For anyone else watching this who is confused at 2:30 by how he creates a new layer of emissions and brushes it without affecting the original layer, make sure the original layer is selected (change selection mode to point) and hide with H, they'll still be visible but won't be affected by the brushes. Unhide all hidden layers with Alt-H. Got stuck here for a few minutes before slowing the video down and watching the keypresses. Other than that confusion, fantastic video, so far everything is working in 2.81 perfectly! Thank you for this tutorial.
Thank you. That helps me understand a later part, but I can't get by 1:00 where he says "Now I go into particle tab. I choose the ______ brush and increase the ______ up to 12." It's really unclear what he's talking about in the particle tab, and I can't see how brushes apply to that tab. Could you please help me out with clearing up what he says here? If I can get a name for it, I can at least look up other resources to better understand what he's doing. Thanks!
@@tadrakyn1691 Ohh, and by the "Particle Tab", he meant Particle Edit Mode, and not the particle tab of the currently selected object. Thanks a lot. Definitely cleared things up.
0:30 scalp, separate, scale. Mirror 1:09 new system > Emission > set Number: 0 & Length 1:45 children > simple 2:37 new level/hair layer 3:41 steps for quality on Display > Rendered 3:47 new hair system based on the first one 7:10 crown part1 9:41 part 2 10:57 back of the head 11:51 new strands from parting 16:53 children 19:23 final hair
I was watching this video and I was intrigued by how you used so few hair particles to create such a great volume of hair. In essence, you are "missing" a lot of hair, but the illusion is there to show that there is "a lot of" hair. Quite impressive.
Finally you did it buddy:)....you kept your promise of doing a tutorial....its super cool how nicely you are explaining everything...u r a true talent my friend...
Thank you for the tutorial! But by a some reason I can't follow from 1:45. I change the same settings, but nothing happens in viewport. I working in 2.81 right now... Maybe someone know what can be the problem?
i think you go to "tools" --> "options" --> "viewport display" and turn on the "children" box. That's how i resolved that issue on 2.81. ("path steps" should be set to 7 too like he did)
Really great tutorial. I have never really made hair before and didn't realize how many steps were involved. The results look amazing! You also have a new subscriber :)
What I want to do is hairs like this :2.bp.blogspot.com/-pIJdw-vq2BQ/WL4DC0zN2GI/AAAAAAAACJ4/Py_f0oZT3RYeH2kgNDvrQOmwxnsLcvlHACLcB/s1600/milician-female-modular.jpg for a game. I have used strips deformed by hand, one per one, but it's complicated when there are a lot of strips and overlaped. I have tried to convert curves to strips, but the orientation are the same for all, then I need to rotate each vertex... a headache.
WOW. You make this looks so easy and beautiful. This is by far my favorite blender tutorial. Though I don't plan on doing this on such a detailed level, this will definitely help me in my projects.
several questions here: 1. Is this a blender plugin? 2. Is this recommended for game development for a character? 3. Can physics be added to the hair, that the hair would move based on character movement? thanks in advance
What a amazing work, you're skills are brilliant. And your renders are Pixar quality I'd like to learn from you, do you have online school maybe, or doing private mentoring? Amazing skills and best CG generalist I'd ever seen on internet and I'm seeing a lot. Thank you for sharing!
hi, this is a fantastic tutorial. I use Houdini and your technique finally helped me to groom hair in Houdini in a controllable fashion. So thank you very much for the tutorial. :)
Hapito they do not animate the hairs strand by strand they use hair simulation which is a system which tried to copy the physics of something and it’s movement, after doing the simulations they adjust the strands manually if needed.
Your work is stunning! Would you ever consider doing a character skin shader/character lighting tutorial? It's the one thing I can never get right and the resources out there, are not very helpful at all. Your tutorials are really helpful and easy to follow and you explain everything quite well.
When I try to add hairs in Particle Edit: -The X mirror doesn't work even though it's turned on and my head is symmetrical -The hairs appear a small distance away from the head -They don't curve smoothly, they don't have visible control points and -I can't select them individually. What's going on?
-I don't know why the mirror isn't working, probably has something to do with mesh. -The hair can be a bit distant from the head when the B-Spline enabled. -Make sure you changed Path mode on Point mode docs.blender.org/manual/en/dev/physics/particles/mode.html#select-modes To select a certain strand just right click on the needed vertex and press either L or Ctrl + -To make them curve smoothly increase the number of Path steps.
@@dantba786 For me the problem was that the mesh I cut to make the base for the hair was from a sculpt and thus wasn't truly symmetrical, so I went in edit mode and cut it in half and used/applied a mirror modifier and from there I was able to follow the tutorial like normal now that my base mesh was truly 100% symmetrical.
@@OGPatriot03 Ohhhhh, Well you could use a mirror modifer to mirror the hair particles as well too. That's another easy way to mirror to hair particles ;D
Amazing. I'd really like to see more tutorials or explanations about the workflow that you use in your projects. I've seen your characters and they are really something, superb.
For all the people wondering about 7:30, i'm pretty sure the new place for the length and root features is the top right>options>Preserve Root positions/length. Might be wrong, but that's what I'm doing lol
7:18 can someone explain why he does this? 1. subdividing? (+ why only choose 2 keys?) 2. why disable length and roots? 3. why put the hair further in? Thanks!
Fantastic tutorial!! I just had one question regarding around 7:30 where you select only 2 keys of a few hair strands. I couldn't follow in the video, how did you select only 2 like that?
thx for a great tutorial Nazar, you really know what youre dooing(and trust me there is alot of ppl making theese tutorials who dont) one issue i have though is since its fast forward it difficult to see what keys you use to select different things it would be usefull if you talk some more about HOW you do thing not just WHAT you do.
I was following the tutorial great. But then got really confused at 7:20 when you had multiple keys on one hair strand. I'm guessing you must of setting pressed or something but I can't find anything that would really do that. Can you help me out? Thanks for the tutorial!
There are selection methods for single hair strands, check below the top toolbar settings. there 3 icons, complete hair strand, single keys, and end key
Thanks Nazar. How did you do it that the first layer of the nape hair is not influenced by your combing of the second layer after you add the second layer at 2:39 min?
Great tutorial but I have some issues wanted to disacuss. first, the resolution is too high, unless I dont keeep it on 1080p, i cant see the interface. Second, my mesh is symmetrical but x-mirror is not working. Third, After adding the new leel of hair, I cant morph them seperately. All hair from previous level also get combed. How to seperate them while working as you are doing at @02:47 Thanks
Thanks! Sorry for the small interface, it's fixed in my latest tutorial. If your mesh is symmetrical and has origin within the global Z axes, the x-mirror should work. In order to comb the hair strands separately you gotta select them.
OH MY GASH BRO💕 THAT WAS EPIC 🔮 I really love your tutorials ..you taught me alot in such small time I mean .. this 19 minute turned me into a new artist 💝 God bless you .. I wish you will upload more and more tutorials.. even if you took some time .. even months .. years But don't leave the channel for ever 🥺💕 I will be always waiting for notifications from this amazing channel 😊
I have just a small question in regards to 2.8 version over the min 17:36 the random and size aren't working properly over the viewport is just me? I even go beyond the values (1 and 0) and I don't see a change over the viewport ether over the render so I'm not able to puff my hair u.u Side note this tuto took me 1 full day to understand properly the hair particle system even inside ZBrush
Can you teach us how to model characters like that and how to animate it because I am thinking of animating a new show (I'll give you a shoutout during credits) :)
For me the problem was that the mesh I cut to make the base for the hair was from a sculpt and thus wasn't truly symmetrical, so I went in edit mode and cut it in half and used/applied a mirror modifier and from there I was able to follow the tutorial like normal now that my base mesh was truly 100% symmetrical.
Okkaay. I figured out plenty of stuff watching this video. But... Either I'm too much of a noob or this timelapse format is a bad idea for a tutorial. We're missing some crucial steps on this video, plus you aren't exactly explaining what the tools do. Also, your hair displays the vertices when you edit - how do we get that? And how exactly do you select a single strand?
Thanks! Make sure you changed Path mode on Point mode docs.blender.org/manual/en/dev/physics/particles/mode.html#select-modes To select a certain strand just right click on the needed vertex and press either L or Ctrl +
Great tutorial. This looks amazing! I have not seen anything else this good on UA-cam. I would love to see your work flow in Marvelous designer too. I subscribed and look forward to more.
Hey guys! Check out my store on Artstation www.artstation.com/nazarnoschenko/store
лучший
Nooooooooooo incredible fantastic😎
Can you show us how to uv unwrap the similar kind of hair please
For anyone else watching this who is confused at 2:30 by how he creates a new layer of emissions and brushes it without affecting the original layer, make sure the original layer is selected (change selection mode to point) and hide with H, they'll still be visible but won't be affected by the brushes. Unhide all hidden layers with Alt-H. Got stuck here for a few minutes before slowing the video down and watching the keypresses.
Other than that confusion, fantastic video, so far everything is working in 2.81 perfectly! Thank you for this tutorial.
Thank you. That helps me understand a later part, but I can't get by 1:00 where he says "Now I go into particle tab. I choose the ______ brush and increase the ______ up to 12." It's really unclear what he's talking about in the particle tab, and I can't see how brushes apply to that tab. Could you please help me out with clearing up what he says here? If I can get a name for it, I can at least look up other resources to better understand what he's doing. Thanks!
@@randoarchive "I choose the add brush, and increase the number of keys up to 12"
Hopefully that clears it up!
@@tadrakyn1691 Ohh, and by the "Particle Tab", he meant Particle Edit Mode, and not the particle tab of the currently selected object. Thanks a lot. Definitely cleared things up.
must have watched that section back a dozen times to try figure that out! Thank you!
Which we could make selection sets for hairs, just like vertex groups. It should be possible with python though
This is the best hair tutorial for Blender I've seen.
0:54 That's what I look like when I wake up in the morning.
yes xD
🤣🤣🤣
LOL
Me too 😂😂😂
Rip 😂
love the skin shader on your characters, maybe you could do a short tutorial on that 🤞🤞
0:30 scalp, separate, scale. Mirror
1:09 new system > Emission > set Number: 0 & Length
1:45 children > simple
2:37 new level/hair layer
3:41 steps for quality on Display > Rendered
3:47 new hair system based on the first one
7:10 crown part1
9:41 part 2
10:57 back of the head
11:51 new strands from parting
16:53 children
19:23 final hair
For people who cant see children hair :
-Press n
-In tool go to viewport display and check the box "children"
Pooof!! My whole character disappeared into a big ball of hair when I enabled that :D Thanks I had no idea why I couldn't see it first.
thx dude
thank you!!
This is, by far, the best particle hair tutorial I have seen.
OK, we actually brush their hair by hand like a doll
It's amazing.
I was watching this video and I was intrigued by how you used so few hair particles to create such a great volume of hair. In essence, you are "missing" a lot of hair, but the illusion is there to show that there is "a lot of" hair. Quite impressive.
Thanks! Saves a lot of render time too
Finally you did it buddy:)....you kept your promise of doing a tutorial....its super cool how nicely you are explaining everything...u r a true talent my friend...
I've been looking for a good hair tutorial since this spring. This is by far the best. Thanks!
This makes it look too easy........
@@zeldaandTwink Most games use non animated hair so not needed when it's not for movies
@@zeldaandTwink Just saying :/
At least we don’t need to make the hair *manually*, it generated automatically
How to get blender hair :
Make it ugly before beautiful
Perfect hair tutorial in blender dont exi...
This guy is a genius
Could you do a modeling tutorial in that style? (This girl maybe). I think it's incredible!
Best Blender channel ever. Dude, you should have a Patreon when you share your blendes to patrons.
The mixture sadness and happiness of how the hair of your character becomes much nicer than your hair in reality :(
After struggling for like three or four hours, I came here. You make it look so easy! Thank you!
I have been looking for a proper guide for days. God bless you mate. Great vid. Was really helpful.
This tutorial is worth recreating on a newer version of blender like 3.1 with updated settings and features. Please consider it, sir !
Thank you for the tutorial! But by a some reason I can't follow from 1:45. I change the same settings, but nothing happens in viewport. I working in 2.81 right now... Maybe someone know what can be the problem?
i think you go to "tools" --> "options" --> "viewport display" and turn on the "children" box. That's how i resolved that issue on 2.81. ("path steps" should be set to 7 too like he did)
Nice, very nice, if only more people will be as good teacher as you. thanks man.
Really great tutorial. I have never really made hair before and didn't realize how many steps were involved. The results look amazing! You also have a new subscriber :)
Very nice result, but there are a good way to convert these splines to a low poly mesh for games? About 3000 triangles, for example.
Well, yeah. You can convert them to curves and then do whatever you want, even export them to maya
What I want to do is hairs like this :2.bp.blogspot.com/-pIJdw-vq2BQ/WL4DC0zN2GI/AAAAAAAACJ4/Py_f0oZT3RYeH2kgNDvrQOmwxnsLcvlHACLcB/s1600/milician-female-modular.jpg for a game. I have used strips deformed by hand, one per one, but it's complicated when there are a lot of strips and overlaped. I have tried to convert curves to strips, but the orientation are the same for all, then I need to rotate each vertex... a headache.
Well you can then make kind of "hut" instead of hair and model it however you want and after that add texture :)
About 20k tris for example
decimate
WOW. You make this looks so easy and beautiful. This is by far my favorite blender tutorial. Though I don't plan on doing this on such a detailed level, this will definitely help me in my projects.
finally nazar! ive been waiting for an eternity for this!
Thank you for your patience:)
several questions here:
1. Is this a blender plugin?
2. Is this recommended for game development for a character?
3. Can physics be added to the hair, that the hair would move based on character movement?
thanks in advance
Yes, It's a built-in plugin.
This can be used for games only when translated into polygons.
Yes, physics can be added when Hair Dynamics is enabled.
ty
whats the plug-in ?
Its built in. Just copy what hes doing
Okay, nevermind, I found it! I must have blinked at that part of the video!
This is a fantastic insight into a professional workflow giving great results! Thank you so much!
What a amazing work, you're skills are brilliant. And your renders are Pixar quality I'd like to learn from you, do you have online school maybe, or doing private mentoring? Amazing skills and best CG generalist I'd ever seen on internet and I'm seeing a lot. Thank you for sharing!
Manojlo Gulic same I would love to learn from him
hi, this is a fantastic tutorial. I use Houdini and your technique finally helped me to groom hair in Houdini in a controllable fashion. So thank you very much for the tutorial. :)
Thanks! I'm glad it works with Houdini as well
This is so useful! I've been waiting for a good hair styling tutorial for a very long time. Thank you so much for this.
Imagine animating a character in moana's hair... Frame by frame... Day after day... Animating each strand of hair.
They don’t animate strand by strand, they use like main hairs with children hairs, and even then, a lot of the animating is algorithms
Hapito they do not animate the hairs strand by strand they use hair simulation which is a system which tried to copy the physics of something and it’s movement, after doing the simulations they adjust the strands manually if needed.
Now imagine for rapunzel as well
Unsuspecting Suspect actually there are some really funny bloopers for hair simulation messing up in tangled i suggest everyone check them out
Well, now in 2.8 there's the Disney Hair-Simmulation Tab :)
Your work is stunning! Would you ever consider doing a character skin shader/character lighting tutorial? It's the one thing I can never get right and the resources out there, are not very helpful at all. Your tutorials are really helpful and easy to follow and you explain everything quite well.
Great tutorial, always like your work.
Now my view has changed over hair particules and new way to approach it 😍.. thank you alot
When I try to add hairs in Particle Edit:
-The X mirror doesn't work even though it's turned on and my head is symmetrical
-The hairs appear a small distance away from the head
-They don't curve smoothly, they don't have visible control points and
-I can't select them individually.
What's going on?
-I don't know why the mirror isn't working, probably has something to do with mesh.
-The hair can be a bit distant from the head when the B-Spline enabled.
-Make sure you changed Path mode on Point mode docs.blender.org/manual/en/dev/physics/particles/mode.html#select-modes
To select a certain strand just right click on the needed vertex and press either L or Ctrl +
-To make them curve smoothly increase the number of Path steps.
That all worked, thanks! This is a great tutorial.
@@talaminia same on v2.79.7 ;C
@@dantba786 For me the problem was that the mesh I cut to make the base for the hair was from a sculpt and thus wasn't truly symmetrical, so I went in edit mode and cut it in half and used/applied a mirror modifier and from there I was able to follow the tutorial like normal now that my base mesh was truly 100% symmetrical.
@@OGPatriot03 Ohhhhh, Well you could use a mirror modifer to mirror the hair particles as well too. That's another easy way to mirror to hair particles ;D
Nice tutorial! Thanks! :)
I like your channel dude!
me too :)
Nice. This looks far easier than what I was expecting.
Amazing.
I'd really like to see more tutorials or explanations about the workflow that you use in your projects.
I've seen your characters and they are really something, superb.
For all the people wondering about 7:30, i'm pretty sure the new place for the length and root features is the top right>options>Preserve Root positions/length. Might be wrong, but that's what I'm doing lol
Preserve Root Positions, you can find in the properties panel (N) > Options > Preserve Root Positions.
very nice... I have been working on learning to 3D model .. very helpful. thanks so much for the tutorials
This was my first hair tutorial 6 years ago. Both my skills and blender has come a long way. How fast time fly by😢
@@sk.mahdeemahbubsamy2857 this means a lot💙 Time flies by quickly indeed!
7:18 can someone explain why he does this?
1. subdividing? (+ why only choose 2 keys?)
2. why disable length and roots?
3. why put the hair further in?
Thanks!
More than knowing about particular system... hoy have yo know hair stylist!! God job...
Fantastic tutorial!! I just had one question regarding around 7:30 where you select only 2 keys of a few hair strands. I couldn't follow in the video, how did you select only 2 like that?
You can set the selection methods to full hair, to single keys or just the end of the hair. Its in the setting/options below the header toolbar
Thanks you very much, I am currently working on hair and this is helping a LOT :)
Can you show us how to make the model itself? they look so cool!
You are genius!! saved my life and it's the best hair tutorial in this shit!!! THANK YOU!!!
thx for a great tutorial Nazar, you really know what youre dooing(and trust me there is alot of ppl making theese tutorials who dont) one issue i have though is since its fast forward it difficult to see what keys you use to select different things it would be usefull if you talk some more about HOW you do thing not just WHAT you do.
Thanks! I'm gonna keep that in mind for the next tutorials
I was following the tutorial great. But then got really confused at 7:20 when you had multiple keys on one hair strand. I'm guessing you must of setting pressed or something but I can't find anything that would really do that. Can you help me out?
Thanks for the tutorial!
There are selection methods for single hair strands, check below the top toolbar settings. there 3 icons, complete hair strand, single keys, and end key
these results are impressive. alot of work, but worth it. what would you do if it was animated?
Thanks! I would enable hair dynamics for that
@@NazarNoschenko Do you use hair dynamics? It ignores collision with the emitter surface.. How do you deal with that?
the hair is beautiful and it has my favorite color :D
Great work! I would love a character concept to model tutorial, as well! :)
Thanks Nazar. How did you do it that the first layer of the nape hair is not influenced by your combing of the second layer after you add the second layer at 2:39 min?
you make this look soo easy...Thanks, for sharing man.
Thanks for the lovely tutorial, next time let's see some curly hair that would be great.
And perhaps multiple braids/plaits as well lol..
The best hair tutorial ever!!!
please, can you make a full tutorial character modeling with texturing, it'll great help
The six dislikes are jealous because they paid for 3d animation software
Nora Faithrainbow I am not a fan of blender but I was just like why he doesn't use any dynamic system and just sculpt the whole of it.
@Saeed Atenzi, I don't know what you mean. xD
@Nora heh, its 100 now :O
@ saeed atenzi - Not dynamic? Well ok then, may I suggest you try modelling each hair strands with poly extrude. Have fun.
Don't look now, but it's 110 lol@@johnlight-knight8060
@@generic........ lol 111 xO
Very hard to find a hairdresser who can do this hair. Good job
Thank you so much it is because of your videwo that i've Installed Blender for like the 3rd time wanting to learn it
Great tutorial but I have some issues wanted to disacuss.
first, the resolution is too high, unless I dont keeep it on 1080p, i cant see the interface.
Second, my mesh is symmetrical but x-mirror is not working.
Third, After adding the new leel of hair, I cant morph them seperately. All hair from previous level also get combed. How to seperate them while working as you are doing at @02:47
Thanks
Thanks! Sorry for the small interface, it's fixed in my latest tutorial. If your mesh is symmetrical and has origin within the global Z axes, the x-mirror should work. In order to comb the hair strands separately you gotta select them.
Very thorough tutorial. Thank you very much !
Very useful
OH MY GASH BRO💕
THAT WAS EPIC 🔮
I really love your tutorials ..you taught me alot in such small time
I mean .. this 19 minute
turned me into a new artist 💝
God bless you
..
I wish you will upload more and more tutorials.. even if you took some time .. even months .. years
But don't leave the channel for ever 🥺💕
I will be always waiting for notifications from this amazing channel 😊
I have just a small question in regards to 2.8 version over the min 17:36 the random and size aren't working properly over the viewport is just me? I even go beyond the values (1 and 0) and I don't see a change over the viewport ether over the render so I'm not able to puff my hair u.u
Side note this tuto took me 1 full day to understand properly the hair particle system even inside ZBrush
Your work and your voice are amazing!!
Stopped by to learn how to edit symmetrical hair, stayed for the lesson. Thanks!
(also, still looking for tips to make 100% symmetrical hair!)
Brilliant character artist, happy to see there are tutorials now, but does that music ever end? I lost hope at 1:20.
Hey Nazar! I loved the tutorial!
I would love a curly hair tutorial though, I've searched a bit and I can't find any good one. Thank you!
very talented artist . thanks for sharing i must try this
What do you mean at 1:03 when you say go into particle tab and change keys to 12? I can't find anything like that.
well after enabling the children particles (1:45), they fly too far from the head.. anyone got any idea why that happens?
Check out the radius option for your children. It might be too high
@@jaredrobb8832 Thanks... Will try it out...
Awesome tutorial I'm definitely subscribing and looking forward to learn from your tutorial friend.
Dude, you're good at making videos like this, upload more often please, make that $$$$
Will this work for the sims 4 cc?
Can you teach us how to model characters like that and how to animate it because I am thinking of animating a new show (I'll give you a shoutout during credits) :)
Digital hairdressing and 3D model wig making XD Amazing!
Excellent tutorial sir, you have a new subscriber.
Amazing! I hope I can be this good one day!
For the life of me I can't get my X-Mirror to work? :(
sometimes uo have to apply all transforms on the hair helmet base, or mirror it first. its a pain if you have already done the style
For me the problem was that the mesh I cut to make the base for the hair was from a sculpt and thus wasn't truly symmetrical, so I went in edit mode and cut it in half and used/applied a mirror modifier and from there I was able to follow the tutorial like normal now that my base mesh was truly 100% symmetrical.
Hey man, love your work on artstation . Do you plan on making any tutorial for make hairs ??
Thank you bro.. very useful and straight to point...
Really incredible tutorial. How did you achieve the purple gradient for the hair in the viewport?
im a noob at blender since I just installed it XD love you're vids :D
Is it possible for you to redo the same hair process in 2.8 with a slower step by step tutorial? Thanks :D
This was a great tutorial! I hope you do one for the 2.83 system.
Beautiful work .
What did you use to model the head? I tried with cube and emoty, but its not working. I try to add, but nothing....
You go to fast for some and how do you get the hair to move so smooth
Okkaay. I figured out plenty of stuff watching this video. But... Either I'm too much of a noob or this timelapse format is a bad idea for a tutorial. We're missing some crucial steps on this video, plus you aren't exactly explaining what the tools do. Also, your hair displays the vertices when you edit - how do we get that? And how exactly do you select a single strand?
Yes, he hits a ton of keys really fast without saying why.
I just discovered your channel pretty cool stuff keep it up .
Great tutorial, thanks! But I can't understand how can you select certain hair or certain hair vertices.
I already found it =)
Thanks! Make sure you changed Path mode on Point mode docs.blender.org/manual/en/dev/physics/particles/mode.html#select-modes
To select a certain strand just right click on the needed vertex and press either L or Ctrl +
How did you get the hair colored while you work? Mine is just solid black.
Awesome tutorial. Thank you
Great tutorial! Would i be able to convert it into mesh as an obj file and add my own hair textures to it?
Awesome hair tutorial, many thanks!
Great tutorial. This looks amazing! I have not seen anything else this good on UA-cam. I would love to see your work flow in Marvelous designer too. I subscribed and look forward to more.
This is oddly so satisfying
it looks very professional
Can you please make a tutorial for creating polystrips hairs for games ..