A USD (Universal Scene Description) primer for ARTISTS

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  • Опубліковано 29 вер 2024

КОМЕНТАРІ • 81

  • @blenderguru
    @blenderguru 2 роки тому +59

    The best USD explanation I've seen. Thanks for breaking it down.

    • @Autodesk_Maya
      @Autodesk_Maya  2 роки тому +6

      Aw shucks. Thank you for the compliment. It's my pleasure. = )

    • @herculesmare4209
      @herculesmare4209 2 роки тому

      @@Autodesk_Maya I agree. Good explanation.

    • @NickEnchev
      @NickEnchev Рік тому +1

      Whare yoooouuu doing here!

  • @sudaismuhammad2235
    @sudaismuhammad2235 Рік тому

    wow it's very very nice to see the face of my best teacher in the whole world!! thanks so much for showing your face.

  • @infinikeys
    @infinikeys 2 роки тому +1

    Great explanation. Thank you very much!!!!

  • @theawesomehellcg
    @theawesomehellcg Рік тому

    freaking awesome thank you!!, love the fact that you tried to keep it DCC agnostic

  • @TatermanNG
    @TatermanNG Рік тому

    THANKYOU FOR MAKING THIS! MORE USD CONTENT PLEASE!!!
    I would love somthing that would cover materials & Textures in USD.
    And Exporting Animation with USD.

    • @Autodesk_Maya
      @Autodesk_Maya  Рік тому

      I've got you covered for animation at least. = ) ua-cam.com/video/XW9Pu2ep-kM/v-deo.html

    • @samshennan
      @samshennan 11 місяців тому

      Yeah how the textures work would be awesome. I keep getting my scenes showing up all white in other apps

  • @Psycandy
    @Psycandy Рік тому

    It's the hierarchy of decision-making, and how to rein that in to an achievable goal, which is being addressed here. This is a result of too many individuals making decisions, and their indecisiveness, or misdirection, which trips up productions, usually resulting in everyone blaming the artists. If you're a designer in a too-many-chefs scenario, here's a system which ranks those decision makers and assigns them to tiers ... which is how they are arranged anyway, only now it's embedded in the format, enforcing the discipline and driving decisions to cut costs and improve efficiency.

  • @losimple
    @losimple 2 роки тому

    Hey man, really useful video. thanks

  • @visualmaximum
    @visualmaximum 2 роки тому

    Thank you, very infermative.

  • @ady7d77
    @ady7d77 2 роки тому

    so i won't be scared if I don't have nanite in Maya, just in ue5?

  • @TGSuineg
    @TGSuineg 2 роки тому

    I like the teapots.

    • @Autodesk_Maya
      @Autodesk_Maya  2 роки тому +1

      haha, I miss in-person Siggraph

    • @TGSuineg
      @TGSuineg 2 роки тому

      @@Autodesk_Maya Needs the Stanford Bunny to complete the ensemble.

  • @giotto_4503
    @giotto_4503 Рік тому

    For solo projects. Can you use USD to bypass exporting let's say a Maya file to an FBX just so it could work on Blender? So instead of converting mb files to fbx, I could just save it as a USD file and it'll work with Blender out of the box?

  • @chenghan9274
    @chenghan9274 2 роки тому

    A great explanation and a good job, but many complex/complicated sentences that cost me much time to understand😭😭😭😭I think your papers are high-levels😂😂

  • @Lell19862010
    @Lell19862010 2 роки тому

    But you didn't explained how a 3DsMax user sees this.

  • @omnionmedia
    @omnionmedia 2 роки тому

    I'm still unclear how rigging would fit into this, do we ref a usd model? Can we swap lods and opinions live in the rig and animation? etc. thanks

    • @uzizizu
      @uzizizu 2 роки тому +2

      Everyone works as always, but in the end you export your stuff - models (usd type), animation (usd cache), simulation (usd cache ), etc - to usd hierarchy tree (same as outliner in maya) and this usd tree can be opened and viewed in all software that supports usd. The whole team exports their stuff to the same usd tree.

    • @Autodesk_Maya
      @Autodesk_Maya  2 роки тому +1

      To expand on uzi zizu's answer a bit: USD actually typically does not even include the rigging. Typically a mesh is animated like normal in Maya, then the resulting skin is output to USD.

    • @pierrebaillargeon9531
      @pierrebaillargeon9531 2 роки тому +1

      USD is extensible and a DCC maker like Maya or a studio could design their own extension to store riggging data in USD. In USD jargon, they call this a custom schema.
      Of course, the value of such an extension is proportional to its valid design, felxibility but more importantly adoption.

    • @OmnionAmbients
      @OmnionAmbients 2 роки тому

      Thank you for all the replies! Makes sense kind of like an abc then. I think many td's would still appreciate an in-depth video on this topic! Ty

  • @HTOP1982
    @HTOP1982 7 місяців тому

    USD, Universal, only if it can export useful information.
    Which it can't do well enough.
    Any luck with imageplanes?

  • @minuscolochao1557
    @minuscolochao1557 Рік тому

    Hi Matte, I 'm looking for information about ACI Autodesk certified Instructor. Where can I take the exam in order to be certified ?

  • @xiujunsun
    @xiujunsun Рік тому

    模型转成usd后,自动软边是什么原因 啊

  • @sui9169
    @sui9169 2 роки тому +2

    FACE REVEALLLLLL!!!
    One question: How does it comapare to the traditional referencing system in Maya besides peformance? I'm trying to convince my coworkers to swtich to USD but couldn't find a better reason.

    • @Autodesk_Maya
      @Autodesk_Maya  2 роки тому +2

      It's really quite different. Interoperability with other software and studios supporting USD is a big part of it. Also the whole idea of layers and opinions isn't something that's really possible with referencing.

  • @filippocossu2974
    @filippocossu2974 10 місяців тому

    2:19 . Ha yes, Maya preventing me to install a zip bomb

  • @ChRW123
    @ChRW123 2 роки тому +1

    Sound quality could be better. The "p"s especially in PPPPrim is a bit odd.

  • @mdmustakimbillah6161
    @mdmustakimbillah6161 2 роки тому

    hello bro, may i know where are you from?

  • @samshennan
    @samshennan 11 місяців тому +1

    This has been really helpful to start to address why I can't get my cross app files to work. Thank you for the simplicity

  • @nefwaenre
    @nefwaenre 2 роки тому +7

    Finally~ a face reveal! Now to the matter at hand, as a 3D artist (who worked in a small studio that receives outsourced works from such big studios), we've encountered USD but we never knew what they are. We called them stand-ins or blocked scenes (as in basic blocking). We, the 3D BG generalists would work on a single asset and then it was up to the lookdev to do the final compositing (both in maya & final renders). So had no idea about this, but it took me 6 years to know thanks to you! :D

    • @AmitKumar-te6vw
      @AmitKumar-te6vw 2 роки тому +1

      How do you guys market yourself to bigger studios?

  • @pixelwash9707
    @pixelwash9707 2 роки тому +3

    Good someone is covering this, interesting to see a timeline on the actual creation and release of the kitchen though - I definitely maybe saw it first two years ago, at least.

    • @Autodesk_Maya
      @Autodesk_Maya  2 роки тому +3

      You're right! USD as a concept (and even as a resource) has been around for a while now. But it's taken a while for the industry (both production and tools) to understand and see the benefit of adopting it into their pipelines. It takes a while to design and build the things needed to support USD, and what we're seeing now is a maturation of those designs into actual usable things that can be practically implemented to make production better.
      Animal Logic (the makers of the Lego Movie, amongst others) and Nvidia are good examples of this adoption trend. It's only going to spread more from here.

  • @RedaChekirine
    @RedaChekirine 2 роки тому +1

    finaly face revealed
    Man you are my super hero, you helped me a lot during my career, thank you.

  • @cgbintang
    @cgbintang 2 роки тому

    Thanks You! Please more USD videos in the future :)

  • @JaredTheStrange
    @JaredTheStrange 2 роки тому

    I totally understand why they call the layers opinions, but I hope people realise they are more flexible than that. You can have multiple lighting setups for your own shot, object placements etc that you can quickly switch between.

  • @kylegaijin
    @kylegaijin 2 роки тому

    I have to be honest - the name alone scares me. (USD)

  • @JohnPaulGiancarlo
    @JohnPaulGiancarlo 2 роки тому

    Loved the explanation ! great video , also very nice to finally see your face :) …. Thank you 😊

  • @maytuxa
    @maytuxa 2 роки тому

    few images of primitives without antialiasing looks clumsily😬, but the idea of usd is now clear!
    good overview. thanks!

  • @rodneycosta
    @rodneycosta 2 роки тому

    May you make a video and discuss the shading process regarding usd pipeline. For example, how to use it among Arnold, redshirt and other third-party renders. how to create the assets being able to export and import or only even being able to apply shaders on it.

  • @marcelodeniz3932
    @marcelodeniz3932 5 місяців тому

    Nice explanation!

  • @jeromecollin262
    @jeromecollin262 2 роки тому

    Thanks for the vid! Perfect timing

  • @i20010
    @i20010 Рік тому

    How do you get these folder structure in the outliner? When I Create > Universal Scene Description > Stage from File it shows as a single object in the outliner. Thanks!

    • @Autodesk_Maya
      @Autodesk_Maya  Рік тому

      Did you make sure to turn on Shapes? I recommend checking out this video for the full Maya workflow: ua-cam.com/video/-vs5YFxWTdw/v-deo.html

  • @manolomaru
    @manolomaru 2 роки тому

    ✨👌😎🙂😎👍✨

  • @Ange-C
    @Ange-C Рік тому

    This was so great an in depth. Thank you. Currently im trying to understand usd workflow between maya and unreal as iv never used usd stage actor and iv tried to bring in a camera track in unreal and it hasnt worked for me yet. Was told it's too complicated and more for production workflow. Any advice?

    • @Autodesk_Maya
      @Autodesk_Maya  Рік тому

      Unfortunately I'm not too familiar with Unreal's support for USD right now, so it's hard for me to answer. I believe your colleagues are right though - USD isn't highly supported in games at the moment. Of course this could change in the future.

  • @huidongchen1033
    @huidongchen1033 2 роки тому

    Great presentation! :)

  • @retroeshop1681
    @retroeshop1681 2 роки тому

    As a Blender user, I can't be more excited to know that USD is a thing in Blender now, such a powerful format so everything can be connected :D

    • @Htogrom
      @Htogrom 2 роки тому +1

      It might be integrated more than in Maya.

  • @noonesbiznass5389
    @noonesbiznass5389 2 роки тому

    Great vid, thanks

  • @winfredsmoothery4455
    @winfredsmoothery4455 2 роки тому +2

    The legendary auto-genius; so good to finally put a face on all that great wisdom, awesome

  • @dukebrain6060
    @dukebrain6060 2 роки тому

    Amazing!

  • @mosy252
    @mosy252 2 роки тому

    why i dont have the option to edit usd by rightclicking on it?

    • @Autodesk_Maya
      @Autodesk_Maya  2 роки тому +1

      Do you have the newest version of the USD plugin installed?

    • @mosy252
      @mosy252 2 роки тому

      @@Autodesk_Maya yes i do.dowloaded it from github.

    • @Autodesk_Maya
      @Autodesk_Maya  2 роки тому +1

      @@mosy252 And you're attempting to edit a polygon object?

    • @mosy252
      @mosy252 2 роки тому

      @@Autodesk_Maya yes.when i right click on the usd object .i dont have the edit as maya data option.

    • @Autodesk_Maya
      @Autodesk_Maya  2 роки тому +1

      @@mosy252 Hmm, very strange. I would try posting about it in the GitHub forum to have a developer look at that then.

  • @crediblemulk4638
    @crediblemulk4638 2 роки тому

    I downloaded the file and imprted it, but it doesnt show the usd structure, just a normal Maya one. The Mya USD plugin is loaded, so is there a different setting or another plugin I need?

    • @Autodesk_Maya
      @Autodesk_Maya  2 роки тому +1

      When importing USD assets you'll need to go to Create > Universal Scene Description > Stage from File. This is because you don't "import" USD data in the traditional sense. I'll have a video up on this topic soon!

    • @i20010
      @i20010 Рік тому

      @@Autodesk_Maya The whole scene is closed, there's no subfolders etc..

  • @obaidahamdi5755
    @obaidahamdi5755 2 роки тому +4

    Technically, It is a more and more improved version of the Maya's reference data, Same idea but in a modern way.

  • @usernoice
    @usernoice 2 роки тому

    Great stuff! Love to see more coming.

  • @mangoslormpy7618
    @mangoslormpy7618 2 роки тому +1

    I haven't touched maya in years (I've transitioned more to 2d and stop mo) but this is amazing! I wish my laptop could still run maya like it used to. I'll have to get back into maya and blender when i finally get a new computer (:0

    • @angosalvo5734
      @angosalvo5734 2 роки тому +2

      new versions of maya are faster. I have an old machine , and few years a go I wasn't using it for 3d because it was very slow. But now I'm surprised it is not that obselete as I thought.

    • @mangoslormpy7618
      @mangoslormpy7618 2 роки тому +1

      @@angosalvo5734 Ohhh... in that case i may jump back in; thanks for the tip!

  • @cinegraphis______ecoledesm4799
    @cinegraphis______ecoledesm4799 2 роки тому +1

    Finally a face reveal ! Oh yes finaly !! For me the best ever as maya teacher. Love u Matt ! Thanks a lot for all your tuts. The Maya magician !!!! great voice, best tutorials. Again thanks

    • @Autodesk_Maya
      @Autodesk_Maya  2 роки тому

      Aw shucks, thank you! I'm glad to help!

  • @Ab19647
    @Ab19647 2 роки тому +1

    I can’t wait to see what you have next regarding usd. I’m really interested in how USD is used for animation. Most demos and talks seem to be based on static scenes.

    • @laszlopapp2774
      @laszlopapp2774 2 роки тому

      I concur. Would love to learn more about animation in the USD world.

  • @iamzizo
    @iamzizo 2 роки тому

    Thank you so much, very helpful video as always !

  • @TristanMorelle
    @TristanMorelle Рік тому

    how to rig with usd ? @Autodesk_Maya