And you need to unsub to all the UA-cam shills who were paid to slobber over this game when it was first released. You know who I'm talking about--some very well known UA-camrs who have a ton of followers. Those of you who still give these shills your eyeball time are part of the problem.
It really feels like these type of videos will be made forever. Even in 2030 we'll get another 2 hour long "Starfield review" video that meticulously dissects why the game is bad.
Dragonborn was cool, Starborn sux donkey dicc. Starbum more like it, cursed to an eternal cycle of not having a real home, jumping from multiverse to multiverse
SAME. I thought people were joking and comparing it to how you're the "chosen one" with magic powers akin to the role in Skyrim as dragonborn, but NO they literally call you Starborn! It's like...a shitpost somebody would make ahead of Starfield's release. "It's you player, you're teh Starborn!" TODDDDDDD!!!!!!
"Who wrote this?" Emil: "you just answered your own question. What else could it be but a Writer. That is what they have been called since the beginning of time."
Lol yes! I got bored to hell by the game. I couldn't even get myself to finish the main quest-- and I couldn't care less about spoilers. Then I thought: "Hey, let's see what people think about it on UA-cam". I've enjoyed this video more than the actual game. I'm a clown for spending money on this shit...
This game is the logical conclusion of BGS game design without any preexisting context or IP. This is the purest of BGS and without any of the “star power” that came with their previous titles. I feel like this validates all of the overall criticisms you’ve leveled towards BGS.
This is why Fallout 3 was basically the greatest hits from FO1 and FO2, because they couldn't come up with anything of their own. Brotherhood, Enclave, Super Mutants, wasteland, raiders, rad scorps, deathclaws, water shortage. But all of the surface level stuff, of course, nothing of the actual complex questions that could be asked, none of the desperate need to survive, nothing of the harshness of the world and setting. That was too far above their pay grade, or maybe, that was all the "boring" stuff that they couldn't be bothered to look at and try to export as well. And when 4 came along, look at all the retcons, because they ran out of anything good they could have taken. TES has always been on life support.
Every older bethesda game had a pre-existing franchise to draw from, with lore (that bathesda doesn't really care about) and interesting scenarios and a history behind how it all came out. With starfield they had to write all of their own stuff from scratch. While run by a lead dev who has openly stated he doesn't care about writing. In a genre defined entirely by the strength of it's writing.
I get that a lot. Before the whole neural networked "AI art" controversy was a thing, I've been accused of being a bot in real life, to my face. Apparently the flat earth society has advanced beyond accusing all the birds of being fake.@@Dropsey818
I was literally shocked at the quality of this game. When BGS announced a new IP, I thought they'd use the opportunity to stretch their horizons and show their fans something new. Instead it's a regression in almost every respect, like inventing a new recipe for Spam
This is what I thought too. It's a new IP, so surely they're going to make sure it's good. I guess they were hoping the fact it's a Bethesda game will be enough to sell it. I guess the company has really come to use modders as a crutch, to the point they sold us a world full of empty planets, thinking the community would do the rest.
They wrote a setting with mechs and weaponized aliens and then went "Lol that's all outlawed now and everybody follows the rules". HOW DO YOU SCREW UP THAT BAD?!
Why would you expect that? They've already set a bad precedent with Fallout 3, Oblivion, Fallout 4, and Skyrim before this. If you didn't learn from the first four failures, then jeez... I don't know what to tell ya. Holy fuck. I guess some of us learn faster than others.
Starfield feels like a culmination (thus far) of everything wrong with Bethesda post Morrowind and Oblivion, and I'm all for it. The facade is shattering.
Oblivion was big departure from morrowind but it did something new and showed a lot of promise for future and then skyrim was just like oblivion but worse in every single way. So while we can excuse oblivions faults due being this revolutionary game same cannot be said about skyrim because all we expected further refinement of oblivion but got dumbing down.
Daggerfall fans said Morrowind was watered down, but there were so few Daggerfall fans no one heard them. Morrowind fans said Oblivion was watered down, but there were few Morrowind fans so few heard them. Oblivion fans said Skyrim was watered down, but the Oblivion fans were numerous enough to be heard, just a little. Skyrim fans said Starfield was watered down, but because Everyone played Skyrim, Everyone heard. It really is the same trend, but now no one can feign ignorance. Its not a new trend, no one alive can claim Starfield was their first Toddslop and let Sentiment cover for them.
@@Pangora2 I don't disagree that it's the same trend, but I think with Skyrim, Fallout 76, and Starfield in particular, the trend is at its word. I never said it's a new trend, I said that it's a culmination. Meaning, it's at its most concentrated and worst (so far) state.
@@MarkoLomovic Yeah, I don't like Morrowind (I know that's a crime, but, I just don't), but even as an Oblivion fanboy of sorts, I can admit that there's stuff from Morrowind I wish Oblivion I had like the better spell crafting that Morrowind had. I can play Oblivion without mods. I can even play Fallout 3 without mods. I can't play Skyrim and Fallout 4 with mods. I feel that though. I was hoping, even back then that Skyrim would be a refined development, but it wasn't. Christ, I remember watching Angry Joe's review back then, and was super confused by his overwhelming praise of the game.
Thank you for defending Lanius. He was more than Caesar’s pet Hulk on a leash. And an excellent example of a villain working by NOT showing up until the final confrontation. Can you imagine if they made you fight Lanius a few times previous to Hoover Dam? Blessed are the New Vegas writing team for being competent.
It's because skyrim is worth modding and has a vibrant modding community. I didn't even bother looking into starfield mods beyond the ui improvement, I just stopped playing.
Not that you're wrong- but I find it hard to agree with this. Can you explain a bit? Seems to me like an unexpected twist is exactly what makes the twist interesting.
@@_Ikenot if it comes out of no where for no reason, writers cant just suddenly have one just cuz they want to surprise the audience. A good twist leaves clues or pieces before hand that you could have seen coming.
While watching this, it occurred to me: this is the first time Emil has been a driving force in creating an IP rather than just telling a story in a very established one.
@@spacehitler4537 It really won't, Starfield was a commercial success. Their next game is (likely) TES6, which is basically guaranteed to be another commercial success
@utes5532 Many signs point to Starfield either having failed or at least "underperformed." The responses to negative reviews on Steam and Emil's rant on Twitter is abnormal, since Bethesda used to ignore criticism. They bragged about sales for F4, but only bragged about players for Starfield. Factoring in games pass makes player count much less impressive than sales numbers.
I think the worst thing about Starfield is the Starborn shit. Seriously Todd/Emil, you couldn't even come up with a name that wasn't a rip on Dragonborn? To put it in perspective it'd be like Tolkien writing another fantasy universe where the great evil named Saurman makes an evil necklace.
Remember when even the "haters" thought that the main character being called Starborn is obviously too stupid to be true and is obviously a low effort joke? I was one of those haters. Turns out, Bethesda really *is* that stupid...
What's great about Oblivion is that you're just a normal guy/gal in the right place + right time. You're not the born destined one. In Morrowind, you're supposedly the reincarnation of a past hero but no proof is ever given. You can even deny it and tell the final boss that you're a fake and that's a perfectly valid interpretation of the game.
@@stephenlb Hmm, so Azura outright telling you you were the chosen one isn't "proof?" And in Oblivion, it's not much different; the Emperor already knew who you were from prophetic dreams, and Martin tells you you played your role from the gods.
Just to give people an idea about how much Bethesda has regressed, in Skyrim if you had your weapon out and started a conversation the NPC's would react to it while in starfield even if you point the gun at their face and even fire around their heads they don't react unless you fire on an NPC directly that's when they'll run.
You don't start appreciating the little touches until they are gone. in Gothic 2 (and 1 probably, can't recall) if you pull out a weapon in a peaceful area, people will yell at you to put it away and if you don't they will consider you hostile and pacify you. That was 20 years ago.
@@TheL0ngbeardDetails brother details, they make or break a game, even stalker shadow of Chernobyl a game that came out in 2007 has NPCs react to you if you have your gun unholstered and some will outright refuse to talk to you telling you to "put that gun away", I feel like gaming is so focused on graphics nowadays that details which makes the world feel immersive are ignored.
You mean one line of dialogue that guards nps have and no one else? Skyrim had the same issues if anything. Aim a bow in skyrim and no one reacts any different from that one guard line mentioned above.
LOL, that's some major copium from the fanbois to claim that "The game gets good ONCE YOU FINISH THE STORY".....that's like saying "This movie gets really AWESOME when it's over"
"But it gets good after [AMOUNT OF PLAYTIME]" Is the biggest cope in all of gaming, most common among MMO whales. The game doesn't get good, it's just a sunk cost fallacy and they're too consumer-brained to realize it.
There's a reason I feel awful every time I tell someone that A Realm Reborn is the worst part of Final Fantasy XIV. It's true. It's absolutely true. If they packaged everything after ARR as its own game I would say to skip the whole ARR experience and watch a youtube recap for the story. But why the hell does the shittiest part of the game have to be the first thing every new player is introduced to? It's been my biggest "The devs needs to to back and polish that up" since I started playing. Which to be fair, they HAVE been doing.
@@Xaytan @Russian_engineer_bmstu I hear you, I know there are exceptions, I'm not claiming a game can't have a bad start and I should've specified that. My point is: There needs to be a cut-off. If a game doesn't present any of its redeeming qualities even after a full play-through - like in the case of Starfield - then it's simply not a good game. It's not that hard really, just be proportional, how much of the game is bad? 10%? 20%? 30%? Sure, fine, tolerate a bad start if the game still has plenty to offer. Half Life is both heralded as one of the best and most revolutionary games created, despite having mediocre and bad sections like On a Rail and Xen. The bad moments do not define the game, but if it reaches the point where over half the playtime is a slog, then the game is a slog, it doesn't matter how good it gets beyond that because it's already lost its chance, especially nowadays where devs have all the tools available to change something from being a slog to actually fun now through updates.
Personally, I always find the earliest parts of games the least interesting. I feel like all games are just a bit distasteful at the start, unless it's a sequel to something - because of learning controls, and plot, and what the game is "about". I kind of have to power through those opening hours to reach the point where I actually *want* to play the game. ...That said, Starfield's base building mechanic burned through many, many hours of my time before I came to the conclusion that it really, really sucked, was near useless for all the things I used it in previous Bethesda titles, and resource management just catastrophically sucked ass.
Some games genuinely do get way better after you sink some time into them - a truly good game will make that initial slog not feel like a slog. Starfield is neither of those games, it's just a lazy combination of half-inspired management systems surrounding a lazily written story and character roles that barely affect your playthrough
Pretty much Bethesda started with a nice sandbox, filled with clean quality sand. And as time went on, the sandbox kept getting bigger, but they just kept reusing the old sand, some of it getting lost in the transer and becoming dirty. Now we have this massive sandbox, but not enough sand to fill it and what sand is there is dirty. And that leaves all the garbage and cat poop exposed for us to see. My expectations for this game were "be a decent sandbox for modding" and it didnt even get that :
“I know Emil is a hack writer, but it seems like he’s actively getting worse.” That’s what happens when your boss is such a yes man (or you’re enough of a suck up to make him so) that he’ll just sign off on everything you write. AND when both you and the entire company you work for actively reject all criticism. Together they breed a fantasy environment where Emil gets to believe his writing is already perfect and he doesn’t need to try to improve, or hell, even just try period.
I write (purely as a hobbyist) and the only reason I ever improve is because I'm in a perpetual state of thinking my old work sucks and trying to make sure my current projects don't make the same mistakes. If I thought my work was perfect, why would I ever try to improve?
I'm going to apply Occam's Razor here and just say Emil is a bad writer. It's a skill you just kind of have innately that usually, though not always, gets better with time as you practice the craft. Good writers take their innate talent and ALSO actively look for feedback from a diverse group of people in order to get points of view they are blind to or have missed. This way you're not like Bloober, writing some of the most insensitive "critiques" of mental health problems or abuse or other dark topics that need to be handled carefully otherwise your entire message is lost. Emil simply cannot write good fiction that has an actual point to make, and probably doesn't know how to manage and criticize the writers under him when they submit their work. There's a way to do all this that results in impactful, meaningful, and profound fiction that makes the player feel something, and Emil doesn't know how that process works.
@@RedKincaid Quite a while ago, I heard a quote - I believe from Clive Barker, but I could be wrong - but it went something like 'You'll know you're a bad writer, when you look at your work one day and decide it's good enough.'
@@ChristopherSadlowski The thing is IMO, is that Emil's talents lie elsewhere. He was a level designer for Looking Glass Studios. Designed some of the best levels and side quests in Thief and Oblivion. So for him to get bumped up to head writer of various Bethesda games reeks of the Peter Principle to me.
@@ChristopherSadlowskiEmil isn't a bad writer because he necessarily lacks talent. He's a bad writer because he actively has contempt for written art forms. He knows what elements make a good story, but doesn't care about the medium enough to lay the groundwork for those elements to make sense. He also actively thinks the fact the player can ignore or break his stories is bad.
One of the alien temples I visited was only a couple of hundred meters away from a very tall research tower. The area was completely flat, and the temple was visible exceptionally well from the tower's roof. I guess none of the scientists ever took interest in an alien structure and huge stone blocks floating in air around it.
I like the opinion I've heard from others that Starfield is what happens when current Bethesda has to build something from nothing, instead of building over older things like Morrowind and the classic Fallouts. Things made by other people.
@@RebornVengeancex Being shot in the head at the start of the game is not a backstory. All we have is that the player character worked as a courier and he delivered a package to the Divide. That is nothing and its a false equivalence (and whataboutism) to bring it up as if it counters the criticism against Fo3 and Fo4.
@@RebornVengeancexaccording to Ulysses thats your backstory Except for new Reno which there's a dialogue option that you could say you've been to there and watched a show So new reno is an optional part of the couriers backstory
Starfield had this one side quest which really showed to me what went wrong with the writing (spoiler territory), so you go to this specific star system and get a call from one of the planets. it's just some robot calling for some resources, you can go and bring it those resources but when you land on the planet you will find something very strange with it as the robot is in a camp filled with anachronistic characters from history like genghis khan and amelia earhart kind of just hanging around there. i think this kind of content can definitely set up a real feeling of mystery (and even cosmic horror to some extent), but the game goes and ruins the sense of mystery immediately as the president of america comes and tells you that they're just clones who get churned out by some nearby facility, for whatever reason. i would have been totally fine with the facility thing but the game just comes and blurts it out at me right at the start. even the facility fell flat on it's face, since nobody is there to maintain the facility it started to malfunction and churn out clones of people and the corridor sections had you shoot these clones down. but the clones are just generic people, why wasn't the facility churning out historical characters? why couldn't i mow down hundreds of hitlers coming at me with knives with my minigun? it just feels like even the slightest amount of creativity that went into this game got sapped away by the modern corporate sensibilities.
in all of it there where two minor quests that made me interested. cant name them. one was some drilling rig on an ice planet that had some good environmental story telling (good is maybe a stretch). the other is the only time i saw a pressurised place depressurise it was cool to see but at the same time i felt todds hand on my shoulder (the clouds parted and showed my a rail system where i can only fail upwards) and knew no harm would come to me.... todd forbid that i may somehow die or fail a quest.
@@amorasilverspark Funnily enough, one of the rewards for completing that quest is in fact Amelia Earhart joining your crew. Guess someone at BGS liked Voyager too.
As someone who was with you while you played through Starfield on stream. It’s great to see your review. I’ve definitely been looking forward to seeing this. Thank you for all your hard work Creetosis!
Todd: “we’re doing a new IP, it’s a big space game with 1000 planets.” Me: “Ok…” Todd: “yeah instead of being the Dragonborn you’re the Starborn, and there’s space Thu’um.” Me: “wtf are you this tapped out?!? Get some new writers.”
@@crazyscotsman9327 I've heard Todd say that their designers are their writers. I think that philosophy worked when they had people steeped in literature who were good writers, and they were also the designers. But now they have people designing dungeons who are supposed to also write the quest, and they're not always so good at that part. They need some dedicated writers, who work with environment designers in a team, and they need regularly updated design documents with a dedicated loremaster. I think the other big Bethesda problems are fear of forcing the player to commit (making everything feel pointless) and fear of players missing out- resulting in railroading, and other things that make you feel like you don't have freedom in a game that's supposed to be all about freedom.
@@6236003 Those are two big things, and I absolutely agree with you. Now can someone be both designer and writer? Yes DM's do it all the time but they just don't do it well. At least in my opinion.
@@6236003having your devs write stories for locations they make could work if they used a design document. But they don’t so the games end up with quests contradicting lore. They definitely need new lead writers though. Emil basically made a giant fetch quest for starfields main story, the guy has got to go
Sorry, Creetosis, but I don’t think you played to NG+62. You see, that’s when the game gets good. Anything before that means you haven’t actually gotten to play the real game
*creetosis then plays to NG+62 to see if it actually gets good and he still doesn’t like it* Bethesda fanboys: “well considering how many hours you put in it seems like you actually love the game and are just shitting on it for views”
@@mattwolfe4419yea ill never get that logic, i spend more time at work than with my family by bethesda fetishist logic i love work more than my own family..... Lmfao rofl
I think out of the newer Bethesda games Starfield is the only one could not beat, it’s just that boring. It’s honestly impressive how lifeless and corporate the world feels. Also they call it “NASAPUNK” but we’re is the punk? I feel they called it that cause it sounded cool, more then how much it actually made sense.
The bit where you mention the Hunter being unkillable until you trigger the proper sequence of events reminds me of when I played Dark Messiah of Might and Magic: in this game, it's perfectly possible to sneak behind the final boss unnoticed and backstab him, which skips the first phase of his fight and triggers the second phase (the guy's a necromancer, it's plausible he had a way to cheat death temporarily). Also, the boss's short speech before starting the second phase is appropriate wether you go through the first phase normally or skip it with the backstab. At the time, I thought such a simple detail made the game even better.
Even though I thought (and still think) proximity triggers for boss fights/events are lame, KOTOR 2's handling of that is infinitely better than Starfield's
Arantir may be the dark messiah from the prophecy... the time is right!😱 Leave the dusty old prophecies to me, YOU deal with the expedition I entrusted you with Leana...
Imagine making a game so fucking bad and boring that people are more interested in hearing others complain about it for hours instead of playing your game or at least ignoring it's existence.
I am simply dumbfounded at the fact that the whole hook for the game is supposed to be the existence of a multiverse, and Bethesda could have easily wrote the game in a way where there are choices that majorly alter the world - because you can reset it whenever you wish - but no, New Game+ is just replaying the same shit, but even faster…
Can we talk about how Bethesda developed radiant AI that had fixed schedules they would follow every day, sleep, eat, work, etc.. and then never used it again for any of their games. Imagine how much better Fallout 4, or Starfield could be with that radiant AI system in it. Instead of focusing on their freaky ass face generation for Starfield.
to be fair, that system was a little messy at times and could result in problems, like in Oblivion, I think one NPC at the start of every game, begins with a beeline from one city to another because they live in one city but are supposed to work elsewhere, resulting in them dying in the wilds. or like in New Vegas, because of that radiant AI logic, NCR soldiers would 'hunt' E-DE and steal his purified water.
@@privatepessleneck It was definitely messy, but Oblivion released in 2006. It's 2024 now. They've improved the creation engine 3 different times now? They couldn't have dedicated a handful of people to make sure radiant AI works properly? I'm just saying. They had a really amazing RPG system they created, and then never used it again or attempted to improve it.
@@OtyrrThe Skyrim mod "AI Overhaul" shows what an updated radiant AI system could look like. The NPCs aren't scripted but take rational actions, including sleeping, working, eating, having fun, and running away from danger.
It's not really a multiverse, is it? It's a Sameiverse. The reason it's there is because Beth have filled Starfield with things that got praised in other games. RDR2 has cowboys, so BSG put cowboys in Starfield. Neon city is a poor rip of of Cyberpunk. And other games have been using NG+. So Starfield had to have it. No thought put in to whether it worked or not. What I don't get is that one of the best things abotu previous BSG games, is starting again and playing as a completely different character. NG+ never had a place in those games, because who want's to play through the same world as the same character?
So validating for people to be universally finally realizing that Bethesda is trash. Felt like a crazy person when I got bored of fallout 3, then skyrim, then fallout 4, then 76 everyone was coming around to how crap they are. And now people are finally waking up to it. Bethesda haven't been "good" in a long, long time. But at least prior to fallout 4 you could kinda burn a few dozen hours before tiring of the boring gameplay, boring writing, glitches and poor RPG elements.
I actually enjoyed Fallout 3 as a kid, but even as a kid I thought it was pretty boring, but Skyrim? Such a damn chore to go through the game imo, every single quest is just “Go here, kill x amount of enemies, bring thing to person” rinse and repeat, combat is worse than the Witcher 1, and you’re simultaneously a Demi-God and a damn loser to every npc and gameplay-wise. And also, absolutely HATE how Bethesda promises and teases so much in books about future locations in-game for their titles, and water it down a ton and just say “UnReLiAbLe NaRrAtOr”, it’s just so fucking lazy I hate it If I want to even modicumly enjoy the gameplay of Skyrim, I need to install dozens of mods, that’s never good for any game where you need to do that to enjoy it at all.
I gotta say, I never really got the "exploration is where bethesda shines!" argument either. To some extent, this was true in morrowind but in the much lauded skyrim, most of the dungeons are incredibly same-y and since the loot is largely random and/or level scaled, too, what is there to find? Nothing, really.
I think it was in Fallout where each location had a story told via skeletons, carefully placed junk, and some wreckage. Places felt like they were frozen in time. I never really saw this in The Elder Scrollls.
34:24 Cleary Emil attended the M. Night Shyamalan “anything unexpected qualifies as a plot twist” school of storytelling, and graduated with honors alongside Mac Walters.
With worse Gunplay than Doom (1995), Worse Story than Skyrim, Worse NPCs than Oblivion and worse Worldgeneration than No Man's Sky, I can't fathom how this isn't Bethesdas magnificent Opus of 11/11.
@thedrake5072 Aktshually... Not quite enough. Back in those days the law of diminishing returns didn't catch up with games and the difference between console generations were quantum leaps. Games today are virtually indistinguishable with what it was made 5 years ago, but back then 2 years meant HUGE advancements in graphics, gameplay and complexity (if I remember correctly, the gap between Final Fantasy 4 and Chrono Trigger is about 3 years or so). I'm not complaining about your comment (it actually made me chuckle), but I'm getting older and I like to talk about how things were for anyone interested in the not so far past.
@@carlosleyva-calistenia6400 I understand that, and I take no offense. It has crossed my mind a couple times already just how much longer games seem to take nowadays while also not being or seeming any more advanced than what came out half or even A Decade ago. Still, what Modern games CAN still be is fun, and Stafield missed the Mark on pretty much everything that could have made the game fun and interesting. Mostly boring guns, an empty universe, Space Magic that nobody cares about and a Story that I could outwrite on a Napkin really makes Starfield unimpressive from vision and execution.
Don't worry. He'll be seeing his his doppelgänger soon before heading off to the multiverse. Then he'll release Baldur's Gate: Andromeda and every youtube critique will be complaining why he's a shit game developer.
That's unfair (to Todd) to compare Starield to BG3. You should compare it to Skull & Bones instead. There must be some redeeming qualities to Starfield against that unique AAAA masterpiece...
Starfield's plot it the perfect example of Bethesda not thinking about their stories beyond the surface level. Starborn are basically gods? The universe should be more like Warhammer 40k than a neoliberal paradise
If there's a new universe splintering off every time a choice is made, but none of the choices in the game actually change anything, are they really different universes?
Dude didnt even mention the loading screens. This game can be attacked from so many angles, that even a 14h video will not cover it all. Nicely done! You have a new sub. 😊
Yeah but even this is lazily adapted because you can start NG+ with a starborn ship and none of the NPCs will react but they still act surprised when they see the other Starborn ship.
Its hilarious how much you can warn people that Bethesda's "NEXT BIG GAME" will be an inconsistent mess held together with radiant quests completely riddled with hilarious oversights, and still have them sniff cope and run happily into a brick wall for the umpteenth time. Even my friends who claimed not to mind the radiant elements of Starfield lost all reason to play it after just a month. This was following half a year of being hype for the game.
@@steveballmersbaldspot2.095 And even with Skyrim, one could see the signs. The game is 12 years old, was re-released time and again for pretty much everything apart from toasters and running on a very, very outdated, but at least well understood engine. And every re-release had the same bugs and glitches like the first Vanilla release, like taking something from a table and then watching the rest of the items on said table starting to float, for instance. FFS, the bloody _introsequence_ utterly breaks when you don't limit the game to 60 fps. Quite an experience to not even be capable of playing the first five minutes of the game when you get catapulted across the map.
@@Furzkampfbomber skyrim is being carried by the modding community the vanilla game is incredibly mediocre, The mods however... ever played Enderal that is a masterpiece and is a total overhaul barely recognizable as being skyrim.
The IMPORTANT thing is that Emiiillll gets to go to his house with the RIDING on the coattails of OTHERS money and tell HIMSELF, " I did a good job, a good job, I did, I did."
You mentioned the final season of Game Of Thrones near the beggining of this video and that is a perfect analogy for Starfield. Without a pre established IP to draw from this is the best that Bethesda could do.
@@Truth_Teller_101 When you're beating a 'dead horse', double tap as god intended; so that it can remain the metaphorical mythe it pretends to be: an actual "beaten dead horse".
@@Truth_Teller_101 [Reviews shit game after playing for 24hrs] "Yuwu did not give it enough time" [Reviews shit game after 3months] "Yuwu are too late shitting on this game" Worthless NPC comment.
Majority of people will freak at “ inconsistencies “ I think because I’ve heard people refer to the next as “ Skyrim 2” so many times so they are unaware that each title is a soft reboot. Come to think of it their story telling ability should have been made evident from that . Fallout only had two good games from “ them” because obsidian but when they took the wheel again they literally did a soft fucking Reeboot .. holy shit lol I realized way more as I typed this 😂
I have a feeling it will be a slightly more polished Skyrim with better graphics but it will be more "diverse", politically correct and PG-13. But most importantly it will be insanely outdated compared to other modern games of its time. Likely even more so than Starfield.
Ngl, even Mass Effect 1 did the "here's a square of planet to explore with generic POIs" better, and that was with fighting the janky ass Mako controls every step of the way in the original (LE made the Mako handle so much better.. didn't fix the blandness of side exploration though)
No. the writing shows that we shouldnt have any hope of Future Fallout and Elder Scrolls installments of being good at all. Emil is the lead writer and Designer for Starfield, Fallout 3, Skyrim, and Fallout 4. He deserves all the criticism about his writing and more. Unless he's kept away from the writing room and they hire someone better like Chris Avellone, I am never giving them my MONEY again.@@omarsabir1210
You did not have to go out of your way to make any part of your analysis of this game spoiler free. I was never going to play it, Iknew this game was going to be terrible from the get go. The reason I say this is because I personally feel that most ppl that havent played the game feel the same way. Despite this, I appreciate you taking the time to do so anyway. Thanks for this review my dude 👍
Two weeks ago i upgraded my PC for around 1, 000$ which was a game changer, literally. Now i play Cyberpunk 2077 and Baldurs Gate 3 non-stop on max settings. I enjoy Cyberpunk 2077 so much that i walk around the city very often, in normal pace, for a long time acting as if i lived there aka roleplaying, something i never did before in a game. When i start CP2077 i stop BG III for a time. When i start BG III i stop with CP2077. These games suck you in so much that you constantly want to know what happens next. The attention to detail, the care, the plot, the gameplay, how brave and free they feel when at one moment you see a happy ending and at another a victim of abuse kills herself because it was too much to take. These things happen in real life and i want to see them in a RPG game and act acordingly. For example in CP2077 V has so much animations. Sits differently according to the situation. Casually leans on a fence like a young person would do and admires the view. Sits in a bar, chilling and drinking. Doesn't score in a game? She flips the finger. The interraction in this game is so fleshed out and feel human. Same as the romances. Gameplay is insane. Baldurs Gate III? Karlach can finally touch after a decade without killing someone and you can either choose to touch her shoulder or give her a big warm hug. When a game is made with passion and care you can see it yourself, feel it and appreciate the hard work it was poured into it and be thankful to the developers that it was given to you. A fine product worth every $. Starfield in comparison? I can't even find words for this. I truly believe that Starfield is not worthy to be even compared to such games because it is that inferior to them. It is decades outdated and it stinks of laziness, corpo filth and lack of care whatsoever. I honestly would rather buy CP2077 and BG3 two times rather than buy Starfield only one. I don't support such attitude towards gaming and gamers. Bethesda has the same stink of those corporations i fight against in CP2077. They treat their customers like sheep, giving the bare minimum. Consume the low quality product and be excited for next product while we BS you how caring and great we are. CDPR and Larian are the only big studios out there that actually try.
he is no different than a tranny to who you say your life cycle ends at 30 but if we take a look from another perspective he could be getting 10 of such messages daily so sooner or later person is about to run out of steam through easier to understand he's just a mediocre writer trying to save his face ( he will lose it anyway if keeps up such writing for tes 6)
Dear Lords of Kobol, I just had a terrible thought. A space game where you design your own ships, explore whole planets with biomes and multple (repeating, yes) challenging POIs. Has actual space combat and reasons to play again, like different starting points. Plus, you can ally with the BAD guys. It's called "Empyrion - Galactic Survival".
Warhammer 40,000: Rogue Trader fits such criteria too. It is a true RPG game, with different outcomes, hand crafted planets to explore. You can be the big bad guy too. Tho ships customization is lacking, but overall - it is billions times better than whatever the hell Starfield was and is.
I'd qualify Skies of Arcadia: Legends in a certain capacity Combat both on the ground and in ships that requires strategy A dialogue system that asks you to pay attention to what you're saying or doing, or you might piss people off and lose out on certain opportunities A general theme of exploration, while traveling you can discover previously unknown locations and sell the info about them (and can even get beaten to the punch about finding them) Searching out crew members that give various bonuses, with different crew offering different bonuses to suit your gameplay style Ship upgrades being an important event both for the gameplay and the story The big thing missing there is "allying with the bad guys" but otherwise there are a lot of parallels. I'd recommend watching a playthrough of that game if you haven't heard of it before.
@@alexpaw8398 Rogue Trader is amazing in its ability to allow you to make extreme decisions that other RPGs would often shy away from. You dislike your companion? Blam, you can execute them and they are forever gone. That one servant did not kiss your ass enough when you came into room? Make a servitor out of him. There is a risk that some corruption remains on your forge world? Better to kill few millions -slaves- servants to make sure its supressed. It really managed to get the feeling of being supreme unquestionable ruler of several planets with absolute authority, without delving into annyoing micromanagement. That is what you have other people for. Because you are the big boss
My thoughts on that description were 'Between The Stars' or 'Astrox Imperium' from the description. Though for exploration being procedurally generated, 'Scavenger SV-4' came to mind.
I couldn't imagine ever installing starfield again. I'm so glad I tried it on game pass and didn't buy it because I WAS a huge Bethesda fan and have disliked them more with each game they have released (and not released) over the last 10 years. Now, the brand of "Bethesda" is synonymous with "hot diarrhea ejected from a horse's ass".
Sadly I totally agree with you. I am going to have 10x more fun replaying Fallout New vegas & Skyrim this year than I did playing Starfield. Let's see if the community can rescue the situation and make quality story content for the game. Some great star trek or star wars planets & stories will make me re-install. The difference in quality between the community Skyrim & Fallout 4 quests & writing compared to Starfield is just shocking now. The BGS content is FAR, FAR, FAR below the quality of the free community mods.
literally the ONLY thing that could get me to reinstall starfield is if modders literally remade the entire game, but honestly i doubt the game will really get much modding support beyond some generic stuff
@@katsu1715Yeah, unfortunately the core problems with the game can’t be fixed with mods. Someone did try a mod that allows you to fly between planets without a loading screen, but it messes up due to the fundamental way in which the game code is written.
@@happyspaceinvader508 i don't think vehicles or seamless travel would help with anything, because even with that..theres still no point to going anywhere or doing anything, it would literally need mods just to make it as tolerable as vanilla skyrim
They drag you by the ear to any piece of mediocre content, and if they don't then you know youre exploring a dead mess. That kills the game for me - a vast explorable gameworld shouldnt induce apathy.
As an amateur writer, the fact that this game completely ignores basic concepts like a plot hook is just staggering. If your audience has no idea why things are happening, then at best, they are going to be apathetic toward your story. This was literally the first thing I was taught when writing all the way back in the first grade. And yet people defend Emil... Keep up the great work! Can't wait to see the full analysis!
So it wasn't even hardware issue that destroyed Earth, but a bug that doomed all of humanity. I mean it is Bethesda I'm sure their bugs ended countless realties (I.E game breaking bugs.) It's almost as if it's self referential.
Bethesda was able to create something new without relying on old Ips "We are not going to be anchored to something written 20yrs ago" was just an exuse for not being able to write anything as competent as that, annnnd they fricked it up because they are skillless hacks
My main problem with it is the lack of edge to anything. They were too afraid to tell anything that could offend, it’s crazy how bland everything is. Even the quest with the supposed bad guys the crimson cringe
It’s so funny how many of these videos start with so much waffling about how good Bethesda used to be. Nah dude, they’re a shit company that happened to make a good game once in Morrowind and coasted on reputation from then on. Such a relief to have someone just open up with “Bethesda is shit and here’s why starfield is too”
@@isenokami7810 Yeah, they pretty much chased away all of the good writers that had once upon a time due to shear stupidity of supporting Emil and letting him stay at BGS.
every gaming journalist who gave this game a 10/10 deserves to be fired. They so obviously got paid under the table to give the game a 10. Their credibility should be ruined.
Saw you on Efap and was very impressed with how you handled the "criticisms" from never knows best. You earned a subscriber from me for that alone. You laughed off personal attacks and had the receipts to prove your points, and it was downright excellent. So, in short, kudos to you, and best of luck to you and your channel.
There is one thing that Starfield does really well... It somehow manages to be a great topic in a review or something similar. This game gave smaller channels a chance to show off some cool and original content. Like there was a guy who made a full on movie/review hybrid video and it's awesome. Shitting on this game is now a good way to show how much you care about your videos' quality. And that, I think, is amazing
This game is living proof that BGS has gotten too used to modders doing their jobs for them. Players spent $70 for a game engine with a bland and boring story and gameplay, then leave it to modders to add everything else. Playing games like BG3 ane Cyberpunk 2077 have increased the standard from what we want from our RPGs, and BGS learned nothing from them. What a waste.
That’s exactly the only thing that has kept their games afloat is the modding community. I think they were banking on that again for Starfield but I honestly don’t believe this game will have a big modding community like previous entries.
The weird part to me is that, they are going to rely on modders... but don't design their new game (or rather, game engine demo, because that's effectively what they want to make.) around it being a robust framework for people to mod on/in/with.
While on call with Cree last night: Cree: “I did end up using an undertale track in the review… I hope nobody spergs out over it.” Me: “What track?” Cree: “Spider Dance.” Me: “that’s a good track.” Me watching today: “oh shit spider dance”
If this is Todd’s “magnum opus” then I have no hope for TES6 and every other game they make going forward, for as long as he’s the lead director and his buddy Emil the lead writer.
I've replayed Fallout 4 many times, but I only beat the main storyline twice. I only go for the mods, but I honestly couldn't care less about the base game.
Playing the game and looking back on it, I just can't help but feel the game was made for either nihilists or psychopaths. my blind run, I did just about everything; UC, Rangers, Ryujin, Crimson fleet. then when I hit starborn, I did the content again just to see what would change. Then it hit me like a wet noodle: Nothing changes. Every mission was 1:1 the exact same as the original universe; same heroes, same villains. Then you enter the unity and do it all over again. Because the content was always the same, only thing to gain out of doing the NG+ of this game is more levels and stronger powers. No new storylines. No changes to any world (and galaxy) at large. no "what if" scenarios like if UC won or if House Va'ruun became dominant amongst the galaxy. Just shoot, fetch, power, shoot, and then Unity... Again, and again.
And to make it even funnier, most of the powers you get are useless because they're terribly implemented. Like you see a power called "sunless space" or "gravity well" and expect something utterly fantastic and majestic but they're so lame. The only two powers that are good is "phased time" and "anti-gravity field" to get out of a tight spot in a fight but that's it.
I wanted this game to be good, but after Fallout 4 and how bad the story was there, I made sure to wait and not even watch any gameplay of this game. After hearing almost right away after release on how bad it all is, I'm am relieved I did not waste one second on this game at all. I do not think I will ever play yet alone purchase another BGS game ever again.
At least with Fallout 4 its game mechanics were improvement over F3 and F:NV, so even if the story and factions were dissapointing, you at least got that out of it. But Starfield? It does not have even that for an excuse
@@iglidor Oh yeah, I still play Fallout 4 (modded, of course), but I always breeze through the story and quests while ignoring most of the dialogue doing so.
I'm so glad that NeverKnowsBest introduced me to your channel haha. I already binged your 8 hour long Fallout 3 video, now I'm looking forward to this one. I really dislike how Bethesda design their RPGs and it's cool to find someone who can formulate the counter-arguments to it so well.
I heard the game really opens up at 4000 hours.
I heard after 40000 hours you get to ascend the steps of the golden throne and meet The Todd Emperor of Mankind.
The game gets ok at 4000 hours, but at 8,000 hours is when it REALLY become a little better than ok. You just gotta hang in there.
@@Truth_Teller_101 It varies player to player, for some the Stockholm kicks in earlier
I love the "it gets good after >number< hours" cope.
I still laugh at the people who use it for Final Fantasy 13
@BaconMinion And the implication that playing the game *only* 20 hours isn't giving it a fair chance.
"Starfield is a bad game" is my favorite new genre of youtube videos.
😁
It shouldn’t be. The rest of the “genre” consists of reaction type trash. Creetosis does a way better job.
And you need to unsub to all the UA-cam shills who were paid to slobber over this game when it was first released. You know who I'm talking about--some very well known UA-camrs who have a ton of followers. Those of you who still give these shills your eyeball time are part of the problem.
It really feels like these type of videos will be made forever.
Even in 2030 we'll get another 2 hour long "Starfield review" video that meticulously dissects why the game is bad.
@@vrabo3026 Same thing happened with Fallout 4 back in the day, remember mr. caption? I still watch his fallout 4 critique from time to time.
You know it's bad when Gollum is more present in the public consciousness than the latest Bethesda release 6 months later.
NKB play both Starfield and Gollum in a daily dose. Who needs a life when you have The Elder Scrolls ip as your girlfriend?
@@AnonymousAnonposter Not anymore, she left him for Microsoft.
The part of Gollum where you have to decide whether or not to kill your bird friend was more emotionally impactful than all of Starfield put together.
Gollum is The Room of gaming industry, while Starfield is Black Widow
I thought ppl were joking when they started talking about “Starborn”
Lol same
@WhiteIsEpicbruh.
Dragonborn was cool, Starborn sux donkey dicc. Starbum more like it, cursed to an eternal cycle of not having a real home, jumping from multiverse to multiverse
SAME. I thought people were joking and comparing it to how you're the "chosen one" with magic powers akin to the role in Skyrim as dragonborn, but NO they literally call you Starborn! It's like...a shitpost somebody would make ahead of Starfield's release.
"It's you player, you're teh Starborn!"
TODDDDDDD!!!!!!
Fallout 5:
- Find mom
- Learn wasteland shout in a cave
- 100 loading screens later it turns out you're Vaultborn
"Who wrote this?"
Emil: "you just answered your own question. What else could it be but a Writer. That is what they have been called since the beginning of time."
Emil: "It was me! The Writterborn!!!"
i'm sorry but the way this is worded just like an NPC fucking slays me
@@dmas7749 Because it actually is something Emil wrote for an NPC
@@dmas7749 I felt more reminded of a Microsoft error message. To the point, technically absolut correct and also absolutely and totally useless.
What’s perfect about this is that, obviously, there hasn’t even been WRITING for that long, on this planet 😂
The videos making fun of Starfield are unironically more fun to watch than actually playing Starfield
unironically or ironically? I'm going with the latter but damn, i can see arguments for both
@@abelardadebayor5642 Yeah it's very ironic, also extremely true
Lol yes! I got bored to hell by the game. I couldn't even get myself to finish the main quest-- and I couldn't care less about spoilers. Then I thought: "Hey, let's see what people think about it on UA-cam". I've enjoyed this video more than the actual game. I'm a clown for spending money on this shit...
@@reanukeavesbro me too shit was a complete waste of time money and space on my xbox
@@reanukeavesBro, I pirated the game and still wanted my money back lmao. I guess this is the universe giving me back for when i preordered Anthem.
This game is the logical conclusion of BGS game design without any preexisting context or IP. This is the purest of BGS and without any of the “star power” that came with their previous titles.
I feel like this validates all of the overall criticisms you’ve leveled towards BGS.
Perfectly said
This is why Fallout 3 was basically the greatest hits from FO1 and FO2, because they couldn't come up with anything of their own.
Brotherhood, Enclave, Super Mutants, wasteland, raiders, rad scorps, deathclaws, water shortage. But all of the surface level stuff, of course, nothing of the actual complex questions that could be asked, none of the desperate need to survive, nothing of the harshness of the world and setting. That was too far above their pay grade, or maybe, that was all the "boring" stuff that they couldn't be bothered to look at and try to export as well.
And when 4 came along, look at all the retcons, because they ran out of anything good they could have taken.
TES has always been on life support.
Every older bethesda game had a pre-existing franchise to draw from, with lore (that bathesda doesn't really care about) and interesting scenarios and a history behind how it all came out. With starfield they had to write all of their own stuff from scratch. While run by a lead dev who has openly stated he doesn't care about writing. In a genre defined entirely by the strength of it's writing.
you sound like a robot, lmao
I get that a lot. Before the whole neural networked "AI art" controversy was a thing, I've been accused of being a bot in real life, to my face. Apparently the flat earth society has advanced beyond accusing all the birds of being fake.@@Dropsey818
I was literally shocked at the quality of this game. When BGS announced a new IP, I thought they'd use the opportunity to stretch their horizons and show their fans something new. Instead it's a regression in almost every respect, like inventing a new recipe for Spam
This is what I thought too. It's a new IP, so surely they're going to make sure it's good. I guess they were hoping the fact it's a Bethesda game will be enough to sell it. I guess the company has really come to use modders as a crutch, to the point they sold us a world full of empty planets, thinking the community would do the rest.
They wrote a setting with mechs and weaponized aliens and then went "Lol that's all outlawed now and everybody follows the rules". HOW DO YOU SCREW UP THAT BAD?!
Why would you expect that? They've already set a bad precedent with Fallout 3, Oblivion, Fallout 4, and Skyrim before this. If you didn't learn from the first four failures, then jeez... I don't know what to tell ya. Holy fuck.
I guess some of us learn faster than others.
@@logan_wolf yeah I guess being a huge asshole has its advantages!
@@logan_wolf what failures? You can dislike Skyrim/Oblivion/FO4 and 3, but they are hits. Starfield is nothing like them.
Starfield feels like a culmination (thus far) of everything wrong with Bethesda post Morrowind and Oblivion, and I'm all for it. The facade is shattering.
Oblivion was big departure from morrowind but it did something new and showed a lot of promise for future and then skyrim was just like oblivion but worse in every single way. So while we can excuse oblivions faults due being this revolutionary game same cannot be said about skyrim because all we expected further refinement of oblivion but got dumbing down.
Daggerfall fans said Morrowind was watered down, but there were so few Daggerfall fans no one heard them.
Morrowind fans said Oblivion was watered down, but there were few Morrowind fans so few heard them.
Oblivion fans said Skyrim was watered down, but the Oblivion fans were numerous enough to be heard, just a little.
Skyrim fans said Starfield was watered down, but because Everyone played Skyrim, Everyone heard.
It really is the same trend, but now no one can feign ignorance. Its not a new trend, no one alive can claim Starfield was their first Toddslop and let Sentiment cover for them.
@@Pangora2 I don't disagree that it's the same trend, but I think with Skyrim, Fallout 76, and Starfield in particular, the trend is at its word. I never said it's a new trend, I said that it's a culmination. Meaning, it's at its most concentrated and worst (so far) state.
@@MarkoLomovic Yeah, I don't like Morrowind (I know that's a crime, but, I just don't), but even as an Oblivion fanboy of sorts, I can admit that there's stuff from Morrowind I wish Oblivion I had like the better spell crafting that Morrowind had.
I can play Oblivion without mods. I can even play Fallout 3 without mods. I can't play Skyrim and Fallout 4 with mods.
I feel that though. I was hoping, even back then that Skyrim would be a refined development, but it wasn't. Christ, I remember watching Angry Joe's review back then, and was super confused by his overwhelming praise of the game.
After my disappointment at Starfield, I went back to Skyrim, Obvlion and Fallout 3 and am finding them so much more fun to play and explore.
Thank you for defending Lanius. He was more than Caesar’s pet Hulk on a leash. And an excellent example of a villain working by NOT showing up until the final confrontation.
Can you imagine if they made you fight Lanius a few times previous to Hoover Dam? Blessed are the New Vegas writing team for being competent.
Watch the Lanius fan film, it’s based on real lore- it can feasibly be canon.
Learning how Starfield is a bad game is my only joy in life.
Collecting Artifact pieces is my only joy in life
That's a sad life
@@oobermacknMuch obliged, Captain Obvious. Humor is clearly not your forte.
Telling people "That's A sad life" is the only thing that brings me joy in life.
Watching educational videos on why Starfield is a bad game with my bodypillow of Shrek 2's Vending Witch is my only joy in life.
They say if you say "Starfield" three times in the mirror, you'll fall asleep on the spot.
Can confirm, woke up on a cart with no clue as to how I got there.
@@artyomsaveli9681 That sucks. Todd took your memory as well.
The real world served you a "hey you, you're finally awake".
@@kylehyde215CA All he left me was a baggie of moon sugar (read: meth).
🤣
I just checked... Skyrim has almost 3x more players online right now than Starfield LOL
It's because skyrim is worth modding and has a vibrant modding community.
I didn't even bother looking into starfield mods beyond the ui improvement, I just stopped playing.
@@pitafish also even though skyrim has tons of stupidity within it, it has a soul as weak as it might be
Because it’s still a good game lol. Despite what this guy says
That’s sad. So many better games they could be playing and they’re playing Skyrim
@@cashnelson2306 Skyrim is a great game. Certainly heaps better than shitfield.
A twist isn't good because you didn't see it coming, it's good because you should have. Emil will never get this.
Not that you're wrong- but I find it hard to agree with this. Can you explain a bit? Seems to me like an unexpected twist is exactly what makes the twist interesting.
@@_Ikenot if it comes out of no where for no reason, writers cant just suddenly have one just cuz they want to surprise the audience. A good twist leaves clues or pieces before hand that you could have seen coming.
@@DanielRodriguez-zi9qe Touchè!
@@DanielRodriguez-zi9qethe exact same reason people hate m night shyamalan movies
While watching this, it occurred to me: this is the first time Emil has been a driving force in creating an IP rather than just telling a story in a very established one.
And boy, does it show
I really hope starfield gets the clown fired.
@@spacehitler4537 It really won't, Starfield was a commercial success.
Their next game is (likely) TES6, which is basically guaranteed to be another commercial success
@utes5532 Many signs point to Starfield either having failed or at least "underperformed." The responses to negative reviews on Steam and Emil's rant on Twitter is abnormal, since Bethesda used to ignore criticism. They bragged about sales for F4, but only bragged about players for Starfield. Factoring in games pass makes player count much less impressive than sales numbers.
I think the worst thing about Starfield is the Starborn shit. Seriously Todd/Emil, you couldn't even come up with a name that wasn't a rip on Dragonborn? To put it in perspective it'd be like Tolkien writing another fantasy universe where the great evil named Saurman makes an evil necklace.
Remember when even the "haters" thought that the main character being called Starborn is obviously too stupid to be true and is obviously a low effort joke?
I was one of those haters.
Turns out, Bethesda really *is* that stupid...
What's great about Oblivion is that you're just a normal guy/gal in the right place + right time. You're not the born destined one. In Morrowind, you're supposedly the reincarnation of a past hero but no proof is ever given. You can even deny it and tell the final boss that you're a fake and that's a perfectly valid interpretation of the game.
I wonder if the main character in ES6 will be called Dragonborn 2 😂
@@stephenlb Hmm, so Azura outright telling you you were the chosen one isn't "proof?" And in Oblivion, it's not much different; the Emperor already knew who you were from prophetic dreams, and Martin tells you you played your role from the gods.
@@DJWeapon8ahaha yeah. I remember some guy was joking about the
Starborn thing in creetosis stream of Starfield and I thought it was a joke.... 😂
An infinite number of identical universes
Truly mind blowing
LMAO 🤣
Nearly identical.
and Starfield is bad in all of them lmao
Muh modern game design
The game actually gets good after 40,000 hours.
Just to give people an idea about how much Bethesda has regressed, in Skyrim if you had your weapon out and started a conversation the NPC's would react to it while in starfield even if you point the gun at their face and even fire around their heads they don't react unless you fire on an NPC directly that's when they'll run.
You don't start appreciating the little touches until they are gone. in Gothic 2 (and 1 probably, can't recall) if you pull out a weapon in a peaceful area, people will yell at you to put it away and if you don't they will consider you hostile and pacify you. That was 20 years ago.
@@TheL0ngbeardDetails brother details, they make or break a game, even stalker shadow of Chernobyl a game that came out in 2007 has NPCs react to you if you have your gun unholstered and some will outright refuse to talk to you telling you to "put that gun away", I feel like gaming is so focused on graphics nowadays that details which makes the world feel immersive are ignored.
You mean one line of dialogue that guards nps have and no one else? Skyrim had the same issues if anything. Aim a bow in skyrim and no one reacts any different from that one guard line mentioned above.
@@jonathancollins1868 It's still better than how Starfield handles it. NPCs also react when you shout in public or fire arrows.
All the talent at Bethesda left the building years ago. Now you have a bunch of diversity hire wokesters spitting in your proverbial video game fries.
LOL, that's some major copium from the fanbois to claim that "The game gets good ONCE YOU FINISH THE STORY".....that's like saying "This movie gets really AWESOME when it's over"
I felt physical pain when I heard "Starborn" was a real thing and not a prank. I'm so glad I did not buy this game.
What if we made it "Starporn"?
Would that make it more interesting?
Smart man@@BooDamnHoo
"But it gets good after [AMOUNT OF PLAYTIME]"
Is the biggest cope in all of gaming, most common among MMO whales.
The game doesn't get good, it's just a sunk cost fallacy and they're too consumer-brained to realize it.
There can be things with outdated/just poorly made introduction quests, and then it's actually true that it gets better, but those are quite rare
There's a reason I feel awful every time I tell someone that A Realm Reborn is the worst part of Final Fantasy XIV.
It's true. It's absolutely true. If they packaged everything after ARR as its own game I would say to skip the whole ARR experience and watch a youtube recap for the story.
But why the hell does the shittiest part of the game have to be the first thing every new player is introduced to? It's been my biggest "The devs needs to to back and polish that up" since I started playing.
Which to be fair, they HAVE been doing.
@@Xaytan @Russian_engineer_bmstu
I hear you, I know there are exceptions, I'm not claiming a game can't have a bad start and I should've specified that.
My point is: There needs to be a cut-off. If a game doesn't present any of its redeeming qualities even after a full play-through - like in the case of Starfield - then it's simply not a good game.
It's not that hard really, just be proportional, how much of the game is bad? 10%? 20%? 30%? Sure, fine, tolerate a bad start if the game still has plenty to offer. Half Life is both heralded as one of the best and most revolutionary games created, despite having mediocre and bad sections like On a Rail and Xen.
The bad moments do not define the game, but if it reaches the point where over half the playtime is a slog, then the game is a slog, it doesn't matter how good it gets beyond that because it's already lost its chance, especially nowadays where devs have all the tools available to change something from being a slog to actually fun now through updates.
Personally, I always find the earliest parts of games the least interesting. I feel like all games are just a bit distasteful at the start, unless it's a sequel to something - because of learning controls, and plot, and what the game is "about". I kind of have to power through those opening hours to reach the point where I actually *want* to play the game.
...That said, Starfield's base building mechanic burned through many, many hours of my time before I came to the conclusion that it really, really sucked, was near useless for all the things I used it in previous Bethesda titles, and resource management just catastrophically sucked ass.
Some games genuinely do get way better after you sink some time into them - a truly good game will make that initial slog not feel like a slog.
Starfield is neither of those games, it's just a lazy combination of half-inspired management systems surrounding a lazily written story and character roles that barely affect your playthrough
Pretty much Bethesda started with a nice sandbox, filled with clean quality sand. And as time went on, the sandbox kept getting bigger, but they just kept reusing the old sand, some of it getting lost in the transer and becoming dirty. Now we have this massive sandbox, but not enough sand to fill it and what sand is there is dirty. And that leaves all the garbage and cat poop exposed for us to see. My expectations for this game were "be a decent sandbox for modding" and it didnt even get that :
Elder Scrolls 6 will finally introduce the needles and used condoms in the sand. Just so the devs can disrespect us one last time.
Yeah the sandbox became a litter.
It's more like they placed the sandbox on a beach. So there's a lot more sand, but not necessarily more toys in that sand.
“I know Emil is a hack writer, but it seems like he’s actively getting worse.” That’s what happens when your boss is such a yes man (or you’re enough of a suck up to make him so) that he’ll just sign off on everything you write. AND when both you and the entire company you work for actively reject all criticism. Together they breed a fantasy environment where Emil gets to believe his writing is already perfect and he doesn’t need to try to improve, or hell, even just try period.
I write (purely as a hobbyist) and the only reason I ever improve is because I'm in a perpetual state of thinking my old work sucks and trying to make sure my current projects don't make the same mistakes. If I thought my work was perfect, why would I ever try to improve?
I'm going to apply Occam's Razor here and just say Emil is a bad writer. It's a skill you just kind of have innately that usually, though not always, gets better with time as you practice the craft. Good writers take their innate talent and ALSO actively look for feedback from a diverse group of people in order to get points of view they are blind to or have missed. This way you're not like Bloober, writing some of the most insensitive "critiques" of mental health problems or abuse or other dark topics that need to be handled carefully otherwise your entire message is lost. Emil simply cannot write good fiction that has an actual point to make, and probably doesn't know how to manage and criticize the writers under him when they submit their work. There's a way to do all this that results in impactful, meaningful, and profound fiction that makes the player feel something, and Emil doesn't know how that process works.
@@RedKincaid Quite a while ago, I heard a quote - I believe from Clive Barker, but I could be wrong - but it went something like 'You'll know you're a bad writer, when you look at your work one day and decide it's good enough.'
@@ChristopherSadlowski The thing is IMO, is that Emil's talents lie elsewhere. He was a level designer for Looking Glass Studios. Designed some of the best levels and side quests in Thief and Oblivion. So for him to get bumped up to head writer of various Bethesda games reeks of the Peter Principle to me.
@@ChristopherSadlowskiEmil isn't a bad writer because he necessarily lacks talent. He's a bad writer because he actively has contempt for written art forms. He knows what elements make a good story, but doesn't care about the medium enough to lay the groundwork for those elements to make sense. He also actively thinks the fact the player can ignore or break his stories is bad.
One of the alien temples I visited was only a couple of hundred meters away from a very tall research tower. The area was completely flat, and the temple was visible exceptionally well from the tower's roof. I guess none of the scientists ever took interest in an alien structure and huge stone blocks floating in air around it.
As long as Emil Pagliarulo is in a position of power nothing will change...he IS one of the major reasons Bethesda sucks as of late.
wait thats the writers name? Emil Pagliarulo?? In my language so english Pagli = ugly, then in hungarian arulo = traitor, Pagliarulo = Ugly Traitor🤣🤣🤣
I like the opinion I've heard from others that Starfield is what happens when current Bethesda has to build something from nothing, instead of building over older things like Morrowind and the classic Fallouts. Things made by other people.
I have a line in my script for the full analysis already to that effect.
@@RebornVengeancex Being shot in the head at the start of the game is not a backstory. All we have is that the player character worked as a courier and he delivered a package to the Divide. That is nothing and its a false equivalence (and whataboutism) to bring it up as if it counters the criticism against Fo3 and Fo4.
@@RebornVengeancexaccording to Ulysses thats your backstory
Except for new Reno which there's a dialogue option that you could say you've been to there and watched a show
So new reno is an optional part of the couriers backstory
Actually problem is they tried to make a completely different game based on their same old games and technologies.
The problem with NV was that Bethesda choked Black Isle.
Reminder that devteam triple downed on not using design documents
Perhaps pentapled down xD
"BUT MUH GAME IS THE DESIGN DOCUMENTO" - Emil Pagliarulo, probably.
Shhh , neverknowsbest might make another braindead take
@@gkkk2735 You're jealous that he likes bad games! And because he dated The Elder Scrolls franchise!
@AnonymousAnonposter you got me, i wish i could expierence gollum like he did
Starfield had this one side quest which really showed to me what went wrong with the writing (spoiler territory), so you go to this specific star system and get a call from one of the planets. it's just some robot calling for some resources, you can go and bring it those resources but when you land on the planet you will find something very strange with it as the robot is in a camp filled with anachronistic characters from history like genghis khan and amelia earhart kind of just hanging around there. i think this kind of content can definitely set up a real feeling of mystery (and even cosmic horror to some extent), but the game goes and ruins the sense of mystery immediately as the president of america comes and tells you that they're just clones who get churned out by some nearby facility, for whatever reason. i would have been totally fine with the facility thing but the game just comes and blurts it out at me right at the start. even the facility fell flat on it's face, since nobody is there to maintain the facility it started to malfunction and churn out clones of people and the corridor sections had you shoot these clones down. but the clones are just generic people, why wasn't the facility churning out historical characters? why couldn't i mow down hundreds of hitlers coming at me with knives with my minigun? it just feels like even the slightest amount of creativity that went into this game got sapped away by the modern corporate sensibilities.
Reminds me of that one Star Trek Voyager episode where the crew meets Amelia Earhart.
in all of it there where two minor quests that made me interested. cant name them. one was some drilling rig on an ice planet that had some good environmental story telling (good is maybe a stretch). the other is the only time i saw a pressurised place depressurise it was cool to see but at the same time i felt todds hand on my shoulder (the clouds parted and showed my a rail system where i can only fail upwards) and knew no harm would come to me.... todd forbid that i may somehow die or fail a quest.
@@amorasilverspark Funnily enough, one of the rewards for completing that quest is in fact Amelia Earhart joining your crew. Guess someone at BGS liked Voyager too.
So, it’s the Gary vault from FO3?
@@gizoginjrGaryborn?
As someone who was with you while you played through Starfield on stream. It’s great to see your review. I’ve definitely been looking forward to seeing this. Thank you for all your hard work Creetosis!
What the fuck? "I'm sure there's a way we can both walk away happy."
That's the START of a persuasion or a flirt. Where's the rest?!
Todd: “we’re doing a new IP, it’s a big space game with 1000 planets.”
Me: “Ok…”
Todd: “yeah instead of being the Dragonborn you’re the Starborn, and there’s space Thu’um.”
Me: “wtf are you this tapped out?!? Get some new writers.”
They don't have writers lol they just have game developers.
@@crazyscotsman9327 I've heard Todd say that their designers are their writers. I think that philosophy worked when they had people steeped in literature who were good writers, and they were also the designers. But now they have people designing dungeons who are supposed to also write the quest, and they're not always so good at that part. They need some dedicated writers, who work with environment designers in a team, and they need regularly updated design documents with a dedicated loremaster.
I think the other big Bethesda problems are fear of forcing the player to commit (making everything feel pointless) and fear of players missing out- resulting in railroading, and other things that make you feel like you don't have freedom in a game that's supposed to be all about freedom.
@@6236003 Those are two big things, and I absolutely agree with you. Now can someone be both designer and writer? Yes DM's do it all the time but they just don't do it well. At least in my opinion.
@@6236003having your devs write stories for locations they make could work if they used a design document. But they don’t so the games end up with quests contradicting lore. They definitely need new lead writers though. Emil basically made a giant fetch quest for starfields main story, the guy has got to go
They just have DEI hires from college 😂
Sorry, Creetosis, but I don’t think you played to NG+62.
You see, that’s when the game gets good. Anything before that means you haven’t actually gotten to play the real game
*creetosis then plays to NG+62 to see if it actually gets good and he still doesn’t like it*
Bethesda fanboys: “well considering how many hours you put in it seems like you actually love the game and are just shitting on it for views”
@@mattwolfe4419yea ill never get that logic, i spend more time at work than with my family by bethesda fetishist logic i love work more than my own family..... Lmfao rofl
I think out of the newer Bethesda games Starfield is the only one could not beat, it’s just that boring. It’s honestly impressive how lifeless and corporate the world feels. Also they call it “NASAPUNK” but we’re is the punk? I feel they called it that cause it sounded cool, more then how much it actually made sense.
Guns! GUNS!!!! So punk rock!!!!!
@@mediokay lol that what they probably thought lol
I think they went for the aesthetics of Nasapunk and never bothered to think what it actually _is._ Like they have done so many times before. *Shrugs*
they only called it "nasapunk" in order to try and capitalize on the hype of a game that's actually good and innovative (Cyberpunk Phantom Liberty)
The only Bethesda game I've never finished and never will
The bit where you mention the Hunter being unkillable until you trigger the proper sequence of events reminds me of when I played Dark Messiah of Might and Magic: in this game, it's perfectly possible to sneak behind the final boss unnoticed and backstab him, which skips the first phase of his fight and triggers the second phase (the guy's a necromancer, it's plausible he had a way to cheat death temporarily). Also, the boss's short speech before starting the second phase is appropriate wether you go through the first phase normally or skip it with the backstab. At the time, I thought such a simple detail made the game even better.
Even though I thought (and still think) proximity triggers for boss fights/events are lame, KOTOR 2's handling of that is infinitely better than Starfield's
Arantir may be the dark messiah from the prophecy... the time is right!😱 Leave the dusty old prophecies to me, YOU deal with the expedition I entrusted you with Leana...
Imagine making a game so fucking bad and boring that people are more interested in hearing others complain about it for hours instead of playing your game or at least ignoring it's existence.
I am simply dumbfounded at the fact that the whole hook for the game is supposed to be the existence of a multiverse, and Bethesda could have easily wrote the game in a way where there are choices that majorly alter the world - because you can reset it whenever you wish - but no, New Game+ is just replaying the same shit, but even faster…
Can we talk about how Bethesda developed radiant AI that had fixed schedules they would follow every day, sleep, eat, work, etc.. and then never used it again for any of their games.
Imagine how much better Fallout 4, or Starfield could be with that radiant AI system in it. Instead of focusing on their freaky ass face generation for Starfield.
to be fair, that system was a little messy at times and could result in problems, like in Oblivion, I think one NPC at the start of every game, begins with a beeline from one city to another because they live in one city but are supposed to work elsewhere, resulting in them dying in the wilds.
or like in New Vegas, because of that radiant AI logic, NCR soldiers would 'hunt' E-DE and steal his purified water.
@@privatepessleneck It was definitely messy, but Oblivion released in 2006. It's 2024 now. They've improved the creation engine 3 different times now? They couldn't have dedicated a handful of people to make sure radiant AI works properly?
I'm just saying. They had a really amazing RPG system they created, and then never used it again or attempted to improve it.
@Otyrr That's BGS's way of doing things. Always remove, and sometimes maybe give a little back.
Makes you wonder what could have been.
@@Knoloaify Very true. Every game has gotten progressively simpler and simpler since ES2
@@OtyrrThe Skyrim mod "AI Overhaul" shows what an updated radiant AI system could look like. The NPCs aren't scripted but take rational actions, including sleeping, working, eating, having fun, and running away from danger.
The multiverse is worse than that ... every universe is identical EXCEPT for the possible fate of Constellation and the artifacts.
That's what it seems like to me.
It's not really a multiverse, is it? It's a Sameiverse. The reason it's there is because Beth have filled Starfield with things that got praised in other games. RDR2 has cowboys, so BSG put cowboys in Starfield. Neon city is a poor rip of of Cyberpunk. And other games have been using NG+. So Starfield had to have it. No thought put in to whether it worked or not.
What I don't get is that one of the best things abotu previous BSG games, is starting again and playing as a completely different character. NG+ never had a place in those games, because who want's to play through the same world as the same character?
That's what I figured. God that's just pathetic.
This is so funny, there's this old joke that the protagonist is the center of the universe... and now they litterally are, hilarious.
So validating for people to be universally finally realizing that Bethesda is trash.
Felt like a crazy person when I got bored of fallout 3, then skyrim, then fallout 4, then 76 everyone was coming around to how crap they are. And now people are finally waking up to it. Bethesda haven't been "good" in a long, long time. But at least prior to fallout 4 you could kinda burn a few dozen hours before tiring of the boring gameplay, boring writing, glitches and poor RPG elements.
I actually enjoyed Fallout 3 as a kid, but even as a kid I thought it was pretty boring, but Skyrim? Such a damn chore to go through the game imo, every single quest is just “Go here, kill x amount of enemies, bring thing to person” rinse and repeat, combat is worse than the Witcher 1, and you’re simultaneously a Demi-God and a damn loser to every npc and gameplay-wise. And also, absolutely HATE how Bethesda promises and teases so much in books about future locations in-game for their titles, and water it down a ton and just say “UnReLiAbLe NaRrAtOr”, it’s just so fucking lazy I hate it
If I want to even modicumly enjoy the gameplay of Skyrim, I need to install dozens of mods, that’s never good for any game where you need to do that to enjoy it at all.
I gotta say, I never really got the "exploration is where bethesda shines!" argument either. To some extent, this was true in morrowind but in the much lauded skyrim, most of the dungeons are incredibly same-y and since the loot is largely random and/or level scaled, too, what is there to find? Nothing, really.
I think it was in Fallout where each location had a story told via skeletons, carefully placed junk, and some wreckage. Places felt like they were frozen in time. I never really saw this in The Elder Scrollls.
"The Hunter" Oh Christ...
He wanna be Ulysses so bad 💀💀💀
34:24
Cleary Emil attended the M. Night Shyamalan “anything unexpected qualifies as a plot twist” school of storytelling, and graduated with honors alongside Mac Walters.
I expect Emil to be the writer of the next Star Wars trilogy.
Speak not of the latter fool, lest you summon the worthless, talentless hack.
I'm convinced Pagliarulo has some incriminating evidence on the bethesda higher ups that keeps him employed against all odds
@@BoleDaPolethem letting him blow them
I'm going to have to grab popcorn to watch this later. Thanks for your work, Cree
good idea
Why won't you watch this when you posted this comment?
@@CharlieKellyEsq the video wasn't available yet at that time ....
With worse Gunplay than Doom (1995), Worse Story than Skyrim, Worse NPCs than Oblivion and worse Worldgeneration than No Man's Sky, I can't fathom how this isn't Bethesdas magnificent Opus of 11/11.
Doom came out in 1993
@@ScornedScallopes close enough
@thedrake5072
Aktshually... Not quite enough.
Back in those days the law of diminishing returns didn't catch up with games and the difference between console generations were quantum leaps.
Games today are virtually indistinguishable with what it was made 5 years ago, but back then 2 years meant HUGE advancements in graphics, gameplay and complexity (if I remember correctly, the gap between Final Fantasy 4 and Chrono Trigger is about 3 years or so).
I'm not complaining about your comment (it actually made me chuckle), but I'm getting older and I like to talk about how things were for anyone interested in the not so far past.
@@carlosleyva-calistenia6400 I understand that, and I take no offense. It has crossed my mind a couple times already just how much longer games seem to take nowadays while also not being or seeming any more advanced than what came out half or even A Decade ago.
Still, what Modern games CAN still be is fun, and Stafield missed the Mark on pretty much everything that could have made the game fun and interesting. Mostly boring guns, an empty universe, Space Magic that nobody cares about and a Story that I could outwrite on a Napkin really makes Starfield unimpressive from vision and execution.
16 times the loading screens
16 times the boredom
word on the street is todd goes into fits of alcoholic rage at the mention of swen vincke
The Eternal Belgian
Don't worry. He'll be seeing his his doppelgänger soon before heading off to the multiverse. Then he'll release Baldur's Gate: Andromeda and every youtube critique will be complaining why he's a shit game developer.
Todd's brain would probably 404 if someone told him that bg3 doesn't have a single radiant or fetch quest
That's unfair (to Todd) to compare Starield to BG3. You should compare it to Skull & Bones instead.
There must be some redeeming qualities to Starfield against that unique AAAA masterpiece...
Or New Vegas. Or Kirkbride.
Starfield's plot it the perfect example of Bethesda not thinking about their stories beyond the surface level. Starborn are basically gods? The universe should be more like Warhammer 40k than a neoliberal paradise
We need to stop letting Todd get away with it
If there's a new universe splintering off every time a choice is made, but none of the choices in the game actually change anything, are they really different universes?
Dude didnt even mention the loading screens. This game can be attacked from so many angles, that even a 14h video will not cover it all. Nicely done! You have a new sub. 😊
The side quest changes after becoming starborn are merely dialogue options that allow you to bypass persuasion for the most part.
Yeah but even this is lazily adapted because you can start NG+ with a starborn ship and none of the NPCs will react but they still act surprised when they see the other Starborn ship.
Its hilarious how much you can warn people that Bethesda's "NEXT BIG GAME" will be an inconsistent mess held together with radiant quests completely riddled with hilarious oversights, and still have them sniff cope and run happily into a brick wall for the umpteenth time. Even my friends who claimed not to mind the radiant elements of Starfield lost all reason to play it after just a month. This was following half a year of being hype for the game.
Skyrim had a huge impact on people, that's why they keep giving BGS the benefit of the doubt.
@@steveballmersbaldspot2.095 And even with Skyrim, one could see the signs. The game is 12 years old, was re-released time and again for pretty much everything apart from toasters and running on a very, very outdated, but at least well understood engine. And every re-release had the same bugs and glitches like the first Vanilla release, like taking something from a table and then watching the rest of the items on said table starting to float, for instance.
FFS, the bloody _introsequence_ utterly breaks when you don't limit the game to 60 fps. Quite an experience to not even be capable of playing the first five minutes of the game when you get catapulted across the map.
@@Furzkampfbomber skyrim is being carried by the modding community the vanilla game is incredibly mediocre, The mods however... ever played Enderal that is a masterpiece and is a total overhaul barely recognizable as being skyrim.
The IMPORTANT thing is that Emiiillll gets to go to his house with the RIDING on the coattails of OTHERS money and tell HIMSELF, " I did a good job, a good job, I did, I did."
Me updating my rimworld modlist while listening to your essay
Me hearing the rimworld music: WAIT I DIDN'T START THE GAME YET!?!?
I'm doing the exact same thing right now
You mentioned the final season of Game Of Thrones near the beggining of this video and that is a perfect analogy for Starfield. Without a pre established IP to draw from this is the best that Bethesda could do.
It isn't late, this is a great time to review Starfield
It kind of is. Everybody moved on 3 months ago.
@@Truth_Teller_101 When you're beating a 'dead horse', double tap as god intended; so that it can remain the metaphorical mythe it pretends to be: an actual "beaten dead horse".
@@Truth_Teller_101 [Reviews shit game after playing for 24hrs]
"Yuwu did not give it enough time"
[Reviews shit game after 3months]
"Yuwu are too late shitting on this game"
Worthless NPC comment.
@@Truth_Teller_101 And to say "everypony moved on 3months ago" implies this game was already dead 3months ago.
@@ZuluZizo The game was DOA.
It says a lot that the best "bethesda" game is Fallout New Vegas
I like Morrowind more.
Morrowind is better, but the guy who wrote it is gone.
@@sambeckett2428 you could say the same thing about Fallout New Vegas, the people who wrote that game left Obsidian.
@@it2spooky4me79yeah and it shows in outer worlds
@@sambeckett2428
It's not, take your nostalgia-tinted goggles off. In fact it's not even better than Oblivion or Skyrim.
at this point, im hesitant to see how the new elder scrolls is gonna be like
I’m not, I have no expectations for ES6. It gonna crash harder than Starfield
Majority of people will freak at “ inconsistencies “ I think because I’ve heard people refer to the next as “ Skyrim 2” so many times so they are unaware that each title is a soft reboot. Come to think of it their story telling ability should have been made evident from that . Fallout only had two good games from “ them” because obsidian but when they took the wheel again they literally did a soft fucking Reeboot .. holy shit lol I realized way more as I typed this 😂
I have a feeling it will be a slightly more polished Skyrim with better graphics but it will be more "diverse", politically correct and PG-13.
But most importantly it will be insanely outdated compared to other modern games of its time. Likely even more so than Starfield.
As long as Emilio Panini is involved, abandon all hope.
@@APsychicMonkey Paninis are cool. His moniker should be Pagliofucko!
this game won the award on steam for most innovative innovative for what pushing a new frontier of mediocrity?
The people where trolling. Even I voted for it
Ngl, even Mass Effect 1 did the "here's a square of planet to explore with generic POIs" better, and that was with fighting the janky ass Mako controls every step of the way in the original (LE made the Mako handle so much better.. didn't fix the blandness of side exploration though)
I'd also rather replay mass effect 1-3 any day instead of this game
Guarantee this video is better written than any of the bollocks that Emily Tagliatelle put in this game.
who is that?
Emilio Cannelloni is just a disgrace I tell ya
You guys really gotta let this go. The writing is the least of starfield's faults
@@omarsabir1210emoll papagooie is definitely the problem.
No. the writing shows that we shouldnt have any hope of Future Fallout and Elder Scrolls installments of being good at all. Emil is the lead writer and Designer for Starfield, Fallout 3, Skyrim, and Fallout 4. He deserves all the criticism about his writing and more. Unless he's kept away from the writing room and they hire someone better like Chris Avellone, I am never giving them my MONEY again.@@omarsabir1210
You did not have to go out of your way to make any part of your analysis of this game spoiler free. I was never going to play it, Iknew this game was going to be terrible from the get go. The reason I say this is because I personally feel that most ppl that havent played the game feel the same way. Despite this, I appreciate you taking the time to do so anyway. Thanks for this review my dude 👍
No. I'm an elevator now. I build my kingdom here.
Two weeks ago i upgraded my PC for around 1, 000$ which was a game changer, literally. Now i play Cyberpunk 2077 and Baldurs Gate 3 non-stop on max settings.
I enjoy Cyberpunk 2077 so much that i walk around the city very often, in normal pace, for a long time acting as if i lived there aka roleplaying, something i never did before in a game. When i start CP2077 i stop BG III for a time. When i start BG III i stop with CP2077. These games suck you in so much that you constantly want to know what happens next. The attention to detail, the care, the plot, the gameplay, how brave and free they feel when at one moment you see a happy ending and at another a victim of abuse kills herself because it was too much to take. These things happen in real life and i want to see them in a RPG game and act acordingly.
For example in CP2077 V has so much animations. Sits differently according to the situation. Casually leans on a fence like a young person would do and admires the view. Sits in a bar, chilling and drinking. Doesn't score in a game? She flips the finger. The interraction in this game is so fleshed out and feel human. Same as the romances. Gameplay is insane.
Baldurs Gate III? Karlach can finally touch after a decade without killing someone and you can either choose to touch her shoulder or give her a big warm hug.
When a game is made with passion and care you can see it yourself, feel it and appreciate the hard work it was poured into it and be thankful to the developers that it was given to you. A fine product worth every $.
Starfield in comparison? I can't even find words for this. I truly believe that Starfield is not worthy to be even compared to such games because it is that inferior to them. It is decades outdated and it stinks of laziness, corpo filth and lack of care whatsoever.
I honestly would rather buy CP2077 and BG3 two times rather than buy Starfield only one. I don't support such attitude towards gaming and gamers. Bethesda has the same stink of those corporations i fight against in CP2077. They treat their customers like sheep, giving the bare minimum. Consume the low quality product and be excited for next product while we BS you how caring and great we are.
CDPR and Larian are the only big studios out there that actually try.
From Software
@@Jordo246 Forgot about Fromsoft. Yeah, you right.
Don't forget that cyberpunk was a shit Show at Release...
Lol Emil blocked me on X after some basic criticism. Not buying another Bethesda game that he has a hand in writing again.
he is no different than a tranny to who you say your life cycle ends at 30
but if we take a look from another perspective he could be getting 10 of such messages daily so sooner or later person is about to run out of steam
through easier to understand he's just a mediocre writer trying to save his face
( he will lose it anyway if keeps up such writing for tes 6)
What you said to Mr"keep it stupid"?
@@KaiSoDaM That there are real criticisms and critiques that Bethesda should listen to.
"On X" sounds so dumb
Dear Lords of Kobol, I just had a terrible thought.
A space game where you design your own ships, explore whole planets with biomes and multple (repeating, yes) challenging POIs. Has actual space combat and reasons to play again, like different starting points. Plus, you can ally with the BAD guys.
It's called "Empyrion - Galactic Survival".
Unironically, thank you for the game recommendation 👍
Warhammer 40,000: Rogue Trader fits such criteria too. It is a true RPG game, with different outcomes, hand crafted planets to explore. You can be the big bad guy too. Tho ships customization is lacking, but overall - it is billions times better than whatever the hell Starfield was and is.
I'd qualify Skies of Arcadia: Legends in a certain capacity
Combat both on the ground and in ships that requires strategy
A dialogue system that asks you to pay attention to what you're saying or doing, or you might piss people off and lose out on certain opportunities
A general theme of exploration, while traveling you can discover previously unknown locations and sell the info about them (and can even get beaten to the punch about finding them)
Searching out crew members that give various bonuses, with different crew offering different bonuses to suit your gameplay style
Ship upgrades being an important event both for the gameplay and the story
The big thing missing there is "allying with the bad guys" but otherwise there are a lot of parallels. I'd recommend watching a playthrough of that game if you haven't heard of it before.
@@alexpaw8398 Rogue Trader is amazing in its ability to allow you to make extreme decisions that other RPGs would often shy away from. You dislike your companion? Blam, you can execute them and they are forever gone.
That one servant did not kiss your ass enough when you came into room? Make a servitor out of him.
There is a risk that some corruption remains on your forge world? Better to kill few millions -slaves- servants to make sure its supressed.
It really managed to get the feeling of being supreme unquestionable ruler of several planets with absolute authority, without delving into annyoing micromanagement. That is what you have other people for. Because you are the big boss
My thoughts on that description were 'Between The Stars' or 'Astrox Imperium' from the description. Though for exploration being procedurally generated, 'Scavenger SV-4' came to mind.
The jump from Baldur's Gate to GTA killed me LMFAO.
I couldn't imagine ever installing starfield again. I'm so glad I tried it on game pass and didn't buy it because I WAS a huge Bethesda fan and have disliked them more with each game they have released (and not released) over the last 10 years. Now, the brand of "Bethesda" is synonymous with "hot diarrhea ejected from a horse's ass".
Sadly I totally agree with you. I am going to have 10x more fun replaying Fallout New vegas & Skyrim this year than I did playing Starfield. Let's see if the community can rescue the situation and make quality story content for the game. Some great star trek or star wars planets & stories will make me re-install. The difference in quality between the community Skyrim & Fallout 4 quests & writing compared to Starfield is just shocking now. The BGS content is FAR, FAR, FAR below the quality of the free community mods.
literally the ONLY thing that could get me to reinstall starfield is if modders literally remade the entire game, but honestly i doubt the game will really get much modding support beyond some generic stuff
@@katsu1715Yeah, unfortunately the core problems with the game can’t be fixed with mods. Someone did try a mod that allows you to fly between planets without a loading screen, but it messes up due to the fundamental way in which the game code is written.
@@happyspaceinvader508 i don't think vehicles or seamless travel would help with anything, because even with that..theres still no point to going anywhere or doing anything, it would literally need mods just to make it as tolerable as vanilla skyrim
“Dragonborn in space” is such a pathetically lazy storytelling device, I was insulted and then I was bored.
Over 6 months and still no maps and vehicles. I guess Bethesda still thinks the modders should finish their broken game.
And no fixes to broken skills, like Rejuvenation (ranks 3 and 4 don't work) and Rapid Reload (applies to grenades if they're equipped)
Gonna be honest, that Fuwamoco clip was both unexpected and funny.
Woe, BauBau upon ye
Protecting our smiles even when dealing with Starfield.
You used the word 'the' which NKB also used. Expect your 5 hour long video calling you out for plagarism and defamation in the next week or two.
I will never recover from this.
THE PURPLE GOAT CANNOT KEEP GETTING AWAY WITH THIS
They drag you by the ear to any piece of mediocre content, and if they don't then you know youre exploring a dead mess.
That kills the game for me - a vast explorable gameworld shouldnt induce apathy.
As an amateur writer, the fact that this game completely ignores basic concepts like a plot hook is just staggering. If your audience has no idea why things are happening, then at best, they are going to be apathetic toward your story. This was literally the first thing I was taught when writing all the way back in the first grade. And yet people defend Emil... Keep up the great work! Can't wait to see the full analysis!
I heard the game really opens up after you close it.
So it wasn't even hardware issue that destroyed Earth, but a bug that doomed all of humanity.
I mean it is Bethesda I'm sure their bugs ended countless realties (I.E game breaking bugs.)
It's almost as if it's self referential.
Bethesda was able to create something new without relying on old Ips "We are not going to be anchored to something written 20yrs ago" was just an exuse for not being able to write anything as competent as that, annnnd they fricked it up because they are skillless hacks
My main problem with it is the lack of edge to anything. They were too afraid to tell anything that could offend, it’s crazy how bland everything is. Even the quest with the supposed bad guys the crimson cringe
meanwhile ign journalists pretty much saying how all the white people should die
It’s so funny how many of these videos start with so much waffling about how good Bethesda used to be. Nah dude, they’re a shit company that happened to make a good game once in Morrowind and coasted on reputation from then on.
Such a relief to have someone just open up with “Bethesda is shit and here’s why starfield is too”
BGS is the Nickelback of open world RPGs.
I hope A meal Pagliarulo will not be the main writer for their next game
Oh he will. He most certainly will.
He will.
Do they even have any other writers left? I think Todd just decided Emil writes everything now because he’s SO good at it.
The funny thing is áruló means traitor in Hungarian. Emil is truly betraying the fans LOL
@@isenokami7810 Yeah, they pretty much chased away all of the good writers that had once upon a time due to shear stupidity of supporting Emil and letting him stay at BGS.
every gaming journalist who gave this game a 10/10 deserves to be fired. They so obviously got paid under the table to give the game a 10. Their credibility should be ruined.
As far as planets/moons with no atmosphere:
How are wind farms functional there?
It just works
New way of calling someone stupid "YOU PREORDERED STARFIELD" (stole that from Tuesday Night Main Event)
Hail TNME!
Emil Pagliarulo needs to stay away from the entire game industry.
Saw you on Efap and was very impressed with how you handled the "criticisms" from never knows best. You earned a subscriber from me for that alone. You laughed off personal attacks and had the receipts to prove your points, and it was downright excellent. So, in short, kudos to you, and best of luck to you and your channel.
Thanks! I had a great time on EFAP!
There is one thing that Starfield does really well...
It somehow manages to be a great topic in a review or something similar. This game gave smaller channels a chance to show off some cool and original content.
Like there was a guy who made a full on movie/review hybrid video and it's awesome.
Shitting on this game is now a good way to show how much you care about your videos' quality. And that, I think, is amazing
If i ever get depressed about life, i just think at least i don't live in the universe of starfield.
An empty Universe is quite appealing sometimes.
@@David-nm4yc💯 0
Every once in a while I think of the fact someone was paid to write the "creators" line for the singularity
If Bethesda was making the grav-drives I would totally believe the software problem killing Earth.
This game is living proof that BGS has gotten too used to modders doing their jobs for them. Players spent $70 for a game engine with a bland and boring story and gameplay, then leave it to modders to add everything else.
Playing games like BG3 ane Cyberpunk 2077 have increased the standard from what we want from our RPGs, and BGS learned nothing from them. What a waste.
That’s exactly the only thing that has kept their games afloat is the modding community. I think they were banking on that again for Starfield but I honestly don’t believe this game will have a big modding community like previous entries.
The weird part to me is that, they are going to rely on modders... but don't design their new game (or rather, game engine demo, because that's effectively what they want to make.) around it being a robust framework for people to mod on/in/with.
While on call with Cree last night:
Cree: “I did end up using an undertale track in the review… I hope nobody spergs out over it.”
Me: “What track?”
Cree: “Spider Dance.”
Me: “that’s a good track.”
Me watching today: “oh shit spider dance”
I'm a simple man. I see a two hour review of Starfield, I watch it.
Bethesda: "Youre just playing the game wrong bro! Buy product and get excited for next product, dont think about it!"
If this is Todd’s “magnum opus” then I have no hope for TES6 and every other game they make going forward, for as long as he’s the lead director and his buddy Emil the lead writer.
had literally a thousand hours in fallout 4.... starfield broke the veil... now i see it all the way back in skyrim...
I've replayed Fallout 4 many times, but I only beat the main storyline twice. I only go for the mods, but I honestly couldn't care less about the base game.
Playing the game and looking back on it, I just can't help but feel the game was made for either nihilists or psychopaths. my blind run, I did just about everything; UC, Rangers, Ryujin, Crimson fleet. then when I hit starborn, I did the content again just to see what would change. Then it hit me like a wet noodle: Nothing changes. Every mission was 1:1 the exact same as the original universe; same heroes, same villains. Then you enter the unity and do it all over again. Because the content was always the same, only thing to gain out of doing the NG+ of this game is more levels and stronger powers. No new storylines. No changes to any world (and galaxy) at large. no "what if" scenarios like if UC won or if House Va'ruun became dominant amongst the galaxy. Just shoot, fetch, power, shoot, and then Unity... Again, and again.
Nailed it. Why do the multiverse schtick if you aren’t going to do anything interesting with it?? God dammit I hate Bethesda apologists so much lol
And to make it even funnier, most of the powers you get are useless because they're terribly implemented. Like you see a power called "sunless space" or "gravity well" and expect something utterly fantastic and majestic but they're so lame. The only two powers that are good is "phased time" and "anti-gravity field" to get out of a tight spot in a fight but that's it.
I wanted this game to be good, but after Fallout 4 and how bad the story was there, I made sure to wait and not even watch any gameplay of this game. After hearing almost right away after release on how bad it all is, I'm am relieved I did not waste one second on this game at all.
I do not think I will ever play yet alone purchase another BGS game ever again.
At least with Fallout 4 its game mechanics were improvement over F3 and F:NV, so even if the story and factions were dissapointing, you at least got that out of it. But Starfield? It does not have even that for an excuse
@@iglidor Oh yeah, I still play Fallout 4 (modded, of course), but I always breeze through the story and quests while ignoring most of the dialogue doing so.
The story was beyond shallow and poorly written. Thats what turned me off the most. Such a disappointment.
It's more boring than Dying Light 2 and that's saying something
@@HKIHNDKNSI honestly, even Forspoken has idiot dialogue to distract from the boredom
I'm so glad that NeverKnowsBest introduced me to your channel haha. I already binged your 8 hour long Fallout 3 video, now I'm looking forward to this one. I really dislike how Bethesda design their RPGs and it's cool to find someone who can formulate the counter-arguments to it so well.
This game feels like it was originally suppose to be a mobile live service game