My First CS2 Map
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- Опубліковано 28 кві 2024
- I dive into the Source 2 mapping tools with virtually 0 knowledge, apart from when I messed about with Half Life Alyx's tools last year.
0:00 - Why map
0:51 - Everybody else's first map
1:20 - My first map and why
2:59 - Prefabs provided
3:28 - CS:GO VS CS2 Hammer Editors - Rendering
4:52 - Lighting in CS2 Hammer
6:12 - Cubemaps
6:30 3D Tool-o-visions
6:48 - Useful starting entities - Ігри
Counting on you to complete this one. We all have fond memories of the game making one. 🎉
Hard to decide if either it or the Odgrub one is my favorite series.
I miss that one
Yes, absolutely!
He's gonna abandon it
@@AtomicSpeedFT you would favor the game development one if you at some point dreamed/planned to make a game.
Just a little tip for the future. In Source 2 we no longer construct our maps using blocks everywhere, since everything is a mesh now we instead just use faces. Basically the old idea of putting nodraw textures on all unused faces is no longer a thing, instead we only actually create the faces that will be visible. To make a quick starting room you can just make a block in the same size you want it to be and then invert it, done, room created.
This is one of the best things about source 2
that's beautiful
yeah, eagle one development team has some great videos on the s2 hammer editor
I agree, this should go to the top so he can notice it, and go watch a video on how to do that.
The workflow is so much better, expanding meshes, to make walls, corridors, inset them, make them rounded and so much more.
S1: create 4 brushes with 36 faces,nodraw invisible ones
S2: create a block,then press F to invert (just 6 faces)
You forgot to mention, if you don't compile with lighting your map is still lit, it's just not pre baked yet and runs slower
That's sick
Sounds like that would allow a day and night cycle ingame? The way I understand it, that you couldn't do sun movement in CS1 or 2 right now because all light is baked, right?
@@steinkoloss7320 you could have a dynamic day/night cycle, but it would be stupidly laggy.
@@enkidoodoo That's lit.
@@NickJerrison amazing even
3kliks. The guy that makes a 9 minute video feel like 1. Love it.
Thats exactly what i was saying to myself right now!!
no way :D
Since they announced CS2, i began waiting for your "new hammer editor" tutorials, since i learned mapping with your videos. I hope ti see you make more and better maps in the future. Also if you are willing to meet a fan in cologne or needed help, I'd love to meet you
Good video really reminds me of how I haven't watched it yet.
such an insight on your life
@@kipchickensout to watch is to watch in time there is time and time cures all video wounds
So true!
Man I’d love to port over my 2 WIP maps to CS2 already and finally resume working on them, if only I had access to Hammer 2 💀
you can sorta pirate it, no one will judge you and you won't be pursued for it unless you try to join the servers
exactly what I said lol
i know how you fell and am also in the same boat
same
get keys for s&box since they changed the invite system, got source 2 after like 5 minutes waiting on their server for a key
I would do anything just to get your hammer tutorials for s2 hammer, they were what got me into mapping, no time wasted, exactly what you needed, you could binge watch the entire series of videos in such a short time and you got so much knowledge, thanks for making those!
It's great to see that Valve is focusing on quality of life improvements for Source 2 mappers!
Thank you, Phillip! Thanks for all you do for the community!
Yaaaayy! My favorite content from this channel is easily your map-making journey! Glad to see you will be continuing it!
A Source 2 map-making series from Phil? Yes please!!!
YES.
Your map making series inspired me to start making maps. Now I have 2757 hours in hammer editor and made one of the de_fenestration maps (df_pipline). I hope you can spread the joy of making maps to new people in the future. Thank you!
I’m so excited you took this path Philip, I can’t wait to see more videos like this!
Man I use the watch your videos as a kid long ago when I made CS:Source maps. After my time in the military I decided to go full on and become an Environment artist for games. I landed a position at EA as my first job in the industry. Seeing all these source 2 editor features fundamentally make so much more sense to me now then it did a decade ago. I am just sitting here laughing as I recall not understanding a damn thing in your videos back when I was a kid. Now that I have used Unreal Engine and Frostbite engine for years now professionally , I hope source 2 comes naturally.
I am planning on booting source 2 up and creating some environments soon.
Its really nice seeing you still on UA-cam making videos about this. You really did inspire me to start making maps and ultimately becoming an environment artist professionally! Cheers man
your videos make my day and i always look forward to your uploads!
Thank you so much for your source mapping tutorials. Seeing the exploding tree gag really brightened my mood and made me nostalgic
Actually so glad to see you make a map. Cant wait for War Owls CS2 map too
Great to see you're getting back into map making!
Looking forward to the mapmaking series. I've recently taken a liking to mapping, so this will be perfect!
I first started watching you with your CSGO hammer tutorials. Not only were they informative and concise but also sprinkled with your lovable humor. Its been a joy, man.
Watching this video hit me with nostalgia as I remember when I first came to your channel so many years ago for your mapping tutorials.
Very, very much looking forward to CS2 mapmaking content. I'd especially love tutorials, but even just overview content like this is extremely interesting and entertaining.
Finally! I have been waiting for a new mapping videos from you and it looks like the wait is over. I can't wait for your first map Philip!
it gives me a lot of joy hearing you being enthusiastic about cs2 mapping. i hope this will become a serie
Yesss more map making content! The updated source 2 tools look great, I was afraid they would be very complex and hard to get into for new mappers, but they look even simpler than source 1 for creating basic maps!
Can't wait to see your source 2 map making series!
This is your best video in a long time. I got to know you as the "Map tutorial guy" way back when. I can't wait to see what you uncover, you Source Engine Detective Genius!
Thanks for teaching me how to map for the Source engine with your hammer tutorials. I can't wait for more Source 2 mapping videos
I will never forget my first csgo map that I made thanks to you!
your sdk tutorials gave me confidence to try, and after finishing a rough scratch of the map I played with my friends and had a lot of fun!
I really appreciate your csgo videos and have been a watcher for over 10 years now! I hope you continue on delivering great content!
You got me into mapping, and I've released multiple competitive and workshop maps with the help of our community. Please, please, please make more videos talking about the new editor! I no longer have time to create maps, but maybe someone else will be inspired and have fun like I did years ago. Much love!
I just gotta say..
I found your channel through mapping tutorials like 15 years ago. Wow, 15 years. What a journey we have been on ❤️
I would looove to see mapping stuff from you :)
I think I will try to learn it as well, and the way you make tutorials has always been my favorite so I'm excited if that ends up happening! I personally hope that at some point Valve makes left 4 dead 3, because I'd love to map for that as well
I really hope we get a nice playlist of short and concise mapping tutorials, just like the hammer ones but for source 2. Those tutorials are invaluable!
Mate, you are very creative, persistent and patient. I admire all your work. I wish you to master new tools and have a lot of fun with Source 2.
I can already tell this is gonna be one of the best series on the channel
this is really cool
great idea for a series
Continue the map making series for sure. They are really entertaining to watch.
First stumbling upon this channel when Phillip was still making Hammer tutorials back in the day and subbing, and seeing this video drop on my birthday all these years later is the best gift I could of ever hoped for, thank you Phillip.
Very glad to see another map making series from you
i know this man from the sandcord
@@syralixes 👀
@@optimise. is it even still alive
@@syralixes Sorta, it’s more active than I would’ve thought it would be at this point lol
You seem so passionate in this video, having a lot of fun despite what you say, looking forward to more :3
About 10 Years ago your creative and experimental source maps have gotten me into mapping. Back then you made a hammer tutorial on func_rotating's and showed the entity off with spinning pyramid shapes. I then used these exact pyramids in my first map and began my own journey. It never was of high quality but brought me and my friends plenty of fun. Can't wait to see where this new part of the journey leads 3kliks!
I really hope you make a mapping tutorial. I've gone deep into blender, and I really want to try out making maps for CS2
Good luck, solider! You came a long way!
I subscribed to you years ago for all the CS:GO SDK videos, nostalgia hit hard
Oh man this bring me back the memories, of your s1 tutorial videos! That's how, we all got into mapping! I am so fucking hyped, for the future of Source 2!
love ur videos, keep up the good work!
I used to watch your very first mapping videos in CS:S, how to make an elevator etc.
It's been a hell of a journey, thanks for the memories!
Looking forward to the return of the map-making series! It's one of my favourite series!
would love to see another map making series!! :3
This is what I was waiting for.
New co op maps, this time made even better.
I just know that people will make crazy missions and fun stuff.
Great new content for me and other youtubers.
got into your content through your mapping videos, would be fascinated to see you do another series.
Can't wait for the Source 2 map making series!
This video makes me appreciate Halo Infinites forge mode so much more than I already do.
Never really got huge in to Halo but the mapping tools seem otherworldly
The maps Philip made for Counter-Strike have always been incredible. Definitely looking forward for what he would come up with.
This is insane I am making popcorn for this.
I love all your content but map making content always hit a special spot and learning more about it by you always exciting
your decade old videos about hammer have helped me as late as 2022 making surf maps. i hope you will continue videos for hammer2 editor ♥
Beautiful video!! Reminds me of my mapping adventures 5 years ago
been watching the issues we face as a community on loot boxs. Do keep up the good work on creating content about the game and helping everyone enjoy the game as a game. Thank you Philip!
I was waiting for this video. cant wait to play
Excellent video, Philip. VERY bursty!
Super excited to see a map making series for CS2. Doesn't have to be anything serious like Sparity. Just enough to discuss your thoughts on mapping, playtesting, working, and learning in Source 2.
The "have fun" at the end was so nostalgic
It's exciting to relearn how to map, the effort will be worth it
Short vids going over hammer 2 like the old hammer guide vids would be a godsend for new mappers.
map making series
I'm looking forward to the series, if there will be one :)
Can't wait having fun while mapping
you are the best and a lifelong inspiration
would love to see map series of some sort!
Finally, Hammer 2 exploration videos
the world needs more hammer2 videos
the map building process and learning how to map build again is quite interesting
Back to your mapping roots 💪
Great to see you fiddeling around in the new Hammer with such fresh enthusiasm :) While i have not managed to finish and deploy my map i'm working on since Source times (was ported to csgo, i know it seems crazy but i also have a life, hahahaha) ... I've got more than 1200 hours in Hammer and 75% of what i know or learned was from you back in the days!!! Always loved your videos/content
I would love to see more map making videos from you
I am interested to see where your map making takes you, and it's good inspiration for myself, wanting to get into mapping when CS2 (eventually) goes full release.
and so the CS2 map making journey begins!
Greati video! i really feel strongly about sticking with cs mapmaking for newer mapmakers that just got around csgos hammer! ive heard numerous comments about stopping mapping for having to learn a new editor and tools is too much work! i really feel this is a learning opportunity for everyone since the technical side has jumped, what 20 years forward. again, great video!
Wow, this is indeed amazing for mappers.
I remember using Hammer a few times and it was pain lol.
The new hammer editor looks fire
I can't wait to get my hands on this toolset.
I AM SO EXCITED I THOUGHT THIS WOULD HAPPEN
please do a source 2 map making series!! that would be incredible
love the vids been looking forward to new mapping content
I really want to watch a series where you deal with map making again
I fell in love with your old videos, which is why I still watch your newer ones, even if I stopped playing CS:GO entirely
Yes! Please make a series
There's just something absolutely special about mapmaking, regardless of what game it is.
Watching this video really takes me back to the days where I'd spend endless hours watching tutorials about Hammer, trying to figure out how to do anything.
The new mapping tools look brilliant. One day, I hope to try them out, perhaps port an old map or two from source 1.
I’m looking forward to this series. Also can I just say how I appreciate your talking speed, no need for 1.25x at all.
Thank you A.I Phillip, very cool!
That bit about getting used to the new tools being scary is so real. Nowadays using Hammer is like the back of my hand, knowing all of the useful keybinds. Atleast I map for TF2 so I won't be changing map editors anytime soon.
Wow. Just Wow. I loved mapping in source 1 and made countless crappy prototypes that I loved. But, the main reason why I stopped was because it was just so damn time consuming and every time I did one little mistake it would cause the map to not compile, and so many headaches. I especially loved making surf maps, but my god were those triangles a pain in the ass. Seeing what source 2 is now capable of and the ease little prototypes like this can be made, I am inspired to jump back into mapping again. Thanks!
Imagine, Defenestration in CS2 with those glass breaking effects
thank you for your sacrifice!
I've been waiting for this video 😁
Thanks for going to colonge. Can't wait to see what Valve will inevitably release while you're gone!
I came from a very entry level mapping experience in source 1 to a new engine and have been grinding to figure out how stuff works. I managed to make a playable defuse map even tho it's even below BadMap1 qualitywise. I must say it's not an easy thing to get into but finding out how stuff works is so rewarding. I made 4 iterations of the same portion of a CT spawn just because I would get stuck and realize that to fix what I had done wrong I had to delete the whole thing so basically, I'm compiling a log of ways in which I screwed up. Looking forward to a mapping journey from you so I can piggyback off of your knowledge (much like I did for cs:go) as you discover and improve aswell. Thank you for the good work.
avidly waiting on the series
mapping series would be awesome to watch