Red Dead Redemption 2 - DLSS's's Biggest Challenge Yet

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  • Опубліковано 5 чер 2024
  • DLSS in Red Dead Redemption 2 faces a formidable challenge, in the form of the game's pixelated, checkerboard-y look. But how will DLSS fare VS the game's blobby TAA method?
    0:00 - RAGE Against the Hair
    1:18 - DLSS in this game summarised
    1:50 - Understanding Trails
    2:48 - Different DLSS Versions
    4:32 - Benchmarks VS Native
    5:30 - DLSS Ultra Performance
    5:59 - DLSS Performance
    7:57 - DLSS Quality
    10:00 - Conclusion
    10:58 - Supersampling
    11:43 - A superior upscale?
  • Ігри

КОМЕНТАРІ • 939

  • @TinyTroglodyte
    @TinyTroglodyte 2 роки тому +731

    360p probably isn't the most optimal way to be viewing this. I'm going to wait for UA-cam to process this...

  • @SpookySkeletonGang
    @SpookySkeletonGang 2 роки тому +193

    THANK YOU for showing DLSS with actual footage instead of stills. Every damn video I see about it just shows stills, which of course does a great job of hiding every artifact present in DLSS. I don't think this is malicious, just short sighted. AI upscaling for stills is quite good (as you know haha), so seeing how it does with moving subjects is a lot more useful. Great video. DLSS is still really fucking good, but I just hate that so many people think it's perfect and fail to point out the flaws.

    • @blightviolin7322
      @blightviolin7322 2 роки тому +8

      this made me mad when DF claimed dlss 1080p input looked better than native 1800p of consoles with still shots/slow cutscenes
      they misdirect so many people. dlss is a miracle in still shots, i bet it can even build a native-like image from a 360p input source. things get muddy when you actually move the camera... yet they never cover that

    • @Sinoops
      @Sinoops 2 роки тому +8

      @@blightviolin7322 In some games I think it actually does now look really close to native in motion. But RDR2 is certainly not one of them.

    • @markjacobs1086
      @markjacobs1086 2 роки тому +1

      It's not perfect, neither is "native resolution" or any other form of image reconstruction or upscaling.

    • @gorps
      @gorps 2 роки тому +1

      Actually DLSS looks bad in this case because TAA sharpening is turned on while running DLSS. It looks better with that setting turned off

    • @eLemonnader
      @eLemonnader 2 роки тому +1

      I think my brain is broken when it comes to the DLSS artifacts, even in this video. All I see is the massive increase in clarity. I'm in the 'fuck TAA' crowd, personally. Never preferred it in anything. I can handle flashies and ghosts here and there as long as the image is crisp and not sharpened to death.

  • @JayanthRajakumar
    @JayanthRajakumar 2 роки тому +671

    Plot twist, Philip uploaded in 360p just to mess with everyone.

    • @BlindBison
      @BlindBison 2 роки тому +1

      lol

    • @KesslerCOIL
      @KesslerCOIL 2 роки тому +28

      Feels like it tbh. I've never had a video take over an hour to process higher than 360p.

    • @cozmicnonsense
      @cozmicnonsense 2 роки тому +11

      I'm starting to believe that

    • @ViperSurf
      @ViperSurf 2 роки тому +4

      I agree, were onto you Phillip 🧐

    • @wibs0n68
      @wibs0n68 2 роки тому

      Mayne philip upscale 8k soon?

  • @michaelmu6765
    @michaelmu6765 2 роки тому +468

    UA-cam could use some DLSS for it's 360p videos

    • @waldolemmer
      @waldolemmer 2 роки тому +3

      *its

    • @You-in6mb
      @You-in6mb 2 роки тому +3

      They already did. It is called Encoding.

    • @berkk29
      @berkk29 2 роки тому +1

      You mean 1080p ? Because it still looks like shit

    • @Spookyhoobster
      @Spookyhoobster 2 роки тому

      The reason DLSS works so well is because it has game data to work with. That game data knows exactly what should be shown on the screen, but rendering engines make compromises so that things work efficiently. The DLSS uses machine learning to improve those compromises, where as a fully uploaded 360p video has no compromises. That's EXACTLY the data that's stored (minus UA-cam's compression).
      CAD software actually doesn't make those compromises and is (pretty much) 100% accurate, because of that it can be pretty choppy to run even with just a few objects.
      Edit: Oh looks like UA-cam had this video stuck at 360p after the upload :P

    • @waldolemmer
      @waldolemmer 2 роки тому

      @@Spookyhoobster INB4 someone wooshes you

  • @Damonj17
    @Damonj17 2 роки тому +388

    Clicked on the video so fast that youtube hasn't processed higher resolution than 360p. Hilarious. I'll be back later.

    • @mememan9890
      @mememan9890 2 роки тому +3

      I was wondering what was going on too. God damn lmao

    • @Anon.G
      @Anon.G 2 роки тому

      It's 1080p now, but this video is likely 4k

    • @avert4003
      @avert4003 2 роки тому

      YEP

    • @magneticflux-
      @magneticflux- 2 роки тому +8

      Just DLSS the video to 1080p lmao

    • @lssjgaming1599
      @lssjgaming1599 2 роки тому +3

      @@Anon.G still stuck on 360 on my phone

  • @rutviklhase4880
    @rutviklhase4880 2 роки тому +129

    Wow I am here so early that the only quality option available is 360p

  • @weezerfan3571
    @weezerfan3571 2 роки тому +114

    this is the longest ive ever seen a video stay at 360p for

    • @BlindBison
      @BlindBison 2 роки тому +2

      same lol

    • @matrix9452
      @matrix9452 2 роки тому +1

      I saw other videos with this issue today, must be something with UA-cam servers

    • @Signynt
      @Signynt 2 роки тому

      @@matrix9452 I thought the quality looked bad today in general, but thought it was just my internet, interesting to hear it must be server side

    • @Triumph263
      @Triumph263 2 роки тому +2

      And it's STILL at 360p 2 hours later.

    • @purplelizard0102
      @purplelizard0102 2 роки тому +1

      rdr2 tribute

  • @GMMReviews
    @GMMReviews 2 роки тому +251

    Me: "I just wanna play RDR2 at above 60fps."
    Phillip: *"The trees are too pixilated."*

    • @hotmotorsports3756
      @hotmotorsports3756 2 роки тому

      same

    • @guily6669
      @guily6669 2 роки тому

      Hell, when I usually don't see pixels for me is when the problems start :)
      But then again it seems RDR2 is really sadly a anti-pixel game because no matter what seems like it's made with AA as a permanent coded feature (or can you disable AA completely??). I my self, rather get pixels than vaseline on my screen from the AA.
      I only played RDR2 on my PS4 Pro and the biggest problem was really the vaseline blur killing my eyes and the nice ghosting artifact from the TAA on motion and it seems the PC version is no better, some of those Vaseline games I totally saved my eyes just switching from console to PC to disable the shitty AA, however sadly some games seem persistent...
      Even had a game where I had to modify a few files just to get rid of AA as it was pretty locked into the game and no way to disable just to then realize that the game was really only made to be used with AA or looked completely abnormally strange FFS...
      PS: Guess the proper way to play RDR2 then is to add 1000% postprocessing sharpening then 😁

    • @hotmotorsports3756
      @hotmotorsports3756 2 роки тому

      @@guily6669 thanks!

    • @PlanetaJuegosPC
      @PlanetaJuegosPC 2 роки тому +2

      *The bush behind the tree is too pixelated

    • @OutlawedPoet
      @OutlawedPoet 2 роки тому +2

      @@guily6669 "Guess the proper way to play RDR2 then is to add 1000% postprocessing sharpening then"
      You were probably being ironic, but sharpening can't really fix this mess. The slightest amount of sharpening in this game introduces a fuck ton of noise and haloing. I see people playing at 1080p with like 6 different sharpening filters enabled all maxed out and I have absolutely no idea how they think the game looks good at all. Even 20% NVIDIA sharpening produces awful results.

  • @rynominnie83
    @rynominnie83 2 роки тому +111

    6:34 "so until I upgrade(???) to Windows 10 again..."?
    uhmmmm heavy shade there Phil

    • @woosix7735
      @woosix7735 2 роки тому +9

      windows 11 moment

    • @rosuav
      @rosuav 2 роки тому +2

      Someone needs to ship some aloe vera to Redmond, they just got burrrrrned

  • @moopledoopy
    @moopledoopy 2 роки тому +206

    DLSS would certainly be useful for watching right now :P

    • @mikolajmrz
      @mikolajmrz 2 роки тому

      "I use the AI upscaling to destroy the AI upscaling"

    • @littlehhh4338
      @littlehhh4338 2 роки тому +2

      we get it, u cant afford good internet or a good quality monitor

    • @RobCXS
      @RobCXS 2 роки тому +1

      @@littlehhh4338 you insult people when you're the idiot, when the video is uploaded it is in 360p/480p for a while which is what the OP was referring to

    • @littlehhh4338
      @littlehhh4338 2 роки тому +2

      @@RobCXS but the video is not uploaded in 360p/480p you can check the quality buddy, use your eyes, not hard.

    • @FleaOnMyWiener
      @FleaOnMyWiener 2 роки тому +4

      @@littlehhh4338 they're talking about UA-cam's processing forcing you to watch at a lower quality for the first 30 minutes or so after a video is uploaded. Use your head.

  • @leosm07
    @leosm07 2 роки тому +81

    We need DLSS to upscale this video from 360p

  • @Heavenira
    @Heavenira 2 роки тому +152

    I'm honestly just here for 2kliksphilip's voice.

    • @Malkolm52
      @Malkolm52 2 роки тому +2

      Who isn't?

    • @ArowStone
      @ArowStone 2 роки тому

      +

    • @SPACECOWBOY_Hej
      @SPACECOWBOY_Hej 2 роки тому

      He also lays shit out perfectly, i watch his csgo vids too, even though i despise csgo and think its the worst cs in cs history.

    • @Robstrap
      @Robstrap 2 роки тому +7

      @@SPACECOWBOY_Hej actually the csgo vids are made by 3kliksphilip. Not 2kliksphilip. They're different people 🌝

    • @SPACECOWBOY_Hej
      @SPACECOWBOY_Hej 2 роки тому

      @@Robstrap yaya they know eachother

  • @minerkey682
    @minerkey682 2 роки тому +56

    *shows 1440p quality*
    me watching at 360p on a 1080p monitor: mmmmm, the details

    • @Yveldi
      @Yveldi 2 роки тому

      I have no quality choice between 720p and 4K. WTF, UA-cam?

    • @mimisusanti3572
      @mimisusanti3572 2 роки тому

      @@Yveldi For Me, UA-cam Already Opened 1080p 60fps

    • @minerkey682
      @minerkey682 2 роки тому +2

      @C this is a drawing of a photo of me in Hanoi from 2019 - where pollution masks were pretty much everywhere

    • @Yveldi
      @Yveldi 2 роки тому

      @C Why are you watching 3kliksphilip's second channel, then? Kekw.

  • @AngryApple
    @AngryApple 2 роки тому +146

    So basically the game is designed with TAA in mind with checkerboard rendering and temporal upscale and DLSS is just a slap on and doenst produce good results with all the trickery rockstar did with the renderer.
    All the flickery stuff properly comes because the game is still rendering in a checkerboard pattern

    • @NiceGuyShaders
      @NiceGuyShaders 2 роки тому +32

      Yes, I think the renderer is designed to render only and only with TAA. When you turn it off, everything looks terrible. Tree leaves look dead, Contact shadows look stepped, checkerboard pattern jumps into your eyes, and etc... You can't play the game without TAA and even though the DLSS has a kind of similar nature to TAA, It can't eliminate those terrible artifacts and rockstar just didn't want to pay some time fixing it. Tnx Rockstar :/

    • @luisantos1996
      @luisantos1996 2 роки тому +8

      @@NiceGuyShaderswhen they released this game dlss and ray tracing was just about to come out, they didn't built the game around those features, for them properly implement ray tracing and does they would have to rewrite the whole code, and since Red Dead online had barely any support it makes more unlikely for them to spend time over it.

    • @DripDripDrip69
      @DripDripDrip69 2 роки тому +4

      Only alpha transparency is checkerboarded.

    • @lynxyu11
      @lynxyu11 2 роки тому +3

      @@luisantos1996 its just rockstar are lazy when it comes to post release to their single player games

    • @Sinoops
      @Sinoops 2 роки тому +6

      @@lynxyu11 I think it's because as soon as a single player title is done they like to quickly move on and start work on the next game. They half ass the RDO and GTA Online updates to keep people interested while most of their resources are going into their next triple a title.

  • @lowenevvan8619
    @lowenevvan8619 2 роки тому +66

    Some experience in game dev here:
    Any level of transparency is very expensive, none more expensive then the most accurate method, Alpha Blending, when you simply add the colors into the scene. Not only is it the most expensive type of rendering, but it can't occlude objects to force things behind it to unload, and it's accuracy in even modern engines is poor, as render order is solved per-object, rendering it very inaccurate for freeform 3D spaces. This is surprisingly still untouched territory in the modern era. The Dreamcast had hardware support for transparency on a per-vertex level, while modern Unity/Unreal Engine still relies on object positions and sort distance.
    The other methods of solving for transparency are rather straightforwards, Alpha Clipping & Hashed. Alpha clip is simply having a pixel either visible or not, so when it attempts to draw a part of the geometry it just doesn't and will attempt to render what's behind it.
    Hashing is a little more complicated, and what RDR2 seems to be doing. You take either of the above methods and test for transparency in passes, solving for so much each frame and building onto the result in the following frames. This can be masked by TAA but looks extremely poor regardless for real-time rendered games, albeit it can be solved with higher resolutions when the pixels are cheaper to throw out.

    • @hamzix6599
      @hamzix6599 2 роки тому +1

      i am not a game dev but I think using raytraced rendering will solve this or maybe not ?

    • @oOKenduOo
      @oOKenduOo Рік тому +1

      Thanks for explaining! Will sharpening even effect the image when in motion? (For example the TAA Sharpening filter setting in RDR2)

    • @Alexthereek-ob7vt
      @Alexthereek-ob7vt 9 місяців тому

      @@hamzix6599full path tracing could possibly work

  • @Kazumo
    @Kazumo 2 роки тому +35

    God, thank you so much for talking about these issues, Philip. My friends never acknowledged that they exist in the game and they called me crazy for thinking it's either fuzzy or blurry at times.

    • @OutlawedPoet
      @OutlawedPoet 2 роки тому +9

      your friends must be playing the game at 16k if they dont think its a blurry mess filled with artifacts

  • @BottomOfTheDumpsterFire
    @BottomOfTheDumpsterFire 2 роки тому +20

    7:30 "UA-cam likes to crush details such as these" Sure does!

  • @callmeivan2064
    @callmeivan2064 2 роки тому +19

    The fact this video's quality settings just jumps from 480p straight to 2160p. My poor Internet.

  • @branpod
    @branpod Рік тому +11

    This is one of those games that I am looking forward to playing in 10 years from now at a ridiculously high resolution.

    • @deathrager2404
      @deathrager2404 Рік тому

      bro this game isnt even optimized. anywhere outside towns/cities you get good fps and the cpu and gpu usage is above 90 percent. but in cities/towns? gpu usage isnt even 60 percent. that is poor optimization.

    • @DragonOfTheMortalKombat
      @DragonOfTheMortalKombat Рік тому

      ​@@deathrager2404 Your CPU is a huge bottleneck. What are your specs ?

    • @DragonOfTheMortalKombat
      @DragonOfTheMortalKombat Рік тому

      8K 120Fps HDR with RT mod.

    • @deathrager2404
      @deathrager2404 Рік тому

      @@DragonOfTheMortalKombat did u read what i said bro? can you stop with the bot reply? did u read what i said? when the cpu and gpu usage is above 90 percent, i get around 85-90 fps. my cpu is not the bottleneck, the optimization is the bottleneck. because there isnt any. i understand my cpu is old, sure, but it doesnt even reach 100 percent usage. get lost you bot.

  • @obsolete4735
    @obsolete4735 2 роки тому +2

    I cannot imagine how much work was done for this video. You are crazy man, best DLSS video so far.

  • @TexelGuy
    @TexelGuy 2 роки тому +32

    Hmm, so since the game engine can't handle transparencies well, the game's TAA was built around that issue so that it looks blurrier than it should, while on the upside hiding checkerboard artifacts on hair and trees at lower resolutions. DLSS, while resolving more detail, wasn't built to hide these artifacts found specifically in the RAGE engine, so it ends up looking worse sometimes.

    • @Sinoops
      @Sinoops 2 роки тому +5

      The flickering trees and checkerboarded hair makes it unusable for me. As someone who has spent some time playing with DLSS on RDR2 I actually think the issues with it are much worse than what Philip showed. You can notice ghosting on almost every model outline and the reflections and parallax mapping sometimes flicker like the white noise on a tube television. It's so distracting that Arthur's head and even your horses tail look like they are being viewed through a screen door. I also should mention I exclusively play at DLSS Quality setting at 1440p and I was noticing all of this stuff. I personally would only use DLSS on RDR2 if I was upscaling to 4k.

    • @MrMeanh
      @MrMeanh 2 роки тому

      @@Sinoops Have not tried DLSS in RDR2 yet (got a 6800xt in my gaming system atm), but for me as a person gaming at 1440p and in the games I have tried DLSS in for more than a few minutes (WD Legion, Control, Death Stranding and CP2077) I almost always prefer native if I can get 60fps without sacrificing too much graphical fidelity. The only game I actually used DLSS (Quality mode) in most of the time playing was CP2077 because it made it possible to hit 60 fps with almost all RT maxed out on a 3080. All the other games did not gain enough performance to make up for some of the noticable issues they added with DLSS, as an example WD Legion had more flickering, moiré patterns and extra blur in motion even with DLSS Quality compared to native 1440p.

    • @Anderson-dx6wb
      @Anderson-dx6wb 2 роки тому

      @@Sinoops Flicker of the hair, looks like from playstation 4. Played this game on PS4 and PC and in both hair looks like they kinda laggy.

    • @markjacobs1086
      @markjacobs1086 2 роки тому

      It's used on a lot of engines though, not just RAGE. It's there to cut back on alpha sorting & blending which is a problem dating back years (costs a lot of CPU resources to properly sort & blend transparency).

    • @nuggetpiece
      @nuggetpiece 2 роки тому

      @@Sinoops i dunno, im running it on my lg cx 48" with 4k and hdr. I think dlss quality makes everything look much sharper. And with the contrast hdr makes usually wearing a hat on i cant even notice the hair unless i stick my face to the screen. I think the game looks overall much better. (And in a huge fps player who would never use dlss in an fps because of motion)

  • @binarysplit3178
    @binarysplit3178 2 роки тому +3

    One of the reasons for trails might be "Phone-Wire Anti-Aliasing" - a trick where thin objects like phone wires and horse reins are rendered a few pixels wider than usual, but with a texture that fades to transparent so that the "anti-aliasing" is a result of texture sampling (which blends texels, giving much better results) instead of geometry anti-aliasing (which takes discrete, unblended samples and causes jaggies). The downside is that transparent geometry is still geometry - either you include the whole effect (including the extra pixels of transparency) in the depth buffer and potentially risk z-fighting artifacts, or exclude them from the depth buffer causing DLSS to think they're painted on the sky.

  • @Hirens.
    @Hirens. 2 роки тому

    Amazing video!
    Love the content. I was hoping someone will make such a video.
    Great work!

  • @buriedstpatrick2294
    @buriedstpatrick2294 2 роки тому +2

    I feel like you really stepped up your editing game here with some nice transitions and motion graphics. Good job Philip :)

  • @wigunad1637
    @wigunad1637 2 роки тому +5

    my eyes burn watching it at 360p, its been an hour and still waiting for full resolution UA-cam compressed

  • @ItzTapt
    @ItzTapt 2 роки тому +9

    I hate the TAA on rdr2 with a passion and every time I load this damn game up taa turns back on again like a zombie refusing to die after 17 smacks with a shovel.

  • @mohammad-zabih
    @mohammad-zabih 2 роки тому

    seems like i found a super channel to sub to !!!! someone who actually research before talking !!!! thank you so much for existing sir !

  • @Chaoes96
    @Chaoes96 2 роки тому

    The video I was waiting for. Thank you

  • @smogre5143
    @smogre5143 2 роки тому +23

    I'd like to thank youtube for playing this at 360p

    • @flarfo348
      @flarfo348 2 роки тому +1

      hi vector

    • @smogre5143
      @smogre5143 2 роки тому

      @@flarfo348 greetings disciple

  • @MannFace51
    @MannFace51 2 роки тому +4

    The ultimate test of RDR2’s trademark artifacting is looking at the wheels of a wagon while it’s in motion. Would’ve loved to have seen a comparison on that front.

  • @PazuzuHanbi
    @PazuzuHanbi 2 роки тому

    Great video man :)

  • @briando8150
    @briando8150 2 роки тому +1

    I like that all of kliksphilip's interests are projected onto his fans as well. A lot of us seen to be willing to wait for the video to be higher quality to watch it as it is intended. Can't say that for most other youtubers.
    If you're reading this filip, you could unlist the videos to allow it time in process on youtube first before pushing it out to your subs
    We love you and your content phil :)

  • @PolajLive
    @PolajLive 2 роки тому +15

    "If your pc is gpu limited, consider playing at an above native resolution"
    Me with gtx 750ti: 4K LETS GO

    • @pastorlol
      @pastorlol 2 роки тому

      he said cpu limited, not gpu limited

    • @PolajLive
      @PolajLive 2 роки тому

      @@pastorlol 11:18 ???

    • @hmmm9183
      @hmmm9183 2 роки тому

      Its for rtx who have dlss, to have the sharpening and look that we think is better than native while having the same performance

    • @hmmm9183
      @hmmm9183 2 роки тому

      @@pastorlol cpu wouldnt even make sense

  • @RantyZombie
    @RantyZombie 2 роки тому +13

    watching this in 360p is just beautiful

  • @shadowprogamer6
    @shadowprogamer6 2 роки тому

    Thanks for this! Best dlss vs native comparison I've seen

  • @HDConcussionz
    @HDConcussionz 2 роки тому +31

    Still refreshing trying to get this 1080p

    • @YetiFell
      @YetiFell 2 роки тому +4

      youtube just doesn't feel like it today

    • @Lead_Foot
      @Lead_Foot 2 роки тому +1

      It takes a long ass time. If the video is 4k hdr it can be multiple days before the highest quality is available.

    • @TweetyOW
      @TweetyOW 2 роки тому

      I was on high resolution but it change to 360 halfway through the video

    • @araghon007
      @araghon007 2 роки тому

      @@Lead_Foot I highly doubt it's HDR, since as far as I know there is no tool to record HDR content on PC. As for quality, UA-cam seems to be really drunk today, switching between available resolutions

    • @HDConcussionz
      @HDConcussionz 2 роки тому

      @@Lead_Foot Finally back to watch it haha.

  • @RidentGaming
    @RidentGaming 2 роки тому +5

    I started replaying this game as soon as this update went live, partially inspired by your mention of rdr2 getting DLSS in recent video. This game is fucking fantastic, and even better with about 30 extra frames.

  • @The1Wolfcast
    @The1Wolfcast 2 роки тому +13

    "If dlss can resolve this games quality, then it can fix anything."
    Even my marriage?

    • @irulannaba6970
      @irulannaba6970 2 роки тому

      Damn, boah. I can feel the pain from here

  • @Beastw1ck
    @Beastw1ck 2 роки тому +1

    Was waiting for a Digital Foundry video on RDR2 DLSS and this was just as good.

  • @ImAltair1
    @ImAltair1 2 роки тому +1

    5 hours later and this is still at 720p. Amazing

  • @yeetleslaw8529
    @yeetleslaw8529 2 роки тому +11

    yeah, I'll come back to watch this later when youtube is done processing it.

  • @weses2
    @weses2 2 роки тому +4

    What I do is enable TAA with FXAA on top and only use control panel sharpening to sharpen both at once (in-game sharpening only sharpens the TAA). In terms of image quality I find this looks best and makes lower resolutions more acceptable (more FPS), especially in fast motion with FXAA smoothing what TAA can't catch up with

  • @fpshooterful
    @fpshooterful 2 роки тому

    GREAT REVIEW! I am loving DLSS so far with the combination of HUB-optimized settings.

  • @RubiksTheGamer
    @RubiksTheGamer 2 роки тому +2

    This is the best looking video that I hate having to watch at 360p

  • @iSenZatiion
    @iSenZatiion 2 роки тому +8

    The thing about red dead that has always annoyed me is the fact that if you stand completely still, the image is super nice, sharp and no blurry background. But the second you start looking around the background becomes very blurry, and that is something DLSS fixed for me. The image looks the same when you stand still or if you are looking/moving around.
    DLSS on Quality playing at 1080p is a nice improvement for me.

    • @clark98881
      @clark98881 2 роки тому

      now we have dldsr with dlss the image looks more better.

  • @RawAustin
    @RawAustin 2 роки тому +3

    Regarding Rockstar's RAGE engine and how it handles alphas, there's a lot of insight to be gleaned from Adrian Couregges' dissection of GTAV's render pipeline that I'd highly recommend going through. I think you'd thoroughly enjoy his write-ups.
    In essence, the reason behind the dithering on transparent materials is the usage of a technique called alpha-stippling, which renders such materials in a checkerboard pattern as observed by Philip to smooth out LOD transitions. It does nothing to improve performance, so the transitions might've been startling enough for Rockstar to deem the artifacts worth it by comparison.

  • @coldrunhershel604
    @coldrunhershel604 2 роки тому

    I love that it jumped from 480p and 360p straight to 4k and no intermediate options

  • @bigspicydad8970
    @bigspicydad8970 2 роки тому

    loved the backing track for this vid

  • @godofredo404
    @godofredo404 2 роки тому +21

    40 mins past and still no higher quality, PHILIP!

    • @Anas-ux9vi
      @Anas-ux9vi 2 роки тому +5

      I am not sure if this was his doing, but I am glad to join you in your anger.

    • @BottomOfTheDumpsterFire
      @BottomOfTheDumpsterFire 2 роки тому +1

      Still nothing and it's been nearly 3 hours. I can actually see some issues even at 360p

    • @loonloon9365
      @loonloon9365 2 роки тому

      we are being trolled

    • @Xeller_real
      @Xeller_real 2 роки тому

      Nothing still

    • @juan.6255
      @juan.6255 2 роки тому +2

      its 3 week now and they finally added 1080p

  • @xXSilentAgent47Xx
    @xXSilentAgent47Xx 2 роки тому +5

    7:03 Seen that issue many times on console even on some other games at 1080p. I don't know why but that's close explanation.

  • @nopenopeagain4397
    @nopenopeagain4397 2 роки тому

    Nice video. Also, I suggest using charts in addition to (or instead of) just tables, it would help visualize the difference better.

  • @_________9996
    @_________9996 2 роки тому +2

    Looking forward to your video on FSR once it's on some games that anyone cares about. Or perhaps FSR2. As a 5K screen user you should be at the sweet spot

  • @Manupaya24
    @Manupaya24 2 роки тому +7

    I'm running rdr2 on a 4k monitor currently. On native I average around 45 fps and had the same idea. I could render the game at a higher resolution and use DLSS to internally render at native. But the only way I found of doing this is by creating DSR factors on nvidia control panel, and the factors that aren't x4 all look terrible as there isnt a 4:1 correspondence between the pixels. And since DLSS disables the resolution scaler inside the game I'm left with no other choices, how did you manage in particular?

  • @raymondmichalak1026
    @raymondmichalak1026 2 роки тому +4

    It’s been over a hour and it’s still 360p, somethings wrong...

  • @burger406
    @burger406 2 роки тому +2

    very early video! been looking forward to this one!
    -burger40

  • @craigory8123
    @craigory8123 2 роки тому +1

    1:07 the way the gta score faded in was so smooth lmao

  • @meyomix2816
    @meyomix2816 2 роки тому +29

    360p gang riise up

    • @Zhaopow3
      @Zhaopow3 2 роки тому

      ya the game looks good to me what is he talking about

    • @kenbechillin5277
      @kenbechillin5277 2 роки тому +3

      Really enjoying this resolution. Helps me appreciate the DLSS

    • @pigydog123
      @pigydog123 2 роки тому +3

      "the human eye cant see anything past 360p 24fps" -me

  • @Jofoyo
    @Jofoyo 2 роки тому +3

    Hard to tell on UA-cam, but I'll take my best guess on what's going on when Philip talks about "checkerboard transparency". I can only make assumptions based on my experience with UE4, but going off that, developers tend to use temporal anti aliasing to dither objects into their surroundings, rather than using standard translucency.
    This fixes a lot of shortcomings of standard translucency methods, with foliage, this is mostly to solve overdraw. Overdraw happens when a pixel is drawn multiple times over a single frame, which happens when two or more translucent objects are stacked behind one another, with scenes containing a lot of translucent objects, like grass and leaves, it can absolutely kill performance. With dithered translucency, each pixel is only drawn once.
    It also opens up other options for translucent materials. One issue with traditional transparent shading models, is that it is very taxing to draw things like shadows overtop, and generally has a lot of artifacting issues.
    However, as it is a dithering effect, it doesn't actually make materials transparent, but rather draws every other pixel of a mesh, which only provides the illusion of the material being transparent, and when viewed upclose, or on low res monitors, can break down. Again though this is only a guess.

    • @markjacobs1086
      @markjacobs1086 2 роки тому +1

      You hit the nail on the head though. That's exactly what's going on (& has been since the introduction of RAGE). The alternative to this method is awful performance or bad graphics, something fans wouldn't be happy about either 😆

    • @OutlawedPoet
      @OutlawedPoet 2 роки тому

      @@markjacobs1086 Bad graphics? The game already looks terrible.

    • @markjacobs1086
      @markjacobs1086 2 роки тому +1

      @@OutlawedPoet Let's just put it at, completely unshaded for transparent textures in that case.

  • @pawwier2472
    @pawwier2472 2 роки тому

    Crossover I didn't know I needed

  • @xenotone3284
    @xenotone3284 2 роки тому

    My boy Philip making vids on par with DF. Awesome stuff.

  • @caloss2
    @caloss2 2 роки тому +3

    3 hours and it's 720p now. Thanks YT

    • @araghon007
      @araghon007 2 роки тому +1

      Took a while for youtube to DLSS it up from 360p, hasn't it

    • @caloss2
      @caloss2 2 роки тому +1

      @@araghon007 A thing YT does sometimes is show the video at full resolution so you hit publish, and it suddenly drops down to 360p again it's a real pita lol

  • @AttakusZakus
    @AttakusZakus 2 роки тому +5

    Maybe the 4K resolution was the friends we made along the way.

  • @zeegobrazy5879
    @zeegobrazy5879 2 роки тому

    Cant believe I just watched a almost 13 min vid about things ive never heard about/confused tf outta me since i play on console and i still enjoyed it

  • @Kryzertek
    @Kryzertek 2 роки тому

    Sad I have a RX 570, but great video philip! keep stronk yes.

  • @vik1450
    @vik1450 2 роки тому +13

    I watched almost 1 minute before I realised that the video isn't supposed to be pixelated. Thanks youtube for the 360p.

  • @ruijikisu
    @ruijikisu 2 роки тому +4

    i use quality, and i feel like at worst it looks exactly like native with TAA and at best it makes the artifacts almost disappear, im overall happy with the implementation

  • @paliszarok
    @paliszarok 2 роки тому +2

    "philips" monitor, nice one philip! 👍

  • @TheAlienpope
    @TheAlienpope 2 роки тому +1

    The fizzy blurry effect is indeed a way for them to render more stuff. You can also see the same method in a lot of Ubisoft games, very obvious in older assassins creed games for example. I don't like the effect either, and i try and avoid effects like that in games i make. But i can understand why some studious sometimes feel forced to use them.

    • @araghon007
      @araghon007 2 роки тому

      Well, in this case it's a way to render transparency in rendering pipeline that very much dislikes transparency, but yeah

  • @mohsenessa1195
    @mohsenessa1195 2 роки тому +4

    5 hours in, we've been blessed with 480p.

    • @trignite
      @trignite 2 роки тому +1

      720p now

    • @JFinns
      @JFinns 2 роки тому

      @@trignite 1080p/60fps now

  • @korterkaks
    @korterkaks 2 роки тому +4

    3h later the video is still in 360p so it's impossible for me to enjoy how good or bad the upscaling is waaaaaah :((((
    Edit: Now 4h later and we've reached 720p boys!! This I can almost watch. I guess Philip didn't do some sick joke of actually making the whole vid in 360p to troll us.

  • @emerson-biggons7078
    @emerson-biggons7078 2 роки тому +1

    Oh my god... I am so glad to know I wasnt crazy for seeing the checker board patterns everywhere! RDR2 is the first and only game where I felt it was necessary to super sample at the cost of frame rate. I went from 50-60 in moderately busy scenes, to 35-47 at best but it was at least playable. Until I injected Raytracing...

  • @Mythicalyst
    @Mythicalyst 2 роки тому +1

    Finally I can watch the video!

  • @fxzn
    @fxzn 2 роки тому +3

    when i first saw the video i clicked and it was 360p, so i thought i would wait.
    about 30 minutes later i come back and its 1080p, but i have a 4k monitor and philip usually uploads in 4k, so i thought i would wait some more.
    1 hour later, it dropped back down to fucking 720p wth??

  • @AVerySillySausage
    @AVerySillySausage 2 роки тому +3

    11:23 Came to the same conclusion as well. On my 1440p monitor I found using DSR 4k and choosing 4k in game, then running DLSS Balanced or Performance was that magic sweet spot. Game just look straight up better. The benefits of DLSS in this game are still way more noticeable than the downsides compared to TAA. The immediate image quality is noticeably better the moment you enable DLSS. I think it's just because this game's TAA is designed around running at 4k. I'm sure if I had a 4k display, the native would just look better and the TAA wouldn't be so blurry.

    • @emma6648
      @emma6648 2 роки тому +1

      Uhh can you explain better

    • @emma6648
      @emma6648 2 роки тому +1

      Pls and thanks

    • @AVerySillySausage
      @AVerySillySausage 2 роки тому +3

      @@emma6648 First off, the game's TAA was obviously optimised to work with a 4k render resolution. So the game just looks very blurry with TAA when you don't have a 4k display.
      DLSS does not have the same horrible blur affect and looks much sharper than TAA when running below 4k.
      DLSS does have it's own downside, there is noticeably more aliasing and temporarily artefacts in certain areas. Overall, the look is better(assuming below 4k, I actually have since got a 4k display and just running native TAA looks best).
      I also found on my old 1440p display that getting the render resolution above 960p(the highest available by default) does a lot to negate the downsides of DLSS.
      The only way to get above 960p render res on a 1440p monitor using DLSS is to trick the game into thinking you have a 4k monitor. To do this you enable DSR in Nvidia Control panel, that gives you the option of choosing a 4k resolution which the Nvidia drive downscales to 1440p.
      After enabling DSR, I went into RDR2 menu and can now pick up 4k output from the menu. I can then enable DLSS and the performance mode which uses a 1080p render res. The end result is solid performance and a game that looks probably the best you can get it on a 1440p screen. I hit dimishing returns raising the DLSS quality above performance, and the performance penalty wasn't worth it.
      Note, I find that now I have an actual 4k display, it is clear to see the increase in quality as going up each DLSS mode, as previously mentioned I also think TAA now looks better than DLSS with a 4k screen so I don't bother with it. This backs up my initial point, the TAA was designed to look best at 4k.

  • @mechanicalmonk2020
    @mechanicalmonk2020 2 роки тому

    Oh shit I should always leave captions on
    well played

  • @the_zens
    @the_zens 2 роки тому +2

    Well it seems that this video is UA-cam's HD processing biggest challenge yet.

  • @OVERKILL_PINBALL
    @OVERKILL_PINBALL 2 роки тому +5

    An hour later, still only 360p?

  • @KonradGM
    @KonradGM 2 роки тому +11

    rdr2 is the only game where i fel it is contantly running at 50% the base resolution but the game tells you it runs at 100%

  • @Saffy1
    @Saffy1 2 роки тому +2

    People complaining about 360p
    When I use DLSS to upscale video quality to 4k

  • @Spoggi99YT
    @Spoggi99YT Місяць тому +1

    I am late to the party but 2.25x DLDSR with Quality DLSS (version 3.5 with preset C via DLSS Tweaks) looks absolutely incredible at 1440p!
    There is almost no ghosting too, except on some birds and power poles in certain conditions.

    • @rottenapple_
      @rottenapple_ Місяць тому

      No need to do all of that useless crap. Just install DLSS 3.7, problem solved.

  • @CMWinter
    @CMWinter 2 роки тому +13

    What is the thought process behind uploading at 3.30am UK time? Surely that makes no sense in regards to your demographic. I was under the impression 5pm/6pm UK is generally a good time for dropping content. Though, you may be trying to hit a dry period that will allow the video to linger on sub feeds for longer.
    Super curious to your thoughts.

    • @FoddyFogHorn
      @FoddyFogHorn 2 роки тому +9

      He’s probably doing some experiment he’ll talk about later.

    • @irldoge2936
      @irldoge2936 2 роки тому +2

      Well the DLSS update for RDR2 like JUST launched, and since the video hasn't processed yet I'll bet you he stayed up all night making it and released it as soon as he was done haha

    • @jf6785
      @jf6785 2 роки тому +3

      The UK is far from his biggest demographic

    • @CMWinter
      @CMWinter 2 роки тому

      @@jf6785 Implying 7pm - 10pm on a Thursday is prime-time for America.

    • @BotsHateMe
      @BotsHateMe 2 роки тому

      @@irldoge2936 It didn't just launch mate. The update dropped on Tuesday. I'd wager that this one's youtube's fault.

  • @00WhiteBlade
    @00WhiteBlade 2 роки тому +4

    "Windows 11 doesn't like it for some reason, so until I upgrade to Windows 10..."
    BURN

    • @Deliveredmean42
      @Deliveredmean42 2 роки тому +1

      Hold on... Why is he using Windows 11? Isn't it unstable and in testing phase?

  • @araghon007
    @araghon007 2 роки тому

    It is possible that the transparency effects like hair might be made to rely on TAA, since sometimes you can get better results using TAA noise, but don't quote me on that. With my limited knowledge of Parallax Occlusion Mapping, you can also use TAA for dithering, so that might also explain that flickering

  • @GLENC0C0
    @GLENC0C0 2 роки тому

    I can't guarantee I'll come back to watch but have a like

  • @miweneia
    @miweneia 2 роки тому +9

    rdr2's TAA is so god-awful, I ended up playing it at 4k in cinematic 35fps vs 1080p 110fps (also im cpu capped anyway)

    • @xXx_Baba-Smoker_xXx
      @xXx_Baba-Smoker_xXx 2 роки тому +2

      as a console player, I have played at 1080p at 30fps and it was fine.

    • @slavbot6938
      @slavbot6938 2 роки тому +10

      @@xXx_Baba-Smoker_xXx as a member of pc masterrace, unjokingly 30fps makes me nauseaus and drunk, it hurts my brain

    • @XXXLaurel
      @XXXLaurel 2 роки тому

      @@xXx_Baba-Smoker_xXx I agree with the other guys statement, i remember being used to play at even 24fps and thinking it was fine, i played on my PS4 after years and years of not turning it on and i had to stop an hour later and ran to the bathroom because i legit felt like puking, so i believe it's a question of adapting, but clearly the higher the fps the better for your eyes.

    • @Sinoops
      @Sinoops 2 роки тому +3

      There are some graphic tricks you can use to make the TAA look SIGNIFICANTLY better without going up to 4k. 1. Use Nvidia sharpening with noise reduction 2. Use TAA on Medium. For some reason TAA on High is much blurrier than the Medium setting. Seriously it's a night and day difference. I play on these settings at 1440p and it looks great. It looks better than DLSS Quality upscaled to 1440p in my opinion. It's just as sharp without all the shimmering, ghosting, and checkerboarding.

    • @MrMeanh
      @MrMeanh 2 роки тому

      @@XXXLaurel In the 90s I was used to gaming at a "smooth" 15-20 fps on PC in some games, these days anything below 60 (or 50 if I have VRR enabled) feels horrible. Oh, and playing Final Fantasy 7 Remake on my PS4 pro was horrible (and the last game I played on it) since I´ve gotten so used to 60+ fps on PC.

  • @avery2519
    @avery2519 2 роки тому +4

    why is it still 360p lol what is youtube doing

  • @sieyk
    @sieyk 2 роки тому

    The cause of the checkerboarding is overlap in the strides of the deconvolution layers in the neural net. It's basically caused by bad design in the deconv kernel size and stride length. Usually you can keep hammering the NN until it learns how to make them disappear, but that's generally bad practice since as soon as it gets novel input the checkerboards will spring back. The generally accepted solution is to replace deconv layers with a simple upscale then conv. They'd have to retrain all their models then though.

  • @AndrewKillerGamer1
    @AndrewKillerGamer1 2 роки тому

    Holy crap this is the first time i have ever seen a video force 360p

  • @raff1944
    @raff1944 2 роки тому +5

    ah yes, let me compare 4k gameplay on this 360p video

  • @televisionandcheese
    @televisionandcheese 2 роки тому +5

    Been an hour and it's still 360p.....
    Did you do this on purpose Philip??

  • @BlackBirdMax
    @BlackBirdMax 2 роки тому

    Great video bud, what is the music playing at 4:30? Acoustic guitar.

  • @N0gtail
    @N0gtail 2 роки тому +2

    I think Rockstar's engine uses deferred rendering which makes lighting a lot more efficient but doesn't allow transparency. Rockstar seems to use a heap of dithering to get around the transparency problem when fading between different levels of detail and hopes their anti aliasing filter mostly smooths it out. I remember seeing an interesting write up of GTA V's rendering techniques somewhere.

    • @markjacobs1086
      @markjacobs1086 2 роки тому

      It's not that it doesn't allow "proper" transparency. It's just sorting & blending "proper" transparency absolutely destroys your performance with that many transparent objects. RAGE isn't the only offender though, most engines employ this trick (but sometimes use different dithering patterns).

  • @Easterhands
    @Easterhands 2 роки тому +6

    "Best looking game that I hate looking at" THANK YOU!!! No one ever talks about this. I cannot stand how this game looks in many cases.
    DLSS at 4k was unimpressive IMO, mainly due to the aggressive sharpness changes when you move the camera. I haven't tried running at DSR resolutions though

  • @AEleven
    @AEleven 2 роки тому +13

    Is it supposed to be in 360p for over 2 hours? I'd actually say not to remove the video from the channel if this was unintentional, it could prove an interesting experiment to see how long it takes to process the HD version. Put a warning in the title.

    • @GurtMan100
      @GurtMan100 2 роки тому

      Current max is 720p

    • @ViperSurf
      @ViperSurf 2 роки тому

      @@GurtMan100 it's 4k now, so we good 😅

  • @Saddam_Husaiyan
    @Saddam_Husaiyan 2 роки тому

    Can’t wait for you to talk about the steam deck

  • @Wheagg
    @Wheagg 2 роки тому

    I always thought of DLSS as a bruteforce method of squeezing more performance that will just make native really hard to run and the only option for small details. But here is does work better. Nice.

  • @ViperSurf
    @ViperSurf 2 роки тому +3

    I'm confused, been an hour and yet its still 360p 😕

  • @KillahMate
    @KillahMate 2 роки тому +8

    DLSS is _clearly_ not being implemented properly here. As you say, for some reason Rockstar is using DLSS on an image that's already been checkerboarded, and while DLSS is doing what it can, when starting with a subpar base image there's only so much that can be done. So I'm thinking... maybe it's a bug? We should maybe give them a few weeks to iron out the implementation details?

  • @I0NE007
    @I0NE007 2 роки тому +2

    It's hard to say being stuck in the time with only 360p scaled up to a large desktop monitor... but I think this is the first time where I genuinely enjoyed the DLSS version over the Native. But I also don't care for TAA and would prefer "any degree of MSAA" or take "No AA." Even then, definitely something to look into for later if/when the video has better video settings.
    But it would be intriguing to somehow use DLSS to help upscale this video discussing DLSS, now wouldn't it?

  • @existentialselkath1264
    @existentialselkath1264 2 роки тому +2

    I know the main advantage of dlss is the performance gain of lower resolutions. But I think it would make for nice anti aliasing as well as upscaling. It's definitely better than TAA at the same render resolution