NVIDIA OMNIVERSE Hands-On :: WOW -- This is a Game Changer!

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  • Опубліковано 20 гру 2024
  • NVIDIA Omniverse is one of those things that's tricky to understand, but it might quietly change the way we work. Built on top of Pixar's USD format, the Omniverse Ecosystem enables multiple artists to seamlessly work on 3D projects across applications and game engines. More importantly... it works.
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КОМЕНТАРІ • 241

  • @gamefromscratch
    @gamefromscratch  3 роки тому +12

    Links:
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    • @ProjectAtlasmodling
      @ProjectAtlasmodling 3 роки тому

      It's like a pipeline base for people and studios

    • @twinsim
      @twinsim 3 роки тому

      If you want to do a live sync scene of Omniverse I have 8 months in Omniverse and the hardware

    • @AinurEru
      @AinurEru 3 роки тому

      The Marbles perf. is your GPU - it's fully path-traced, way higher quality than QuakeRTX. Has nothing to do with it being a python app.

  • @sharif47
    @sharif47 3 роки тому +217

    Reward for winning Marbles competition: High-end RTX card
    Requirement for participating in Marbles competition: Also a high-end RTX card

    • @ped-away-g1396
      @ped-away-g1396 3 роки тому +20

      this is also not the first time nvidia did this. this company just keeps doing the same BS over and over again.

    • @fnytnqsladcgqlefzcqxlzlcgj9220
      @fnytnqsladcgqlefzcqxlzlcgj9220 3 роки тому +30

      @@edenassos anybody who considers themselves a "loyal customer" to a faceless megacorperation it's likely the same kind of brainwashed sewer dweller who feels happy when they are referred to as "consumers"
      As in you're besides yourself bro, sheesh that's just fuckin sad, like when you see a kid simping over a chick who just takes his money, time and energy and treats him like shit, an abusive relationship

    • @HuanLeVuong
      @HuanLeVuong 3 роки тому

      @@MuhammadHosny0 Don't worry, what he commented really show what kind of person he is.

    • @Flackon
      @Flackon 3 роки тому

      @@fnytnqsladcgqlefzcqxlzlcgj9220 how so?

    • @NextWorldVR
      @NextWorldVR 3 роки тому

      @The Xtreme Crafter Who doesn't need money? What a stupid statement. If one spends $3k on a GPU seems to me they need money more than ever...

  • @quak0r746
    @quak0r746 3 роки тому +194

    Finally someone who isn't a coward and intends their puns.

    • @theoathman8188
      @theoathman8188 3 роки тому +13

      All my puns was intended, pun not intended

    • @kurtz2491
      @kurtz2491 3 роки тому +4

      @@theoathman8188 paradox

    • @Flackon
      @Flackon 3 роки тому +1

      Doesn’t have anything to do with bravery. A pun can be accidental

  • @c-domination
    @c-domination 3 роки тому +88

    Omniverse sounds good, but I don't know if it will be as good as Nvidia Alien Force or the original series.

    • @nirmattgopal1806
      @nirmattgopal1806 3 роки тому +5

      Underrated

    • @kodingamedev
      @kodingamedev 3 роки тому +5

      I am so glad that I am not the only one who's thoughts went there

    • @gumjuice2368
      @gumjuice2368 2 роки тому

      Yeah I was considering sticking with Nvidia Ultimate Alien

  • @Samsam-kl2lk
    @Samsam-kl2lk 3 роки тому +38

    Without support for AMD (and intel) graphics cards and linux support I don't care how good it is, I won't use it. I have a nvidia card in my laptop, I just disagree with the principle of creating such closed ecosystems

    • @technotechmusic
      @technotechmusic 3 роки тому +2

      I believe the reason those cards are not supported is because they do not support hardware accelerated ray tracing like RTX cards do. Unfortunate for my GTX 1060.

    • @tobymdev
      @tobymdev 3 роки тому +7

      @@technotechmusicYou really think they cant add a regular illumination option for compatibility? Its designed so people have to buy overpriced niche hardware

    • @technotechmusic
      @technotechmusic 3 роки тому +2

      @@tobymdev isn't the whole gimmick of Omniverse real time ray tracing? Wouldn't it be pointless for them to add a non ray tracing mode? Either way, I do agree that they are trying to get people to buy RTX cards.

    • @tobymdev
      @tobymdev 3 роки тому +3

      @@technotechmusic Not at all, the gimmick of omniverse is a cross platform 3D production pipeline.

    • @BlockyBardYT
      @BlockyBardYT 3 роки тому +1

      It is available in linux as an appimage but requires an RTX card. Since USD itself is an open format a FOSS alternative is imminent.

  • @micmacha
    @micmacha 3 роки тому +32

    I have to admit that I'm not totally convinced that this is something I need to use. Most of the problems it would solve can be resolved with proper systems engineering and project management-you never, **ever** want two people working on the same geometry at the same time. Ever. If that happens, you're doing something terribly wrong. Beyond that, all I can really see is a file sharing system, which I already have. To be completely honest with you this sounds like overhyped middleware.

    • @hyperteleXii
      @hyperteleXii 3 роки тому +6

      So what you're saying is, this product is an antidote to poor systems engineering and project management. Now if you consider the salaries of great engineers and managers, this product might provide insane value to a media company. It's basically a robot manager. Allowing multiple people working on the same geometry sounds like a killer feature, increasing efficiency and parallelism in production process.

    • @afailable
      @afailable 3 роки тому +4

      Having an artist being able to edit a model and view it in engine seamlessly is pretty awesome value to me

    • @Spartan322
      @Spartan322 3 роки тому +3

      @@hyperteleXii
      "increasing efficiency and parallelism in production process."
      Only to someone whose never actually worked in producing something, two people are quite incapable of collaborating on the same thing in the exact same way without conflict, and won't interfere with each other's intent without talking to each other, which requires a multiple discussions before a single action is taken, and even then those two folks will interfere with each other's vision and work if they both screw with the same thing at the same time. Honestly don't see the point when we already have everything we need to stay organized, this will just make your work worse if you use it as intended, and it serves nothing else.

    • @Xirpzy
      @Xirpzy 3 роки тому

      pretty much what I thought as well. Even with isolated scenes it happens that two artists work on the same thing thanks to missed communication.
      Also Im not sure how version history would work in this. What if an artist isnt sure its a good time to commit changes because it breaks alot of stuff until he/she is done? Is the artist supposed to 100% his work every time with no saves or version to fall back to? Sounds like a nightmare. Something like Perforce allows us to save several versions of the same file which helps in not only trouble shooting but also keep things clean.

    • @Xirpzy
      @Xirpzy 3 роки тому

      @@heytheist9349 I guess I dont understand how that would work or what headaches it eliminates then. Referencing has never been a problem for us.

  • @theTrevorbeast
    @theTrevorbeast 3 роки тому +12

    So is the only thing this software is supposed to do is just unify assets? Or is there other things that it does for game dev, I fail to see what makes it big

    • @thomasyang1
      @thomasyang1 3 роки тому

      It's actually part of the omniverse initiative for future tech. It stems from how people imagine the future to be a connection of multiple universe (imagine shopping around Disney world, then go to Amazon shop and then visit Nvidia games all within a VR-like world ). Essentially allowing multiple platforms to be interconnected. I imagine what we're seeing here is just Nvidia's first attempt at something bigger.

    • @computron5824
      @computron5824 3 роки тому +3

      @@thomasyang1 How is Omniverse supposed to be a bridge towards the Metaverse? At the moment, it's only an expensive collaboration tool for the enterprise.

    • @Doubleaa500
      @Doubleaa500 3 роки тому +1

      @@computron5824 It's a start, and thats what this world is coming to with more and more online things and people working and staying at home.

    • @thomasyang1
      @thomasyang1 3 роки тому

      @@computron5824 right omniverse, the word slipped my mind. As @doubleaaa500 mentioned, it's crucial for people to upload their assets and it just works, reducing the friction it might entails for merging so many different assets into 1 omniverse platform.

  • @tomtomkowski7653
    @tomtomkowski7653 3 роки тому +30

    So in next year, AMD will do a similar thing but without restrictions to RTX only and as an open-source.

    • @jakepeters4337
      @jakepeters4337 3 роки тому

      Came here to say this!

    • @hondajacka2
      @hondajacka2 3 роки тому +1

      AMD is the poor man’s Nvidia.

    • @alexmehler6765
      @alexmehler6765 3 роки тому +2

      AMD doesn't develop software , Nvidia's been doing it for 20 years

  • @AinurEru
    @AinurEru 3 роки тому +8

    It should be mentioned that there's nothing in Omniverse that is NVIDIA specific - perhapse except the marbles thing and the RTX renderer.
    Nucleus and the whole server framework and the apps, is all just a UDS sync framework - nothing to do with rendering at all. And the Create app has a USD Hydra viewport, they just implemented a delegate for it that is raytraced. But you can hook any other Hydra delegate for any renderer out there (of which there are now plenty).
    Even the RTX stuff is probably just implemented with DXR on windows, so should work with any hardware that supports it.

  • @jazzlehazzle
    @jazzlehazzle Рік тому +2

    What I'm not quite clear on, is why I would bounce back and forth between Unreal and Omni Create for anything other than rendering, and even that would only be for specific light models which I don't really need considering UE5's rendering. Since Unreal can do more as a dev environment, why not just stay there? Why use Create instead, let alone open the scene in both?? ...Are you saying a collection of Blender/Maya/etc. assets can all be worked on in realtime and simulataneously updated in UE via Omniverse Create?

  • @flioink
    @flioink 3 роки тому +62

    It's nVidia, so there's a good chance that a "subscription plan" might appear at some point.

    • @kettenotter
      @kettenotter 3 роки тому +5

      I think it’s more about strengthening their Position: if it gets adopted by the industry you can’t use amd or intel graphics cards. Same move as with rtx...

    • @sacb0y
      @sacb0y 3 роки тому +1

      If they offer cloud storage specifically for this it might be viable.

    • @GrandmasterofWin
      @GrandmasterofWin 3 роки тому

      They offer a lot of subscription plans?

  • @willnationsdev
    @willnationsdev 3 роки тому +15

    Can you confirm my understanding/answer some questions? I'm a programmer, but not very familiar with modeling/animation file formats yet.
    USD is an open file format with a high level of detail that allows for perfectly recreating all aspects of the file data across a wide range of asset creation applications. Omniverse is a hosting-and-sharing system for USD assets as well as a kind of lightweight "app store" for apps that interact with USD data (even if they are free/embedded, e.g. "Create"). And the thing that makes Omniverse "Omniverse" is the fact that each connected client to the system can sync their data with other devices in the network in real-time, provided a "connector" integration is written for Omniverse. Is this correct?
    1. Is there any sort of "authoritative" server? Seems like no.
    2. I assume it isn't possible to "lock" files to prevent simultaneous editing in cases where it isn't desired. Do you know if this is a planned feature?
    3. If two people make edits to the same file and *then* turn on live syncing, how are merge conflicts resolved? Is it just "you must discard your changes"? Or does the last person to sync automatically overwrite everyone else's version? Is there any kind of "diffing" detection? How does it work?
    4. Is there version tracking / history preservation / reversion support? I'm guessing no.
    5. What defines a "connector"? Is it just import/export support for the USD file format and the ability to live-sync with the Omniverse network? Anything else?
    6. If "connectors" aren't more complicated than 5, what makes Omniverse any different from me hosting an OwnCloud, putting a USD file in it, and then working with the USD file in any given app that implements import/export support for USD? There's still "live-syncing" involved. Is there any unique proprietary technology at play with Omniverse, or is it just a proprietary merging and branding of open technologies?
    7. If there isn't any proprietary tech involved here, what potential do you see in a FOSS alternative existing for Omniverse in the future?
    Also, +1 for Godot integration. More Godot integrations with proprietary tech means better chance of adoption in higher-profile studios and stronger overall support in the industry.

    • @BlockyBardYT
      @BlockyBardYT 3 роки тому +2

      We definitely need a FOSS alternative for this if it takes off. And the dependency on RTX cards is also not good.

  • @vertigo1055
    @vertigo1055 3 роки тому +10

    One of the features I found REALLY awesome was when working with Omniverse and an imported scene that is being Live Updated all your transforms are "recorded" in the hierarchy. So you basically move an object say "50 units" in the Y direction and Omniverse adds a (node?) to the hierarchy with that change and then you can delete specific transforms within or all of them and start over. There's an endless amount of possibility within the program. I haven't tested over Network with another person but I DID hook up 2 of my PCs and then messed about with it on my home network with 1 of the machines connected over WiFi and my main machine hooked directly into the Router / Modem. So now getting people to collaberate seems too easy and the barriers are almost non-existent (minus any hardware for performance reasons). The Ray-Traced versus Path-Traced is also just a Real Time versus non-Real Time Renderer which makes it easier on machines that don't necessarily need the beauty shot but need to make changes. The amount of AWESOME this delivers blew me away and I feel, for me personaly, I've barely scratched the surface as to what it can do. The real question I suppose is what do I need it for and can it meet those requirements? The answer right now is yes. Cheers for covering this! Oh, 1 last thing; my understanding is ( Blender for example ) that if a program has a USD Importer / Exporter there will be a link developed for it at some point. Can't wait to force my buddy who hates having multiple different links to work together use this as this solves a LOT of issues. Cheers! Stay Healthy and Stay Sane!

    • @tobymdev
      @tobymdev 3 роки тому +1

      Im calling it- this is gonna fail hard.
      Theres no way this bloated proprietary format/interface will keep up with the coming features and requirements of the people who actually develop content.
      It may be used in niche cases within AAA studios but even then a replacement is gonna be necessary. Closed ecosystems breed a flimsy representation in actual function and userbase, which could really swiftly be taken upon specific solutions for specific workflows, excluding the ridiculous hardware locking.

    • @jazzlehazzle
      @jazzlehazzle Рік тому

      @@tobymdev Well the entire point is that it uses USD which is about as non-proprietary as you can get; so the thing that becomes proprietary is CUDA taking over the world's pipelines... which it somewhat already has, and I admit I converted to it from my beloved Radeon, just for the sake of being able to aggregate live-linked models from countless apps and have them all update in real-time when changed. That's especially huge for ArchViz & Sims, and even to some extent for game dev., bc via the Omni pipe to UE, it no longer matters what modeling apps a teammate is fluent in or not. All connected apps "just work." I really wish someone would come up with a plain USD aggregator pipe, that doesn't even need to render, so that every app could be live-linked to UE or Unity but remain hardware agnostic. Then Omni would definitely fail. But for now... it's dope.

  • @DarkwarriorGamingandVideos
    @DarkwarriorGamingandVideos 3 роки тому +12

    whait so does this mean if i wanna make some effects simulation or model in maya , then bring it to omniverse then it will live link with my UE4 project . That's cool and all but my gtx 1050 will die

    • @gamefromscratch
      @gamefromscratch  3 роки тому +6

      Yes, and yes, it will.

    • @IyeViking
      @IyeViking 3 роки тому +3

      I think Omniverse might require an RTX card though, but I’m not 100% sure

    • @lwaves
      @lwaves 3 роки тому +1

      @@IyeViking It did last time I checked, which was only a few weeks back.

  • @DodaGarcia
    @DodaGarcia 3 роки тому +6

    It looks promising but I'm not too ecstatic about NVIDIA becoming a de facto monopoly in real time rendering. Hopefully other players will come up with similar solutions, since USD is an open format.

    • @jazzlehazzle
      @jazzlehazzle Рік тому

      Amen. Was like cutting off my arm to let go of my Radeon 6800xt just to use this. Argh.

  • @TackerTacker
    @TackerTacker 3 роки тому +11

    Why are there 69 competing standards? We should build just a single standard that works for everything!
    There are now 70 different standards.

    • @thomasmoore515
      @thomasmoore515 3 роки тому +1

      I was thinking this. What separates USD from FBX? FBX is already pretty universal.

    • @gamefromscratch
      @gamefromscratch  3 роки тому +4

      FBX is owned by Autodesk. Closed standards for formats is not a good idea. Autodesk will always make it run best on their own software and have no really motive for good interop

    • @TackerTacker
      @TackerTacker 3 роки тому +3

      This is the same though, it needs RTX doesn't it?
      But I was just making a joke anyways, time will tell if it gets adopted well or dropped after Nvidia stops pushing it.

    • @thomasmoore515
      @thomasmoore515 3 роки тому +3

      @@TackerTacker USD isn't made by Nvidia it's made by Pixar. This is just software built around that format by Nvidia, hence why it needs RTX. You can use the USD format without ever touching Omniverse

    • @thomasmoore515
      @thomasmoore515 3 роки тому +1

      @@gamefromscratch Interesting I didn't know they owned FBX. I'm a blender, substance, and UE user and it's my go to format usually.

  • @MikeNugget
    @MikeNugget 3 роки тому +12

    I'd like to watch the work of 2 directors in omniverse toggling same switch/button/light 100500 times back and forth and arguing themselves :D

    • @BenniK88
      @BenniK88 3 роки тому +1

      Classics 😂

  • @watercat1248
    @watercat1248 3 роки тому +3

    way Nvidia make most off the new technology to relays in rtx card and way the make the system like this to work only in Nvidia graphics card ?

    • @MrNybbles
      @MrNybbles 3 роки тому

      I'm trying to parse/understand the question being asked. Did you mean "How can Nividia make most of the new technology in the RTX graphics cards and how did they make a system like Omniverse work only on Nvidia graphics cards?"
      I assume this question is connected to the current world-wide supply of graphics card parts not meeting the current demand of graphics card parts.

    • @watercat1248
      @watercat1248 3 роки тому +1

      @@MrNybbles yes exactly what im try to say the nvidia created a lot new tenology but the lock this tenology in the news graphics card instead to make this software to work in eny computer

  • @igorgiuseppe1862
    @igorgiuseppe1862 3 роки тому +1

    i dont understand the difference between USD and GLTF.
    what can be done in one but not another?
    they are competing standards?

    • @tobymdev
      @tobymdev 3 роки тому

      only usd will be rtx exclusive, so a joke basically

    • @igorgiuseppe1862
      @igorgiuseppe1862 3 роки тому +2

      @@tobymdev OMNIVERSE is trx exclusive, not USD.

    • @tobymdev
      @tobymdev 3 роки тому

      @@igorgiuseppe1862 suki suki 5 dolla usd

  • @draken5379
    @draken5379 3 роки тому +2

    EPIC is working on live multi-user for UE5, along with moving the whole thing into the cloud, allowing people to use UE5 from basic machines.

  • @ludologian
    @ludologian 3 роки тому +1

    Can you confirm the unity connector thing I've research about it when they announced this app but no resources mentioned unity (only unreal so far)

    • @ludologian
      @ludologian 3 роки тому

      Despite unity support Nvidia material language, if unity support microgeomtery mapping it would be superior to ue5 , they have their own path tracer & scriptable rendering pipelines, but that's only for baked GI. maybe some savvy developer will be able to show how much of quality unity have ( I still prefer Adam demo over Nanite) due to the texture quality but I hope they remaster it and continue developing their technology

    • @CaScho1975
      @CaScho1975 3 роки тому

      Exactly the same for me:
      Please confirm the unity connector!
      Where did you get the information about this connector?

    • @ludologian
      @ludologian 3 роки тому

      @@CaScho1975 tbh , it doesn't matter much but the future support point is the thing I'm concerned about, unity already have Octane renderer for free ,as long as you don't use server farms Which probably won't use if you're independent virtual cinematographer . the future support of third party apps and online services & tutorials probably willuse unreal anyway,
      I think some compositing shots by great movie like the oasis ready player one was done by unity and exported to other DCC tools like blender,
      Octane is developing other renderer for anime as well and real time path tracer. that being said it doesn't matter that much unity have AI powered textures and material authoring tool and support material authoring language I except it's going to be added to bridge the gap but it doesn't matter if not.

  • @CptBlaueWolke
    @CptBlaueWolke 2 роки тому +1

    What i think is interesting for me is the live edit and instant export. For a small team working mainly with unity (because in unity we can control everything) Omniverse and Unreal can be utilized to build in scenes together, then publish with unity. sounds like a very cool workflow I'm intrigued if this will work :D

  • @starscream2092
    @starscream2092 2 роки тому

    Question 1: Is it free ? Because on website is subscription but no price
    Question 2: Can assets from Omniverse be used in commercial project in Unreal Engine ?

  • @VilasNil
    @VilasNil 3 роки тому +10

    This seems to be to animation/modelling what git is to programming

    • @blazkify
      @blazkify 3 роки тому

      you mean github

    • @NivekJump
      @NivekJump 3 роки тому +3

      @@blazkify No he meant Git, Github is a tool, git it's the technology itself.

    • @gamefromscratch
      @gamefromscratch  3 роки тому +3

      This is an apt comparison. Now add the ability for git to do automatic translation between code bases and its even closer.

    • @davidste60
      @davidste60 3 роки тому

      @@gamefromscratch Microsoft: Write that down!!! Write that down!!! Call the patent office!!!

    • @nialltracey2599
      @nialltracey2599 3 роки тому +1

      @@gamefromscratch No no no: apt is just a package installer, this is a framework. :-D

  • @vishwaksenreddy448
    @vishwaksenreddy448 3 роки тому +1

    So can we also convert a VFX(particle system) scene in Blender to USD and use it in UE4?

    • @CharlesLijt
      @CharlesLijt 3 роки тому

      Can blender user just get fucked out of here? FFS, be professional

    • @vishwaksenreddy448
      @vishwaksenreddy448 3 роки тому +3

      @@CharlesLijt just because you can't use something doesn't mean it's unprofessional,boomer. FYI,I use maya.

  • @suneshpamuru9612
    @suneshpamuru9612 2 роки тому

    If I design a game on the Omniverse cloud and distribute it on play store, can Omniverse cloud can be used during playing the game by customers?

  • @lolypop1379
    @lolypop1379 3 роки тому +2

    Can it run on my Gtx 1050ti without killing it

    • @gamefromscratch
      @gamefromscratch  3 роки тому +3

      Depends on the part. Server sure, the connectors don't care really.
      The apps though, the performance was kinda poor on a 2070 so...

    • @lwaves
      @lwaves 3 роки тому +2

      It's RTX only, so no you can't run it. Not sure why GFS didn't just say that.

  • @fantasyrookie8757
    @fantasyrookie8757 3 роки тому

    @gamefromscratch what companies do you believe will have brightest future in gaming? Nvidia, Unity or Facebook? trying to asses the impact of changing technology on their stocks.

    • @gamefromscratch
      @gamefromscratch  3 роки тому +1

      NVIDIA is a MASSIVE question mark from a investing perspective. They are attempting to buy ARM and that would have a huge ripple effect on the industry if it goes through. On the whole though NVIDIA is in a pretty good spot right now (as is AMD, which full disclosure, I recently owned and sold stock in).
      Unity are... well they went public and their valuation might be a tad on the high side compared to their product portfolio. So they are trying to get into as many revenue streams as possible. Plus Unreal are firing on all cylinders.
      Facebook is... well, I think the biggest fear there is the government getting involved, which I think increasingly will happen. I do think Facebook will be the winner in the VR space though, Oculus are just that much further ahead in terms of a mass market VR device and an actually profitable ecosystem for developers.

    • @fantasyrookie8757
      @fantasyrookie8757 3 роки тому

      @@gamefromscratch Thanks so much for such a detailed response, although I am not a gamer myself, love watching your videos to get to know the latest technology!

  • @steffennilsen2132
    @steffennilsen2132 3 роки тому +5

    This seems very similar to the one file per asset change in UT5, only networked instead of relying on file watchers

  • @sigrid714
    @sigrid714 3 роки тому +1

    May be more niche news than Omniverse, but Nvidia Canvas (the AI tool for roughing out environment ideas) is now available in beta as a much more polished standalone app (was a janky experimental web app before).

  • @zeeheng6825
    @zeeheng6825 2 роки тому

    I am at 1.15 of your video and am howling "at last a video that speaks English!!!" OMG, been watching NVIDIA's vids as a layman for so many times never could get actually what really omniverse is. In between, I had gone on to learn Blender. Thank you so much. They need to hire you.

  • @coder-c6961
    @coder-c6961 3 роки тому

    Hello I just started using omniverse where do I see the assets and materials it comes with?

  • @jazzlehazzle
    @jazzlehazzle Рік тому

    And- can you import .gltf, .fbx, etc. into Create, and they're automatically converted to .USD?? If not... :P

  • @jonmichaelgalindo
    @jonmichaelgalindo 3 роки тому

    How does Undo work? I move a box. Then you delete the box. Then I press undo... It should undo my 'move-a-box' command. But there is no box...

  • @MetaverseAdventures
    @MetaverseAdventures 3 роки тому +1

    As a VR developer I see no use for this actually. I saw nothing that would help me today. My BIGGEST issue is the insane amount of effort to optimize VR for mobile headsets. We need way better tools to help speed this up, or even better, cleaver architecture that scales automatically.

  • @thanatosyletus622
    @thanatosyletus622 3 роки тому +24

    Looks like a new format with a trashy management GUI...

  • @T0mT4yl0r
    @T0mT4yl0r 3 роки тому

    Always love to hear your voice about that nice topics

  • @tiagotiagot
    @tiagotiagot 3 роки тому

    Does it include the logic part of things, or is it just an interchange format for objects and shaders and such?

  • @ravanin
    @ravanin 3 роки тому

    is this gonna be usable to easily export the free unreal assets to other engines?

    • @gamefromscratch
      @gamefromscratch  3 роки тому

      Yes, much. In fact once Unity support is in place it would make migrating between game engines VASTLY easier.

  • @sanketvaria9734
    @sanketvaria9734 3 роки тому +1

    not much usefull for me but it might be in future. This requires the internet to work, right?

  • @nfrancisj2122
    @nfrancisj2122 3 роки тому

    How is this different from Epic's Datasmith? Doesn't that do the exact same thing? is this just NVidia's version of Datasmith, if so, wouldn't it better to use a tool built by Epic for Unreal, than a third party plugin?

  • @TheSatzy6699
    @TheSatzy6699 3 роки тому +1

    Great content, thankyou 🙏🏼 what's ur laptop config I wonder 😀

  • @MrKennykyle1
    @MrKennykyle1 3 роки тому

    i don't get it. Is it just source control?

  • @gregzambo6693
    @gregzambo6693 3 роки тому +1

    Looks good if you are a big production operation but for solo creators it looks like another complication to an already complex task. I'll stick with Unreal 5 for now.

    • @thehemsley_
      @thehemsley_ 3 роки тому

      Yeah I don’t get it, I downloaded all the apps opened them up apart from audio2face which wouldn’t open and was the only real app I wanted, then I was like what’s the point? Super slow apps and why so many. I’ll also just be sticking with ue5 for my real-time rendering

  • @sebastianavena
    @sebastianavena 3 роки тому

    I got really curious on how the export method is done... It exports all the Static Meshes from .uasset to .fbx? Same with aaaalll textures? Or they all share a space where those files are?

  • @NuronAtren
    @NuronAtren 3 роки тому

    Wonder how this would work with UE5's nanite couple of bil tris.

  • @fleurbird
    @fleurbird 3 роки тому +2

    If you could have a lifelink between unreal and blender. Man, that would change stuff

    • @tobymdev
      @tobymdev 3 роки тому

      it would require blender to be RTX exclusive, cause fucking nvidia be like that

  • @noliebowtie1315
    @noliebowtie1315 3 роки тому

    Red VS Blue, now you're speaking my language! Great video btw

  • @Singleraxis
    @Singleraxis 3 роки тому

    I don't get it, so this is basically online multiplayer Unreal engine for example?

  • @MrNybbles
    @MrNybbles 3 роки тому +3

    Request to cover Rytmik Studio:
    On sale now on Humble & Steam.
    Rytmik Studio is the new/third version.
    Rytmik Ultimate is the old/second version.
    Summary:
    The upside is that it seems to be a decent Music Editor/Mixer for those who don't have the time to learn to use a DAW.
    However, this isn't software for a professional Musician who needs a good DAW.
    The naming system with add-ons is kinda a huge mess to tell what DLC works with what else.
    It is insane that someone thought their naming scheme was a good idea ever.
    I can find very little info about Rytmik Studio on EweTube or anywhere else.

  • @johnclark926
    @johnclark926 2 роки тому

    I think RTX Remix might be the first time the general public will give a crap about Omniverse. That, or its requirement to Omniverse might end up damaging RTX Remix’s popularity.

  • @zimnelredoran9985
    @zimnelredoran9985 3 роки тому

    "No one has 3080's, all the miners took them" XDDDDD Pure gold!! I had the chance to get a 3060Ti 8gig and I didn't look back. Thanks for your videos! I also installed Omniverse, I'm mainly interested in Creator :3 And the Blender and Unity connectors! I wish I could export in there realtime my MapMagic2 or Gaia generated landscapes :3 Or even Mudbun and Clayxels creations.

  • @ab-mj1tx
    @ab-mj1tx 3 роки тому

    which game engine is best for 2d mmo ?

  • @itsonlystars
    @itsonlystars 3 роки тому

    I'm glad the comments seem so sceptical

  • @ludologian
    @ludologian 3 роки тому +1

    Nvidia acquire a path tracing renderer ( idk the name) but the next powerful yet faster GPU accelerated renderer would be Octane. octane actually is already out as middleware renderer for both unity and unreal the potential and application of theses type of renderers are real time path tracing ( in game screenshot) or as demo of future games ( use path tracing with up sampling techniques) but that's would be very expensive even for rtx 3090 . Thus probably something like cloud computing ( 5G,edge computing) would open many new application for gaming and entertainment ( require fast internet connection) and that's a business model for Nvidia and cloud computing providers . and yes think of virtual cinematography modern game engines sponsor
    something like mp5 vr videos format for UA-cam or whatever new platform . simulation and many other applications even for cloud gaming ( get ultra realistic graphic option only in the cloud)
    I hate this but I hope it goes well for consumer.
    additionally the competition of Octane/Nvidia farming servers I think they pretty much similar but Nvidia has its own material authoring language they could interduce new AI future that is only available using their renderer ? or maybe not.. I hope it doesn't go wrong by greedy cloud companies outta there.. in realm of get better service with subscription tiers.

    • @canalactivado
      @canalactivado 3 роки тому

      But this would not be a revolution in animation too? I've heard animations take too long to render with ray traced. And that a frame can take hours to render, so a short 2-minute movie would take weeks to complete. If they animators use Omniverse with Real Time Ray Tracing, they could complete animations and upload in internet in seconds with a home computer, and they wouldn't use render farms.
      The cinematic animations would render slowly, at 5FPS or 40FPS like Marbles Demo as we can see in 11:47, but when finished rendering, they would be offline animations like any video or movie and will be played at 60FPS. So Ray Tracing would have a potential use in animations better than in games.

  • @thomasparker7305
    @thomasparker7305 3 роки тому

    Does it work with godot?

  • @StudioInvisible
    @StudioInvisible 3 роки тому

    Actually great for b2b, let all parties view the project from the cloud, possibly on different hardwares in the future, but i wonder if there is a way to create a standalone (game or otherwise) from the omniverse project?

  • @afailable
    @afailable 3 роки тому

    You can buy 3080, 3080ti and 3090 in Australia... They cost about 3-4k though 😪

  • @henriklarsen8193
    @henriklarsen8193 3 роки тому

    Sooo..... a virtual universal file format made to push RTX cards?

  • @FlameForgedSoul
    @FlameForgedSoul 3 роки тому +1

    Open platform built on FOSS foundations is a plus, the default requirement of top tier Nvidia hardware…not so great.

  • @PeeP_Gainz_DEV
    @PeeP_Gainz_DEV 2 роки тому

    Update this with the question: The new gaming model is A.I with Everything

  • @IceHacks
    @IceHacks 3 роки тому

    "NVIDIA are running" ... tf
    I have heard you do that in other videos, is it a Canadian thing?

  • @LaloMartins
    @LaloMartins 3 роки тому +3

    machina (Latin) is pronounced ma-kee-nah, yes, but machinima is a new word entirely (originally a website) and it doesn't come from Latin at all, at least not directly; it comes from English machine + cinema (plus a typo that stuck). So it's pronounced ma-sheen-nee-mah.

  • @LORDSofCHAOS333
    @LORDSofCHAOS333 3 роки тому

    Damn this is a really cool concept to link all the apps in real time .

  • @aqg7vy
    @aqg7vy 3 роки тому +2

    I couldn't uninstall this and still couldn't after trying their fix on their form.

  • @oliverdowning1543
    @oliverdowning1543 2 роки тому

    I'm just imagining working on a game with someone on just, a different game engine. Like, imagine working on a game in, say, Godot while working with someone on Unity and someone on Unreal all while the models are being built in real time in Blender and the textures are being edited in Gimp by one person and Photoshop by another. Imagine.

  • @akzork
    @akzork 3 роки тому

    Game from catch?

  • @UncleUncleRj
    @UncleUncleRj 3 роки тому

    Still waiting for those prices to come down on RTX hardware... I've had a 1070 for a while now.

  • @dation0000
    @dation0000 3 роки тому +2

    whats the point of this? I use blender and use the plugin to unreal

  • @NuronAtren
    @NuronAtren 3 роки тому

    I do think Lumen will be better than Ray Traced. Running the marbles demo at 40+ FPS doesn't seem viable with many lighting artifacts. RTX is now depreciated in UE5. For PhysX application and AI I could see Omniverse being useful as well as for developers using Unity/Non-UE Game engines.

  • @PeterVanEngelandt
    @PeterVanEngelandt 3 роки тому

    Great tool working already some time in it

  • @MuttleyGames
    @MuttleyGames 3 роки тому

    I don't see it handling unreal engine 5 meshes very well in the Omniverse editor as it would need to use Nanite. Also if you export Nanite assets into Maya it would just crash as Maya is bad at handling as many triangles. You can already use Unreal Engine collaboration with someone with the help of a VPN and work on the same scene (even if its a little buggy). It will be interesting to see what it has to offer.

  • @phantomapprentice6749
    @phantomapprentice6749 3 роки тому +2

    Love Nvidia but have to be honest, I don't see this getting any serious adoption, mainly because its Nvidia

    • @gamefromscratch
      @gamefromscratch  3 роки тому +6

      At first I saw that as a hindrance.
      Then I thought about it a bit more and in workstations, NVIDIA probably has 99% market share. AMD just don't have a Quadro alternative and have never really focuses on this market.

    • @phantomapprentice6749
      @phantomapprentice6749 3 роки тому

      @@gamefromscratch AMD has Radeon Pro series to try to compete with Quadro (although unlike Nvidia, they also have a terrible website design that can seriously hinder marketing for that "download the guide") . but with GPU prices skyrocketing , even lesser alternative becomes a viable product

  • @jonwatte4293
    @jonwatte4293 3 роки тому

    If menus don't work right in unreal, try this fix:
    nvidia.custhelp.com/app/answers/detail/a_id/5157/~/after-updating-to-nvidia-game-ready-driver-461.09-or-newer%2C-some-desktop-apps
    Worked for me and fixed the problem with Nvidia Studio drivers in unreal editor!

  • @delphicdescant
    @delphicdescant 3 роки тому

    Shoutout for GLTF 2.0 format instead.

  • @Ratstail91
    @Ratstail91 3 роки тому +1

    There are now 14 competing standards.

    • @Theraot
      @Theraot 3 роки тому +1

      14?! Ridiculous! We need to develop one universal standard that covers everyone's use cases.

    • @shadowrabbits711
      @shadowrabbits711 3 роки тому

      @@Theraot There are now 15 competing standards...

  • @alnilam8933
    @alnilam8933 3 роки тому

    Video doesn't seem to work for me, is it just me? Every other video plays perfectly fine...

  • @DenysAlmaral
    @DenysAlmaral Рік тому

    1 year later still I see this trying to be a huge universal bridge to everything 3D with a funny joke: An artificially forced RTX requirement to run any of the components, like a VIP pass "card"! Something contradicting to their own mission.

  • @erock.steady
    @erock.steady 3 роки тому

    i figure it's pronounced like cinema - machinima... according to wiki: Machinima, originally machinema is the use of real-time computer graphics engines to create a cinematic production.

  • @adrianscarlett
    @adrianscarlett 3 роки тому

    Looking forward to blender coming to omniverse.

  • @makanansari144
    @makanansari144 3 роки тому

    Well I love the idea but since it's NVIDIA I don't think it will be universal it will be Nvidia only unless AMD makes an open source version of it...

  • @mixchief
    @mixchief 3 роки тому

    11:45 Still, this framerate looks about the same as good ole Marble Madness :)

  • @kwisclubta7175
    @kwisclubta7175 3 роки тому

    3:57 "2080 iS wHaT tHeY rEcOmMenD bUt nOboDy hAs tHeM, nOBodY hAs a 3080"

  • @BrutalStrike2
    @BrutalStrike2 3 роки тому +3

    First I though nah, then I like Holy shit can pirate all free epic assets to unity :D

  • @03jalapeno
    @03jalapeno 3 роки тому

    This would be amazing if it supported Revit

  • @MotorStonder
    @MotorStonder 3 роки тому

    Where is the intergalactic Peace symbol?

  • @darviniusb
    @darviniusb 3 роки тому

    What is the point of this ? UE5 has rtx labeled as - deprecated, lumen is insane and the pro softwares that manage usd scenes use renderman or mantra, or arnold, optimized and faster then this, So what is the point of it, and if you have and use a usd pipeline is for sure not based arround nvidia's gpu's with handycapped memmory .

    • @canalactivado
      @canalactivado 3 роки тому

      Im confusing in this part: In Unreal Engine 5, RTX is labeled as deprecated, but in Nvidia Omniverse, RTX is the main feature to work with it :S
      That means, Unreal Engine 5 will not have Ray Tracing in Real Time? :s

  • @hayabusa1x
    @hayabusa1x 3 роки тому

    Game changer? Probably not. Step in the right direction? Definitely.

  • @MrBowmanMakes
    @MrBowmanMakes 3 роки тому

    Impressive!!

  • @starblaiz1986
    @starblaiz1986 3 роки тому

    THE FUTURE IS NOW!! \o/

  • @kettenotter
    @kettenotter 3 роки тому

    I hate that you can’t use amd graphics card... they will strengthen their monopoly Position if it gets adopted by the industry

  • @madcatlady
    @madcatlady 3 роки тому +1

    pity you need an RTX card to enter 🙄

  • @Cyberfoxxy
    @Cyberfoxxy 3 роки тому

    Knowing Nvidia. What's the catch?

    • @tobymdev
      @tobymdev 3 роки тому

      itll cost thousands of dollars in a year

    • @Cyberfoxxy
      @Cyberfoxxy 3 роки тому +1

      @@tobymdev and they can probably cut you off at whenever it suits them.

  • @StrayZero
    @StrayZero 3 роки тому

    GFS: "I don't know what an RTX 5000 is.."
    seconds later..
    GFS: "System requirements Quadro RTX 5000"
    also, win an rtx 5000 but you need at least an rtx 5000 to get this thing working properly, so only the rich gets richer? what about those that cant run this thing properly and want a chance to win an rtx 5000?

  • @Spartan322
    @Spartan322 3 роки тому

    What is the point? Like maybe I could understand if you were actively collaborating freely with a few artists, but in a professional environment this is absolutely stupid, nobody can nor will work collaboratively at the same time on the same thing, especially when they always need to discuss things before they do something that requires multiple people's inputs. And with level design or other game design subjects, that's even worse because there is way more risk of anyone failing to get what they want across if they use this as its intended. It really seems like a solution to a problem nobody had which it fixes by making the problem it made up worse. Who needs to collaborate on a specific file in parallel outside of maybe a learning environment? (which is still useless without directly addressing the individual verbally)

  • @grimmimsy7159
    @grimmimsy7159 3 роки тому +1

    OMG it can preview USDs! I have never seen that before. Its not like every 3ds program ever can do the same thing but better

  • @NextWorldVR
    @NextWorldVR 3 роки тому +1

    7 videos crammed into one. Awful.

  • @Palaxz
    @Palaxz 3 роки тому

    I will definitely do not plan to use Omniverse. First of all is proprietary and if it gets widely adopted would hinder NVIDIA's competition. Why would I bring another tool into the game development that does nothing essentially ? If it is asset creation, I would extend blender with python scripts to help my project and my artists. If it is game world building I would extend my game editor, such as UE4 or Unity or Godot with plugins that fill the needed gap. There is no way that a game would benefit from having the game engine to be abstracted on how it describes a visual scene. It is just another way of bringing another restiction in the game development and that would hinder performance, debugging and the benefits tight coupling between graphics and gameplay.

  • @theohallenius8882
    @theohallenius8882 3 роки тому

    "Nucleus" xDDDDDD (c) Gavin B.

  • @Kaboomnz
    @Kaboomnz 3 роки тому +1

    I think you've over-hyped this, RTX is not in high use and with UE5s lumens it never will be. This actually seems like an attempt by NGreedia to revive RTX.

    • @gamefromscratch
      @gamefromscratch  3 роки тому

      To be frank, this has almost nothing to do with RTX beyond the real time path and ray tracing.