with have an impact on the game world, as soon as you finish “Show No Mercy” the BOS will start flying vertibirds and ground troops will start getting engaged in random mutan locations.
    I saw the minuetmen clear out the crashed plain near templines bluffs after you finish “Retake The Castle”
    (Edit: BOS will start gunning down random settlers as well and shaken down for supplies such as food & water

    • @DJWeapon8
      @DJWeapon8 3 місяці тому

      This is something that is 1 step forward 1 step back to me.
      Yes. Members of a major faction doing patrols is a very neat display of the consequences of completing their respective quests.
      On the other hand. They're almost completely incompetent due to poor balancing and worldbuilding. As they'd most likely get bodied by some random raider or gunner squad armed with pipe guns and wearing basic clothes because because the game scales their levels to the player's. And no matter how many quests you complete for a faction, *_the Commonwealth is still overrun with raiders, gunners, synths, supermutants, feral ghouls, and dangerous wildlife._*

    • @billjacobs521
      @billjacobs521 3 місяці тому +1

      But what IMPACT do they have? Yes, they now EXIST in the game world, but they don't DO anything. Even if they (or you) clear out one of these locations...so? It'll just re-populate in 3 days. It is nice to see them but that's the bare minimum.

  • @Syenthros
    @Syenthros Рік тому +5

    I actually disagree with you on Radiant Quests. As a system, radiant quests aren't actually a bad thing and it depends heavily on the style of game you're making as to whether or not it's appropriate to use them and how much.
    Fallout 4's grave sin is using radiant quests as a poor substitute for actual quests. This is especially abhorrent since Fallout was primarily meant to be a narratively focused game. If radiant quests were simply small mercenary style side quests meant to provide something to do and give you some money to help you work toward a new piece of gear while FO4 *also* had well made side quests, the reception of radiant quests would not have been so negative.
    There are also games where the the quests in the games are *entirely* radiant, such as Band of Brothers, where the story that is told *isn't* the one given to you by the quest itself, but the story of how you accomplished it.
    So instead of a blanket statement that radiant quests are bad, I think instead they should be seen as what they are: A tool, which can be used to great effect, or can actively make something else worse, depending on the job they're used for.

    • @Creetosis
      @Creetosis  Рік тому +6

      That's a fair point. I don't mind them in 7 Days to Die. Problem is that these are vast RPG worlds that are supposed to be deeper than "kill creature in random location infinitely." I should have been more clear on that.

    • @DJWeapon8
      @DJWeapon8 Рік тому +4

      My most used example is the Saugus Ironworks radiant quest.
      Instead of killing the band raiders there and saving a rando hostage, and waiting 2 to 3 in-game days for yet another band of raiders to occupy it and hold yet another rando hostage there, it should've been a massive sidequest that would have its own ending slide.
      I mean.
      Its a working steel factory!
      Such a facility would be invaluable in the post apocalypse. Tons of people would be fighting over who gets to control the damn place to restart steel production and sell the product and revitalize the Commonwealth!

  • @somedudefromolathe699
    @somedudefromolathe699 Рік тому +8

    Have also been watching Tim Cain’s videos lately.
    Generally sounds like the original Fallout team had, dare I say, ‘fun’ at work too. Of course, not all of it was rosey as Tim mentions, but the creative powerhouse then…
    Now, almost every triple A studio are a bunch of suits. Anything that’s a microbe of creativity’s too much work.
    Which is funny, given the dialogue wheel being such a b***h to implement, basically causing the rest of the game to suffer because of it.
    But anyways, remember folks…
    “If it’s not Witcher, it don’t make me richer.” - probably some business guy.
    Oh yeah, and war never changes or some sh-

    • @billybob7135
      @billybob7135 9 місяців тому

      Great games are played, not made.

  • @Phier554
    @Phier554 6 місяців тому +1

    Found you accidentally a few months ago but I really like your channel and long form content.

  • @GoonMcGoonerson
    @GoonMcGoonerson Рік тому +1

    Got to say, Cree, the new version of the Fallout 4 video's been a blast so far!

  • @DarthFhenix55
    @DarthFhenix55 Рік тому +2

    36:50 The end of that quest is like the Come fly with me quest but less fun. At least with the later we get information of what happened with the ghouls after the game.

  • @Dogfish_00
    @Dogfish_00 Рік тому +3

    Is it weird that I fall asleep listening to these videos

    • @Creetosis
      @Creetosis  Рік тому +7

      Not at all. I hope the sound of me getting annoyed with bad games helps you sleep!

    • @jakespacepiratee3740
      @jakespacepiratee3740 Рік тому +1

      @@Creetosis “Don’t add eldritch Cthulhu bullshit to a fallout game”
      My guy actual psykers have been in every single game in the series, in the MAIN QUESTS of 1 +2, and one of 3’s dlc.

    • @blank2556
      @blank2556 10 місяців тому +3

      ​@@jakespacepiratee3740 psychers... aren't eldritch horror...

    • @jakespacepiratee3740
      @jakespacepiratee3740 10 місяців тому +1

      @@blank2556 psychic powers are in Lovecraftian mythology quite a lot

    • @blank2556
      @blank2556 10 місяців тому +4

      @@jakespacepiratee3740 and Fallout isn't a Lovecraftian mythos. No shit there's magic in Lovecraftian stories. Doesn't mean lovecraftian mythology should be in Fallout.
      Psykers in Fallout are mutations. They fit the theme because of them existing as a mutation. Something common and important in fallouts stories.
      Fallout doesn't deal with the few shared themes it has in the same way that a Lovecraftian story deals with them, therefore Lovecraftian elements shouldn't be in Fallout. They should rather focus on the themes and imagery actually important to a Fallout game, not shove something in the games that doesn't belong there.

  • @JunnieFr
    @JunnieFr Рік тому +4

    Fallout 4 is my most played (and one of my favourites) game, and I still think you're right on pretty much everything. I can't believe there's more to say, since this is part 3 of 6, but I can't wait to see you rip into this game even more.

  • @hugehappygrin
    @hugehappygrin Рік тому +5

    It doesn't get any better with mods like Sim Settlements and Horizon. They add even more busy work.
    Both of them hate other mods, even mods totally unrelated to their gameplay.

    • @stuglife5514
      @stuglife5514 Рік тому +2

      Yea, I prefer the “scrap anything” and the “build anywhere” mods. I like building settlements in basically the middle of a war zone and see how long it takes before the generic npcs start dying off hahah

  • @MellowDarkflower
    @MellowDarkflower Рік тому +1

    Sokka after hearing all the quests and their objectives: That's it?! Where's the meat?

  • @Warui88
    @Warui88 Рік тому +1

    I kept having settlers being kidnapped and held at that one garbage dump of a base near the Forged's Ironworks place. Must've had a bunch of timeshare holders there.

  • @hugehappygrin
    @hugehappygrin Рік тому +2

    In the case of the water quest from Grey Garden, you can actually clear out the treatment plant before you even talk to the robots.

  • @roxxxydubois
    @roxxxydubois Рік тому +8

    Fallout 3 & 4 are blemishes on the Fallout series

    • @Creetosis
      @Creetosis  Рік тому +4

      Absolutely. The damage they do is immense

    • @roxxxydubois
      @roxxxydubois Рік тому +1

      @@Creetosis lotta damage

    • @xXCroWolfXx
      @xXCroWolfXx Рік тому +6

      That is bethesda bcz they have fans that will buy anything and defend that, and Tod know this ...heck They even fix their's games for free ....right, now they are hiping starfeald

    • @TheBreakingBenny
      @TheBreakingBenny Рік тому +2

      @@xXCroWolfXx All the more reason to not buy their games, I'd say.

  • @bruhhhhmoment4848
    @bruhhhhmoment4848 7 місяців тому +1

    I hate how these quests make it feel like your the only one doing anything, I want to feel like I’m an actual part of an organization, but instead I doing these mindless quests where I’m the only one doing stuff while the rest of the characters sit on their asses

  • @Santi-vr6rm
    @Santi-vr6rm Рік тому +2

    1:08:00 I think Suliks sister was cut because she was supposed to be the founder of the Blackfoot tribe in Van Buren

  • @logan_wolf
    @logan_wolf Рік тому +1

    35:10 The way you said "he's f*ckin' dead!" has me cracking up!

  • @yurriaanvanduyn
    @yurriaanvanduyn 6 місяців тому +1

    I liked the Cabot House quest. One of the few with a somewhat thought out and engaging story.

    • @billjacobs521
      @billjacobs521 3 місяці тому

      True, yes, but it's also a story that doesn't fit into the world of Fallout at all. It's also hard to believe the family was never attacked; they have 1 guard and 2 robots defending the house, at best.

  • @smolpener7430
    @smolpener7430 6 місяців тому +1

    I can get a perk that let's me eat people without even bothering to cook them. Why do I have to take moral offence to the feral ghoul cannery, instead of just buying out his stock?

  • @CammyAlwaysWins
    @CammyAlwaysWins 4 дні тому +1

    18:46 refresh my memory which quest is that? There is no mandatory radiant quest in BoS story for progression. I know MM is based on these, but not BoS. If you’re referring to Arc Jet thingamabob, i wouldn’t say it’s that bad & that item has narrative meaning. I hate going to the nuke pyramid in the Glowing Sea a lot more tbh. But otherwise, what quest were you referring to in FO4? I don’t recall ANY required radiant quests for story progression

    • @grayman4951
      @grayman4951 3 дні тому

      At two (or three IIRC?) points in the BoS storyline, you're required to do a set number of (usually 2-3) radiant quests to progress the storyline to the next actual quest. These radiant quests can consist of 3 things, and they're chosen at random (with the 3rd option only being unlocked later in the story), but have the same names.
      1. "Cleanse the Commonwealth" and "Leading by Example": Go to [Mutant/Ghoul Dungeon Location], kill all of them (Looting stuff from that location in the process), then return to [Quest Giver] for [Reward].
      2. "Quartermastery" and "Getting Technical": Go to [Random Dungeon Location], loot [Quest Item] (typically killing everything in the dungeon and looting the quest item either from the dungeon's boss or the end-of-dungeon chest), then return to [Quest Giver] for [Reward].
      3. "Learning Curve": Escort [Brotherhood Scribe] to [Random Dungeon Location w/ Terminal], protect them as they go to and from this location (typically killing and looting stuff in the dungeon you go to), then return to [Quest Giver] for [Reward].

  • @Otterdisappointment
    @Otterdisappointment Рік тому +2

    A problem I can explain simply: locations in game don’t have any purpose until you get a quest and some of those quests are random encounters you may never find.
    My take: The only way to make a dungeon crawling quest good is good world design on top of making it part of an actually impactful side quest as in FNV.
    In 4 it’s all generated quests that give you money, a settlement and extra shit. I wanted Fallout and Skyrim’s radiant quests have a real goal and I was distraught when I realized they really don’t have any impact. The fetch quests too. You collect generated items to get money out of thin air but at least you get the X-111 stuff. Nothing else you do means anything and you get no reward other than caps. I miss the GURPS system.
    In defense of Fallout 3‘a vagueness the GECK had a module the purifier was made compatible with on the fly and the case is just wired into the machine and this is how the GECK’s utility but that of course doesn’t excuse robotic vagueness and otherwise poor writing for a plot device that by its underwhelming design you could work past the need for so it could be put to better use. Fallout 3 has redeeming side quests like Oasis and a couple good unmarked quests include but are not limited to: Merchant Empire and Treatment as well as Vault Exploration, again as in FNV. Overly simple but one-off and satisfyingly so. Bad examples are scrap metal turn-ins (there are many) and the Outcast tech and scrap metal turn-in quest that all change nothing. You get to choose your bulk consumable rewards, NPC ally status for the Outcasts, flavor dialogue, the password for Fort Independence (it doesn’t unlock the door and the door is marked as trespassing but you can just pick the lock from sneak the first time using it then you’re good), entering is no longer trespassing, taking stuff is no longer stealing and you no longer have to return outcast armor for wearing it when talking to Casdin.

    • @DJWeapon8
      @DJWeapon8 Рік тому

      I agree.
      Dungeons should rarely ever be repopulated by another hostile group.
      Almost all "dungeons" would be reclaimed by neutral or friendly NPCs that would then make use of that dungeon for economic gain or strategic advantage.
      Saugus Ironworks for example should've been reclaimed by settlers and the surrounding area's population increasing exponentially due to the revival of the local steel industry. Creating jobs to sell and supply steel products and accelerating the recovery of the Commonwealth.
      Though there is a place for radiant quests. And that is for verisimilitude and shandification of worldbuilding. To make the setting feel like a sensible and functioning world.
      Talk to a farmer to get a job helping him plant and harvest crops.
      Talk to a mine foreman to get a job mining ore.
      Talk to a storeowner to get a job guarding his store.
      Talk to a butcher to get a job hunting animals and bringing back their meat.
      Talk to a caravanner to get a job escorting his caravan.
      And so on.
      These radiant quests, however, will never ever be a quarterway decent replacement for properly written sidequests with notable short and long term immediate and far reaching consequences.

  • @jota11235
    @jota11235 Рік тому +2

    That FFIX background music is appreciated

  • @DarthFhenix55
    @DarthFhenix55 Рік тому +3

    26:56 This reminds me to the Sierra Army depo and the robot companion quest. It would be interesting improving that quest since the point of it was that you need high science to get the best brain, but at the same time having the best brain gives you a companion with big science skill, making the quest kinda worthless if not for the interactions with the companion.
    Also, if you messed up the process of picking the brain you could potentially spread a virus and kill yourself, you could also unfroze a pre-war soldier and get a bit of lore, both of this were fun interactions that made the quest more memorable.
    Fallout 4 had the potential of doing quest like this, but the developers messed up and ended with a shitty boring-repetitive-generic radiant quest model.

    • @jakespacepiratee3740
      @jakespacepiratee3740 Рік тому

      Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas Fallout New Vegas

    • @Mirthful_Midori
      @Mirthful_Midori Рік тому

      You're wrong about the best brain being worthless due to Skynet's seemingly redundant science skill. Skynet with the cyber brain is an absolute monster with the Gauss rifle.

    • @DarthFhenix55
      @DarthFhenix55 Рік тому +1

      @@Mirthful_Midori Yeah, that's was I was talking about interactions.

  • @SelectDevotee68
    @SelectDevotee68 10 місяців тому

    In the mechanist dlc, the General Atomics building mentions how the Ms Nanny's should grab a spare fusion core on their way out. This implies they run on Fusion cores, which explains why Codsworth is still around.

  • @gatordragon6140
    @gatordragon6140 Рік тому +5

    Awww only an hour 24? Looks like im going to have to go back to binging the stag streams after lol

    • @Creetosis
      @Creetosis  Рік тому +8

      Part 4 will be longer for sure. How long? No clue. I _hope_ to have it done in two weeks, but it's looking sketchy now.

    • @gatordragon6140
      @gatordragon6140 Рік тому +2

      @@Creetosis well still thanks for the vid and I hope things run smoothly ^^

  • @trevorpearlharbor5171
    @trevorpearlharbor5171 5 місяців тому +1

    Cyberpunk 2077:
    -Take a job to kill a high-ranking leader of the Valentinos.
    -Use complex stealth tactics and cyberware and break into his office.
    -I break into his office and shutdown his camera and use the opportunity to explain himself
    -He tells me his girlfriend was shot by a rival gang and that the job came from her father, a leader of that gang; the hit was the end result of a violent Romeo and Juliet relationship
    -I take pity on him and tell him to leave Night City so he can stay alive for his girlfriend
    -The Valentino leader allows me to leave in peace.
    Fallout 4:
    -Someone tells me to look for a locket stolen by bandits
    -I go into the bandit base, kill the bandits, and get the locket back
    -I return the locket
    Quests are garbage in Fallout 4

    • @zhulikkulik
      @zhulikkulik 5 місяців тому +1

      Cyberpunk 2077:
      You can buy a robot, fight for it, use a rigged chip to upload a virus to gang's mainframe, hack that chip and use that to pay.
      Fallout 4: walk through the building killing enemies, kill the boss, leave.
      Main quests in f4 are about as complicated and interesting as "break into warehouse and steal a truck/an item" gigs from cyberpunk. Except that even those gigs come with more variety and choices, like that one where you need to get a recording of a murder from some building in the docks.
      Not to mention that ALL gigs have at least 2 routes - kill everyone or be sneaky.
      PS
      Actually, saving Nick is roughly the same quest as getting the robot in prologue of CP2077. Except in cyberpunk you have a chat in the beginning of the quest and you can avoid the fight completely. Iirc, you even get access to Maelstrom vendor and several chrome upgrades that way.
      While in Nick's quest the chat happens at the end and actually renders everything you did in that dungeon meaningless if you talk your way out. As if you didn't kill several dozens of gangsters.