Yes, however the process is not as simple as you are thinking. Digital sculptures (from any program) are too dense (in poly-count) to be efficiently used by animation software, or game engines. So, you need to 'rotopologize' the mesh first. That is: create a low-poly mesh which wraps the sculpture, then project the hi-rez sculpt detail into texture & normal maps for the low-poly mesh. After that, you can use them for Animation and Unity.
I love the entire video, but I'm specifically impressed by the care and detail you put into the nose and ears. It's hard to make them look realistic with 3D clay, but you aced it!
MrKoryMisun So you would rather make yourself look like a fool while someone here is just trying to help? How ungrateful, and besides, clay is already 3D in real life so your comment makes no sense
I don't have to be grateful to someone I don't know, who doesn't know me. Your reply to my comment was to stir up trouble. It doesn't have to make sense to you, since I was not talking to you.
MrKoryMisun Oh my.... Seems like someone's mother didn't teach them proper manners, this is how you respond to someone who's trying to help you.... And correcting isn't to stir up trouble, just admit you're wrong and I can correct you, jeez, how prideful are you? You're actually worse than one of my friends, she makes up excuses for a lot of things but when she knows she's wrong she admits it
Not directly, but you can use Sculptris to model, then retopologize and rig for creations for animation in Blender/Maya/Max/etc. That's all a bit more complicated than just sculpting, so If you're just starting, trying and stick to the basics for awhile before moving to animation.
Just watching this video was better than any Sculptris tutorials i've seen. I was getting noplace with it, and now within a couple of hours I have a head that would'v taken me at least 3x as long to make with polygon modelling in maya, and that's after years of experience modelling in maya and I just installed scuptris at noon today.. wow, the future isn't all bad!
It's actually much easier to create mirrored spheres for eyes by reducing the amount of work and keeping a nice round shape while you sculpt the eyelids without fear.
@sayumi1989 Glad to here my video helped you get started. By the end of the video, my mesh was ~12,500 triangles. But that's slightly low, even for a bust, so I'd say yours is only a bit too dense. I always sculpt with the Quality slider ~25%-33%, and I when sculpting flat areas I zoom out. Both help keep Sculptris from adding more details than needed. If your mesh get's too dense, you can always clean it with the Reduce Brush, and Reduce All button.
great strategy in sculpting can make a world of difference, and he has it! 3d programs can give you the blues until you get a system that makes operations efficient and simple!
if have worked with 3d programs before. its always been a mental gymnastics. Sculptris is so much more hands on sculting intuitive. and ports readily into ZBrush or export to most anything else.
Yes I am, and yes Blender is arguably better than Sculptris in many ways... granted Sculptris is much easier to learn, and Blender needs a little tweaking to make the brushes feel on-par, IMO. Blender and Sculptris are fully interchangeable, you can bring your Sculptris models into Blender without any problems. If you're completely new to digital sculpting, stick with Sculptris for awhile while you get the hang of things. Blender has a lot of really cool, more advanced features that come later.
@nonchalant1985 Yes. Every sculpting software I know of (Sculptris, Zbrush, Mudbox, Blender) uses the pressure sensitivity from a pen tablet. Soon, Blender will even support pen tilt. Sculpting with a mouse is many times slower, but it's reasonably possible if you turn the pressure down and get good at using the spacebar adjustment popup in Sculptris. The creator of Scultris has made some impressive models with a mouse before. Still, I recomend picking up a Bamboo tablet somewhere.
@nonchalant1985 I've never used a Bamboo tablet, but I've known people who had both and said they couldn't really tell a difference. In fact, they said that often they preferred the Bamboo because it's less bulky and lighter weight. With sculpting and painting, usually you're layering your strokes anyways, plus most applications smooth out the pen input so you get smooth transitions between pressure levels. In short, I recommend the Bamboo, especially considering the price difference.
Excellent! It was a sad day when Pixologic assimilated Sculptris Would like to see its continuing development Maybe ZBrush learned a few things (I have Z, but think it is ridiculously complicated)
@xSomaHolidayx Thanks. Hold 'H' (for 'Hide') and left-click the section of the model you want hidden. Alternatively, you can hide arbitrary portions of the mesh by holding Ctrl + Click-Dragging a region over the model.
@Creaturiste No slice tool in Sculptris unfortunately. To "erase" parts of the mesh you're going to have to use the reduce brush (hotkey 'y'). Try alternating smoothing out the area (shift) and reducing it. The reduce brush is tricky and may appear not to work at first. It helps to zoom in-out and changing angle as well as using full pressure.
Sculptris exports models as .OBJ only, which is fine, because virtually everything imports that format. No, you can't animate from within Sculptris. I would recommend looking into learning Blender, it's free too, but supports more advanced things like Animation, Rendering, and Composition. In fact, beta versions of the upcoming Blender release also support Sculptris-like sculpting technology. Here's a link where you can get an early build: graphicall . org/?keywords=dyntopo-slim
Thanks :) I have recently gotten Sculptris and am now creating stuff...or trying to hehe. :) Thank you again, and I'll remember to try Blender when I'm ready.
Thanks for the sub! Sorry I haven't uploaded anything in so long, a lot has happened since my posting this video, and I've had different focuses, but I'll try and get back to uploading art time lapses.
Hold 'H' and click on the model. You can Hold 'H' and drag-select a portion of the model to hide. Hit 'Ctrl-H' to unhide all. There are commands and ways to do this, but I can't remember off the top of my head. Look at your Sculptris documentation (text file in the Sculptris folder... but might be in your programs list as well).
@djxthexmonferno Make sure your pressure settings are working properly and turned up high enough. In Sculptris, the brush pressure is relative to the global scale of the mesh. Try scaling down the mesh (scale brush in global mode) and see if that helps.
Keep it simple at first. There are tons, upon tons, of free learning resources on the net, but if you try and move to fast you'll be overwhelmed. Stick with just creating stuff in a 3D sculpting application for awhile, then move on to a more complicated modeling/animations software. Once you're ready, I recommend Blender. It's powerful, fast, and free.
@soundofmetal Blender, no contest. It's free and open source, and it's pretty much as good as Max or Maya. In fact i prefer the interface to both and it has a more logical organization to it's nodes and modifiers as well. There are a few limitations, but nothing you'll run into anytime soon. there's lots of good add-ons for it as well, like LuxRender.
Thanks! Nice eye for detail. The problem with the Draw tool in Sculptris, at early stages, is that, unless you're "flattening" a large area, you have to zoom in quite a bit to "draw" finer shapes. Zooming in adds a bunch of unwanted resolution to the model, so I've had much better luck zooming out a bit and using the Crease tool to "draw" things on the model. Plus, you get sharper details faster this way. Also, Inflate is much better for adding/absorbing volume as it's view-angle independent.
@art4med Agreed. I'm a big supporter of Open Source, so I hope the best for Blender. Lookup: Unlimited Clay (LiveClay). It's coming to blender after BMesh. With the Skin Modifier (BSpheres), new Remesh modifier, and new sculpting improvements, Blender should be a match for Sculptris/Zbrush. At least in theory. :-) Sculptris's triangulated surface isn't really a problem because almost any digital sculpture needs to be retopologized for animation anyways.
¡¡fantastic!!! It is realy perfect to learn. It has a sharp and close vision od the tool and the process and has been sclupted in an adequate and rational process. You are right. This is the best one for doing the first digital scupting. Is there a part 2. Easy to share with Zbrush and end it there. Thank you so much for your great tutorial. Greetings from Bilbao. Spain Rosa
Thanks to your video I finally found something that matches my needs: easy to handle and free license! I know the basics of 3DS Max but I wanted to focus on human faces and Sculptris is nice for that.
It helped me a lot to see what tools you were using to each part of the head, great content, there's only one thing I couldn't follow. How did you do to only see the hair and let the head transparent (only see the triangles)?
Press H (hold it) and click on a object that you want to hide. If you don't want to hide all the object but an area hold H and click&drag (from the background) to the area that you want to hide. If you want to unhide everything just click (again while holding H) on the background. Mostly works like a mask.
Well-done. Sculptris is interesting; I hope some of its features find their way into blender: variable subdivision, etc. One thing about exporting sculptris models: they are usually very heavy and all tris/poles. This must be compensated-for in your animation package.
@PhilipWitte Turned up the pressure sensitivity and tried to draw on a fresh mesh, but it still won't respond. I'm not using a tablet. Like I said, it worked fine the first several times I've used it, and the triangles multiply as if I'm actually changing to mesh, but the form stays the same.
I would love to work on Sculptris but it doesn't seem to work well. For instance, the cursor is off center then what I actually click on. If I click on a button right in the middle, it will actually be clicking about half an inch up and to the right from where I was actually clicking.
@soundofmetal [...continued] But, you shouldn't try and animate models directly out of Sculptris. There's to many vertices which will make things run slow, and they might not be in ideal places for joints and blend weights. What you have to do is Retopologize your mesh when you're done sculpting. There are lots of different tools to do this. The easiest way i've found is 3D Coat's Auto Retopology feature. Plus I've heard it's fully included in the trial version even after it expires (free).
@djxthexmonferno It sounds like you've got Brush enabled but no texture selected. Under the "Bush" icon (next to Material), make sure the "Enable" option is inactive.
I notice you say the three main brushes were grab, crease and inflate. Instead of inflate, it looked like you mainly used "draw." You also say that inflate (inverted I assume) is best for doing hole. And I'm assuming you mean draw there as well. But great video. It answered the big questions I had. Just keep it simple. No special masking tricks necessary. Just keep havcking. Great work.
Well every brush has it's use cases, and different software's brushes act slightly different. The Clay (Draw) and Grab brushes are the most essential probably, but Inflate & Crease are very close. With Inflate you can make add large volume quickly, make very smooth surfaces (lightly inflate + smooth), and exaggerate small details. To build a lips for instance, add a mound with either Draw or Inflate, thin line in it with Crease, then lightly Inflate it to exaggerate the mouth line and "fill out" the lips.
@PhilipWitte Thanks for the advice. I'm excited to get back in to 3D after all these years. I also look forward to seeing more of your videos. I'll be posting some of mine too as soon as I get the hang of things.
No. The two compliment each other quite nicely and you can't really use your sculptures for games or movies, where animation is required, without tradition box-modeling tools (retopologizing). Really, Sculpting just frees artists from some of the technical constraints of box-modeling during creation. It allows you to focus on the shape and color before getting into poly-counts or edge-loops.
My sculpting skill sucks and this software always hang on my machine - It's more fun to see other than using it myself LOL. Nice work you have there, cheers :D
I use a Wacom, but I've done sculptures with a mouse and it's not that bad (it's not the same as drawing/painting with a mouse, cause you don't need to be as controlled with your strokes).
The three main brushes used in this video are Grab, Crease, and Inflate in roughly equal amounts. Grab for moving the shape around. Crease for drawing in details and pushing in sharp lines. Inflate for adding/shrinking volume and exaggerating creases. Also, don't forget Smooth. You can see what brush I use in the upper left-hand corner. If it helps, pause the video and step though it with the arrow keys. I use Shortcut keys to switch brushes, which is the reason they change so fast.
@PhilipWitte I'm running it on my lap top and it's a 2.4ghz Intel Core Duo chip with 4gb of ram. Using ATI Radeon HD 3670 as my card. Not sure if that is an old card or not.
This was awesome. My only critique is that her ears are a bit too low. The bottom of the years are normally on a straight line with the bottom of the nose. Doesn't really detract from her much. She looks great.
hey i was wondering, does sculptris use Polygons at all? and can you export your models to 3ds Max and rig them? if so is it possible to use the models in Unity or other game programs?
Don't need it, I don't have Z-brush in my home PC, is a stand alone program, it doesn't have all the tools as z-brush but is a great starter, you can save you models and export them as obj files, and everything you learn is transferable to z-brush. Is like a free lite/student edition.
@soundofmetal Try upgrading your graphics drivers. Your video card may be to old, or it could be bug with your specific hardware. If updating your graphics drivers doesn't work, you should report the problem to Pixologic over at Zbrush Central.
Thanks for responding to my comment. I will definitely have to check out MeshMixer. What software do you recommend for animating 3d models, especially one that will accept models imported from Sculptris? I used to use 3dMax at school years ago, but that is too expensive for me especially since I'm trying to get back in to 3D.
i watched you use inflate on the eye and it was smooth. when i use inflate it makes random inconsistent bumps and is uneven is there a setting to make it less troublesome
Can someone help me, I have sculptris and I am currently using it to make the models of a game but when I add a new part to my model the sculptris to and from an error called c ++ runtime error and soon after the APPCRASH ... Please help me!
I totally want to say two things: 1) Awesome! 2) Thank you so much. Thanks to your video I found the Sculptris program and I totally love it, it's my first 3D program and i really enjoy it, also thanks to this vid i learned how to operate in this program. I also have one question your 3d is quite complex my is similiar but it has about 30000 triangles more.. am I doing something wrong?
Yes, however the process is not as simple as you are thinking.
Digital sculptures (from any program) are too dense (in poly-count) to be efficiently used by animation software, or game engines. So, you need to 'rotopologize' the mesh first. That is: create a low-poly mesh which wraps the sculpture, then project the hi-rez sculpt detail into texture & normal maps for the low-poly mesh.
After that, you can use them for Animation and Unity.
Yes. Sculptris is the best program to begin digital sculpting.
I love the entire video, but I'm specifically impressed by the care and detail you put into the nose and ears. It's hard to make them look realistic with 3D clay, but you aced it!
+MrKoryMisun Well this technically isn't clay though
That's why I said '3D clay'.
Rather than unnecessarily correcting me, go better yourself.
MrKoryMisun So you would rather make yourself look like a fool while someone here is just trying to help? How ungrateful, and besides, clay is already 3D in real life so your comment makes no sense
I don't have to be grateful to someone I don't know, who doesn't know me. Your reply to my comment was to stir up trouble. It doesn't have to make sense to you, since I was not talking to you.
MrKoryMisun Oh my.... Seems like someone's mother didn't teach them proper manners, this is how you respond to someone who's trying to help you.... And correcting isn't to stir up trouble, just admit you're wrong and I can correct you, jeez, how prideful are you? You're actually worse than one of my friends, she makes up excuses for a lot of things but when she knows she's wrong she admits it
I just had a little play with the program and just making the base mesh was enough to make me rage haha. Think I need more practice.
haha, i remember those days all too well.. :)
Not directly, but you can use Sculptris to model, then retopologize and rig for creations for animation in Blender/Maya/Max/etc. That's all a bit more complicated than just sculpting, so If you're just starting, trying and stick to the basics for awhile before moving to animation.
This is just amazing I just got started with sculptris and you got me inspired thanks
Just watching this video was better than any Sculptris tutorials i've seen. I was getting noplace with it, and now within a couple of hours I have a head that would'v taken me at least 3x as long to make with polygon modelling in maya, and that's after years of experience modelling in maya and I just installed scuptris at noon today.. wow, the future isn't all bad!
It's actually much easier to create mirrored spheres for eyes by reducing the amount of work and keeping a nice round shape while you sculpt the eyelids without fear.
@sayumi1989 Glad to here my video helped you get started.
By the end of the video, my mesh was ~12,500 triangles. But that's slightly low, even for a bust, so I'd say yours is only a bit too dense. I always sculpt with the Quality slider ~25%-33%, and I when sculpting flat areas I zoom out. Both help keep Sculptris from adding more details than needed.
If your mesh get's too dense, you can always clean it with the Reduce Brush, and Reduce All button.
TNice tutorials might just be the first motivational comnt ive ever seen on a tutorial vid. ga thanks bro
great strategy in sculpting can make a world of difference, and he has it! 3d programs can give you the blues until you get a system that makes operations efficient and simple!
if have worked with 3d programs before. its always been a mental gymnastics. Sculptris is so much more hands on sculting intuitive. and ports readily into ZBrush or export to most anything else.
I love how you can make a completely anatomically accurate human head without no reference material at all....... Wow. Nice job dude.
This is absolutely FLAWLESS!! Beautiful work! :-)
Yes I am, and yes Blender is arguably better than Sculptris in many ways... granted Sculptris is much easier to learn, and Blender needs a little tweaking to make the brushes feel on-par, IMO. Blender and Sculptris are fully interchangeable, you can bring your Sculptris models into Blender without any problems.
If you're completely new to digital sculpting, stick with Sculptris for awhile while you get the hang of things. Blender has a lot of really cool, more advanced features that come later.
@nonchalant1985 Yes. Every sculpting software I know of (Sculptris, Zbrush, Mudbox, Blender) uses the pressure sensitivity from a pen tablet. Soon, Blender will even support pen tilt. Sculpting with a mouse is many times slower, but it's reasonably possible if you turn the pressure down and get good at using the spacebar adjustment popup in Sculptris. The creator of Scultris has made some impressive models with a mouse before. Still, I recomend picking up a Bamboo tablet somewhere.
Hold 'H' and click on the mesh. Ctrl-H to unhide. Or, you can box select areas to hide by holding Ctrl and dragging on the canvas.
@nonchalant1985 I've never used a Bamboo tablet, but I've known people who had both and said they couldn't really tell a difference. In fact, they said that often they preferred the Bamboo because it's less bulky and lighter weight. With sculpting and painting, usually you're layering your strokes anyways, plus most applications smooth out the pen input so you get smooth transitions between pressure levels. In short, I recommend the Bamboo, especially considering the price difference.
Excellent!
It was a sad day when Pixologic assimilated Sculptris
Would like to see its continuing development
Maybe ZBrush learned a few things
(I have Z, but think it is ridiculously complicated)
Thanks for the citing the song credits Philip. This is one of the things that a lot of author's never do.
@xSomaHolidayx Thanks. Hold 'H' (for 'Hide') and left-click the section of the model you want hidden. Alternatively, you can hide arbitrary portions of the mesh by holding Ctrl + Click-Dragging a region over the model.
@Creaturiste No slice tool in Sculptris unfortunately. To "erase" parts of the mesh you're going to have to use the reduce brush (hotkey 'y'). Try alternating smoothing out the area (shift) and reducing it. The reduce brush is tricky and may appear not to work at first. It helps to zoom in-out and changing angle as well as using full pressure.
Oh man!!! I see the 'crease' brush is better than the 'slash' brush of ZBrush. WOw! I love how you relocate the polygons on the mesh.
Sculptris exports models as .OBJ only, which is fine, because virtually everything imports that format. No, you can't animate from within Sculptris. I would recommend looking into learning Blender, it's free too, but supports more advanced things like Animation, Rendering, and Composition. In fact, beta versions of the upcoming Blender release also support Sculptris-like sculpting technology. Here's a link where you can get an early build:
graphicall . org/?keywords=dyntopo-slim
very awesome sculpt. you establish detail so quick.
Thanks :) I have recently gotten Sculptris and am now creating stuff...or trying to hehe. :) Thank you again, and I'll remember to try Blender when I'm ready.
Thanks for the sub! Sorry I haven't uploaded anything in so long, a lot has happened since my posting this video, and I've had different focuses, but I'll try and get back to uploading art time lapses.
One cannot rig and animate from Sculptris. One must use Blender 3D (or equivalent software: Maya/Max/Modo/etc..) ;-)
How did you get it so the other object you weren't working became transparent? Like when you did the hair.
Hold 'H' and click on the model. You can Hold 'H' and drag-select a portion of the model to hide. Hit 'Ctrl-H' to unhide all. There are commands and ways to do this, but I can't remember off the top of my head. Look at your Sculptris documentation (text file in the Sculptris folder... but might be in your programs list as well).
@djxthexmonferno Make sure your pressure settings are working properly and turned up high enough. In Sculptris, the brush pressure is relative to the global scale of the mesh. Try scaling down the mesh (scale brush in global mode) and see if that helps.
Keep it simple at first. There are tons, upon tons, of free learning resources on the net, but if you try and move to fast you'll be overwhelmed. Stick with just creating stuff in a 3D sculpting application for awhile, then move on to a more complicated modeling/animations software. Once you're ready, I recommend Blender. It's powerful, fast, and free.
Another trick is press 9 on your keyboard, it will hide half the model, which is great for areas like the inside of a mouth
@PhilipWitte Thank you very much. I'm getting to love this tool even more, as I get the hang of it.
Ah, great model. The proportions are great and I love that soft fleshy plumpness that you achieved. it's really hard to get in sculpting.
Watching this I feel at ease, nice song, nice model.
That is a very cool program! Good sculpting on such short time! ^____^
@soundofmetal Blender, no contest. It's free and open source, and it's pretty much as good as Max or Maya. In fact i prefer the interface to both and it has a more logical organization to it's nodes and modifiers as well. There are a few limitations, but nothing you'll run into anytime soon.
there's lots of good add-ons for it as well, like LuxRender.
I agree Blender is Open Source. There is a Very Healthy community ready and waiting to help with all you could probably need.
Thanks! Nice eye for detail.
The problem with the Draw tool in Sculptris, at early stages, is that, unless you're "flattening" a large area, you have to zoom in quite a bit to "draw" finer shapes. Zooming in adds a bunch of unwanted resolution to the model, so I've had much better luck zooming out a bit and using the Crease tool to "draw" things on the model. Plus, you get sharper details faster this way.
Also, Inflate is much better for adding/absorbing volume as it's view-angle independent.
@art4med Agreed. I'm a big supporter of Open Source, so I hope the best for Blender. Lookup: Unlimited Clay (LiveClay). It's coming to blender after BMesh. With the Skin Modifier (BSpheres), new Remesh modifier, and new sculpting improvements, Blender should be a match for Sculptris/Zbrush. At least in theory. :-)
Sculptris's triangulated surface isn't really a problem because almost any digital sculpture needs to be retopologized for animation anyways.
wow that is just awesome!!! did a great job on the lips
10 years oh man are you still alive
Legends say that he's still doing the part 2:)
Nice work! Waiting for part 2
¡¡fantastic!!! It is realy perfect to learn. It has a sharp and close vision od the tool and the process and has been sclupted in an adequate and rational process. You are right. This is the best one for doing the first digital scupting. Is there a part 2. Easy to share with Zbrush and end it there.
Thank you so much for your great tutorial.
Greetings from Bilbao. Spain
Rosa
Working with traditional physical media seems more fun, but this looks cool too. At least there's no clay smears to clean off anything afterward
Thanks to your video I finally found something that matches my needs: easy to handle and free license! I know the basics of 3DS Max but I wanted to focus on human faces and Sculptris is nice for that.
Hold 'Alt' when you draw on the mesh to invert the effect of the brush. Holes are easier to make with the 'Inflate' brush.
It helped me a lot to see what tools you were using to each part of the head, great content, there's only one thing I couldn't follow. How did you do to only see the hair and let the head transparent (only see the triangles)?
Press H (hold it) and click on a object that you want to hide.
If you don't want to hide all the object but an area hold H and click&drag (from the background) to the area that you want to hide.
If you want to unhide everything just click (again while holding H) on the background.
Mostly works like a mask.
Select the 'Size' brush, and enable "global".. all none-masked areas will be scaled uniformly
that is gorgeous work
Well-done. Sculptris is interesting; I hope some of its features find their way into blender: variable subdivision, etc. One thing about exporting sculptris models: they are usually very heavy and all tris/poles. This must be compensated-for in your animation package.
@PhilipWitte Turned up the pressure sensitivity and tried to draw on a fresh mesh, but it still won't respond. I'm not using a tablet. Like I said, it worked fine the first several times I've used it, and the triangles multiply as if I'm actually changing to mesh, but the form stays the same.
I would love to work on Sculptris but it doesn't seem to work well. For instance, the cursor is off center then what I actually click on. If I click on a button right in the middle, it will actually be clicking about half an inch up and to the right from where I was actually clicking.
Do you use anatomic sculptures as models? How did you learn the human physic so well?
Thanks. Go to the Options (above) and enable "Free Camera"
@soundofmetal [...continued]
But, you shouldn't try and animate models directly out of Sculptris. There's to many vertices which will make things run slow, and they might not be in ideal places for joints and blend weights.
What you have to do is Retopologize your mesh when you're done sculpting. There are lots of different tools to do this. The easiest way i've found is 3D Coat's Auto Retopology feature. Plus I've heard it's fully included in the trial version even after it expires (free).
Yes, that is completely possible. I was only saying that Sculptris itself isn't capable of animation directly.
Ridiculously beautiful! :) Thank you for sharing!
This Sculptris is C R A Z Y !!
@djxthexmonferno It sounds like you've got Brush enabled but no texture selected. Under the "Bush" icon (next to Material), make sure the "Enable" option is inactive.
just a quick question Philip Witte do you use your mouse when your sculpting? or a digital graphics pad and pen?
I notice you say the three main brushes were grab, crease and inflate. Instead of inflate, it looked like you mainly used "draw." You also say that inflate (inverted I assume) is best for doing hole. And I'm assuming you mean draw there as well. But great video. It answered the big questions I had. Just keep it simple. No special masking tricks necessary. Just keep havcking. Great work.
Well every brush has it's use cases, and different software's brushes act slightly different. The Clay (Draw) and Grab brushes are the most essential probably, but Inflate & Crease are very close. With Inflate you can make add large volume quickly, make very smooth surfaces (lightly inflate + smooth), and exaggerate small details. To build a lips for instance, add a mound with either Draw or Inflate, thin line in it with Crease, then lightly Inflate it to exaggerate the mouth line and "fill out" the lips.
Philip Witte I'll watch it again. I had a good session last night
I spotted a few spots where you used inflate. I'll have to try more of that tool. Thanks for the feedback
É o tipo de prática que desenvolve uma percepção tridimensional. Bom para viajar na imaginação...
@PhilipWitte Thanks for the advice. I'm excited to get back in to 3D after all these years. I also look forward to seeing more of your videos. I'll be posting some of mine too as soon as I get the hang of things.
No. The two compliment each other quite nicely and you can't really use your sculptures for games or movies, where animation is required, without tradition box-modeling tools (retopologizing).
Really, Sculpting just frees artists from some of the technical constraints of box-modeling during creation. It allows you to focus on the shape and color before getting into poly-counts or edge-loops.
My sculpting skill sucks and this software always hang on my machine - It's more fun to see other than using it myself LOL. Nice work you have there, cheers :D
I use a Wacom, but I've done sculptures with a mouse and it's not that bad (it's not the same as drawing/painting with a mouse, cause you don't need to be as controlled with your strokes).
They may have changed the icons recently, IDK. This video was made with a beta version of Sculptris when I was part of their beta-testing group.
Whats the difference between sculptris and zbrush and why the same company made both???
@PhilipWitte does it matter between a bamboo of 512 levels of pressure vs the intous 4 2048 levels? besides price... also thanks for Koan, incredible.
@stokepogue No, i wish it did. Look into the program MeshMixer. It has features you might be interested in, it's free and works well with Sculptris.
't was a pleasure watching you work on that sculpt.:)
Hi, just a question, are you using a graphic tablet pena or a mouse?
The three main brushes used in this video are Grab, Crease, and Inflate in roughly equal amounts. Grab for moving the shape around. Crease for drawing in details and pushing in sharp lines. Inflate for adding/shrinking volume and exaggerating creases. Also, don't forget Smooth.
You can see what brush I use in the upper left-hand corner. If it helps, pause the video and step though it with the arrow keys.
I use Shortcut keys to switch brushes, which is the reason they change so fast.
Thanks for the invite, looking forward to talking with your group! I think my family name is inherited from German ancestors, but I'm from the US.
@PhilipWitte I'm running it on my lap top and it's a 2.4ghz Intel Core Duo chip with 4gb of ram. Using ATI Radeon HD 3670 as my card. Not sure if that is an old card or not.
This was awesome. My only critique is that her ears are a bit too low. The bottom of the years are normally on a straight line with the bottom of the nose. Doesn't really detract from her much. She looks great.
hey i was wondering, does sculptris use Polygons at all? and can you export your models to 3ds Max and rig them? if so is it possible to use the models in Unity or other game programs?
Don't need it, I don't have Z-brush in my home PC, is a stand alone program, it doesn't have all the tools as z-brush but is a great starter, you can save you models and export them as obj files, and everything you learn is transferable to z-brush. Is like a free lite/student edition.
i think its crazy how someone is able to make a model without a referance image or plane ref do u have photographic memory ?
Amazing!!
It's the Borg Queen!
@AlexanderLee1 Thanks for the comments. Looking through your profile it looks like you've got the hang of things ;)
@soundofmetal Try upgrading your graphics drivers. Your video card may be to old, or it could be bug with your specific hardware. If updating your graphics drivers doesn't work, you should report the problem to Pixologic over at Zbrush Central.
Wow great sculpting video I am just leaning Sculptris.
I uploaded my first sculpt video the other day, it is no where near as good as this one.
How do you get the head to tilt when you are working on the lips and eyes? I can only get the rig to tilt a bit...and also, amazing --- amazing job!
sometimes, but not near as often as I should (i didn't for this sculpt). I learned from: practice. analysis. more practice.
can two objects be merged seamlessly in Sculptris?
Amazing skill!
Também acho.
@PhilipWitte Wow thanx! So useful I had no idea about those features.
Thanks for responding to my comment. I will definitely have to check out MeshMixer. What software do you recommend for animating 3d models, especially one that will accept models imported from Sculptris? I used to use 3dMax at school years ago, but that is too expensive for me especially since I'm trying to get back in to 3D.
i watched you use inflate on the eye and it was smooth. when i use inflate it makes random inconsistent bumps and is uneven is there a setting to make it less troublesome
Thank you for taking the ti to do tNice tutorials i know I’m gonna enjoy figuring it out
I wish I could use my sculptris, but it's not working properly. :(
Impressive work! Pleas tell me what programm did you use for capturing this video?
Hi, Quick Question-why in your sculptris it shows the grab icon and mine version shows the move icon (a cross with arrows) ?
Can someone help me, I have sculptris and I am currently using it to make the models of a game but when I add a new part to my model the sculptris to and from an error called c ++ runtime error and soon after the APPCRASH ... Please help me!
Same here!
Did you solve this problem already?
I totally want to say two things:
1) Awesome!
2) Thank you so much. Thanks to your video I found the Sculptris
program and I totally love it, it's my first 3D program and i really
enjoy it, also thanks to this vid i learned how to operate in this
program.
I also have one question your 3d is quite complex my is similiar but it has about 30000 triangles more.. am I doing something wrong?