CS2 Mapping Academy #2 - Blockout Basics (Counter Strike 2)

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  • Опубліковано 26 вер 2024

КОМЕНТАРІ • 128

  • @Gunner8_
    @Gunner8_ Рік тому +40

    Definitely some things to learn going from Source 1 to Source 2 map making, but it looks like the tools in Source 2 are a lot more user friendly. Can't wait to get CS2!

  • @t3hPoundcake
    @t3hPoundcake Рік тому +8

    Valve may not put out a lot of stuff but when the release something it's fucking perfect. I am so excited to learn the new Hammer editor. What an improvement.

  • @dillgherkin3767
    @dillgherkin3767 Рік тому +8

    Can’t thank you enough for these tutorials, I’ve been wanting to map for source 2 for a while now but unfortunately do not have CS2, just gotta wait :)

  • @ndstrlsm
    @ndstrlsm Рік тому +5

    Man, these tutorials are on a different level!!! BIG props!

  • @FlapGames
    @FlapGames Рік тому +2

    Continue posting this videos, im learning how to create maps with you, thanks a lot! ❤

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  Рік тому

      Thank you for the kind words! I will def keep posting videos, lemme know if there's any in particular you want

  • @JohnnyCap126
    @JohnnyCap126 Рік тому +4

    another BANGER. cant wait for #3 and for when i finally get cs2 access to work on this! this is very helpful guys! please keep it going!

  • @TheBoomamatic
    @TheBoomamatic Рік тому +2

    Found this tutorial while absolutely fuming about rambling and redundantly long Blender tutorials, I was spitting about how functions and features that only need a sentence or two of explanation & an indication of how to access them, take up minutes of time in most tutorials absolutely needlessly.
    watching this was like drinking fresh water after crossing the Sahara. You name the feature, use the right jargon, demonstrate its function, show its location or hotkey and move along. Its almost therapeutic

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  Рік тому +1

      This has been my favorite comment - really appreciate your kind words it inspires me to make more!

  • @inkraktare
    @inkraktare Рік тому +1

    Dead straightforward, thanks. I'll be coming back to this 👍👍

  • @Goji4ever
    @Goji4ever Рік тому +1

    Thank you so much! I’ve been messing with the editor, I’ll be referring back to this until I get the hang of it!

  • @ubahnrider1337
    @ubahnrider1337 Рік тому +1

    this will be a gamechanger for cs surf. hope to see many new maps and players once cs2 launches!

  • @roalds3311
    @roalds3311 Рік тому +3

    Thanks a lot! Super straight forward tutorial ❤

  • @1bird_d
    @1bird_d Рік тому

    I can’t believe that people were able to make the maps that they did in source 1 without these tools. People are about to explode in creativity with how efficient they can test maps

  • @DalmoLuz
    @DalmoLuz Рік тому

    Wow!
    Fells like Maya, and im happy with it!

  • @TEEWEE_h
    @TEEWEE_h Рік тому

    Thank you so much for these guides. This is pretty much the only one out atm so good job and thank you

  • @iamethan2153
    @iamethan2153 Рік тому

    cant wait to utilize source2 hammer. i've got a bunch of projects i plan to transition into source2 from scratch once i get access to the cs2 sdk.

  • @Zucth
    @Zucth 11 місяців тому +3

    This is so much advance compare to the old hammer. I got frustrate sometime when trying to create a specific shape back then. Now I feel alive like using maya again. 😂😂😂

  • @tnt5fourty
    @tnt5fourty Рік тому +3

    I can’t wait to get my hands on cs2. Looking to make my first counter strike map. I’ve made a few cod zombies maps but don’t think those skills are going to transfer well

  • @YT775
    @YT775 Рік тому

    Instant like for my guy! Thanks for these well structured tutorials!

  • @christianhagen183
    @christianhagen183 Рік тому

    best yt series. I wish I had access.

  • @STEALTHSIERRA
    @STEALTHSIERRA Рік тому

    using vhe editor since release ,but this is insane :O

  • @StitchfaceAirsoft
    @StitchfaceAirsoft Рік тому +4

    Please make a tutorial on how to import custom textures/models into cs2 🙏

  • @davidtrogler5441
    @davidtrogler5441 Рік тому

    Good work, thank you for your tutorials! Keep goin!

  • @maksgryntus2322
    @maksgryntus2322 Рік тому +1

    Keep going mate! By the way, can you make tutorial how to make a water at CS2?

  • @66adanali
    @66adanali Рік тому

    Thanks sir! More and more videos please

  • @Mustard116
    @Mustard116 Рік тому

    Nice tutorial, expecting videos related to performance optimization.

  • @blechdose
    @blechdose Рік тому

    Good Work!

  • @sismith5427
    @sismith5427 Рік тому

    I really wish value at least released the mapping tool earlier... so frustrating to have to wait for the full game to be release be get access to the mapping tools, we could all have been learning this stuff while we were waiting and then on launch by which time the community could have created some cool maps to try out. It would have made for a more exciting launch where map makers could have all shown off their hard work and valve would have had bundles of community content created for free

  • @GOOOOSIK
    @GOOOOSIK 9 місяців тому

    thank you

  • @DeeZeeX
    @DeeZeeX Рік тому +1

    Great tutorial !
    Are there any big differences between the S2 tools for Alyx and the tools for Cs2 ?

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  Рік тому

      Backface blocklights in CS2
      GPU Path tracing in CS2
      HLA has Tile meshes that are not in CS2

    • @thededits5918
      @thededits5918 Рік тому

      ​@@eagleonedevelopmentteam849so what would be the proper way to block light from backfaces in the hla hammer?

  • @Saandy_
    @Saandy_ Рік тому

    Quality stuff!

  • @darklordinateur
    @darklordinateur Рік тому

    Ty for this!

  • @florian-radu
    @florian-radu Рік тому

    hammer is missing from the options..... i installed worshop cs2 tools, but the option to switch to hammer is not there..

  • @rodlopt
    @rodlopt Рік тому +12

    I dont have cs 2 yet 😭

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  Рік тому

      If you want a s&box key join my discord and send me a DM

    • @rodlopt
      @rodlopt Рік тому

      @@eagleonedevelopmentteam849 I already have s&box since 2021 but thanks! I just want to play cs2 all my friends have it 😢😢

    • @Nyllsor
      @Nyllsor Рік тому +1

      Now you do :)

  • @mike_gread
    @mike_gread 2 місяці тому

    Hey, quick question: is there a way to create a face from three edges or four vertices?

  • @_caligrown
    @_caligrown Рік тому

    Is there a way to import the existing maps into the tools? Such as mirage or dust-II. Best way for me to learn is break what’s already been made and rebuild it. These tutorials are an amazing start.

  • @Set3154
    @Set3154 Рік тому +2

    I'm waiting for the next videos

    • @piggdsbest333
      @piggdsbest333 Рік тому

      Same.

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  Рік тому

      What would you want to see?

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  Рік тому

      What kind of video do you want to see next

    • @piggdsbest333
      @piggdsbest333 Рік тому +1

      @@eagleonedevelopmentteam849 I'd like to see a video on how to better use Source 1 SDK functions such as Func_breakable to make destructible brushes and also how to import Sound Design in a Level. Another idea is to make a video where you breakdown a full level (mostly finished map if possible) and show how to better utilize Textures Tools such as Block Light or Skybox but in a near-ending project.

    • @ProjectOKTunisiaMap
      @ProjectOKTunisiaMap Рік тому

      @@eagleonedevelopmentteam849 import custom textures and UV material manipulations, thanks

  • @Treixgee
    @Treixgee 4 місяці тому

    Will not let me adjust pivot points attempting curved hallway. Try face and edge can’t seem to move the pivots

  • @youzzzef
    @youzzzef 10 місяців тому

    Thank you for the tutorials, is there a way to create archways in to the blocks, or to be able to "cut out" inside blocks to make interior rooms?
    Tried to follow your other tutorial about archways but it didnt work for me as i had full blocks and not just a face

  • @samksspng
    @samksspng 3 місяці тому

    Hey i have one question. Can you transport 3d object from Autodesk maya to hammer using fbx file? Thanks

  • @GnomeKr
    @GnomeKr Рік тому

    Where is Hammer editor located at? or is it a separate program you have to download?

  • @KalkuehlGaming
    @KalkuehlGaming Рік тому

    Is it possible to get access to the cs2 hammer editor if not having access to cs2 itself?

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  Рік тому

      You can use S2 Hammer with other games like sbox for now if you don't have CS2. Join my discord and DM me I'll send you a sbox key

  • @Mu_artz
    @Mu_artz Рік тому +1

    we need map port from source 1 to source 2 tutorial !!

  • @rievalnp
    @rievalnp 11 місяців тому

    Any help for amd because when you try to build you get stall warning (something to do with the ray tracing i think)

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  11 місяців тому

      Yes join our discord server for more insight but you have to roll back the drivers to a previous version since I've heard the latest is having issues

  • @mshee32
    @mshee32 Рік тому

    Hot 🔥🔥🔥

  • @CottonTopppp
    @CottonTopppp Рік тому

    Discord link doesnt work :(

  • @melc311
    @melc311 Рік тому +1

    With what 3D modelling software is Hammer 5 most similar to ?

  • @markus98h66
    @markus98h66 Рік тому

    Hey 3klikphilips, need to refresh your learning I see.

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  Рік тому

      I just hope that his demographic looks over here and sees these as viable ways to learn as well :D

  • @DividedWeFall
    @DividedWeFall Рік тому

    What is the app id for this tool?

  • @Damien8er
    @Damien8er Рік тому +1

    why does it sound like an ai voice starting at like 0:43

  • @abuDA-bt6ei
    @abuDA-bt6ei Рік тому

    0:36 what game is this?

  • @danjo1967
    @danjo1967 Рік тому

    a spike is known as a CONE,... OMFG!

  • @AZDcodex
    @AZDcodex Рік тому

    how much can I go into detail with the meshes? Can it become too detailed and lead to performance drops?
    Like in source one you worked with prop_statics for e.g. fences, windows, some doors etc. And whats about cars, tables or chairs and stuff like that?

    • @micah6082
      @micah6082 Рік тому +2

      Well you'll have to consider light map space and overdraw.
      Source 2 bakes all the lighting in the map onto one 1k 2k up to 8k texture, and having one hyper detailed mesh could "eat up" a large amount of this space. This could leave your map looking less than ideal unless rendered at higher resolutions.
      Overdraw is how many faces are drawn overlapping in one frame, complicated models tend to have several small faces that have to be drawn over one another to prevent visual issues. High poly models or meshes can have issues with this if rendered farther away from the player.
      All in moderation when it comes to detailed mesh work. Source can handle it, but choose where to put your detail wisely.

    • @AZDcodex
      @AZDcodex Рік тому

      @@micah6082 thanks for you answer : )
      My conclusion would be, therefore, that objects like archways or simple window frames can be built using the Hammer Editor meshes. More complex objects, such as a table with ornaments, should be a prop_static. Is this a reasonable assumption?

    • @micah6082
      @micah6082 Рік тому +1

      @@AZDcodex source 2 Is all about blurring the line between hammer and modeling software, pretty much anything can be made with hammer only, you shouldn't feel limited on what you can make with hammer meshes. It's more so an issue of how much detail you can create with hammer. At some point models are going to outclass your hammer meshwork (because of detail texture baking and the like)
      As for a table like you described, you could make the rough shape in hammer (or model entirely in hammer) with no issues. It's all about whether that detail would be better to have as geometry or baked into a model.
      Hammer for S2 is really forgiving in this way, and it's better to wait for problems to arise with optimization than to optimize from day 1 like you have to in S1. You'll get a better feel for it after some time in the engine.

    • @AZDcodex
      @AZDcodex Рік тому

      @@micah6082 I´m feeling really comfortable with S2 hammer, much more than with the old hammer editor.
      Thanks for your quick anwers, now i´m looking forward to more tutorials like creating such a table with custom textures xD

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  Рік тому

      great response couldn't have said it better

  • @eskeletor
    @eskeletor Рік тому

    how does source 2 handle these complex meshes in terms of visibility, do i still need to make them func_detail or is it obsolete now

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  Рік тому

      Don't worry about func_detail - right now vis contribution is going to be created by default through the meshes. I'll have a VIS video soon to cover this

  • @jakesecreto
    @jakesecreto 6 місяців тому

    I feel like this one could be the first video. Too much information for a first tutorial in the previous one. Extruding and making archways is too advanced for a complete beginner who can barely move things around. XD

  • @Enivoke
    @Enivoke Рік тому

    Awesome Video!

  • @CGFUN829
    @CGFUN829 Рік тому

    am early.