Most of my more or less insignificant colonists are named that way, to this day. Especially in android playthroughs; there are colonists like "Builder" or a variation of it.
Are those just Warcasket Autorifles? Also, I have a glitch where my pawns equip certain weapons (I think they're from Combat Expanded? It's the AK-47 but instead it's called the Service Rifle) and then they stop showing their weapon and can no longer attack. Do you know of any fixes for that?
If i put my colinist in the warcasket factory all it does us take off all there clothes and then nothing happens how do i make a warcasket is there something im missing
@@kaakeli222 ok ill try that after work cause i struggling cause it like i can tel them to clin inside the machine and then they clim back out after 8 sekondes but ill see if i can tel a crafter to make a suit for them but thanks for the hellp
A few combat mods like run&gun, some common sense mods where enemies flee when they are badly wounded, and a mod where enemies carry their wounded allies. Other than that, experience in this game and planning.
Or did you mean how I make them literally "work"? I installed a mod named "Warcaskets can work". I find it dumb to sacrifice a pawn only to combat, so I fixed it.
@@provo-go7717 Say whatever you will, I find it pointless to waste a colonist completely to combat in early/mid game. Can achieve the same result with Cataphract + painstopper + stoneskin gland.
Warcaskets are basically the Doom Slayer before he was totally immortal or something
He is mortal though, isn't he? Just really fucking hard to kill
Yes but he is a demigod or something
@@AAA-qk1vl yeah kind of.
Now this is next level.
slave 1 is crazy name
Most of my more or less insignificant colonists are named that way, to this day.
Especially in android playthroughs; there are colonists like "Builder" or a variation of it.
Can a pawn be downed in one and does it matter if I put a super soilder inside?
Pawns entombed in Warcaskets can't feel pain.
Idk wich warcasket I wanna use lol, what's the best one overall?
Cataphract ones IMO are the best. Since they allow for some mobility and still boast some 200% sharp protection
Are those just Warcasket Autorifles?
Also, I have a glitch where my pawns equip certain weapons (I think they're from Combat Expanded? It's the AK-47 but instead it's called the Service Rifle) and then they stop showing their weapon and can no longer attack. Do you know of any fixes for that?
If i put my colinist in the warcasket factory all it does us take off all there clothes and then nothing happens how do i make a warcasket is there something im missing
You need to put them in the foundry and select a crafter to do it manually. At least thats what I do.
Though I use the achtung mod to force jobs
@@kaakeli222 ok ill try that after work cause i struggling cause it like i can tel them to clin inside the machine and then they clim back out after 8 sekondes but ill see if i can tel a crafter to make a suit for them but thanks for the hellp
@@danie8267 should work. If I find the time, I can make you an explanation video
@@kaakeli222 that would be amazing
@@danie8267 if I find the time I will, kinda busy now.
What mods is it (warcaskets)
Vanilla Expanded Pirates
How did you make them work?
A few combat mods like run&gun, some common sense mods where enemies flee when they are badly wounded, and a mod where enemies carry their wounded allies.
Other than that, experience in this game and planning.
Or did you mean how I make them literally "work"? I installed a mod named "Warcaskets can work". I find it dumb to sacrifice a pawn only to combat, so I fixed it.
@@kaakeli222 ah yes, the one downside they have lets just remove that xD
@@provo-go7717 Say whatever you will, I find it pointless to waste a colonist completely to combat in early/mid game.
Can achieve the same result with Cataphract + painstopper + stoneskin gland.
@@kaakeli222 armor might be simillar but weapons stand out