I have an animation scene in blender with 16000 frames, and each frame takes approx 2 mins to render. Would it be better and faster to export the entire scene as a USD and then import it to UE5 and render it there?
You were wrong about FBX, it was created by Kaydara, a Canadian company that developed motion capture software. Kaydara was later on acquired by Autodesk, with FBX being one of the main reasons why they were acquired. Of course - Kaydara Filmbox is the basis of Autodesk Motion Builder too, Autodesk being Autodesk made a great job spoiling what was great about FBX and turning that into a big mess, but that is a different story...
Si estoy modelando en Blender, pueden colaborar otros artistas en tiempo real y con otro software como cinema4d, otro usuario con maya...etc, al mismo tiempo, es decir no importa el software que cada uno este utilizando? Es asi o lo entendi mal ?
.obj was first developed by Alias|Wavefront Maya. Back then it was owened by a fund in Canada. Some years later it purchased by Autodesk witch at the time had products like 3Ds max Mudbox and AutoCad
@@erik9817 I want to learn marvellous design so bad but... yeah, cant be stuffed, but I think it is something that I am gonna have to put some effort into.
Had to watch it a second time, cause the first time I laughed too much. That's what I call infotainment, thank you!
I have an animation scene in blender with 16000 frames, and each frame takes approx 2 mins to render. Would it be better and faster to export the entire scene as a USD and then import it to UE5 and render it there?
yeap thats the best way but make sure to use proper render settings
You were wrong about FBX, it was created by Kaydara, a Canadian company that developed motion capture software. Kaydara was later on acquired by Autodesk, with FBX being one of the main reasons why they were acquired. Of course - Kaydara Filmbox is the basis of Autodesk Motion Builder too,
Autodesk being Autodesk made a great job spoiling what was great about FBX and turning that into a big mess, but that is a different story...
Ah, now we're selling 3d art in USD too. Nice move Biden.
if the 3d gets a .gold standard, then they'll have an 'accident'
Usd It is an abbreviation "Universal Scene Description"
Si estoy modelando en Blender, pueden colaborar otros artistas en tiempo real y con otro software como cinema4d, otro usuario con maya...etc, al mismo tiempo, es decir no importa el software que cada uno este utilizando? Es asi o lo entendi mal ?
Is it safe to use USD now?
I think I tried it 4 months ago to save a sculpt and it took up less file size which is nice
.obj was first developed by Alias|Wavefront Maya. Back then it was owened by a fund in Canada. Some years later it purchased by Autodesk witch at the time had products like 3Ds max Mudbox and AutoCad
if they get everyone to move to USD will they just patent and license it like H.265?
In Latin America, they use the special format to keep it all *light and fuzzy* - Pina COLLADA
Markom, stop it, I came here to learn something, not to laugh at your bad acting, it is so funny 😁
Apparently DAZ3D isn't on the list incorporating USD. Very sad.
Ohhh alright that makes sense I've been wondering how it would work
You know Wavefront was a precursor to Maya right? Joined with Alias and together eventually became Maya
you're doing too much..just get to your point..
Interesting
3:15 AnymoRRRRR
Please don't sell me on how great USD is, then I will have to learn it. :)
I actually laughed when I read this
@@Markom3D Yeah, well it's all fun and games until you actually have to learn this stuff! :)
@@erik9817 I want to learn marvellous design so bad but... yeah, cant be stuffed, but I think it is something that I am gonna have to put some effort into.
@@Markom3D Best of luck if you decide to do it, haven't touched MD.
lmao at the end
Usd file size is bloated
Federated media usually is
i subbed