@@bisowa8883 Not usually, although it's still another source of landfall whenever you need it. There's also budget to consider, as Three Visits, Farseek and Nature's Lore are all more expensive right now. Outside of landfall though, you probably are fine letting green cards carry the load of land ramp.
I teally miss the reasonable upgrades section you used to do. I do appreciate just how many dec techs you do a month so I know it was probably cut out for time sake. Any chance you would do more break the bank videos? I love to see how you would build really unique decs with just a bit more of a budget.
Interesting deck tech. I never would have thought of using Myrkul with so much landfall and ramp, but it makes sense considering the high casting cost.
its weird, Myrkul is so expensive that by the time you get him out, do you really want all these ramp engines? how many lands are you gonna have when you already have enough mana to ramp into?
Nicely done! I've been wanting to build around this commander since it was spoiled and you've created a deck where I already have 95% of the cards! Thanks!
That commander would make a solid addition to any tribal deck as well. Imagine if you kept killing someone's slivers and the bonus to the other slivers becomes an enchantment instead lol.
I'm surprised you didn't mention Duneblast in the boardwipe section, as it effectively allows you to keep Myrkul alive while having all of your other creatures die, creating tokens for those who were not tokens originally and generating a bunch value through ETBs. It also prevents Myrkul from going back to the command zone and becoming more expensive as well.
how am i just now getting around to watching this video. i went to a pre-release and got a promo Myrkul and have been trying to build a deck for him. well now i can build a deck for fairly cheap and have a fun deck to play with friends!
im like 85% sure but, Scute swarm once made into a enchantment will produce more enchantments on landfall as it makes a copy of the card. Making for some nasty constellation combos with a landfall deck like this.
i don't believe that's the case. copies shouldn't have any memory of any qualities that aren't inherent to the original card. like if you animated a treasure token with a tezzeret the schemer emblem and then copied the animated artifact, the copy isn't going to be a 5/5.
Looking at this now after playing bg3 made me inspired to do this deck with a few add ins from the enchantment commander recently from commander masters
I've found with this deck that I flood out more often then not what with all the mana producers and ramp. I swapped out some of the tap to put lands in creatures with mana sinks and found alot of success.
Turn lands into creatures, sac them, cast armageddon. Havent done it (yet) but is on my bucketlist (Notably if they don't tap for mana, I won't really get much out of them, but hey, it would be fun)
@@christopherbelanger6612 the basic lands would lose their land types, and they don't have printed effects in rules text that lets them tap for mana, jnstead the tapping for mana is an intrinsic part of the basic land type, which they would lose when they become an enchant, making them an enchantment that would do nothing at all. That being said man lands woukd work pretty great with this commander since they have printed abilities to both produce mana and turn themselves into creatures already.
A card I don't see people talking about is Daxos' Torment. Its not amazing but its a way to create a body consistently when this deck tends to get rid of its bodies for enchantments. And if it dies as a creature it just comes back as a token copy and can animate into a creature all over again!
I just bought cards for this commander last night RIP T_T. and now I have a few more to buy/think about. thanks for the help and for helping the communtity build fun decks for cheap!
Great deck build It utizes some strategies that I've been thinking about for awhile but couldn't find the best commander for it Who would've guessed taking out blue and adding black was the solution 🤔
I love this card in my Go-Shintai shrine deck. Since shrines are enchantments i have an enchantment/pillow fort sub-theme in the deck and Myrkul synergizes great.
damnit mitch now everyone is gonna have my deck!!!! you forgot devouted druid, evolutionary leap, and cut of the profits. evo leap is amazing in this deck. my myrkle deck is like 19/5 right now. its a fun deck. I also have walking balista (not budget) so it becomes a killer enchantment
@@LifeHacksMP sorry bud I dont have it typed up and wouldn't want to type it up just to post on UA-cam. It is highly fun. id reccomend building him non landfall
for anyone trying to test out strategies, take a look here my buddy at work showed me FORGE for android, it's magic the gathering without actually paying for cards, I'm into the adventure mode trying to put together a simic deck like I used to have when they first came out, now with the extra experience of all the battles in-between I had to enable Chrome downloads for it, to be safe check the site first just to be sure
My favourite deck is Ghave and I play him a lot, love me some abzan. However that means a lot of people in my play group run enchantment removal because of it. I know you do budget but I run practically all the token doublers, parallel lives, annointed procession, doubling season, etc. Which make this commander just absurd. I am pretty sure I'm gonna put a copy of him in my ghave. Getting multiple copies of some of my big boy creatures is just insane. If I have 1 or more doublers out and exile like corpsejack menace, or butcher of malakir. So many great combos.
I will say Devoted Druid can do the same combo as the black and white versions of it. Tapping to get you infinite green mana because the -1/-1 counters don't matter. It's 2X2 version is also under the budget cap, for now at least.
It probably not budget, but a fun and terrifying idea is to include all Praetors that go in Abzan, so they die you can make the copy and have the effects again
Smothering abomination not specifying non-token seems like a moot point in this deck since whatever gets brought back as a token isn't a creature but an enchantment, unless I'm missing something?
for anyone who bought innistrad midnight hunt draft boxes or willing to spend more than a dollar on some cards a good comno is : Liesa forgotten archangel 2WWB flying lifelink Whenever another nontoken creature you control dies, return that card to it's owner's hand at the beginning of the next end step If a creature an opponent controls would die, exile it instead 4/5 Basically the cards you exile and create enchantments of come back to your hand from exile at the end step just to be abused again (just remember to put some no maximum hand size or increases of hand size in the mix)
Unfortunately this doesn’t work, Myrkul’s effect exiles after death. So Kaya returns to hand before Myrkul has a chance to exile. Would be cool though.
The direction I took with Myrkul, though I still need to tinker with the list and actually build it in paper, is a theft/manifest list. Thieving Amalgam is absolutely disgusting with Myrkul's ability, because Myrkul only cares if it was a creature when it died, not what it is in grave - meaning any permanents Amalgam manifests for you are now yours, and if you manifest a nasty instant/sorcery, you can exile it to Myrkul's effect anyways just to make sure they never get it. The original list I put together was...questionable, to say the least, so I really gotta fix it up before I fully build it, but Myrkul just seems so fun
I'm making a deck with Myrkul, and my plan is to get Minthara, Merciless Soul out as soon as possible to turn her into an enchantment and just buff my creatures up and have an enchantment that almost impossible to get rid of
In my opinion I have played Mrykul and I agree that he is strong butttt 7 mana is actually pretty rough. Also you have to kill your creatures once he's on the field to get the deck going and it's fun and can work, but I feel like sometimes it just can't keep up haha. Although it's a awesome awesome commander for fun I personally don't feel like it's that omega powerful imo.
Destiny Spinner would be great in this deck. For about $3 you can make your creatures/enchantments uncounterable and turn your lands into enormous beatsticks.
I'm only a little curious as to; In a previous video you posted. It was rated as an A tier. Mind you, as you mentioned in that video, it's because of the mana cost that kept it as an A but not S. Not trying to start an argument, but just curiousity at best.
I know the limit was everything being under $1 and I love that but I would still have mentioned Sphere of Safety as a potential booster. Making each opponent have to decide weather they are going to cast something or pay to attack is very powerful.
Considering you need your commander out in play for any of these cards to combo off or be double useful its a lot of eggs in 1 basket...just CC the commander and GG you lose Myrkul lol. i mean 9 mana to cast him out on the second cast?!....yeah no good. IDK maybe for begging players this a good option. Good video on the commander though.
Nice deck. I like it. I feel like the landfall is the backup plan to if you can't keep your commander alive? That's how I interpreted it. Does this deck just suck completely if your commander dies? What would be the first upgrades you'd make? Token Doublers?
I actually put blood money in mine and it's putting in work! Smoke the board, throw myrkul backout right after! Works well to keep him out if he's getting expensive to cast. He unfortunately is a big target
17:28 I am a little unclear on this. It prevents the "next 1 damage" that would be applied. If you try to stack it, all of the stacks have the same trigger, so wouldn't it all apply to only 1 damage? You're saying it like you can prevent all damage, but I don't think this is the case. Ie. If 1 damage is dealt, 1 damage can be prevented. If 2 or more damage is dealt, because all damage applies at once and the ability has the same trigger for any copies of it, 1 damage can be prevented, but no more than that. Still really cool, because you can infinitely reduce all damage done to you or your creatures by 1, but not so op that you can't take damage what so ever.
615.7. Some prevention effects generated by the resolution of a spell or ability refer to a specific amount of damage-for example, “Prevent the next 3 damage that would be dealt to any target this turn.” These work like shields. Each 1 damage that would be dealt to the “shielded” permanent or player is prevented. Preventing 1 damage reduces the remaining shield by 1. If damage would be dealt to the shielded permanent or player by two or more applicable sources at the same time, the player or the controller of the permanent chooses which damage the shield prevents. Once the shield has been reduced to 0, any remaining damage is dealt normally. Such effects count only the amount of damage; the number of events or sources dealing it doesn’t matter. That is the ruling that I think would apply here. Essentially you are giving it multiple “shields” of 1 that deplete one at a time as damage is dealt.
@@SpectralKyuubi The wording of the specific rule is a little confusing... I'm guessing what we we are looking at here is individual points of damage, the choice of which sources to prevent, and the last sentence where it explains that the number of sources don't matter, just the total being prevented. I acquiesce for now. I think you are correct, but I wish the rule was a little more straightforward.
@@net_spider I think the way to look at it is like "I'm taking 7 damage." Okay, prevent 1. "Now I'm taking six, not 7." Prevent 1 again. "Now I'm taking 5." Because the damage you're preventing with one trigger doesn't happen at all, you prevent the next damage.
@@net_spider @The Raven Is correct, you would resolve 1 damage prevention at a time. I understand how it could be confusing since it seems like you would have to stack multiple triggers and then resolve everything at once. But thats not the case, we can treat it that way in game to speed things up and make it less complicated but this is how its actually broken down: Say someone is swinging 5 damage at you, you respond by tapping the medic and preventing 1 of that incoming damage. You allow this effect to resolve reducing it to 4 and then with the incoming damage still on the stack, you respond to it again by putting on a -1/-1 counter on the medic and untapping him, you resolve this and with the 4 incoming damage still on the stack you respond once more by tapping the medic and reducing it to 3. You do this an infinite number of times until the incoming damage is reduced to 0 and then allow the stack to fully resolve resulting in no damage being dealt.
I love watching your deck techs on new commanders, because it saves me the time of going through the 20,000+ cards WotC has printed to figure out a strategy for whichever card I'm interested in. Info wish you would do some more less budget friendly builds. I mean, I'm not a power 9 guy or anything, but I do have quite a collection of 50-200$ cards I wouldn't mind using more. Regardless, much appreciated
The high cmc of the commander turned me off from this deck, so using landfall makes me actually want to build it now. My only issue with the card is that it is the "Lord of Bones" yet has no synergy with skeletons.
Myrkul in DnD lore is one of the many deitys of death. Myrkul specifically is a lich and his whole thing is that he “resurrects” the creatures as his slaves by turning them into enchantments. I personally think his flavor is pretty badass lol
Or you can go jank by slapping a Helm of the Host on him, then once you made the token copy, sacrifice the original. The Original then exiles itself (Move to command zone) and then make an Enchantment token copy of it
If you moved him to the command zone you wouldn't get the enchantment version. Moving him to the command zone is a replacement effect meaning it wasn't exiled, his text specifically says "if you do", meaning the exile has to actually happen in order for it to work.
A card that I think would be really annoying in this type of deck, would be Standard Bearer & Coalition Honor Guard. It'll really make removing important stuff on your board difficult.
if those flagbearers aren't creatures then spells that target creatures wouldn't be able to target the flagbearers, and if those spells could target enchantments then the flagbearer in question would get hit with the spell, but then it'd be gone permanently, so it'd only spellskite a spell twice at most. maybe that's what you meant, but if you meant that an opponent would be forced to keep futilely hitting your enchantment flagbearer with lightning bolts and doom blades, i don't think that would happen.
In my country 42$ is a lot (by checking on link). I just bought your land destro deck, budget, and while in your country is 12$ here was almost double (in euro) plus the shipment (and without some cards, cause i would have had to buy from another seller, that extra 8euro shipment, while one card was 13 euro and had to pass on it). So if this is 42$ i would expect at least 60euro. And this for a dream. The strategy depends on having myrkul on the battlefield, and actually staying there. That is very hard to happen. And if the creatures die before you manage to get myrkul, you don't get to see the enchantment tokens. And Myrkul can die to exile, even if indestructible. So the dream is there. Since i drafted myrkul and lost the draft :) i dreamed for something to make him happen. This could be it. But its a....distant dream. Still, the core is there (yes, am aware you could make it bulletproof, at some 2k euro price) and will for sure keep in mind for when i got money to spend.
The are plenty of ways to give your permanents hexproof, which gets rid of most exiling problems. I think mass-bouncing spells are far more of a problem for this deck as it will destroy all of your enchantments and you can never get them back.
I have a newbie question. So with our commander , the creatures are coming back as token and they are enchantments instead of creatures. My question is the enchantment tokens lose all other types but they also lose their stats (power & toughness )?
Good question. Yes! Since Myrkul creates a token copy of said creature then replaces it’s type to nothing but enchantment, they will lose their power/toughness. It’s like how Myrkul is technically an enchantment until your life total is lower than half, so Myrkul can’t block or attack.
The fact myrkul happens to be the colors of the best token doubling effects, and fact those are stapled onto enchantments pushes this card to insane heights.
It's not remotely useful, but Myrkul also allows you to make permanents with names such as Demonic Tutor, Rampant Growth, and Yawgmoth's Will. Said permanents will even have all of the abilities of those cards. You do this by Manifesting sorceries into play and then killing them. Because this ability creates token copies of the exiled cards instead of the permanent that died, what you will get out of the ability are enchantment token copies of sorceries which are put directly onto the battlefield. Because they have no other types (and because losing all other types is part of the copy effect creating the tokens rather than an effect applied after the copies are created), you don't have the usual problems with trying to put sorceries into play. They aren't sorceries anymore.
Myrkul is one of my favorite decks I have built but mine is a lich enchantments matters deck, it is right bellow my Colfenor the last yew deck which I think is even more powerful than Myrkul
Still solidly in budget range! Have a safe weekend, and may you play your threats on curve.
Can I ask one question? Is there any reason to play bauble in a green deck?
@@bisowa8883 Not usually, although it's still another source of landfall whenever you need it. There's also budget to consider, as Three Visits, Farseek and Nature's Lore are all more expensive right now. Outside of landfall though, you probably are fine letting green cards carry the load of land ramp.
I teally miss the reasonable upgrades section you used to do. I do appreciate just how many dec techs you do a month so I know it was probably cut out for time sake. Any chance you would do more break the bank videos? I love to see how you would build really unique decs with just a bit more of a budget.
Sadly all reasonable upgrades sections are now the same due to commander devolving into another modern so kinda pointless no?
No. Not pointless at all.
Interesting deck tech. I never would have thought of using Myrkul with so much landfall and ramp, but it makes sense considering the high casting cost.
its weird, Myrkul is so expensive that by the time you get him out, do you really want all these ramp engines? how many lands are you gonna have when you already have enough mana to ramp into?
Nicely done! I've been wanting to build around this commander since it was spoiled and you've created a deck where I already have 95% of the cards! Thanks!
That's crazy ! It allows for such amazing combos !
With so much power even at a budget level, I'd love to see how crazy this could get with a "Break the Bank" version! Yikes!
There's a lot of infinites this thing enables
I built it and it’s an absolute blast
What upgrades would you recommend? I’d love an upgrades video to this deck for sure
I would add something like Annoited Procession or Doubling Season to really maximize the potential of the tokens for starters.
I took erebos out and haven’t changed it yet, the incremental life gain helps more then preventing it from my opponents
That commander would make a solid addition to any tribal deck as well. Imagine if you kept killing someone's slivers and the bonus to the other slivers becomes an enchantment instead lol.
I'm surprised you didn't mention Duneblast in the boardwipe section, as it effectively allows you to keep Myrkul alive while having all of your other creatures die, creating tokens for those who were not tokens originally and generating a bunch value through ETBs. It also prevents Myrkul from going back to the command zone and becoming more expensive as well.
Definitly feels like a better in garruks wake in this deck
how am i just now getting around to watching this video. i went to a pre-release and got a promo Myrkul and have been trying to build a deck for him. well now i can build a deck for fairly cheap and have a fun deck to play with friends!
im like 85% sure but, Scute swarm once made into a enchantment will produce more enchantments on landfall as it makes a copy of the card. Making for some nasty constellation combos with a landfall deck like this.
I feel like everyone forgot about sporemound
@@noobtuber10 they didn't cause it's in the deck and video lol
i don't believe that's the case. copies shouldn't have any memory of any qualities that aren't inherent to the original card. like if you animated a treasure token with a tezzeret the schemer emblem and then copied the animated artifact, the copy isn't going to be a 5/5.
Been Dying To Build Myrkul But Struggled Building It, So Seeing You Build It Is Amazing! Also First For The Wayfarers Bauble Squad xD
Is there an app that capitalizes each word like this, or is it just habit?
I see people writing like this online sometimes and I’m always curious.
I Too Am Curious
@@remy_marc Idk About Others But Mine Is Habit. Been Typing Like This for 15 Years, Its A Type Of Writing Called Start Case
Looking at this now after playing bg3 made me inspired to do this deck with a few add ins from the enchantment commander recently from commander masters
I absolutely love this commander. I’ve built it when it first came out and it’s so fun to play with
I love the theme and the strategy! It would be awesome to see a “Break the Bank” around Myrkul!
I've found with this deck that I flood out more often then not what with all the mana producers and ramp. I swapped out some of the tap to put lands in creatures with mana sinks and found alot of success.
Turn lands into creatures, sac them, cast armageddon.
Havent done it (yet) but is on my bucketlist
(Notably if they don't tap for mana, I won't really get much out of them, but hey, it would be fun)
It could be interesting with lands that have printed effects, but it wouldn't be great with basic lands
@@Fyngys why not, works fine
@@christopherbelanger6612 the basic lands would lose their land types, and they don't have printed effects in rules text that lets them tap for mana, jnstead the tapping for mana is an intrinsic part of the basic land type, which they would lose when they become an enchant, making them an enchantment that would do nothing at all. That being said man lands woukd work pretty great with this commander since they have printed abilities to both produce mana and turn themselves into creatures already.
Pulled an etched foil in a box last week and really wanted to do somthing cool with this, thanks for the reccomendations this looks fun
A card I don't see people talking about is Daxos' Torment. Its not amazing but its a way to create a body consistently when this deck tends to get rid of its bodies for enchantments. And if it dies as a creature it just comes back as a token copy and can animate into a creature all over again!
I just bought cards for this commander last night RIP T_T. and now I have a few more to buy/think about. thanks for the help and for helping the communtity build fun decks for cheap!
Great deck build
It utizes some strategies that I've been thinking about for awhile but couldn't find the best commander for it
Who would've guessed taking out blue and adding black was the solution 🤔
I love this card in my Go-Shintai shrine deck. Since shrines are enchantments i have an enchantment/pillow fort sub-theme in the deck and Myrkul synergizes great.
Every time a find a cool commander and start to look up ideas, you already have a video of them lol.
damnit mitch now everyone is gonna have my deck!!!!
you forgot devouted druid, evolutionary leap, and cut of the profits. evo leap is amazing in this deck. my myrkle deck is like 19/5 right now. its a fun deck. I also have walking balista (not budget) so it becomes a killer enchantment
You wouldn't happen to want to share your deck by chance, would you?
@@LifeHacksMP sorry bud I dont have it typed up and wouldn't want to type it up just to post on UA-cam. It is highly fun. id reccomend building him non landfall
We really should call this deck Myrkul and Wall of the Faithless.
for anyone trying to test out strategies, take a look here
my buddy at work showed me FORGE for android, it's magic the gathering without actually paying for cards, I'm into the adventure mode trying to put together a simic deck like I used to have when they first came out, now with the extra experience of all the battles in-between
I had to enable Chrome downloads for it, to be safe check the site first just to be sure
Awesome build! For a couple of extra bucks, Sanctum Weaver is a great add for this deck.
My favourite deck is Ghave and I play him a lot, love me some abzan. However that means a lot of people in my play group run enchantment removal because of it.
I know you do budget but I run practically all the token doublers, parallel lives, annointed procession, doubling season, etc. Which make this commander just absurd. I am pretty sure I'm gonna put a copy of him in my ghave. Getting multiple copies of some of my big boy creatures is just insane. If I have 1 or more doublers out and exile like corpsejack menace, or butcher of malakir. So many great combos.
this looks like an incredibly fun deck. i actually pulled this commander and was wondering the best way to use him, thanks so much for the ideas
I will say Devoted Druid can do the same combo as the black and white versions of it. Tapping to get you infinite green mana because the -1/-1 counters don't matter. It's 2X2 version is also under the budget cap, for now at least.
Found out I had this in my collection. One heck of a juicy upgrade.
It probably not budget, but a fun and terrifying idea is to include all Praetors that go in Abzan, so they die you can make the copy and have the effects again
Myrkul makes me remember my favourite Enchantment Dual nature to get all the value.
Smothering abomination not specifying non-token seems like a moot point in this deck since whatever gets brought back as a token isn't a creature but an enchantment, unless I'm missing something?
Seeing you have multiple effects that let you search your library for a for a forest or plains, I would consider adding at least two double snowlands.
YES! I was wanting a lvl 0 tier deck list a few days ago
I just like casting then sacrificing a Llanowar elves to phyrexian altar, then being able to tap the enchantment elves immediately. Net 1 mana
A always, Mitch delivers
I hope there's a break the bank version coming too 👀👀
for anyone who bought innistrad midnight hunt draft boxes or willing to spend more than a dollar on some cards a good comno is : Liesa forgotten archangel
2WWB
flying lifelink
Whenever another nontoken creature you control dies, return that card to it's owner's hand at the beginning of the next end step
If a creature an opponent controls would die, exile it instead
4/5
Basically the cards you exile and create enchantments of come back to your hand from exile at the end step just to be abused again (just remember to put some no maximum hand size or increases of hand size in the mix)
I like this commander with wraths. It can be indestructible and when you kill your creatures they come back.
Kaya the inexorable sounds cool in this deck, creates kind of a feather effect but for creatures plus a bonus
Unfortunately this doesn’t work, Myrkul’s effect exiles after death. So Kaya returns to hand before Myrkul has a chance to exile. Would be cool though.
@@spartica7720 dang..... -_- forgot about the death trigger first
myrkul is that drug that heals hangover effects, sold out in the UK
The direction I took with Myrkul, though I still need to tinker with the list and actually build it in paper, is a theft/manifest list. Thieving Amalgam is absolutely disgusting with Myrkul's ability, because Myrkul only cares if it was a creature when it died, not what it is in grave - meaning any permanents Amalgam manifests for you are now yours, and if you manifest a nasty instant/sorcery, you can exile it to Myrkul's effect anyways just to make sure they never get it. The original list I put together was...questionable, to say the least, so I really gotta fix it up before I fully build it, but Myrkul just seems so fun
Mitch, you got crazy timing my friend. I just pulled a foil version of him the other day and was thinking how to brew him.
Yo! same! thats crazy, I've been wanting to mess around with him as soon as it was spoiled
I'm making a deck with Myrkul, and my plan is to get Minthara, Merciless Soul out as soon as possible to turn her into an enchantment and just buff my creatures up and have an enchantment that almost impossible to get rid of
In my opinion I have played Mrykul and I agree that he is strong butttt 7 mana is actually pretty rough. Also you have to kill your creatures once he's on the field to get the deck going and it's fun and can work, but I feel like sometimes it just can't keep up haha. Although it's a awesome awesome commander for fun I personally don't feel like it's that omega powerful imo.
Another fun inclusion is Palisade Giant. I've had it become an indestructible enchantment with shroud.
That's so dumb lol. I'm including it.
I made an eldrazi deck with my Myrkul. its absolutly terrifying.
This looks amazing
Destiny Spinner would be great in this deck. For about $3 you can make your creatures/enchantments uncounterable and turn your lands into enormous beatsticks.
Instantly thought of Hallowed Haunting.
Sakura tribe elder: "Two mana to ramp two??!? (Only after you've played your 7 mana commander)"
I'm only a little curious as to; In a previous video you posted. It was rated as an A tier. Mind you, as you mentioned in that video, it's because of the mana cost that kept it as an A but not S. Not trying to start an argument, but just curiousity at best.
i actually run your Lich's Mastery deck tech abzan enchantress style with Myrkul .... fun times
put Nexus Wardens, Underworld Coinsmith, Sphere of Safety and Azusa, Lost but Seeking are all amazing cards for this deck
I know the limit was everything being under $1 and I love that but I would still have mentioned Sphere of Safety as a potential booster. Making each opponent have to decide weather they are going to cast something or pay to attack is very powerful.
Considering you need your commander out in play for any of these cards to combo off or be double useful its a lot of eggs in 1 basket...just CC the commander and GG you lose Myrkul lol. i mean 9 mana to cast him out on the second cast?!....yeah no good. IDK maybe for begging players this a good option. Good video on the commander though.
Nice deck. I like it. I feel like the landfall is the backup plan to if you can't keep your commander alive? That's how I interpreted it. Does this deck just suck completely if your commander dies? What would be the first upgrades you'd make? Token Doublers?
Truly a deck to make Serra's Sanctum as strong as Gaea's Cradle for just a moment.
definately want to see this upgraded
Trying to play Myrkul tomorrow. First using only Cards from the Set and then… maybe this Version…? XD
Could also use Sphere of Safety, upping the amount your opponents need to pay to attack whenever you make an enchantment
I though this as well
I actually put blood money in mine and it's putting in work! Smoke the board, throw myrkul backout right after! Works well to keep him out if he's getting expensive to cast. He unfortunately is a big target
I'm gonna roll the dice, and try this to make abzan elves/tokens. wish me all sorts of luck
Just got Miiwrym you did now I have to get this one too
I'm just thinking anointed, doubling season, parallel lives, thalisse
I love this card but dang, at 7 to get out it can be a challenge, then countered and/or removed and hard to get out again lol
thieving amalgam is completely nuts in this deck same for serra's emissary
17:28
I am a little unclear on this. It prevents the "next 1 damage" that would be applied. If you try to stack it, all of the stacks have the same trigger, so wouldn't it all apply to only 1 damage? You're saying it like you can prevent all damage, but I don't think this is the case.
Ie. If 1 damage is dealt, 1 damage can be prevented. If 2 or more damage is dealt, because all damage applies at once and the ability has the same trigger for any copies of it, 1 damage can be prevented, but no more than that.
Still really cool, because you can infinitely reduce all damage done to you or your creatures by 1, but not so op that you can't take damage what so ever.
615.7. Some prevention effects generated by the resolution of a spell or ability refer to a specific amount of damage-for example, “Prevent the next 3 damage that would be dealt to any target this turn.” These work like shields. Each 1 damage that would be dealt to the “shielded” permanent or player is prevented. Preventing 1 damage reduces the remaining shield by 1. If damage would be dealt to the shielded permanent or player by two or more applicable sources at the same time, the player or the controller of the permanent chooses which damage the shield prevents. Once the shield has been reduced to 0, any remaining damage is dealt normally. Such effects count only the amount of damage; the number of events or sources dealing it doesn’t matter.
That is the ruling that I think would apply here. Essentially you are giving it multiple “shields” of 1 that deplete one at a time as damage is dealt.
@@SpectralKyuubi The wording of the specific rule is a little confusing... I'm guessing what we we are looking at here is individual points of damage, the choice of which sources to prevent, and the last sentence where it explains that the number of sources don't matter, just the total being prevented.
I acquiesce for now. I think you are correct, but I wish the rule was a little more straightforward.
@@net_spider I think the way to look at it is like "I'm taking 7 damage." Okay, prevent 1. "Now I'm taking six, not 7." Prevent 1 again. "Now I'm taking 5." Because the damage you're preventing with one trigger doesn't happen at all, you prevent the next damage.
@@net_spider @The Raven
Is correct, you would resolve 1 damage prevention at a time.
I understand how it could be confusing since it seems like you would have to stack multiple triggers and then resolve everything at once. But thats not the case, we can treat it that way in game to speed things up and make it less complicated but this is how its actually broken down:
Say someone is swinging 5 damage at you, you respond by tapping the medic and preventing 1 of that incoming damage. You allow this effect to resolve reducing it to 4 and then with the incoming damage still on the stack, you respond to it again by putting on a -1/-1 counter on the medic and untapping him, you resolve this and with the 4 incoming damage still on the stack you respond once more by tapping the medic and reducing it to 3. You do this an infinite number of times until the incoming damage is reduced to 0 and then allow the stack to fully resolve resulting in no damage being dealt.
@@saveachip2620 Damage doesn't use the stack
I love watching your deck techs on new commanders, because it saves me the time of going through the 20,000+ cards WotC has printed to figure out a strategy for whichever card I'm interested in. Info wish you would do some more less budget friendly builds. I mean, I'm not a power 9 guy or anything, but I do have quite a collection of 50-200$ cards I wouldn't mind using more. Regardless, much appreciated
Devoted Druid moment
The high cmc of the commander turned me off from this deck, so using landfall makes me actually want to build it now.
My only issue with the card is that it is the "Lord of Bones" yet has no synergy with skeletons.
Myrkul in DnD lore is one of the many deitys of death. Myrkul specifically is a lich and his whole thing is that he “resurrects” the creatures as his slaves by turning them into enchantments. I personally think his flavor is pretty badass lol
Does anybody think Sphere of Safety would be a good addition to this deck?
Yo this commander is strong AF just fought it last night it kicked our asses
I am extremely surprised that Yavimaya Enchantress didn't get a slot in this deck.
Or you can go jank by slapping a Helm of the Host on him, then once you made the token copy, sacrifice the original. The Original then exiles itself (Move to command zone) and then make an Enchantment token copy of it
If you moved him to the command zone you wouldn't get the enchantment version. Moving him to the command zone is a replacement effect meaning it wasn't exiled, his text specifically says "if you do", meaning the exile has to actually happen in order for it to work.
@@Fyngys you have 2 chances to move him to command zone. Once for the grave and once for exile, besides. There's always Riftsweeper
*Greater Auramancy has entered the chat*
Devoted Druid + Myrkul makes infinite mana
Can you make a Deck with Zevlor, Elturel Exile, pleaase?
A card that I think would be really annoying in this type of deck, would be Standard Bearer & Coalition Honor Guard. It'll really make removing important stuff on your board difficult.
if those flagbearers aren't creatures then spells that target creatures wouldn't be able to target the flagbearers, and if those spells could target enchantments then the flagbearer in question would get hit with the spell, but then it'd be gone permanently, so it'd only spellskite a spell twice at most. maybe that's what you meant, but if you meant that an opponent would be forced to keep futilely hitting your enchantment flagbearer with lightning bolts and doom blades, i don't think that would happen.
In my country 42$ is a lot (by checking on link). I just bought your land destro deck, budget, and while in your country is 12$ here was almost double (in euro) plus the shipment (and without some cards, cause i would have had to buy from another seller, that extra 8euro shipment, while one card was 13 euro and had to pass on it). So if this is 42$ i would expect at least 60euro. And this for a dream. The strategy depends on having myrkul on the battlefield, and actually staying there. That is very hard to happen. And if the creatures die before you manage to get myrkul, you don't get to see the enchantment tokens. And Myrkul can die to exile, even if indestructible. So the dream is there. Since i drafted myrkul and lost the draft :) i dreamed for something to make him happen. This could be it. But its a....distant dream. Still, the core is there (yes, am aware you could make it bulletproof, at some 2k euro price) and will for sure keep in mind for when i got money to spend.
The are plenty of ways to give your permanents hexproof, which gets rid of most exiling problems. I think mass-bouncing spells are far more of a problem for this deck as it will destroy all of your enchantments and you can never get them back.
Nice decktech!
Helldozer would seem pretty brutal in this deck
Shame it's not got any red in it. If I understand it correctly, Squee The Immortal could set of a wicked, wicked combos with this...
I really want to see this upgraded lol
I have a newbie question. So with our commander , the creatures are coming back as token and they are enchantments instead of creatures. My question is the enchantment tokens lose all other types but they also lose their stats (power & toughness )?
I think they don't have stats as they aren't enchantment creatures. Also, vehicles don't have power or toughness until they become a creature.
Good question. Yes! Since Myrkul creates a token copy of said creature then replaces it’s type to nothing but enchantment, they will lose their power/toughness. It’s like how Myrkul is technically an enchantment until your life total is lower than half, so Myrkul can’t block or attack.
@@TheSawtoothNomad what do you mean by it's an enchantment? It just becomes indestructible
@@TheSawtoothNomad yeah myrkul isn’t like the theros gods, he’s always a creature.
@@TheSawtoothNomad Myrkul himself is never an enchantment (unless you copy him and sac the original to make him one)
The fact myrkul happens to be the colors of the best token doubling effects, and fact those are stapled onto enchantments pushes this card to insane heights.
Crypt Ghast would be fun.
There’s a reason I bought four of these lol
Just realized you can use this guy’s effect on your opponent’s creatures if you’re controlling them
i cant believe u didnt add devoted druid to the list, is a infinite mana in a single card lol
It's not remotely useful, but Myrkul also allows you to make permanents with names such as Demonic Tutor, Rampant Growth, and Yawgmoth's Will. Said permanents will even have all of the abilities of those cards. You do this by Manifesting sorceries into play and then killing them. Because this ability creates token copies of the exiled cards instead of the permanent that died, what you will get out of the ability are enchantment token copies of sorceries which are put directly onto the battlefield. Because they have no other types (and because losing all other types is part of the copy effect creating the tokens rather than an effect applied after the copies are created), you don't have the usual problems with trying to put sorceries into play. They aren't sorceries anymore.
Aylie + Jaheira. If Ayli is a Token, she can tap herself down for 1 Green to pay her own costs to sacrafice antoher creature to gain life.
If solemn isn't a creature anymore, will the death trigger work
Myrkul is one of my favorite decks I have built but mine is a lich enchantments matters deck, it is right bellow my Colfenor the last yew deck which I think is even more powerful than Myrkul
I wanna see a video of this deck being played. Please link me if you do!
Pulled one of these from a pack I bought. Maybe it's time to make another deck, lol.
where is devoted druid?
with a commander at such a high mana cost there is no point to having ramp synnergy that relys on the commander being out in play
If a planeswalker etbs as an enchantment from this ability how much loyalty does it enter the battlefield with?
Zero. The starting loyalty is a property of planeswalkers
what would you say about substituting in exquisite blood and sanguine bond?