All Job Changes & Job Actions in Final Fantasy XIV: Dawntrail (w/ Timestamps)

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  • Опубліковано 11 лип 2024
  • Final Fantasy 14 is Changing in HUGE Ways (All Job Changes in Dawntrail)
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    Final Fantasy XIV: Endwalker is the fourth expansion pack to Final Fantasy XIV, a massively multiplayer online role-playing game (MMORPG) developed and published by Square Enix for Microsoft Windows, macOS, PlayStation 4, and PlayStation 5. It was released on December 7, 2021, over two years after Shadowbringers, the previous expansion, with its production delayed by the COVID-19 pandemic. Like its predecessors, Naoki Yoshida served as director and producer and Masayoshi Soken composed the soundtrack. The expansion pack was released as a standalone product for current players; for new players, the "Complete Edition" that originally launched with Heavensward was updated to include all expansions including Endwalker.
    In Endwalker, players travel to the secluded nation of Sharlayan to seek help in handling the approaching Final Days, an apocalyptic event that threatens to destroy the entire world. Meanwhile, Zenos, the mad son of the former emperor of Garlemald, has murdered his father and now seeks a confrontation with the player's Warrior of Light. Zenos is assisted by the nihilistic Ascian Fandaniel, who wants the Final Days to occur so everyone, himself included, is wiped out. The story has been marketed as the "finale" of the Hydaelyn-Zodiark arc, drawing the current ongoing story to a close, with an entirely new story beginning in the major patches following release. In addition to adding new areas, the expansion pack increases the level cap to 90 and debuts two new character classes, Sage and Reaper.
    00:00 Introduction
    02:11 Viper
    04:05 Pictomancer
    09:51 Tanks
    10:26 Paladin
    10:54 Warrior
    11:22 Dark Knight
    12:48 Gunbreaker
    13:20 Melee
    13:36 Dragoon
    15:10 Reaper
    15:56 Ninja
    16:30 Monk
    17:58 Samurai
    18:34 Ranged
    18:53 Machinist
    19:32 Dancer
    20:04 Bard
    21:34 Casters
    21:54 Red Mage
    22:49 Black Mage
    24:39 Summoner
    26:27 Healers
    26:59 Astrologian
    29:45 White Mage
    30:40 Scholar
    31:52 Sage
    32:33 Summary
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  • Ігри

КОМЕНТАРІ • 60

  • @DrybearGamers
    @DrybearGamers  Місяць тому +4

    Which job WON the most in Dawntrail?
    00:00 Introduction
    02:11 Viper
    04:05 Pictomancer
    09:51 Tanks
    10:26 Paladin
    10:54 Warrior
    11:22 Dark Knight
    12:48 Gunbreaker
    13:20 Melee
    13:36 Dragoon
    15:10 Reaper
    15:56 Ninja
    16:30 Monk
    17:58 Samurai
    18:34 Ranged
    18:53 Machinist
    19:32 Dancer
    20:04 Bard
    21:34 Casters
    21:54 Red Mage
    22:49 Black Mage
    24:39 Summoner
    26:27 Healers
    26:59 Astrologian
    29:45 White Mage
    30:40 Scholar
    31:52 Sage
    32:33 Summary

    • @lightdragoon88
      @lightdragoon88 Місяць тому +2

      Machinist's Gundam Missile Barrage won of course.

    • @todesbote8794
      @todesbote8794 Місяць тому

      Machinist, Warrior and viper 🤘💪

  • @Hedspaces
    @Hedspaces Місяць тому +12

    As a DRK main, it doesn’t matter what change will come to our class, we shall struggle, endure, and contend, for that alone is the sword of one who defies fate. For Miura.

  • @SolStryker
    @SolStryker Місяць тому +23

    As a BLM main, the new action is simply an opportunity for me to bring the meme to the next evolution by moving my leylines out of satefy and into the AOEs.

    • @sbeve6559
      @sbeve6559 Місяць тому +3

      As a BLM main myself, I 100% guarantee that will be the case.

    • @MiMi-xc7ks
      @MiMi-xc7ks Місяць тому

      I am not a BLM main but definitely an enjoyed of Chaos, this is so great

    • @DrybearGamers
      @DrybearGamers  Місяць тому +1

      Based

    • @jezebelmorningstar1415
      @jezebelmorningstar1415 Місяць тому

      I'm switching mains, from astro to picto. Because of this reason. I don't want the stress of healing that, I just want to watch the chaos unfold 😂

  • @iSpotJosh
    @iSpotJosh Місяць тому +4

    The Pictomancer is such a creative idea for a job. I’m looking forward to trying it out! The animations are gorgeous & the concept is so freakin’ cool - really hope it plays as nicely as it looks.

  • @_shadow_8
    @_shadow_8 Місяць тому +11

    1:56 This is incorrect. This occurred in Stormblood where we received RDM and SAM.

    • @DrybearGamers
      @DrybearGamers  Місяць тому +6

      True, I sometimes forget that Stormblood actually happened and wasn't something I just dreamed.

    • @_shadow_8
      @_shadow_8 Місяць тому

      @@DrybearGamers I wish I could forget 🥹

  • @seaverino5346
    @seaverino5346 Місяць тому +5

    for ast, classic square taking away an old ability with sleeve draw, just to bring it back and make it seem new and fresh xD ... still excited to play my 2 favorite healers; ast and sch :D

  • @cbradiofox5915
    @cbradiofox5915 Місяць тому +3

    Honestly as a bard main I just want an AOE dot. Someone mentioned to me that they could change iron jaws to work like deployment tactics and I would actually love that. 😭

  • @maozhong88
    @maozhong88 Місяць тому +2

    Healers need another single target attack, at least to combo off of the basic one.

  • @thesatelliteslost
    @thesatelliteslost Місяць тому +9

    A little worried about the Astro card system.

    • @ToxicDerg
      @ToxicDerg Місяць тому +1

      I'm glad it's more than just dmg buffs again but yeah same here

  • @gsil247
    @gsil247 Місяць тому +2

    I'm thinking they are making jobs easier to play because they are going to make combat harder. Balance

  • @chicodepuertorico1450
    @chicodepuertorico1450 Місяць тому +7

    Boy, I tell you, as a scholar main, when I saw that transformation I almost lost my shit! I'm READY!

    • @kokayinewsome9308
      @kokayinewsome9308 Місяць тому +3

      Same. They deserve it. They got done wrong in Endwalk

  • @screamallyouwant
    @screamallyouwant Місяць тому

    A very good video. The hype for DT is unreal!

  • @Frostbyte115
    @Frostbyte115 Місяць тому +1

    We received RDM and SAM in Stormblood so it's the second time not first.

  • @kokayinewsome9308
    @kokayinewsome9308 Місяць тому +1

    Pictomancer seems like it would be hard to use in raids

  • @Geallach83
    @Geallach83 Місяць тому

    Streamlining doesn't necessarily mean oversimplification. And unnecessary complexity doesn't mean depth either. If these changes allow them to design tighter encounters because players no longer need to fight unintuitive buttons, then I'm all for it.

  • @capnslapn2905
    @capnslapn2905 26 днів тому

    Drybear plays 14!??! Da hell, I havent seen him since Smite Beta

  • @xevious21
    @xevious21 Місяць тому

    So Viper class is basically Zidane? I can dig it.

  • @tallon617
    @tallon617 Місяць тому +1

    I usually main a whm, so I'm not sure how these changes will go, but I'll reserve my thoughts once I get a chance to play at Dawntrail's release

    • @DrybearGamers
      @DrybearGamers  Місяць тому +1

      Can't say no to new movement ability :)

  • @darkfalldoug
    @darkfalldoug Місяць тому

    they really need to pull back on DPS classes and drop more Tank and Healers to balance the jobs better I mean we got 40 DPS classes and 4-5 healers and tanks

  • @washingmachinedoesntneedme4947
    @washingmachinedoesntneedme4947 Місяць тому +1

    Good job explaining this to me. I read the changes and I didn't understood shit.

  • @kokayinewsome9308
    @kokayinewsome9308 Місяць тому

    Where is the Raiju skills for Ninja? Were they removed?

    • @JackThor1
      @JackThor1 Місяць тому +1

      Unknown but probably not.

    • @gnarlyboyjai
      @gnarlyboyjai Місяць тому

      @@JackThor1 kinda hope so, they have mid animations and the sound design lacks oomph. These new(upgraded) actions all have more style and impact.

  • @ToxicDerg
    @ToxicDerg Місяць тому

    I really hope they dont dumb the game down into being boring, that seems to be the direction of most game companies because they want to make games more accessible for less hardcore players. I feel like its a journey though, you build upon your own skills, its not a giant skill leap.

  • @midnighttornado22
    @midnighttornado22 Місяць тому

    I main MNK. I'm fine with the new changes, of what we were just able to glean from the preview anyway. Obviously, we'll still need to see how it all fits within the framework of other jobs in the party going apeshit with their new changes. But for now as is, my body is ready. 😅

  • @DarkMoonIggy
    @DarkMoonIggy Місяць тому +1

    Complains that DRG change is dumbing down the game, but then praises changes with similar "dumbing down" effects like RDM manafication and BLM mana regen just shows your bias. imo they are all good changes. making the game more casual-friendly / sprout-friendly helps keep the game alive and allows for the development of the more challenging content in the long run.

  • @Fimbulvetr
    @Fimbulvetr Місяць тому

    Oh MAN people are going to be awful at Picto lmao. They'll be right next to duty finder dancers: below the healers and tanks💀

  • @empyreal84
    @empyreal84 Місяць тому +2

    I also agree with the directionals issue. Specially in endwalker, I hated that even if your tank had the boss positioned, the boss would run to the center and reset its position and its attacks area, messing a lot (in my opinion) with the directionals.
    Aaaand I hope that they improve a lot the quality of life of BLM. I think the BLM population has decreased a lot also because of enemies moving a lot and mechanics needed you also to move a lot, also getting all of the insta-spell abilities drained and waiting for recast, messing with the rotation 😮I constantly lost enochian because of that.

    • @Bismarck9871
      @Bismarck9871 Місяць тому

      I don't main blm but maybe a way to adress it is to make them the only class to not take the debuff from taking a boss atack? That way i feel maybe they would have a better synergy of sorts with shield healers to just beff them up to tank the aoes and do more damage i already do when i get a blm in my team but it gets hard the more vuln stacks they accumulate xD

  • @brandonray1450
    @brandonray1450 Місяць тому

    Im the whm that spams glare until i need to solace. I rarely ever use a healing spell with a cast time lol

  • @helios5752
    @helios5752 Місяць тому +1

    If they really want to give summoner some cool flare make the 3 summons you get based on the super summon you use. Bahumut = Ifrit/Titan/Garuda; Phoenix=Shiva/Ramuh/Leviathan; Solar Bahumut=Sephirot/Sophia/Zurvan.

  • @bellidrael7457
    @bellidrael7457 19 днів тому

    I don't like directionals because I like to be able to turn my brain off and enjoy the game without having to think too much. And I don't like when games sacrifice simplicity and ease of play to appease hardcore players who only care about difficulty and having some sense of pride that they are good at a video game.
    I also don't like leaving my maximum damage output in the hands of the tank, where if they suddenly move and turn the boss I miss my directional.

  • @Brown95P
    @Brown95P Місяць тому +1

    So, they made zero changes to the leg and foot graze role actions -- which are arguably the most useless actions in the game no matter what content you're playing -- and they only made the most barebone minimal QOL changes for bard.
    Sometimes I wonder why they keep designing all these huge and strong bows for a job that still feels like dancer with a different coat of paint.

  • @The_Ability_Army
    @The_Ability_Army Місяць тому

    As a Bard main, I kind of liked the song system they currently have

    • @lens_hunter
      @lens_hunter Місяць тому +2

      But it's pretty much the same thing

    • @The_Ability_Army
      @The_Ability_Army Місяць тому

      @@lens_hunter it's not a big change I just liked giving the buffs lol

  • @johnnelson4731
    @johnnelson4731 Місяць тому +2

    I'm so disappointed by the new Astro cards. It's just dumbed down and boring. They might as well not even be cards anymore

    • @craigtrish2011
      @craigtrish2011 Місяць тому

      Oh please, you act like the first iteration of astro wasnt just redraw until we get balance. It was never as complex as you try hards think it was.

    • @stormkeeper1741
      @stormkeeper1741 Місяць тому

      @@craigtrish2011 I liked finding creative ways to use the other cards from early astro. Tree for tanks during pulls, arrow to watch monks cry about TP drain (lol), ewer for my own mp, spire for that poor monk I gave arrow to, and spire for whoever seemed to hit hardest for more crit. I miss stormblood ast and only take it to level cap anymore.

  • @WailOfDoom
    @WailOfDoom Місяць тому +6

    The homogenization and simplification of FF14 is one of the most insidious ways that FF14 is being killed ironically by Yoshi P himself. In pursuit of what? That "ACTION MMO" feel? Square Enix's infatuation with making every game action-packed, and not be slow and methodically as their strength has been, has already been destroying the brand for over a decade now. The only thing keeping Square Enix afloat is nostalgia, lack of AAA JRPG competition, and incessant predatory monetization. So to see Yoshi P adopt this mindset as well is an ill omen for the long term future of FF14.

    • @lens_hunter
      @lens_hunter Місяць тому +2

      Waaaaaaaaaah.

    • @iResonate
      @iResonate Місяць тому +1

      Hard disagree.

    • @WailOfDoom
      @WailOfDoom Місяць тому +1

      @@iResonate and what is your counter argument for how the current course of the game is superior to previous expansions?

    • @Y-sq3xz
      @Y-sq3xz Місяць тому

      The game is catering to younger players, which I guess is working for Square.

    • @lens_hunter
      @lens_hunter Місяць тому +1

      @@Y-sq3xz the game is catering to the MAJORITY.

  • @Andrei-Rex
    @Andrei-Rex Місяць тому +2

    Get rid I’d ALL directionals. They were dumb.

    • @DrybearGamers
      @DrybearGamers  Місяць тому +4

      Noooo :(

    • @HyouVizer
      @HyouVizer Місяць тому +2

      Agreed, but keep them for Monk. Directionals suck in this game, none of the fights are designed with it in mind. Bosses will randomly change their direction so abruptly, it ruins your bonus dmg mid hit. Can't true north prior as you don't know it's coming. It's so annoying, thedevs will make some bosses a full circle so can ignore them entirely which defeats the purpose of them existing at all.