Rimworld - Warcasket power

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  • @AAA-qk1vl
    @AAA-qk1vl Рік тому +30

    Warcaskets are basically the Doom Slayer before he was totally immortal or something

    • @kaakeli222
      @kaakeli222  Рік тому +1

      He is mortal though, isn't he? Just really fucking hard to kill

    • @AAA-qk1vl
      @AAA-qk1vl Рік тому +1

      Yes but he is a demigod or something

    • @kaakeli222
      @kaakeli222  Рік тому +1

      @@AAA-qk1vl yeah kind of.

  • @Reeeeeeeeee42069
    @Reeeeeeeeee42069 Рік тому +5

    Now this is next level.

  • @ladywaffle2210
    @ladywaffle2210 Рік тому +3

    Are those just Warcasket Autorifles?
    Also, I have a glitch where my pawns equip certain weapons (I think they're from Combat Expanded? It's the AK-47 but instead it's called the Service Rifle) and then they stop showing their weapon and can no longer attack. Do you know of any fixes for that?

  • @lebarondeparis1410
    @lebarondeparis1410 Рік тому +2

    slave 1 is crazy name

    • @kaakeli222
      @kaakeli222  Рік тому +2

      Most of my more or less insignificant colonists are named that way, to this day.
      Especially in android playthroughs; there are colonists like "Builder" or a variation of it.

  • @loepio2486
    @loepio2486 2 роки тому +5

    Idk wich warcasket I wanna use lol, what's the best one overall?

    • @kaakeli222
      @kaakeli222  2 роки тому +3

      Cataphract ones IMO are the best. Since they allow for some mobility and still boast some 200% sharp protection

  • @robwithnell8192
    @robwithnell8192 Рік тому +3

    Can a pawn be downed in one and does it matter if I put a super soilder inside?

    • @user-yt8ud9np9i
      @user-yt8ud9np9i 6 місяців тому

      Pawns entombed in Warcaskets can't feel pain.

  • @danie8267
    @danie8267 2 роки тому +2

    If i put my colinist in the warcasket factory all it does us take off all there clothes and then nothing happens how do i make a warcasket is there something im missing

    • @kaakeli222
      @kaakeli222  2 роки тому +1

      You need to put them in the foundry and select a crafter to do it manually. At least thats what I do.
      Though I use the achtung mod to force jobs

    • @danie8267
      @danie8267 2 роки тому

      @@kaakeli222 ok ill try that after work cause i struggling cause it like i can tel them to clin inside the machine and then they clim back out after 8 sekondes but ill see if i can tel a crafter to make a suit for them but thanks for the hellp

    • @kaakeli222
      @kaakeli222  2 роки тому +1

      @@danie8267 should work. If I find the time, I can make you an explanation video

    • @danie8267
      @danie8267 2 роки тому

      @@kaakeli222 that would be amazing

    • @kaakeli222
      @kaakeli222  2 роки тому

      @@danie8267 if I find the time I will, kinda busy now.

  • @skoczek328
    @skoczek328 8 місяців тому

    What mods is it (warcaskets)

  • @junojunovanna5203
    @junojunovanna5203 2 роки тому +2

    How did you make them work?

    • @kaakeli222
      @kaakeli222  2 роки тому +2

      A few combat mods like run&gun, some common sense mods where enemies flee when they are badly wounded, and a mod where enemies carry their wounded allies.
      Other than that, experience in this game and planning.

    • @kaakeli222
      @kaakeli222  2 роки тому +2

      Or did you mean how I make them literally "work"? I installed a mod named "Warcaskets can work". I find it dumb to sacrifice a pawn only to combat, so I fixed it.

    • @provo-go7717
      @provo-go7717 2 роки тому +4

      @@kaakeli222 ah yes, the one downside they have lets just remove that xD

    • @kaakeli222
      @kaakeli222  2 роки тому +6

      @@provo-go7717 Say whatever you will, I find it pointless to waste a colonist completely to combat in early/mid game.
      Can achieve the same result with Cataphract + painstopper + stoneskin gland.

    • @Devit42
      @Devit42 2 роки тому +1

      @@kaakeli222 armor might be simillar but weapons stand out