That’s so dumb. It’s like, why bother implementing people in wheelchairs then anyway? If you’re going out of your way to do that why didn’t they expect that an explosion, a gunshot or anything would hit them? Because all of that still makes them scared and makes them run away. If you don’t have enough time to make specific animations then just don’t put those things in the game in the first place! It’s so bafflingly stupid
That’s the thing, I was hyped for this game but I never got that hyped. Never, get that hyped. Hype is ok but too much is putting yourself for disappointment either eay
Yep. I wasn't that hyped about the game (although I was really bored with other games, so I wanted to play it), and subsequently I'm not that disappointed. It's fun, act I is really good, and there's lots of fun stuff to do and look at. Could it be better? 100%. But it's better than Valhalla, for example.
Only game I was ever EXTREMELY hyped about was GTA 5 back in 2011-2013 until it came out. Even went to the midnight release for it. I was hyped for Cyberpunk 2077 as well, but not on the same level. I've learnt these past years that the gaming industry is turning sleazier and sleazier every day it seems. Even still, I pre-ordered this game lol. Only game I've pre-ordered since No Man's Sky, that game taught me a real good lesson.
Yeah honestly it confuses me, I feel like I was at peak hype towards the end of last year and was honestly indifferent when it finally came out, it feels like the marketing team, which did a fantastic job at selling the project, was offset from the actual production by like two years
Agreed, I admit I was tricked into believing that if they were willing to announce the 2 delays they did they would surely announce more delays if necessary
@@slyseal2091 That would be even more disappointing. I don't quite understand why CDPR would act so far out of line with where their image has been this whole time rushing it all out and allegedly under a ton of crunch too- surely their stellar marketing department told them it wouldn't go well?
@@sssprejer2831 It's sad how underdeveloped the AI in this game is. I wonder how much they expanded on the AI from TW3 for this game? From what I've seen, it is barely any more sophisticated, and when you put it in a significantly more dynamic and complex world the AI just can't handle it and the illusion of intelligence is lost.
@@michaelsteffensen6844 I dont think there is any AI past point and shoot. NPCs can only cower in fear. Cops have to be spawned out of thin air outside of your viewpoint. Why do they do that? Because they cant drive vehicules. So they cant be brought into your general area organically, so the enxt best option is to simply spawn them in right beside you but outside of your view. Hoping gamers dont have object permanence or wont somehow notice something being spawned out of thin air right behind them. Its also not just cops that simply cant drive. Normal drivers cant drive either. They can follow the road but the moment anything blocks their path they no longer know what to do, because there is no AI, no pathfinding, nothing lol. I really dont think there is any AI in this game other than "approach player character" followed by "shoot player character".
When Jackie was giving the biochip to me, my game crashed and I had to reload. The biochip turned into a glock and I felt Jackie jamming his gun in my nape during a touching scene.
My chip didn't even load, he just put an empty hand into my head, if they only insured that the main missions weren't that buggy i could almost forgive them for all the rest of it
@@eviethekiwi7178 Witcher 3 was really freaking buggy and look how that went. If the quality of the Cyberpunk 2077 DLC are at the same level as the Witcher 3 I still believe it can make it
@@pangbangdang3672 the problem is that Witcher 3 launched small compared to this. They got leeway there since not many people were focused on them back then. Now, their in the spotlight and this buggy launch will forever taint their reputation due to how big the launch is. There are more unreasonable people who’d just say this game was a disappointment when it came than reasonable people who’d say the game made up for itself in the coming months past release
The most annoying problem for me is that saving and loading moves NPCs around. I once quickloaded straight into an insta stealth fail because an NPC that was looking away reloaded facing me.
Stealth its pretty usless.. no matter how hard I try I always get spotted by some guy that came out of nowhere.. like they would expect me to stay 30min in a mission just watching the "routines"...
@@cccastillo125 you're supposed to hack into stuff to use stealth properly distract 1 guy away, hack into the second's optics, run towards the 3rd to snap his neck
@@wasdplayer it's on the same level. And the bugs aren't nearly as bad in Cyberpunk so far. Both games run like shit, still, but FO76 has had a year to fix itself, which it hasn't. Unfortunately for me, since I bought that piece of shit.
The main problem for me is how shallow the world feels. It might just be me, but it feels like 90% of development was spent on the looks and then they realised they had to make a game around it.
exactly. like i was expecting this to be super open and immersive based on the pre release reviews, but its just a bunch of flash and a puddle of depth. I have played it for 6 hours and during all that time, i was waiting for the game to really start. i figured that this game just wasnt what i wanted it to be which is dissapointing since it was a $65 dollar mistake.
Actually that's true, developers said they basically had to make whole game in about a year because people above just wanted to release it fast and they just had a concept and a little bit of a base
@@johnnyguillotine1673 Some big badass mechs like in Robocop chasing after you as you cause more and more mayhem would have been awesome, or any kind of robot officers like Robocop himself.
"...it's just constant small reminders that all of this world is maybe an act and not a dynamic simulated city that cares about my actions." Sir you couldn't have described how I felt in my 10 hours of gameplay better than this.
deep down all videos games are like this, nothing will really be simulated to a complex level, but to create an illusion that's somewhat believable. some are clearly better at this than others
@@alski I mean a game doesn't have to be simulated to a complex extent (Exceptions aside, like Universe Sim and MSFS). As long as you can fake it, you'll make it.
@@alski And that's the thing. This game is marketed as an "immersive open-world RPG", but the bugs and lifeless AI are getting in the way of that immersion.
I really like this game honestly, something about it just fits my taste, but good lord the bugs and issues really throw things off. I've even had randon enemies become friendly during main story missions for no reason. Tis a shame
I've been telling people this ever since I got it on day one. The features are all there, the story is there, but it runs more like a really detailed beta (ie: Satisfactory)
The AI is the worst I've ever seen, it can't be anything more then If statements. Cops can't drive cars so you can always get away, on foot they just spawn in behind you. It looks great but if you try and interact with most things and you'll find their only surface level.
Yea at that state the next gen high end GPUs may actualy be able to properly run it. Tested it for 20 minutes on my system, which is fairly high end, and gave up. I built this PC to have above 60fps and Im not getting those.
This is my modus operandi for all video games. I can wait, there's a lot of other stuff to play. Typically there are also community mods, fixes, and other things that only come out after a few years, so those are nice to wait for too.
@@Waldherz This is where the discussion will always drags down to some users stated their specs and gets 60 FPS. I'm kind of sick of it but it really tells us a lot of thing, the game is not stable at this current state.
Remember the days when a game came out and it was out. No patches, no dlc, it was either a good game or a bad game. I think its crazy that people release unfinished games.
Don't forget though the massive amount of hate the game and company/developers would get if they delayed the push any further to polish the game and release it at a better state, that forced their hand to release it.
@@RaMZes9722 No excuse. That means they had too large a scope, and the project management f'd up. Make it smaller and less complicated then, or reserve more time.
Anyone who pre-orders or buys on release day is complicit. The reason games are being released like this is because studios know they can get away with such BS since they already have all the revenue they wanted.
@PANZCAKE Its the same at GTA. the cars actions really arent that bad. They do act like traffic. They arent literally supposed to have homes and workplaces. I do understand though that they should have a destination if you end up following them. Some do from what I've seen
@@jonsnow8629 The real thing that would be screaming is the CPU. The whole reason Cyberpunk runs at like 15 fps on the PS4 and Xbox One despite the tank in graphics quality is the fact that the main thing being taxed is the CPU. It's a complicated game, and it's not as easy as turning down graphics settings to fix when it's using up the CPU when the Xbox One and PS4 have terrible CPUs by today's standards.
The only thing that annoys me most is people calling you on the phone while you're already talking to somebody during a mission. You can't reject the call and if you wait a couple of seconds, you will automatically pick up. It makes focusing on the dialogs extremely hard and had it not been for subtitles, at certain points I would've had no idea which dialog option to choose as I could barely understand what any of the characters (the one on the phone and the one right in front of me) was saying. Don't know if that's happened to other people too, but it just ruins the experience for me. Visual bugs or glitches don't annoy me much, but this just makes me say "screw it" and skip the dialogs altogether, something I never do as I want to get the most out of the story.
Yeah, I agree that's pretty annoying after a couple of hours. I read someone else, who mentioned that as a good thing. It makes him believe, he is in a real world. Maybe it's just me hating phones in general, that makes this experience shitty.
When there were people even sending death threats to developers over that late-year delay, the pressure was on to push the game out ASAP. It's pretty disgusting how the runup to release was.
Thats not the Players fault. Just say "When Its done its Done" dont overhype before you can deliver. And they have no Activision or EA that force them to set Dates so they do not have that excuse
@@aaronexdee2024 hahaha you really think that's why they released an early access? They spent 7 years (2019) creating the world and the quests and then realized they had to release it next year or spend 3 more years con development
Yeah. For example with the crouching NPCs it feels like the dev working on AI just went: "Ok, so if shit goes down around the Player just make every NPC crouch for now. We'll flesh this out later in development." But they didn't have enough time.
@Gmayor61 lol, nope. you plan everything out, try to follow the plan, discover that it's not very fun and then make huge adjustments until you finally make all the things click together if games just follow the plan - they're following footsteps that were already established, genre tropes and everything and cyberpunk is exactly that - they just dumped open world trend, some shit from sci-fi immersive sims and rpg mechanics together, hoping that it will work spoiler: it doesn't
@Gmayor61 I am in my third year at uni, studying game development. Every year we build a game, and we use the agile and sprint method for game development. The idea here is you build the prototype, make everything work, just blockouts, get the gameplay in and basic UI, just make it work but in a really basic and buggy state. THEN you spend years adding animation, art, perfecting the world etc. Many companies used to use the waterfall method for development, some still do. To me, it looks like CDPR messed up something in the prototyping, and yes, spend too much time on the world itself, not the gameplay, mechanics, or generally things that look really prototypy in the game. honestly, i could build a better traffic AI system, and i do programming on the side, it ain't hard!
Through development its also iterative and progressive, things do change, but mostly you should stick to your original path, ONLY ever change something for the betterment of the project.
My hype died off when it seemed like the vast majority of the coverage was *dick sliders omg*, but I love the premise, so it makes me real sad that this is turning out as wrong as it is.
Dude in my ten hours it is not nearly as bad as this makes it out to be and when it is working which is most of the time when you are not looking for bugs the missions and world still blow every other game out of the water
I played 25h. It's just an average game. Take it as a fallout 4 with a cyberpunk mask, that's all it is. You can have fun with it (I am), but it's just shallow and disappointing.
Pretty sure shareholders are tearing them a new asshole more than anyone else This is exactly the opposite reason of why anyone would invest into this company
I’ve taken to playing games that are a few years old for this reason. They are cheap, the hype is dead, and it’s been patched as much as it’s going to be. You really get the best experience that way.
It's always hype that kills a game, they never should've done the E3 trailer. With big trailers comes big hype, and with that comes bigger ambitions, which leads to modification of the base project, it all trickles down from there, and after massive delays, a buggy product is shipped.
I have some sympathy for CDPR in that they clearly bit off more than they could chew whereas a company like Bethesda will shit out FO76 out of cynicism.
When I play a game on release, I'm happy to accept that there's inevitably going to be a certain amount of bugs found as they allow so many players to pour into the world. But when a game costs £50, there's a certain quality expectation, and Cyberpunk doesn't reach that bar.
I pirated this just to play it, i CBA to pay for SP games especially because i usually get bored with em after an hour or so. Already played 19 hours in the past 2 days which hasn't happened to me in YEARS (last SP game that I completed fully was Saints Row 2)
@@babyeater639 witcher 3 was very demanding, looked like shit for the majority of players, consoled couldn't run it properly and so on and so on the same shit, actually, but back then CDPR was way smaller in exposure, mostly fans of previous witcher games played it on release and they had different preferences and kinda mostly overlooked the bad stuff but even for these days some people talking about how they downgraded the game from what have been showed at marketing materials exactly what happened here, - CDPR just a game company and it's in they benefit to make the game look appealing no matter what to sell it
Witcher 3 on release wasn't as bad as these videos make cyberpunk out to be. I haven't played it cuz my pc probs can't run it, but I played Witcher 3 on release and your comment is highly exaggerated. Yes there were quite a lot of bugs, but they were very minor bugs, nothing that completely ruined my immersion at least.
@@jeahm09 i would agree that the bugs of witcher were not that bad, but it doesn't make it better with bugs it's always like that - some would encounter few, some - ALL the possible bugs at the same playthrough funny thing is, some bugs are still present in witcher 3 to this day. and in cyberpunk at the same time.
@@tochka832 i think bad optimization is always the case, maybe like a detailed poster from 100m that has no LOD and rendered in full time lol even if we can't see a shit they still eating the GPU nothing really impressive from CP 2077 this is 2020 remember....
I'm having fun, I will finish the game and then probably revisit this game later after it's polished. I feel like I am part of the intended audience because I was dying for a game like this.
+1. The last game I was having that much fun playing was Half-Life 2. It's hard to me put a lot of hours in a game. Work and family consumes my time and when I play a game I keep starting over and over because I don't remember what I did (Fallout 4 I manage to create more than 10 chars but never advanced much in the game). In 3 days I have almost spent 30 hours in that game. But have to agree, the open world like gta is lacking.
Despite all that he said in the video is true I'm having a lot of fun with the game, I wasn't so hooked to a SP game since I played the BioShock trilogy 3 years ago. The story is so well written and taught!
It’s definitely buggy, but tbh I think that the combat is there ( a little bit) I feel that the story is amazing, I have a lot of freedom in the game, I like it. I’m glad it came out, it needed to come out.
@@nukedoom I pirated this just to play it, i CBA to pay for SP games especially because i usually get bored with em after an hour or so. Already played 19 hours in the past 2 days which hasn't happened to me in YEARS (last SP game that I completed fully was Saints Row 2)
GOTY 2024, maybe, lmao. It'll take years to get this game to a GOTY state. In the meantime, it's the sloppiest, buggiest game we've seen in years, rivaled only by No Man's Sky in terms of hype vs payoff.
@@MarshPlays dismissing real criticisms as "hate" is absurd. I enjoy the game too but everything said is valid. This game was undercooked in almost every way.
i feel like this game is just yandere sim on a larger scale. the creator, instead of fixing bugs, just adds more features in the extra time that they were given
On a project of this scale, features take months to implement. Instead of fixing bug they just tried to finish the game before the end of the fiscal year. They probably had a big change in direction in the middle of development (it went from a classical RPG to an open world action adventure game on their Twitter page) and had to start from scrach.
Damn bro you really tryna compare this big 1000 man project to an autist creep’s golden goose In fact, you couldn’t be further from the truth, they removed features like braindance viewing.
Not really, there is nothing to do in the game. They cut out everything they said would be in the game. It migthve been the issue when it was in development. But none of the ambitious ideas CD Project talked about for years are in the game. It is very unambitious other than the visuals.
@@Brainles5 I am so glad I didn't check the marketing campaign. Going blind I don't agree that the game is empty: main quest, side quests, merc gigs (from hostage situation to sabotage), small police contract, boxing, some races and a shooting range event (didn't try it yet). I played 28h as a sneaky netrumner and I am in Act 2, my map is still a mess of quests markers. There is a lot of content, but yes you can't play bowling with cousin Roman.
@@needlessoptions The Witcher 3 was nowhere near as buggy as this mess is at launch. It also felt much more polished. I don't even remember there being any large talks about it's bugs on launch. This is so different and the huge amounts of hype before all this don't help either.
@@Xighor I am playing on pc and indeed I can feel there being a great game beneath all this but man... Every 5 minutes (tops) I keep getting pulled out of the experience because I keep noticing things that break the immersion. It just never stops and it's getting tiring to be honest.
i can only say one thing do not jump on curvy world props, if the acceleration doesn't kill your character by instantly slamming into the ground you will fly so fast up in the air the world will disappear.
@@MrSafer I've found the railing bug which accelerate you to ludicrius speed and bhop works so I didnt even called my car once in 17 hours of my playthrough lol
@@goob8945 Its really not that terrible. I've played it for 6 hours and I can really see where they are going with it. The game is there, Philip's review is a bit bleaker than what you experience as hes trying to not give anyone too much Hope's. But honestly it is fun, when it works well it works really well. I can understand why there are issues. This game is ultra heavy and real next gen
@@enthymeme4856 As Nightowler implied, this was a sarcastic comment xD However in the realm of wordplay it IS ironic SO GET OUTTA THIS HERE COMMENT SECTION, WE DON'T TAKE KINDLY TO YOUR KIND 'ROUND HERE !
I still remember at the end of the first teaser it specifically saying, "Coming: when it's ready". From everything I've seen, this game just makes me appreciate older open world titles.
3:25 This...oh god I couldn't have said it better myself. It is so hard to get immersed in this game when I'm being constantly reminded that it's just a game.
I agree with everything you said, still I enjoy the game a lot. I think the game works as an RPG really well: I've had a lot of fun building my character and finding weapons and hacks that I enjoy to use. I've encounter many unique combat scenarios that have been really exciting and fun. Plus I think a lot of the more scripted story mission are really really good.
loved the review and i'm still waiting for another Odgrub style video. You are too good with these kind of videos and your script must be mad with all of these fancy and beautiful words that make the experience of watching your videos a million times better. Still nothing can beta Odgrub though.
I might be insane but, I've had no real problems with it. The bugs have been annoying but, the graphics, and to me the fact that it is a real rpg with this level of detail and scope really makes this amazing to me. I love it so much, It's the game I was waiting for.
The largest bug I ran into was after the mission The Pickup I need to speak to Jackie but he seemed to have just despawned fully, so I had to start a new game!
Crowd density influenced my CPU usage the most. Just going from High to Medium resolved all my fps problems on my I5 9400F. I do recommend turning it down if you get bad frames only in crowded areas, like in the front of your mega-building.
the first cutscene where you get jacked by jackie, the police car tp’d out of nowhere drifting and 2 cars went flying and spazzing in the parking lot. pretty funny
It's not perfect now and sadly won't ever be since they said they're done with it, but I wonder what you'd think of it if it came out in the 2.0 state during the original release. Anyway, thanks for this time capsule of a video!
CDPR put so much emphasize on all these gruesome corporations in the game and how everything is based on consumerism while literally succumbing to said consumerism. Oh, the sweet, sweet irony.
@@AngelicHunk it's they fault that they make false advertisment, it's they fault that they released unfinished game exactly in the time, when people are most susceptible, it's they fault that they literally hid the state of the game on last gen consoles and that's the norm in this industry, CDPR is just playing by the book
My experience with the beta releases of MPN, an indie game with one programmer and one artist, has taught me that as the game gets bigger, the bugs that come get more maddening, deeply rooted, and overwhelming to repeatedly take on. Bugs could be fixed, but due to engine updates, a mutation of the bug from the same source could come again. If bugs would keep reappearing, why not just postpone fixing it until a sweep of bugs? That was the plan with Arena mode, and while it's certainly been no small task of fixing a full year of neglect and accumulated bugs, it still makes more sense than fixing bugs for the time of the game that won't be publicly seen. And bugs that couldn't be put off, but could not be easily dealt with, weeks would be spent fixing. And this is all from the same programmer, the most understanding of his own code. Now, Cyberpunk 2077 has Over a thousand devs. Programmers working on several different things at once, but it's all on the same project. Often, those systems get tangled together, and it causes a bug. Both the systems have slightly different architectures that make finding the solution to them harder, and that's after it's figured out which two systems are conflicting. What I'm getting at here is that all those bugs that are easy to spot are probably ones that aren't worth immediately fixing, and fixing them was already postponed to a date later than release. So here we are now, dancing around in a new office but the walls have yet to be built.
I don't know if i just haven't been paying enough attention, or i've just been lucky, but I've faced minimal bugs. I definitely agree with your thoughts on fundamental gameplay changes; but the experience has been pretty solid for me so far, and I have enjoyed it.
I’m really enjoying it but you hit the nail on the head. It’s not just bugs though, there are some god-awful design decisions made by cdpr that drive me up the wall and take me straight out of the immersion. Driving is fine but have absolutely no warning when a turn is coming up is absolutely infuriating. They even have a system for GTA-like navigation as shown by the street races or they could make it look like a real world satnav but instead it’s like that friend who tells you to turn right now as you’re in the leftmost lane going 150km/h. Double-tap to dodge has been the bane of my existence. It compounds with the absolutely retarded decision to not support a walk button on keyboard to make me wanna have an aneurysm. It is next to useless in combat since a double tap is clunky and takes longer than most of the glitchy ass melee animations. Out of combat, it only serves to ruin my attempts at moving with precision. Need to move forward step by step? Have fun getting teleported 5m in that direction instead (very useful for stealth). Trying to walk slowly behind a character by stopping and starting? What if you teleported into them instead? Had a lovely fuckfest where I was meant to follow some convict into a house. I wanted to roleplay so I tried to walk behind him but ofc I can only jog so I try to jog on and off to stay at his pace. Instead, I dash through him, he yells and falls on the ground, I get wanted, the transport that carried us there hits mach10 instantly and zooms away in a split second, not before going out of its way to run over the convict I’d knocked over, and then police spawn within seconds on this suburban house’s front lawn to shoot me. I really really like this game but fuck me it’s got core issues. I feel sorry for CDPR honestly, they could’ve enjoyed the biggest success in gaming history but 7 years in the making was ruined by a lack of polish. Even if they get this game working properly, it will never get the success it could’ve gotten and neither will their stock prices.
Cameras looking through walls made the maelstrom mission painful. That said I did not experience so many bugs as yt videos seem to suggest. I wouldn't call the game a "buggy mess". It's quite fun... but was released too soon.
I agree with everything you said, apart from the cringey dialogue comment. Sure, the dialogue at the start is kind of edgy, but it’s just setting up the world. As the story goes on, it becomes much deeper and personal.
I've heard some bugs have been kept active by keeping the same save files, like floating guns above corpses being fixed when you make a new save and not on a pre-patch save. Might be worth looking into to some degree, idk how exactly that works but is interesting.
One thing that is really fun so far, for me, is playing a sneak hacker build. Makes the gameplay very slow, but it feels really fleshed out. And apparently there is a big issue with AMD CPU's right now. The game seems to use an intel c++ compiler, which makes the game run worse on ryzen CPU's. It's fixable with a change in the game launcher's hex code.
@@0uttaS1TE Yes: www.reddit.com/r/pcgaming/comments/kbsywg/cyberpunk_2077_used_an_intel_c_compiler_which/gfm23h5/ It'll probably be fixed with the next update, no reason not to. But there is a fix, for people who want it now.
I have 32 hours and most of the bugs haven't been bad and feels fully playable but I think they still should have spend a couple more months polishing it
@@meetparmar4494 Not robbed at all mate, I really think the game could have been better but it is very much my cup of tea. You might of been hyped for the game cause you seem kinda butt hurt, I was into the aesthetic and world of CP be for the games hype was huge due to me and my friend group playing the table top RPG. The game might not be as polished as some and the little things might bug you eg no moving lips but I am fine with just reloading a save. Well it is better than 76 and we should at least be a little thankful of that
@@warmfuzz I dont care about the bugs, but the optimization is just terrible. Batman Arkham Knight level. Its literslly unplayable and I am glad I didnt get it on my PS4 even though I wanted. It runs like shit on my PC that can run Witcher 3 on Ultra with stable 60 fps.
@@2kliksphilip but the police just spawning behind you, people just vanishing and cars just standing in big lines and not driving around your "parked" vehicle is not just bugs thats whole systems that need to be reworked/added
@@achillesmichael5705 Those problems can probably be tweaked by parameters. Something simple like not spawning police within 50 meters of the player would be downright trivial. AI and entity culling are a lot easier to fix than implementing a whole new animation system for example. The problems Philip show can be fixed within a few weeks or months. If the game has real issues, like too little content, if your choices didn't matter to the story, or if the engine is faulty and can't achieve the required level of performance, then they'd be in trouble.
@@WayStedYou not at first they all played the heck out of the game then complained about bugs after.
4 роки тому+9
The small silver lining is, if No Man's Sky could do a full recovery & then some through shear passion and determination... well then I would like to believe that CDPR can do it with Cyberpunk. Shame of course that we had to see Cyberpunk in this early sour state, ESPECIALLY after how perfectly polished the game looked in ALL of the gameplay marketing they released even so far as back in 2018.
Most pre-release gameplay tend to be scripted and fake. No Man’s Sky was the same. The problem right now is that CDPR is a much larger corporation run by suits compared to the smaller, more dedicated team at Hello Games. CDPR does not see much reason to patch out much errors, and the execs can just take the money and run, putting the devs under a new project and forgetting about cyberpunk. Any promises you see on Twitter is corporate talk.
I find the comparisons to GTA interesting, No one typically expects an Open World Action RPG to have a sandbox as dynamic as a GTA sandbox, but I suppose the populated city setting, and all that comes with that setting, are compelling people to draw that comparison?
@@qwgyudwq4484 Game development is much more than 3D modelling. You really think they did the trailer in 2012 and then just forgot about the project for 4 years? Nah. Writing, creating, planning etc has gone on for a long time.
Yeah, but every once in a while there are games that you feel you want to reward the developers for. For taking chances etc. If I buy it for $20 in a year I will most likely be spoiled on the story.
Based on the fact that you all the footage you have shown is seemingly from the first act is interesting because there is so much stuff going on in the world that is only turned on after the completion of the first act that the world becomes even overwhelming with stuff to do
Best parts in this game for me so far, have been characters, dialogue, voice acting and animation fidelity. Also the look of the city itself, it's massive verticality and incredible design. Driving around in neon lit streets, getting on top of a penthouse and overlooking Japantown from a balcony is absolutely incredible. That all falls apart when you have to get down on the streets themselves, walk in a crowd a bit, look around, see how broken the AI is, props flying in the air, glitching out, people materializing out of thin air, walking through walls, clipping into each other. It all feels very basic and the illusion of the massive and immersive city falls apart so flat, it's absolutely shameful. I always say perfomance over visual fidelity at all times and unfortunately it's definetely not the case with Cyberpunk.
It's so weird because I don't experience that many bugs when I play, I'm around 20 hours in and haven't experienced anything like what you've mentioned in this video. Maybe I'm just lucky.....
@ivan vidovic i mean ive put in 43 hours(didnt play today) and the only bugs i encountered was phasing through cars and walls when i was moving to fast and Johnny's cigarette floating in the air
@@colnz1233 Same boat as you. I'm on xbox one, so my only bugs were from things not loading in. The only bug besides loading was in a mission, one of the enemies I had to kill got stuck in the ground, and I couldn't shoot him. Just reloaded my save to 2 minutes ago, and then continued on. Currently sitting at 45 hours
Have completed it now (on pc) and haven't had as many as the video but still a number of annoying ones. Biggest of all being some enemies in a couple of main missions becoming friendly for no reason, totally ruined the experience in those cases.
My favorite glitch from my playthrough so far was when Jackie clipped into a locker and all the doors flew open and everything flew out.
Guyz Frist1!1!1!!11!!1!1!1
Paranormal Jacktivity
Cyberpunk2077 community is now united to decide wich bug was the most memorable.
Had that one ! Thought my game was haunted
I also had that one!!! Lmaoooo
CD project red: “actually this game is delayed again, give it back”
I hope they say this XD
@@monsieurcailloux2070 are you le french ?
@@flow185 wee
@@flow185 ja
Iwata is crying
My favorite glitch so far has to be that you can punch a guy in a wheelchair, and he just starts walking.
@@nogussy why wouldnt you
That’s so dumb. It’s like, why bother implementing people in wheelchairs then anyway? If you’re going out of your way to do that why didn’t they expect that an explosion, a gunshot or anything would hit them? Because all of that still makes them scared and makes them run away.
If you don’t have enough time to make specific animations then just don’t put those things in the game in the first place! It’s so bafflingly stupid
I’m gonna punch myself
Not a bug, this also works irl
The irony of a game about a culture built on flawed technology being buggy is pretty perfect
how is any of the ingame tech "flawed"?
also it criticising hypercapitalism and then they hype it up as much as humanly possible and release it unfinished
What a metaphor
@@mikzin630 the thing is they'll probably got a terrorist attack if they delay it again
@@aturchomicz821 watch the video and have a look
"CD Projekt Red please fix" just doesn't roll off the tongue as nicely
CDPF - CD Please Fix
Cbt please fix
CDPR - CD Please Rectify
Red hot fix please!
Is what you should say.
Red Pls Fix
Remember
No pre-orders
No day 1 purchases
And No hype train
That’s the thing, I was hyped for this game but I never got that hyped. Never, get that hyped. Hype is ok but too much is putting yourself for disappointment either eay
Yeah I learned that lesson in the hard way
Gamers REFUSE to learn.
Yep. I wasn't that hyped about the game (although I was really bored with other games, so I wanted to play it), and subsequently I'm not that disappointed. It's fun, act I is really good, and there's lots of fun stuff to do and look at. Could it be better? 100%. But it's better than Valhalla, for example.
Only game I was ever EXTREMELY hyped about was GTA 5 back in 2011-2013 until it came out. Even went to the midnight release for it. I was hyped for Cyberpunk 2077 as well, but not on the same level. I've learnt these past years that the gaming industry is turning sleazier and sleazier every day it seems. Even still, I pre-ordered this game lol. Only game I've pre-ordered since No Man's Sky, that game taught me a real good lesson.
They hyped it too early, by pushing back the release date so many times that people thought it would be much cleaner than what we have here.
Yeah honestly it confuses me, I feel like I was at peak hype towards the end of last year and was honestly indifferent when it finally came out, it feels like the marketing team, which did a fantastic job at selling the project, was offset from the actual production by like two years
Agreed, I admit I was tricked into believing that if they were willing to announce the 2 delays they did they would surely announce more delays if necessary
their management probably got confused by the unnatural hype the game got and decided they were gonna speed things up.
@@slyseal2091 That would be even more disappointing. I don't quite understand why CDPR would act so far out of line with where their image has been this whole time rushing it all out and allegedly under a ton of crunch too- surely their stellar marketing department told them it wouldn't go well?
@@RyuuRider the cynic in me believes it's because it started being publicly traded in 2017, but that would probably be simplifying a much bigger issue
3:33 love how the cops literally spawn out of your ass and show up behind you on top of a platform
Thats not a bug, its a feature
@@sssprejer2831 It's sad how underdeveloped the AI in this game is. I wonder how much they expanded on the AI from TW3 for this game? From what I've seen, it is barely any more sophisticated, and when you put it in a significantly more dynamic and complex world the AI just can't handle it and the illusion of intelligence is lost.
@@michaelsteffensen6844 I dont think there is any AI past point and shoot. NPCs can only cower in fear. Cops have to be spawned out of thin air outside of your viewpoint. Why do they do that? Because they cant drive vehicules. So they cant be brought into your general area organically, so the enxt best option is to simply spawn them in right beside you but outside of your view. Hoping gamers dont have object permanence or wont somehow notice something being spawned out of thin air right behind them. Its also not just cops that simply cant drive. Normal drivers cant drive either. They can follow the road but the moment anything blocks their path they no longer know what to do, because there is no AI, no pathfinding, nothing lol. I really dont think there is any AI in this game other than "approach player character" followed by "shoot player character".
I wish police response time was that fast irl
Definitely shouldve been delayed. Getting tired of terrible AI in 2020. HL2 pls??
When Jackie was giving the biochip to me, my game crashed and I had to reload. The biochip turned into a glock and I felt Jackie jamming his gun in my nape during a touching scene.
I had the same bug lol
In my scene had a gun in his head and no biochip
@Nikzedik no its because the game plays in America
Had the same bug without the crash before hand
My chip didn't even load, he just put an empty hand into my head, if they only insured that the main missions weren't that buggy i could almost forgive them for all the rest of it
"You only get one first impression"
-Soviet Womble
I love that video. It summarize what cyberpunk is.
Never has that been so true
Almost every AAA game release falls to it, just look at Fallout 76, hahaha
Ya but that doesnt matter. If that mattered soviet womble wouldnt play arma at all.
@@eviethekiwi7178 Witcher 3 was really freaking buggy and look how that went. If the quality of the Cyberpunk 2077 DLC are at the same level as the Witcher 3 I still believe it can make it
@@pangbangdang3672 the problem is that Witcher 3 launched small compared to this. They got leeway there since not many people were focused on them back then. Now, their in the spotlight and this buggy launch will forever taint their reputation due to how big the launch is. There are more unreasonable people who’d just say this game was a disappointment when it came than reasonable people who’d say the game made up for itself in the coming months past release
The most annoying problem for me is that saving and loading moves NPCs around. I once quickloaded straight into an insta stealth fail because an NPC that was looking away reloaded facing me.
Ye I never rely on quick saves/auto saves because of that, manual saving seems to save positions of npcs tho
same thing for me, I usually just reload an older save and get try to plan things out better
I noticed that too, it’s pretty messed up when you save during stealth
Stealth its pretty usless.. no matter how hard I try I always get spotted by some guy that came out of nowhere.. like they would expect me to stay 30min in a mission just watching the "routines"...
@@cccastillo125 you're supposed to hack into stuff to use stealth properly
distract 1 guy away, hack into the second's optics, run towards the 3rd to snap his neck
"A delayed game is eventually good, but a rushed game is forever bad." - CDPR fans used to say this back before game was even out.
And now they get to play this hot piece of garbage, lucky me i didnt preorder it in the end
@@wasdplayer it's on the same level. And the bugs aren't nearly as bad in Cyberpunk so far. Both games run like shit, still, but FO76 has had a year to fix itself, which it hasn't. Unfortunately for me, since I bought that piece of shit.
The quote, of course, assumes that a game can't be both delayed and rushed
Shigeru Miyamoto said that quote.
It's true but still... This isn't valve quality
The main problem for me is how shallow the world feels. It might just be me, but it feels like 90% of development was spent on the looks and then they realised they had to make a game around it.
They did say they put more into "verticality" so maybe that's why?
exactly. like i was expecting this to be super open and immersive based on the pre release reviews, but its just a bunch of flash and a puddle of depth. I have played it for 6 hours and during all that time, i was waiting for the game to really start. i figured that this game just wasnt what i wanted it to be which is dissapointing since it was a $65 dollar mistake.
Actually that's true, developers said they basically had to make whole game in about a year because people above just wanted to release it fast and they just had a concept and a little bit of a base
@@Rosa-xg8tb If that's true, then what were they doing during the other seven years of development?
@@FieryMeltman fucking around in their offices and doing nothing
this game is max 2 year project, no way they worked on this shit for 7 years
3:43 *teleports behind you* "nothing personal, kid"
"I'm not angry- just disappointed." -Dad
Yeah that was my reaction too
“Don’t be sorry,be better”
@@SherlockNolan Exactly what I was thinking.
That’s what mine said just before he headed off to the shops for some milk.
Three years ago...
Even worse
3:56 Come on, it's not a bug, Jackie just realised he fell in love with V, and went speechless as he couldn't take his eyes off her.
the way he stares into V's soul tho
@GoreMag one could say that Jackie *crashed* V's heart
@@haydeeznuts6100 get. out.
So sad when Jackie gets clipped.
misty
"My girlfriend"
Dreams... crushed.
Sabotage their relationship and take her place.
Wdym
Don't get weird, guys.
@@Laifulessone getting too dark there...
3fingersphilip
"This city is an illusion, but it's there."
The cops spawning right behind you shows how advanced law enforcement technology got in 2077.
top of the cops spawning behind you, there's often this one like super cop that teleports to you as you run and kills you in like 3 hits
@@ripbeb7763 Fucking OCP
@@johnnyguillotine1673 Some big badass mechs like in Robocop chasing after you as you cause more and more mayhem would have been awesome, or any kind of robot officers like Robocop himself.
trueeee
No, the bugs are there to simulate this being a futuristic game!
But all bugs will have gone extinct in the future
Yes.
@@monteb6276 You HAVE to play now to experience the mayhem :D
A futuristic matrix!
Imagine having actual bugs irl in the future lol
"...it's just constant small reminders that all of this world is maybe an act and not a dynamic simulated city that cares about my actions."
Sir you couldn't have described how I felt in my 10 hours of gameplay better than this.
deep down all videos games are like this, nothing will really be simulated to a complex level, but to create an illusion that's somewhat believable. some are clearly better at this than others
@@alski I mean a game doesn't have to be simulated to a complex extent (Exceptions aside, like Universe Sim and MSFS). As long as you can fake it, you'll make it.
@@BauliusTorvoltos Case and point, red dead 2. I've spent hours just following NPCs in that game.
@@alski And that's the thing. This game is marketed as an "immersive open-world RPG", but the bugs and lifeless AI are getting in the way of that immersion.
I really like this game honestly, something about it just fits my taste, but good lord the bugs and issues really throw things off. I've even had randon enemies become friendly during main story missions for no reason. Tis a shame
This game is so undercooked that it genuinely feels like it's an early Beta build...
It needed at least another year or two of development.
I've been telling people this ever since I got it on day one. The features are all there, the story is there, but it runs more like a really detailed beta (ie: Satisfactory)
Pretty sure they were forced by their higher-ups to release it at the end of this year, also everyone would have been pissed.
The AI is the worst I've ever seen, it can't be anything more then If statements. Cops can't drive cars so you can always get away, on foot they just spawn in behind you. It looks great but if you try and interact with most things and you'll find their only surface level.
The game is early access level of messy.
@Fragmentation123 Satisfactory feels more polished, but I think it's the smaller scale. Nevertheless it's not an excuse to deliver in such a state.
Conclusion: Wait 2 years and buy in a Steam sale.
Yea at that state the next gen high end GPUs may actualy be able to properly run it.
Tested it for 20 minutes on my system, which is fairly high end, and gave up.
I built this PC to have above 60fps and Im not getting those.
This is my modus operandi for all video games. I can wait, there's a lot of other stuff to play. Typically there are also community mods, fixes, and other things that only come out after a few years, so those are nice to wait for too.
@@Waldherz 1440p ultrawide Ryzen 7 3700x & AMD 5700XT, 50-60fps.
@@Azolture I assume lower settings.
I didnt build my system to run CAD perfectly fluid and games on max settings to then have to drop down to medium.
@@Waldherz This is where the discussion will always drags down to some users stated their specs and gets 60 FPS. I'm kind of sick of it but it really tells us a lot of thing, the game is not stable at this current state.
Remember the days when a game came out and it was out. No patches, no dlc, it was either a good game or a bad game. I think its crazy that people release unfinished games.
Agreed, but these days games are more bigger and complicated than they used to be.
Don't forget though the massive amount of hate the game and company/developers would get if they delayed the push any further to polish the game and release it at a better state, that forced their hand to release it.
@@HitTheMan Nah company’s choose to release games, if they need more time don’t hype it up so much.
@@Serplex000 publishers choose deadlines, and a lot of publishers tell devs to get it done or the game gets cancelled
@@RaMZes9722 No excuse. That means they had too large a scope, and the project management f'd up. Make it smaller and less complicated then, or reserve more time.
"Over-hyped game turns out to be broken" is something I hear way to often that I've given up on new releases
I feel like they spend more money and time on marketing then actually making the game nowadays.
Anyone who pre-orders or buys on release day is complicit. The reason games are being released like this is because studios know they can get away with such BS since they already have all the revenue they wanted.
@@TheTopower514 It was always like that in AAA space
@@master0fnone Yeah, I don't see the point in pre-ordering? Like what do you really get more that makes it worth it?
Yeah people asked me if I will be playing cyberpunk and my response always was not day one
"Ventriloquists everywhere"
Bruh what a way to tell the lips aren't moving.
I'm not english, it's my second language, and I usually know what this word means, but I just didn't get it when he said it. So thanks :D
">COMING: WHEN IT'S READY"
Narrator: "It was not ready."
2:29 the most terrifying character lighting
Who knows. Maybe she just has glowing eyes implanted
@@nebulai9587 nah it's the lighting on side of the face where there is no light source
No that's Ray tracing: Psycho mode.
this games lighting is very weird, inconsistent to say the least, especially inside cars. the lighting looks really cheap imo..
@@heyitsmejm4792 maybe turn up your lighting and shadows settings...
Philip back at it again! Keep up the frequent uploads! Can't tell you how much i enjoy your videos, thanks for making them
"population density"
People who use ps4 and xbox one"
"Go back to sleep samurai";we got a city to render
the "AI" in this game is truly just non existent.
It's just A
Game might as well be named covidpunk
cause enemies can only see u if u ain’t social distancing
At this point it's not an AI it's just a path finding algorithm
@@alexismandelias If that. From what I've seen and heard of the driving AI, they're dumber than a rock.
@PANZCAKE Its the same at GTA. the cars actions really arent that bad. They do act like traffic. They arent literally supposed to have homes and workplaces.
I do understand though that they should have a destination if you end up following them. Some do from what I've seen
99% of development: making a beautiful piece of art.
The other 1%: actually making a game.
Art book and merch screams Cyberpunk . In game only thing that screams is my gpu
@@jonsnow8629 - Your GPU should be much cooler actually. Cyberpunk is designed with Dx12.
Ah, yes, dumb and uninformed people complaining about things they don't remotely understand a single thing about. Just the usual.
@@jonsnow8629 The real thing that would be screaming is the CPU. The whole reason Cyberpunk runs at like 15 fps on the PS4 and Xbox One despite the tank in graphics quality is the fact that the main thing being taxed is the CPU. It's a complicated game, and it's not as easy as turning down graphics settings to fix when it's using up the CPU when the Xbox One and PS4 have terrible CPUs by today's standards.
90% : making a beautiful piece of art,
1% : making a game,
9% : making genitals and sextoys
The only thing that annoys me most is people calling you on the phone while you're already talking to somebody during a mission. You can't reject the call and if you wait a couple of seconds, you will automatically pick up. It makes focusing on the dialogs extremely hard and had it not been for subtitles, at certain points I would've had no idea which dialog option to choose as I could barely understand what any of the characters (the one on the phone and the one right in front of me) was saying. Don't know if that's happened to other people too, but it just ruins the experience for me. Visual bugs or glitches don't annoy me much, but this just makes me say "screw it" and skip the dialogs altogether, something I never do as I want to get the most out of the story.
Yeah, I agree that's pretty annoying after a couple of hours. I read someone else, who mentioned that as a good thing. It makes him believe, he is in a real world. Maybe it's just me hating phones in general, that makes this experience shitty.
The sad thing is everyone was so sick of delays that CDPR probably felt it would damage sales to delay further because hype was already dying down.
I look at it in the same way as you.
When there were people even sending death threats to developers over that late-year delay, the pressure was on to push the game out ASAP. It's pretty disgusting how the runup to release was.
Maybe people will now realize that in almost any case, delays are a good thing (though your average braindead 'consumer' probably won't).
Thats not the Players fault. Just say "When Its done its Done" dont overhype before you can deliver. And they have no Activision or EA that force them to set Dates so they do not have that excuse
@@blackbonsai so you didn't hear about the investors basically threatening CDPR? That shit's scary
'coming when it's ready'
The management must be fucked up in the head for allowing this and then releasing the game like this.
people kept complaining about delays
@@aaronexdee2024 hahaha you really think that's why they released an early access? They spent 7 years (2019) creating the world and the quests and then realized they had to release it next year or spend 3 more years con development
@@aaronexdee2024 and they wouldn't have if they didn't contradict themselves like 3 times about "when it's ready"
First day, showing my dad. I get into a car and then another car spawns within mine, pinging me across the map. Was absolutely hilarious tbh.
Feels like they spent more time in pre-production than actual production.
Yeah. For example with the crouching NPCs it feels like the dev working on AI just went: "Ok, so if shit goes down around the Player just make every NPC crouch for now. We'll flesh this out later in development." But they didn't have enough time.
Because they did lol.
@Gmayor61 lol, nope. you plan everything out, try to follow the plan, discover that it's not very fun and then make huge adjustments until you finally make all the things click together
if games just follow the plan - they're following footsteps that were already established, genre tropes and everything
and cyberpunk is exactly that - they just dumped open world trend, some shit from sci-fi immersive sims and rpg mechanics together, hoping that it will work
spoiler: it doesn't
@Gmayor61 I am in my third year at uni, studying game development. Every year we build a game, and we use the agile and sprint method for game development. The idea here is you build the prototype, make everything work, just blockouts, get the gameplay in and basic UI, just make it work but in a really basic and buggy state. THEN you spend years adding animation, art, perfecting the world etc. Many companies used to use the waterfall method for development, some still do. To me, it looks like CDPR messed up something in the prototyping, and yes, spend too much time on the world itself, not the gameplay, mechanics, or generally things that look really prototypy in the game. honestly, i could build a better traffic AI system, and i do programming on the side, it ain't hard!
Through development its also iterative and progressive, things do change, but mostly you should stick to your original path, ONLY ever change something for the betterment of the project.
I wasn't even hyped about Cyberpunk 2077, but this video makes me sad. :(
My hype died off when it seemed like the vast majority of the coverage was *dick sliders omg*, but I love the premise, so it makes me real sad that this is turning out as wrong as it is.
Dude in my ten hours it is not nearly as bad as this makes it out to be and when it is working which is most of the time when you are not looking for bugs the missions and world still blow every other game out of the water
I played 25h. It's just an average game. Take it as a fallout 4 with a cyberpunk mask, that's all it is. You can have fun with it (I am), but it's just shallow and disappointing.
@@i_fish6657 last I checked, every other game isn’t littered with bugs
I wasn't hyped and this just makes me laugh. The CDPR fanboys are so annoying
The 338 dislikes are from shareholders lmfao.
Lol
Soon to be 666. Lovely
@@azzlytheazzome 667
Pretty sure shareholders are tearing them a new asshole more than anyone else
This is exactly the opposite reason of why anyone would invest into this company
I'm so jaded with these big games, every single one is an overhyped unfinished buggy mess
I’ve taken to playing games that are a few years old for this reason. They are cheap, the hype is dead, and it’s been patched as much as it’s going to be. You really get the best experience that way.
@@paullucci this is kinda true because when a new good game does come out it feels like you’re playing games from the future
It's always hype that kills a game, they never should've done the E3 trailer. With big trailers comes big hype, and with that comes bigger ambitions, which leads to modification of the base project, it all trickles down from there, and after massive delays, a buggy product is shipped.
I have some sympathy for CDPR in that they clearly bit off more than they could chew whereas a company like Bethesda will shit out FO76 out of cynicism.
God of war 5 will not be shit
When I play a game on release, I'm happy to accept that there's inevitably going to be a certain amount of bugs found as they allow so many players to pour into the world. But when a game costs £50, there's a certain quality expectation, and Cyberpunk doesn't reach that bar.
in japan, games cost 90usd.
Reminds me of how it used to be when a game had to be as physically polished as possible or there'd be no way of making things better.
It's like buying a car. You expect a 1.5k car to have kinks and such because it is cheap. But those same kinks are unacceotable on a 10k car
I'm glad you don't play War Thunder, or WoT/WS/WP
I pirated this just to play it, i CBA to pay for SP games especially because i usually get bored with em after an hour or so. Already played 19 hours in the past 2 days which hasn't happened to me in YEARS (last SP game that I completed fully was Saints Row 2)
7:28 "I'm not angry, just disappointed". Stop sounding like my dad
the witcher 3 was a shitshow at release as well, now remembered as an "instant classic". Maybe cyberclunk will follow
I don't remember witcher 3 being poopy when released
@@babyeater639 witcher 3 was very demanding, looked like shit for the majority of players, consoled couldn't run it properly and so on and so on
the same shit, actually, but back then CDPR was way smaller in exposure, mostly fans of previous witcher games played it on release and they had different preferences and kinda mostly overlooked the bad stuff
but even for these days some people talking about how they downgraded the game from what have been showed at marketing materials
exactly what happened here, - CDPR just a game company and it's in they benefit to make the game look appealing no matter what to sell it
Witcher 3 on release wasn't as bad as these videos make cyberpunk out to be. I haven't played it cuz my pc probs can't run it, but I played Witcher 3 on release and your comment is highly exaggerated. Yes there were quite a lot of bugs, but they were very minor bugs, nothing that completely ruined my immersion at least.
@@jeahm09 i would agree that the bugs of witcher were not that bad, but it doesn't make it better
with bugs it's always like that - some would encounter few, some - ALL the possible bugs at the same playthrough
funny thing is, some bugs are still present in witcher 3 to this day. and in cyberpunk at the same time.
@@tochka832 i think bad optimization is always the case, maybe like a detailed poster from 100m that has no LOD and rendered in full time lol even if we can't see a shit they still eating the GPU nothing really impressive from CP 2077 this is 2020 remember....
Where's CrowbCat when you need him?
Edit: Just looked, he's actually back.
Wait, back where? No new video on UA-cam
Edit: Damn he really is coming back, and with a long video too it seems like
@@vedantkanoje3151 He commented on his last video.
@@DCGMatthew1 ohk
@idlehead I mean nothing he really said is wrong
@TDFPL why would you look at someone's subscribtions just to prove a point?
Jackie mashing his gun through his own head instead of plucking out a certain chip during a touching scene was a bit of a plot twist
I'm having fun, I will finish the game and then probably revisit this game later after it's polished. I feel like I am part of the intended audience because I was dying for a game like this.
+1. The last game I was having that much fun playing was Half-Life 2. It's hard to me put a lot of hours in a game. Work and family consumes my time and when I play a game I keep starting over and over because I don't remember what I did (Fallout 4 I manage to create more than 10 chars but never advanced much in the game). In 3 days I have almost spent 30 hours in that game. But have to agree, the open world like gta is lacking.
Despite all that he said in the video is true I'm having a lot of fun with the game, I wasn't so hooked to a SP game since I played the BioShock trilogy 3 years ago. The story is so well written and taught!
Same here bro, same here
It’s definitely buggy, but tbh I think that the combat is there ( a little bit) I feel that the story is amazing, I have a lot of freedom in the game, I like it. I’m glad it came out, it needed to come out.
@@nukedoom I pirated this just to play it, i CBA to pay for SP games especially because i usually get bored with em after an hour or so. Already played 19 hours in the past 2 days which hasn't happened to me in YEARS (last SP game that I completed fully was Saints Row 2)
"GAME OF THE YEAR" don't get me wrong , nice concept , but not game of the year
CB2077 is the most fun I had in a game this year.
@@CrazyBlueTv Yeah only for you. Stop saying the same thing on every comment.
GOTY 2024, maybe, lmao. It'll take years to get this game to a GOTY state. In the meantime, it's the sloppiest, buggiest game we've seen in years, rivaled only by No Man's Sky in terms of hype vs payoff.
@@CrazyBlueTv Me too, 20 hours in, loving it. Haters gon' hate :)
@@MarshPlays dismissing real criticisms as "hate" is absurd. I enjoy the game too but everything said is valid. This game was undercooked in almost every way.
i feel like this game is just yandere sim on a larger scale. the creator, instead of fixing bugs, just adds more features in the extra time that they were given
On a project of this scale, features take months to implement. Instead of fixing bug they just tried to finish the game before the end of the fiscal year. They probably had a big change in direction in the middle of development (it went from a classical RPG to an open world action adventure game on their Twitter page) and had to start from scrach.
Damn bro you really tryna compare this big 1000 man project to an autist creep’s golden goose
In fact, you couldn’t be further from the truth, they removed features like braindance viewing.
Not really, there is nothing to do in the game. They cut out everything they said would be in the game. It migthve been the issue when it was in development. But none of the ambitious ideas CD Project talked about for years are in the game. It is very unambitious other than the visuals.
Anten
I disagree in terms of ambition. Give the game time at least until it starts adding back the cut content as "free DLC".
@@Brainles5 I am so glad I didn't check the marketing campaign. Going blind I don't agree that the game is empty: main quest, side quests, merc gigs (from hostage situation to sabotage), small police contract, boxing, some races and a shooting range event (didn't try it yet). I played 28h as a sneaky netrumner and I am in Act 2, my map is still a mess of quests markers. There is a lot of content, but yes you can't play bowling with cousin Roman.
"Cyberpunk style isn't for me" TBF, this game is more "cyber-bro" than cyberpunk.
cyber-pop is it innit
Cyberbug
Cyberhipster
@@zyibesixdouze4863 cyber poop 💩
‘Cyberpunked 2020’
I really do hope this ends up like no man's sky, and not like anthem.
WItcher 3 was buggy at launch too, I trust that they will patch it a lot.
@@needlessoptions The Witcher 3 was nowhere near as buggy as this mess is at launch. It also felt much more polished. I don't even remember there being any large talks about it's bugs on launch. This is so different and the huge amounts of hype before all this don't help either.
@@Mk_Otaid Yea ngl the more I play, the worse it gets. First 10 even 20 hours I was having a blast, now at the 30 hour mark things are getting rough.
But this is actually a great game despite the bugs at least on PC
@@Xighor I am playing on pc and indeed I can feel there being a great game beneath all this but man... Every 5 minutes (tops) I keep getting pulled out of the experience because I keep noticing things that break the immersion. It just never stops and it's getting tiring to be honest.
Even the whole UI (especially the font) reminds me of Fallout 76, and you know what that means...
I've of ran into a few parts where I couldent progress and t posing and an invisible gun glitch and a glitch that sends you flying
at that point I’d just wait a few months and play the finished game. Sounds pretty terrible
@@goob8945 it weren't that bad the flying and invisible gun glitch were funny ones but the no progression bugs were fixed in a simple reload
i can only say one thing do not jump on curvy world props, if the acceleration doesn't kill your character by instantly slamming into the ground you will fly so fast up in the air the world will disappear.
@@MrSafer I've found the railing bug which accelerate you to ludicrius speed and bhop works so I didnt even called my car once in 17 hours of my playthrough lol
@@goob8945 Its really not that terrible. I've played it for 6 hours and I can really see where they are going with it. The game is there, Philip's review is a bit bleaker than what you experience as hes trying to not give anyone too much Hope's. But honestly it is fun, when it works well it works really well.
I can understand why there are issues. This game is ultra heavy and real next gen
8:28 A polish game company releasing an unpolished game... the irony is sweet in this one.
Sounds a lot more like a coincidence than irony
@@enthymeme4856 I think it fits irony as well
@@nightowler672 lmao
It's not a slavic game without some good old slavjank. See: Pretty much any eastern european game. Most notably STALKER.
@@enthymeme4856 As Nightowler implied, this was a sarcastic comment xD However in the realm of wordplay it IS ironic SO GET OUTTA THIS HERE COMMENT SECTION, WE DON'T TAKE KINDLY TO YOUR KIND 'ROUND HERE !
I must say this is the best and honest game review I watched yet! Well done sir, and I fully agree with your sentiment
I still remember at the end of the first teaser it specifically saying, "Coming: when it's ready". From everything I've seen, this game just makes me appreciate older open world titles.
Like which ones?
"Much good work is lost for the lack of a little more" Operation Flashpoint!
What a game that was 😮 back in the days
"a year of polish" considering the level of crunch, probably more like a year of technical debt
3:25 This...oh god
I couldn't have said it better myself. It is so hard to get immersed in this game when I'm being constantly reminded that it's just a game.
I agree with everything you said, still I enjoy the game a lot. I think the game works as an RPG really well: I've had a lot of fun building my character and finding weapons and hacks that I enjoy to use. I've encounter many unique combat scenarios that have been really exciting and fun. Plus I think a lot of the more scripted story mission are really really good.
most side quests are fun, too, just like in the witcher.
loved the review and i'm still waiting for another Odgrub style video. You are too good with these kind of videos and your script must be mad with all of these fancy and beautiful words that make the experience of watching your videos a million times better. Still nothing can beta Odgrub though.
when V is hurt the voice acting sounds like an edgy teen trying to get attention
Luckily the German voice acting is mostly on point. Only this car race woman sounds like a drag queen.
@@oODomeeOo Have you considered that its this way on purpose?
@@Skvaryk I've considered it, but it really doesn't fit her character and visual look.
@@oODomeeOo Bad news, Claire is a "Woman", not a Woman.
@@oODomeeOo minor spoiler: she’s trans
I might be insane but, I've had no real problems with it. The bugs have been annoying but, the graphics, and to me the fact that it is a real rpg with this level of detail and scope really makes this amazing to me. I love it so much, It's the game I was waiting for.
The largest bug I ran into was after the mission The Pickup I need to speak to Jackie but he seemed to have just despawned fully, so I had to start a new game!
He will be despawn really soon
@@96binghong damn...
@@96binghong XD
Crowd density influenced my CPU usage the most. Just going from High to Medium resolved all my fps problems on my I5 9400F. I do recommend turning it down if you get bad frames only in crowded areas, like in the front of your mega-building.
the first cutscene where you get jacked by jackie, the police car tp’d out of nowhere drifting and 2 cars went flying and spazzing in the parking lot. pretty funny
Thank you everyone for testing the $60 open beta so we can enjoy it in a few months at 50% off
The game should have been called: "How to get free beta testers and earn money from it 2077"
Are they refunding people for it now?
@@jacobnolan510 yeah
In a world where no man's sky can still pull millions of players, I think project red are going to be just fine
No man's sky got so many updates that at this point it's better then what they promised at E3
It's not perfect now and sadly won't ever be since they said they're done with it, but I wonder what you'd think of it if it came out in the 2.0 state during the original release.
Anyway, thanks for this time capsule of a video!
CDPR put so much emphasize on all these gruesome corporations in the game and how everything is based on consumerism while literally succumbing to said consumerism. Oh, the sweet, sweet irony.
I mean, it's not making them a big bad corporation for releasing a product. It's not their fault that consumers go coy after December.
Thats what those sweet 8 million dollars of pre orders did to them.
@@AngelicHunk it's they fault that they make false advertisment, it's they fault that they released unfinished game exactly in the time, when people are most susceptible, it's they fault that they literally hid the state of the game on last gen consoles
and that's the norm in this industry, CDPR is just playing by the book
@@AngelicHunk "its the consumers fault that the game is crap!"
@@AngelicHunk Why, man? Why do you have to shill for a heartless company?
Must have been an insane amount of pressure from the publishers to release this game in time for Christmas
Imagine if this released in April.
My experience with the beta releases of MPN, an indie game with one programmer and one artist, has taught me that as the game gets bigger, the bugs that come get more maddening, deeply rooted, and overwhelming to repeatedly take on. Bugs could be fixed, but due to engine updates, a mutation of the bug from the same source could come again.
If bugs would keep reappearing, why not just postpone fixing it until a sweep of bugs? That was the plan with Arena mode, and while it's certainly been no small task of fixing a full year of neglect and accumulated bugs, it still makes more sense than fixing bugs for the time of the game that won't be publicly seen.
And bugs that couldn't be put off, but could not be easily dealt with, weeks would be spent fixing. And this is all from the same programmer, the most understanding of his own code.
Now, Cyberpunk 2077 has Over a thousand devs. Programmers working on several different things at once, but it's all on the same project. Often, those systems get tangled together, and it causes a bug. Both the systems have slightly different architectures that make finding the solution to them harder, and that's after it's figured out which two systems are conflicting.
What I'm getting at here is that all those bugs that are easy to spot are probably ones that aren't worth immediately fixing, and fixing them was already postponed to a date later than release. So here we are now, dancing around in a new office but the walls have yet to be built.
I don't know if i just haven't been paying enough attention, or i've just been lucky, but I've faced minimal bugs. I definitely agree with your thoughts on fundamental gameplay changes; but the experience has been pretty solid for me so far, and I have enjoyed it.
Bugs are definitely there, but I think they are able to be forgiven as the game is very playable with them.
It's sooo refreshing to listen to a take on this from someone who wasn't as hyped as the most, thanks
"I'm not angry, just dissapointed" Yeah ok mom, I don't believe you.
the funny thing with that freezing during cutscenes is that it happened to me as well
in witcher 3, many, many times
I’m really enjoying it but you hit the nail on the head. It’s not just bugs though, there are some god-awful design decisions made by cdpr that drive me up the wall and take me straight out of the immersion.
Driving is fine but have absolutely no warning when a turn is coming up is absolutely infuriating. They even have a system for GTA-like navigation as shown by the street races or they could make it look like a real world satnav but instead it’s like that friend who tells you to turn right now as you’re in the leftmost lane going 150km/h.
Double-tap to dodge has been the bane of my existence. It compounds with the absolutely retarded decision to not support a walk button on keyboard to make me wanna have an aneurysm. It is next to useless in combat since a double tap is clunky and takes longer than most of the glitchy ass melee animations. Out of combat, it only serves to ruin my attempts at moving with precision. Need to move forward step by step? Have fun getting teleported 5m in that direction instead (very useful for stealth). Trying to walk slowly behind a character by stopping and starting? What if you teleported into them instead?
Had a lovely fuckfest where I was meant to follow some convict into a house. I wanted to roleplay so I tried to walk behind him but ofc I can only jog so I try to jog on and off to stay at his pace. Instead, I dash through him, he yells and falls on the ground, I get wanted, the transport that carried us there hits mach10 instantly and zooms away in a split second, not before going out of its way to run over the convict I’d knocked over, and then police spawn within seconds on this suburban house’s front lawn to shoot me.
I really really like this game but fuck me it’s got core issues. I feel sorry for CDPR honestly, they could’ve enjoyed the biggest success in gaming history but 7 years in the making was ruined by a lack of polish. Even if they get this game working properly, it will never get the success it could’ve gotten and neither will their stock prices.
Me: Hides in an empty room, absolutely hidden, no cameras, no enemies, nothing.
Cyberponk: OVERHEAT!....
@@frikker4704 Or poor ventilation in that room you're in...
Cameras looking through walls made the maelstrom mission painful. That said I did not experience so many bugs as yt videos seem to suggest. I wouldn't call the game a "buggy mess". It's quite fun... but was released too soon.
I agree with everything you said, apart from the cringey dialogue comment. Sure, the dialogue at the start is kind of edgy, but it’s just setting up the world. As the story goes on, it becomes much deeper and personal.
I've heard some bugs have been kept active by keeping the same save files, like floating guns above corpses being fixed when you make a new save and not on a pre-patch save.
Might be worth looking into to some degree, idk how exactly that works but is interesting.
One thing that is really fun so far, for me, is playing a sneak hacker build. Makes the gameplay very slow, but it feels really fleshed out.
And apparently there is a big issue with AMD CPU's right now. The game seems to use an intel c++ compiler, which makes the game run worse on ryzen CPU's. It's fixable with a change in the game launcher's hex code.
@@0uttaS1TE Yes: www.reddit.com/r/pcgaming/comments/kbsywg/cyberpunk_2077_used_an_intel_c_compiler_which/gfm23h5/
It'll probably be fixed with the next update, no reason not to. But there is a fix, for people who want it now.
2020 has definitely been an interesting year - in all kinds of ways.
I have 32 hours and most of the bugs haven't been bad and feels fully playable but I think they still should have spend a couple more months polishing it
The point is that you feel robbed when you invest this much time and money. We clearly have better games than this to play right now
@@meetparmar4494 so play them? You don't HAVE to play the game?
@@lgnd2k3 "Dont HAVE to play the game" is a worst excuse ever. Cant you at least try coming up with something more creative?
@@meetparmar4494 Not robbed at all mate, I really think the game could have been better but it is very much my cup of tea. You might of been hyped for the game cause you seem kinda butt hurt, I was into the aesthetic and world of CP be for the games hype was huge due to me and my friend group playing the table top RPG. The game might not be as polished as some and the little things might bug you eg no moving lips but I am fine with just reloading a save. Well it is better than 76 and we should at least be a little thankful of that
@@warmfuzz I dont care about the bugs, but the optimization is just terrible. Batman Arkham Knight level. Its literslly unplayable and I am glad I didnt get it on my PS4 even though I wanted. It runs like shit on my PC that can run Witcher 3 on Ultra with stable 60 fps.
City looks nice.
NPCs are hollow and the world breaks down outside of missions and cutscenes
can’t wait for the Internet Histortian’s video on this
"games good if people are complaining about bugs" isn't that the other way round? Skyrim had so many bugs but people didnt complain about them.
idk, I was playing skyrim on pretty shitty hardware at the time and it was annoying
@@2kliksphilip but the police just spawning behind you,
people just vanishing
and cars just standing in big lines and not driving around your "parked" vehicle
is not just bugs thats whole systems that need to be reworked/added
People didnt complain about skyrim bugs? U wot m8
@@achillesmichael5705 Those problems can probably be tweaked by parameters. Something simple like not spawning police within 50 meters of the player would be downright trivial. AI and entity culling are a lot easier to fix than implementing a whole new animation system for example. The problems Philip show can be fixed within a few weeks or months.
If the game has real issues, like too little content, if your choices didn't matter to the story, or if the engine is faulty and can't achieve the required level of performance, then they'd be in trouble.
@@WayStedYou not at first they all played the heck out of the game then complained about bugs after.
The small silver lining is, if No Man's Sky could do a full recovery & then some through shear passion and determination... well then I would like to believe that CDPR can do it with Cyberpunk. Shame of course that we had to see Cyberpunk in this early sour state, ESPECIALLY after how perfectly polished the game looked in ALL of the gameplay marketing they released even so far as back in 2018.
Most pre-release gameplay tend to be scripted and fake. No Man’s Sky was the same. The problem right now is that CDPR is a much larger corporation run by suits compared to the smaller, more dedicated team at Hello Games. CDPR does not see much reason to patch out much errors, and the execs can just take the money and run, putting the devs under a new project and forgetting about cyberpunk. Any promises you see on Twitter is corporate talk.
Well for speedrunners:
- You can slide up stairs
- If you walk on a diagonal object, it accelerates you.
- You can shoot trough objects easily
I find the comparisons to GTA interesting, No one typically expects an Open World Action RPG to have a sandbox as dynamic as a GTA sandbox, but I suppose the populated city setting, and all that comes with that setting, are compelling people to draw that comparison?
Well CDPR promised a city more dynamic than GTA V
@@Phagastick when did they say that?
4:03
"Hinted that the game needed more time in development,"
cdpr had *8 years* to do this, this is practically inexcusable
www.ign.com/articles/2019/01/14/cyberpunk-2077s-development-didnt-start-in-earnest-until-after-witcher-3-hearts-of-stone
@@derick1618 yeah that explains a lot
imagine thinking this game took them 8 years to make just because of the first trailer in 2012
@@qwgyudwq4484 Game development is much more than 3D modelling. You really think they did the trailer in 2012 and then just forgot about the project for 4 years? Nah. Writing, creating, planning etc has gone on for a long time.
not if they have been releasing rendered gameplay footage and trying to get everyone hyped in the first 7 years :/
So far I've only experienced very minor bugs, I thoroughly recommend this game. Its awesome
even without the bugs this game is like a 7/10 tbh
@@voodoo2006 Yeah exactly, the story is utter garbage. Really makes you think how much success of The Witcher was thanks to the books
How the hell did you get a girlfriend when you lift up your mattress from the floor every morning to play VR games?
its the juggling skills
Hes a nice man
He has two wingmen
I don't see why that would stop you from getting a lass. All they care about is compliments and cuddles.
How could you not get one with such a swag setup.
The only game I have ever bought few hours after release, and then this is what I get! That's why I've always stuck to "Wait a year for a sale"
Same. Cyberpunk taught me a valuable lesson
Yeah, but every once in a while there are games that you feel you want to reward the developers for. For taking chances etc. If I buy it for $20 in a year I will most likely be spoiled on the story.
Based on the fact that you all the footage you have shown is seemingly from the first act is interesting because there is so much stuff going on in the world that is only turned on after the completion of the first act that the world becomes even overwhelming with stuff to do
When jackie died in the back of the taxi he froze as he took his last breath i couldnt stop laughing.
6:31 damn! Cristiano Ronaldo is still relevant in 2077!? What a legend!!
Best parts in this game for me so far, have been characters, dialogue, voice acting and animation fidelity. Also the look of the city itself, it's massive verticality and incredible design. Driving around in neon lit streets, getting on top of a penthouse and overlooking Japantown from a balcony is absolutely incredible.
That all falls apart when you have to get down on the streets themselves, walk in a crowd a bit, look around, see how broken the AI is, props flying in the air, glitching out, people materializing out of thin air, walking through walls, clipping into each other. It all feels very basic and the illusion of the massive and immersive city falls apart so flat, it's absolutely shameful.
I always say perfomance over visual fidelity at all times and unfortunately it's definetely not the case with Cyberpunk.
Mind remaking this video 2 years later? / After the new dlc in February? Curious if your opinion changed.
It's so weird because I don't experience that many bugs when I play, I'm around 20 hours in and haven't experienced anything like what you've mentioned in this video. Maybe I'm just lucky.....
@ivan vidovic i mean ive put in 43 hours(didnt play today) and the only bugs i encountered was phasing through cars and walls when i was moving to fast and Johnny's cigarette floating in the air
@@colnz1233 Same boat as you. I'm on xbox one, so my only bugs were from things not loading in. The only bug besides loading was in a mission, one of the enemies I had to kill got stuck in the ground, and I couldn't shoot him. Just reloaded my save to 2 minutes ago, and then continued on. Currently sitting at 45 hours
Have completed it now (on pc) and haven't had as many as the video but still a number of annoying ones. Biggest of all being some enemies in a couple of main missions becoming friendly for no reason, totally ruined the experience in those cases.
Really reasonable approach. Thanks for this review!