Unreal Engine Masterclass: Animate Environments The Easy Way

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  • Опубліковано 29 лис 2024

КОМЕНТАРІ • 103

  • @JoshToonen
    @JoshToonen  Рік тому +3

    🦅 Add Background Birds into your own UE5 Environments! Drag-and-drop and easy to use! Go to www.unrealforvfx.com/birds

    • @staspetruk1539
      @staspetruk1539 9 місяців тому +1

      These are simple and awesome tips, thank you! I guess you can go further with particles and optimise them. Like converting em to gpu system and using cutout texture, so there was less overdraw. In some cases it is even possible for the smoke to use masked alpha (with dither temporalAA to imitate translucency).
      PS Sorry I had to comment it, almost 10 years in realtime vfx made me do it :)

    • @leo_n3103
      @leo_n3103 8 місяців тому +1

      I supported your birds drag & drop asset. Would buy the lifetime commercial license but I can’t afford it atm. Would be nice to lower the price a bit for us upcoming artist. Thanks!

  • @JoshToonen
    @JoshToonen  Рік тому +19

    Thanks for watching :D If you learned something new, do me a favor and share this with someone learning Unreal too! ✌️

    • @starwarz8479
      @starwarz8479 Рік тому +1

      Thanks for the video.
      Just curious if we can render out per light aov (aka LPE, aka light group) in UE 5.2 for compositing?

    • @jorgesilveira763
      @jorgesilveira763 Рік тому +1

      Something? This is gold. Thanks a lot!!

    • @Agabua-ry6lb
      @Agabua-ry6lb Рік тому

      Sadly I’m the only one of my friends learning Unreal…But I do benefit greatly from this tutorial.

  • @pawpotsRS
    @pawpotsRS Рік тому +17

    when I'm creating the environment I always wanted to make it alive not just stills :) thanks for this Josh, information like this is always a gem

  • @ConradSly
    @ConradSly Рік тому +10

    to compound on this notion, a lot of film makers misunderstand that you don't have to stop at movies, you can make ongoing simulations that persist and change over time. A real-time engine means that you're creating new frames every second, instead of playing them back. If you lean into that, a new art form emerges.

    • @TahirDanish
      @TahirDanish 6 місяців тому

      Can you suggest anything on UA-cam or the web for me to learn more about this from the basics? I'm actually just getting started on learning UE. And I have to prior experience in 3D(not even blender)

    • @alxsend8045
      @alxsend8045 4 місяці тому

      @@TahirDanish Bad Decisions Studio has a great beginners series for UE 5, highly recommended!

    • @TahirDanish
      @TahirDanish 4 місяці тому

      @@alxsend8045 done! Thanks for the suggestion tho ;)

  • @noahprince100
    @noahprince100 Рік тому +5

    Thanks for the video. I've been working as a union lamp op since 1994. Every few years there has been a tech breakthrough to make our work more interesting on the movie sets. So far were just using the volume as ambiance but we're crossing the threshold of linking our lights to the lights on the volume in the virtual world of UE. I love the fact that a new category could one day join our Union if enough young people keep doing what you are doing.
    Fight the good fight Josh!

  • @ashley4372
    @ashley4372 Рік тому +4

    More Niagara info would be sweeeeeet

  • @ooopsmybaddude
    @ooopsmybaddude Рік тому +5

    Exactly what I was looking for to further my understanding of film making in UE. Thank you so much! I’ll be watching this multiple times!

  • @Birdman_Animation_Studio
    @Birdman_Animation_Studio Рік тому

    Very interesting, im going to make a movie and still undecided what to choose, blender, maya or unreal. I use blender now

  • @AMITAWAGHADE
    @AMITAWAGHADE Місяць тому

    The biggest advantage of using UE5 for single images is that UE5 can handle large number of assets easily compared to Blender.

  • @bendvfx
    @bendvfx 11 місяців тому

    Man you are the best. This was so great and helpful. Thank you so much

  • @grantbooher7
    @grantbooher7 Рік тому

    holy shit i've been looking for this tutorail for months best never knew how to word it correctly. thanks a ton fam

  • @KRUChY_80
    @KRUChY_80 8 місяців тому

    Make move your environment - AMEN ❤❤❤

  • @evgenyberbasov3811
    @evgenyberbasov3811 Рік тому +1

    Hey Josh, great walk-through. Love the way you present the material. Say hello to Justin :)

  • @snook-official
    @snook-official Рік тому

    Amazing channel, totally up my street, every video I've watched, I've already found loads of great info! Thank you

  • @ferraravfx
    @ferraravfx 11 місяців тому

    Amazing tutorial! Thanks 🙏

  • @roadstudiosproductions
    @roadstudiosproductions Рік тому +1

    whaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa using this for my next film

  • @hollyaveent
    @hollyaveent Рік тому

    i can upload characters into Mixamo!!?!?!?! I had no idea...ahhh yes you earned a subscriber sir!

  • @julianalbum
    @julianalbum Рік тому +2

    man!!! your extremely talented thank you for showing us your workflow, tips, and tricks and the detail that you explain everything is also awesome keep up the great work and please continue making videos!

  • @Oyekezie_Hyacinth_Anayo
    @Oyekezie_Hyacinth_Anayo 10 місяців тому

    Can you please make a cinematic short film tutorial for beginner ?

  • @robertdouble559
    @robertdouble559 Рік тому +1

    Top level lesson. Thankyou for your great videos Josh. Straight to the point and super well explained.

  • @private9402
    @private9402 Рік тому

    insane resource thanks bro

  • @danyfeghali950
    @danyfeghali950 Рік тому +1

    Hi and thank for the explanation, do you have any kind of tutorial about the first 5 seconds? those tanks look awesome!

    • @JoshToonen
      @JoshToonen  Рік тому

      For sure! I'm going to make a video on how to do lighting studies in Unreal and I'll cover how it's made. Should be out in a week or so!

  • @oliverhawk_3d
    @oliverhawk_3d Рік тому +3

    Yooo thank you for an amazing tutorial! Im dying to know the name of the bird flocking asset? been looking for something like that for ages

  • @W.P17
    @W.P17 Рік тому +1

    Thanks for the lesson. But I don't know where to look for such textures from the Niagara part

    • @JoshToonen
      @JoshToonen  Рік тому

      Make your own! a 4x4 grid of 512 pixel images make a 2048 size texture (or if you really need one just screenshot the video)

  • @CarpathianWasteGroup
    @CarpathianWasteGroup Рік тому +1

    Is sequencer basically work like the Timeline in blender?

  • @jomesias
    @jomesias Рік тому +1

    Awesome!! 🎉🎉🎉 thanks!! 👌

  • @JacksonHayes
    @JacksonHayes Рік тому +1

    This is such a helpful video with such easy ways to add life. Kudos for making it. Curious - where did that tank scene come from in the beginning, it looked rad!

    • @JoshToonen
      @JoshToonen  Рік тому +1

      I prevised for a short war film that I decided not to pursue, but it was a test shot for that project. Will share more about it in future videos tho!

  • @Megasteakman
    @Megasteakman Рік тому

    Thanks for the look at Niagara! I really need to build some atmosphere presets for my scenes.

    • @JoshToonen
      @JoshToonen  Рік тому

      It’s worth it! I have a small library I’ve built but now I can use them in every single project

  • @Clydiie
    @Clydiie Рік тому

    I wish to get this good some day.

  • @LeThang-yz7qo
    @LeThang-yz7qo Рік тому +1

    hi bro, i would love to see you make videos on the subject of cars, drift segments, hope that, thank you

    • @JoshToonen
      @JoshToonen  Рік тому

      Cool idea! I briefly break down a chase scene I made in my One Year in Unreal video if you want a broad idea of how it’s done

    • @LeThang-yz7qo
      @LeThang-yz7qo Рік тому

      @@JoshToonen I'm looking forward to it, it's amazing, thank you

  • @crisislab
    @crisislab Рік тому

    Any recommendations for good bird packs? There are a bunch on the marketplace for vastly different prices.

    • @JoshToonen
      @JoshToonen  Рік тому +1

      We're going to release one very soon actually (~next week), I tried most on the Marketplace and they were more complicated than they have to be.

    • @crisislab
      @crisislab Рік тому

      @@JoshToonen Great! Make it not-terribly-expensive and I'll buy it next week. :)

    • @crisislab
      @crisislab Рік тому

      Need a beta-tester? I'll Venmo you before you get it on the Marketplace. I just need some good birds!! :)

  • @onhas
    @onhas Рік тому

    have you any recommandation for Glass Shading / Rendering. I found different Tutorials but all are different (Lumen/ Raytraced Glas/ Path Traced Glass), I modeld a SciFi Building in maya and applied a Glass Texture (Rain) from the Advanced Glass Pack, but in the Rendering there is some whered stuff on the Glass Shade (Flicking etc.)

  • @filmdaft
    @filmdaft Рік тому

    Nice work!! As usual, I learned a lot of neat tricks from your videos! Keep up the good work.

  • @elijahhamilton1920
    @elijahhamilton1920 Рік тому

    Thanks man big help appreciate it.

  • @arshifarooq9199
    @arshifarooq9199 Рік тому

    Thank you so much.
    You show simple but nice tutorials .
    Keep it bro!!
    But can you pls make some tutorial for game dev in unreal engine 5.
    Mainly, it is somewhat difficult to follow other tutorials for add mission in game.
    Pls make the tutorial for adding mission.

  • @Phantom422
    @Phantom422 Рік тому

    When I try to render i get "Cut Stare: Uninitialized" on the last frame and it doesn`t export. Know how to fix it?

  • @mohammadfarjamfard1990
    @mohammadfarjamfard1990 Рік тому +2

    This is amazing!
    Thanks for making it!

  • @Andropex
    @Andropex Рік тому

    I cant understand how does master material work on subuv image index... how it looks like?

  • @nightfoxkitsune3696
    @nightfoxkitsune3696 Рік тому

    Would love to see the full scene of the tank scene in the intro of the video!

    • @JoshToonen
      @JoshToonen  Рік тому +1

      For sure! I’ll cover that next week :D

  • @elieh.studio
    @elieh.studio Рік тому

    Why do you say it’s still hard to use UE for filmmaking? You just got yourself another sub btw, this is the kind of content I need rn

    • @JoshToonen
      @JoshToonen  Рік тому

      There are still VERY few films made with Unreal and that’s partly because it can be hard to scale systems if you’re making 50+ shots

  • @CanalBigMaqui
    @CanalBigMaqui Рік тому

    @JoshToonen I know this is old topic but I have a question. I have a camera shake on my sequence (8sec), and as I work in pathtracing my renders are long (10hrs+). So I have to stop the renders and continue some other time and so on. When it is finish and I check it I noticed that there is a radical a movement tha frame where I stop/start the render again, as if the camera shake reboots itself or as if the camera movement reestarts from frame 0 or something. How do I keep the movement of the camera shake constant?. HELP!
    PS: I noticed the same thing happens in EasyFog, when the wind is activated, the fog looks in different positions in the frames I start/stop render again 😥

    • @JoshToonen
      @JoshToonen  Рік тому

      This method won't work for Pathtracer I don't think, the camerashake is being applied every single frame that's collecting samples, so it just fundamentally won't work. You'd have to apply a Camera Animation track (which has baked keyframes so it repeats the same animation every time) or manually keyframe your camera in sequencer

  • @nicoafandi4726
    @nicoafandi4726 Рік тому

    wow this's awesome!

  • @F10F11hm
    @F10F11hm Рік тому +1

    Thank you for the lesson! UE5 is powerful to be sure! But it's still a game engine at its core with all the limitations and caveats that come with it, what are your thoughts on (almost) real-time raytracers like nVidia Omniverse or Chaos Vantage, do you think they will be serious competitors of UE in the animation space soon?

    • @JoshToonen
      @JoshToonen  Рік тому +4

      Possibly! But I don’t think many people know that Unreal has a pretty decent pathtracer. I’m much more concerned with mastering 1 or 2 tools than knowing 6 but whatever works for folks!

  • @BombsAwayMusic
    @BombsAwayMusic Рік тому

    RIP to your mic

  • @alexandermoyle9034
    @alexandermoyle9034 Рік тому

    great! lots of good info

  • @VishnuSharma-vu3ge
    @VishnuSharma-vu3ge Рік тому

    I really want to buy the course but your course is too expensive for me😢😢

  • @watchandproduce
    @watchandproduce Рік тому

    With the sprite sheets that use to make Steam. Did you purchase those, did you make them, are they included with Unreal? That's not clear from your video.

  • @weeliano
    @weeliano Рік тому

    Awesome tutorial! Thanks for making this!

  • @jasonstelzel
    @jasonstelzel Рік тому

    Great stuff!

  • @pgjohnson5504
    @pgjohnson5504 Рік тому

    Great tutorial!

  • @BATCH3
    @BATCH3 Рік тому

    Amazing!!!❤❤❤ Thank you

  • @Hassan949a
    @Hassan949a 7 місяців тому

    Can I get a material of water ,please?

  • @cl11334
    @cl11334 Рік тому

    Such cool work, what pc specs do you recommend for this sorta stuff?

    • @JoshToonen
      @JoshToonen  Рік тому +1

      Hey! I’ll make a video on this some day but would definitely recommend having at least a RTX2080 (would recommend a 3090) and i7 11700k so you can start pushing your renders.

  • @wewantmoreparty
    @wewantmoreparty Рік тому

    Could you please show your ue5 / nuke workflow

    • @JoshToonen
      @JoshToonen  Рік тому +1

      I’m going to start covering that in my next video this week!

    • @wewantmoreparty
      @wewantmoreparty Рік тому

      @@JoshToonen sounds great

  • @jakecolefilms
    @jakecolefilms Рік тому

    Amazing tutorial and fantastic tips!
    I put a MH head skele mesh and a custom body skele mesh into a blueprint and retargeted the bones of the body to coordinate with the default rig from the animations I am rendering from Plask. I can't seem to connect the Ik_retargeter to the blueprint.
    My second approach was exporting the FBX files for both the face and the outfit to try and connect them in Blender and reimport to UE5 but that didn't seem to work either.
    Any help would be appreciated!

  • @musicalbug.
    @musicalbug. Рік тому

    Yo! It is really helpful.

  •  Рік тому

    Amazing!

  • @BilWealthyBillionaire
    @BilWealthyBillionaire Рік тому

    Hey I dont know if you can help me with this but I am using Movie render queue and wheever i am trying to render something on the last frame the render just chrashes and my pc is pretty good 32Gb Ram and a rx 6900XT But it still chrashes

    • @JoshToonen
      @JoshToonen  Рік тому

      The only time I've seen something like this was when rendering a .mov ProRes out of MRQ. Try different file formats and check your naming convention of your Output, it might be screwing something up, and you may need a {frame_number}

    • @BilWealthyBillionaire
      @BilWealthyBillionaire Рік тому

      @JoshToonen so I am rendering in PNG and what do you mean with frame number ?

  • @nimitverma3460
    @nimitverma3460 6 місяців тому

    Good

  • @nathanlaidler9606
    @nathanlaidler9606 Рік тому

    Yo, @jsfilmz How can I hire you to look at my UE film project? I'm having a problem with a camera and I can't figure it out. 2 days of reading blog posts and forums and still nothing. Lemme know, thanks!

    • @JoshToonen
      @JoshToonen  Рік тому +3

      This is not Jsfilmz channel but happy to help, what’s your problem?

  • @animationgenius880
    @animationgenius880 Рік тому

    Hi please can you make a tutorial on dogfight star wars cinematic pleas?

  • @besogogebashvili8212
    @besogogebashvili8212 Рік тому

    supeeeer thanks

  • @AzhypaMediaCenter
    @AzhypaMediaCenter Рік тому

    cool man

  • @lllKRENDELLLlll
    @lllKRENDELLLlll Рік тому +1

    Yes, everyone knows how cool Unreal Engine 5 is.
    Everyone is wondering how optimized this engine is and whether gamers will not have to change their 1060 and 1660 to the unnecessary 2060 \ 3060 and even more so 4060... For the sake of a couple of bunch of cool games in terms of visual, BUT absolutely garbage in their gameplay, optimization and in general their essence...
    p.s. we live in the 21st century, when new games come out in terrible technical condition, and in terms of gameplay, it's a gamer's nightmare of the 90s and 2000s
    I do not believe that the current EA conveyor, Ubisoft and polit-totalitarian sony - are capable of making games worthy of our attention...

  • @MetalGearMk3
    @MetalGearMk3 Рік тому

    It still takes hours to render a movie in UE5, not minutes.

    • @JoshToonen
      @JoshToonen  Рік тому +1

      It’s very easy to add render time, but the 5 second clip I show in this example took 8 seconds to render

    • @elieh.studio
      @elieh.studio Рік тому

      @@JoshToonen Just for reference, what are your pc specs?

  • @SoaringSimulator
    @SoaringSimulator Рік тому

    If the future were like this it will be very ugly, right?

  • @bogdan.b
    @bogdan.b Рік тому

    Was struggling to render my scene and this helped tremendously. Thank you so, so much!❤

  • @nanopixel.studio
    @nanopixel.studio Рік тому

    Has anyone figured out how to get cloth to simulate with the wind in the Sequencer?

    • @JoshToonen
      @JoshToonen  Рік тому +1

      - Skeletal Mesh Editor: create clothing asset
      - Skeletal Mesh in your 3D scene: Enable Cloth Simulations + Physics in the Details
      - Place a Wind Actor in your scene
      - Simulate your game to see the result