Some useful relative measurements and facts about the hand for people to keep in mind: 1. The distance from wrist to knuckles is about the same as from the knuckles to the tip of your longest finger. 2. The above length is also approximately the width of the palm (above the thumb, near the knuckles), though this can vary a fair bit depending on female vs male and frame size (petite/average/large). 3. The length from a knuckle to the first joint makes up half of the overall finger length. 4. The middle and tip bones are roughly the same length (so each about 1/4 of the overall finger length.) 5. The last two points mostly also applies to the thumb, even though the base bone is hidden in that pad along the bottom of the palm with the "knuckle" near the wrist. Though the middle bone tends to be a tad bit longer than the tip in this case, together they make up a bit over half of the total thumb length. 6. The thumb and index finger are generally about the same length (from knuckle to tip). 7. We humans actually have webbed fingers and it is really easy to over look. Those pads on our palms that appear to be just below the fingers are actually overlapping the bottom half of the base bones of our fingers. If you look at your hand from a side on view, you will see that your knuckles line up with those deep creases that cut across your palm. 8. In a natural resting pose the thumb tends to be rotated both down 30 degrees and out 45 degrees off from the plane of the rest of the hand. While along it's length it is rolled almost 90 degrees, so the joints can bring the bones across the face of the palm towards the base of the pinky. As a minor critique on your rig setup, you'd get better automatic weights and deformation if you disconnected the base of those hand bones from the tip of the wrist bone, so you could spread them out a bit along the base of the hand instead of having them all clumped up like that. Similarly that bone at the base of the thumb connected to the wrist was also a bit unnecessary, again you could have just gone into the Bone tab under Relationships and unchecked the connected box to allow you to move the base of the first bone away from the wrist instead of bridging the gap with an unnecessary bone that will mess up the automatic weights for the other hand bones. Otherwise this has been another great video with some nice looking results in the end.
@@IGarrettI to compare the thumb to other fingers you got to start from the base, the entire first bone of the thumb resides below the crotch where the thumb splits off from the palm, when you measure from the base to tip, the thumb will be roughly the same length as either the index or middle finger, depending on the hand in question, when those fingers are also measured from their base back at the knuckle, a good inch or so behind where the webbing ends. the individual bones that make up the thumb and those fingers will have different ratios, but over all they are pretty close to one another in total length, enough so to be a good quick sanity check when seeing if your model is reasonably believable in terms of being anatomically correct. As to the middle to tip joint ratio, I said roughly for a reason, as they are usually within a couple mm of each other, though they will tend to skew in favor of the middle segment being the slightly longer in most cases. Though some times they are near spot on, which is often what you will see with the pinky for instance. But again, I'm giving simple to remember sanity checks if you want to model a hand from scratch without a reference. So there has been a fair bit of generalizing in my op.
Hey man, just to say that this more tutorially style is really nice ! I mean, these sculptjanuary are always really educational in the end no matter what, but having you describe the approach and process with a bit more depth is really nice. Specially when it comes to tricky and important things like hands and common body parts. Keep 'em coming good sir, and thanks for the knowledge =)
Priceless video right here! In order to replicate your work, I had to do a fair bit of frame-by-frame scrubbing, but this is a fantastic step-by-step crash course for novice sculptors to get a hand in Blender! From the beginner perspective, I don't yet grasp the meaning of clean meshes through, say, decimating or Instant Mesh, but those are things we are expected to be familiar with before the video so my saying so is just meaningless conjecture at this point. Very helpful, thanks!
Great one Grant👍🏻 i struggled with the hands and ran out of time.. again... 😂 Thanks for the tips you gave about how to approach the hands, I will try asap😁👍🏻
Whenever I work on hands, it seems to more I work on the shape of them the more they go out of whack. Im guessing reference images would help with this.
Another great sculpting session! You make it seem effortless :) . I see you use the snake hook brush a great deal. I can't seem to get it to behave as well as you do. I find it a bit frustrating. What kind of curve setting do you use with the snake hook? What's your secret?
Just sculpted a hand a couple of weeks ago. Thankfully it had a glove on so it looked human enough. All I can say about yours is that the thumb seemed kinda twisted and the top is a bit too large tho it wasn't as obvious once you posed it
Hey Grant after sculpting one hand how can I duplicate it, if I directly duplicate it then both the hands will have thumbs coming out of the same side, please help. Love from INDIA
Hi Grant, I'm getting way more faces and verts than you are in this vid as I follow along. I'm using a Clrt-4 cube for each finger and the palm and my brush res is at 17. Do you have any tips on how I can keep my verts and faces down, please? (current Verts:154k Faces 400k) Cheers!
When I try to join the fingers with the palm, and then sculpt, it wont blend/smooth well together! It looks like the fingers are detatched when they aren't! How would one connect the fingers to the palm nicely?
"Big boobies, and muscles there--" caught me so off guard, I wheezed. That's just a funny in the later community portion though, the tutorial part of the vid is great, I really appreciate what you've done here. Day 4 of my full body sculpt and I've come to the hands, and this kind of thing is exactly what I needed.
would you be able to show us how to modeling hand and create gloves pls create that tutorial. UA-cam does not have a lot of tutorials about it. if you choose to make that video do not speed up.
Some useful relative measurements and facts about the hand for people to keep in mind:
1. The distance from wrist to knuckles is about the same as from the knuckles to the tip of your longest finger.
2. The above length is also approximately the width of the palm (above the thumb, near the knuckles), though this can vary a fair bit depending on female vs male and frame size (petite/average/large).
3. The length from a knuckle to the first joint makes up half of the overall finger length.
4. The middle and tip bones are roughly the same length (so each about 1/4 of the overall finger length.)
5. The last two points mostly also applies to the thumb, even though the base bone is hidden in that pad along the bottom of the palm with the "knuckle" near the wrist. Though the middle bone tends to be a tad bit longer than the tip in this case, together they make up a bit over half of the total thumb length.
6. The thumb and index finger are generally about the same length (from knuckle to tip).
7. We humans actually have webbed fingers and it is really easy to over look. Those pads on our palms that appear to be just below the fingers are actually overlapping the bottom half of the base bones of our fingers. If you look at your hand from a side on view, you will see that your knuckles line up with those deep creases that cut across your palm.
8. In a natural resting pose the thumb tends to be rotated both down 30 degrees and out 45 degrees off from the plane of the rest of the hand. While along it's length it is rolled almost 90 degrees, so the joints can bring the bones across the face of the palm towards the base of the pinky.
As a minor critique on your rig setup, you'd get better automatic weights and deformation if you disconnected the base of those hand bones from the tip of the wrist bone, so you could spread them out a bit along the base of the hand instead of having them all clumped up like that. Similarly that bone at the base of the thumb connected to the wrist was also a bit unnecessary, again you could have just gone into the Bone tab under Relationships and unchecked the connected box to allow you to move the base of the first bone away from the wrist instead of bridging the gap with an unnecessary bone that will mess up the automatic weights for the other hand bones.
Otherwise this has been another great video with some nice looking results in the end.
Thanks for all the tips again. These are brilliant :)
Awesome, great tips to keep in mind! :)
very useful!
The thumn and the index finger are not the same length. Also nr4. middle and tip bones aren't the same length
@@IGarrettI to compare the thumb to other fingers you got to start from the base, the entire first bone of the thumb resides below the crotch where the thumb splits off from the palm, when you measure from the base to tip, the thumb will be roughly the same length as either the index or middle finger, depending on the hand in question, when those fingers are also measured from their base back at the knuckle, a good inch or so behind where the webbing ends. the individual bones that make up the thumb and those fingers will have different ratios, but over all they are pretty close to one another in total length, enough so to be a good quick sanity check when seeing if your model is reasonably believable in terms of being anatomically correct.
As to the middle to tip joint ratio, I said roughly for a reason, as they are usually within a couple mm of each other, though they will tend to skew in favor of the middle segment being the slightly longer in most cases. Though some times they are near spot on, which is often what you will see with the pinky for instance. But again, I'm giving simple to remember sanity checks if you want to model a hand from scratch without a reference. So there has been a fair bit of generalizing in my op.
You are one of the TOP 3 (possible number 1) teachers I turn to for Blender 👍🏿💯🔥 for real 👍🏿💯🔥
Hey man, just to say that this more tutorially style is really nice ! I mean, these sculptjanuary are always really educational in the end no matter what, but having you describe the approach and process with a bit more depth is really nice. Specially when it comes to tricky and important things like hands and common body parts.
Keep 'em coming good sir, and thanks for the knowledge =)
Thanks :)
Yes, that's right :D
gotta "hand" it to you Grant, you're pretty good at sculpting XD
nice :)
in all honesty and puns aside @@grabbitt your work is always inspiring to watch, don't stop! Lol
Thanks :)
Oh my gosh, thank you so much for "going more tutorial like" on this video, hands are exactly what I struggle with!
thanks :) yes i need to try and do this as much as i can :)
Wow Grant Abbitt this is another awesome Blender timelapse I love it.
Thanks :)
@@grabbitt You're very welcome. :)
nxzw make kim possible in blender challenge
Priceless video right here! In order to replicate your work, I had to do a fair bit of frame-by-frame scrubbing, but this is a fantastic step-by-step crash course for novice sculptors to get a hand in Blender! From the beginner perspective, I don't yet grasp the meaning of clean meshes through, say, decimating or Instant Mesh, but those are things we are expected to be familiar with before the video so my saying so is just meaningless conjecture at this point. Very helpful, thanks!
That’s really awesome sculpting. Thanks for making this video.
Awesome one, Grant!
I enjoyed it. I loved your lighting too... it looks very interesting. 😅🤘
hands are hard. this man makes me feel like everything is going to be alright
Great one Grant👍🏻 i struggled with the hands and ran out of time.. again... 😂 Thanks for the tips you gave about how to approach the hands, I will try asap😁👍🏻
Thanks :)
The fingers are gorgeous
Your art work is gorgeous
Thanks 😃
Very useful indeed. Thank you very much!
Thanks :)
TV production quality!
I lol'd at instant mesh refusing to export because you didn't put .obj in your filename, I do that all the time
excellent video brother
awesome
thanks :)
Whenever I work on hands, it seems to more I work on the shape of them the more they go out of whack. Im guessing reference images would help with this.
yeah i cant do it with out a reference :)
Another great sculpting session! You make it seem effortless :) . I see you use the snake hook brush a great deal. I can't seem to get it to behave as well as you do. I find it a bit frustrating. What kind of curve setting do you use with the snake hook? What's your secret?
the rake option helped a lot and pulling in very slight increments and then moving around you objects a lot
Just sculpted a hand a couple of weeks ago.
Thankfully it had a glove on so it looked human enough.
All I can say about yours is that the thumb seemed kinda twisted and the top is a bit too large
tho it wasn't as obvious once you posed it
could have been actually:)
Great
Hey Grant after sculpting one hand how can I duplicate it, if I directly duplicate it then both the hands will have thumbs coming out of the same side, please help. Love from INDIA
scale -1
Wow works like a charm, you are a reletively big youtuber and you still reply to comments, thanks keep working
Hi Grant, I'm getting way more faces and verts than you are in this vid as I follow along. I'm using a Clrt-4 cube for each finger and the palm and my brush res is at 17. Do you have any tips on how I can keep my verts and faces down, please? (current Verts:154k Faces 400k) Cheers!
Brush detail
@@grabbitt Great - thanks for the reply!
Hello Grant. I read somewhere Blender 2.8 handles Multiresolution subdivisions better than 2.79. Can the same be said for using Dyntopo?
Cant really say I'm not noticing a lot of difference really.
Hi Mr. Grant, how to enable fastcurve>bolean on side bar, mine does not show
It's in the add-ons I think
i am a male and i have delicate small hands :) that acording to you are female hands
When I try to join the fingers with the palm, and then sculpt, it wont blend/smooth well together! It looks like the fingers are detatched when they aren't! How would one connect the fingers to the palm nicely?
Boolean not join or remesh
@@grabbitt okie thank you!
We need tutorials about Shape Keys + Multiress.
yes i will add that to my list :)
In this video, you look like a Werewolf mid-transformation lol
"Big boobies, and muscles there--" caught me so off guard, I wheezed.
That's just a funny in the later community portion though, the tutorial part of the vid is great, I really appreciate what you've done here. Day 4 of my full body sculpt and I've come to the hands, and this kind of thing is exactly what I needed.
would you be able to show us how to modeling hand and create gloves pls create that tutorial. UA-cam does not have a lot of tutorials about it. if you choose to make that video do not speed up.
I will possibly do that in the future
i need help in the hand
What's the re-topo tutorial?
I used instant mesh you can search on my channel. I'll put the link in the description in a bit :)
It's weird. In drawing the fingers are the hard part, but in 3d the fingers are the easy part
I don't know
i need help in the hand